So there was a point in time where that player was correct and missing a trigger like Pyromancer would cause both players to get a penalty. However, at the point in time where this story takes place, the Missed Trigger rules were significantly relaxed and you were in the right as they were non-detrimental triggers.
I'd would say this is how the rules were read, but not in the spirit of the rules. If it had been one trigger, or something that both players had missed and then kenobi realized later but then enough of the turn had past that mentioning it wasn't reasonable, then it would be more understandable. I'm not saying Kenobi cheated, but what I will say is that this rule was later changed so that both players were responsible for remembering triggers that aren't may triggers. Ideally, if I was Kenobi, I might have let the first trigger be missed, but once I realized the mistake was going to happen again, I would try to remind my opponent of their trigger, as letting it happen again would be something you could capitalize on. Again, there is a big difference between intentionally cheating and not reminding your opponents how to play their deck. Also, had kenobi not personally come forward and said anything, there would be absolutely no way to prove he had done this. An actual cheater would have said nothing, or when suggested he had done this, just refuted it. The only way to prove that someone cheated this way is for them to *admit* that they knew about the triggers. At the very least, letting your opponent know to tighten up their gameplay after a match doesn't seem malicious. EDIT: oh another thing I wanted to mention is that there are actually times where your opponent missing their trigger helps them more than it helps you. If Kenobi's gameplan had been helped by his opponents having elemental tokens, say he had a way to deal damage by killing alot of his opponents creatures in an aristocrat deck, then we could very easily be talking about the time Kenobi didn't see his opponent forget his triggers, only to have his opponent tell him later he should have made him put his triggers on the stack. This is why the rules were updated so that maintaining board state was both players job, because sometimes missing your own trigger isn't always a downside, it can be abused to get advantages.
@@DismalGames I don't like this line of thinking at all. It shouldn't fall on the opposing player to remind you of your triggers. If you miss your triggers, good or bad, you should be warned and if it happens again you should be penalized. Board states can get really whack and keeping track of your own gameplay is hard enough without trying to remind my opponent of how to play his own fucking deck. utterly ridiculous to expect your opponent to help you play more efficiently. You legit shouldn't be at an event if you're constantly missing triggers. We all make little mistakes, but that's what warnings are for. If I miss a trigger (which I have once or twice) I take the L and gladly accept a judge to come over and fix it. I've never had a judge tell me its my fault an opponent missed a trigger. Here it is straight from the judge rules "Triggered abilities are the exception. If your opponent misses one, it’s legal for you to say nothing and profit from their mistake. It’s not legal to intentionally ignore your own triggered abilities." This explicitly states that if you miss your triggers it can be considered cheating.
@@DismalGames " this rule was later changed so that both players were responsible for remembering triggers that aren't may triggers." Do you have a source for this? I started playing competitively after this and remember the progression of rules going the opposite direction. Prior to the time of this story players were responsible for maintaining the board state. At the time of this story each player was responsible for remembering the triggers of permanents they control. As I recall, after this story the rules were changed again and players were responsible for triggers caused by permanents they own (the big change of this being that the owner of the Tabernacle became responsible for the triggers of their opponents' creatures.) In every case that I recall the impetus became more and more focused on each player being responsible for their effects that changed the game state, and less on each player being responsible for their opponent's.
@@calenhoover1124 I tend to agree with this. The one thing I would disagree with is "the rules as written" portion. The rules as written, to me, are clear that whenever an opponent misses their triggered ability, you can profit from it. "One" in this context does not mean "once". If they wanted you to be liable for correcting the opponent for missing their triggered ability, it would be worded like "when your opponent misses a triggered ability the first time, you may profit from it".
I've had people not let me untap because I drew first (that made me stop playing standard permanently), so this incident to me is extremely tame. Shit you even told him after the game to help him!
I've had this exact thing happen, at a prerelease. Think it was the first time playing again in like 8 years too so I think it upset me more than it should haba
I fully agree with this. In a casual setting, I will happily speak about missed triggers or make sure they know what’s going on. In a more competitive setting I think it’s more based on the interaction I’m having with an opponent. If they’re a shitbag, I’m not telling them shit. But if we’re having a good time, I want us to both have fun and will tell them for sure.
@@michaedove3562 You are not obligated to make sure your opponent is playing correctly. If your opponent forgets to draw during their draw step you don't need to remind them.
@@michaedove3562 at no point is it my responsibility to remind my opponent that they missed a trigger. As a more competitive I have missed triggers and not been reminded and in that same game not told my opponent of a missed trigger. It's just how the game is played at a competitive level. The player is expected to be able to play they're deck at a high enough level to not miss said triggers
@@jutton11 I personally witnessed this leading to a warning / game loss, but you have to be dumb enough to admit you noticed the error and did nothing like Kenobi admits he did. Playing dumb wont get you in trouble. "Gee, I didnt notice he didnt draw". But admitting you knew the game state was wrong and doing nothing to correct it is an admission of cheating. Another thing...At the pro level my opponents have tried to forget to draw and then call the judge about me having drawn an extra card to get me a game loss, so you might want to make sure you arent getting angle shot by keeping the game in the state it should be in.
The funny thing about the interaction is that if you had not done the sporting thing and told your opponent after the match about their triggers, none of the rest of the players around would've noticed most likely. In a way, their reaction to you encourages you to be more deceptive and discourages you from teaching an opponent how to play better by calling you a cheater.
Fair, but since we are bringing good sportsmanship, well good sport would warn opponent about missed triggers. Honestly him bringing it up later just shows that he took advantage of it even tough he was aware of it. Sure, it's not his duty to inform opponent of it, but to be fair it is unsportsmanlike not to.
@@pucifer92 care to explain how it was unsportsmanlike? it is a may ability and it was in a competition. The sportsman thing to do without throwing is to inform after the game or at least try to as again that was in a COMPETITIVE setting and a good sport would only warn about missed triggers in a CASUAL setting with no prizes on the line. The rules for sportsmanship differs between casual and competitive as in casual informing about missed triggers could be seen as a good sport if it is just for fun unless you are trying to teach them to be more attentive to the game state and in competitive it could be seen as a slight on the opponents intellect or straight up throwing if you remind them about a trigger that they missed or almost missed Like you have to keep in mind the difference between casual and competitive and again this was competitive he was talking about
@@JohnnyYeTaecanUktena Actually it's not a may ability, but that's beside the point anyways. Well I disagree that just because it's competitive that it negates unsportsmanship. Like would you say that is ok in world cup of football, or NBA, or something? For example football players that roll on floor whenever they're touched just to get judge attention when they are not hurt at all. Would you call that unsportsman like, or do you think it's ok just because it's competitive settings?
@@pucifer92 There is a difference between trying to lie to the ref about having been hurt by another player, and helping your opponent to play better because they are making mistakes.
Spirit bonds / enchantment/ I think it says when you cast a non token creature you may pay one mana to create a 1/1 spirit with flying. Then sac a spirit to give a non spirit indestructible if I remember correctly( edit I was almost completely correct just missed it cost 2 to make indestructible
Also spirit bonds has some stories about it being too good in the future future league, so they buffed seige rhino by increasing its stats, giving it trample to be able to break through the spirit tokens. They then nerfed spirit bonds but didn't nerf the rhino back. So yeah, this dumb enchantment is why abzan was 👑 for khans standard.
I’d never expect my opponent to remind me of my triggers in any kind of competitive play or where there is something to win. But you did the right thing and explained his error after the game, which should make him more aware in the future. The guy who accused you of cheating sounds like a dick…every LGS has one 😂
Yeah I think the only person in the wrong here is the dude that got in Kenobi's face and called him a cheater. The right way to do that would have been to inform the judge and not get confrontational directly.
He allowed the rules of the game to be broken to benefit him so that he won a game he should have lost. I guess I don't understand how this makes him admirable? Also, he's wrong about it not being cheating per the competitive play rules. I've personally witnessed people get game losses for this in higher level competitive play. Player 1 brags about how they are better than the opponent by pointing out all the mistakes Player 2 made in the game. Some of those mistakes included mandatory triggers. Player 2 calls the judge and Player 1 received a warning / game loss. Knowingly allowing an improper game state is cheating. If I see this at a LGS or some kind of casual event (like for a playmat) I'm not going to say shit...Who cares. Its a $15 playmat. But if P-Kenobi did this at a competitive REL event like a PTQ or Pro-Tour (whatever its called now) then it proves he is willing to cheat the rules to win.
That depends if I came to win or to play. If it is a prized tournament and I am going strong then I would do exactly like you - tell about the missed triggers in the end. If I am not aiming to win (casual mood/ no prizes / just testing a new deck / falling behind in leaderboard) I tell em about the triggers in the game and allow to backtrack a bit.
Exactly. When you are playing casually, especially when trying a new deck, you WANT your opponent to hit every trigger so you can truly get the best gauge of the power level of what you built. If it’s low-competitive stakes, its a nice guy thing to do by reminding but not required, and definitely not expected. High-stakes prize pool: You are fully responsible for getting the most out of your deck, you will not and should not get help.
I've been playing long enough that I remember the time when missed mandatory triggers were a failure to maintain game state for both players if there was no intent, and cheating (IE you could be DQ'd for it) if a player intentionally missed the trigger and knew about it (on either side). There was even a pretty high profile case of a competitive player who didn't know the rules worked that way (because you could miss optional triggers) doing a very similar thing (mentioning to his opponent after the match that Dragon Broodmother triggers on opponent's upkeeps as well) and getting DQ'd for it despite both players not knowing that it was cheating, or even worth a warning, to miss a mandatory trigger. Since you note that you could tell the other player was invested, and likely a long term player, it seems likely that he remembered the rules from that time and had forgotten or missed the change. In other words, it's entirely possible that he was making an earnest mistake based on real (if out of date) rules knowledge which would really frame the incident differently.
The weird thing about those older rules to me is; you aren't allowed to be coached at any other time *except* when a trigger is missed and *only* by your opponent. Like, that's the strangest rules idea I've ever heard of.
@@wesleywyndam-pryce5305 no, that's way worse. Why should you be punished for your opponent not knowing their deck? Like, actually explain why you think another person fuckin up should negatively impact you, who had no way of knowing their deck.
