In response to your clip: the main benefit to 1+4 is not the 5 seconds of doubled damage from the pillar. While the pillar is empowered with Qorvex's 4, the pillar's pulses also inflict volatile status. This is helpful to apply volatile to enemies you can't see and might not even know are there, and without the need to run the beam over each of them. If you put a pillar near a defense target, you can wipe out everyone nearby from a good distance away just by slapping the pillar with your 4.
Always deemed you more of a science-y channel in the context of warframe If you just start omitting information like that you start loosing credibility and the unique approach that this channel has for tackling practial problems At least just including a short mention, like the clip, in the video would've been a better solution in my eyes Though an optimal one would've been dissecting & explaining why this not a good way to play and doesn't seem to work as good as ppl say, if possible
LuigisPikachu - as you've chosen not to click through you clearly care more about sticking to your guns than being right. I have replied to your further comments elsewhere. Digitalbeg - Enemies exploding spreads the volatile effect, a pillar is not required for this. Its primary function is to spread radiation such that the enemis are eligible to become volatile and with more procs to feed into it. As the clip shows, hitting the pillar or not makes no real difference to the actual damage output - hitting anything that starts the chain reaction is sufficient. I'm sorry I did not anticipate how deeply held the belief is that striking the pillar is somehow that important when demonstrably it's not. TsubadayaYami - I omitted it only unaware of how deeply held the belief is that striking the pillar is necessary or substantially helpful. I do not keep up with memes or other creators' works to see what claims they are making, and thus don't spend time in videos dissecting such misunderstandings.
@@TheKengineer If you spawn enemies in the simulacrum and place the pillar right in front of the group, then fire the beam facing towards the pillar and away from the enemies, they still explode just as much as if you had hit them directly. Ive taken that to mean that the pillar propagates the beam's ability to explode enemies without having to hit them directly - very useful for exploding enemies not touched by the beam but still in the los of the pillar. So 1 + 4 = better range and aoe on starting chain reactions imo
One thing that wasn’t mentioned was the synergy between his first and last ability, if you strike his pillar with crucible blast all enemies in range of the tower that are applicable targets become primed with those explosions
I skipped that so as to avoid any misunderstanding that the pillars are particularly helpful there. A rad procced enemy will become part of the chain reaction regardless. Only if you beam a pillar yet don't beam any other enemies in explosion range would it matter, at which point it's more likely to be a suboptimally placed beam, pillar, or both.
@@TheKengineerThe beam doesn’t just immediately spread out the volatility. Hitting the pillars with his abilities will “overcharge” them, making them attack faster. However, if you hit it with his 4, it will not only overcharge it, but every pulse will inflict volatility, meaning more enemies over a wider area can be inflicted with it, along with more enemies entering the radius after you’ve finished using crucible blast. It’s nothing amazingly game breaking, but definitely a very helpful part of his kit that can additionally help in more stationary missions like survival or defense.
@@Salsaa115 i wish people would focus on this more than they do because it makes him able to room clear which is what everyone is trying to do. i think this was an oversight by him and many other large creators. Easy room clear and even able to take on large SP crowds very easily but eh they wont be able to use him to his best ability.
you thought you were cooking but the smoke is rolling out the kitchen ... why would you ever put that many formas, are you putting sacrificial cards in the wrong polarities or something?
One of my good friends is an Oberon main, and him having a big carpet buisness, my Qorvex turned into his best customer, loving all the support and services the Stagman has to provide. Radiation Bros forever 💪 P.S. realy sad that the lamps empowerment has close to no base duration (5 seconds) and lasering them feels pointless, if I hit the lamp I propably hit the enemy next to it anyway.
Something important to note about Qorvex's passive, is that punch through does NOT play well with a number of weapons, notably including most of the very popular explosion based weapons. Don't blindly use any weapon you like on Qorvex, because he will simply break some of them entirely, leaving you with no idea why your damage has suddenly dissapeared.
...We knew the world would not be the same. A few people... laughed. a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, "Now I am become Death, the destroyer of worlds." I suppose we all thought that, one way or another.
Thanks for the video. Two things I didn't see mentioned besides the Blast/Pillar interaction talked about in other comments: Pillar slow is small but works through Overguard...minor perk, but it's there. And Containment Walls don't seem to inflict their vulnerability on enemies immune to their CC. Eximus with Overguard up, Acolytes, and a few others are definitely immune. This really sucks, as these tend to be the enemies one would actually get the chance to see a vuln be beneficial...if it worked.
Qorvex has honestly quickly become one of my favorite frames to play. I mostly do solo content, so I have plenty of enemies to kill on my own with chaining radiation procs. I've done regular 2-3 hour SP endurance runs with an umbral build and never had to try to stay alive, his defenses and crowd control were always more than enough to passively tank. He feels very refreshing as a not-totally-OP-frame-that-trivializes-content (cough, Kullervo) and a frame that can survive to high levels with only simple tech (adaptation +any form of healing) instead of shield-gating or overguard. And the sound design is sooo good.
One thing you have missed about the Pillars though: By either using Containment Wall or Crucible Blast on them, they become boosted, spamming more waves of radiation and doubling the slow down effect. You can put down one pillar, aim for it with Crucible Blast and then follow it up by targetting the enemies caught in the pillar's blast. Qorvex really brought two Elephant's Foot to stomp on the galaxy.
Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I omitted it so as not to mislead people into believing it was worth compromising their pillar placement for. Many tend to overexaggerate my inclusions or omissions - at this comment section shows. You can see the striking the pillar makes functionally no difference here clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy
@@TheKengineer It does make a difference though if you're not sweeping the beam over the enemies, a massive difference. I think that's at least worth mentioning, as some may find that it's more comfortable to use the pillar to make enemies volatile rather than sweeping the beam.
as a reminder, you want to be using the 1 as much as possible to better spread the volatile effect since hitting it with the beam speeds up the pulses and makes every enemy hit by the pulse volatile. It is like night and day to his gameplay, and I would argue that it is THE most important part of it. It allows you to basically just shut down entire areas and say "if something walks here, its just dead", hell often times ill literally just shoot of my 4 at a pillar and canel it early to keep moving, without even having to aim at enemies at ALL. SUUUUPER important that you use that 1 and 4 combo as much as possible, it really does do wonders for him.
