Igni firestream is actually extremely useful It makes enemies drop shields, catches multiple enemies on fire, decreases enemy armor, drops flying enemies and has a higher chance to catch high lvl enemies on fire Additionally, you can stop midstream not using all your AP Whoever made this list likely only played a few hours of the witcher 3 and never encountered shields and large groups of enemies
Sure, it does all that. I get almost the exact same effect from Aard and none of the drawbacks of firestream. Not to mention with NG+ you destroy everything thanks to Blood and Wine giving you the freeze + instakill effect for it.
@@VergilTheLegendaryDarkSlayer Half the time is something I'll take any day over the effects of firestream tbh. From all the builds I've tried during the hundreds of hours i played I'd say igni works great if you build around it. Aard is a decent to great choice regardless of build.
@@Eadwulf_Skald true, but the freezing aard is more of a crowd control than anything else It's perfect for clearing out Hans forts in B&W and monster nests in HOS
@@VergilTheLegendaryDarkSlayer Yeah, it's an additional bonus for Aard which is good at base form (although I mostly go with the alternate circle push version you get from the skills). I prefer the CC, my playstyle never really differs in RPGs, always diving into enemies so I need it.
On the XCOM entry, deadeye if you play war of the chosen and combine it with the hunters rifle it’s accuracy bonuses can easily negate the accuracy penalty, plus the hunters rifle lets you move and fire on the same turn similar to a reaper. The hunters rifle also has built in tracer rounds and extreme range, more so than other snipers. I’ve never really seen a shot missed with the weapon.
Firestream is one of the best moves in witcher 3, in my opinion. It breaks shields, lowers armor and you can set more targets with it on fire than with the base attack which is just a cone in front of you, but with the stream you can turn around in 360 degre for example.
"Junk Rounds" from Fallout New Vegas should also be on this list. Basically you're supposed to be able to make bullets from things like tin cans and other junk, but getting the scrap together, is more hassle than just using the "Hand Loader" skill, which lets you do the same thing but by mixing and matching different types of bullets or even shotgun shells.
It's still not as absolutely useless as In Shining Armour, and is rather handy to have in the DLCs where they take all(or at least most of) your stuff, such as in Honest Hearts and Dead Money.
In Hi Fi Rush, one upgrade you can buy removes the ability to pull items towards you while dashing. The game even acknowledges this ability is bad for you. In the description, Peppermint comments that she made this upgrade just to see if you were paying attention enough to read the descriptions.
As someone that primarily uses sign builds in the TW3, and has platinumed every release of the game except the PS5 upgrade due to time constraints, I can assure you that Igni's alternative mode is absolutely useful. It can be used to proc the burning effect more reliably until your percentage chance is higher, it can allow you to utilize only a specific amount of your stamina to quickly reengage a sign (and eliminates the worry of being attacked while casting), and it effectively allows you to stun lock enemies while causing more damage outright then the default burst. This is all before even mentioning the armor melt effect. You can use this skill to down enemies way, way above your level; I am normally clearing out Velen between 10-15 even of the Basilisk NW of Oxenfurt.
I completely disagree about Deadeye from XCOM. First, the percentage only matters against normal aliens that take cover, and even those the Sharpshoot will have so much aim at the end, that the partial cover is amounts to nothing, so Deadeye still has a great chance of hitting, but it's real usefulness lies against aliens that don't take cover, like the Berserker or Sectopod. You are always sure to hit those, and with Deadeye you can make it hurt considering they have a lot of health.
yup. im an xcom/longwar veteran and thought this videos opinion of deadeye was pretty silly. another point is that the alternative: 'lightning hands', serves almost no practical purpose for a squadsight jetpack sniper
I'd agree. I use deadeye a lot, especially when starting an ambush, because it allows for that bit of extra damage to make the difference between taking an enemy down and letting them live to get their immediate reaction and move to a better position. Gunslinging is powerful against enemies who are going to stand still for you and are safe to get close to, but in that deliciously beautiful early game, you have to be super efficient with your actions used vs enemies eliminated. Plus, getting into pistol range doesn't just put your gunslinger at risk, but you also risk alerting additional enemy groups mid-turn, turning a casual encounter into a deadly one.
Pistol build is most broken thing in the game, you can stand there and kill all ghouls, with a fully modded hair trigger gun you never stop attacking. If time allows you can just stay in there and kill everyone again again and again every reinforcement they have is useless.
@@authoraven We didn't play same game then. Once Berserkers come they can soak a lot a ammo, so is the sectopod. No way your pistol will do much even if you shoot 3 times because of their armor. Nope, for those the doctor prescribed heavy weaponry. I played Long War of The Chosen, believe me, you need that extra power.
I agree with WhatCulture that Deus Ex's swimming skill is near useless (though one level can be useful). But recommending the aqualung mod instead? Most players would say to take neither and grab some rebreather items instead.
Igni firestream is also nice because it can hit enemies that are not neatly grouped up near you, igni is instant so if you cast it and the the attackers are not all within range at that moment then it is partially wasted fire stream can catch multiple enemies attacking you from any side and still give you many of the benefits of the instant cast.
To be fair to Finance in VtMB, you can almost max it out with minimal point investment(3). There are 2 trainers who'll give you a whole free dot(for a quest), and there's a skill book. Buy 1 dot, train up to 2 with Trip, book for 3 and train up to 4 with Larry. Or get up to 3 dots for nothing. In the end it doesn't actually matter, though. Only works with the unofficial patch, but that's basically mandatory for playing VtMB.
Yep. VTM:B is definitely a cult classic. The Malkavian lines were absolutely hilarious, like they rewrote the entire game script just for that playable clan. I second what you said about the free perks for Finance.
Deadeye isn't that bad in XCOM 2. It's a pretty low-level ability, so when you can pick it up, your soldier's aim won't be very good and that 25% accuracy penalty will feel murderous. But it's easily possible for a Sharpshooter to buff their aim high enough that they'll still have 100% chance to hit even after Deadeye's penalty. Plus, Deadeye can be used to shoot distant enemies with Squadsight, unlike Lightning Hands. Now, if you get Deadeye on another class of soldier with special training facilities, then you have a bad power. The other classes won't have Squadsight, they won't have a Sharpshooter's aim score, and Deadeye will still cost 2 actions to use, even though every class besides Sharpshooter can normally move before firing their main weapon.
Which is neglible with the friendship system where you give ac point to shotter after moving espiccially useful for when playing catch up with your other units
The only reason it's "bad" is the number of missions where you can't set up a sniper to get good fields of fire. People largely prefer the gunslinger build because it's easier to get into position
1. Deadeye is extremly usefull against tough enemies who have no cover. In late game you should already have around 130 accurancy with upgrades so the -25% is nothing. And when you need to take down the Berserker or Huge robot you need every point of damage you can get. I could build sharpshooter with EMP-ammo that deals insane ammount of damage to robots. 2. Fallout perk is not bad on its own. As you admit its just bugged, so by default it would be actually good pick. Just need a fix. 3. Baldurs gate: while seeming is not very usefull, the most useless spell is always True Strike. And even beside this there is a lot of spell that are not worth using. Didn't played the other games so can't say much about it.
The deadeye perk from XCOM is great in the mid-late game because by then you have an extremely accurate sniper or 2 and the loss in accuracy is negligible if not non-existent. Also the whole advantage of your sniper class is to use their superior range to keep your squad safe outside your enemies weapons effective range.
You know what keeps your squad even safer? Being able to reliably hit things, which can't be done in a legit game if using deadly (unless you push your sniper to have 134% deadeye accuracy)
@@mimcduffee86 you know being withing handgun range makes your sniper rifle (your primary high damage weapon) have an accuracy penalty. Gunslinger perks are mostly situational whereas deadeye is only situation when you first get it and and can almost completely negate the accuracy penalty with a superior scope, an accuracy implant or just throwing your sniper on covert ops that increases their accuracy that. In the end game I have 3 snipers that have 90-100% accuracy even on across the map squad sight shots.
why would you think that deadeye is useless? It lets you oneshot enemies that otherwhise would have survived your attack (also you slap some aim boosters on your sniper anyway so the penalty doesn't hit you particular hard)
If your list includes bugs that make things useless or bad then pokemon gen 1's "focus energy" should count. Instead of increasing critical hit rate by 4× it instead reduces it by 75%. Also on pokemon gen 1, critical hits ignore power up stages on your own stats, depending on the moves you're learning other moves may become detrimental to the overall outcome(for example imagine teaching a Venusar, base speed 80, razor leaf and sword dance, razor leaf on venusar is a 255/256 chance of a critical hit, while sword dance would only boost damage on the 1/256 chance it wasn't a critical).
