Oh man, that's where you messed up. You said to look at the leaderboard. It would have been a much better response if you had let the shock of seeing the podium smack him in the face. Words soften blows. Lesson of the day. Come to think of it, Kan always wanted to make a good NASCAR track, but it sucked making people go high or low to hit checkpoints. Now, with logic, he could use this trick to force multiple laps without restrictions on the best line or the number of laps. The bottle is brilliant.
first thing I thought when I saw the track was you can take one circle then time it to enter the box when the ball passes through the gate. what I didn't expect was a whole separate hidden track to ensure you get the timing right
Cheese aside, this is actually a really neat solution for multi-lap tracks. I spent a while building a binary counter to do the same thing when I could have just been measuring a tube of balls instead. I guess the one big drawback is no time splits.
Haven't bought the game, but could you use logic to move/hide/manifest checkpoints, or are they immune ot such interactions? If you could, you could just use a mini version of this for each set of checkpoints so you could get splits on each lap.
@@Nevir202 What you CAN do is use the logic to reroute the track slightly and move walls to reveal checkpoints. It's not a perfect solution, but for instance you can put four checkpoints beside each other for four laps, and have logic walls in front of them so you can only drive through the correct one.
This sort of random mechanism was created awhile ago using the delete trigger and hay bales as I recall. An RNG logic block would produce more reliable results though.
Cool track idea, looks like a lot of fun to drive! Audio balance in the video is not great though. The music is really loud and drowns out your voices quite often or competes with your attention over the conversation.
@@Zachafinackus I will fix this issue as soon as possible, I was unaware of how loud it was as this is the first time using the TH-cam video editor to add music
I'm still hoping to see a track where there is a bait cheese that distracts people: like if you take the obvious shortcut chain you skip the entrance to the hidden one that ends up being faster. If you tie a few of those together, you end up with several 'legs', where in each you have to skip the obvious shortcut before you find the real shortcut. I feel like that would work to break the crowdsourcing that discovers most of the cheese in these maps.
Hooray! A perfect cheesy victory! I wonder... The trigger is at the top of the bottle, activated permanently by a ball sitting in the full bottle, or briefly by a ball falling through the empty bottle. Presumably, the trigger is linked directly to the finish opening. I assume that's what the slowster is there for, to prevent opportunistic finishers from jumping through with perfect timing. The slowster probably takes longer to cross than a ball from any ring takes to fall through the bottle's trigger. I still have to wonder, though... could it be cheesed like this? Is there a ring where you could jump straight to the finish, either getting there early and timing it perfectly with the slowster, or passing over the slowster to lose less speed?
@@codewaltgaming If you swing too far left at the beginning, the finish perma-locks? Left of the bottle, and the gate no longer opens. Keep the turn tight, though, just left of the box, and it doesn't seem to happen. Is this something to do with the cheese, or is it a partial anti-cheese measure? I can see the potential for an 11 second time. Cutting just left of the box, turning right to pass through the first ring in the wrong direction, and cutting across as quickly as possible to reach the finish while the gate is briefly open. It might be possible, but with the slowster, the gate seems to close just too soon. Maybe with the perfect run, you could push through. There is another option though, using this approach. Clip the corner of the box, losing a wheel. If the wheel lands on the booster and you have enough momentum to roll onto the slowster, the wheel will trigger the balls, and you might be able to roll through to finish. In terms of insane RNG corpse-clipping finishes, you can clip the wooden pole at the beginning to jump over the slowster, or approach the box from behind and maybe clip the green ring. The edges of the finish being flush with the sides of the box might also have some potential to cheese.
@@codewaltgaming Actually, scratch all that. The Maki route (at least, what I think it is,) is totally possible, and not all that complicated once you figure it out. I got a 10.579 as my best.
lol dapper style cheese!
Just the absolute audacity.
I know I love it
Oh man, that's where you messed up. You said to look at the leaderboard. It would have been a much better response if you had let the shock of seeing the podium smack him in the face. Words soften blows. Lesson of the day.
Come to think of it, Kan always wanted to make a good NASCAR track, but it sucked making people go high or low to hit checkpoints. Now, with logic, he could use this trick to force multiple laps without restrictions on the best line or the number of laps. The bottle is brilliant.
bro was sweating at the end haha
Kan: I LEGIT CHEESED
Codewalt: But wait there's a better one.....if I can finish.
Oh sick Warcans is back. I hope he starts posting again!
first thing I thought when I saw the track was you can take one circle then time it to enter the box when the ball passes through the gate. what I didn't expect was a whole separate hidden track to ensure you get the timing right
Dappered the track!
Cheese aside, this is actually a really neat solution for multi-lap tracks. I spent a while building a binary counter to do the same thing when I could have just been measuring a tube of balls instead. I guess the one big drawback is no time splits.
@@aGoshDarnTravesty I fully agree, time splits are pretty necessary for competitive tracks
Haven't bought the game, but could you use logic to move/hide/manifest checkpoints, or are they immune ot such interactions?
If you could, you could just use a mini version of this for each set of checkpoints so you could get splits on each lap.