Thank you so much for this video, there has been an insane amount of misinformation and Qorvex slander since his release, this video is an amazing explanation of how he works with some really strong builds and good advice. For anyone else, don't feel like you *need* the armour strip just to make Qorvex work, the builds shown are very optimised, and that doesn't have to be what you pick if you have fun in other ways. While his Crucible Blast is less likely to kill very tough enemies in stuff like Steel Path, even Acolytes can get seriously hurt if you catch them in a blast, so don't feel like you need to use the strongest build to make Concrete Man work, he's strong enough that you can pick what you find most fun as well if that's for you!
This is accurate, however if you play exclusively on SP and often see levels in the thousands you should absolutely have a way of dealing with armor. Otherwise you will be all damn day dealing with one eximus heavy gunner or Thrax unit. You wont die, but neither will they.
@@nathancawley8759 yeh that's the problem almost every frame does good in reg so then in challenging so it falls off hard I'm talking about netrocell etc not to even mention endurance /survival /kuvival
@@nathancawley8759i get what you mean, but I prefer not to think about it in terms of high endurance, as outside of Circuit, it takes literal hours to reach that level of enemy scaling, and I just don't feel that most players partake in that type of content. You are definitely correct, I just don't feel like most players need an armour strip in the content that they play, as someone who does play a majority of the time in SP, I don't encounter enemies scaling beyond levels where I can easily kill them without an armour strip. I just don't typically spend that amount of time in a single mission, and as far as I'm aware from talking to others, I don't *think* most people do either. You are correct though, when going for Endurance runs, an armour strip is necessary vs some enemies.
@@AMV_KINGDOM_mv I get your point, but I don't really encounter issues in content at Netracell levels, or entry SP Survival/Kuvival. My most used frames as of current are frames like Dagath and Qorvex, and even though I know a lot of people think that Dagath's 4 is weak, it just does damage with no status effect, and i find it able to kill Doomed enemies extremely easily in that kind of content. That's just a single example, of a single frame, but in general, when I play most frames, I never have any scaling issues at that level, I only encounter real problems related to damage or survivability when trying to kill Thrax or Eximus in long Circuit runs. Maybe there's an issue in your build, or there's something you're missing in your playstyle? If you'd like to share any of the issues you encounter in greater detail, whether they be specifically Qorvex related or not, I'd honestly like to help you with them.
Hey Ken, I love you videos. You are are always very thorough and the fact that you put real numbers and statistics to things has always been super helpful. I think you missed something of note on Qorvex though, the interaction between his 1 and 4. You can charge the pillar with his crucible blast to make enemies volatile with in the radius of the pillar for a short time, affected by duration. Thanks again for all your hard work, I appreciate you
The pillar spreads radiation - this is its primary function. Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I did not forget Qorvex's 1+4 "combo". I was only unaware just how deeply held the belief is that this is somehow doing something special. I have demonstrated the (lack of) difference between hitting the pillar or skipping it here as many people seem to have been misled by others' beliefs. clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy Placing the pillars for optimal radiation spread is more important than hitting them with the beam. Use enemies to spread the chain reaction.
The turning speed can be adjusted by either turning very fast or adjusting mouse sensibility . A more efficient build that can work with the tauforged topaz shard would be a 235% strength and about 145 range , in some cases the pillar can be used as a 1 way amplificator, by jumping in the middle of the enemies and using the pillar and then crucibal blast the enemies and the pillar. And the problem with the armor and shield would be better resolved with Pillage from hildryn ,since it's not a range base ,but more of a duration, and 2 seconds of pillage can cover pretty much enough for qurvex ,also it can be utiliezed as the 3rd ability since you can gain shield and you can also clear out any status effects, and can be quickly pressed just for that
I think i would prefer replace it more with terror from Nekros since it can slow them down too or the group up of Khora replacing his 2. It's mostly because his 3 ability is already immunity to status effect and also knockdowns, so you don't waste formas into primed footed. Another ability that people should consider is from Sevagoth so Qorvexx has self healing or nourish.
From what I’ve tested myself, if the group of enemies has enough targets in it, the volatility spread is completely self sufficient, to the point that turning off the beam immediately after hitting the group was only marginally slower than having the beam constantly fire into the group.
For a no energy single target strip you can go with latron incarnon and just build it purely to striple a target as fast as possible then use its normal form, or instead bring a vastilok that is using life strike and shattering impact
I've been enjoying Qorvex in Steel Path using the Rakta Dark Dagger with low shield recharge delay as my shield gate. I replaced his 4 with airburst for ground finishers on trash mobs, and use Amalgam Argonak Metal Augur with Gas/Electric and Melee Influence for AOE armor strip, and tennokai to open enemies to finishers instead of ground finishers. Its not the intended way to play him, but that's what makes this game great, because it still works really well.
I swapped his one for pillage, for armor strip and extra survivability. Only use umbral vitality and intensify and get to 200% strength, then use the extra space for energy management including arcanes. Never worry about energy and currently dont have any shards on him.
Caps aside, it pulses quicker and can spread volatility... for the same duration that volatility naturally spreads among the already rad procced, and no line of sight required, exploding enemies. That is not the major improvement you nor others make it out to be. It only helps in extremely low enemy count scenarios, at which point the nuke is being used wrong.
I’ve been forcing myself to learn Qorvex’s kit over the last couple weeks, and even in optimal situations, he definitely feels outclassed by other Warframes, despite how much praise gets showered over Crucible Blast.
i didnt know what caused the absurd damage from qorvex 4, and now you have shown that its an actual chain reaction of stacking damage, guess its time to use qorvex more!
Something that’s super important is that if you use crucible blast on his pillar it overcharges the pillar *AND MAKES IT PROC THE EXPOSED EFFECT ON ENEMIES*. Meaning overcharged pillars can keep the detonation chain going even after soft targets die
I feel like qorvexs 2 is worse off because DE wanted to make it “synergistic” with his passive. Having enemies be grouped (like khoras 2) versus having enemies be lined up would work much better with his pillar and his beam
I think you should consider doing negative strength, I watched triburos' video and he showed that the 4th does basically the same dps at 100% and 300% strength. I took this idea and ran with it, with negative strength you can pump max range and decent duration and basically lock down a wide area with his 1 and 4 killing everything. Now personally I feel like primed sure footage is more consistent with knockdowns than his 3 so that was the ability I got rid of and found other ways of clearing status like pillage or rolling guard. His 2 DMG vulnerability also isn't great with how negative my strength is but I've noticed that I don't actually need it because his 4 does so much DMG when paired with his 1 which has allowed me to do multiple hours in SP survival. While I understand how strength helps him, personally I think it's his weakest stat by a mile so I like negative strength. I have not actually run into any enemies that have given me difficulty in all end game content.
