Mine just arrived and I can’t wait to put it into productive use in MSFS. Thank you mark for these videos…the finest, CLEAREST, flight sim reviews out there. That’s why they pay you the big bucks! 😂. Greg(I met you and you wife at FSEXPO).
I've got some SideWinder II Microsoft Force Feedback sticks, they work great. Love using it in DCS. I even did the Frankenstein mod for a long heli stick
I really like the content of your videos, I follow you since the release of msfs 2020. I want you to know that your diction makes your videos far more understandable, for a non native English speaker like me, than anyone on the English speaking youtube. 👍
''Be careful if you try FFB, because if you do, you probably never going to want to go back''! My Moza base FFB has just shipped, probably a week to go and I am like a child at Christmas (43)
I have a Brunner CLS NG E Yoke that really is the pinnacle of FF devices. It is compatible with all sims through their own CLS2 software. This handles all assignments which means you don't need to assign any axis. Plus they have profiles in their cloud that cover almost any plane, but you can make your own too. You really ought to approach them for a review sample. The way trim forces cancel out aerodynamic forces are a game changer. Expensive, but worth every penny.
I had the cls mk II yoke, rudders and the cls e mk II stick. Brunner is great and I can attest to it but it is out of most people's price range. I sold the mk II stick. Great for planes but not heli with an extension. Need more NM force. Brunner has the CLS-P Cyclic but they last quoted me at 6k for that unit. It's made for certification. This stick and the software will catch up. I agree the shear control with CLS-2 and effects are awesome.
Mark, as you were accelerating the 172 and discussing the added force on the ailerons, you did not mention additional force on the elevator that would need to be trimmed forward as the aircraft attempts to maintain its trimmed speed. I’m currently a Brunner FFB user for past 5 years. I find that that single feature, trimming off the forces when accelerating or decelerating, is the most important feature of FFB. Other than FBW aircraft such as the Airbus, this feature is imperative for true to life feel. Thanks for the video. You remain my go-to for well presented, honest flight sim information, tutorials and reviews! Enjoyed meeting you and your misses at FSExpo. Cheers 🍻
@@wrap239 hi, you have the option to include elevator droop. As you gain speed the elevator reacts to the increased airspeed, but not when stationary yet. Trim works as expected but does not feedback to the stick position. They are working on this aspect for next update.
@@SimHangerFS Thank you. Feedback from trimming is very important. I’ve no doubt they’ll work it out. I do like the look of the software interface more than Brunner’s. And 1/2 the price! Do you know if the base only supports their own grip? I’m a Virpil guy myself. Thanks again!
Great video Mark! For helicopters, there really isn't a ton of feedback in the cyclic as compared to a fixed wing aircraft. The hinges in the rotor system absorb a lot of the feedback. Especially if it has hydraulically boosted controls. That would be a good feature to simulate though. When testing the hydraulics you turn the system off and the cyclic requires a lot more effort to move. I can't wait for my base to get here...the MH16 grip showed up yesterday. I will try to get in contact with the devs to give input for helicopter implementation and feature my thoughts on my channel.
Great video. Brings back memories of using the Microsoft Sidewinder Force Feedback 2 joystick in FSX! The Moza is quite tempting! Watching your video, I didn't recognize your throttle quadrant. Could you provide details? Thanks for another informative video!
I've been using the MS Sidewinder FF2 stick with Prepar3D for a while now. I definitely get force feedback with that software and all the effects on the ground and air that you reported are present. Unfortunately with MS Flight Simulator it's just stick with no feedback. I wanted the Brunner FF yoke and rudder pedals but the cost was really too high and I read that the software could be a problem at times. I put an order in for the $899 FF yoke but as soon as I did that I saw that Moza came out with this stick. I canceled my order after having to pay a $50 penalty because if Moza is now in the flight simulator game that means a yoke couldn't be too far and the price would probably be cheaper than the $899 yoke I canceled. I can wait to see what happens since my MS Sidewinder works, just no FF with Flight Simulator.
It will be definitely interesting to see what the feedback would be like when hydraulics fail or selected off.. I have flown 206 and UH-1H, there is very little cyclic feedback while hydraulics are working, regardless of how you're flying. For those that wonder why there's a switch to turn hydraulics off, it's so pilots get to fly with a hydraulic failure. It's like going from power steering to mechanical steering with wide flat rubber tyres on an old car. (I'm not a pilot, Mechanic, engine/airframe... a long time ago) I hope translational lift will be in the helicopter programs.
