Cargo HDA || Houdini / Unreal Engine 5.2 Updates

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 31

  • @HansakaSandamal
    @HansakaSandamal 9 หลายเดือนก่อน +1

    All up!! Nice!! Realy good work mate.

    • @IrinelPapuc
      @IrinelPapuc  9 หลายเดือนก่อน +1

      Thank you so much man. Every comment from you was a real boost.

    • @HansakaSandamal
      @HansakaSandamal 9 หลายเดือนก่อน +1

      @@IrinelPapuc thank you!!. Nice to see your work mate and happy to hear that comment helped to got boost for work. Humble!!!!!!! Rare!!. You will go far mate.

    • @IrinelPapuc
      @IrinelPapuc  9 หลายเดือนก่อน +1

      @@HansakaSandamal Absolutely man, helped a lot and I'm truly grateful for it. Sometimes a couple of nice words can mean a ton for some creators. Reminds me of encouraging others as well when I get the opportunity next time. Blessings to you as well mate.

  • @lega-xyz
    @lega-xyz 8 หลายเดือนก่อน +1

    Incredible setup! nice work!

    • @IrinelPapuc
      @IrinelPapuc  8 หลายเดือนก่อน +1

      Thanky you very much mate. Appreciate that a lot.

  • @thorwaldhoffmann
    @thorwaldhoffmann 9 หลายเดือนก่อน +1

    Lets bring this into some renderings ;)
    Great stuff!

    • @IrinelPapuc
      @IrinelPapuc  9 หลายเดือนก่อน

      That is the plan. Hopefully as soon as possible.

  • @baorichard4345
    @baorichard4345 6 หลายเดือนก่อน +2

    Nice job! wil you make demo on how you combine the Substance painter/designer into your houdini workflow?

    • @IrinelPapuc
      @IrinelPapuc  5 หลายเดือนก่อน

      I will wrap up some key points in the near future. Thank you very much.

  • @PolitiMoly-d3v
    @PolitiMoly-d3v 2 หลายเดือนก่อน +1

    looks super cool! are there going to be any discounts for this?

    • @IrinelPapuc
      @IrinelPapuc  2 หลายเดือนก่อน

      Hey mna, thank you very much. How much would you be willing to pay for it?

    • @PolitiMoly-d3v
      @PolitiMoly-d3v 2 หลายเดือนก่อน +1

      could I contact you via mail?

    • @IrinelPapuc
      @IrinelPapuc  2 หลายเดือนก่อน

      @@PolitiMoly-d3v sure thing mate. just mail to pointindex@grundform.de

  • @Trogleth
    @Trogleth 9 หลายเดือนก่อน +3

    This is really cool I have seen a few projects similar to this, are you planning on making a tutorial out of this? I do not understand the setup for an HDA like this

    • @IrinelPapuc
      @IrinelPapuc  9 หลายเดือนก่อน +4

      Thank you very much mate. I am currently preparing everything for selling the HDA, but I am not planing a tutorial at the moment. However if there is enough interest I would do one, although it won't be a quick one I guess :D.

    • @artificialacapellas
      @artificialacapellas 9 หลายเดือนก่อน +1

      would love a tut
      @@IrinelPapuc

    • @francescost7860
      @francescost7860 7 หลายเดือนก่อน +1

      ​@@IrinelPapucyes pleaseee! I would love to know how it's made. Even a brief overview of the main techniques to achieve something like this would be awesome.
      How much will the hda cost?

    • @IrinelPapuc
      @IrinelPapuc  7 หลายเดือนก่อน

      @@francescost7860thank you very much mate. I am focusing right now on making the tool available on Epic Marketplace as well as on pointindex, but after that I will see how I can provide some insights or even a tutorial.

  • @CristianSlavik-wl8xk
    @CristianSlavik-wl8xk 7 หลายเดือนก่อน +1

    My only question is... When this will be available? I was really thinking in a tool to build containers, and this one looks amazing for what I need. (houdini of course)

    • @IrinelPapuc
      @IrinelPapuc  6 หลายเดือนก่อน +1

      Hey man, thank you very much for your interest. I am confident that I can provide a complete tool by the mid of april for both apps. It will be available for Houdini and there will be an Unreal Engine version too.

  • @wonkaytry
    @wonkaytry 5 หลายเดือนก่อน +1

    are you also outputting some scripting from Houdini into Substance Painter to generate automatically all the texture based on their id's, texture sets etc...? hmmm

    • @IrinelPapuc
      @IrinelPapuc  5 หลายเดือนก่อน

      Actually, all the substance work happened manually. However, the detailed assigning of the textures happens through a UDIM workflow. Essentially, each piece has its own UV island offset and its corresponding texture based on that offset. But I am working currently on a more efficient way of distributing different textures on the same mesh.

  • @darstellungsart
    @darstellungsart 9 หลายเดือนก่อน +1

    Very nice :)

    • @IrinelPapuc
      @IrinelPapuc  9 หลายเดือนก่อน

      Thank you very much Reini!

  • @mount1883
    @mount1883 7 หลายเดือนก่อน +1

    hey this looks awesome!
    are you going to sell this one as well?

    • @IrinelPapuc
      @IrinelPapuc  7 หลายเดือนก่อน

      Hey mate, thank you very much. Yes I actually plan to sell it as well. Currently I am working on the description and promo material for the Epic Store, but it will be also on pointindex available.

    • @mount1883
      @mount1883 7 หลายเดือนก่อน +1

      @@IrinelPapuc awesome. will be waiting.

  • @whocares6302
    @whocares6302 4 หลายเดือนก่อน +1

    please finish sci-fi panel tool! want to buy it :D

    • @IrinelPapuc
      @IrinelPapuc  4 หลายเดือนก่อน

      I need to finish some project for clients first and then I will dive right into the assets again. Thank you for your interest mate, direct motivation :).

    • @whocares6302
      @whocares6302 4 หลายเดือนก่อน

      @@IrinelPapuc understandable. Thank you