Great video, thanks very much! Im surprised theres no mention of how bad his 2 is at doing its job though, often doesnt pull all enemies hit by it, and i think there was some issues with floor height changes as well, tbf i helminthed over it a while ago, so my info may be out of date, but I definitely noticed in your video that mobs were not being pulled by the walls of his 2
Arcane Battery will give you energy and a free mod slot instead of having to use Flow. I've also been experimenting with Breach Surge on him with his Chyrinka Pillar. Quick Thinking and Rage + Life Strike for semi-immortality, and Tauforged Topaz Archon Shard with Radiation dmg increase.
I'm using Precision Intensify in my build as the other 3 abilities don't really need power Strength and I'm not subsuming an ability that benefits from strength onto him.
Hey I know you responded to comments mentioning the synergy between his 1 and 4 already, but your response kinda sounds like there was a misunderstanding about its mechanics. Or hell, maybe everyone else is misunderstanding the mechanics, but if you hit a pillar with his 4, it'll cause the pillar's pulses to quicken and then spread the 4's volitility effect with each pulse for a pretty long duration. It's very useful to spread his 4's reach across many enemies, Triboros made a pretty good video showcasing this. Which kinda confuses me since your response in the comments kinda makes it sound like you don't believe it's useful. Are we misunderstanding something?
The pillar spreads radiation - this is its primary function. Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I was only unaware just how deeply held the belief is that this is somehow doing something special. I have demonstrated this here as many people seem to have been misled by others' beliefs. clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy Test it for yourself. You can place pillars without hitting them and feel no worse off unless you're aiming to nuke only 1-2 enemies.
10:40 you can also use the new energy nexus for 3 energy/second, even more with nourish if available. I swapped out some of my efficiency mods out of certain builds for it.
I have him, i liked his design but like Hydroid i din't understood his kit thus making my interest low...now I might build him for Netracells Edit: his old pasive was giving radiation status (or damage) to his weapons, and was change, i wonder if we might get an augment that does that
Qorvex i use as a flat crit arcane/cat and flat boosted crit weapons, thus making him a gun platform as well with scaling containment wall damage weakness and armor strip, it's pretty good and very easy.
Might I suggest Precision Intensify as a budget option for Umbral Intensify? Unless I'm missing something, that should be the most bang for your buck with minimal investment, IF you're not using Tharros Strike.
Greetings! Here are some potential errors in the captions: 4:18 It’s hard to catch, but there seems to be an extra chunk of unused script that is left in that split second of caption. Although, the contents in that unused script segment is kinda important. 11:20 “steel path” should be capitalized. 12:20 the “strike” in “Tharros Strike” should be capitalized.
Thanks for the heads up. I've corrected the mistakes you've noted. That script segment at 4:18 was the result of a repeated simulacrum bug - one which, annoyingly, didn't present itself again after testing elsewhere.
Ey yo, can we talk about the Phantasma and Primary Exilarate? Please count THAT in the energy regen options, it is quite good. Also Energy Nexus - it is VERY easy to get!
10:45 but-but, but then I can't watch the funny explosions if I strip enemies and they die quickly. and the eximus who'll likely survive can just be stabbed in the face for more energy to repeat cause his overguard is gone and he's mad off his rad rockers and has likely lost atleast a tiny bit of health leaving him perfectly within mercy range. 12:15 *[sad orange shard noises]*
I helmith off 1 for pillage with max range and lowest possible duration, with max efficiency it makes spamming walls easy and cheap and pillage lasts 0.2ish seconds (with 200% strength) it armor strips a room with two casts and gives qorvex some much needed survival tools. (note strength boosts the dmg vulnerability his 2 gives, the amount of diso guard he can get total and makes d beam do 20k for faster nukes id recommend some casting speed shards tho but other then that my qorvex is the equivalent of a microwave nuke
I love him, been playing him a lot as my default comfy frame. Him and Kullervo at least~ Wish he had more nuclear core flavour mechanics to him tho, like a sht tonne of energy regen the more irradiated enemies or whatever.
I love Qorvex- only thing I don’t like about him is his tanking ability. The armor isn’t enough for me- I hope he gets some form of DR in the future, or at least something that gives him better survivability.
I use 3 topaz rad shards and my 2nd can 1 hit up to lvl 350 SP enemies and the 1+4 combo makes it scale much faster since it acts like another enemy in the chain, I've been doing several hours long endurance runs with this and he never slowed down for me "no armour strip either" I feel like there must be some deeper mechanics involved with him cause he plays MUCH stronger with those shards
I honestly just skip using Umbral mods on him since it's a lot easier to Shieldgate with him using Cat Shields and Brief Respite. Since his abilities do Radiation which promote infighting for aggro relief, that massively helps. Combine with his 4 making him invulnerable when cast, it doesn't take that much effort. Only thing I wish DE changed was making his 2 feel less janky to use by letting range mods increase the width and making it move "forgiving" in it's verticality.
unpopular opinion, i use energy nexus almost in every frame, along with nourishment, no energy problems, small stun and damage increase . using the arcane reconstruct for cast= heal, very easy.
i like a lot this WF i hope that the tennogen or the deluxe skin would be something like a HAZMAT suit and get any decent augment that boost the 4 or make ofensive other ability
A question I have: Precision Intensify. Pros/Cons? Would it be useful to enhance the Crucible Blast's chain reaction, base damage value, radiation application, or all three?
okie dokie so I'm one of the few people who thinks 3 is his worst ability and I have some reasons why i think its his prime helminth option over 1 or 2. Firstly his 2 is a VERY unique CC/ grouping tool that is the only one in the game that makes best use of his Passive second his 1 is best used when you "connect the dots" meaning put one at each end of a hallway and fire 4 in a way that has enemies lined up between the 2 pillars. This lets him get the most from his slows and the 1 + 4 "synergy". So then the question is, since 3 is his main extra survival tool what do you put there? well the answer is very simple and is a far better version of Status Proc defense that actually has an additional effect of healing so powerful that you can only die via 1 shot damage. and that is Trinity's: Well of Life. It benefits massively from all the range and power Qorvex craves and with just a little bit of duration lasts plenty long enough to no flat out sap your energy reserves. The life steal gets proc'd on every tick from 1, every explosion from 4, the affected enemy is also a nexus for priming the chain reaction and the huge Status immunity field makes you immune to even knockdowns so Prime Sure footed gets booted opening a slot in your build.