Mine arrived a couple of days ago. I love it! Its definitely in need of some software updates. Still waiting on trim functionality which Moza have confirmed is coming and I'm sure there will be some good improvements coming. Even as it is though, its an improvement over the VKB I had prior
@@SimHangerFS I also can’t believe the value, now I know it’s subjective, but I explored buying a brunner yoke (their entry option). I’m sure it’s amazing it was also 1300 euros + VAT + import duty + 90 euro postage. The AB9 and MH16 stick cost me a little over 700 which included VAT. I also have nowhere to mount a yoke due to simicube wheel for racing. I’m so grateful for Moza getting this out there
The most important element for a helicopter is how the trim works with force feedback. You should be able to hold a button and there is no spring center and when you release it establishes a new spring center
Same for fixed wing, stick should move (relieve pressure) as the trim is applied. You can then feel the trim being applied instead of apply test repeat which is not realistic. If this is implemented, I will definitely buy it.
Don't understand that unless you really hate ""tinkering" :) It may not be perfect but its still useable and you can watch it mature. Thats my plan. Ordered yesterday.
Hi Mark, Quick bit of advice please, given your experience, which direction would you say takes precedence? 1. Moza base or 2. Next level seat pad? Thank you Sir. Regards George
Yep, Rhino is still the king and IMO totally worth the wait -- but obviously there is a clear benefit for most people to just be able to acquire a Moza base almost immediately.
Yes have to agree and mine is in the post Due for arrival on 4th October that's going to be 1 long week! LOL I think with Moza and WinWing it's going to be a case of catch up not so much with the hardware it literally is all in the software and how well that works with any given telemetry from the particular flight sim and what other options it has to add anything that's missing. or you want to add that might not necessarily be realistic, like runway vibration from the wheel through the stick of a fighter jet which doesn't really happen.
Yep, the Rhino software is the best right now from what I’ve seen, I don’t have my Rhino yet but shouldn’t be much longer, and I don’t think I’ll have any regrets sticking with it. Though I will be looking at getting either the Moza or the WinWing for side stick action and keep the Rhino for center stick.
It’s tricky as you mostly should feel engine vibration, then some force from propeller when at the ground and when in the air you should feel speed dependent force when doing inputs. All other effects are artificial and are put there so that people with no motion can feel „more”. But for anyone with motion you should only feel what i’ve mentioned above. I talk about things like cessna and bushplanes obviously…
Would love to know this too! I have no experience flying, and would love to actually feel what proper trim requires, as opposed to how I do it by mashing the top hats until the velocity indicator stays where i want it too lol!
I got the Brunner CLS MK 2 FFB yoke, and it utterly and entirely depends on software (and in turn, current and future development support from the hardware maker as new addons get released). Let's just say that the Brunner is one of my most disappointing purchases, simply because of a lack of continued software support with new addons, as MSFS takes off. I'm a real pilot as well and without being able to 'trim away the control forces', the Brunner is just a big rumble pad. Because hand flying is all about "Trim, trim, trim!" With any FFB hardware, if the base simulator doesn't support it, you're counting on continued software development from the hardware maker, essentially until it wears out in, say, 10 years. Be wary of upstarts promising the dream, and then walk away with your money.
I have FFB stick and Yoke made from VPforce kits and the supporting software has active trim. I remember it was quite complex to implement and requires you to disconnect the axises from the sim and have it all managed by the supporting software based on telemetry data.
@@wanderlustwasted Take a real flying lesson before committing to buy FFB hardware. The very first lesson should be something called "effects of controls" which will teach you how trim works for real. And if you got more spare cash do the climbing and descending lessons as well, so as to understand how trim works when you want to climb or descend. Without feeling it in a real aircraft in flight you'll never know how "real" it should be.
I usually try a new ffb device at 30% every setting then max everything out except vibration to see what’s possible. Then adjust. Not sure if you can adjust ffb in game but if so you should always turn the ffb device to 100% and turn down in game so it can still show peaks in ffb above what you have set for constant in the game.
@ yea I figured. My fanatec csl dd is the exact same and the same force so I’m curious how that much nm feels when translated to a stick and not a spinning wheel. As soon as I got a direct drive setup and a vr headset I realized why most people with expensive setups usually have a flight setup also lol nothing better than flying in vr and sight seeing
I have a set of AB9 bases and MH16 . I found that Y-axis is less powerful than the X-axis and it feels different. I watched a disassembly video. I found that there is a motor installed in the Y-axis structure. I think the added weight affects the power. The software is still under development and can be improved, but the hardware is a bit worrying.