To my memory, it was only a year or two prior to this incident that it was in fact considered cheating to knowingly let triggers lapse, maybe M13, whichever core set had Exalted. It was stupid, but understandable that someone would think you cheated if they weren't up to date on recent rules changes.
I think that for me it depends on my opponent. If my opponent is a tournament grinder and I know it, I might not remind them. But if they're a newer player I probably will. In fact, I will sometimes offer up mild advice or reminders of game rules during a game if a player is really new, or otherwise make sure they're playing on a closer level. I don't want my opponent to feel cheated by an interaction they didn't even know could happen. Like back in the day when damage went onto the stack, I think that caught a bunch of new players by surprise and they probably felt cheated by the rules.
I think allowing opponents to miss triggers in a competitive setting is perfectly legitimate and should happen. Part of game skill is keeping up with all your effects. I correct opponents during fnm because i want to help them be better players, but in a competitive setting with prizes on the line it is up to them to keep track of their effects.
As an entrenched MtG player, I enjoy pointing out triggers and different interactions to other players. All that I ask is that the other player tries to pay attention. If they miss the third Prowess trigger this turn, I do stop telling them.
For Prowess, the controlling player does not have to acknowledge the trigger until it has an effect on the game state. There is no requirement to announce it every time cast a spell, but when announcing damage or answering questions about your creatures P/T you’ll have to acknowledge all of them at once or miss them all.
Really loved this video. I have similar feelings when I play some video games competitively. There is a difference between wanting a fun balanced game that is competitive and trying to win a tournament. However each person needs to decide how much they will or won't remind an opponent.
Nice to hear about your standard days Vince, reminds me: I remember playing you while you were piloting that esper control deck down in portsmouth on a gameday, think it was for journey into nyx. I was on a blue/red burn deck that was an event deck I'd stuffed a few cards into from my binder. You smashed me in the finals fair and square and we had a good natter afterwards. Good times, cheers mate.
@@PleasantKenobi yeah, its entirely possible that I'm mis-remembering what the event was, it was a while ago and the shop was a lovely place to play but used to do odd scheduling stuff like regularly holding fnms on wednesday nights, which doesn't help when trying to recall this stuff.
Not too exciting as far as hot takes go, but I agree. Even without getting cover from the rules, it's ethically wrong to call this cheating. Whatever cards I play, I'M the one who's playing them, not my opponent, so it's on ME to play my own cards and manage my own board state. Assuming I'm playing my own build, the fact that I put THAT card in MY deck only further reinforces the point; I've tacitly agreed to take on the challenge of remembering triggers by making those triggers part of my deck. My opponent has no obligation to remember my own triggers for me - I might be grateful if they did, and it might help me get better at Magic and have a better time, but that's a bonus, not the baseline.
I would like challenge your statement "Whatever cards I play, I'M the one who's playing them, not my opponent, so it's on ME to play my own cards and manage my own board state." with a thought experiment. Assume player one attacks with a 2/1 first strike and player two blocks with a 2/2. Would you say that player two should be allowed to stay silent if both of them put their creatures to their graveyards? (To my knowledge, this is not the case according to the current rules and triggers are the only action where one can remain silent despite cards not interacting "as they should" to ones own benefit.)
Usually when I notice a missed trigger on spelltable I ask the player "did you resolve X trigger/ability?". If it's not a "may" effect then I'll always remind them if I noticed it because that ability "had to happen"
Personally I like to keep track of my opponent's minor mishaps (missed triggers and the like) then inform them after the end of the game. I find that catching opponents missing triggers mid-game leads to them continuing to miss them, if you inform them afterwards, they tend to work on it harder and improve much faster. I want my opponents to have fun, I want them to have fair games, but most importantly I want them to improve. If they stop missing triggers, they get to have fair and fun games where they aren't being interrupted or babysat. If the player is extremely new, I tend to wait till the end of the turn to inform them so they have full context of the error. It's kinda like your dad saying "hey, the oven is hot. watch out for it.", then you burn your hand but take extra effort afterwards to listen to dad's advice. The understanding obtained through mistakes is very strong in memory. Your dad constantly taking your hand away from the oven doesn't stop you from trying to touch it, but knowing firsthand the consequences definitely will.
I do agree with Vince in that winning or losing should be solely based on player skills. However, I also think that properly maintaining game state _is_ a skill, given how the rules are written. It's true that computer clients take care of this, but you trade that with having less time to play your turn, AI shufflers, and that kinda things. As more of a tangent on what was put near the end of the video; the rules are beautifully written indeed, but they also allow for exploitation. The classic example of this is noticing an opponent missed a crucial trigger (such as a pact's payment) and being able to "remind them" when said opponent doesn't have mana left to pay. Since it's a detrimental trigger it is put on the stack immediately and opponent loses. In a way, the rules encourage this type of behavior which, in my opinion, is unsportsmanlike as hell.
Spirit bonds: 1W Enchantment - Aura Enchant creature you control. Whenever enchanted creature dies, create a token that’s a copy of enchanted creature, except it’s a 1/1, and is a spirit in addition to its other types.
I definitely agree that game day is the lowest level where I just wouldn't remind someone of their missed triggers. At an FNM I would kind of play it based on who I'm playing against, the people that I regularly compete with and who I know are trying to play more competitively I'll let miss triggers, people who are more casual players who are just there to have fun with the game I'll usually remind at least once or twice, and maybe on a third time remind them after a few actions to let it get missed almost as a lesson in "you do need to pay attention"
Even in an EDH casual game with friends, we will allow opponents to miss triggers. Typically, we will inform our opponents of the missed triggers after their turn has concluded, so that they do not forget them on their next turn. However, when one of our players pulls out a brand new deck, there is a lot of trigger assistance BEFORE they move to their next turn phase so that they can learn the deck and take their triggers. Our overarching rule in our group is that we allow "rewinds" before shifting to your next phase, assuming you haven't drawn any new cards, scry'd, etc., to ensure that their play hasn't been affected by acquired knowledge of what cards are coming.
Spirit Bonds (1W) When a nontoken creature enters the battlefield you can pay (W). If you do, create a 1/1 white Spirit token with Flying. (1), Sacrifice a Spirit: target creature gets Indestructible until end of turn. I might have missed some workings on it but I use it as an insurance piece in my Teysa, Orzhov Scion deck so this should be the gist of it.
I remember the only time I got accused of cheating, and it is still quite funny to me to this day. I was playing Scarab God control in AKH standard and had my monored opponent solidly in garbage time. I was at the point where I was wanting to close the game out quickly so we could get to game 3, so I noted the upkeep trigger and that I was responding to it by making 2 more zombies and they would take 3 and I would scry 3. My opponent was adamant that I only did 1 damage because I only had 1 zombie on the field when the trigger happened. I called over a judge who confirmed I was correct on how it worked. My opponent would not believe the judge either and demanded proof. The judge call had taken nearly 5 minutes at this point and the judge just told him to carry on with the game, because his call was final. Opponent was muttering about it under his breath the whole of game 3 and snap conceded when I performed the same trick.
Off the top of my head Spirit Bonds does: Whenever a non-spirit enters under your control, you may pay (w), and if you do create a flying 1/1 spirit. You may pay (2) and sacrifice a spirit to give a non-spirit indestructible.
We had a gentleman at my LGS which played a Modern Golgari tokens deck with Hapatra back in the day. He became infamous for announcing he didn’t have tokens but he had dice to keep up with total tokens. He developed a reputation of remembering every trigger but never announcing them, only absent minded Lu twiddling with his dice while he goldfished his hand and would often catch people off guard who didn’t know how many tokens he had. He stole wins from our perennial pro tour contender at our store as well as newbies who were still learning. His response to anyone saying anything was “It’s not my responsibility to remind you of the board state.” He was a real fucker.
Wait, are you not required to represent your board in a way that is understood by both players? So like, he could use THIS die to represent a 1/1 snake but THAT one is a 2/2 zombie one with no way to tell if something is tapped?
@@STVMcarbondragon he claimed he only had a few dice so each die represented a type of token and the number it was on was the number of tokens he had. Saw a young kids attack into a board state he thought he was good to attack into, but the guy had goldfished eighteen 1/1 snakes he never announced, just spun the die. Kid never saw it coming and was crying in the store.
@@jayemdaewarehouse9027 yeah that would absolutely get a judge call from me. That or I'm asking him to explain his entire board every time it changes because that is most definitely not keeping a clear game state...
I never correct my opponent’s play unless we are in a purely casual game setting. However, I enjoy discussing what either player could have done that might have change the outcome. As PK said, it’s a good learning/teaching moment. It’s definitely NOT cheating. Plus, how is your opponent supposed to learn if you’re keeping track of their triggers? The punish, which I’ve been the victim of plenty of times, is the best teacher. Chalice checking was easily one of the most annoying things to wrap my head around when that card got printed.
I very recently was at a Modern tournament, made a HUGE mistake (not a missed trigger, but close enough), and my opponent DEF didn't give me any kind of gimmie, but he absolutely did not need to. At a casual thing like FNM, I'd be more likely to give an opponent leeway on something getting missed, but at a tournament? I'd capitalize on an opponent making a mistake, be it a misplay or a missed trigger, and think my opponent did a perfectly acceptable thing by doing the same. You nailed it, Vince, I think it's all about how you conduct yourself, the setting, and the individual context.
Something about when a spirit enters you pay 2 and get a spirit, enchantment, shadows over innistrad? I played it in the only jank modern deck I ever made and it underperformed every time :)
I had a friend years ago that did something that was a bit sleezy. Grand finals game 2 my friend had an abysmal matchup. I don't remember what the matchup was, but Shards of Alara was probably in standard at the time. He looks at his opening hand and tell his opponent "count your sideboard" on a whim. Back then your sideboard had to be 15 cards, no more, no less. His opponent had 14 cards and 61 in the deck and forgot to sideboard out correctly. They call a judge who rules in favor of my friend, but then in front of the judge the other player offers my friend the packs if he takes the win. The judge immediately gave a match loss to the opponent at that point.
I've recently started rebuilding standard decks from long ago just to have on my shelf. There were some I really enjoyed playing. Owling Mine, Sunny Side Up, UR Magnivore, Astral Slide, Psychatog, Mongrel Madness.
