UPDATE: As of the Whispers in the Wall update, the status spread has been CAPPED AT 100 per activation. While I have yet to test the extent of this, it's a significant nerf to this mod's power and will demand further action from yourself (eg abilities) to make up for it. FURTHER UPDATE: Nautilus has also been fixed to no longer drag crowd control immune enemies (eg Eximus with overguard).
Noooooooo, i was wondering why the mod wasn't working as shown. I was using it with Diriga and bought the nautilus just to see if im maybe doing something wrong. it is unfortunate that i couldnt test it before they nerfed it :/
Pretty much as useless as it used to be now. They did all this trouble to rework companions but anytime something is found so that companions aren't just your vacuum slaves they take a baseball bat to it. At this point just get rid of companions and put an innate, vacuum, loot and enemy radar on the players. God knows how many tens of thousands of man hours were spent on the rework when they could have just saved us all the time and gotten rid of them. Much better than killing any semiviable builds. You only MELEED enemies amd this build was able to do no more than a quarter of your kills, if you played normally then it would be lucky to reach 10% and its pretty much worthless in group content. It was only viable in a solo endless mission. But DE cant have anyone not spazzing on their keyboards for 20 mind numbing minutes, so they need to neuter that
@@StevenTLawson i think the reason it was caped at 100 stacks is actually more so it dosent crash the game, also build still does work and as far as any fodder enimies it does alright and starchart it will take on just fine so its still good for say fissures or alerts or nightmare missions, or farming, or a whole list of things just not steel path. now i do wish other companion weapons could do meaningful damage especially the beasts.
I guess if anyone had to, the Tenno would qualify for literal space-time destroying power. Didn't think it'd involve their little resource collecting roomba though.
now that i think about it there isn't a warframe wich abilities are based mostly on time right? idk if nova and limbo could count but, it'd be a pretty interesting concept
@WinterAyars Servers are only used for Matchmaking and Progress Saving. No actual in game information runs on the Server... It runs on the Host machine using a P2P Connection... So yeah... They're going to Crash your PC. 🙃
Fun fact: you can also use galvanized mods now to make your sentinel weapon even more effective. You just need to make sure you have the same weapon type for the sentinel and your primary weapon with the galvanized mods equipped on both and they cant stack them themselves, but you can do it for them.
I wonder if Baruuk's elude would work well here. You're not attacking, and a build with at least 200 ability range can get a full 360 degrees of evasion. Just toggle it on and jam on the Shawzin or something.
Warframe 2013: Sentinels instantly die in high-level missions and their weapons barely tickle enemies Warframe 2023: Sentinels can revive themselves in seconds and their weapons kill so many enemies so quickly that it can freeze or crash the game I do hope this mod keeps at least some of its power after they (quite sensibly) nerf it to not trigger off of its own procs. Til then, put the Ordis skin on your Nautilus and let him live his best life
I member when Sentinel Rivens came out and I was so proud that I made a Diriga "bodyguard" that could reliably oneshot Lvl50 Bombards. Always thought Sentinel Dmg would stay low with how DE stressed that they dont want afk strats. Now here we are xD
@@IplayTeemoasaWardwhy can't we have semi afk farms? I already do so by playing my switch in solo survival while watching Netflix on the TV lmao. I just find a good hallway and xoris spam in 2-3 directions for an hour or two. Ez money
This is just scratching the surface of contagious bond. Using this with a mag, using magnetise and a deconstructor for free armour strip through vicious bond, I've seen over 133,000 electric stacks, and over 17k slash, or 56k heat. It's incredible applying those in a single tick.
When the mods first came out, I experienced this when a friend used it with an old, (cosmetically) bugged companion. They’re on Xbox and I’m on PC, we both had the stutter- I reported the bug awhile back, hopefully it’s been fixed / will be soon :)
I use Duplex bond all the time, it's not an issue with the game, sorry to break it to you. I'm on PS5, friend is on PS4, another is on PC. None of us have had that issue.
While I do love my 100% Critical Chance and 100% Status Chance Kubrow hitting an Enemy twice, propagating these two Slash Procs to 10 Enemies, killing these, propagating these Slash Procs to the next Enemies and so on until the chain is broken, I really do think that the transfered Procs retriggering the Mod is unintended and will eventually get fixed.
