Back when you were most active, a couple of years ago, I had to do a lot of character-illustration and animation at my job and it was always great fun. And of course I watched a lot of your videos I am happy you are back and I feel a little bit of the joy from back then. :)
Don't duplicate your layers - simple add a Tint FX or Fill FX, add a mask - and then toggle down on the FX to the 'composition' setting, press '+' and select 'Mask 1' - Now the tint is only occurring where mask 1 is, you can feather it, add more effects and masks - all on one layer. Why do this? Because if you follow the method in the video and want to change the original shape, you've got to then update all the duplicate layers. Plus you want to avoid having lots of layers, it's messy.
me too. I slowed it down and saw that it was a bunch of white, rotating stars/triangles that sweep along the edge of the knife, and another distorted white layer on top of the knife to simulate motion. So interesting how it looks when sped up to normal
this is the way for single still image I guess. can't imagine adding 10+ extra shading layer that don't stick to original layer, and animating the base layer would make all the rest invalid...
Is there a way you could rig shading like this? I have a project coming up were the lighting is constantly changing and I will need to quickly change the light and shadow direction
simple, direct instruction - what I love most in an after effects tut - thanks!!
Back when you were most active, a couple of years ago, I had to do a lot of character-illustration and animation at my job and it was always great fun. And of course I watched a lot of your videos I am happy you are back and I feel a little bit of the joy from back then. :)
Don't duplicate your layers - simple add a Tint FX or Fill FX, add a mask - and then toggle down on the FX to the 'composition' setting, press '+' and select 'Mask 1' - Now the tint is only occurring where mask 1 is, you can feather it, add more effects and masks - all on one layer.
Why do this? Because if you follow the method in the video and want to change the original shape, you've got to then update all the duplicate layers. Plus you want to avoid having lots of layers, it's messy.
what i did in the past is duplicate the layer but then also reference the original shape path. thanks for the suggestion!
Very good teaching!
Pretty cool. But would be interesting to see how you would translate that technique in motion, like if the fingers move or bend etc!
my thought as well, it would be a lot of manual work to keep that look consistent in motion
@@ChrisKoelsch there's ways of rigging that would keep the shading consistent with minimal extra keyframes.
now that WOULD be interesting. i'll have a think about a tutorial for that.
@@ross Yes Please!!!
I think after you are done with animation, then it would be convenient to just duplicate the animated layers and add shading after wards.
Love to have you back mate!
So glad to see you're back posting to TH-cam again! 🤘
ok now I'm really interested in how you did the shine on the knife
I'm so glad you're back, now waiting for the Meat Mysteries to come back as well
Omg omg he’s back!! 🎉
OMG..... he... he's back!!
truly he has risen
That's a gorgeous hand :0 Look so pretty
Would love to see a tutorial on how you accomplished the hair and fabric animation on your knife character.
me too. I slowed it down and saw that it was a bunch of white, rotating stars/triangles that sweep along the edge of the knife, and another distorted white layer on top of the knife to simulate motion. So interesting how it looks when sped up to normal
i now have the technical knowledge - but i doubting my artistic ability to light items properly
That character at the end, how did you make that knife appear like that? wow
This is interesting! Thanks for sharing.
Thank you so much!
Good to see you again. y
Thanks.
great tutorial
Would have liked to see the Wednesday tutorial.
this is the way for single still image I guess. can't imagine adding 10+ extra shading layer that don't stick to original layer, and animating the base layer would make all the rest invalid...
Ross
абсолютно непонятно по шару откуда свет идет,обьема нет
Is there a way you could rig shading like this? I have a project coming up were the lighting is constantly changing and I will need to quickly change the light and shadow direction
Would I be able to import an animation from animate cc and do this?
Good to see you back Ross!
Any plans of resuming Patreon?
круто!)
Love from Pakistan
Wtf Ross! Where are the jokes god damn it! 🤔😑😔
Your explanations are WAY too fast.
Hey Ross, it would be great if you had a community discord so us losers could hang out together
😂