An old friend of mine missed out on Top 8 of a huge tournament (Eternal Weekend Paris) because he was such a good guy and reminded an oppenent of a game action he forgot to take. My friend was one of the most chills dudes ive ever met.
I like that M15 included cards designed by people outside WOTC, it’s fun to see certain concepts made by those unfamiliar with the game. My first commander Yisan was one, as well as the titular Aggressive Mining by Notch, Genesis Hydra by a Plants vs Zombies guy. Chasm Skulker was designed by a Borderlands writer, Mike Neumann, when his team of Gearbox coworkers beat a team of Valve designers at Duels of the Planeswalkers and tabletop magic. I like the flavor of a lot of those cards, including Spirit Bonds
I completely agree that context matters. I am not a competitive Magic player, and whenever my friends and I sit down to play some games of Commander, I'm usually the one to point out triggers and such. And like PleasantKenobi, I'll try to talk about the game afterwards to point out something the opponent missed that could've won them the game
As far as I remember, Spirit Bonds lets you pay a white whenever a nontoken creature dies and get a Spirit. I considered it for a Spirits deck when I was just playing "Cards I own" with friends and enchantment removal was some mythical thing we'd never heard of, but even then it wasn't good.
Hi Vince, Without question you did the right thing and showed good sportsmanship by going to him and helping him to learn from the experience. I think the discussion here is more around the behaviour of the accuser. Being accused of cheating is no small thing and can have a massive impact on the accused. He should have backed down when proved wrong and apologised.
Spirit bonds: enchantment - when a nontoken creature you control dies you may pay W, if you do create a 1/1 white spirit token with flying. Pay 1w: Sacrifice a spirit: target non-spirit creature gains indestructible until end of turn. Only reason I know the card is I bought it for my Teysa, orzhov scion edh deck. Its pretty decent in a deck that pumps out spirits already. Funnily enough it hasn't been in my list for years so.. yep. Maybe I will find room and try it again.
I think in yugioh when a mandatory effect is forgotten, it usually goes like this, a judge gets called once a player notices and the judge does their best to rewind and fix the game state to how it should be with whatever player forgot usually getting a warning, if for whatever reason the game state cannot be fixed or its been too long since the effect was forgotten it'll either result in a game loss for a player or the judge will declare the current board state as an "accepted game state" and both players move on probably with a warning. If there is reason to believe a player has intentionally "forgotten" a mandatory effect and has gained some kind of advantage from it, it'll probably result in anything from a game loss to a ban.
I always remember seeing my friends play legacy in this kind of moments. Friend A trying to resolve a spell with Chalice of the Void in play just for his opponent to CHECK THE TRIGGER that would counter that spell. If he misstrigger it, the spell would resolve. That's why MIND YOUR TRIGGERS is a common yell in my playgroup (talked in a funny way, but still true).
100% play some old favorite standard decks in modern I was once accused of cheating at a grand prix event. it was in one of the side events, win a box, so there was something on the line. nearing the end of a game, my opp calls a judge over and accuses me of attacking with a creature that would have had summoning sickness. Being my first real competitive event I was very nervous, but after about 5-10 minutes of trying to figure out what happened, I eventually was able to demonstrate that I hadn't made a mistake because of how i was tracking the life totals. I think at competitive level, having to remember your own triggers is part of the high level competition, and isn't a bad faith move if you don't remind your opponent of their mistakes.
I think it’s part of the learning curve sometimes to not miss your triggers. If someone’s just starting out, I’ll happily remind them of their triggers and whatever so they learn quicker. But if someone’s confident enough in their abilities and deck to enter at any tournament level, they should be able to remember their triggers. It isn’t an angle shot to remain fully within the rules of the game that everyone implicitly agrees to by sitting down for a game of Magic
I always find those social interactions at the game stores in those moments wild, everyone has a different level of social skills. And honestly some people lack the ones necessary to handle that situation, like the people that attacked you. No issue at all, obviously you were in the right and handled the situation great. I act the same way, FNM, Prerelease, play testing for a tournament with friends I always remind the player. Anything else and maybe bring it up after if they are nice and just had a brain fart.
You were correct. I help my opponent with their triggers based on their experience. If they seem like they don't play often and are not a try hard I help them. I do this for a while until I eventually get tired of playing their deck and then I let them go. If they realize late its fine I let them have it if they want it. If they are experienced at managing to hit their triggers and miss a few then I hold them to it. I go out to have fun playing MTG not to win prizes. When the prizes can be acquired by purchasing I dont stress about it. I see way too many people going too hard for a booster box or a case or whatever.
I LOVE Sphinx's Revelation + Elixir of Immortality. It's one of my all time favorite decks. I still have a few of my favorite Standard decks from years gone by built in paper.
I actually play spirit bonds! Whenever a nontoken creature etbs under your control, you may pay a w, if you do, make a 1/1 white spirit token with flying, and then there's an activated ability to sac a spirit to give target (?) Creature you control indestructible. That being said I did NOT recognize the art from that card on the playmat
I kinda had a situation like this recently at a draft. It was Streets of New Capenna and for prizes. My opponent had an illuminator virtuoso and had enchanted it with security bypass, giving it a counter on the connive. The following turn they cast majestic metamorphosis, and again gave it a counter from connive and swung. The creature connected, however, and I want to emphasize this, we both missed the connive trigger on the dealing of combat damage. Then on my turn, with 3 creatures on my board and the virtuoso being a 3/3 I cast cabaretti charm to deal 3 damage to it. With my spell on the stack my opponent realized that they had missed their trigger and attempted to reason that they should be able to resolve it because it wasn’t a may ability. I told them that no way was that allowed and they were visibly dejected for the rest of the match. Not 100% sure, but am almost positive that denying them their trigger was well within the rules. However, it is an important question, was not allowing the trigger to resolve the right thing to do? I personally think it was extremely reasonable, but would love to hear any thoughts.
I was accused of cheating one time. Dude thought I was funky shuffling and I respect that concern. We reshuffled and I quickly proved I'm so trash at Magic I could't cheat if I wanted to. Nice guy. Stomped the hell outta me.
Fun fact just became an L2 the other day, but Dark Confidants trigger isn't considered a detrimental trigger because drawing cards is generally good in a vacuum!
You are totally right. If i play casual just for fun i tell people if they miss something or even if they could still do something like "you did not use your planeswalker" "or can you prevent the instant with somehting" but the moment it is a tournament or you play for a prize those things are told after the game. In the end i wish that everyone gets better at the game (hope people tell me too when i f up) so we can have more fun and play better matches.
I'm in the same boat as you. I dont inform my opponents about their triggers at competitive events including more competitive modern FNMs. For new players or playing casually I will frequently keep track of the entire stack even to my detriment because I was my friends and new players to enjoy the game. That's far more important than winning. People get so crazy about like $20 in prize money. Always surprised me.
I remember that gameday, I was in the semi-final, UW control mirror. The game took almost 3 hours! I lost... then the guy who defeated me lost in the final in something like 10 min, against Grull Aggro (or something like that). Also, I always tell my opponent that they missed their triggers, but I wait for their turn to be over, so they still pay the price for their mistake and learn. The only time I will wait after the game is during a gameday or a pre-release (if there is a "good" price to be won).
I had this kind angleshooting against me from the other side at a pptq in kaladesh - amonkhet time and the opponent was always trying to skip his endstep by announcing nothing but discard during his turn to trick me into not making thopters with energy (whirler virtuoso) during his endstep. He got me dirty in the game because he also played champion of wits which essentially draws+discards and instantly called a judge for backup. Then when it was very close I played a rogue refiner directly into the energy manadork and gave me 4 energy total he again called the judge that I missed the trigger on the refiner which I obviously didn’t, cause I drew off of it. The 2 energy caused me to be short 1 thopter activation and I was short a few swings in the end. Never forget :D
No matter the setting I am in I will always tell my opponent of any non-may trigger they miss. Its not even out of sportsmanship, but more so that most triggers aren't easy to clearly define as good or bad for a player without knowledge of every card.
I personally don’t let my opponents miss triggers. Even in competitive play. Only because I’ve told myself that if I’m going to win or lose I want it to be from my own level of play and not someone else’s. Have I lost games from this? Yes. But at the end of the day you’re right Vince. It’s just a hobby and we should all enjoy it.
Just as an FYI, Dark Confidant triggers are not usually considered to be detrimental due to the outcome providing an additional card in your hand that otherwise would not be there. Pact triggers are more direct examples of Detrimental triggers.
If I am remembering it correctly it is an enchantment that says when a creature you control dies you may pay 1 and if you do make a 1/1 white spirit creature token with flying.
I have a couple situations that sort of touch on this story and it's message. The first incident was at Rivals for Ixalan Prerelease. I was a brand new player at the time having Ixalan Prerelease as my first ever Magic event that I attended. During one of the rounds, I had played out the Tendershoot Dryad. I was being attentive of my Ascend count, but I was 1 short of 10. This led my 1/1 Saprolings to not be 3/3s which would have shifted the game in my favor. However, my opponent failed to make me aware of my 10th permanent on the board which was a Waterknot. It was not directly on my board, so I failed to account for it. They did not mention it until after the game was over. I was livid and could not believe that that action was acceptable. However, I did not press the matter. The second event was more recent: Kamigawa Neon Dynasty draft. I am acutely aware of the other players in my pod, what they drafted and aware of the archetype they drafted. I don't use it to any advantage, but I do have a preconceived notion of what I'm up against if I do end up paired. My round 1 opponent (my seat 8 paired to seat 4 by the Companion app) was against someone that I had overheard mentioning that they were doing 5 color good stuff and had also mentioned that they were out drafting for the first time in a longer while than COVID pandemic. The game starts and they play down Kotose. Now Kotose has a lot of text and they read it a couple times, but did not fully read it through. They acknowledged that it exiled something from the graveyard and they could play it. But being tapped out, I had a chance to remove it on my next turn so they didn't gain an advantage. I don't remember the particulars of if I did remove the Kotose or not, but the turn passed and they read over Kotose once again, realizing that they also had the chance to look at my hand. I refused as they had missed the trigger. They were upset because I wouldn't allow them the opportunity and questioned whether I was there to win or have fun. I said "Both". I enjoy my time playing FNM draft and I would also like to win so that I can earn prize support for more of this cardboard card game. A judge was called over and defended my position that since the turn had passed, things had changed, I was not at liberty to reveal my now changed hand. The ended up calling my play a "dick move" and proceeded to concede the entire match (in game 1).