If the beam is used to irradiate multiple targets, does each have a separate 6 jumps? For instance, if the beam hits two targets, would that be 12 jumps total, in two sets of 6?
In terms of acquisition. I got screwed badly. I reached rank 5 in cavia before I got any parts from bounties. I wanted to reach rank 5 before i spent standing in the cavia for stuff inside of it and...yeesh. As far as his build goes. I prefer going with using precision intensify to boost his 4 while going basically nothing but range with only augur secrets and power drift with molt augmented to give some back up of power strength less.
Me same I never saw a part drop from bounties but I don't main them cause netacells and archonn and kahl are the weekly priorities. I had to buy the whole duplicate set as well for subsume but I did that on max cavia rank.
Maybe it's because I'm still running on the mighty beast that is the PS4 and don't have the enemy density where he shines, but I just haven't gotten along with him at all, sadly. I also hate the visuals of his 3, including when I am in a squad with Qorvex. Me bullet jumping around can cause this opaque ring to bounce up and down in my vision and I just know if he were more popular I'd run the risk of getting a headache.
Passive: 3 meters punch-through Wait a HOLY second there... You mean we finally have a warframe that boosts and synergizes with KUVA NUKOR, which is the best secondary gun bar none?
so, farrostrike for single target armorstrip. what are your feelings on pillage instead? I rather enjoy hildryn's though I suppose farrostrike is healing, where pillage is shields...but would that not offer him more shieldgating?
I was thinking the same thing, plus it’s a status cleanse. The reason I think it’s not used here is the insane power requirement for a full strip. You’d have to use Pillage more than once to full strip difficult enemies.
@@evolab8983Status cleanse is pretty negligible with Disometric Guard, though, and shields don't benefit from his extremely high armor stat so provide less tank than Health restore. Combine that with the fact that you really only need to strip priority targets since anything softer will get melted anyways and the recommendation makes sense.
What should I do if I don't want to subsume armor strip? I love all of qorvex abilities. The pillars look cool, the wall feels cool, the shield makes primed sure footed unnecessary to me and my team mates which is great (it also looks cool) and the ultimate ability is also cool. So... What do? Should I just use a corrosive spreading weapon with some emerald shards?
You mention the energy requirement and give mod examples. You fail to mention (in my opinion) the BEST energy mod, Energy Nexus. The energy regeneration from this is more than useful and is now my go to energy mod. Coupled with an operator arcane to regenerate warframe health I find this to have the most useful benefits. I have been short on energy even with equilibrium and companion synth mods, and relying on the energy orb mod for the secondary is a waste.
Why didn't I talk about the 1+4 combo? Here's why clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy
In response to your clip: the main benefit to 1+4 is not the 5 seconds of doubled damage from the pillar. While the pillar is empowered with Qorvex's 4, the pillar's pulses also inflict volatile status. This is helpful to apply volatile to enemies you can't see and might not even know are there, and without the need to run the beam over each of them. If you put a pillar near a defense target, you can wipe out everyone nearby from a good distance away just by slapping the pillar with your 4.
Always deemed you more of a science-y channel in the context of warframe
If you just start omitting information like that you start loosing credibility and the unique approach that this channel has for tackling practial problems
At least just including a short mention, like the clip, in the video would've been a better solution in my eyes
Though an optimal one would've been dissecting & explaining why this not a good way to play and doesn't seem to work as good as ppl say, if possible
LuigisPikachu - as you've chosen not to click through you clearly care more about sticking to your guns than being right. I have replied to your further comments elsewhere.
Digitalbeg - Enemies exploding spreads the volatile effect, a pillar is not required for this. Its primary function is to spread radiation such that the enemis are eligible to become volatile and with more procs to feed into it. As the clip shows, hitting the pillar or not makes no real difference to the actual damage output - hitting anything that starts the chain reaction is sufficient. I'm sorry I did not anticipate how deeply held the belief is that striking the pillar is somehow that important when demonstrably it's not.
TsubadayaYami - I omitted it only unaware of how deeply held the belief is that striking the pillar is necessary or substantially helpful. I do not keep up with memes or other creators' works to see what claims they are making, and thus don't spend time in videos dissecting such misunderstandings.
Genuinely thank you for the demonstration, and the maturity of your replies Ken
@@TheKengineer If you spawn enemies in the simulacrum and place the pillar right in front of the group, then fire the beam facing towards the pillar and away from the enemies, they still explode just as much as if you had hit them directly. Ive taken that to mean that the pillar propagates the beam's ability to explode enemies without having to hit them directly - very useful for exploding enemies not touched by the beam but still in the los of the pillar. So 1 + 4 = better range and aoe on starting chain reactions imo
And now, i have become qorvex, the destroyer of relays.
Qorvex Galaxy was conquered by evil aliens! They can be defeated only by the crew of Sanctum Anatomica, headed by the Captain Loid!
One thing that wasn’t mentioned was the synergy between his first and last ability, if you strike his pillar with crucible blast all enemies in range of the tower that are applicable targets become primed with those explosions
I skipped that so as to avoid any misunderstanding that the pillars are particularly helpful there. A rad procced enemy will become part of the chain reaction regardless. Only if you beam a pillar yet don't beam any other enemies in explosion range would it matter, at which point it's more likely to be a suboptimally placed beam, pillar, or both.
You can beam the pillar and then group enemies into it tho afterwards for missions like netracell. Seems like an oversight
@@TheKengineerThe beam doesn’t just immediately spread out the volatility. Hitting the pillars with his abilities will “overcharge” them, making them attack faster. However, if you hit it with his 4, it will not only overcharge it, but every pulse will inflict volatility, meaning more enemies over a wider area can be inflicted with it, along with more enemies entering the radius after you’ve finished using crucible blast. It’s nothing amazingly game breaking, but definitely a very helpful part of his kit that can additionally help in more stationary missions like survival or defense.
@@Salsaa115
i wish people would focus on this more than they do because it makes him able to room clear which is what everyone is trying to do. i think this was an oversight by him and many other large creators. Easy room clear and even able to take on large SP crowds very easily but eh they wont be able to use him to his best ability.
