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Irinel Papuc
Germany
เข้าร่วมเมื่อ 8 ก.ย. 2013
Tutorials, HDA's and showcases for Houdini and Unreal Engine.
Pointindex Halloween Special Texture || Free For Cargo Container HDA
pointindex.de now offers a free Halloween texture pack for the Cargo Container HDA (Houdini Digital Assets). This Halloween-themed pack brings eerie textures perfect for spooky scenes, enabling users to apply specialized surface details that enhance atmospheric environments for games or visualizations. Integrated with Houdini’s procedural power, the pack is versatile and highly customizable, making it easier to modify and scale for various project needs in Unreal Engine and Houdini, from small haunted scenes to expansive dark environments.
You can explore and download the texture pack on www.pointindex.de to add seasonal, immersive effects to your project.
⚡️ Find me also on Twitter:
➡︎ _IPD3D
===========================
Subscribe and connect with me!
===========================
⚡️ Support me on pointindex, where you can buy tools, HDA's and 3D models. Lots of cool products will be uploaded.
➡️ www.pointindex.de
➡︎ pointindex Insights and updates:
⚡️ Don't forget to make an account on pointindex to get updates as soon as they drop:
➡︎ pointindex.de/account/register
About me: I am Irinel and Co-Founder of grundform. I am dedicated to craft a platform, that provides you with unique models and tools for Houdini and beyond to help you in your daily workflow. With over a decade of CGI experience, I want to share with you everything I learned by posting tutorials that are highly focused on Sidefx Houdini, Unreal Engine and Cinema 4D. Let's build together.
You can explore and download the texture pack on www.pointindex.de to add seasonal, immersive effects to your project.
⚡️ Find me also on Twitter:
➡︎ _IPD3D
===========================
Subscribe and connect with me!
===========================
⚡️ Support me on pointindex, where you can buy tools, HDA's and 3D models. Lots of cool products will be uploaded.
➡️ www.pointindex.de
➡︎ pointindex Insights and updates:
⚡️ Don't forget to make an account on pointindex to get updates as soon as they drop:
➡︎ pointindex.de/account/register
About me: I am Irinel and Co-Founder of grundform. I am dedicated to craft a platform, that provides you with unique models and tools for Houdini and beyond to help you in your daily workflow. With over a decade of CGI experience, I want to share with you everything I learned by posting tutorials that are highly focused on Sidefx Houdini, Unreal Engine and Cinema 4D. Let's build together.
มุมมอง: 89
วีดีโอ
Cargo Container HDA turntable
มุมมอง 3126 หลายเดือนก่อน
Quick tunrtable from the Container HDA available on pointindex.de/ The HDA (Houdini Digital Asset) featuring a collection of container components, designed to produce a cargo container structure that is highly customizable in Unreal Engine 5.4 and below. The project comes with 440 elements which will be instanced by the tool to build the container structure. It can not only generate all sizes, ...
Cargo Container HDA For Unreal Engine 5.4 // Intro
มุมมอง 3646 หลายเดือนก่อน
Available on pointindex.de/ An HDA (Houdini Digital Asset) featuring a collection of container components, designed to produce a cargo container structure that is highly customizable in Unreal Engine 5.4 and below. The project comes with 440 elements which will be instanced by the tool to build the container structure. It can not only generate all sizes, from small single cube container to huge...
Cargo HDA || Houdini / Unreal Engine 5.2 Updates
มุมมอง 2Kปีที่แล้ว
Over the last month I was working on a new Houdini HDA for Unreal Engine 5.2 and this is a collection of all the updates from the very first day to the current state. Enjoy and feel free to ask if you have questions. Subscribe and connect with me! Checkout pointindex, where you can buy tools, HDA's and 3D models. Lots of cool products will be uploaded, over 100 free 3D neon signs already availa...