There are a couple times where I go to a friends house to play quite literally, the most casual games of magic. Sometimes it's a little play group they've amassed of 6 or so. Sometimes they have weird house rules like no silvers or infect. Ok whatever, I can still play. But sometimes, they're *really* anal about this missed triggers thing. For example, you have a card draw trigger that happened at the end of your turn. Like Beast Whisperer or Soul of the Harvest. You accidentally say pass turn too soon, and say "Oh wait, I was supposed to draw a card." They'll get all up in your face, dramatically lift up the card and shout "It says *MAY*" and you're just like wtf? If it was optional, they won't let you do it. If it's not then they say it should have happened. What's double weird about this, is if you have both Beast Whisperer and Soul of the Harvest, they'll only let you draw 1. Some people are just backwards anal about the dumbest things. I'm still salty about this one other situation. My partner and I go to a friends house. We start playing a game of commander. The friend gets up to check on the food while I take my turn. I have two deathtouch creatures, each of my opponent's have like 1 medium creature. I announce I'll attack with my 1/1, I'm not going to block with it. I'm out of cards and down to 7 life. I don't have many choices anyway. I do a quick look over, and see, hey I should attack with my lifelink+deathtouch creature. I realized I'm also clearly not going to be able to block with it. The friend hasn't even come back yet, technically my turn isn't totally over. Both him and my partner start getting really upset that I would go back on something like that. Like seriously, absolutely zero actions have been taken in-between these two ideas. He already said he wasn't blocking with his medium flier anyway. The guy hasn't even had the time to come back and change his's life total. And I get so many "you can't do that." And to top that off, they're both *very* inexperienced. I taught my partner to play only 1 year ago. This guy plays games maybe once every other month. I've done this regularly for 6 years.
i know spirit bonds art really well because it depicts one of my favorite cards characters, precinct captain and the token that he makes. tells a nice little story all together, even if the mechanics aren't great
I was accused of cheating once. During GP Columbus Ohio, 2016 or thereabouts, I was playing a MH1 side draft. I was 1-2 already and lost the next two matches. Seemed pretty normal to me. After the last match, a judge approaches me and asks me to show him how I shuffle the deck. I was pretty new at the time and hadn't developed a good shuffling technique, so when I shuffled I occasionally looked at the back of the deck to make sure I wasn't ruining anything (as I had broken several sleeves earlier that day) and the one guy I beat decided to report me to the judge. During the conference with the judge, somebody stole a small deckbox continuing what was mostly bulk rares and snow lands. I nearly quit magic that day.
In the worst case, where this is called out in game a game day comp level would only even give a warning. Even at a ptq a missed bob trigger is a game loss, and I've never seen a judge assign a retroactive game loss after the match is complete for reported unintentional missed triggers.
Reminds me of when someone said I should've told my opponent of my ability to copy a Dreadnought with Lazav the Multifarious while attacking; it's a little different because it was open information and I don't have an obligation to reveal my strategy to my opponent
Fun fact, Dark Confident is not a detrimental trigger. It has been precised that drawing cards is an advantage, no matter the amount of life. Exceptions can be made regarding the life total of the controler. Great story, thanks for sharing Vince
A friend of mine lost a qualifier for failing to notice their opponent made an illegal move. They copied their primeval titan with phantasmal image, and the original got removed with go for the throat. The next turn, they played sword of feast and famine, then swung for game. Did you see the illegal move? Equipping a creature involves a target, so Phantasmal image would've needed sacrificed due to its ability. But neither player caught it at the time, and qualifiers can't have someone butting in, so it was only caught after the results. They missed the pro tour by one spot. If they hadn't lost that game, they would've gotten in.
On that last topic of unsporting conduct, I was at an event once playing standard. I was playing a Green pile, and he was playing some UW artifacts and enchantments thing. I had a Shifting Ceratops on board, and he swung in with an Arcanists Owl. So, I paid a G, gave the Ceratops Reach and blocked. He got *so fucking angry with me*. I thought he was going to hit me. Apparently he "didn't know" the card did that, but like, read the card bro. It explains the card. I assumed he knew what he was doing, he didn't ask to read the card when I played it, or at any point afterwards. He was pissy all night, even though he ended up winning the match overall.
I want to say Spirit Bonds makes 1/1 white flying spirit tokens somehow, and I feel like there's a cost of 1W on there somewhere, either as an activation or as a trigger. The art was vaguely familiar, but I probably would have been hard pressed to come up with "Spirit Bonds" on my own. The main thing about this card is that it always makes me think of Myth Realized, but it's not Myth Realized. Edit after the reveal: ok, didn't do too bad. Missing a lot of details, but what I did remember was at least all correct.
The amount of missed triggers I've seen hinge on the word "may" is pretty insane. "It said at the beginning of my upkeep I draw an extra card" "No, it says you MAY draw an extra card, by missing that trigger you chose that you May Not"
I remember this approximate time period as well, and had a similar experience with an opponent accusing me of "cheating". Went to the first weekend official event at my LGS, they were hosting 3x events across the whole day, and I attended them all (I was bored). I used the same deck for every event, Rakdos Aggro/Sligh, it was a super tight curve and had like 20 lands and a top mana curve of 3. Lots of cheap, angry dudes like Rakdos Cackler, Spike Jester, and other similar dudes, plus stuff like Thoughtseize to rip out hard counters and other similar stuff. I absolutely stomped every match, 2-0'd every single game across every event until the finals of the 3rd event, where I finally lost a single game vs Esper Control. So, I actually got to SB in some new tech, Toil//Trouble to counter the Sphinx's Rev. Game 3, we get into the grindy top deck mode after I drop them to ~4 life before they board wipe and try to stabilize. I top deck a few more lands and think im finally gonna lose, they get out the Jace from the era, Architect of Thought, and begin to rebuild their hand, I draw two copies of Toil/Trouble across a few turns, then draw a Spike Jester (2cmc 3/1 Haste+Trample). I play it and swing, put them at 1, Opponent uses Jace to dig for an answer, and reveals nothing but lands/more draw. He then uses an Elspeth to make some tokens to at least block, and passes. My turn, I top deck a Shock clone, kill a token and swing. He declares blockers, then Sphinx's Rev for ~6 before damage. 2nd main, I cast Trouble at his face twice, and he just slowly blinks and reads the card then storms off. a few minutes later, while I am still waiting for the TO to confirm I had won, opponent returns with the Store Owner in tow and he starts accusing me of cheating and changing my deck list mid-event. While the events did have us submit a decklist, and my first two runs of the previous events had different SBs, I never used them and stomped the field without ever needing to change anything. between event 2 and 3, a few friends were talking about ways to counter SR, and one of them brought up Toil/Trouble, so I snagged 4x copies and changed my SB before the last event started, and resubmitted a new decklist. The opponent apparently was "meta decking" against the field he saw from the first few events, and chose the lack of anything really able to race SR and Board wipes, so was surprised when T//T came out. The Owner, the TO, and basically everyone else at the event just told my opponent to F off, and that he was just being a sore loser. So I collected my 3rd prize for the night, being a Theros playmat and a bunch of packs/store credit. I also got added to my stores "hall of Fame" for deck performance, which was sort of an unofficial thing they tracked years ago for people who had extraordinary results at events.
Spirit bonds is great, “whenever you cast a creature you can pay a white and get a 1/1 spirit and then you can sac a spirit for 1 and a white to give a creature indestructible”
Rule changed in Feb 2013. That version of the card was at earliest June 2013. If it was a year prior the older player would be right. I admit due to life getting in the way I am still in the mindset of older rules. One I hated the most is lifelink can save you from getting 0 or less life during combat. Lost a round due to that change. I believe you should always inform the opponent if you are aware. Technically I can explain it with math called the infinite prisoner’s dilemma. In short if you are going to interact with the other party in the future it is in your best interest to tell them and same for them to tell you if you miss a non-may trigger. BTW under the rule change a judge can determine if they trigger can go back if the owner realizes it.
I prefer reminding someone they missed a trigger after it happens but before the next one would, just to give them the chance to play tighter as we go on. That said, I’d never blame a player for not reminding an opp of their triggers. Plus honestly if someone ever asked if they could do a trigger they missed I’d just say sure 🤷 it’s a game, Good video
I've struggled, ever since hearing the term live from SCG commentators and quickly followed up with, "You gotta do it," how a clearly intentional "Chalice check" is actually legal. I understand there's no way to PROVE awareness but I'd still feel dirty and, more consequently... COULD others legally admit it afterward?
I lost in the finals for that same playmat, Not being allowed by the op nor the store owner to kill the courser of kruphix after he had drawn for turn (but before mainstep) as it was a land on top, and I didnt want him gaining that life! :D
Esper control with 4 sphinxes revs was the best standard ever. I played the shit out of that deck. I spent like hundreds of bucks on lands, thought seizes, elspeths, supreme verdicts and sphinx rev. The finisher was aetherling and it was beautiful.
I actually pretty competitive but I would never not inform an opponent if they were missing their triggers or whatever. Though I don't expect them to do the same for me nor do I think less of anyone else who doesn't, though definitely bonus points for giving them the advice after the game. I generally want my opponents to be at the top of their game and if I win due to something being missed it kinda cheapens it for me. I'm pretty consistent with this mindset and do it in virtually every competitive environment. That said with stuff like card games I lose a lot :D
I was in a 5 player EDH game last week, and I missed maybe 10 triggers off Smothering Tithe. I still ended up with 36 Treasures at the end of the game (turning them into 4/4s with flying to end it out), but I'd never accuse my opponents of cheating me.
I play commander, so I often remind my opponents of their triggers. There's a lot of shit going on in commander, it's just the nice thing to do. But if I were competing? Hell no, you can miss those triggers and I will take that mistake to the bank.
While playing Commander, for sure I remind my opponents of missed triggers, but in a competitive settings, absolutely not. I feel that is part of the game and your ability to remember all the complex rules is part of how skilled you are as a player. If I beat someone due to them missing triggers, I still feel that is a reflection that I may be more skilled than my opponent and therefore deserve to win. The vis versa is also true as well.