This one isn't a skill but an attribute, Energy in Diablo 2. For new players its tempting to increase the stat for a larger mana pool. In practice it's a waste of points as your mana pool increases with leveling and socketed gear and chipped sapphires are plentiful early on. The only build that requires any Energy points added in an Energy Shield Sorceress, if that's not your build then buffing Energy is a total waste.
Well, the next time I play New Vegas, I know not to get that perk. Terrifying Presence, on the other hand, would be perfect for a "Lord Death of Murder Mountain" playthrough. Who needs Charisma when you have 10s in Strength, Agility, and Luck?
If you play with the JSawyer mod, or the unofficial fix modpack then it works as expected. Just FYI, they also fix the quirk in hardcore mode where nukacola makes you thirstier instead of less thirsty(and given in the lore there's people who survive on the stuff because the water is too irradiated to drink it makes sense it dehydrating you is a bug).
I'd add commerce from Starfield to the list, while not entirely useless, the increase to sell price just adds to the amount of waiting you have to do for vendors to reset their cash.
Dead eye is not a bad skill. It simply requires investment to get the most out of it. In the first Xcom simply using a jetpack and fly up would solve the problem. In Xcom 2 you need to get lucky and find a good scope and use the suit with the grapple hook... it's not as reliable as the jetpack but it still works
I agree. I tend to choose Lightning Hands because it's an extra shot that doesn't cost an action, so it's more flexible at the cost of stopping power in the late game when enemy armor seriously limits the pistols, but with grapple armor or the archon ruler armor,along with a good scope, Dead Eye outclasses it in pure damage output and counters armor and late game health pools.
Engineering Skill in Robocop Rogue City. Skill when upgraded allows you to hack enemy turrets and use them against your opponent. Only downside is by the time you can actually use this the game is almost over, the turrets aren't very reliable and your regular weapons are more effective.
I was expecting the same thing when I took it just to get the safe opening ability, only to find that almost every quest has some application of engineering as a solution
I know it's fairly specialized but I would have to say "Frenzy" from Fl4K's Blue skill tree in Borderlands 3. It works with every one of his pets except if you invest points in the purple tree and use any of his Loader Pets as it does not affect them. I would also say "Explosive Fury" from Moze's Purple Tree as it is bugged and does not grant any of the buffs it promises.
Firestream was kinda usable if I remeber correctly you was able to make build with where most mobs just pretty much remained locked to "I am burning" animation.
Deadeye has a usecase (big chunky not covered enemies) which is why they give you a whole bar of habilities. Searing, like most spells in BG3 is not a top spamable/use spell. Like most high level spells, its level relates to what it does, not how good or useful it is. Also, if i see another list of this kind, featuring roleplay perks/spells in a role play game, like inspire, or the ones mentioned in the Fallout New vegas part, im going to scream... It's absolutely worth spending that skill point, since like Swimming in Deus Ex, it wont make a difference and it has the purpose of FUN, not numbers or stats. In shining armor is terrible because it's bugged, you could have made a 100 list of perks that are bugged and dont work, this is just lazy and lack of playing the game again. If you pick Fallout, there's waaay too many useless perks that are as terrible, and arent bugged, just to pick this one. If anyone who went through this list and came up with it had actually played New Vegas, you would know to put a perk like "educated", "tag!", ... Or traits (which choice is more punishing and restrictive) like "4 eyes" and "trigger discipline", which are actually controversial and useless/detrimental perks and traits to pick. There's a tone of bad perks in NV, you didnt have to pick the obviously bad ones like companion related or half the "irradiated build".
These guys were way off about Deadeye. It's one of the most essential sniper abilities in the entire game. The loss of accuracy hurts in the early game, but by mid game you have a ridiculous amount of options to increase your accuracy far past the point of negating the 25% penalty. By mid game the accuracy loss simply doesn't matter for a somewhat well built character. On the other hand the other perk you can get at that point is extremely situational and only really stands out in challenge runs, like one soldier playthroughs. The reason for this is that if you're playing in anything resembling an optimal way, your sniper should be shooting with squadsight, meaning that enemies are way past the range where you can reliably hit with a pistol, and if you're in close range where a pistol is effective, you take an aim penalty for your sniper. On top of all of that, pistols don't do good damage and can't keep up with late game enemies, often struggling to even deal damage against armored enemies.
My favorite example of this is the original borderlands 1: there was a very, very rare gun called the Reaper that increased melee damage by +300%. This was best in slot for some builds, like mordecai's lethal strike build or brick's attacks. The only problem was, it was bugged, and actually just didn't work. It was the same as a regular green +100 attachment for any gun. Also, it rolled as a purple instead of a legendary, so it was really easy to miss. Similarly, the Draco, a legendary machine rifle, was also broken, and so never even rolled as "draco". Which means to get one, you had to carefully examine every purple S&S fire-element machine rifle for the barrel and magazine attachments. I only ever found 1 draco and 1 reaper in my several hundred game hours.
I completely disagree the withcher 3 point. It wasn't intended to be used 24/7, it was meant to melt/diminish the enemies armor and destroy shields. I don't recall anyone saying that it's even useless all together outside this video (js) 😒
Could be wrong as I aint played deus ex in ages (though replayed it ALOT), I'll agree the swim skill is situational, though an underwater lab comes to mind. My problem with aqua lung was it takes up your chest augment which I believe the other option was healing which is a god send. Every character I made bar 1 chose healing n the 1 that didn't sorely missed it
This was my thinking as well. The lungs augment slot has options that are way more effective and useful than Aqualung. The swimming skill isn't overly useful, but it can be useful on multiple levels.
Deus Ex: Human Revolution has one augmentation I always reload an earlier save to get rid of. Increasing the range of your minimap and showing additional information sounds like a no brainer, especially since the base version already helps so much with navigation and stealth. What the game fails to mention is that while the range may be bigger, the minimap itself stays the same size. Which means that everything on the map is too small to see, something made even worse by the additional clutter from the "enhanced" options.
as someone that played XCOM 2 for 5000+ hours, i would disagree. Dead Eye is bad early game and especially with the "War of the Chosen" DLC, lightning hands is way more useful in the early game. But in the mid and late game enemies get more and more health and armor and the less useful pistols become. You on the other hand get a lot of items, perks and other things that increase the accuracy even to the point where it surpasses 100% when you built a pure sniper and equip him right, he still whips out 100% shots with dead eye and the 50% more damage comes in clutch more often than not. Witcher 3 i also have to disagree. again it depends on the build you are running. Sure, some other options are more suited for most players. but the beauty of witcher 3 is that you can make any built work. i used the igni stream built to great effect in one run where i really wanted to bring the maximum out of it. Was a challenging but fun run and felt way more rewarding than any other signs focused runs because they were often way easier to pull off. So calling both games skills useless is a disservice. they can work great if you know how and when to use them.
Final Fantasy 7 armor had a magic defense stat, this stat was totally useless due to a bug every piece of armor in the game had a magic defense stat of zero.
Skyrim's lock picking tree is pretty messed up skill wise, but specifically, wax key makes a key for the lock you just picked(if a key exists), which means you can never pick this lock ever again so that exp is out the window. And then there's master lock picking, which could be terrific except that you unlock it a little bit later than "unbreakable picks", which... If your picks will never break, you don't really need to get a skill whose whole point is making it easier to open locks without breaking picks. Okay, it also lets you open locks quicker, but like... Why?
"Here and Now" from Fallout New Vegas, is the definition of "Why even bother?". All it does is skip you another level forward and burns a perk slot in the process, at least In Shining Armor can be fixed on the PC version, this is junk regardless.
Parasite Eve, with the Random Rate of Fire 1.5 added effect. This would supposedly speed up your fire rate, but in actuality make you a sitting duck in multi target scenarios. In between each shot, your character would have to stop, turn/lock on, then take another shot, making things fairly deadly to you. I've gone from a quick spray of 5 bullets in a second to a long spray of 7 bullets in about 15 seconds. I made the mistake of doing this early in the game, and it hurt for a bit. Then, just before the final save point before the boss/ship section, I got my abilities mixed up and put this on my main weapon, making things much more difficult.
I NEVER used metal armour in FNV, and thank goodness for that lol, means I was never tempted to grab that bugged out perk, always favoured light armour over heavy armour.