@Nevir202 unfortunately you can't change checkpoints
@@codewaltgaming sad
@@Nevir202 What you CAN do is use the logic to reroute the track slightly and move walls to reveal checkpoints. It's not a perfect solution, but for instance you can put four checkpoints beside each other for four laps, and have logic walls in front of them so you can only drive through the correct one.
poor kAN :D
"get dappered" :p
kAN will remember this
Surprisingly he didn’t get super salty this time.
@@AWriterWandering think he got all the salt squeezed out of him by Scrap Man on Monday
Now this is the quality of cheese I subscribed to Dapper for.
@@JorneDeSmedt I don't want to take anything away from Dapper, so this will be a very rare occasion
small concept that might work. haven't really build a map in ages and i'm creativly challenged to put it mildly
__
I I
This sort of random mechanism was created awhile ago using the delete trigger and hay bales as I recall. An RNG logic block would produce more reliable results though.
I wish they promoted you more. I was unaware kAN and Dapper had others racing with them too. Subbed
@@shoresy6927 thank you for the sub, and I am very appreciative of what they have done for me already ❤️
funny I found Kan and Dapper from Kosmo, then TwoFace and Codewalt from Kan
Cool track idea, looks like a lot of fun to drive!
Audio balance in the video is not great though. The music is really loud and drowns out your voices quite often or competes with your attention over the conversation.
@@Zachafinackus I will fix this issue as soon as possible, I was unaware of how loud it was as this is the first time using the TH-cam video editor to add music
I’m so surprised no one found that final cheese 😂😂
Same 😅
If this had been a Dapper track people would have been testing every wall on the course.
@qovro very true 🤣
I was getting nervous there near the end! Nice block
@@Kodiak01 My heart almost beat itself out of my chest 🤣🤣
@codewaltgaming haha! You did really show it aside from going a little more quite 😄
I'm still hoping to see a track where there is a bait cheese that distracts people: like if you take the obvious shortcut chain you skip the entrance to the hidden one that ends up being faster. If you tie a few of those together, you end up with several 'legs', where in each you have to skip the obvious shortcut before you find the real shortcut. I feel like that would work to break the crowdsourcing that discovers most of the cheese in these maps.
That is a great idea 🤣
this weeks theme is how many dapper tracks can i make until i name the video just dapper
This could be useful for pseudo checkpoints for alternate paths
With the video title, and seeing kANs cheese time, I was waiting for the moment to come, and you did not disappoint!
loved the cheese at the end :D
You channeled your inner Dapper 😂 nice!
Yeah I did! haha
i think it's the ring at 16 second if you take the low rider. and then you wall ride and do a few flips and then into the goal straight after.
The best way to do a cheese is to have a good fake cheese.
The Dapper Disease is spreading
Hooray! A perfect cheesy victory!
I wonder... The trigger is at the top of the bottle, activated permanently by a ball sitting in the full bottle, or briefly by a ball falling through the empty bottle. Presumably, the trigger is linked directly to the finish opening. I assume that's what the slowster is there for, to prevent opportunistic finishers from jumping through with perfect timing.
The slowster probably takes longer to cross than a ball from any ring takes to fall through the bottle's trigger.
I still have to wonder, though... could it be cheesed like this? Is there a ring where you could jump straight to the finish, either getting there early and timing it perfectly with the slowster, or passing over the slowster to lose less speed?
@@tombroad9239 the slowster is actually there to prevent death glitching into the box 🤣🤣
It is potentially possible, maki was telling me that they were really close to an 11 second time with a different technique
@@codewaltgaming If you swing too far left at the beginning, the finish perma-locks?
Left of the bottle, and the gate no longer opens. Keep the turn tight, though, just left of the box, and it doesn't seem to happen.
Is this something to do with the cheese, or is it a partial anti-cheese measure?
I can see the potential for an 11 second time. Cutting just left of the box, turning right to pass through the first ring in the wrong direction, and cutting across as quickly as possible to reach the finish while the gate is briefly open.
It might be possible, but with the slowster, the gate seems to close just too soon. Maybe with the perfect run, you could push through.
There is another option though, using this approach. Clip the corner of the box, losing a wheel. If the wheel lands on the booster and you have enough momentum to roll onto the slowster, the wheel will trigger the balls, and you might be able to roll through to finish.
In terms of insane RNG corpse-clipping finishes, you can clip the wooden pole at the beginning to jump over the slowster, or approach the box from behind and maybe clip the green ring. The edges of the finish being flush with the sides of the box might also have some potential to cheese.
@@codewaltgaming Actually, scratch all that. The Maki route (at least, what I think it is,) is totally possible, and not all that complicated once you figure it out.
I got a 10.579 as my best.
10.427 now.
Kan's been on many long road trips he knows how to fill an bottle
🤣🤣🤣
poor Kan
Surprised nobody followed you into that cheese.
@@StefanVeenstra Same I was so nervous 😅😅
Should have used my counter logic
@@ioi88 aww missed opportunity
Poor kAn.
Nobody noticed that you were cheesing the map.
I got so lucky 😁
Makes you wonder what Kan did though 🤔
@@MLWJ1993 we was circling the first ring around the finish box 😅
wow you failed the cheese twice and no-one picked up on it
Haha 😂 I was hoping everyone would be so concentrated right at the end
The music is too busy for me.
The happy music is the perfect counter to rage