I love your videos. I am thinking about getting into Flight Sim with 24 coming out. If I get the Moza Ab9 do I need to get pedals or can I play the game without pedals
Mayday ! A question that does not directly concerns your video but may be you can help me ? I've just installed the Alpha tech version of MSFS 2024 and my old Microsoft Force Feedback joystick is not enabled. 2024 recognize my FFB, it appears in the settings but no action assigned to it !!! I don't know how to activate it... options in settings are not active ! THX
thanks for the video :) Just saying: Helicpters in MSFS is just a toy... a joke as how easy it is to pilot helis in MSFS... try the AS350 or lighter, the R22 under XP11/12.... just nothing to compare with :)
Did you have a default mapping for the joystick in MSFS or you had to build one from scratch? I got this Moza FFB joystick, it's detected as "" (no name) in MSFS - I can map the various functions, but I have to manually map everything.
Hi. I was wondering how this compares to the cls-60 yoke. My main goal in getting force feedback would be to accurately trim the elevator in msfs. The cls-60 seems to have a realistic trim system that will hold the yoke in place and trim off the force just like in real life in a GA aircraft using an elevator tab. Does the Moza do the same thing? For example, if you pull back the Moza to climb, can you trim off the stick force with the stick remaining in the same (rearward) position? I’ve watched every video I can find on the Moza and I can’t see exactly how the trim works on it. Many thanks for your help.
Hey Mark, if you can say, how is the MH16 ergonomics, IE how it feels in your hand, the grip, compared to the TM Warthog? I've bought many grips over the years and I keep going back to the warthog because it's the only one that feels like it fits perfectly in my hand, like putting on a glove, whereas everything else I've tried has felt odd and bulky.
@@SimHangerFS Thanks! Going to give it a try. It's a small upcost when buying the base anyway all things considered. The fact that I can attach my Warthog to the base sold me on it though :)
In straight and level flight, if you pulled up to go for a stall do you immediately feel the immense pressure on the elevator (through the stick) and when applying trim it eases off? as a IRL GA pilot trim was always the key thing which broke the realism for me. If this is simulated here I might look at investing?
Shouldn’t the joystick be thrown to a side when the airplane is on the ground and the engine is at idle? Then move on its own to a centerish position as the airplane gains speed for take off?
Depends on the plane most small planes like a Cessna will fall forward slightly as the elevators have no air pressure to hold them level until the engine is at high speed or it's flying. Most Roll control systems are well balanced so there is no drop to one side. In Fighter Jets before start up most Sticks go solid as they are hydraulically activated and when the engine is off there is no hydraulics and the joystick locks itself into the position it was in when the Hydraulics lost pressure on shut down, once some jets are up and running the Stick will usually goto centre with a little forward drop for the same reason as the Cessna but some will sit quite happily centred due to hydraulic trim settings. A common complaint of real fighter pilots is the previous pilot of the jet not leaving the joystick forward enough when they got out and then the next pilot having to squeeze into the ejector seat behind a hydraulically locked stick.
hello, I hope you are doing well. I have a question what chair are you using in this video.. I am having a hard time finding a place to fit my Moza in a position that feels comfortable. having it between like legs seems optimum with your chair. thanks
I put a 5-7.5cm extension on the AB9 base, both lengths affect the power and vibration. But I'm very satisfied with both lengths. I think the experience will be reduced if the length is more than 10cm.
On the store version. When you set the path to configure it comes up with an error. Ignore that. It will now read the telemetry. Check if you have the supplied profiles. My C172 profile was just using the telemetry output only. Try it 👍
Abruzzi in the UK are stockists. Base is back in pre-order/backorder but I ordered mine and it arrived in about a week and half. VAT included in the price and shipping 5 pounds
I got my stick weeks ago. It was DEAD on arrival. Never worked. Motors never worked, axis never worked. I was able to get half the features working on my VIRPIL. AGAIN DEAD. NEVER WORKED. ITS NEW. 😮It’s on the way for repairs. Again it’s brand new. 😮
Is FFB on a flight stick for planes realistic? As far as I know pretty much anything with a stick is controlled hydraulically through a fly-by-wire system. That means the plane would have to measure wind forces on the ailerons and then recreate that force on the pilot's stick. What planes do that? I know real Airbus sticks have no FFB. Which ones do (ignoring military aircraft)?
