@@Seylance I'm currently abroad, so there will be no videos in the foreseeable future. You could bump up the ratio for revolution synchron and run Reborn Tengu and/or a larger kashtira package. No more Diabellstar engine is a huge loss for the Deck for sure, as accessing uneffected speeder lost quite a bit of consistency.
I have a combo where the endboard consists of crimson dragon->majestic star dragon, clear wing, dis pater and SMSD plus 2 hand rips with omega but, 1 rip in my first turn and the second rip in opp's turn after using the standby effect of omega bringing the aussault synchron back into the GY. So in the end i have one omni negate more but one hand rip less. You think its worse then your combo?
@@sercanufuk7307 That sounds like a cool combo, I would love to see it 😄. I think ripping 3 but one omni less is better. With decks these days having such strong one card combos you really have to limit the amount of cards they have available. But that might be just preference. And unaffected speeder can't be ashed since it is an activated effect.
cool combo video but i feel that the ceiling is alot lower without the centurion package. mainly because you dont get to fully utilize crimson dragon. with the same opening hand, theres a route where you can end on: 3x omni negates + crystal wing negate + psychic end punisher OR 2x banishing board wipe your opponent + 1 omni negate + banish (chengying) + crystal wing negate if youre interested, lmk i can show you the route i take with this deck as well as some replays.
@@yakked_ Sure, I would be interested to see your replays! For me, the ceiling is already high enough. 2 omni and 2 monster negates are more than enough if you rip 3 cards out of their hand. So I don't think the Centurion stuff adds too much in terms of ceiling. What I like about it though is the better post nib play cause you can go jet+nib token into auxila and Centurion package, making crimson dragon into blazar or something during opp turn.
@@charliecruz5640 @derik4126 The only card you dont want to draw is Trudea. All the other cards are fine to draw and don't affect the combo. Plus my variant runs TG Librarian so draw power isnt an issue. Ideally, you go into Auxila before summoning TG to ensure you dont draw into Trudea. There are also times that Trudea is good in starting hand as it gives you a free Level 12 Synchro (if you didnt draw into Rite) + its also a level 4 non Tuner which can be used for Speeder. Also it only takes up one Extra Deck space (Auxila). And maybe options for Crimson to Tag into I guess? Also the Centurion engine is only 4 cards in the main deck. The main plus of running the Centurion package is that you can build a stronger and arguably more versatile end board. While its true that the combo in this video makes a sufficient end board when going first, it doesnt have nearly enough to push for game going second. I have played OPs version of the deck and it doesnt really work going second. You end with a Crystal Wing, Dis Pater, Majestic Star, and Psy Frame Omega. The only thing for board removal is the bounce from Dracoback at the start of the combo. In my variant, it has enough interactions + options for board removal while ending on a pretty substantial board, along with a few omni negates. You can either end with Auxila, Cheng Ying, Crystal Wing, Cosmic Blazar (or Red Supernova), and a Crimson Dragon A (Trigger opp next turn Draw Phase). OR end with Auxila, Psychic End Pushisher, Crystal Wing, Cosmic Blazar (or Red Supernova), and Crimson Dragon (Trigger opp next turn Draw Phase) Option 1 gets a banish off Cheng Ying + the bounce from Draco Back from earlier in the combo Option 2 is better for going second and it gets a Cheng Ying banish, a Psychic End Punisher banish + the bounce from Dracoback earlier. Psychic End Punisher would also be immune from effects. In option 2, you could always make something aside from Crimson if you still need something more to push for game (as Crimson already used its effect this turn for Blazar). Both options also give you a +4-5 from TG. Also as OP mentioned, Centurion gives you a stronger end board against Nib. Both options start the same way as the combo showed in the video (ASSD into immune Speeder) so if you get disrupted before that, it would have happened with either deck.
Super video. Eine Frage. Kann man accel effekt zum stardust summon auch nutzen, wenn der synchro summon danach nicht geht? Ich dann eig, dass das "immediatly after" bedeutet es ist ein effekt. Und deswegen resolved nur beides oder es geht nicht
I see the appeal of the adventure engine, but what if you don't draw into any piece? What then? I played Synchron a lot in MD with junk converter, claw crow, ascator and doppelwarrior, i never bricked, i know diabellstar and kash is better utility but what do you do woth no rites or enchanteress?
@@chrisf.9595 you don't need rite to combo. As the video shows, diabell + kash or stardust synchron also works. I played with junk and Doppel in the past, but I brick less in my current build.
A welcomed suprise
Synchron best deck baby!
Let's gooooo!
Will you bring a video on how to play the deck without diabellstar? :( just got the engine sadge
@@Seylance I'm currently abroad, so there will be no videos in the foreseeable future.
You could bump up the ratio for revolution synchron and run Reborn Tengu and/or a larger kashtira package. No more Diabellstar engine is a huge loss for the Deck for sure, as accessing uneffected speeder lost quite a bit of consistency.
Do you think there is a place for the new crystal wing synchro 12 in the deck?