Nah, y’all hating on fire stream just shows you’re bad at the game. It’s incredibly easy to get enemies grouped up and firestream does amazing against groups
The only way I can see Speed Demon being somewhat a good Viable option is either You modded the game so you can spawn in the City or Mall which is INFESTED so having the ability to get out of the city faster is very useful or You got caught with your pants down during a Helecopter Event and a horde is busting down your door and need to make a quick getaway
The real benefit of speed demon is towing. Gives you significantly more power while towing another car, which helps a lot when you are trying to tow the other car off road, or even just off the road. The other benefit is if you get surrounded by zombies you have a better chance of plowing through it. Of course it comes with the negative of the car being louder, especially in reverse. It’s a trade off I often take, but I move ever wreck off the roads I use a lot. Also had one mp game where we lived at a farm with a dirt driveway, and some vehicles would have a hard time making it up the driveway (mostly in the rain) without speed demon.
Another point against Shining Armor is the fact multiple skills can do the same thing, but doesn't lock you in dorky sunglasses and nigh useless metal armor, heck the DT perk you get from the new vegas medical clinic matches it in stats I'm pretty sure.
That's a much better argument against it than the video presented. I feel like "it's bugged in a way that it doesn't actually do anything," while a legitimate problem, shouldn't count for a video like this. There are tons of perks or abilities in games that are bugged to not work, this is just one among many. In addition to pretty much anyone who plays the game today almost certainly playing it modded anyway (presumably including a bugfix mod), it's just not as fun/interesting as the legitimate newbie traps and outright joke abilities. "Even if it worked as presented, it would still be useless/redundant" fits this list better, albeit perhaps not in the number 1 spot.
It's supposed to work on metal armor, not Metal Armor (e.g. Power Armor too). I think it's a callback to the first two Fallouts, where Metal and Power Armors had ridiculous defense against lasers (like 20 DT / 70% DR), which was hard to implement without using the perk system.
@@arroncunningham9866 that's fair, but I mean not to say anything against Power Armor but between the Adv Sierra Madre Armor, and the Lonesome road Ranger Armor you can exceed those benefits with just a rank of Toughness by a large margin without any lost of Agility and with overall less weight.
in inquisitor martyr you can drop weapons that have a range of 5m with an attachment that gives them more damage or extra effects if theres no enemies within 5m
4:50 - No, swimming is actually useful for getting to hidden areas and items in certain parts of the game. Makes more sense than Environmental Training, which lets you freely choose the Augmentation Environmental Resistance later on.
If bugs qualify: the level 100 archery perk is actively detrimental to you. It grants a chance to paralyse on hit, but because this triggers when you let fly the arrow, not when it hits, it often results in your arrow flying harmlessly over a collapsing enemy, who gets the chance to get back up none the worse for wear and, if fired from stealth, is now aware of your presence - especially jarring when the killcam activates and you are forced to watch your glorious aiming skills be undone by a stupid bug
On original xbox, Elder Scrolls 3 morrowind, if you chose medium armor there was no master medium armor guide to train under and get the final level of your skill. It sucked. I looked all over for that guy, turns out he didn't exist.
Firestream can be really useful. Try another build other than cat school speed clicker on easy. Deadeye is not bad you just have to have a good sniper in good position with bonuses to set off. Also seeming can make your hole party the right size to fit into certain gaps or get buff from certain gear, not just dialogue options. Agreed 5th level seems a bit high for its impact. Seems like the writer did a single playthrough of these games with the though depth of a shallow dish.
@@foreignuser_ ... Erm... ... OK, so like Jess said, it felt a little undercooked in the vanilla, so I buffed it slightly in the game files. Tiny damage boost, stamina cost a smidge less and ever so slightly longer range. Not "cheating" just... rebalancing. That's my excuse, and I'm sticking to it.
Saint's Row IV. Stamina increases are completely useless and it gives you access to at least 2 of them early on. At the same time, just taking a few minutes to do the Vice President's missions (and not even all of them) gives you INFINITE RUNNING STAMINA. So yeah. Completely useless.
Project Zomboids' Speed Demon trait is mostly bad because of how much noise your vehicle can make at higher RPM's. You never want to reverse with that trait. If you have 1 trait point left, then take it - just keep that in mind though.
mid-late game xcom the deadeye perk can easily be offset for its accuracy to a degree that makes it incredibly useful when you wish to deal alot of damage to a specific target.
Ehhhh look Firestream wasn’t the best but it had some real uses, including crowd control, shield breaking, and stunning some strong opponents. Plus you can still use normal Igni if you just tap so you don’t lose that. So not amazing and still limited, but not useless
this reminds me of something, not really a perk, but a weapon mod, in an early version of Warframe. the description sys it boosts the chances of hitting a "random crit" while using that weapon, and it only needs a few upgrade to make it a 100% boost! sounds good, right? BUT the CATCH is that it only boost the weapon's random crit chanceby a percentage OF IT'S NORMAL CHANCE! so if you take a Machine Gun-type weapon, which normally has a 5% chance of a random crit, and put that 100% boost mod on it, you will wind up with a 10% crit chance! yeah, not much of a difference. BUT, i later got hold of a powerful Bow, the "Dread" bow, which has a 50% chance, so it WAS useful with THAT weapon! oh, and that "random crit" STACKS with a "headshot crit", so that bow would do Quadruple damage if you pulled off a headshot!
Firestream breaks armor and shields IIRC. It's not the most useful thing because Igni is OP is its own right but I remember using it a lot during 1 v 1 combat.
Yay! Jess! Also BL3, when you’re using two of Zane’s actions, one takes up a grenade slot. Sooooo if you pick one of the ones where the clone or the turret drops a grenade.. nothing. Happens…
The Gymnastics skill in Starfield is also quite useless since the "Combat Slide" it unlock doesn't go very far better to spend those skill points elsewhere.
Speed Demon > Sunday Driver Sunday driver actually hinders your ability to accelerate beyond 30mph, and practically means you're never going to pull a trailer or another vehicle. EVER. At least with speed demon you are forced to go on foot or get good at driving. And with Cruise control you never have to drive fast, but you CAN.
im partial to axes. In one of the SAO game's you were not limited to MC weapon of dual blades. you could use all the weapons. Axe was really hard to get and the final axe skill is a slash that is slower then your basic attack and does less damage... My fiend made fun of me since I had to spend triple the amount of skill points to get this skill and he went Dual baldes and was coming out with 20 times more damage.
Yup Dead Eye got me! X-Com 2 is an awesome game though. Oh in Starfield any unarmed is useless. You cannot beat it on very hard unarmed unless you get supper lucky.
They're wrong about deadeye though. It's one of the most essential sniper abilities in the entire game. The loss of accuracy hurts in the early game, but by mid game you have a ridiculous amount of options to increase your accuracy far past the point of negating the 25% penalty. By mid game the accuracy loss simply doesn't matter for a somewhat well built character. On the other hand the other perk you can get at that point is extremely situational and only really stands out in challenge runs, like one soldier playthroughs. The reason for this is that if you're playing in anything resembling an optimal way, your sniper should be shooting with squadsight, meaning that enemies are way past the range where you can reliably hit with a pistol, and if you're in close range where a pistol is effective, you take an aim penalty for your sniper. On top of all of that, pistols don't do good damage and can't keep up with late game enemies, often struggling to even deal damage against armored enemies.
@@danielhounshell2526 "hurts in the early game" can mostly sum up the sniper class in general. By mid and late game they are absolutely lethal and the deadeye perk absolutely plays into that positively. Although tbf it's been forever since I've played vanilla XCOM2, I loved the Long War campaign and stuck with that.
I disagree with Deadeye. It is meant as a last-ditch shot to neutralise an enemy when the regular sniper shot won't kill it. Your soldier *will* die on the next hit so landing an accurate weaker shot is not an option. You need to risk a high-damage round that's going to stop the Xeno right there and then.
BG3: Well perhaps you should feast your eyes on True Strike. The dumbest D&D spell ever. Use an action to have advantage on your first attack next turn: So use this cantrip/action to waste an attack opportunity to have two rolls to get the chance to have one successful attack next turn...rather than just having two regular attacks over two rounds to possibly have not one but two successful attacks. Yay!
Every Melee skill - Starfield The game only has about 8 melee weapons all using the same animations taken from Elder Scrolls 4: Olivion and the weapons can't be modified like they can in previous games like Skyrim and Fallout 4.
I'm getting more and more convinced they don't play games just surf and post dubious information. Seeming is not "useless" but it is overcosted- you can cast it to make everyone a halfling and now the entire party can fit into small areas and access paths and routes they could not before. Still want a BG3 entry? Try True Strike instead, it gives advantage on a melee hit which sounds okay... except its only the caster themself who can benefit from it (staff go bonk, derp) and takes their action too. Not like you'd try, oh, I don't know, casting spells or anything.