Houdini Building Generator || Unreal Engine 5.2 Testing All Modules
มุมมอง 763ปีที่แล้ว
Houdini Building Generator || Unreal Engine 5.2 Testing All Modules
Houdini Tutorial: Use the Matrix | How To Extract And Use The Transformation Matrix (COMPLETE WAY)
มุมมอง 2.8Kปีที่แล้ว
Houdini Tutorial: Use the Matrix | How To Extract And Use The Transformation Matrix (COMPLETE WAY)
Houdini Tutorial: Use the Matrix | How To Extract And Use The Transformation Matrix (FAST WAY)
มุมมอง 2.8Kปีที่แล้ว
Houdini Tutorial: Use the Matrix | How To Extract And Use The Transformation Matrix (FAST WAY)
Houdini Tutorial: Edge Damage || FAST WAY
มุมมอง 6Kปีที่แล้ว
Houdini Tutorial: Edge Damage || FAST WAY
Houdini Tutorial: Procedural Scifi Panels Generator | Part 3
มุมมอง 1.7Kปีที่แล้ว
Houdini Tutorial: Procedural Scifi Panels Generator | Part 3
Houdini Tutorial: Procedural Scifi Panels Generator | Part 2
มุมมอง 2.2Kปีที่แล้ว
Houdini Tutorial: Procedural Scifi Panels Generator | Part 2
Houdini Tutorial: Procedural Scifi Panels Generator | Part 1
มุมมอง 5Kปีที่แล้ว
Houdini Tutorial: Procedural Scifi Panels Generator | Part 1
🏗️🏬 Houdini building generator - inspired by "The Ascent"
มุมมอง 1.3Kปีที่แล้ว
🏗️🏬 Houdini building generator - inspired by "The Ascent"
Houdini Tutorial: Expressions #4: Group by Bounding | EASY series 02
มุมมอง 989ปีที่แล้ว
Houdini Tutorial: Expressions #4: Group by Bounding | EASY series 02
Timelapse: Houdini Modeling | 15 Hours in 37 Minutes
มุมมอง 1.2Kปีที่แล้ว
Timelapse: Houdini Modeling | 15 Hours in 37 Minutes
Houdini Tutorial: Expressions #3: Workflow With For Each Loops | EASY series 02
มุมมอง 275ปีที่แล้ว
Houdini Tutorial: Expressions #3: Workflow With For Each Loops | EASY series 02
Houdini Tutorial: Expressions #2: Cutting-Edge Technology | EASY series 02
มุมมอง 318ปีที่แล้ว
Houdini Tutorial: Expressions #2: Cutting-Edge Technology | EASY series 02
Houdini Tutorial: Expressions #1: Introduction | EASY series 02
มุมมอง 532ปีที่แล้ว
Houdini Tutorial: Expressions #1: Introduction | EASY series 02
Houdini Tutorial: How to convert CSV Files to Geometry (2023) | EASY series 01
มุมมอง 1.9Kปีที่แล้ว
Houdini Tutorial: How to convert CSV Files to Geometry (2023) | EASY series 01
How To Use pointindex Neon Signs - Introduction to 3D Neon Sings
มุมมอง 6152 ปีที่แล้ว
How To Use pointindex Neon Signs - Introduction to 3D Neon Sings
Shop Launch at pointiondex.de - 3D Neon Signs | High Quality 3D Assets
มุมมอง 9712 ปีที่แล้ว
Shop Launch at pointiondex.de - 3D Neon Signs | High Quality 3D Assets
Procedural Scifi Panels Generator // Houdini Asset Demo
มุมมอง 2.5K2 ปีที่แล้ว
Procedural Scifi Panels Generator // Houdini Asset Demo
Basilisk - Procedural Scaffold Asset In Houdini
มุมมอง 1.3K2 ปีที่แล้ว
Basilisk - Procedural Scaffold Asset In Houdini
Procedural Brick House Asset with SideFX Houdini
มุมมอง 1.3K3 ปีที่แล้ว
Procedural Brick House Asset with SideFX Houdini
Tip 03: Random Selection with Vex in Houdini - Houdini Tutorial
มุมมอง 7K3 ปีที่แล้ว
Tip 03: Random Selection with Vex in Houdini - Houdini Tutorial
Procedural Robot Asset with SideFX Houdini. Preview Part 01.
มุมมอง 1.5K3 ปีที่แล้ว
Procedural Robot Asset with SideFX Houdini. Preview Part 01.
Copper Flower // Recursive Subdivisions in Houdini
มุมมอง 1.8K4 ปีที่แล้ว
Copper Flower // Recursive Subdivisions in Houdini
Blooming Flower // Recursive Subdivisions in Houdini
มุมมอง 2.3K4 ปีที่แล้ว
Blooming Flower // Recursive Subdivisions in Houdini
Houdini Recursive Subdivisions // Based On Vex .
มุมมอง 2.2K4 ปีที่แล้ว
Houdini Recursive Subdivisions // Based On Vex .
This is really well done.