@@Calder_ It's pretty neat, definitely playable 👍
I have a combo where the endboard consists of crimson dragon->majestic star dragon, clear wing, dis pater and SMSD plus 2 hand rips with omega but, 1 rip in my first turn and the second rip in opp's turn after using the standby effect of omega bringing the aussault synchron back into the GY. So in the end i have one omni negate more but one hand rip less. You think its worse then your combo?
One other question is a unaffected speeder by accel sd still ashable? I would say yes im not 100 percent sure tho
@@sercanufuk7307 That sounds like a cool combo, I would love to see it 😄. I think ripping 3 but one omni less is better. With decks these days having such strong one card combos you really have to limit the amount of cards they have available. But that might be just preference.
And unaffected speeder can't be ashed since it is an activated effect.
Ty, great combo video❤❤❤
I play my combo like that bc i love SMSD as a card 😂 but yeah prob worse if opp has boardbreakers😅
@@sercanufuk7307 Thanks for watching 😁 Totally understandable, I really like SMSD as well❤️
@@sercanufuk7307 opponent can still chain Ash or Imperm to an unaffected Speeder, but they would be wasting a card
cool combo video but i feel that the ceiling is alot lower without the centurion package. mainly because you dont get to fully utilize crimson dragon. with the same opening hand, theres a route where you can end on:
3x omni negates + crystal wing negate + psychic end punisher
OR
2x banishing board wipe your opponent + 1 omni negate + banish (chengying) + crystal wing negate
if youre interested, lmk i can show you the route i take with this deck as well as some replays.
@@yakked_ Sure, I would be interested to see your replays!
For me, the ceiling is already high enough. 2 omni and 2 monster negates are more than enough if you rip 3 cards out of their hand.
So I don't think the Centurion stuff adds too much in terms of ceiling. What I like about it though is the better post nib play cause you can go jet+nib token into auxila and Centurion package, making crimson dragon into blazar or something during opp turn.
centurion package makes it more bricky. feels more narrow an not versatile. post a vid tho.
@@charliecruz5640 yeah, can imagine. I mean you're adding a bunch of one offs you don't really want to draw. And it takes up extra deck space as well
@@charliecruz5640 @derik4126 The only card you dont want to draw is Trudea. All the other cards are fine to draw and don't affect the combo. Plus my variant runs TG Librarian so draw power isnt an issue. Ideally, you go into Auxila before summoning TG to ensure you dont draw into Trudea. There are also times that Trudea is good in starting hand as it gives you a free Level 12 Synchro (if you didnt draw into Rite) + its also a level 4 non Tuner which can be used for Speeder.
Also it only takes up one Extra Deck space (Auxila). And maybe options for Crimson to Tag into I guess? Also the Centurion engine is only 4 cards in the main deck.
The main plus of running the Centurion package is that you can build a stronger and arguably more versatile end board. While its true that the combo in this video makes a sufficient end board when going first, it doesnt have nearly enough to push for game going second. I have played OPs version of the deck and it doesnt really work going second. You end with a Crystal Wing, Dis Pater, Majestic Star, and Psy Frame Omega. The only thing for board removal is the bounce from Dracoback at the start of the combo.
In my variant, it has enough interactions + options for board removal while ending on a pretty substantial board, along with a few omni negates. You can either end with Auxila, Cheng Ying, Crystal Wing, Cosmic Blazar (or Red Supernova), and a Crimson Dragon A (Trigger opp next turn Draw Phase).
OR end with Auxila, Psychic End Pushisher, Crystal Wing, Cosmic Blazar (or Red Supernova), and Crimson Dragon (Trigger opp next turn Draw Phase)
Option 1 gets a banish off Cheng Ying + the bounce from Draco Back from earlier in the combo
Option 2 is better for going second and it gets a Cheng Ying banish, a Psychic End Punisher banish + the bounce from Dracoback earlier. Psychic End Punisher would also be immune from effects. In option 2, you could always make something aside from Crimson if you still need something more to push for game (as Crimson already used its effect this turn for Blazar).
Both options also give you a +4-5 from TG.
Also as OP mentioned, Centurion gives you a stronger end board against Nib. Both options start the same way as the combo showed in the video (ASSD into immune Speeder) so if you get disrupted before that, it would have happened with either deck.
Mind sharing replays? Trying to piece together sequencing. Thanks!
Super video. Eine Frage. Kann man accel effekt zum stardust summon auch nutzen, wenn der synchro summon danach nicht geht? Ich dann eig, dass das "immediatly after" bedeutet es ist ein effekt. Und deswegen resolved nur beides oder es geht nicht
@@Seylance Accel Effekt kann man nur aktivieren, wenn man Material für ne synchrobeschwörung auf dem Feld hat
I see the appeal of the adventure engine, but what if you don't draw into any piece? What then?
I played Synchron a lot in MD with junk converter, claw crow, ascator and doppelwarrior, i never bricked, i know diabellstar and kash is better utility but what do you do woth no rites or enchanteress?
@@chrisf.9595 you don't need rite to combo. As the video shows, diabell + kash or stardust synchron also works.
I played with junk and Doppel in the past, but I brick less in my current build.
Very good, but please decklist please
@@jchaveze2011 the link is in the description
nice solitair play