Shouldn’t Splash be on the list because it does nothing? Also, Synchronoise isn’t a useless move as Jess claims it is. Synchronoise is actually useful in certain situations, like Bruxish can learn Synchronoise normally in Generation 7, and Bruxish does super effective damage against the Water/Fighting-Type Poliwrath or the Water/Poison-Type Tentacool line or the Poison/Water-Type Mareanie line because those five Pokemon are weak to Psychic-Types, and because they share the Water-Type with Bruxish, they are able to be hit by Synchronoise for Super Effective damage. And I should know because I have had 16 years of experience in Pokemon. I don’t use Synchronoise on Movesets in my teams because I think that there are better offensive Psychic-Type moves like Psychic Fangs which is a Psychic-Type version of Brick Break, but Synchronoise is still useful in certain situations.
In the new Star Ocean 2 remake DO NOT get the EFFORT skill till endgame leveling. It might be tempting to gain 10 levels really quick but every good rpg gamer knows leveling up takes way longer towards the end of the game. Just put 1 point into it with 1 character to get the "bodyguard" skill and wait till the end to upgrade it farther.
The Puppies! perk added to Fallout 3 in the Broken Steel expansion was basically useless. It was added to address player frustrations about how easily Dogmeat could be killed in the base game, by making it so he could be replaced by one of his puppies any time he died. Trouble is, Broken Steel also made Dogmeat's HP increase as the player levels up, rather than remain static. By the time you can even take the Puppies! perk, Dogmeat will have more HP than a super mutant behemoth and be practically unkillable anyway, meaning you never even benefit from the perk.
Right ! I'll only get the perk if I decide to get Dogmeat really early in the game, but usually I'd just get him then send him straight to my home in Megaton until I get a high enough level to were Dogmeat and I don't die quick/easily
I played the doppelganger in borderlands, but I didn't pick inspiring I think that the description is straightforward. Still I feel trolled since I thought that I was going ro play as jack.
Lego Star Wars: the Skywalker Saga charged shot. The game is full of enemies that can be one or two shot with headshots and the regular attack with characters with blasters when holding down the trigger is a rapid fire attack
In Project Zomboid, Speed Demon not only makes you drive faster, but also makes you change gears faster, to increase your overall handling. Very useful to quickly escape a horde. It just isn't explained ingame. If you don't want to die in a crash, just drive slower? Personally, I like speed demon. So please check your stuff before posting on TH-cam Dx
The witcher part is completely wrong sometimes just the enemy being on fire makes them take more damage (not melt armor skill) like bear and also you don't know how long it takes for stamina to regenerate when your wearing a heavy armor and also if you are looking for dealing damage the igni sign itself is useless compared to freezing aard
I took Sunday driver once to test it out, never again. 30mph is so slow, trying to drive to any other city becomes a pain. Plus you can’t tow for crap and more likely to get bogged down off road or in hordes of zombies. Not at all worth 1 point to me. I don’t know if I’d consider it for 5 points. I tend to travel a lot though, and usually end up living in LV most games.
Well.. we have some misses here with : igni firestream (it is mandatory on higher difficulty levels if you plan to dent the enemies with any attacks), seeming (Well you guys never robbed a vendor clean. Disguise self doesn't help you because the guards interrogate all the party members one after another. Seeming stops that because "your party never existed" in the eyes of the npcs), deadeye (it's brutally explained in high detail below my comment). Good try ...
I have comments/notes that nobody asked for. 😂 1. So i was waiting to see an example of firestream being inturupted and I'm still waiting. 2. DnD spells have always been terrible in video games. I've been playing the ttrpgs since 2nd ed and, without a DM to feed their creativity into the non-combat spell results, they're pretty garbage. Also, without adjusting the flow of events/time somewhat, spell slots become a major hastle to players. 3. Did they ever patch "in shining armour"?
Speed Demon is actually good because you accelerate more and reach the desired speed faster and can get out of sticky situations with hordes easyer. And you don't have to reach for max speed, just drive in an average speed and you don't die in a crash LOL
The *entire* lockpicking skill tree is Skyrim is a complete waste of time. Most locks aren’t too tough to open and if you have the skeleton key item it’s an unbreakable lockpick you can just hold onto because you don’t have to complete the quest it’s associated with *ever.* Furthermore, lockpicks are laughably affordable and abundant for free on most bandits.
Clap in the box? Yeah it does insane amounts of damage but at least 80 or more times I was walking nowhere near enemies and accidentally hit the special skill button and OH WOULD YOU LOOK AT THAT CLAP IN THE BOX. I swear it was programmed to always give you clap in the box if there's no enemies around just to screw with you
Seeming has one very important trait that you're not giving its due credit: When playing in multiplayer, someone not fully pronouncing the word is guaranteed to make their friends giggle like 12-year-olds. Can Disguise Self lead to that kind of fun? I think not.
Wanted to add to the videos mocking of seeming, even if you're using seeming as often as possible in act 3 the npc's just know who you are no matter what.
Synchronoise is useful in certain situations and it’s not really useless like you claim it is. It’s only really useless if you are using it against a Dark Type and your Pokemon that knows Synchronoise is a Dark Type as well. Like let’s say you have a Fighting Type that knows Synchronoise and you use it against another Fighting Type. You do Super Effective damage.
You can breed Ralts to learn it, evolve it to be a Gallade, and even get STAB with it. Though that move used to be 70 power in gen 5, so you needed to do that in later gens
@@angel-of-light-kelly1355 That’s what I mean. And there are Pokémon that can learn Synchronoise that can use it on Pokemon of their type for Super Effective damage. The Whismur line can use Synchronoise on the Stufful line for Super Effective damage, Bruxish can use Synchronoise on Poliwrath, the Tentacool line or the Mareanie line for Super Effective damage and Magearna can use Synchronoise on Galarian Weezing or Iron Valiant for Super Effective damage. Those are some examples of using Synchronoise in certain situations. Splash is the worst move in Pokemon because it does nothing.
Firestream is very effective against shield wielders. Those guys are annoying as hell so firestream is good to get rid of the shield and take down the guy.
Speed demon in Project Zomboid appears to be limited by the isometric view. If the game was played over the shoulder, it would probably be more useful.
Igni firestream is actually extremely useful
It makes enemies drop shields, catches multiple enemies on fire, decreases enemy armor, drops flying enemies and has a higher chance to catch high lvl enemies on fire
Additionally, you can stop midstream not using all your AP
Whoever made this list likely only played a few hours of the witcher 3 and never encountered shields and large groups of enemies
Sure, it does all that. I get almost the exact same effect from Aard and none of the drawbacks of firestream.
Not to mention with NG+ you destroy everything thanks to Blood and Wine giving you the freeze + instakill effect for it.
@@Eadwulf_Skald that freeze aard inta-kill only works half the time in NG+ Most of the time it just slows them down
But having both is still handy
@@VergilTheLegendaryDarkSlayer Half the time is something I'll take any day over the effects of firestream tbh.
From all the builds I've tried during the hundreds of hours i played I'd say igni works great if you build around it.
Aard is a decent to great choice regardless of build.
@@Eadwulf_Skald true, but the freezing aard is more of a crowd control than anything else
It's perfect for clearing out Hans forts in B&W and monster nests in HOS
@@VergilTheLegendaryDarkSlayer Yeah, it's an additional bonus for Aard which is good at base form (although I mostly go with the alternate circle push version you get from the skills).
I prefer the CC, my playstyle never really differs in RPGs, always diving into enemies so I need it.
Firestream kinda melts armor and keep the enemy stunlocked in burning animation longer which is still pretty helpful even on death march
On the XCOM entry, deadeye if you play war of the chosen and combine it with the hunters rifle it’s accuracy bonuses can easily negate the accuracy penalty, plus the hunters rifle lets you move and fire on the same turn similar to a reaper. The hunters rifle also has built in tracer rounds and extreme range, more so than other snipers. I’ve never really seen a shot missed with the weapon.
Let me get that weapon and I'm sure I can manage that
With The Witcher the firestream skill was meant to diminish the effect of armor and you can destroy Shields with it
Then it works properly, no?
It also works well for swarms of drowners since they're weak to fire.
yup indeed i always have firestream ready for them shield guys
@@bn-tc2tk yup
@@bleuarmy06
yes, shield enemies are annoying and fire stream eliminate them, this makes fire stream a great skill IMO.
Firestream is one of the best moves in witcher 3, in my opinion. It breaks shields, lowers armor and you can set more targets with it on fire than with the base attack which is just a cone in front of you, but with the stream you can turn around in 360 degre for example.