Spirit Bonds is a 2 mana (1W) enchantment that whenever a creature ETB's, you get a spirit and then you can pay a white to sac a spirit and give something indestructible. I might be a little off, but I used to use it as a placeholder card when I had to keep certain decks budget until I could upgrade them. Spirit Bonds isn't a bad card, but it is pretty janky.
It’s part of the game. I don’t like winning games off of my opponents missing triggers so I always remind them but not everybody cares about playing magic the way it was intended. One time I remember an opponent letting me miss a trigger that would’ve pretty much ended the game at a prerelease. I still won the game because the following turn, I didn’t miss it. I didn’t say anything but I always remembered that he knew and let it happen anyway. It just changed my opinion of him, personally. I could never enjoy winning that way. A lot of people just want to win, and that’s okay too.
I'm still mad about a pre-release where I played a deathbringer dragon and the player I was against said that it didn't count towards the 5 creature limit. I believed him because he'd been playing competitively longer than me and won quite regularly. Found out later he'd just lied to win. Wonder how many of those wins he did that for...
It- the Deathbringer Regent- does _not_ count towards the 5 creature limit. Its ability reads, "When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more *other* creatures on the battlefield, destroy all other creatures." "Other" excludes the Deathbringer itself.
@@guybrushftw I don't blame you or other people. The difference is all hinged on a single word ("other"). All it takes is to miss that to make a big difference in the game.
I got cheated out of a game day mat, long game happening and I had instant removal in hand. If the opponent attack all out I would have used it and won the next turn. His kid walked behind me (not knowing it was his kid) texted his dad what was in my hand. Needles to say I lost the match from it. Found out after because he was telling his kid he was going to reward him for telling him what was in my hand. Idiot said it in front of the store owner. Found out he was caught and ran out the door and drove away. Still never got my mat but that player did get banned from all the stores within a 100 miles
I forget the exact wording but I'm pretty sure Spirit Bonds is an enchantment for 1 and a white that generates 1/1 spirits whenever a creature enters or dies (can't remember which it is exactly). And then I think it's for a White and sac a spirit and all creatures gain indestructible (or other spirts?). Boy I wish I could have used gatherer for this (though I like this card, it does blow hard XD). Magic 2015 had ONE card I love.... and it goes into most of my green decks. Genesis Hydra, my standard/modern/pioneer deck cheats Kiora, the Crashing Wave out on turn 3 sometimes with this card :P
in my group if you miss a trigger we'll let you retroactively fix it if its like one turn later depending on what it is but generally we just go "oops that sucks, it said 'may' though so you just didnt"
my memory of spirit bonds was "when a non-spirit creature you control dies, you make a 1/1 spirit. {3}{W} sac a spirit: exile target creature" I wasnt too far off
quite often if my friend misses negative triggers or doesn't play a card of effect correctly, i'll just let it happen, or i'll avoid playing a bombcard or attacking planeswalkers, because i'd rather we both have fun and have a close game, than to rules-lawyer a casual match and make people not want to play with my anymore. but in a comp setting, each player is responcible for their own triggers, and can point out an opponent's trigger if its beneficial to yourself.
Forgeting triggers, upkeep stuff.. this lost me sooo many games when I was playing Standard back days. Its just fault of that player who forget to do his triggers and this "human" aspect belongs to the game.
So there was a point in time where that player was correct and missing a trigger like Pyromancer would cause both players to get a penalty. However, at the point in time where this story takes place, the Missed Trigger rules were significantly relaxed and you were in the right as they were non-detrimental triggers.
I'd would say this is how the rules were read, but not in the spirit of the rules. If it had been one trigger, or something that both players had missed and then kenobi realized later but then enough of the turn had past that mentioning it wasn't reasonable, then it would be more understandable. I'm not saying Kenobi cheated, but what I will say is that this rule was later changed so that both players were responsible for remembering triggers that aren't may triggers. Ideally, if I was Kenobi, I might have let the first trigger be missed, but once I realized the mistake was going to happen again, I would try to remind my opponent of their trigger, as letting it happen again would be something you could capitalize on. Again, there is a big difference between intentionally cheating and not reminding your opponents how to play their deck. Also, had kenobi not personally come forward and said anything, there would be absolutely no way to prove he had done this. An actual cheater would have said nothing, or when suggested he had done this, just refuted it. The only way to prove that someone cheated this way is for them to *admit* that they knew about the triggers. At the very least, letting your opponent know to tighten up their gameplay after a match doesn't seem malicious. EDIT: oh another thing I wanted to mention is that there are actually times where your opponent missing their trigger helps them more than it helps you. If Kenobi's gameplan had been helped by his opponents having elemental tokens, say he had a way to deal damage by killing alot of his opponents creatures in an aristocrat deck, then we could very easily be talking about the time Kenobi didn't see his opponent forget his triggers, only to have his opponent tell him later he should have made him put his triggers on the stack. This is why the rules were updated so that maintaining board state was both players job, because sometimes missing your own trigger isn't always a downside, it can be abused to get advantages.
@@DismalGames I don't like this line of thinking at all. It shouldn't fall on the opposing player to remind you of your triggers. If you miss your triggers, good or bad, you should be warned and if it happens again you should be penalized.
Board states can get really whack and keeping track of your own gameplay is hard enough without trying to remind my opponent of how to play his own fucking deck. utterly ridiculous to expect your opponent to help you play more efficiently. You legit shouldn't be at an event if you're constantly missing triggers. We all make little mistakes, but that's what warnings are for. If I miss a trigger (which I have once or twice) I take the L and gladly accept a judge to come over and fix it. I've never had a judge tell me its my fault an opponent missed a trigger. Here it is straight from the judge rules "Triggered abilities are the exception. If your opponent misses one, it’s legal for you to say nothing and profit from their mistake. It’s not legal to intentionally ignore your own triggered abilities."
This explicitly states that if you miss your triggers it can be considered cheating.
@@DismalGames " this rule was later changed so that both players were responsible for remembering triggers that aren't may triggers." Do you have a source for this? I started playing competitively after this and remember the progression of rules going the opposite direction. Prior to the time of this story players were responsible for maintaining the board state. At the time of this story each player was responsible for remembering the triggers of permanents they control. As I recall, after this story the rules were changed again and players were responsible for triggers caused by permanents they own (the big change of this being that the owner of the Tabernacle became responsible for the triggers of their opponents' creatures.)
In every case that I recall the impetus became more and more focused on each player being responsible for their effects that changed the game state, and less on each player being responsible for their opponent's.
@@calenhoover1124 I tend to agree with this.
The one thing I would disagree with is "the rules as written" portion. The rules as written, to me, are clear that whenever an opponent misses their triggered ability, you can profit from it. "One" in this context does not mean "once". If they wanted you to be liable for correcting the opponent for missing their triggered ability, it would be worded like "when your opponent misses a triggered ability the first time, you may profit from it".
@@EvilGenius007 its possible I had the order wrong. I've been playing since Original Zendikar, sometimes it all gets a bit mixed up >.
I've had people not let me untap because I drew first (that made me stop playing standard permanently), so this incident to me is extremely tame. Shit you even told him after the game to help him!
What the hell? You're not allowed to skip your untap step.
You actively cannot miss your untap step
I've had this exact thing happen, at a prerelease. Think it was the first time playing again in like 8 years too so I think it upset me more than it should haba
Well those people are actually just cheating.
@@BrotherAlpha And I certainly didn't know that 15 years ago, but it wouldn't have mattered because it just made me hate competitive play regardless
I fully agree with this.
In a casual setting, I will happily speak about missed triggers or make sure they know what’s going on.
In a more competitive setting I think it’s more based on the interaction I’m having with an opponent.
If they’re a shitbag, I’m not telling them shit.
But if we’re having a good time, I want us to both have fun and will tell them for sure.
So you admit you allow the rules to be broken to benefit you...
By definition that means you cheat.
@@michaedove3562 You are not obligated to make sure your opponent is playing correctly. If your opponent forgets to draw during their draw step you don't need to remind them.
@@michaedove3562 at no point is it my responsibility to remind my opponent that they missed a trigger. As a more competitive I have missed triggers and not been reminded and in that same game not told my opponent of a missed trigger. It's just how the game is played at a competitive level. The player is expected to be able to play they're deck at a high enough level to not miss said triggers
@@michaedove3562 tell me you know nothing about the rules without saying "I know nothing about the rules".
@@jutton11 I personally witnessed this leading to a warning / game loss, but you have to be dumb enough to admit you noticed the error and did nothing like Kenobi admits he did. Playing dumb wont get you in trouble. "Gee, I didnt notice he didnt draw". But admitting you knew the game state was wrong and doing nothing to correct it is an admission of cheating.
Another thing...At the pro level my opponents have tried to forget to draw and then call the judge about me having drawn an extra card to get me a game loss, so you might want to make sure you arent getting angle shot by keeping the game in the state it should be in.
The funny thing about the interaction is that if you had not done the sporting thing and told your opponent after the match about their triggers, none of the rest of the players around would've noticed most likely. In a way, their reaction to you encourages you to be more deceptive and discourages you from teaching an opponent how to play better by calling you a cheater.
100%
Fair, but since we are bringing good sportsmanship, well good sport would warn opponent about missed triggers. Honestly him bringing it up later just shows that he took advantage of it even tough he was aware of it. Sure, it's not his duty to inform opponent of it, but to be fair it is unsportsmanlike not to.
@@pucifer92 care to explain how it was unsportsmanlike? it is a may ability and it was in a competition. The sportsman thing to do without throwing is to inform after the game or at least try to as again that was in a COMPETITIVE setting and a good sport would only warn about missed triggers in a CASUAL setting with no prizes on the line. The rules for sportsmanship differs between casual and competitive as in casual informing about missed triggers could be seen as a good sport if it is just for fun unless you are trying to teach them to be more attentive to the game state and in competitive it could be seen as a slight on the opponents intellect or straight up throwing if you remind them about a trigger that they missed or almost missed
Like you have to keep in mind the difference between casual and competitive and again this was competitive he was talking about
@@JohnnyYeTaecanUktena Actually it's not a may ability, but that's beside the point anyways.
Well I disagree that just because it's competitive that it negates unsportsmanship. Like would you say that is ok in world cup of football, or NBA, or something? For example football players that roll on floor whenever they're touched just to get judge attention when they are not hurt at all. Would you call that unsportsman like, or do you think it's ok just because it's competitive settings?