I think you're missing the point of FFB. Almost all flight sticks except for the ones in Airbus and some fighter jets are connected to the control surfaces through wires and rods or hydraulics. That means if you go faster it will be harder to make adjustments because of the extra airflow over the surfaces. That's where FFB comes in.
@@mrmisterno1 First, just to make sure we're talking about the same thing, I'm not asking about military aircraft. Only civilian. In that context you said: "almost all flight sticks [clipped] are connected through wires..." Are you sure? It's been difficult to find good information on this. Possibly I'm lacking the correct terminology. However, so far I've only found evidence for the opposite. Does it have a flight stick? If yes, then not only does it lack wires, but any sort of FFB. That is what I've found out so far. Do you have the names of a few aircraft with a stick and wires or synthetic FFB?
@@a5cent The point of FFB is to replicate the natural forces you feel through the flight controls in a real aircraft. Almost all GA aircraft have manual flight controls that are connected to the control surfaces through wires, rods and chains. FBW is very rare outside of Airbus aircraft and military jets. In those you don't feel any "FFB" because it's controlled by a computer.
@@mrmisterno1 I know what the point is. That is not my question. No offense, but it doesn't help me if you keep repeating your claim, when all of the information I can find suggests the opposite is true. I'm looking for a way to verify your claim. So far I can't. That's why I asked for the names of a few civilian aircraft with FFB flight sticks that I could look into.
Love my ab9 for DCS. I can feel the ground crew loading my jdams through the stick. You really gain a sixth sense through the AB9.
Couldn't agree more!
This vid conviced me to order one , so I just did. YhooWhoo!
@@billpii6314 same here, been looking at this for months and this finally got me to pull the trigger, super excited
What!?
I built a full H145 helicopter cockpit with motion as seen on my channel and I ordered this so I can use trim release. Great video, thank you!
Got mine yesterday. Brilliant thing. Thx for the video.
Kudos on a very credible review, don’t see many of those these days. Respect and thanks!
Mine just arrived and I can’t wait to put it into productive use in MSFS. Thank you mark for these videos…the finest, CLEAREST, flight sim reviews out there. That’s why they pay you the big bucks! 😂. Greg(I met you and you wife at FSEXPO).
I've got some SideWinder II Microsoft Force Feedback sticks, they work great. Love using it in DCS. I even did the Frankenstein mod for a long heli stick
I really like the content of your videos, I follow you since the release of msfs 2020.
I want you to know that your diction makes your videos far more understandable, for a non native English speaker like me, than anyone on the English speaking youtube.
👍
''Be careful if you try FFB, because if you do, you probably never going to want to go back''! My Moza base FFB has just shipped, probably a week to go and I am like a child at Christmas (43)
Excellent video, thanks!
I have a Brunner CLS NG E Yoke that really is the pinnacle of FF devices. It is compatible with all sims through their own CLS2 software. This handles all assignments which means you don't need to assign any axis. Plus they have profiles in their cloud that cover almost any plane, but you can make your own too. You really ought to approach them for a review sample. The way trim forces cancel out aerodynamic forces are a game changer. Expensive, but worth every penny.
I had the cls mk II yoke, rudders and the cls e mk II stick. Brunner is great and I can attest to it but it is out of most people's price range. I sold the mk II stick. Great for planes but not heli with an extension. Need more NM force. Brunner has the CLS-P Cyclic but they last quoted me at 6k for that unit. It's made for certification. This stick and the software will catch up. I agree the shear control with CLS-2 and effects are awesome.
Mark, as you were accelerating the 172 and discussing the added force on the ailerons, you did not mention additional force on the elevator that would need to be trimmed forward as the aircraft attempts to maintain its trimmed speed. I’m currently a Brunner FFB user for past 5 years. I find that that single feature, trimming off the forces when accelerating or decelerating, is the most important feature of FFB. Other than FBW aircraft such as the Airbus, this feature is imperative for true to life feel. Thanks for the video. You remain my go-to for well presented, honest flight sim information, tutorials and reviews! Enjoyed meeting you and your misses at FSExpo. Cheers 🍻
@@wrap239 hi, you have the option to include elevator droop. As you gain speed the elevator reacts to the increased airspeed, but not when stationary yet. Trim works as expected but does not feedback to the stick position. They are working on this aspect for next update.
@@SimHangerFS Thank you. Feedback from trimming is very important. I’ve no doubt they’ll work it out. I do like the look of the software interface more than Brunner’s. And 1/2 the price!
Do you know if the base only supports their own grip? I’m a Virpil guy myself. Thanks again!
