Fun fact about that take out order glitch, once it detects that the ingredients are there (at least 1 of each) it will take out the ingredients for each order you make, but it doesn't recognize that those ingredients are depleted. Meaning you can put in one of each, and make as many as you want without repercussion. Also, the excess orders can't be sold or gifted, but they can at least be stored or destroyed so long as you manually drag them to where you want them to go.
The cooking stations seem to function on a build-up system rather than a mark-down system, where it starts at 0, and each correct input gives quality while incorrect input takes away quality. Except for the barista machine and the grill (I think?) which only seem to look at the end state of the mini game.
Fun fact about that take out order glitch, once it detects that the ingredients are there (at least 1 of each) it will take out the ingredients for each order you make, but it doesn't recognize that those ingredients are depleted. Meaning you can put in one of each, and make as many as you want without repercussion.
Also, the excess orders can't be sold or gifted, but they can at least be stored or destroyed so long as you manually drag them to where you want them to go.
The cooking stations seem to function on a build-up system rather than a mark-down system, where it starts at 0, and each correct input gives quality while incorrect input takes away quality. Except for the barista machine and the grill (I think?) which only seem to look at the end state of the mini game.