Thank you very much mate.
extract the matrix! hoist the attributes and unleash the xforms of vex!! :) great tutorial mate, exactly what i was looking for this morning. cheers
Thank you very much :). Glad it could help you.
Hello! Is it possibly to somehow promote all transforms from SOPs to OBJ level? Example I set up a bunch of objects using some fancy SOP nodes but now I want to continue working on every object as a single geo container with correv rivets, what do I do?
As I understand your task, you could use a for each loop for all the objects you want to extract you transform matrices. So everything that is working on a single object should work in a for each loop for every object you feed in. But maybe I am misunderstanding the question.
first of all thank you vey much for you hard work ... but you should change the title to something else , like how to sculpt liquid drops.
Thank you very much for your support. I see your point there.
That looks chuffing awesome
Thank you very much
Thanks for the tutorial! What if we want to import some text with lines? I mean like pharagraphs?
I am not sure I understand the question. can you explain?
@@IrinelPapuc I was trying to say multi-line text. Like this text Consisting of multi lines :) Thanks for the response by the way 🙏
where i can buy it? Is it working with 5.4?
I didn't tested it with 5.4 but it should work perfectly. Will roll it out this year for sure but need to tweek some models. Thanks for your interest.
Indeed very useful stuff
looks super cool! are there going to be any discounts for this?
Hey mna, thank you very much. How much would you be willing to pay for it?
could I contact you via mail?
@@PolitiMoly-d3v sure thing mate. just mail to pointindex@grundform.de
Good afternoon I saw your building generator in The Acsent style. I tried to create something similar, but I can't. I would appreciate your help or if you have the code for this generator I would like to purchase it for learning purposes. Please give me feedback.
Hey man, thank you very much for reaching out to me. I want to bring that HDA to a finish state but was buisy with the Container HDA. How ever I will continue with that one as soon as possible. If you are interested in buying the current state of the HDA, you can mail me on pointindex@grundform.de Cheers
@@IrinelPapuc I wrote this today, but decided to duplicate it here) Yes, this HDA is interesting.
Broo actually this is very awesome hda. Your short videos motivared me to do hds bro.. but still learning to do. And yes I will share with you when if I made progress !! Thank you bro.
Thanks man, glad that you like it. It took so a fair bit amount of my time to bring that to life. But it was so much fun also. Good luck on your learning path.
Brooo.. awesome video.. and yes yes also nice work with houdini. And I'm trying houdini engine too. But you know still learning to handle houdini.
Thanks so much dude. Yeah it takes a while but is fun to enjoy the journey.
It would also be super cool if you could separate the clean and damaged geo to two different material ID's!
Thats a really good idea. I will add that to it and share an updated version. Thank you very much.
Awesome
Thanks man
please finish sci-fi panel tool! want to buy it :D
I need to finish some project for clients first and then I will dive right into the assets again. Thank you for your interest mate, direct motivation :).
@@IrinelPapuc understandable. Thank you
great!
Thanks man
awesome content
Thank you very much man
Bro, Pls make a tutorial on it, I am sure, everyone will like the Procedural modeling
I am curently packing all and let it aprove through epic marketplace. As soon as its up, I wrap my head around a tutorial and try to think about how I could share some key points.
Hello Bro, any plans.stuff is amazing.
Very valuable content Bro, Really magnificient.
Super cool that you like it, thanks so much mate
are you also outputting some scripting from Houdini into Substance Painter to generate automatically all the texture based on their id's, texture sets etc...? hmmm
Actually, all the substance work happened manually. However, the detailed assigning of the textures happens through a UDIM workflow. Essentially, each piece has its own UV island offset and its corresponding texture based on that offset. But I am working currently on a more efficient way of distributing different textures on the same mesh.
You just save me time after time, thank you so much!
Thanky man, really happy if that helped you.
What the music?
Nice job! wil you make demo on how you combine the Substance painter/designer into your houdini workflow?
I will wrap up some key points in the near future. Thank you very much.
My only question is... When this will be available? I was really thinking in a tool to build containers, and this one looks amazing for what I need. (houdini of course)
Hey man, thank you very much for your interest. I am confident that I can provide a complete tool by the mid of april for both apps. It will be available for Houdini and there will be an Unreal Engine version too.
thank you
You're welcome man. Glad that you like it.
hey this looks awesome! are you going to sell this one as well?
Hey mate, thank you very much. Yes I actually plan to sell it as well. Currently I am working on the description and promo material for the Epic Store, but it will be also on pointindex available.