@@wrap239 yes supports a variety of Virpil grips, but not sure if all.
@@SimHangerFS Yay! Thank you Mark. Brunner just may become the brand “I used to use”. 😉
Great video Mark! For helicopters, there really isn't a ton of feedback in the cyclic as compared to a fixed wing aircraft. The hinges in the rotor system absorb a lot of the feedback. Especially if it has hydraulically boosted controls. That would be a good feature to simulate though. When testing the hydraulics you turn the system off and the cyclic requires a lot more effort to move. I can't wait for my base to get here...the MH16 grip showed up yesterday. I will try to get in contact with the devs to give input for helicopter implementation and feature my thoughts on my channel.
Thank you for the feedback. Valuable info.
@@SimHangerFS of course! Thank you for all of the great content and time you put into your videos!
Great video. Brings back memories of using the Microsoft Sidewinder Force Feedback 2 joystick in FSX! The Moza is quite tempting! Watching your video, I didn't recognize your throttle quadrant. Could you provide details? Thanks for another informative video!
@@EagleOne49 Virpil CM50 😀
thank you for the video.
I've been using the MS Sidewinder FF2 stick with Prepar3D for a while now. I definitely get force feedback with that software and all the effects on the ground and air that you reported are present. Unfortunately with MS Flight Simulator it's just stick with no feedback. I wanted the Brunner FF yoke and rudder pedals but the cost was really too high and I read that the software could be a problem at times. I put an order in for the $899 FF yoke but as soon as I did that I saw that Moza came out with this stick. I canceled my order after having to pay a $50 penalty because if Moza is now in the flight simulator game that means a yoke couldn't be too far and the price would probably be cheaper than the $899 yoke I canceled. I can wait to see what happens since my MS Sidewinder works, just no FF with Flight Simulator.
It will be definitely interesting to see what the feedback would be like when hydraulics fail or selected off.. I have flown 206 and UH-1H, there is very little cyclic feedback while hydraulics are working, regardless of how you're flying. For those that wonder why there's a switch to turn hydraulics off, it's so pilots get to fly with a hydraulic failure. It's like going from power steering to mechanical steering with wide flat rubber tyres on an old car. (I'm not a pilot, Mechanic, engine/airframe... a long time ago) I hope translational lift will be in the helicopter programs.
@@SerialDelta thank you for the feedback. I’m learning something new everyday! 👍
Mine arrived a couple of days ago. I love it! Its definitely in need of some software updates. Still waiting on trim functionality which Moza have confirmed is coming and I'm sure there will be some good improvements coming. Even as it is though, its an improvement over the VKB I had prior
Totally agree!
@@SimHangerFS I also can’t believe the value, now I know it’s subjective, but I explored buying a brunner yoke (their entry option). I’m sure it’s amazing it was also 1300 euros + VAT + import duty + 90 euro postage. The AB9 and MH16 stick cost me a little over 700 which included VAT. I also have nowhere to mount a yoke due to simicube wheel for racing. I’m so grateful for Moza getting this out there
I'm definitely buying this thing I've been eyeing it for a while.
The most important element for a helicopter is how the trim works with force feedback. You should be able to hold a button and there is no spring center and when you release it establishes a new spring center
Yes exactly, that is the no.1 reason imho to get a force feedback base there are other use case but imho this is the main one
Agreed. Not implemented yet, but WIP by Moza. Hope to have a test soon. 😊
Already available in the Rhino software, Moza has a way to go.
Same for fixed wing, stick should move (relieve pressure) as the trim is applied. You can then feel the trim being applied instead of apply test repeat which is not realistic. If this is implemented, I will definitely buy it.
@@kenszewc2981 yeah exactly, force trim basically which is what you described. I agree
I will be getting the AB9 but I think I will be waiting for the software to mature a little bit more.
Don't understand that unless you really hate ""tinkering" :) It may not be perfect but its still useable and you can watch it mature. Thats my plan. Ordered yesterday.
Good times!
Hi Mark,
Quick bit of advice please, given your experience, which direction would you say takes precedence? 1. Moza base or 2. Next level seat pad? Thank you Sir. Regards George
@@GEONSIMS I don’t know how to answer that question. They are both essential elements for me. The HF8 is currently very well priced.
@@SimHangerFSGood man, will most likely go for both 💪 Thanks for the reply 🙏
Seems that Rhino is still the better choice atm if one can gets hands on it. For me FFB brings more immersion than even motion rig. Second only to VR.