@@theunwanted-soul3646 hard agree I mean how did tribs basically day 1 video go into more detail on this than anyone else
Me with a 9 forma qorvex and multiple hours already poured into him, watching this video: "mmm yes qorvex"
You've played Qorvex a lot and you just watched this video
Same here lol. Love this guy
PLEASE BUILD
you thought you were cooking but the smoke is rolling out the kitchen ... why would you ever put that many formas, are you putting sacrificial cards in the wrong polarities or something?
@@xandervanzyl9342 I knew a guy that hundred forma'd his mirage because he loved the frame that much
One of my good friends is an Oberon main, and him having a big carpet buisness, my Qorvex turned into his best customer, loving all the support and services the Stagman has to provide.
Radiation Bros forever 💪
P.S. realy sad that the lamps empowerment has close to no base duration (5 seconds) and lasering them feels pointless, if I hit the lamp I propably hit the enemy next to it anyway.
As an Oberon main i appreciate my friend and his qorvex build
The bromance is real.
Fun Fact: You can also use his 4th ability mid air (with aim glide) for a very cool looking cinematic death ray from the sky! 😅
Something important to note about Qorvex's passive, is that punch through does NOT play well with a number of weapons, notably including most of the very popular explosion based weapons. Don't blindly use any weapon you like on Qorvex, because he will simply break some of them entirely, leaving you with no idea why your damage has suddenly dissapeared.
Cedo's disk hates punch through
I mean, yeah, but I want to try it with my telos boltor. Oh, or Sancti Tigris. Sancti pulse does radiation damage, right?
Does the Panthera Prime have innate punchthrough?
Containment Wall also lines your enemies up, to capitalise on your passive.
when it works 50% of the time
Ngl had no idea how qorvex worked, but now he looks sm fun
He's VERY fun to use! I pretty much main him now lol
...We knew the world would not be the same. A few people... laughed. a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, "Now I am become Death, the destroyer of worlds." I suppose we all thought that, one way or another.
Thanks for the video. Two things I didn't see mentioned besides the Blast/Pillar interaction talked about in other comments: Pillar slow is small but works through Overguard...minor perk, but it's there. And Containment Walls don't seem to inflict their vulnerability on enemies immune to their CC. Eximus with Overguard up, Acolytes, and a few others are definitely immune. This really sucks, as these tend to be the enemies one would actually get the chance to see a vuln be beneficial...if it worked.
I think i see that acolytes cannot be targeted by his 2 because they can't be put up with finishers
@@Voldrim359 Maybe. (Ionically though, Acolytes are vulnerable to at least one finisher opener: Dizzying Rounds.)
Qorvex has honestly quickly become one of my favorite frames to play. I mostly do solo content, so I have plenty of enemies to kill on my own with chaining radiation procs. I've done regular 2-3 hour SP endurance runs with an umbral build and never had to try to stay alive, his defenses and crowd control were always more than enough to passively tank. He feels very refreshing as a not-totally-OP-frame-that-trivializes-content (cough, Kullervo) and a frame that can survive to high levels with only simple tech (adaptation +any form of healing) instead of shield-gating or overguard. And the sound design is sooo good.
still mediocre
@@abdullahyousef3481your a D1 hater lmfao
@@abdullahyousef3481 you are wrong
@@awake7309 ?
One thing you have missed about the Pillars though: By either using Containment Wall or Crucible Blast on them, they become boosted, spamming more waves of radiation and doubling the slow down effect. You can put down one pillar, aim for it with Crucible Blast and then follow it up by targetting the enemies caught in the pillar's blast. Qorvex really brought two Elephant's Foot to stomp on the galaxy.
if you hit the pillar with the 4 they spread volitility with every pulse, im amazed that he didnt even mention it
I didnt know this either, thanks!
@@crestfallensunbro6001
Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I omitted it so as not to mislead people into believing it was worth compromising their pillar placement for. Many tend to overexaggerate my inclusions or omissions - at this comment section shows.
You can see the striking the pillar makes functionally no difference here clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy
@@TheKengineer It does make a difference though if you're not sweeping the beam over the enemies, a massive difference. I think that's at least worth mentioning, as some may find that it's more comfortable to use the pillar to make enemies volatile rather than sweeping the beam.
THAT'S CONK CREET BABY
as a reminder, you want to be using the 1 as much as possible to better spread the volatile effect since hitting it with the beam speeds up the pulses and makes every enemy hit by the pulse volatile. It is like night and day to his gameplay, and I would argue that it is THE most important part of it. It allows you to basically just shut down entire areas and say "if something walks here, its just dead", hell often times ill literally just shoot of my 4 at a pillar and canel it early to keep moving, without even having to aim at enemies at ALL. SUUUUPER important that you use that 1 and 4 combo as much as possible, it really does do wonders for him.
Thank you so much for this video, there has been an insane amount of misinformation and Qorvex slander since his release, this video is an amazing explanation of how he works with some really strong builds and good advice.
For anyone else, don't feel like you *need* the armour strip just to make Qorvex work, the builds shown are very optimised, and that doesn't have to be what you pick if you have fun in other ways. While his Crucible Blast is less likely to kill very tough enemies in stuff like Steel Path, even Acolytes can get seriously hurt if you catch them in a blast, so don't feel like you need to use the strongest build to make Concrete Man work, he's strong enough that you can pick what you find most fun as well if that's for you!
This is accurate, however if you play exclusively on SP and often see levels in the thousands you should absolutely have a way of dealing with armor. Otherwise you will be all damn day dealing with one eximus heavy gunner or Thrax unit. You wont die, but neither will they.
@@nathancawley8759 yeh that's the problem almost every frame does good in reg so then in challenging so it falls off hard I'm talking about netrocell etc not to even mention endurance /survival /kuvival
@@nathancawley8759i get what you mean, but I prefer not to think about it in terms of high endurance, as outside of Circuit, it takes literal hours to reach that level of enemy scaling, and I just don't feel that most players partake in that type of content.
You are definitely correct, I just don't feel like most players need an armour strip in the content that they play, as someone who does play a majority of the time in SP, I don't encounter enemies scaling beyond levels where I can easily kill them without an armour strip. I just don't typically spend that amount of time in a single mission, and as far as I'm aware from talking to others, I don't *think* most people do either.