Yeah they looked at the damage and ignored the armour breaking part
@@jarrodbright5231 and the shield breaking and the fact it gives a higher chance to catch enemies on fire
"Junk Rounds" from Fallout New Vegas should also be on this list.
Basically you're supposed to be able to make bullets from things like tin cans and other junk, but getting the scrap together, is more hassle than just using the "Hand Loader" skill, which lets you do the same thing but by mixing and matching different types of bullets or even shotgun shells.
It's still not as absolutely useless as In Shining Armour, and is rather handy to have in the DLCs where they take all(or at least most of) your stuff, such as in Honest Hearts and Dead Money.
+1 to that, it suckered me in :(
I think idk, they could have a far higher damg for rarer materials or something like that. Because yeah I kind if agree it was pretty useless.
In Hi Fi Rush, one upgrade you can buy removes the ability to pull items towards you while dashing. The game even acknowledges this ability is bad for you. In the description, Peppermint comments that she made this upgrade just to see if you were paying attention enough to read the descriptions.
This deserves a shout out
As someone that primarily uses sign builds in the TW3, and has platinumed every release of the game except the PS5 upgrade due to time constraints, I can assure you that Igni's alternative mode is absolutely useful. It can be used to proc the burning effect more reliably until your percentage chance is higher, it can allow you to utilize only a specific amount of your stamina to quickly reengage a sign (and eliminates the worry of being attacked while casting), and it effectively allows you to stun lock enemies while causing more damage outright then the default burst. This is all before even mentioning the armor melt effect. You can use this skill to down enemies way, way above your level; I am normally clearing out Velen between 10-15 even of the Basilisk NW of Oxenfurt.
I completely disagree about Deadeye from XCOM. First, the percentage only matters against normal aliens that take cover, and even those the Sharpshoot will have so much aim at the end, that the partial cover is amounts to nothing, so Deadeye still has a great chance of hitting, but it's real usefulness lies against aliens that don't take cover, like the Berserker or Sectopod. You are always sure to hit those, and with Deadeye you can make it hurt considering they have a lot of health.
yup. im an xcom/longwar veteran and thought this videos opinion of deadeye was pretty silly. another point is that the alternative: 'lightning hands', serves almost no practical purpose for a squadsight jetpack sniper
I'd agree. I use deadeye a lot, especially when starting an ambush, because it allows for that bit of extra damage to make the difference between taking an enemy down and letting them live to get their immediate reaction and move to a better position.
Gunslinging is powerful against enemies who are going to stand still for you and are safe to get close to, but in that deliciously beautiful early game, you have to be super efficient with your actions used vs enemies eliminated.
Plus, getting into pistol range doesn't just put your gunslinger at risk, but you also risk alerting additional enemy groups mid-turn, turning a casual encounter into a deadly one.
I came here to say this too lol.
Pistol build is most broken thing in the game, you can stand there and kill all ghouls, with a fully modded hair trigger gun you never stop attacking. If time allows you can just stay in there and kill everyone again again and again every reinforcement they have is useless.
@@authoraven We didn't play same game then. Once Berserkers come they can soak a lot a ammo, so is the sectopod. No way your pistol will do much even if you shoot 3 times because of their armor. Nope, for those the doctor prescribed heavy weaponry. I played Long War of The Chosen, believe me, you need that extra power.
I agree with WhatCulture that Deus Ex's swimming skill is near useless (though one level can be useful). But recommending the aqualung mod instead?
Most players would say to take neither and grab some rebreather items instead.
Or grab a level or two of swimming (it's also pretty cheap) and grab the Environmental Resistance mod from the same canister instead of Aqualung.
Igni firestream is also nice because it can hit enemies that are not neatly grouped up near you, igni is instant so if you cast it and the the attackers are not all within range at that moment then it is partially wasted fire stream can catch multiple enemies attacking you from any side and still give you many of the benefits of the instant cast.
To be fair to Finance in VtMB, you can almost max it out with minimal point investment(3). There are 2 trainers who'll give you a whole free dot(for a quest), and there's a skill book. Buy 1 dot, train up to 2 with Trip, book for 3 and train up to 4 with Larry. Or get up to 3 dots for nothing. In the end it doesn't actually matter, though. Only works with the unofficial patch, but that's basically mandatory for playing VtMB.
Yep. VTM:B is definitely a cult classic. The Malkavian lines were absolutely hilarious, like they rewrote the entire game script just for that playable clan. I second what you said about the free perks for Finance.
Yeah I thought the reason would be "it just doesn't work"
Deadeye isn't that bad in XCOM 2. It's a pretty low-level ability, so when you can pick it up, your soldier's aim won't be very good and that 25% accuracy penalty will feel murderous. But it's easily possible for a Sharpshooter to buff their aim high enough that they'll still have 100% chance to hit even after Deadeye's penalty. Plus, Deadeye can be used to shoot distant enemies with Squadsight, unlike Lightning Hands.
Now, if you get Deadeye on another class of soldier with special training facilities, then you have a bad power. The other classes won't have Squadsight, they won't have a Sharpshooter's aim score, and Deadeye will still cost 2 actions to use, even though every class besides Sharpshooter can normally move before firing their main weapon.
Which is neglible with the friendship system where you give ac point to shotter after moving espiccially useful for when playing catch up with your other units
The only reason it's "bad" is the number of missions where you can't set up a sniper to get good fields of fire. People largely prefer the gunslinger build because it's easier to get into position
I don't remember firestream as being that useless. I was pretty powerful against single enemies. Plus, who wouldn't want flamethrower hands?
1. Deadeye is extremly usefull against tough enemies who have no cover. In late game you should already have around 130 accurancy with upgrades so the -25% is nothing. And when you need to take down the Berserker or Huge robot you need every point of damage you can get. I could build sharpshooter with EMP-ammo that deals insane ammount of damage to robots.
2. Fallout perk is not bad on its own. As you admit its just bugged, so by default it would be actually good pick. Just need a fix.
3. Baldurs gate: while seeming is not very usefull, the most useless spell is always True Strike. And even beside this there is a lot of spell that are not worth using.
Didn't played the other games so can't say much about it.
Eh true srike can be usefull. Its non hostile spell so you can cast it before fight and dont waste action. and in some other specific circumstances.
Firestream was the best way to deal with shields,, hands down.
The deadeye perk from XCOM is great in the mid-late game because by then you have an extremely accurate sniper or 2 and the loss in accuracy is negligible if not non-existent. Also the whole advantage of your sniper class is to use their superior range to keep your squad safe outside your enemies weapons effective range.
You know what keeps your squad even safer? Being able to reliably hit things, which can't be done in a legit game if using deadly (unless you push your sniper to have 134% deadeye accuracy)
@@mimcduffee86 you know being withing handgun range makes your sniper rifle (your primary high damage weapon) have an accuracy penalty. Gunslinger perks are mostly situational whereas deadeye is only situation when you first get it and and can almost completely negate the accuracy penalty with a superior scope, an accuracy implant or just throwing your sniper on covert ops that increases their accuracy that. In the end game I have 3 snipers that have 90-100% accuracy even on across the map squad sight shots.
why would you think that deadeye is useless? It lets you oneshot enemies that otherwhise would have survived your attack (also you slap some aim boosters on your sniper anyway so the penalty doesn't hit you particular hard)
If your list includes bugs that make things useless or bad then pokemon gen 1's "focus energy" should count. Instead of increasing critical hit rate by 4× it instead reduces it by 75%.
Also on pokemon gen 1, critical hits ignore power up stages on your own stats, depending on the moves you're learning other moves may become detrimental to the overall outcome(for example imagine teaching a Venusar, base speed 80, razor leaf and sword dance, razor leaf on venusar is a 255/256 chance of a critical hit, while sword dance would only boost damage on the 1/256 chance it wasn't a critical).
This one isn't a skill but an attribute, Energy in Diablo 2. For new players its tempting to increase the stat for a larger mana pool. In practice it's a waste of points as your mana pool increases with leveling and socketed gear and chipped sapphires are plentiful early on. The only build that requires any Energy points added in an Energy Shield Sorceress, if that's not your build then buffing Energy is a total waste.
The Baulders Gate 3 one is only really true for single player. Multiplayer changes things.
Well, the next time I play New Vegas, I know not to get that perk. Terrifying Presence, on the other hand, would be perfect for a "Lord Death of Murder Mountain" playthrough. Who needs Charisma when you have 10s in Strength, Agility, and Luck?
If you play with the JSawyer mod, or the unofficial fix modpack then it works as expected.