@@pucifer92 There is a difference between trying to lie to the ref about having been hurt by another player, and helping your opponent to play better because they are making mistakes.
Spirit bonds / enchantment/ I think it says when you cast a non token creature you may pay one mana to create a 1/1 spirit with flying. Then sac a spirit to give a non spirit indestructible if I remember correctly( edit I was almost completely correct just missed it cost 2 to make indestructible
Also spirit bonds has some stories about it being too good in the future future league, so they buffed seige rhino by increasing its stats, giving it trample to be able to break through the spirit tokens.
They then nerfed spirit bonds but didn't nerf the rhino back.
So yeah, this dumb enchantment is why abzan was 👑 for khans standard.
I’d never expect my opponent to remind me of my triggers in any kind of competitive play or where there is something to win. But you did the right thing and explained his error after the game, which should make him more aware in the future. The guy who accused you of cheating sounds like a dick…every LGS has one 😂
Sometimes more than one. And sometimes we call all be the William in the room. I say try to be less William, and more friendly.
Yeah I think the only person in the wrong here is the dude that got in Kenobi's face and called him a cheater. The right way to do that would have been to inform the judge and not get confrontational directly.
He allowed the rules of the game to be broken to benefit him so that he won a game he should have lost. I guess I don't understand how this makes him admirable?
Also, he's wrong about it not being cheating per the competitive play rules. I've personally witnessed people get game losses for this in higher level competitive play. Player 1 brags about how they are better than the opponent by pointing out all the mistakes Player 2 made in the game. Some of those mistakes included mandatory triggers. Player 2 calls the judge and Player 1 received a warning / game loss. Knowingly allowing an improper game state is cheating.
If I see this at a LGS or some kind of casual event (like for a playmat) I'm not going to say shit...Who cares. Its a $15 playmat. But if P-Kenobi did this at a competitive REL event like a PTQ or Pro-Tour (whatever its called now) then it proves he is willing to cheat the rules to win.
@@michaedove3562 Wasnt against the rules at the time.
@@michaedove3562 you keep lying in these comments so confidently, some people are bound to believe you, but you're wrong.
That depends if I came to win or to play. If it is a prized tournament and I am going strong then I would do exactly like you - tell about the missed triggers in the end. If I am not aiming to win (casual mood/ no prizes / just testing a new deck / falling behind in leaderboard) I tell em about the triggers in the game and allow to backtrack a bit.
Exactly. When you are playing casually, especially when trying a new deck, you WANT your opponent to hit every trigger so you can truly get the best gauge of the power level of what you built. If it’s low-competitive stakes, its a nice guy thing to do by reminding but not required, and definitely not expected. High-stakes prize pool: You are fully responsible for getting the most out of your deck, you will not and should not get help.
I've been playing long enough that I remember the time when missed mandatory triggers were a failure to maintain game state for both players if there was no intent, and cheating (IE you could be DQ'd for it) if a player intentionally missed the trigger and knew about it (on either side). There was even a pretty high profile case of a competitive player who didn't know the rules worked that way (because you could miss optional triggers) doing a very similar thing (mentioning to his opponent after the match that Dragon Broodmother triggers on opponent's upkeeps as well) and getting DQ'd for it despite both players not knowing that it was cheating, or even worth a warning, to miss a mandatory trigger.
Since you note that you could tell the other player was invested, and likely a long term player, it seems likely that he remembered the rules from that time and had forgotten or missed the change. In other words, it's entirely possible that he was making an earnest mistake based on real (if out of date) rules knowledge which would really frame the incident differently.
The weird thing about those older rules to me is; you aren't allowed to be coached at any other time *except* when a trigger is missed and *only* by your opponent. Like, that's the strangest rules idea I've ever heard of.
I don't understand why that was changed, that is a much better rule than allowing people to just not do the thing the card says.
@@wesleywyndam-pryce5305 no, that's way worse. Why should you be punished for your opponent not knowing their deck? Like, actually explain why you think another person fuckin up should negatively impact you, who had no way of knowing their deck.
To my memory, it was only a year or two prior to this incident that it was in fact considered cheating to knowingly let triggers lapse, maybe M13, whichever core set had Exalted. It was stupid, but understandable that someone would think you cheated if they weren't up to date on recent rules changes.
I think that for me it depends on my opponent. If my opponent is a tournament grinder and I know it, I might not remind them. But if they're a newer player I probably will. In fact, I will sometimes offer up mild advice or reminders of game rules during a game if a player is really new, or otherwise make sure they're playing on a closer level. I don't want my opponent to feel cheated by an interaction they didn't even know could happen. Like back in the day when damage went onto the stack, I think that caught a bunch of new players by surprise and they probably felt cheated by the rules.
It also kinda depends on my opponent's mood or how much I know they'd be willing to return the favor.
*Sips* "Ahhh. Hydration."
Oh that needs to be clipped and memed.
There is a clip button on TH-cam now. DO IT. Tweet it at me. :P
@@PleasantKenobi I don't use the bird app.
th-cam.com/users/clipUgkxuLH2gtWjJppCAHDiHnFoY9IQwUv52qcy
I think allowing opponents to miss triggers in a competitive setting is perfectly legitimate and should happen. Part of game skill is keeping up with all your effects. I correct opponents during fnm because i want to help them be better players, but in a competitive setting with prizes on the line it is up to them to keep track of their effects.
I just did this at locals last weekend. My opponent missed an optional trigger in yugioh and I told him after the game and he appreciated it.
As an entrenched MtG player, I enjoy pointing out triggers and different interactions to other players. All that I ask is that the other player tries to pay attention. If they miss the third Prowess trigger this turn, I do stop telling them.
For Prowess, the controlling player does not have to acknowledge the trigger until it has an effect on the game state. There is no requirement to announce it every time cast a spell, but when announcing damage or answering questions about your creatures P/T you’ll have to acknowledge all of them at once or miss them all.
Really loved this video. I have similar feelings when I play some video games competitively. There is a difference between wanting a fun balanced game that is competitive and trying to win a tournament. However each person needs to decide how much they will or won't remind an opponent.
Nice to hear about your standard days Vince, reminds me: I remember playing you while you were piloting that esper control deck down in portsmouth on a gameday, think it was for journey into nyx. I was on a blue/red burn deck that was an event deck I'd stuffed a few cards into from my binder. You smashed me in the finals fair and square and we had a good natter afterwards. Good times, cheers mate.
Maybe your miss remembering which round it was? I don't think I ever won another Game Day. Unless it was another style of event?
@@PleasantKenobi yeah, its entirely possible that I'm mis-remembering what the event was, it was a while ago and the shop was a lovely place to play but used to do odd scheduling stuff like regularly holding fnms on wednesday nights, which doesn't help when trying to recall this stuff.
Not too exciting as far as hot takes go, but I agree. Even without getting cover from the rules, it's ethically wrong to call this cheating. Whatever cards I play, I'M the one who's playing them, not my opponent, so it's on ME to play my own cards and manage my own board state. Assuming I'm playing my own build, the fact that I put THAT card in MY deck only further reinforces the point; I've tacitly agreed to take on the challenge of remembering triggers by making those triggers part of my deck. My opponent has no obligation to remember my own triggers for me - I might be grateful if they did, and it might help me get better at Magic and have a better time, but that's a bonus, not the baseline.
I would like challenge your statement
"Whatever cards I play, I'M the one who's playing them, not my opponent, so it's on ME to play my own cards and manage my own board state."
with a thought experiment.
Assume player one attacks with a 2/1 first strike and player two blocks with a 2/2. Would you say that player two should be allowed to stay silent if both of them put their creatures to their graveyards?
(To my knowledge, this is not the case according to the current rules and triggers are the only action where one can remain silent despite cards not interacting "as they should" to ones own benefit.)
Usually when I notice a missed trigger on spelltable I ask the player "did you resolve X trigger/ability?". If it's not a "may" effect then I'll always remind them if I noticed it because that ability "had to happen"
Personally I like to keep track of my opponent's minor mishaps (missed triggers and the like) then inform them after the end of the game.
I find that catching opponents missing triggers mid-game leads to them continuing to miss them, if you inform them afterwards, they tend to work on it harder and improve much faster.
I want my opponents to have fun, I want them to have fair games, but most importantly I want them to improve.
If they stop missing triggers, they get to have fair and fun games where they aren't being interrupted or babysat.
If the player is extremely new, I tend to wait till the end of the turn to inform them so they have full context of the error.
It's kinda like your dad saying "hey, the oven is hot. watch out for it.", then you burn your hand but take extra effort afterwards to listen to dad's advice. The understanding obtained through mistakes is very strong in memory. Your dad constantly taking your hand away from the oven doesn't stop you from trying to touch it, but knowing firsthand the consequences definitely will.
My dad would just call me a dumb ass as he believes that someone has to be stupid in order to be able to learn as in don't touch a hot thing it is hot
@@JohnnyYeTaecanUktena
I mean, you gotta be stupid at some point, might as well get something out of it.
I do agree with Vince in that winning or losing should be solely based on player skills. However, I also think that properly maintaining game state _is_ a skill, given how the rules are written. It's true that computer clients take care of this, but you trade that with having less time to play your turn, AI shufflers, and that kinda things.
As more of a tangent on what was put near the end of the video; the rules are beautifully written indeed, but they also allow for exploitation. The classic example of this is noticing an opponent missed a crucial trigger (such as a pact's payment) and being able to "remind them" when said opponent doesn't have mana left to pay. Since it's a detrimental trigger it is put on the stack immediately and opponent loses. In a way, the rules encourage this type of behavior which, in my opinion, is unsportsmanlike as hell.
Water......Aaahhh......Hydration. You always make me laugh Vince. Keep up the great work 👍 👏
Spirit bonds:
1W
Enchantment - Aura
Enchant creature you control.
Whenever enchanted creature dies, create a token that’s a copy of enchanted creature, except it’s a 1/1, and is a spirit in addition to its other types.
I definitely agree that game day is the lowest level where I just wouldn't remind someone of their missed triggers.