I think it’s intended as it loses its potential over spreads and for it to keep spreading like that takes luck and timing , most the time you’ll only get a few spreads at best , mecha set exists already and its aura mod is a bane mode effectively and they didn’t touch it
@@RossKyle95 But the Mecha Set has a significant cooldown and doesn't retrigger itself. Contagious Bond on the other hand might only be spreading 25% of its Damage (half the DoTs with halved Damage) but when 10 guys die from the spread damage it will spread effectively 250% of the original Damage. In most Gamemode it won't matter, it will take luck and timing as you put it, but in dense Gamemodes it just doesn't need either. I comfortably reached 20min in Steel Path Circulus with my Kubrow meme build doing all of the killing, me acting effectively as its support. If I can do that with a meme build and a Kubrow, I fear what AFK farmers can do with an optimized build on a Sentinel or MOA. Only time will tell.
Worth noting that procs spread by the mecha set count as companion damage for the purposes of contagious bond. It more-or-less extends the mecha radius by 9m, and well timed activations can pop mecha again.
i'm glad to see that this setup is getting attention, i whould really love to get the freezes and crases fixed, i had a 7min long freeze because an enemy stacked 114k slash procs
Some notes: Once your companion applies heat, you can pile on your own heat procs and they still get credit for the kill as long as the DoT is what kills. Also if you pair this with the Mecha set and you kill the marked enemy, that kill counts as your companions and can start the cascade. It's still a huge pain to see the mecha mark though.
@@JAzure-hk1sx It's normal heat inherit. If the companion heat proc is first, it's the master proc and all other stacks are considered a refresh of that one so the pet gets the kill.
@JAzure-hk1sx Indeed... This is called a "Heat Inherit" Build. It's been in the game for about 3 Years now and in all that Time DE refuses to clarify whether it's a Bug or not. (I say it's a Bug, as did The Kengineer when he first covered it)🤔
Fun fact contrary to popular belief. DE does do significant math and testing on builds/weapons. So they know what new meta weapons you will use. All those "quick" hotfix nerfs bc "damage was not intended" are partially left as easter eggs for the numbers people. (how many Eidolon runs were done with sentinels you think) They only really patch the ones that leak. These companion mods are certainly powerful. There are a lot more of these around warframe. If you are a player that does mostly builds they see online. Take it as inspiratin to find your own hidden gem like this. There are many to be found. Also why I am still playing warframe since 2013
I havent tried this yet (and I will probably never do) but Im pretty sure you can run a semi-AFK build by using Speedva and Magus Repair. Cast 4, go into Operator mode, chill.
I have a friend whose Operator does damage cap multiple times per second in a cone in front of them, they've discovered a few bond mods that crash the game through sheer overclock. This crashes them and whoever *does* it. However there is a bond that also puts the Operator's damage onto the sentinel and multipliers it, that particular combination crashes everyone's game, not just theirs, so the whole squad need to restart. It's unfortunate.
The Bond mods all have entire setups possible around them, and have countless synergies. Even adapting existing builds by leaning into the bond mods at all almost always overclocks the game after a few minutes of gameplay, with the aforementioned Operator synergy being the fastest way of crashing and the only one that crashes everyone instantly. Hopefully there will be a workaround other than nerfing the Bonds into uselessness.
Vicious Bond and Volt's 4 also seem to have the potential to break the game in a not so fun way. The slow spread out of damage seems to cause the armour strip to hop about and cause the game to slow to a crawl.
While capping the status spread to 100 is still pretty good, I wish they handled it a tad differently. Sickening Pulse for example avoids having to deal with too many bleed, toxic, and heat procs by only applying a single proc with the combined damage of the procs its cloning. Though I'm not sure if it is actually the number of procs that was causing the issue or if Sickening Pulse would cause the same issue if one were to stack it up that high.
If you swapped the heat on the Verglass for electricity, would it combine with the heat from Fired Up to form radiation or would they remain as heat and electricity?
It's a strange age we live in. If you told me, even a year ago, that sentinels would be capable of room nukes, I'd laugh at you. Looks like Verglas gets the last laugh.
Sentinels can use galvanized mods but the warframe has to start it off with a kill. Also, if you want to use heat inheritance, set up a K Nukor with heat progenitor and Cascadia Flare. Use the sidearm to apply the first heat stack so the Verglas can maintain the heat value as it shoots. That should take care of eximus targets rather well.