Just FYI, they also fix the quirk in hardcore mode where nukacola makes you thirstier instead of less thirsty(and given in the lore there's people who survive on the stuff because the water is too irradiated to drink it makes sense it dehydrating you is a bug).
I'd add commerce from Starfield to the list, while not entirely useless, the increase to sell price just adds to the amount of waiting you have to do for vendors to reset their cash.
Dead eye is not a bad skill. It simply requires investment to get the most out of it. In the first Xcom simply using a jetpack and fly up would solve the problem. In Xcom 2 you need to get lucky and find a good scope and use the suit with the grapple hook... it's not as reliable as the jetpack but it still works
I agree. I tend to choose Lightning Hands because it's an extra shot that doesn't cost an action, so it's more flexible at the cost of stopping power in the late game when enemy armor seriously limits the pistols, but with grapple armor or the archon ruler armor,along with a good scope, Dead Eye outclasses it in pure damage output and counters armor and late game health pools.
Engineering Skill in Robocop Rogue City. Skill when upgraded allows you to hack enemy turrets and use them against your opponent. Only downside is by the time you can actually use this the game is almost over, the turrets aren't very reliable and your regular weapons are more effective.
I was expecting the same thing when I took it just to get the safe opening ability, only to find that almost every quest has some application of engineering as a solution
I know it's fairly specialized but I would have to say "Frenzy" from Fl4K's Blue skill tree in Borderlands 3. It works with every one of his pets except if you invest points in the purple tree and use any of his Loader Pets as it does not affect them. I would also say "Explosive Fury" from Moze's Purple Tree as it is bugged and does not grant any of the buffs it promises.
Firestream was kinda usable if I remeber correctly you was able to make build with where most mobs just pretty much remained locked to "I am burning" animation.
Deadeye has a usecase (big chunky not covered enemies) which is why they give you a whole bar of habilities.
Searing, like most spells in BG3 is not a top spamable/use spell. Like most high level spells, its level relates to what it does, not how good or useful it is.
Also, if i see another list of this kind, featuring roleplay perks/spells in a role play game, like inspire, or the ones mentioned in the Fallout New vegas part, im going to scream... It's absolutely worth spending that skill point, since like Swimming in Deus Ex, it wont make a difference and it has the purpose of FUN, not numbers or stats.
In shining armor is terrible because it's bugged, you could have made a 100 list of perks that are bugged and dont work, this is just lazy and lack of playing the game again. If you pick Fallout, there's waaay too many useless perks that are as terrible, and arent bugged, just to pick this one. If anyone who went through this list and came up with it had actually played New Vegas, you would know to put a perk like "educated", "tag!", ... Or traits (which choice is more punishing and restrictive) like "4 eyes" and "trigger discipline", which are actually controversial and useless/detrimental perks and traits to pick. There's a tone of bad perks in NV, you didnt have to pick the obviously bad ones like companion related or half the "irradiated build".
These guys were way off about Deadeye. It's one of the most essential sniper abilities in the entire game. The loss of accuracy hurts in the early game, but by mid game you have a ridiculous amount of options to increase your accuracy far past the point of negating the 25% penalty. By mid game the accuracy loss simply doesn't matter for a somewhat well built character. On the other hand the other perk you can get at that point is extremely situational and only really stands out in challenge runs, like one soldier playthroughs. The reason for this is that if you're playing in anything resembling an optimal way, your sniper should be shooting with squadsight, meaning that enemies are way past the range where you can reliably hit with a pistol, and if you're in close range where a pistol is effective, you take an aim penalty for your sniper.
On top of all of that, pistols don't do good damage and can't keep up with late game enemies, often struggling to even deal damage against armored enemies.
My favorite example of this is the original borderlands 1: there was a very, very rare gun called the Reaper that increased melee damage by +300%. This was best in slot for some builds, like mordecai's lethal strike build or brick's attacks. The only problem was, it was bugged, and actually just didn't work. It was the same as a regular green +100 attachment for any gun. Also, it rolled as a purple instead of a legendary, so it was really easy to miss. Similarly, the Draco, a legendary machine rifle, was also broken, and so never even rolled as "draco". Which means to get one, you had to carefully examine every purple S&S fire-element machine rifle for the barrel and magazine attachments. I only ever found 1 draco and 1 reaper in my several hundred game hours.
Firestream was nerfed significantly shortly after launch, it used to be so busted it would drop bosses in seconds on deathmarch
I completely disagree the withcher 3 point. It wasn't intended to be used 24/7, it was meant to melt/diminish the enemies armor and destroy shields. I don't recall anyone saying that it's even useless all together outside this video (js) 😒
Could be wrong as I aint played deus ex in ages (though replayed it ALOT), I'll agree the swim skill is situational, though an underwater lab comes to mind. My problem with aqua lung was it takes up your chest augment which I believe the other option was healing which is a god send. Every character I made bar 1 chose healing n the 1 that didn't sorely missed it
Yeah that's the biggest issue, aqua lung takes up a good slot, thankfully swimming is just generally kinda useless in DX, I never spec into it at all.
This was my thinking as well. The lungs augment slot has options that are way more effective and useful than Aqualung. The swimming skill isn't overly useful, but it can be useful on multiple levels.
Deus Ex: Human Revolution has one augmentation I always reload an earlier save to get rid of. Increasing the range of your minimap and showing additional information sounds like a no brainer, especially since the base version already helps so much with navigation and stealth. What the game fails to mention is that while the range may be bigger, the minimap itself stays the same size. Which means that everything on the map is too small to see, something made even worse by the additional clutter from the "enhanced" options.
as someone that played XCOM 2 for 5000+ hours, i would disagree. Dead Eye is bad early game and especially with the "War of the Chosen" DLC, lightning hands is way more useful in the early game. But in the mid and late game enemies get more and more health and armor and the less useful pistols become. You on the other hand get a lot of items, perks and other things that increase the accuracy even to the point where it surpasses 100% when you built a pure sniper and equip him right, he still whips out 100% shots with dead eye and the 50% more damage comes in clutch more often than not.
Witcher 3 i also have to disagree. again it depends on the build you are running. Sure, some other options are more suited for most players. but the beauty of witcher 3 is that you can make any built work. i used the igni stream built to great effect in one run where i really wanted to bring the maximum out of it. Was a challenging but fun run and felt way more rewarding than any other signs focused runs because they were often way easier to pull off.
So calling both games skills useless is a disservice. they can work great if you know how and when to use them.
Final Fantasy 7 armor had a magic defense stat, this stat was totally useless due to a bug every piece of armor in the game had a magic defense stat of zero.
Skyrim's lock picking tree is pretty messed up skill wise, but specifically, wax key makes a key for the lock you just picked(if a key exists), which means you can never pick this lock ever again so that exp is out the window. And then there's master lock picking, which could be terrific except that you unlock it a little bit later than "unbreakable picks", which... If your picks will never break, you don't really need to get a skill whose whole point is making it easier to open locks without breaking picks. Okay, it also lets you open locks quicker, but like... Why?
"Here and Now" from Fallout New Vegas, is the definition of "Why even bother?".
All it does is skip you another level forward and burns a perk slot in the process, at least In Shining Armor can be fixed on the PC version, this is junk regardless.
Yeah, or burning perks for XP boosts when there's a max level your character can reach.
Parasite Eve, with the Random Rate of Fire 1.5 added effect. This would supposedly speed up your fire rate, but in actuality make you a sitting duck in multi target scenarios. In between each shot, your character would have to stop, turn/lock on, then take another shot, making things fairly deadly to you. I've gone from a quick spray of 5 bullets in a second to a long spray of 7 bullets in about 15 seconds.
I made the mistake of doing this early in the game, and it hurt for a bit. Then, just before the final save point before the boss/ship section, I got my abilities mixed up and put this on my main weapon, making things much more difficult.
I NEVER used metal armour in FNV, and thank goodness for that lol, means I was never tempted to grab that bugged out perk, always favoured light armour over heavy armour.
In fallout 4 I remember picking the lv10 Luck skill and found it pretty useless, I think it probably activated once or maybe twice in the whole run
Deadeye is powerful. I always pick it for my first sniper
Nah, y’all hating on fire stream just shows you’re bad at the game. It’s incredibly easy to get enemies grouped up and firestream does amazing against groups
I always enjoyed using the flamethrower in Witcher 3, regardless of how effective it was
The roll skill in AC Unity was an absolute hindrance that screwed me over every single time
The only way I can see Speed Demon being somewhat a good Viable option is either
You modded the game so you can spawn in the City or Mall which is INFESTED so having the ability to get out of the city faster is very useful or
You got caught with your pants down during a Helecopter Event and a horde is busting down your door and need to make a quick getaway
The real benefit of speed demon is towing. Gives you significantly more power while towing another car, which helps a lot when you are trying to tow the other car off road, or even just off the road. The other benefit is if you get surrounded by zombies you have a better chance of plowing through it. Of course it comes with the negative of the car being louder, especially in reverse. It’s a trade off I often take, but I move ever wreck off the roads I use a lot. Also had one mp game where we lived at a farm with a dirt driveway, and some vehicles would have a hard time making it up the driveway (mostly in the rain) without speed demon.