You are correct though, when going for Endurance runs, an armour strip is necessary vs some enemies.
@@AMV_KINGDOM_mv I get your point, but I don't really encounter issues in content at Netracell levels, or entry SP Survival/Kuvival.
My most used frames as of current are frames like Dagath and Qorvex, and even though I know a lot of people think that Dagath's 4 is weak, it just does damage with no status effect, and i find it able to kill Doomed enemies extremely easily in that kind of content.
That's just a single example, of a single frame, but in general, when I play most frames, I never have any scaling issues at that level, I only encounter real problems related to damage or survivability when trying to kill Thrax or Eximus in long Circuit runs.
Maybe there's an issue in your build, or there's something you're missing in your playstyle? If you'd like to share any of the issues you encounter in greater detail, whether they be specifically Qorvex related or not, I'd honestly like to help you with them.
Fun fact: Hitting the pillars with his 4 imbues the pulses from the pillars with the volatility aspect!
Hey Ken, I love you videos. You are are always very thorough and the fact that you put real numbers and statistics to things has always been super helpful.
I think you missed something of note on Qorvex though, the interaction between his 1 and 4.
You can charge the pillar with his crucible blast to make enemies volatile with in the radius of the pillar for a short time, affected by duration.
Thanks again for all your hard work, I appreciate you
He said in another comment that he deliberately left that out
@@SamanthaLaurier Oh I didn't see that, thank you for letting me know 🙂
@@snowfox1639 Funny to note, the reasoning he gave makes it look like he himself doesn't understand the way the two abilities interact
@@SamanthaLaurier oh, well Triburos did a video on him as well and he explains the interaction pretty well 😁
The pillar spreads radiation - this is its primary function. Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I did not forget Qorvex's 1+4 "combo". I was only unaware just how deeply held the belief is that this is somehow doing something special. I have demonstrated the (lack of) difference between hitting the pillar or skipping it here as many people seem to have been misled by others' beliefs. clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy
Placing the pillars for optimal radiation spread is more important than hitting them with the beam. Use enemies to spread the chain reaction.
Im a Qorvex main, and I approve this video. I personally use 5x topaz shards for the damage and subsumed breach surge over his walls.
The turning speed can be adjusted by either turning very fast or adjusting mouse sensibility .
A more efficient build that can work with the tauforged topaz shard would be a 235% strength and about 145 range , in some cases the pillar can be used as a 1 way amplificator, by jumping in the middle of the enemies and using the pillar and then crucibal blast the enemies and the pillar. And the problem with the armor and shield would be better resolved with Pillage from hildryn ,since it's not a range base ,but more of a duration, and 2 seconds of pillage can cover pretty much enough for qurvex ,also it can be utiliezed as the 3rd ability since you can gain shield and you can also clear out any status effects, and can be quickly pressed just for that
I think i would prefer replace it more with terror from Nekros since it can slow them down too or the group up of Khora replacing his 2. It's mostly because his 3 ability is already immunity to status effect and also knockdowns, so you don't waste formas into primed footed.
Another ability that people should consider is from Sevagoth so Qorvexx has self healing or nourish.
From what I’ve tested myself, if the group of enemies has enough targets in it, the volatility spread is completely self sufficient, to the point that turning off the beam immediately after hitting the group was only marginally slower than having the beam constantly fire into the group.
For a no energy single target strip you can go with latron incarnon and just build it purely to striple a target as fast as possible then use its normal form, or instead bring a vastilok that is using life strike and shattering impact
I've been enjoying Qorvex in Steel Path using the Rakta Dark Dagger with low shield recharge delay as my shield gate. I replaced his 4 with airburst for ground finishers on trash mobs, and use Amalgam Argonak Metal Augur with Gas/Electric and Melee Influence for AOE armor strip, and tennokai to open enemies to finishers instead of ground finishers. Its not the intended way to play him, but that's what makes this game great, because it still works really well.
Helpful video, keep up the amazing videos, hope we can see Xaku next, he's so underrated
I swapped his one for pillage, for armor strip and extra survivability. Only use umbral vitality and intensify and get to 200% strength, then use the extra space for energy management including arcanes. Never worry about energy and currently dont have any shards on him.
At last, my concrete boy's getting some love.
About time!
HOW COULD YOU NOT MENTION THAT HIS 4 MAKES PILLARS PROC VOLATILE ON EVERY BURST!?!?!
This is what everyone is missing about Qorvex. He is an amazing with his base kit if they learned how to play the game properly...
Caps aside, it pulses quicker and can spread volatility... for the same duration that volatility naturally spreads among the already rad procced, and no line of sight required, exploding enemies. That is not the major improvement you nor others make it out to be. It only helps in extremely low enemy count scenarios, at which point the nuke is being used wrong.
Sounds like the Kuva Nukor is about to see a comeback in usage.
I’ve been forcing myself to learn Qorvex’s kit over the last couple weeks, and even in optimal situations, he definitely feels outclassed by other Warframes, despite how much praise gets showered over Crucible Blast.
Great video and probably the best explanation I have seen.
So his fourth ability is Krieg Bloodsplosion on crack, got it.
I was thinking the exact same thing
i didnt know what caused the absurd damage from qorvex 4, and now you have shown that its an actual chain reaction of stacking damage, guess its time to use qorvex more!
Something that’s super important is that if you use crucible blast on his pillar it overcharges the pillar *AND MAKES IT PROC THE EXPOSED EFFECT ON ENEMIES*. Meaning overcharged pillars can keep the detonation chain going even after soft targets die
I feel like qorvexs 2 is worse off because DE wanted to make it “synergistic” with his passive. Having enemies be grouped (like khoras 2) versus having enemies be lined up would work much better with his pillar and his beam
Your sub count was 99.9k before I clicked subscribe, so now you are on 100k, congrats!
Order, Entropy or press 4 at a cluster of enemy to make makeshift hadron collider
I think you should consider doing negative strength, I watched triburos' video and he showed that the 4th does basically the same dps at 100% and 300% strength. I took this idea and ran with it, with negative strength you can pump max range and decent duration and basically lock down a wide area with his 1 and 4 killing everything. Now personally I feel like primed sure footage is more consistent with knockdowns than his 3 so that was the ability I got rid of and found other ways of clearing status like pillage or rolling guard. His 2 DMG vulnerability also isn't great with how negative my strength is but I've noticed that I don't actually need it because his 4 does so much DMG when paired with his 1 which has allowed me to do multiple hours in SP survival. While I understand how strength helps him, personally I think it's his weakest stat by a mile so I like negative strength. I have not actually run into any enemies that have given me difficulty in all end game content.