Crashing/Freezing I've suspected this might be the cause of my frequent PS4 crashes lately. Contagious Bond Sentinel with a Saryn main..... Hope DE works out a fix maybe they need to put some kind of cap on the number of status effect transfers its probably hitting some kind of Infinite Recursion Glitch
Considering the crash, maybe DE could make it so that when the mod reaches a certain level of cascade, it just triggers a "nuke" effect where all enemy within 50m vaporizes, with special effect and sounds. Instead of just nerfing it of course.
This brings back the pre nerf grendel. Where 60+ enemies in gut on spit out, could crash other peoples game and for sure drop fps. 100+ will guarantee crash your own game, and 40 enemie cap was the fps drop aspect for some. Then the nerf nation attacked.
BE WARNED TENNO If people start overusing this the companions may be hit with nerfs due to this being very close to afking the game. Otherwise than that, love the vids and the way you break down everything so concisely!
Who would win: Decaying super racists that have a demented bond between one another and want anything that isn’t them dead Or A floating vacuum that effectively sneezes out the elemental equivalent of rainbow tv static
Couldn't this setup be slightly simplified with a subsumed Fire Blast? Heat priming, CC, and the armor strip makes it easier for the sentinel to get the kills quickly and spread the damage faster. Also, I'm pretty sure that by replacing Momentous Bond with another recovery Bond mod would greatly reduce the lag. All in all, this kind of feels like an overkill that could be safely tuned down in exchange for better utility in non-sweaty Lv9999 contexts.
electric procs + gyre = op. u only need like 11procs to deal orange and 21 to deal reds due to her passive. so a diriga/tazicor build arc coil and electric from weapon to mass proc electric on everything
4:42 - Finally someone said it, I've been cringing every time I see someone advocate for using unranked 6060 mods on viral heat primaries ever since knightmareframe's phantasma video as I ran similar calculations just a couple days before it's release. Thank you.
While doing Kuva Siphons I just place Rhino in an apropriate location, pop into operator mode and Nautilus continues defending while i take care of the Kuva clouds. Easy-peezy. 👍👍
I guess the crash could be most easilly fixed by introducing a cap to the stacks per status effect one can get onto single enemy to some sane value.....
It's worth noting that the Blazing Pillage augment would have a lower Heat % than your sentinel's, which might mean a decrease in damage over time in some very niche cases.
I used Hydroid with Kengineer's sentinel+weapon set up. This was Lua Circulus SP. I'd splash Hydroid's 1 a bit to weaken the enemies. I could quite easily control and break the chain by splashing more 1, then wait for it to ramp up again. I'm not 100% sure, but I'd expect full armor strip would break proc combo easier, than removing some armor. The thing is, you don't need to remove armor at all - this was very apparent in my 40 min run, unsure about higher levels.
KNEW IT! my game drops fps left and right while using that ,nautilus with wisp or vauban, thought my pc was getting old (which kinda) but everything else was normal never got a crash rather bunch of frozen
i may try this with my 10 statuses cedo-mirage and hound, (BTW mirages eclipse seems to be always 100% light damage buff on your companion no matter what) t still has separate weapon (albiet way worse but with better mods) but can use precepts to attack rapidly (manifold bond) and armorstrip
Hi man, great content, I have a question for you: Is there a way to prime enemies in a consistent way with Helios? The reason is tha I want to use the gladiator set on sevagoth's shadow (and Helios is the only one that can equip them) while still priming enemies with manifold bond or something alike, hope you get to read this comment, thanks!
I literally came back to the video to comment this: wouldn’t expedite suffering be a good subsume then? I mean with a little skill and work you could kill the enemies (or atleast force the procs to disappear) as damage which shouldn’t spread it, so long as it counts as your kill, right? I mean if it’s only spreading to 1-2 enemies the proc count stays the same. And you’re not really gonna be using your warframe for anything other than eating bullets so no issue subsume. I’m guessing a zephyr with subsumed 1 would be best to keep 3 panic button and 2 + 4 as grouping
Wouldn't Diriga be better for this setup, with its ability to zap enemies in a 15m radius, which would then apply electricity along with the other elements?