Yep, Rhino is still the king and IMO totally worth the wait -- but obviously there is a clear benefit for most people to just be able to acquire a Moza base almost immediately.
Yes have to agree and mine is in the post Due for arrival on 4th October that's going to be 1 long week! LOL I think with Moza and WinWing it's going to be a case of catch up not so much with the hardware it literally is all in the software and how well that works with any given telemetry from the particular flight sim and what other options it has to add anything that's missing. or you want to add that might not necessarily be realistic, like runway vibration from the wheel through the stick of a fighter jet which doesn't really happen.
Yep, the Rhino software is the best right now from what I’ve seen, I don’t have my Rhino yet but shouldn’t be much longer, and I don’t think I’ll have any regrets sticking with it. Though I will be looking at getting either the Moza or the WinWing for side stick action and keep the Rhino for center stick.
@@nemisis_wolf did it turn up?
It’s tricky as you mostly should feel engine vibration, then some force from propeller when at the ground and when in the air you should feel speed dependent force when doing inputs. All other effects are artificial and are put there so that people with no motion can feel „more”. But for anyone with motion you should only feel what i’ve mentioned above. I talk about things like cessna and bushplanes obviously…
was hoping it would be game changer
for flying helicopter.
Lets hope with further testing we would see better results.
In DCS it is, there are a few things I'd like to feel more of but it covered every necessity you could want and then some.
Another thing that’s pretty important to me is being able to trim the forces out of the stick. How does that feel/work?
Would love to know this too! I have no experience flying, and would love to actually feel what proper trim requires, as opposed to how I do it by mashing the top hats until the velocity indicator stays where i want it too lol!
I got the Brunner CLS MK 2 FFB yoke, and it utterly and entirely depends on software (and in turn, current and future development support from the hardware maker as new addons get released). Let's just say that the Brunner is one of my most disappointing purchases, simply because of a lack of continued software support with new addons, as MSFS takes off. I'm a real pilot as well and without being able to 'trim away the control forces', the Brunner is just a big rumble pad. Because hand flying is all about "Trim, trim, trim!"
With any FFB hardware, if the base simulator doesn't support it, you're counting on continued software development from the hardware maker, essentially until it wears out in, say, 10 years. Be wary of upstarts promising the dream, and then walk away with your money.
Trim forces do not work on the stick…yet, but is on the dev list. An absolute necessity.
I have FFB stick and Yoke made from VPforce kits and the supporting software has active trim. I remember it was quite complex to implement and requires you to disconnect the axises from the sim and have it all managed by the supporting software based on telemetry data.
@@wanderlustwasted Take a real flying lesson before committing to buy FFB hardware. The very first lesson should be something called "effects of controls" which will teach you how trim works for real. And if you got more spare cash do the climbing and descending lessons as well, so as to understand how trim works when you want to climb or descend.
Without feeling it in a real aircraft in flight you'll never know how "real" it should be.
I usually try a new ffb device at 30% every setting then max everything out except vibration to see what’s possible. Then adjust. Not sure if you can adjust ffb in game but if so you should always turn the ffb device to 100% and turn down in game so it can still show peaks in ffb above what you have set for constant in the game.
@@dennisgoldbergerjr9807 you can adjust on the fly.
@ yea I figured. My fanatec csl dd is the exact same and the same force so I’m curious how that much nm feels when translated to a stick and not a spinning wheel. As soon as I got a direct drive setup and a vr headset I realized why most people with expensive setups usually have a flight setup also lol nothing better than flying in vr and sight seeing
Wen waiting for the stock for 3 weeks almost lol been nice looking at my base till then lol
Hope you get it soon
I have a set of AB9 bases and MH16 . I found that Y-axis is less powerful than the X-axis and it feels different. I watched a disassembly video. I found that there is a motor installed in the Y-axis structure. I think the added weight affects the power. The software is still under development and can be improved, but the hardware is a bit worrying.
I love your videos. I am thinking about getting into Flight Sim with 24 coming out. If I get the Moza Ab9 do I need to get pedals or can I play the game without pedals
You can play with auto rudder on. Alternatively Moza are bring out a Z Axis extension so the flight stick can twist to provide rudder input as well.
@@SimHangerFS Thanks again. So if I get the Ab9 I will be good to play FlightSim or would I need anything else? Do i need a throttle?
@@frankvitucci6156 yes you would need a throttle.
@@SimHangerFS Any recommendations on a throttle to go with the Ab9
@@frankvitucci6156 Virpil CM50 or wait until Moza release later this year.