At an FNM I would kind of play it based on who I'm playing against, the people that I regularly compete with and who I know are trying to play more competitively I'll let miss triggers, people who are more casual players who are just there to have fun with the game I'll usually remind at least once or twice, and maybe on a third time remind them after a few actions to let it get missed almost as a lesson in "you do need to pay attention"
Even in an EDH casual game with friends, we will allow opponents to miss triggers. Typically, we will inform our opponents of the missed triggers after their turn has concluded, so that they do not forget them on their next turn.
However, when one of our players pulls out a brand new deck, there is a lot of trigger assistance BEFORE they move to their next turn phase so that they can learn the deck and take their triggers.
Our overarching rule in our group is that we allow "rewinds" before shifting to your next phase, assuming you haven't drawn any new cards, scry'd, etc., to ensure that their play hasn't been affected by acquired knowledge of what cards are coming.
Spirit Bonds (1W)
When a nontoken creature enters the battlefield you can pay (W). If you do, create a 1/1 white Spirit token with Flying.
(1), Sacrifice a Spirit: target creature gets Indestructible until end of turn.
I might have missed some workings on it but I use it as an insurance piece in my Teysa, Orzhov Scion deck so this should be the gist of it.
I think this is an old ruling, nowadays you have to remind your opponent when you see something. I think they changed that.
No. They didn't. It's stil this way.
@@PleasantKenobi Did they change it back or did they never change this? Im confused.
I remember the only time I got accused of cheating, and it is still quite funny to me to this day. I was playing Scarab God control in AKH standard and had my monored opponent solidly in garbage time. I was at the point where I was wanting to close the game out quickly so we could get to game 3, so I noted the upkeep trigger and that I was responding to it by making 2 more zombies and they would take 3 and I would scry 3. My opponent was adamant that I only did 1 damage because I only had 1 zombie on the field when the trigger happened. I called over a judge who confirmed I was correct on how it worked. My opponent would not believe the judge either and demanded proof. The judge call had taken nearly 5 minutes at this point and the judge just told him to carry on with the game, because his call was final. Opponent was muttering about it under his breath the whole of game 3 and snap conceded when I performed the same trick.
Off the top of my head Spirit Bonds does:
Whenever a non-spirit enters under your control, you may pay (w), and if you do create a flying 1/1 spirit. You may pay (2) and sacrifice a spirit to give a non-spirit indestructible.
We had a gentleman at my LGS which played a Modern Golgari tokens deck with Hapatra back in the day. He became infamous for announcing he didn’t have tokens but he had dice to keep up with total tokens. He developed a reputation of remembering every trigger but never announcing them, only absent minded Lu twiddling with his dice while he goldfished his hand and would often catch people off guard who didn’t know how many tokens he had. He stole wins from our perennial pro tour contender at our store as well as newbies who were still learning. His response to anyone saying anything was “It’s not my responsibility to remind you of the board state.” He was a real fucker.
Wait, are you not required to represent your board in a way that is understood by both players? So like, he could use THIS die to represent a 1/1 snake but THAT one is a 2/2 zombie one with no way to tell if something is tapped?
@@STVMcarbondragon he claimed he only had a few dice so each die represented a type of token and the number it was on was the number of tokens he had. Saw a young kids attack into a board state he thought he was good to attack into, but the guy had goldfished eighteen 1/1 snakes he never announced, just spun the die. Kid never saw it coming and was crying in the store.
@@jayemdaewarehouse9027 yeah that would absolutely get a judge call from me. That or I'm asking him to explain his entire board every time it changes because that is most definitely not keeping a clear game state...
I never correct my opponent’s play unless we are in a purely casual game setting. However, I enjoy discussing what either player could have done that might have change the outcome. As PK said, it’s a good learning/teaching moment. It’s definitely NOT cheating.
Plus, how is your opponent supposed to learn if you’re keeping track of their triggers? The punish, which I’ve been the victim of plenty of times, is the best teacher. Chalice checking was easily one of the most annoying things to wrap my head around when that card got printed.
I very recently was at a Modern tournament, made a HUGE mistake (not a missed trigger, but close enough), and my opponent DEF didn't give me any kind of gimmie, but he absolutely did not need to. At a casual thing like FNM, I'd be more likely to give an opponent leeway on something getting missed, but at a tournament? I'd capitalize on an opponent making a mistake, be it a misplay or a missed trigger, and think my opponent did a perfectly acceptable thing by doing the same. You nailed it, Vince, I think it's all about how you conduct yourself, the setting, and the individual context.
Something about when a spirit enters you pay 2 and get a spirit, enchantment, shadows over innistrad? I played it in the only jank modern deck I ever made and it underperformed every time :)
Damn close.
I had a friend years ago that did something that was a bit sleezy. Grand finals game 2 my friend had an abysmal matchup. I don't remember what the matchup was, but Shards of Alara was probably in standard at the time. He looks at his opening hand and tell his opponent "count your sideboard" on a whim. Back then your sideboard had to be 15 cards, no more, no less. His opponent had 14 cards and 61 in the deck and forgot to sideboard out correctly. They call a judge who rules in favor of my friend, but then in front of the judge the other player offers my friend the packs if he takes the win. The judge immediately gave a match loss to the opponent at that point.
I've recently started rebuilding standard decks from long ago just to have on my shelf. There were some I really enjoyed playing. Owling Mine, Sunny Side Up, UR Magnivore, Astral Slide, Psychatog, Mongrel Madness.
An old friend of mine missed out on Top 8 of a huge tournament (Eternal Weekend Paris) because he was such a good guy and reminded an oppenent of a game action he forgot to take. My friend was one of the most chills dudes ive ever met.
I like that M15 included cards designed by people outside WOTC, it’s fun to see certain concepts made by those unfamiliar with the game. My first commander Yisan was one, as well as the titular Aggressive Mining by Notch, Genesis Hydra by a Plants vs Zombies guy. Chasm Skulker was designed by a Borderlands writer, Mike Neumann, when his team of Gearbox coworkers beat a team of Valve designers at Duels of the Planeswalkers and tabletop magic.
I like the flavor of a lot of those cards, including Spirit Bonds
I completely agree that context matters. I am not a competitive Magic player, and whenever my friends and I sit down to play some games of Commander, I'm usually the one to point out triggers and such. And like PleasantKenobi, I'll try to talk about the game afterwards to point out something the opponent missed that could've won them the game
I'd love to see an updated modern Abzan reanimator deck get shredded by 4c control
As far as I remember, Spirit Bonds lets you pay a white whenever a nontoken creature dies and get a Spirit. I considered it for a Spirits deck when I was just playing "Cards I own" with friends and enchantment removal was some mythical thing we'd never heard of, but even then it wasn't good.
Hi Vince,
Without question you did the right thing and showed good sportsmanship by going to him and helping him to learn from the experience. I think the discussion here is more around the behaviour of the accuser. Being accused of cheating is no small thing and can have a massive impact on the accused. He should have backed down when proved wrong and apologised.
Spirit bonds: enchantment - when a nontoken creature you control dies you may pay W, if you do create a 1/1 white spirit token with flying.
Pay 1w: Sacrifice a spirit: target non-spirit creature gains indestructible until end of turn.
Only reason I know the card is I bought it for my Teysa, orzhov scion edh deck. Its pretty decent in a deck that pumps out spirits already. Funnily enough it hasn't been in my list for years so.. yep. Maybe I will find room and try it again.
I think in yugioh when a mandatory effect is forgotten, it usually goes like this, a judge gets called once a player notices and the judge does their best to rewind and fix the game state to how it should be with whatever player forgot usually getting a warning, if for whatever reason the game state cannot be fixed or its been too long since the effect was forgotten it'll either result in a game loss for a player or the judge will declare the current board state as an "accepted game state" and both players move on probably with a warning. If there is reason to believe a player has intentionally "forgotten" a mandatory effect and has gained some kind of advantage from it, it'll probably result in anything from a game loss to a ban.
I only play Commander with friends, but I will ALWAYS remind people of triggers...if I remember that is! What a wonderfully complex game we all love.
I always remember seeing my friends play legacy in this kind of moments.
Friend A trying to resolve a spell with Chalice of the Void in play just for his opponent to CHECK THE TRIGGER that would counter that spell.
If he misstrigger it, the spell would resolve.
That's why MIND YOUR TRIGGERS is a common yell in my playgroup (talked in a funny way, but still true).
Spirit bonds: gain 4 life, target creature gains vigilance until end of turn.
On spirit bonds, I vaguely remembered: I remembered it made spirits in some way, and sacrificed spirits to give stuff indestructible.
100% play some old favorite standard decks in modern
I was once accused of cheating at a grand prix event. it was in one of the side events, win a box, so there was something on the line.
nearing the end of a game, my opp calls a judge over and accuses me of attacking with a creature that would have had summoning sickness. Being my first real competitive event I was very nervous, but after about 5-10 minutes of trying to figure out what happened, I eventually was able to demonstrate that I hadn't made a mistake because of how i was tracking the life totals.
I think at competitive level, having to remember your own triggers is part of the high level competition, and isn't a bad faith move if you don't remind your opponent of their mistakes.
I think it’s part of the learning curve sometimes to not miss your triggers. If someone’s just starting out, I’ll happily remind them of their triggers and whatever so they learn quicker. But if someone’s confident enough in their abilities and deck to enter at any tournament level, they should be able to remember their triggers. It isn’t an angle shot to remain fully within the rules of the game that everyone implicitly agrees to by sitting down for a game of Magic
I always find those social interactions at the game stores in those moments wild, everyone has a different level of social skills. And honestly some people lack the ones necessary to handle that situation, like the people that attacked you. No issue at all, obviously you were in the right and handled the situation great. I act the same way, FNM, Prerelease, play testing for a tournament with friends I always remind the player. Anything else and maybe bring it up after if they are nice and just had a brain fart.
You were correct. I help my opponent with their triggers based on their experience. If they seem like they don't play often and are not a try hard I help them. I do this for a while until I eventually get tired of playing their deck and then I let them go. If they realize late its fine I let them have it if they want it.
If they are experienced at managing to hit their triggers and miss a few then I hold them to it.
I go out to have fun playing MTG not to win prizes. When the prizes can be acquired by purchasing I dont stress about it. I see way too many people going too hard for a booster box or a case or whatever.
I LOVE Sphinx's Revelation + Elixir of Immortality. It's one of my all time favorite decks. I still have a few of my favorite Standard decks from years gone by built in paper.