Don't sentinels pick up wisp motes? That could be real silly to add into the mix. Plus then casting breach surge right before a big pull in would *definitely* crash the game xD
saying it now expect this to get nerfed because it "trivializes the game" even though the game is already overly easy as is but of course DE doesn't care about this fact so yeah be prepared for the nerf
I would to ask your opinion if I should keep the same build on the Verglas for corpus or do you have a different status build you would use on it, thank you!
It seems to me that this kind of gameplay is impractical. it is necessary to collect the entire build just to strengthen the guard. although it costs mobs to raise the level by only 100 and the effectiveness of the guard will drop significantly. It's better to assemble a guardian to spread the effects of status. At least that's how they become
UPDATE: As of the Whispers in the Wall update, the status spread has been CAPPED AT 100 per activation. While I have yet to test the extent of this, it's a significant nerf to this mod's power and will demand further action from yourself (eg abilities) to make up for it.
FURTHER UPDATE: Nautilus has also been fixed to no longer drag crowd control immune enemies (eg Eximus with overguard).
my worries about them over nerfing it like many other things were wrong i suppose, 100 procs is still significant damage but not insanity.
A little testing let me find that mixing this set up with citrine for her gem makes the process faster and still allows to melt groups
Noooooooo, i was wondering why the mod wasn't working as shown. I was using it with Diriga and bought the nautilus just to see if im maybe doing something wrong. it is unfortunate that i couldnt test it before they nerfed it :/
Pretty much as useless as it used to be now. They did all this trouble to rework companions but anytime something is found so that companions aren't just your vacuum slaves they take a baseball bat to it.
At this point just get rid of companions and put an innate, vacuum, loot and enemy radar on the players. God knows how many tens of thousands of man hours were spent on the rework when they could have just saved us all the time and gotten rid of them. Much better than killing any semiviable builds.
You only MELEED enemies amd this build was able to do no more than a quarter of your kills, if you played normally then it would be lucky to reach 10% and its pretty much worthless in group content.
It was only viable in a solo endless mission. But DE cant have anyone not spazzing on their keyboards for 20 mind numbing minutes, so they need to neuter that
@@StevenTLawson i think the reason it was caped at 100 stacks is actually more so it dosent crash the game, also build still does work and as far as any fodder enimies it does alright and starchart it will take on just fine so its still good for say fissures or alerts or nightmare missions, or farming, or a whole list of things just not steel path. now i do wish other companion weapons could do meaningful damage especially the beasts.
*Contagious bond crashes the game*
"I'm the Kengineer, and let's CREATE a practical problem"
Had to go back to see if he had said that. Kinda wish he did, would have been a wonderful opportunity.
th-cam.com/video/UWw5HJlAXxY/w-d-xo.htmlsi=ebf13i4O8-7xn7Ph
when lets game it out plays warframe
@@xbetax275 Watch his video on how to be the "BESTEST FRIEND" in warframe. He uses that opportunity to great effect there :D
Soon as I heard it 😂
I guess if anyone had to, the Tenno would qualify for literal space-time destroying power. Didn't think it'd involve their little resource collecting roomba though.
I mean, Rhino's stomp is already strong enough to alter space time within the stomps radius, and limbo just exists
now that i think about it
there isn't a warframe wich abilities are based mostly on time right? idk if nova and limbo could count but, it'd be a pretty interesting concept
@@juanix9948 Protea can rewind time with her ult
@@MrMordethrhedan oh yeah i- kinda forgot prtea existed lmao
"Plz don't nerf" Ken, you and I both know that this video will be the way DE finds out 😂
Mans created a practical problem for them to solve lol
They're gonna find out when they see one of their servers starts having its CPU maxed out for 45 seconds at a time whenever he plays the game!
@WinterAyars
Servers are only used for Matchmaking and Progress Saving. No actual in game information runs on the Server... It runs on the Host machine using a P2P Connection... So yeah... They're going to Crash your PC. 🙃
I wish they would nerf it.
Right now it just crashes the game...
@@harukun3651 Wish Granted, ig
Fun fact: you can also use galvanized mods now to make your sentinel weapon even more effective. You just need to make sure you have the same weapon type for the sentinel and your primary weapon with the galvanized mods equipped on both and they cant stack them themselves, but you can do it for them.
Surprised he left out this Detail (we know he knows already)
Been this way for a long time not just this update
Sorry if I ask, but this would work for example with verglas and Torid incarnon?