Does the stick movement feel "notchy" like in a Microsoft Force Feedback 2, or is it completely smooth like in your Virpil?
@@EthanSieow smooth
Mayday ! A question that does not directly concerns your video but may be you can help me ?
I've just installed the Alpha tech version of MSFS 2024 and my old Microsoft Force Feedback joystick is not enabled.
2024 recognize my FFB, it appears in the settings but no action assigned to it !!! I don't know how to activate it... options in settings are not active !
THX
The weakness here is that MSFS or Xplane for that matter dont have native directx ffb. So in practice Moza et al need to design their own «plugins».
thanks for the video :) Just saying: Helicpters in MSFS is just a toy... a joke as how easy it is to pilot helis in MSFS... try the AS350 or lighter, the R22 under XP11/12.... just nothing to compare with :)
Did you have a default mapping for the joystick in MSFS or you had to build one from scratch? I got this Moza FFB joystick, it's detected as "" (no name) in MSFS - I can map the various functions, but I have to manually map everything.
could you teach how to setup AB9 on flight simulator 2024?
Hope they will make a helicopter cyclic also
@@Ken_McIntosh what cyclic? they just have warbird joysticks...
You mean collective, the stick is the cyclic.
@@WhiteHawk77 geez, major brainfart
Hi. I was wondering how this compares to the cls-60 yoke. My main goal in getting force feedback would be to accurately trim the elevator in msfs. The cls-60 seems to have a realistic trim system that will hold the yoke in place and trim off the force just like in real life in a GA aircraft using an elevator tab. Does the Moza do the same thing? For example, if you pull back the Moza to climb, can you trim off the stick force with the stick remaining in the same (rearward) position? I’ve watched every video I can find on the Moza and I can’t see exactly how the trim works on it. Many thanks for your help.
@@rbathurst trim by configuring to buttons as per any other peripheral
Hey Mark, if you can say, how is the MH16 ergonomics, IE how it feels in your hand, the grip, compared to the TM Warthog? I've bought many grips over the years and I keep going back to the warthog because it's the only one that feels like it fits perfectly in my hand, like putting on a glove, whereas everything else I've tried has felt odd and bulky.
@@JohnVanderbeck I like it and I have both. Styling is very similar.
@@SimHangerFS Thanks! Going to give it a try. It's a small upcost when buying the base anyway all things considered. The fact that I can attach my Warthog to the base sold me on it though :)
In straight and level flight, if you pulled up to go for a stall do you immediately feel the immense pressure on the elevator (through the stick) and when applying trim it eases off? as a IRL GA pilot trim was always the key thing which broke the realism for me. If this is simulated here I might look at investing?
@@jimbossimrigs7961 yes trim eases the pressure.
👍🌞
Shouldn’t the joystick be thrown to a side when the airplane is on the ground and the engine is at idle? Then move on its own to a centerish position as the airplane gains speed for take off?
Not in a Cessna 172 (yoke)
Depends on the plane most small planes like a Cessna will fall forward slightly as the elevators have no air pressure to hold them level until the engine is at high speed or it's flying. Most Roll control systems are well balanced so there is no drop to one side. In Fighter Jets before start up most Sticks go solid as they are hydraulically activated and when the engine is off there is no hydraulics and the joystick locks itself into the position it was in when the Hydraulics lost pressure on shut down, once some jets are up and running the Stick will usually goto centre with a little forward drop for the same reason as the Cessna but some will sit quite happily centred due to hydraulic trim settings. A common complaint of real fighter pilots is the previous pilot of the jet not leaving the joystick forward enough when they got out and then the next pilot having to squeeze into the ejector seat behind a hydraulically locked stick.
@@SimHangerFS actually that is the most noticeable in Cessnas 150, 152, 172. I’m surprised the joystick is not doing that.
@@NovaGeddon771in the video I showed the option to enable elevator droop if wanted. In my sample flight it wasn’t enabled, but it works as expected.
hello, I hope you are doing well. I have a question what chair are you using in this video.. I am having a hard time finding a place to fit my Moza in a position that feels comfortable. having it between like legs seems optimum with your chair. thanks
Im using the flightsim chair from Next Level Racing
@ I figure it was. It’s on my X-mas list. I just wanted to make sure thanks!
Is the stick comfortable like that, or would an extension be better?
I find it very comfortable. I can raise it if I want too, plus Moza have a 200mm extension if needed.
