14:40 Also important to mention that you have 15 seconds to defeat the boss, and this applies to Stage 2 as well as Stage 6. The boss's HP will be wherever you left it, like how MPE works. 11:23 I think Changseop mentioned that the challenges in the Epic Dungeon would change every week, so that's probably why it's different from the test server.
@@shuntzu8649 How it is assembled, it is impossible to have party play. They should have done it one of two ways: 1. Make it work more like pyramid event and have it be a rogue-lite inside maplestory and you just simply kill waves of enemies as that dungeon's character i.e. high mountain you just play as Mitra and when you clear a map, you gain a choice of X powerup options to make you more op in some way. This will make the content more fun to come back to every week with the surprise rogue-lite aspect to see what new op build to can come up with for Mitra (and the other characters for other dungeons)! 2. There were no boss fights at all, just massive maps to fight special monsters in with special points of interest to make each map feel like its own mini-world and feel like a real place people live in. This content could be played with others in the same map. ~ in this massive maps, the special monsters have massively increased exp and an insane boost to their sol erda energy and sol erda fragments drop rate, with a minimum and maximum amount to stop insane low rolls and high rolls. There is a hard cap to how many monsters will give exp, fragments, and energy every week, but the content can still be played past the weekly cap. ~ After X amount of total special monsters hunted (through out every week permanently unlocks a new section) will allow you to traverse to a new map. Each dungeon has a total of 10 maps. A new map will have more difficulty monsters to fight than the last with an increase to the exp granted, fragments dropped, and energy dropped in the new map compared to the previous map. Bigger jumps in rewards will be from one dungeon to the next dungeon.
Truly the epicest of all companies
14:40 Also important to mention that you have 15 seconds to defeat the boss, and this applies to Stage 2 as well as Stage 6. The boss's HP will be wherever you left it, like how MPE works.
11:23 I think Changseop mentioned that the challenges in the Epic Dungeon would change every week, so that's probably why it's different from the test server.
This dungeon looks a lot less fun than high mountains. But then there's a quick monetization button so they have to make it annoying.
9:00 this the upcoming mech rework
is this an event available to everyone? or do i have to be level 288 to have access to it
it's 270+ content, just like odium
@@CHAOSDixieMan nexon catering to 0.01% of their playerbase
@@fumbean with hyperburn and exp curve reductions it's not that hard as it used to be
weekly dungeons are the most failure new content they ever released, they are not very fun and get less fun the more you do it...
they should have made it party content at the very least
@@shuntzu8649 How it is assembled, it is impossible to have party play.
They should have done it one of two ways:
1. Make it work more like pyramid event and have it be a rogue-lite inside maplestory and you just simply kill waves of enemies as that dungeon's character i.e. high mountain you just play as Mitra and when you clear a map, you gain a choice of X powerup options to make you more op in some way.
This will make the content more fun to come back to every week with the surprise rogue-lite aspect to see what new op build to can come up with for Mitra (and the other characters for other dungeons)!
2. There were no boss fights at all, just massive maps to fight special monsters in with special points of interest to make each map feel like its own mini-world and feel like a real place people live in.
This content could be played with others in the same map.
~ in this massive maps, the special monsters have massively increased exp and an insane boost to their sol erda energy and sol erda fragments drop rate, with a minimum and maximum amount to stop insane low rolls and high rolls.
There is a hard cap to how many monsters will give exp, fragments, and energy every week, but the content can still be played past the weekly cap.
~ After X amount of total special monsters hunted (through out every week permanently unlocks a new section) will allow you to traverse to a new map. Each dungeon has a total of 10 maps. A new map will have more difficulty monsters to fight than the last with an increase to the exp granted, fragments dropped, and energy dropped in the new map compared to the previous map. Bigger jumps in rewards will be from one dungeon to the next dungeon.
oh no not another jump quest NOOOOOOO
final boss animations go way too hard for something im gonna 1 shot every week
First