@@Sarazan97 if you have galv chamber on both yeah and you proc it on Torid
@@RossKyle95 very nice!! Thanks 🫡
Fighting our companions to keep from crashing is the active gameplay I've been waiting for
I wonder if Baruuk's elude would work well here. You're not attacking, and a build with at least 200 ability range can get a full 360 degrees of evasion. Just toggle it on and jam on the Shawzin or something.
Warframe 2013: Sentinels instantly die in high-level missions and their weapons barely tickle enemies
Warframe 2023: Sentinels can revive themselves in seconds and their weapons kill so many enemies so quickly that it can freeze or crash the game
I do hope this mod keeps at least some of its power after they (quite sensibly) nerf it to not trigger off of its own procs. Til then, put the Ordis skin on your Nautilus and let him live his best life
I member when Sentinel Rivens came out and I was so proud that I made a Diriga "bodyguard" that could reliably oneshot Lvl50 Bombards. Always thought Sentinel Dmg would stay low with how DE stressed that they dont want afk strats. Now here we are xD
@@IplayTeemoasaWardwhy can't we have semi afk farms? I already do so by playing my switch in solo survival while watching Netflix on the TV lmao. I just find a good hallway and xoris spam in 2-3 directions for an hour or two. Ez money
Haha, love the "by a nautical mile"! 😂😉
This is just scratching the surface of contagious bond. Using this with a mag, using magnetise and a deconstructor for free armour strip through vicious bond, I've seen over 133,000 electric stacks, and over 17k slash, or 56k heat. It's incredible applying those in a single tick.
the duplex bond also freezes the game for 3s everytime it spawns a new companion
I've not experienced that myself. Either that's a platform/system specific bug that needs reporting or it might be time to upgrade your hardware.
When the mods first came out, I experienced this when a friend used it with an old, (cosmetically) bugged companion. They’re on Xbox and I’m on PC, we both had the stutter- I reported the bug awhile back, hopefully it’s been fixed / will be soon :)
I use Duplex bond all the time, it's not an issue with the game, sorry to break it to you. I'm on PS5, friend is on PS4, another is on PC. None of us have had that issue.
thats on your end bud
This has happened to me and my friends, but when one of us was the host.
While I do love my 100% Critical Chance and 100% Status Chance Kubrow hitting an Enemy twice, propagating these two Slash Procs to 10 Enemies, killing these, propagating these Slash Procs to the next Enemies and so on until the chain is broken, I really do think that the transfered Procs retriggering the Mod is unintended and will eventually get fixed.
Yeah probably. That's how I expect them to fix it too. Maybe label the new status procs as coming from the player instead of the companion.
Yeah it shouldn't be Recursive.
Noooooo
I think it’s intended as it loses its potential over spreads and for it to keep spreading like that takes luck and timing , most the time you’ll only get a few spreads at best , mecha set exists already and its aura mod is a bane mode effectively and they didn’t touch it
@@RossKyle95 But the Mecha Set has a significant cooldown and doesn't retrigger itself.
Contagious Bond on the other hand might only be spreading 25% of its Damage (half the DoTs with halved Damage) but when 10 guys die from the spread damage it will spread effectively 250% of the original Damage.
In most Gamemode it won't matter, it will take luck and timing as you put it, but in dense Gamemodes it just doesn't need either.
I comfortably reached 20min in Steel Path Circulus with my Kubrow meme build doing all of the killing, me acting effectively as its support. If I can do that with a meme build and a Kubrow, I fear what AFK farmers can do with an optimized build on a Sentinel or MOA.
Only time will tell.
Worth noting that procs spread by the mecha set count as companion damage for the purposes of contagious bond. It more-or-less extends the mecha radius by 9m, and well timed activations can pop mecha again.
Iirv mecha set is bind to kubrow.
@@nguyenhuyduc9151 Sure is, what of it? Contagious bond works on kubrows.
i'm glad to see that this setup is getting attention, i whould really love to get the freezes and crases fixed, i had a 7min long freeze because an enemy stacked 114k slash procs
2:38 nice pun there and thank you for giving the right information at the right time this is beautifully organized
Some notes: Once your companion applies heat, you can pile on your own heat procs and they still get credit for the kill as long as the DoT is what kills.
Also if you pair this with the Mecha set and you kill the marked enemy, that kill counts as your companions and can start the cascade. It's still a huge pain to see the mecha mark though.