@@SimHangerFS Their extension is 97 mm. 200mm is probably way too much, given how high the base already is.
I put a 5-7.5cm extension on the AB9 base, both lengths affect the power and vibration. But I'm very satisfied with both lengths. I think the experience will be reduced if the length is more than 10cm.
Hi looks very similar to the Brunner base except the price is so much better. 😓
Which airport is this? Thanks
How did you attach this to the dofrealit h6, considering this as an alternative to my warthog stig. Did you just somehow use the clamp?
@@markm75 see my initial video, link in the notes.
Does this FF base support Virpil Flight-Sticks?
@@dabneyoffermein595 most, not all.
Hello What throttle can we take with the AB9 base ?? thanks ^^
@@Gabriel-Spirito83210 anyone you want. I am using the Virpil CM50
What’s with the Old Codger Melon on a Child’s Body?
At first sight this base has a similar connection point as Warthog has, do they compatible? Or only the Moza stick can be mount on the base? Thanks.
@@airsheep compatible with warthog, plus some Virpil grips.
Is moza compatible with other grip like virpil?
@@cristiancoco7935 compatible with Virpil & TM …some, but not all. Check their website for details. Any axis are treated as buttons.
Are you on the steam version or from the ms store ? I cant get it to work on msfs2020 ms store version.
On the store version. When you set the path to configure it comes up with an error. Ignore that. It will now read the telemetry. Check if you have the supplied profiles. My C172 profile was just using the telemetry output only. Try it 👍
I purchased the base direct from Moza for 549.00 USD not 600.00 as stated in the video.
Thanks for the update.
Heli cyclics should have zero force on them. 3 finger silk touch, effortless control.
we just need this distributed in Europe. Dont like to ship from china directly etc. will buy
It’s on pre-order from anywhere you can get their racing gear.
Some people just don’t research 😂
Abruzzi in the UK are stockists. Base is back in pre-order/backorder but I ordered mine and it arrived in about a week and half. VAT included in the price and shipping 5 pounds
I think Jorg or Martial said 2024 will not have force feedback at launch....
I’ll be surprised if it has native by the time the sim after that is out the way Asobo are. But with good software it’s not a huge deal.
As stated in the video…not at launch but under development.
I got my stick weeks ago. It was DEAD on arrival. Never worked. Motors never worked, axis never worked. I was able to get half the features working on my VIRPIL. AGAIN DEAD. NEVER WORKED. ITS NEW. 😮It’s on the way for repairs. Again it’s brand new. 😮
Is FFB on a flight stick for planes realistic?
As far as I know pretty much anything with a stick is controlled hydraulically through a fly-by-wire system. That means the plane would have to measure wind forces on the ailerons and then recreate that force on the pilot's stick.
What planes do that?
I know real Airbus sticks have no FFB. Which ones do (ignoring military aircraft)?
I think you're missing the point of FFB. Almost all flight sticks except for the ones in Airbus and some fighter jets are connected to the control surfaces through wires and rods or hydraulics. That means if you go faster it will be harder to make adjustments because of the extra airflow over the surfaces. That's where FFB comes in.
@@mrmisterno1
First, just to make sure we're talking about the same thing, I'm not asking about military aircraft. Only civilian. In that context you said:
"almost all flight sticks [clipped] are connected through wires..."
Are you sure? It's been difficult to find good information on this. Possibly I'm lacking the correct terminology. However, so far I've only found evidence for the opposite. Does it have a flight stick? If yes, then not only does it lack wires, but any sort of FFB. That is what I've found out so far.
Do you have the names of a few aircraft with a stick and wires or synthetic FFB?
@@a5cent The point of FFB is to replicate the natural forces you feel through the flight controls in a real aircraft. Almost all GA aircraft have manual flight controls that are connected to the control surfaces through wires, rods and chains. FBW is very rare outside of Airbus aircraft and military jets. In those you don't feel any "FFB" because it's controlled by a computer.
@@mrmisterno1
I know what the point is. That is not my question.
No offense, but it doesn't help me if you keep repeating your claim, when all of the information I can find suggests the opposite is true.
I'm looking for a way to verify your claim. So far I can't. That's why I asked for the names of a few civilian aircraft with FFB flight sticks that I could look into.
Tried this and a brunner, unfortunately this moza base is not really a good ffb base.
Like all FFB equipment it's all about the software, I think it's going to take a while but Moza will get it the way it's supposed to feel.
I don't think this base is going to be great for heli's hardware wise, you need an extension for precision but then there's no enough force from it...