13:04 ow my ear :
Great video, thanks very much! Im surprised theres no mention of how bad his 2 is at doing its job though, often doesnt pull all enemies hit by it, and i think there was some issues with floor height changes as well, tbf i helminthed over it a while ago, so my info may be out of date, but I definitely noticed in your video that mobs were not being pulled by the walls of his 2
im picturing the oppenheimer poster but it says "operator" and its the cambion drift
Arcane Battery will give you energy and a free mod slot instead of having to use Flow. I've also been experimenting with Breach Surge on him with his Chyrinka Pillar.
Quick Thinking and Rage + Life Strike for semi-immortality, and Tauforged Topaz Archon Shard with Radiation dmg increase.
I'm using Precision Intensify in my build as the other 3 abilities don't really need power Strength and I'm not subsuming an ability that benefits from strength onto him.
Hey I know you responded to comments mentioning the synergy between his 1 and 4 already, but your response kinda sounds like there was a misunderstanding about its mechanics. Or hell, maybe everyone else is misunderstanding the mechanics, but if you hit a pillar with his 4, it'll cause the pillar's pulses to quicken and then spread the 4's volitility effect with each pulse for a pretty long duration. It's very useful to spread his 4's reach across many enemies, Triboros made a pretty good video showcasing this.
Which kinda confuses me since your response in the comments kinda makes it sound like you don't believe it's useful. Are we misunderstanding something?
The pillar spreads radiation - this is its primary function. Striking the pillar does cause volatility to spread but worse than having an enemy explode on their own. Enemies exploding in good numbers will wipe themselves out already (as I showed), while striking a pillar even in perfect line of sight does not improve things. I was only unaware just how deeply held the belief is that this is somehow doing something special. I have demonstrated this here as many people seem to have been misled by others' beliefs. clips.twitch.tv/AwkwardColdbloodedHorseradishCoolStoryBro-FfkWsM26maopYcSy
Test it for yourself. You can place pillars without hitting them and feel no worse off unless you're aiming to nuke only 1-2 enemies.
10:40 you can also use the new energy nexus for 3 energy/second, even more with nourish if available. I swapped out some of my efficiency mods out of certain builds for it.
Strange that you skipped the synergy between his 1 and his 2/4. It might not be huge differences in power but its still a core part of the kit.
Haha
Core
@@marshaenderheartlol
Looks really 🎉 Thanks ken!
I have him, i liked his design but like Hydroid i din't understood his kit thus making my interest low...now I might build him for Netracells
Edit: his old pasive was giving radiation status (or damage) to his weapons, and was change, i wonder if we might get an augment that does that
One thing is that if you prime pillar with crucible blast, the waves from pillar will give enemies the volatile status
My current favourite way to play him is just as a big chunk of health and armor that can line up enemies for my arca-plasmor...
Qorvex i use as a flat crit arcane/cat and flat boosted crit weapons, thus making him a gun platform as well with scaling containment wall damage weakness and armor strip, it's pretty good and very easy.
and yet again, why we enjoy Kengineers content
Kengineer once again turning a frame I previously had no interest in, into a frame I obsess about.
So do we not care about the enhancement to the pillar
Might I suggest Precision Intensify as a budget option for Umbral Intensify? Unless I'm missing something, that should be the most bang for your buck with minimal investment, IF you're not using Tharros Strike.
Greetings! Here are some potential errors in the captions:
4:18 It’s hard to catch, but there seems to be an extra chunk of unused script that is left in that split second of caption. Although, the contents in that unused script segment is kinda important.
11:20 “steel path” should be capitalized.
12:20 the “strike” in “Tharros Strike” should be capitalized.
Thanks for the heads up. I've corrected the mistakes you've noted. That script segment at 4:18 was the result of a repeated simulacrum bug - one which, annoyingly, didn't present itself again after testing elsewhere.
@@TheKengineer Ah, I see. Right, the strange outlier with Qorvex’s weird behavior in the Simulacrum, totally forgot about that in the Discord
Ey yo, can we talk about the Phantasma and Primary Exilarate? Please count THAT in the energy regen options, it is quite good. Also Energy Nexus - it is VERY easy to get!
10:45 but-but, but then I can't watch the funny explosions if I strip enemies and they die quickly. and the eximus who'll likely survive can just be stabbed in the face for more energy to repeat cause his overguard is gone and he's mad off his rad rockers and has likely lost atleast a tiny bit of health leaving him perfectly within mercy range.
12:15 *[sad orange shard noises]*
If you've got it Preparation in the Exilus slot is nice for the instant energy.
I helmith off 1 for pillage with max range and lowest possible duration, with max efficiency it makes spamming walls easy and cheap and pillage lasts 0.2ish seconds (with 200% strength) it armor strips a room with two casts and gives qorvex some much needed survival tools. (note strength boosts the dmg vulnerability his 2 gives, the amount of diso guard he can get total and makes d beam do 20k for faster nukes
id recommend some casting speed shards tho but other then that my qorvex is the equivalent of a microwave nuke
this came in perfectly as im trying to farm for him right now
12:43 - Yea, I got Qorvex only to replace my Inaros. It's Inaros + shield gating.
I wonder how using pillage for armor strip would work on a Qorvex build?
5 Amber shards makes him extremely silly
You mean topaz?
I may be colorblind@@chrisfrancis4572
I love him, been playing him a lot as my default comfy frame. Him and Kullervo at least~
Wish he had more nuclear core flavour mechanics to him tho, like a sht tonne of energy regen the more irradiated enemies or whatever.
I love Qorvex- only thing I don’t like about him is his tanking ability. The armor isn’t enough for me- I hope he gets some form of DR in the future, or at least something that gives him better survivability.
the neuroptics were the only one i bought from Bird 3. I just didn’t have enough luck with the T1 bounty.
cube scaling go MMMMMMMMMMMMMMMM
i really hope de makes his wall into a cone instead of just the budget berlin wall
I use 3 topaz rad shards and my 2nd can 1 hit up to lvl 350 SP enemies and the 1+4 combo makes it scale much faster since it acts like another enemy in the chain, I've been doing several hours long endurance runs with this and he never slowed down for me "no armour strip either" I feel like there must be some deeper mechanics involved with him cause he plays MUCH stronger with those shards
I finished building and maxxing him a few days ago and he is to Warframe what the Doomguy is to Doom.