@@IrinelPapuc awesome. will be waiting.
this is kind of tutorial where you have to remake project based on visual references. by simply following i couldnt get it to work but changing project myself and doing additional automations made it unique actually. Thanks for the time put in it!
Oh okay, so you weren't able to reproduce the output? In that case I need to look into it. Thanks for pointing that out.
@@IrinelPapuc no need. it just has a lot of reference points throught with sudden cuts . Enjoyed it never the less!
@@mount1883Happy to hear that mate. Thank you
Incredible setup! nice work!
Thanky you very much mate. Appreciate that a lot.
thanks for this video! really useful! you sound very epic and dramatic over this music XD
Thank you very much mate. Ha ha, yeah my music taste is a bit over the top sometimes :)
This is really cool! Thanks! You keep calling match size - axis align. Are they close to being the same?
Hey man, glad that you like it. Thanks for pointing that out, yes I think they are the same node. One is from Labs Tools and its called "axis align" and the other is called "match size" but when dropping them you see they are actually the same and are also named the same (when dropped) "matchsize". Sorry for the confusion.
May you do a tutorial on this?!
Hey man thank you very much, but unfortunately there is not really the demand for it at the moment, but if we get some more interest in it, I would do one for sure.
All up!! Nice!! Realy good work mate.
Thank you so much man. Every comment from you was a real boost.
@@IrinelPapuc thank you!!. Nice to see your work mate and happy to hear that comment helped to got boost for work. Humble!!!!!!! Rare!!. You will go far mate.
@@HansakaSandamal Absolutely man, helped a lot and I'm truly grateful for it. Sometimes a couple of nice words can mean a ton for some creators. Reminds me of encouraging others as well when I get the opportunity next time. Blessings to you as well mate.
Very nice :)
Thank you very much Reini!
Lets bring this into some renderings ;) Great stuff!
That is the plan. Hopefully as soon as possible.
This is really cool I have seen a few projects similar to this, are you planning on making a tutorial out of this? I do not understand the setup for an HDA like this
Thank you very much mate. I am currently preparing everything for selling the HDA, but I am not planing a tutorial at the moment. However if there is enough interest I would do one, although it won't be a quick one I guess :D.
would love a tut @@IrinelPapuc
@@IrinelPapucyes pleaseee! I would love to know how it's made. Even a brief overview of the main techniques to achieve something like this would be awesome. How much will the hda cost?
@@francescost7860thank you very much mate. I am focusing right now on making the tool available on Epic Marketplace as well as on pointindex, but after that I will see how I can provide some insights or even a tutorial.
Hhholllyy cow!!!!! That is very cool mate!! Feel real!! Never ever stop your work!!
Thank you for your motivation mate, I appreciate that very much.
Awesome result. Looking very good!! Keep it up mate. Good luck!!
In to the ue world!!! It will be awesome game mate!
Thanks man, thanks for your support. Wish you a fantastic 2024!
@@IrinelPapuc fantastic 2024 for you too mate!! Hope all things go well for you!!
Brooo!! What you gonna put thare? Interior layouts? Or exterior items. Go crazy bro!!!
Haha, thanks mate! Nah actually want to build a super mario game in unreal :D. It will be a hell of a level for the little italian.
Wow this is another level for me 😂
Thank you very much mate, appreciate that.
Aha here we go!! Nice!!
Thanks man, I've got so many ideas what to put on these modules. Trying not to go crazy with that :D.
Satisfied to see those nice uv bro!! And nice generation too!!
Thanks for your support mate, really appreciate that!
It seems like supercooled water is suddenly frozen❅
I never thought about that, but you are actually right :D.
Nice!! Some colors to see overall. 👍
Thank you so much. Yes, I had the same thought :D, even though they are primarily for visualizing the texture swapping. Hope everything works fine in the end.
This is getting better and better. Nice details but crazy part is procedural thing getting resolve without issue. Hoping to see to finels. Keep posting!!
Thank you so much, I try my best. Constant solving for problems is playing a huge role in the making of these tools. Thanks for the support 🍀
Intresting
Thanks man
Nice work, subbed 🎉
Thank you very much!
I’m fallowing since (almost) beginning. It’s very satisfying. 👌🔥
Oh mate that is awesome to read, thank you very much for sticking with that project over the progress. There will be much to follow and I hope you will still like it. Cheers
cool! like houdini оч круто!
Thank you very much
Thanks a lot for your tutorial !
You are welcome. I am very happy when you found this useful.