Mag dump status secondary. Sounds fun
wait, that bypass the heat transfer? oh damn
@@JAzure-hk1sx It's normal heat inherit. If the companion heat proc is first, it's the master proc and all other stacks are considered a refresh of that one so the pet gets the kill.
@JAzure-hk1sx
Indeed... This is called a "Heat Inherit" Build.
It's been in the game for about 3 Years now and in all that Time DE refuses to clarify whether it's a Bug or not. (I say it's a Bug, as did The Kengineer when he first covered it)🤔
@@lookalike4805 huh, it's been that long? I just came back from a 4 year hiatus few months ago, so i guess this's still new to me
Fun fact contrary to popular belief. DE does do significant math and testing on builds/weapons. So they know what new meta weapons you will use. All those "quick" hotfix nerfs bc "damage was not intended" are partially left as easter eggs for the numbers people. (how many Eidolon runs were done with sentinels you think) They only really patch the ones that leak. These companion mods are certainly powerful. There are a lot more of these around warframe. If you are a player that does mostly builds they see online. Take it as inspiratin to find your own hidden gem like this. There are many to be found. Also why I am still playing warframe since 2013
All I know is if you time stacking procs on whatever the sentinel is shooting at right, it can delete SP mobs at astonishing speeds :D
Whou would have thought that the ultimate AFK build is your companion doing your job and not your frame
Oh thats so cool, im gonna have to try th-
Ah. Nevermind
I would never thought to see the day my Sentinel clearing rooms... _of any level lol_
I havent tried this yet (and I will probably never do) but Im pretty sure you can run a
semi-AFK build by using Speedva and Magus Repair. Cast 4, go into Operator mode, chill.
By the way, this can be easily fixed by Capping the amount of Status Effects an Enemy can have at a given time
85k poison procs plus 46k heat procs took my pc a whole 10 minutes to process everything thank you for this idea gonna show this to my friends
Gru meme:
Finally make the true AFK build
Its so powerful it crashes the game.
ITS SO POWERFUL IT CRASHES THE GAME?
I have a friend whose Operator does damage cap multiple times per second in a cone in front of them, they've discovered a few bond mods that crash the game through sheer overclock. This crashes them and whoever *does* it. However there is a bond that also puts the Operator's damage onto the sentinel and multipliers it, that particular combination crashes everyone's game, not just theirs, so the whole squad need to restart. It's unfortunate.
The Bond mods all have entire setups possible around them, and have countless synergies. Even adapting existing builds by leaning into the bond mods at all almost always overclocks the game after a few minutes of gameplay, with the aforementioned Operator synergy being the fastest way of crashing and the only one that crashes everyone instantly. Hopefully there will be a workaround other than nerfing the Bonds into uselessness.
Vicious Bond and Volt's 4 also seem to have the potential to break the game in a not so fun way. The slow spread out of damage seems to cause the armour strip to hop about and cause the game to slow to a crawl.
Verglas Mods @5:01
Nautilus Mods @6:41
While capping the status spread to 100 is still pretty good, I wish they handled it a tad differently. Sickening Pulse for example avoids having to deal with too many bleed, toxic, and heat procs by only applying a single proc with the combined damage of the procs its cloning. Though I'm not sure if it is actually the number of procs that was causing the issue or if Sickening Pulse would cause the same issue if one were to stack it up that high.
I want to apologize, Kengineer. I haven't been watching videos since I couldn't play, but with Crossave, I'm gonna binge everything I missed.
If you swapped the heat on the Verglass for electricity, would it combine with the heat from Fired Up to form radiation or would they remain as heat and electricity?
Radiation
it would remain
assuming Fired Up follows HCET rules, radiation
It's a strange age we live in. If you told me, even a year ago, that sentinels would be capable of room nukes, I'd laugh at you. Looks like Verglas gets the last laugh.
just before DE decides to nerf it into oblivion where the other sentinel weapons sit.
Me who today got a riven for the gun thats a bane to infested and multishot and ive alreadh had my nautilus building, oh yeah its all coming together
Sentinels can use galvanized mods but the warframe has to start it off with a kill. Also, if you want to use heat inheritance, set up a K Nukor with heat progenitor and Cascadia Flare. Use the sidearm to apply the first heat stack so the Verglas can maintain the heat value as it shoots. That should take care of eximus targets rather well.
we did it! we found the skill solution!