Qorvex is the first warframe I ever put umbra forma on so I can have the full set on.
I honestly just skip using Umbral mods on him since it's a lot easier to Shieldgate with him using Cat Shields and Brief Respite. Since his abilities do Radiation which promote infighting for aggro relief, that massively helps. Combine with his 4 making him invulnerable when cast, it doesn't take that much effort. Only thing I wish DE changed was making his 2 feel less janky to use by letting range mods increase the width and making it move "forgiving" in it's verticality.
Cedo with modded radiation makes Qorvex very fun.
unpopular opinion, i use energy nexus almost in every frame, along with nourishment, no energy problems, small stun and damage increase . using the arcane reconstruct for cast= heal, very easy.
The MIGHTY SEER is my favourite nuke
i like a lot this WF i hope that the tennogen or the deluxe skin would be something like a HAZMAT suit and get any decent augment that boost the 4 or make ofensive other ability
I got all the way to rank 4 with the cavia and never had a single piece drop drom bounties 😵💫
btw i notice you never mention that flares work with powers that are connected to affinity range
A question I have: Precision Intensify. Pros/Cons? Would it be useful to enhance the Crucible Blast's chain reaction, base damage value, radiation application, or all three?
well from other testers strength barely makes a diffrence for his 4
okie dokie so I'm one of the few people who thinks 3 is his worst ability and I have some reasons why i think its his prime helminth option over 1 or 2. Firstly his 2 is a VERY unique CC/ grouping tool that is the only one in the game that makes best use of his Passive second his 1 is best used when you "connect the dots" meaning put one at each end of a hallway and fire 4 in a way that has enemies lined up between the 2 pillars. This lets him get the most from his slows and the 1 + 4 "synergy". So then the question is, since 3 is his main extra survival tool what do you put there? well the answer is very simple and is a far better version of Status Proc defense that actually has an additional effect of healing so powerful that you can only die via 1 shot damage. and that is Trinity's: Well of Life. It benefits massively from all the range and power Qorvex craves and with just a little bit of duration lasts plenty long enough to no flat out sap your energy reserves. The life steal gets proc'd on every tick from 1, every explosion from 4, the affected enemy is also a nexus for priming the chain reaction and the huge Status immunity field makes you immune to even knockdowns so Prime Sure footed gets booted opening a slot in your build.
Guess which ability I instantly replaced 🤣🤣
If the beam is used to irradiate multiple targets, does each have a separate 6 jumps?
For instance, if the beam hits two targets, would that be 12 jumps total, in two sets of 6?
I was thinking of putting 2 or 3 taumforged orange shards to boost ability damage
You could use Precision Intensify, instead of Transient Fortitude to keep duration and have more Power Strength for his 4.
duration barely matters on qorvex
In terms of acquisition. I got screwed badly. I reached rank 5 in cavia before I got any parts from bounties. I wanted to reach rank 5 before i spent standing in the cavia for stuff inside of it and...yeesh.
As far as his build goes. I prefer going with using precision intensify to boost his 4 while going basically nothing but range with only augur secrets and power drift with molt augmented to give some back up of power strength less.
Me same I never saw a part drop from bounties but I don't main them cause netacells and archonn and kahl are the weekly priorities. I had to buy the whole duplicate set as well for subsume but I did that on max cavia rank.
Maybe it's because I'm still running on the mighty beast that is the PS4 and don't have the enemy density where he shines, but I just haven't gotten along with him at all, sadly.
I also hate the visuals of his 3, including when I am in a squad with Qorvex. Me bullet jumping around can cause this opaque ring to bounce up and down in my vision and I just know if he were more popular I'd run the risk of getting a headache.
Hm would breach surge be a fun lil thing to use? I’d expect an insane amount of surge sparks, tho idk how good the damage on them will be
Is it too much to ask for you to make the kullervo video again?
Oh yea, ive been waiting for qorvex video hehehe 😈
Qorvex: IMMA FIRIN MAH LAZAH!!!!!!
holy sweet jesus 92 shrill 42 bellow and 25 echo
Not right now, im playing qorvex. I GOTTA SAVE DA WORLD AND ALL ITS BATTERY POWAH.
Passive: 3 meters punch-through
Wait a HOLY second there... You mean we finally have a warframe that boosts and synergizes with KUVA NUKOR, which is the best secondary gun bar none?
so, farrostrike for single target armorstrip. what are your feelings on pillage instead? I rather enjoy hildryn's though I suppose farrostrike is healing, where pillage is shields...but would that not offer him more shieldgating?
I was thinking the same thing, plus it’s a status cleanse. The reason I think it’s not used here is the insane power requirement for a full strip. You’d have to use Pillage more than once to full strip difficult enemies.
@@evolab8983Status cleanse is pretty negligible with Disometric Guard, though, and shields don't benefit from his extremely high armor stat so provide less tank than Health restore. Combine that with the fact that you really only need to strip priority targets since anything softer will get melted anyways and the recommendation makes sense.
@@evolab8983 that could be, too.
Chernobyl Frame Bottom Text
Chernobyl Frame
Can u do a Video about the archon mods and on wich frames theyre worth the slot?
All my ⬆️➡️⬇️⬇️⬇️ fellas:
I am the nuuuuuke that is approaching!
I got 1 part drop and bought everything else. How far down the bell curve am I?
What should I do if I don't want to subsume armor strip? I love all of qorvex abilities. The pillars look cool, the wall feels cool, the shield makes primed sure footed unnecessary to me and my team mates which is great (it also looks cool) and the ultimate ability is also cool.
So... What do? Should I just use a corrosive spreading weapon with some emerald shards?
As stated in the video, use Unairu to armor strip or use a weapon to take out surviving heavy units.
You mention the energy requirement and give mod examples. You fail to mention (in my opinion) the BEST energy mod, Energy Nexus. The energy regeneration from this is more than useful and is now my go to energy mod. Coupled with an operator arcane to regenerate warframe health I find this to have the most useful benefits. I have been short on energy even with equilibrium and companion synth mods, and relying on the energy orb mod for the secondary is a waste.
I am the 1% I ranked up to 5, never got a single part of qorvex. Had to buy everything with standing. I did all ranked bounties x25 at a minimum