@@bvav9678 I didn't even think of those, especially the off-road stuff, thanks for that dude 😁
Another point against Shining Armor is the fact multiple skills can do the same thing, but doesn't lock you in dorky sunglasses and nigh useless metal armor, heck the DT perk you get from the new vegas medical clinic matches it in stats I'm pretty sure.
That's a much better argument against it than the video presented. I feel like "it's bugged in a way that it doesn't actually do anything," while a legitimate problem, shouldn't count for a video like this. There are tons of perks or abilities in games that are bugged to not work, this is just one among many. In addition to pretty much anyone who plays the game today almost certainly playing it modded anyway (presumably including a bugfix mod), it's just not as fun/interesting as the legitimate newbie traps and outright joke abilities. "Even if it worked as presented, it would still be useless/redundant" fits this list better, albeit perhaps not in the number 1 spot.
It's supposed to work on metal armor, not Metal Armor (e.g. Power Armor too). I think it's a callback to the first two Fallouts, where Metal and Power Armors had ridiculous defense against lasers (like 20 DT / 70% DR), which was hard to implement without using the perk system.
@@arroncunningham9866 that's fair, but I mean not to say anything against Power Armor but between the Adv Sierra Madre Armor, and the Lonesome road Ranger Armor you can exceed those benefits with just a rank of Toughness by a large margin without any lost of Agility and with overall less weight.
in inquisitor martyr you can drop weapons that have a range of 5m with an attachment that gives them more damage or extra effects if theres no enemies within 5m
4:50 - No, swimming is actually useful for getting to hidden areas and items in certain parts of the game.
Makes more sense than Environmental Training, which lets you freely choose the Augmentation Environmental Resistance later on.
If bugs qualify: the level 100 archery perk is actively detrimental to you. It grants a chance to paralyse on hit, but because this triggers when you let fly the arrow, not when it hits, it often results in your arrow flying harmlessly over a collapsing enemy, who gets the chance to get back up none the worse for wear and, if fired from stealth, is now aware of your presence - especially jarring when the killcam activates and you are forced to watch your glorious aiming skills be undone by a stupid bug
Cyberpunk 2077. Can't be detected while swimming. Zero opportunity to use it.
On original xbox, Elder Scrolls 3 morrowind, if you chose medium armor there was no master medium armor guide to train under and get the final level of your skill. It sucked. I looked all over for that guy, turns out he didn't exist.
Firestream can be really useful. Try another build other than cat school speed clicker on easy.
Deadeye is not bad you just have to have a good sniper in good position with bonuses to set off.
Also seeming can make your hole party the right size to fit into certain gaps or get buff from certain gear, not just dialogue options. Agreed 5th level seems a bit high for its impact.
Seems like the writer did a single playthrough of these games with the though depth of a shallow dish.
Wait, Edward Flamethrower-Hands upgrade for Geralt was almost too overpowered.
@@AndrewD8Red so you cheated to make it overpowered or did you do this in-game somehow?
@@foreignuser_
...
Erm...
...
OK, so like Jess said, it felt a little undercooked in the vanilla, so I buffed it slightly in the game files. Tiny damage boost, stamina cost a smidge less and ever so slightly longer range.
Not "cheating" just... rebalancing.
That's my excuse, and I'm sticking to it.
@@AndrewD8Red are you playing a character?
Definitely cheating.
@Andrew-pr9xv haha i love the conviction 😂 still disagree it's not cheating
Saint's Row IV. Stamina increases are completely useless and it gives you access to at least 2 of them early on. At the same time, just taking a few minutes to do the Vice President's missions (and not even all of them) gives you INFINITE RUNNING STAMINA.
So yeah. Completely useless.
Project Zomboids' Speed Demon trait is mostly bad because of how much noise your vehicle can make at higher RPM's. You never want to reverse with that trait.
If you have 1 trait point left, then take it - just keep that in mind though.
mid-late game xcom the deadeye perk can easily be offset for its accuracy to a degree that makes it incredibly useful when you wish to deal alot of damage to a specific target.
Ehhhh look Firestream wasn’t the best but it had some real uses, including crowd control, shield breaking, and stunning some strong opponents. Plus you can still use normal Igni if you just tap so you don’t lose that. So not amazing and still limited, but not useless
this reminds me of something, not really a perk, but a weapon mod, in an early version of Warframe.
the description sys it boosts the chances of hitting a "random crit" while using that weapon, and it only needs a few upgrade to make it a 100% boost!
sounds good, right?
BUT the CATCH is that it only boost the weapon's random crit chanceby a percentage OF IT'S NORMAL CHANCE!
so if you take a Machine Gun-type weapon, which normally has a 5% chance of a random crit, and put that 100% boost mod on it, you will wind up with a 10% crit chance!
yeah, not much of a difference.
BUT, i later got hold of a powerful Bow, the "Dread" bow, which has a 50% chance, so it WAS useful with THAT weapon!
oh, and that "random crit" STACKS with a "headshot crit", so that bow would do Quadruple damage if you pulled off a headshot!
Firestream breaks armor and shields IIRC. It's not the most useful thing because Igni is OP is its own right but I remember using it a lot during 1 v 1 combat.
Yay! Jess!
Also BL3, when you’re using two of Zane’s actions, one takes up a grenade slot. Sooooo if you pick one of the ones where the clone or the turret drops a grenade.. nothing. Happens…
?
Turret or Clone can use your equipped grenade mod just fine, even if you use 2 action skills.
@@MLWJ1993 WHAT how come mine NEVER works?? I have the clone and the turret and did a point into one grenade one on each and nothing ever happened
The Gymnastics skill in Starfield is also quite useless since the "Combat Slide" it unlock doesn't go very far better to spend those skill points elsewhere.
Speed Demon > Sunday Driver
Sunday driver actually hinders your ability to accelerate beyond 30mph, and practically means you're never going to pull a trailer or another vehicle.
EVER.
At least with speed demon you are forced to go on foot or get good at driving. And with Cruise control you never have to drive fast, but you CAN.
im partial to axes. In one of the SAO game's you were not limited to MC weapon of dual blades. you could use all the weapons. Axe was really hard to get and the final axe skill is a slash that is slower then your basic attack and does less damage... My fiend made fun of me since I had to spend triple the amount of skill points to get this skill and he went Dual baldes and was coming out with 20 times more damage.
Yup Dead Eye got me! X-Com 2 is an awesome game though. Oh in Starfield any unarmed is useless. You cannot beat it on very hard unarmed unless you get supper lucky.
They're wrong about deadeye though. It's one of the most essential sniper abilities in the entire game. The loss of accuracy hurts in the early game, but by mid game you have a ridiculous amount of options to increase your accuracy far past the point of negating the 25% penalty. By mid game the accuracy loss simply doesn't matter for a somewhat well built character. On the other hand the other perk you can get at that point is extremely situational and only really stands out in challenge runs, like one soldier playthroughs. The reason for this is that if you're playing in anything resembling an optimal way, your sniper should be shooting with squadsight, meaning that enemies are way past the range where you can reliably hit with a pistol, and if you're in close range where a pistol is effective, you take an aim penalty for your sniper.
On top of all of that, pistols don't do good damage and can't keep up with late game enemies, often struggling to even deal damage against armored enemies.
@@danielhounshell2526 "hurts in the early game" can mostly sum up the sniper class in general. By mid and late game they are absolutely lethal and the deadeye perk absolutely plays into that positively. Although tbf it's been forever since I've played vanilla XCOM2, I loved the Long War campaign and stuck with that.
BG3 Searing would be a great spell if it was a mass druid spell, turn all your party into raptors etc.
I disagree with Deadeye. It is meant as a last-ditch shot to neutralise an enemy when the regular sniper shot won't kill it. Your soldier *will* die on the next hit so landing an accurate weaker shot is not an option. You need to risk a high-damage round that's going to stop the Xeno right there and then.
BG3: Well perhaps you should feast your eyes on True Strike. The dumbest D&D spell ever. Use an action to have advantage on your first attack next turn: So use this cantrip/action to waste an attack opportunity to have two rolls to get the chance to have one successful attack next turn...rather than just having two regular attacks over two rounds to possibly have not one but two successful attacks. Yay!