The breath leaving my body upon seeing 10,000 heat procs
For science, I reproduced the near-crash.
do the sentinel kills from contagious bond charge your arcanes? like the +0.24% ability strength on kill arcane
Mostly yes. Sentinel kills count as kills made by you for a variety of purposes including that arcane
Crashing/Freezing
I've suspected this might be the cause of my frequent PS4 crashes lately.
Contagious Bond Sentinel with a Saryn main.....
Hope DE works out a fix
maybe they need to put some kind of cap on the number of status effect transfers
its probably hitting some kind of Infinite Recursion Glitch
Considering the crash, maybe DE could make it so that when the mod reaches a certain level of cascade, it just triggers a "nuke" effect where all enemy within 50m vaporizes, with special effect and sounds. Instead of just nerfing it of course.
Would Primed Shred be better than Vile Acceleration for the punch through?
In this case I don't think it matters at all since Contagious Bond is already granting you Multitarget Capabilities already.
This intro makes me feel like I wanna crip walk so bad
You are hands down the smartest Tenno out there man.... I was just in awe
This brings back the pre nerf grendel. Where 60+ enemies in gut on spit out, could crash other peoples game and for sure drop fps. 100+ will guarantee crash your own game, and 40 enemie cap was the fps drop aspect for some. Then the nerf nation attacked.
BE WARNED TENNO If people start overusing this the companions may be hit with nerfs due to this being very close to afking the game. Otherwise than that, love the vids and the way you break down everything so concisely!
If it's almost crashed Kengineer's PC it probably will get nerfed for crashing PC's in pub missions regardless if it ever get super popular.
@@RiderOmega They nerfed Peculiar Bloom, after all.
@@RiderOmega lol fair point
"TEN THOUSAND HEAT PROCS"
"Let's cause a practical problem" would be funny
He has said it once in some trolling weapon
Who would win:
Decaying super racists that have a demented bond between one another and want anything that isn’t them dead
Or
A floating vacuum that effectively sneezes out the elemental equivalent of rainbow tv static
I've seen it stack to over 100k heat procs, been running a similar setup for a few weeks now.
add nourish on rhino, it will buff your sentinel also with vital, so u can remove vital from verglas and use corrosive/heat version =)
thought the same thing but base cold prevents corrosive heat
Couldn't this setup be slightly simplified with a subsumed Fire Blast? Heat priming, CC, and the armor strip makes it easier for the sentinel to get the kills quickly and spread the damage faster. Also, I'm pretty sure that by replacing Momentous Bond with another recovery Bond mod would greatly reduce the lag. All in all, this kind of feels like an overkill that could be safely tuned down in exchange for better utility in non-sweaty Lv9999 contexts.
Now we are the companion
That was a beautiful video.. .. This is brain power!!
the bright mind at DE making Contagious Spread decree into a companion mod xdd
electric procs + gyre = op.
u only need like 11procs to deal orange and 21 to deal reds due to her passive.
so a diriga/tazicor build arc coil and electric from weapon to mass proc electric on everything
4:42 - Finally someone said it, I've been cringing every time I see someone advocate for using unranked 6060 mods on viral heat primaries ever since knightmareframe's phantasma video as I ran similar calculations just a couple days before it's release. Thank you.
Posted a garuda crash with this earlier on reddit, really wish it worked, rn its so broken its not even nerfable because you cant use it
That is a wild synergy!
While doing Kuva Siphons I just place Rhino in an apropriate location, pop into operator mode and Nautilus continues defending while i take care of the Kuva clouds. Easy-peezy. 👍👍
I guess the crash could be most easilly fixed by introducing a cap to the stacks per status effect one can get onto single enemy to some sane value.....
at least, 5000 stacks of heat, is already enough to kill most enemies, but is a very good hard cap
Finally a good loadout to bring a sniper rifle to.
You realize you're essentially just playing Plague inc. now right? Warframe truly is a game of all time.
*Stares at dethcube*
Has anyone else noticed that the finger has disappeared from the reliquary drive in Railjack?
is in the Zariman now
How does this perform with a wide ability armour strip, say Pillage or (Creeping) Terrify, etc. ?
I didn't test either of those setups (focusing on damage boosting the sentinel and letting it run the show). Give them a whirl!
It's worth noting that the Blazing Pillage augment would have a lower Heat % than your sentinel's, which might mean a decrease in damage over time in some very niche cases.
I used Hydroid with Kengineer's sentinel+weapon set up.
This was Lua Circulus SP. I'd splash Hydroid's 1 a bit to weaken the enemies. I could quite easily control and break the chain by splashing more 1, then wait for it to ramp up again. I'm not 100% sure, but I'd expect full armor strip would break proc combo easier, than removing some armor. The thing is, you don't need to remove armor at all - this was very apparent in my 40 min run, unsure about higher levels.
You know it’s good when WARFRAME crashes
Now everybody can be a Xaku
would love to more updates on contagious
I love this kind of shenanigans
Fun fact with nothing to do with this mod: found out that the proboscis cernos gas build can crash the Nintendo switch
KNEW IT! my game drops fps left and right while using that ,nautilus with wisp or vauban, thought my pc was getting old (which kinda) but everything else was normal
never got a crash rather bunch of frozen
So companions were upgraded from wet paper to literal Ebola?
Well, DE was not lying when they said they will make companions stronger.... :D
My highscore was 38000 heat procs on simulacrum 🗿
heat inherit go brrr
This… this is not a practical problem. But I am delighted by it
It is... He's creating a Practical Problem instead of Solving one 🙃
i may try this with my 10 statuses cedo-mirage and hound, (BTW mirages eclipse seems to be always 100% light damage buff on your companion no matter what)
t still has separate weapon (albiet way worse but with better mods) but can use precepts to attack rapidly (manifold bond) and armorstrip
Can you tell me the mod set up it sounds sick
You could use diriga for its unique mods
Laughs in mag + panzer.
I might try this mod with my hound.
Hi man, great content, I have a question for you: Is there a way to prime enemies in a consistent way with Helios? The reason is tha I want to use the gladiator set on sevagoth's shadow (and Helios is the only one that can equip them) while still priming enemies with manifold bond or something alike, hope you get to read this comment, thanks!
Let’s solve a practical problem in such an impractical way that it creates another practical problem.
Gyre was nerfed because her lightning bolts was crashing peoples games. It's only inevitable that this will be nerfed too.
I literally came back to the video to comment this: wouldn’t expedite suffering be a good subsume then? I mean with a little skill and work you could kill the enemies (or atleast force the procs to disappear) as damage which shouldn’t spread it, so long as it counts as your kill, right? I mean if it’s only spreading to 1-2 enemies the proc count stays the same. And you’re not really gonna be using your warframe for anything other than eating bullets so no issue subsume. I’m guessing a zephyr with subsumed 1 would be best to keep 3 panic button and 2 + 4 as grouping
SO, after years of asking for a "status proliferation" mod it get's introduced after i quit?
Cirtine entered the chat
Ah yes the perfect build for my mag setup
Sniper rifles viable in common missions now.
here it is
A build for sentinel . Good I have plenty for pets but not for sentinel.
So what you saying is the the railjack setinal is even more broken out side of it environment thats was ment for l
Wouldn't Diriga be better for this setup, with its ability to zap enemies in a 15m radius, which would then apply electricity along with the other elements?
Nerf nuke incoming for nuke build. I'm almost certain they will remove status kills counting as companion kills to "fix" this.
First 5 seconds of using this build my game crashed, 5 stars worked as intended.
Don't sentinels pick up wisp motes? That could be real silly to add into the mix. Plus then casting breach surge right before a big pull in would *definitely* crash the game xD
Just found out you can also freeze your game using kullervo's 3 + tenet cycron + hound with manifold bond
He used Condition Overload on his PC
saying it now expect this to get nerfed because it "trivializes the game" even though the game is already overly easy as is but of course DE doesn't care about this fact so yeah be prepared for the nerf
I would to ask your opinion if I should keep the same build on the Verglas for corpus or do you have a different status build you would use on it, thank you!
Can you make a video on damage amplifier abilities? i feel we never bother to use them , like arcane shiver.
It seems to me that this kind of gameplay is impractical. it is necessary to collect the entire build just to strengthen the guard. although it costs mobs to raise the level by only 100 and the effectiveness of the guard will drop significantly. It's better to assemble a guardian to spread the effects of status. At least that's how they become
Mmmm. If this isn't patched out by the next major update, Imma be shocked.