Damn it. I am quite sure I picked Shinning armor in New Vegas. That sucks. LOL
I can 100% guarantee no one has ever looked at Seeming and said "Yeah, this sounds like a good use of a spell slot."
Every Melee skill - Starfield
The game only has about 8 melee weapons all using the same animations taken from Elder Scrolls 4: Olivion and the weapons can't be modified like they can in previous games like Skyrim and Fallout 4.
I'm getting more and more convinced they don't play games just surf and post dubious information. Seeming is not "useless" but it is overcosted- you can cast it to make everyone a halfling and now the entire party can fit into small areas and access paths and routes they could not before. Still want a BG3 entry? Try True Strike instead, it gives advantage on a melee hit which sounds okay... except its only the caster themself who can benefit from it (staff go bonk, derp) and takes their action too. Not like you'd try, oh, I don't know, casting spells or anything.
Focus energy from Pokemon (gen1) needs to be on here. And special mention to the Moonball
Shouldn’t Splash be on the list because it does nothing? Also, Synchronoise isn’t a useless move as Jess claims it is. Synchronoise is actually useful in certain situations, like Bruxish can learn Synchronoise normally in Generation 7, and Bruxish does super effective damage against the Water/Fighting-Type Poliwrath or the Water/Poison-Type Tentacool line or the Poison/Water-Type Mareanie line because those five Pokemon are weak to Psychic-Types, and because they share the Water-Type with Bruxish, they are able to be hit by Synchronoise for Super Effective damage. And I should know because I have had 16 years of experience in Pokemon. I don’t use Synchronoise on Movesets in my teams because I think that there are better offensive Psychic-Type moves like Psychic Fangs which is a Psychic-Type version of Brick Break, but Synchronoise is still useful in certain situations.
In the new Star Ocean 2 remake DO NOT get the EFFORT skill till endgame leveling. It might be tempting to gain 10 levels really quick but every good rpg gamer knows leveling up takes way longer towards the end of the game. Just put 1 point into it with 1 character to get the "bodyguard" skill and wait till the end to upgrade it farther.
The Puppies! perk added to Fallout 3 in the Broken Steel expansion was basically useless. It was added to address player frustrations about how easily Dogmeat could be killed in the base game, by making it so he could be replaced by one of his puppies any time he died. Trouble is, Broken Steel also made Dogmeat's HP increase as the player levels up, rather than remain static. By the time you can even take the Puppies! perk, Dogmeat will have more HP than a super mutant behemoth and be practically unkillable anyway, meaning you never even benefit from the perk.
Right ! I'll only get the perk if I decide to get Dogmeat really early in the game, but usually I'd just get him then send him straight to my home in Megaton until I get a high enough level to were Dogmeat and I don't die quick/easily
Two worlds had the unhorse skill. No enemies rode horses. God i loved that game .
I played the doppelganger in borderlands, but I didn't pick inspiring I think that the description is straightforward. Still I feel trolled since I thought that I was going ro play as jack.
Lego Star Wars: the Skywalker Saga charged shot. The game is full of enemies that can be one or two shot with headshots and the regular attack with characters with blasters when holding down the trigger is a rapid fire attack
When did Synchronize change from giving the opponent the status effect they gave your mon?
In Project Zomboid, Speed Demon not only makes you drive faster, but also makes you change gears faster, to increase your overall handling. Very useful to quickly escape a horde. It just isn't explained ingame. If you don't want to die in a crash, just drive slower? Personally, I like speed demon. So please check your stuff before posting on TH-cam Dx
The witcher part is completely wrong sometimes just the enemy being on fire makes them take more damage (not melt armor skill) like bear and also you don't know how long it takes for stamina to regenerate when your wearing a heavy armor and also if you are looking for dealing damage the igni sign itself is useless compared to freezing aard
‘Finance’ I don’t like haggle skills in any games. I rarely buy anything either. Always just use what I find
Well, in the Bethesda games I played it also effects selling; so if I want money to afford training or houses...
In PZ I usually go the other way and get Sunday Driver - more control, still faster and an extra positive point
I took Sunday driver once to test it out, never again. 30mph is so slow, trying to drive to any other city becomes a pain. Plus you can’t tow for crap and more likely to get bogged down off road or in hordes of zombies. Not at all worth 1 point to me. I don’t know if I’d consider it for 5 points. I tend to travel a lot though, and usually end up living in LV most games.
Well.. we have some misses here with : igni firestream (it is mandatory on higher difficulty levels if you plan to dent the enemies with any attacks), seeming (Well you guys never robbed a vendor clean. Disguise self doesn't help you because the guards interrogate all the party members one after another. Seeming stops that because "your party never existed" in the eyes of the npcs), deadeye (it's brutally explained in high detail below my comment). Good try ...
Wouldn't it be possible to fix the shining armor perk with a mod, at least on PC?
I have comments/notes that nobody asked for. 😂
1. So i was waiting to see an example of firestream being inturupted and I'm still waiting.
2. DnD spells have always been terrible in video games. I've been playing the ttrpgs since 2nd ed and, without a DM to feed their creativity into the non-combat spell results, they're pretty garbage. Also, without adjusting the flow of events/time somewhat, spell slots become a major hastle to players.
3. Did they ever patch "in shining armour"?
Speed Demon is actually good because you accelerate more and reach the desired speed faster and can get out of sticky situations with hordes easyer. And you don't have to reach for max speed, just drive in an average speed and you don't die in a crash LOL
The best way to explain all the skills on the list is that in concept they sound like an amazing idea however in reality they're absolutely terrible
The *entire* lockpicking skill tree is Skyrim is a complete waste of time. Most locks aren’t too tough to open and if you have the skeleton key item it’s an unbreakable lockpick you can just hold onto because you don’t have to complete the quest it’s associated with *ever.* Furthermore, lockpicks are laughably affordable and abundant for free on most bandits.
Clap in the box? Yeah it does insane amounts of damage but at least 80 or more times I was walking nowhere near enemies and accidentally hit the special skill button and OH WOULD YOU LOOK AT THAT CLAP IN THE BOX. I swear it was programmed to always give you clap in the box if there's no enemies around just to screw with you
I always looked at that Fallout perk, it never took it
Looks like I dodged that bullet dozens of times 😂😂😂
Seeming has one very important trait that you're not giving its due credit: When playing in multiplayer, someone not fully pronouncing the word is guaranteed to make their friends giggle like 12-year-olds. Can Disguise Self lead to that kind of fun? I think not.
Ehhh Firestream still looks cool. I will continue to use it
Well the inspired skill is definitely worth it, it just convinced me to play the pre-sequel
Wanted to add to the videos mocking of seeming, even if you're using seeming as often as possible in act 3 the npc's just know who you are no matter what.
Synchronoise is useful in certain situations and it’s not really useless like you claim it is. It’s only really useless if you are using it against a Dark Type and your Pokemon that knows Synchronoise is a Dark Type as well. Like let’s say you have a Fighting Type that knows Synchronoise and you use it against another Fighting Type. You do Super Effective damage.
You can breed Ralts to learn it, evolve it to be a Gallade, and even get STAB with it. Though that move used to be 70 power in gen 5, so you needed to do that in later gens
@@angel-of-light-kelly1355 That’s what I mean. And there are Pokémon that can learn Synchronoise that can use it on Pokemon of their type for Super Effective damage. The Whismur line can use Synchronoise on the Stufful line for Super Effective damage, Bruxish can use Synchronoise on Poliwrath, the Tentacool line or the Mareanie line for Super Effective damage and Magearna can use Synchronoise on Galarian Weezing or Iron Valiant for Super Effective damage. Those are some examples of using Synchronoise in certain situations. Splash is the worst move in Pokemon because it does nothing.
Firestream is very effective against shield wielders. Those guys are annoying as hell so firestream is good to get rid of the shield and take down the guy.
1st one sounds like useful for speed runners.
yeah project zomboid i don't know how much speedrunning is going on there
@@foreignuser_ 😅 I checked and it seems speed running Zomboid is who can die faster without becoming a zombie…
@@auric180 lol you got it!
@@foreignuser_ so isn’t crashing a car faster? 😂
Speed demon in Project Zomboid appears to be limited by the isometric view. If the game was played over the shoulder, it would probably be more useful.
The "Sunday Driver" penalty saves you a point AND reduces crashes! It's an apocalypse -- I'm in no hurry!
Swimming can help you get a couple of augmentation canisters. Aqualung is garbage.