I actually play spirit bonds! Whenever a nontoken creature etbs under your control, you may pay a w, if you do, make a 1/1 white spirit token with flying, and then there's an activated ability to sac a spirit to give target (?) Creature you control indestructible. That being said I did NOT recognize the art from that card on the playmat
I kinda had a situation like this recently at a draft. It was Streets of New Capenna and for prizes. My opponent had an illuminator virtuoso and had enchanted it with security bypass, giving it a counter on the connive. The following turn they cast majestic metamorphosis, and again gave it a counter from connive and swung. The creature connected, however, and I want to emphasize this, we both missed the connive trigger on the dealing of combat damage. Then on my turn, with 3 creatures on my board and the virtuoso being a 3/3 I cast cabaretti charm to deal 3 damage to it. With my spell on the stack my opponent realized that they had missed their trigger and attempted to reason that they should be able to resolve it because it wasn’t a may ability. I told them that no way was that allowed and they were visibly dejected for the rest of the match. Not 100% sure, but am almost positive that denying them their trigger was well within the rules. However, it is an important question, was not allowing the trigger to resolve the right thing to do? I personally think it was extremely reasonable, but would love to hear any thoughts.
I was accused of cheating one time. Dude thought I was funky shuffling and I respect that concern. We reshuffled and I quickly proved I'm so trash at Magic I could't cheat if I wanted to. Nice guy. Stomped the hell outta me.
Fun fact just became an L2 the other day, but Dark Confidants trigger isn't considered a detrimental trigger because drawing cards is generally good in a vacuum!
You are totally right. If i play casual just for fun i tell people if they miss something or even if they could still do something like "you did not use your planeswalker" "or can you prevent the instant with somehting" but the moment it is a tournament or you play for a prize those things are told after the game.
In the end i wish that everyone gets better at the game (hope people tell me too when i f up) so we can have more fun and play better matches.
I'm in the same boat as you. I dont inform my opponents about their triggers at competitive events including more competitive modern FNMs. For new players or playing casually I will frequently keep track of the entire stack even to my detriment because I was my friends and new players to enjoy the game. That's far more important than winning. People get so crazy about like $20 in prize money. Always surprised me.
I remember that gameday, I was in the semi-final, UW control mirror. The game took almost 3 hours! I lost... then the guy who defeated me lost in the final in something like 10 min, against Grull Aggro (or something like that).
Also, I always tell my opponent that they missed their triggers, but I wait for their turn to be over, so they still pay the price for their mistake and learn. The only time I will wait after the game is during a gameday or a pre-release (if there is a "good" price to be won).
I had this kind angleshooting against me from the other side at a pptq in kaladesh - amonkhet time and the opponent was always trying to skip his endstep by announcing nothing but discard during his turn to trick me into not making thopters with energy (whirler virtuoso) during his endstep. He got me dirty in the game because he also played champion of wits which essentially draws+discards and instantly called a judge for backup. Then when it was very close I played a rogue refiner directly into the energy manadork and gave me 4 energy total he again called the judge that I missed the trigger on the refiner which I obviously didn’t, cause I drew off of it. The 2 energy caused me to be short 1 thopter activation and I was short a few swings in the end.
Never forget :D
No matter the setting I am in I will always tell my opponent of any non-may trigger they miss. Its not even out of sportsmanship, but more so that most triggers aren't easy to clearly define as good or bad for a player without knowledge of every card.
I mixed up the etb of spirit bonds with a dies trigger, and didn't think about any costs, but I remembered the overall design
I personally don’t let my opponents miss triggers. Even in competitive play. Only because I’ve told myself that if I’m going to win or lose I want it to be from my own level of play and not someone else’s. Have I lost games from this? Yes. But at the end of the day you’re right Vince. It’s just a hobby and we should all enjoy it.
Just as an FYI, Dark Confidant triggers are not usually considered to be detrimental due to the outcome providing an additional card in your hand that otherwise would not be there. Pact triggers are more direct examples of Detrimental triggers.
If I am remembering it correctly it is an enchantment that says when a creature you control dies you may pay 1 and if you do make a 1/1 white spirit creature token with flying.
I have a couple situations that sort of touch on this story and it's message. The first incident was at Rivals for Ixalan Prerelease. I was a brand new player at the time having Ixalan Prerelease as my first ever Magic event that I attended. During one of the rounds, I had played out the Tendershoot Dryad. I was being attentive of my Ascend count, but I was 1 short of 10. This led my 1/1 Saprolings to not be 3/3s which would have shifted the game in my favor. However, my opponent failed to make me aware of my 10th permanent on the board which was a Waterknot. It was not directly on my board, so I failed to account for it. They did not mention it until after the game was over. I was livid and could not believe that that action was acceptable. However, I did not press the matter.
The second event was more recent: Kamigawa Neon Dynasty draft. I am acutely aware of the other players in my pod, what they drafted and aware of the archetype they drafted. I don't use it to any advantage, but I do have a preconceived notion of what I'm up against if I do end up paired. My round 1 opponent (my seat 8 paired to seat 4 by the Companion app) was against someone that I had overheard mentioning that they were doing 5 color good stuff and had also mentioned that they were out drafting for the first time in a longer while than COVID pandemic. The game starts and they play down Kotose. Now Kotose has a lot of text and they read it a couple times, but did not fully read it through. They acknowledged that it exiled something from the graveyard and they could play it. But being tapped out, I had a chance to remove it on my next turn so they didn't gain an advantage. I don't remember the particulars of if I did remove the Kotose or not, but the turn passed and they read over Kotose once again, realizing that they also had the chance to look at my hand. I refused as they had missed the trigger. They were upset because I wouldn't allow them the opportunity and questioned whether I was there to win or have fun. I said "Both". I enjoy my time playing FNM draft and I would also like to win so that I can earn prize support for more of this cardboard card game. A judge was called over and defended my position that since the turn had passed, things had changed, I was not at liberty to reveal my now changed hand. The ended up calling my play a "dick move" and proceeded to concede the entire match (in game 1).
There are a couple times where I go to a friends house to play quite literally, the most casual games of magic. Sometimes it's a little play group they've amassed of 6 or so. Sometimes they have weird house rules like no silvers or infect. Ok whatever, I can still play. But sometimes, they're *really* anal about this missed triggers thing. For example, you have a card draw trigger that happened at the end of your turn. Like Beast Whisperer or Soul of the Harvest. You accidentally say pass turn too soon, and say "Oh wait, I was supposed to draw a card." They'll get all up in your face, dramatically lift up the card and shout "It says *MAY*" and you're just like wtf?
If it was optional, they won't let you do it. If it's not then they say it should have happened. What's double weird about this, is if you have both Beast Whisperer and Soul of the Harvest, they'll only let you draw 1. Some people are just backwards anal about the dumbest things.
I'm still salty about this one other situation. My partner and I go to a friends house. We start playing a game of commander. The friend gets up to check on the food while I take my turn. I have two deathtouch creatures, each of my opponent's have like 1 medium creature. I announce I'll attack with my 1/1, I'm not going to block with it. I'm out of cards and down to 7 life. I don't have many choices anyway. I do a quick look over, and see, hey I should attack with my lifelink+deathtouch creature. I realized I'm also clearly not going to be able to block with it. The friend hasn't even come back yet, technically my turn isn't totally over. Both him and my partner start getting really upset that I would go back on something like that. Like seriously, absolutely zero actions have been taken in-between these two ideas. He already said he wasn't blocking with his medium flier anyway. The guy hasn't even had the time to come back and change his's life total. And I get so many "you can't do that."
And to top that off, they're both *very* inexperienced. I taught my partner to play only 1 year ago. This guy plays games maybe once every other month. I've done this regularly for 6 years.
i know spirit bonds art really well because it depicts one of my favorite cards characters, precinct captain and the token that he makes. tells a nice little story all together, even if the mechanics aren't great
I was accused of cheating once. During GP Columbus Ohio, 2016 or thereabouts, I was playing a MH1 side draft. I was 1-2 already and lost the next two matches. Seemed pretty normal to me. After the last match, a judge approaches me and asks me to show him how I shuffle the deck. I was pretty new at the time and hadn't developed a good shuffling technique, so when I shuffled I occasionally looked at the back of the deck to make sure I wasn't ruining anything (as I had broken several sleeves earlier that day) and the one guy I beat decided to report me to the judge. During the conference with the judge, somebody stole a small deckbox continuing what was mostly bulk rares and snow lands.
I nearly quit magic that day.
Great video PK.
Really enjoy your insights into our beloved game
In the worst case, where this is called out in game a game day comp level would only even give a warning. Even at a ptq a missed bob trigger is a game loss, and I've never seen a judge assign a retroactive game loss after the match is complete for reported unintentional missed triggers.
Reminds me of when someone said I should've told my opponent of my ability to copy a Dreadnought with Lazav the Multifarious while attacking; it's a little different because it was open information and I don't have an obligation to reveal my strategy to my opponent
Fun fact, Dark Confident is not a detrimental trigger. It has been precised that drawing cards is an advantage, no matter the amount of life.
Exceptions can be made regarding the life total of the controler.
Great story, thanks for sharing Vince
A friend of mine lost a qualifier for failing to notice their opponent made an illegal move. They copied their primeval titan with phantasmal image, and the original got removed with go for the throat. The next turn, they played sword of feast and famine, then swung for game.
Did you see the illegal move?
Equipping a creature involves a target, so Phantasmal image would've needed sacrificed due to its ability. But neither player caught it at the time, and qualifiers can't have someone butting in, so it was only caught after the results.
They missed the pro tour by one spot. If they hadn't lost that game, they would've gotten in.
Spirit bonds sounds like one of two things:
1) this set's version of oblivion ring for limited
or
2) soulbond both creatures get afterlife 1
On that last topic of unsporting conduct, I was at an event once playing standard. I was playing a Green pile, and he was playing some UW artifacts and enchantments thing. I had a Shifting Ceratops on board, and he swung in with an Arcanists Owl. So, I paid a G, gave the Ceratops Reach and blocked. He got *so fucking angry with me*. I thought he was going to hit me. Apparently he "didn't know" the card did that, but like, read the card bro. It explains the card. I assumed he knew what he was doing, he didn't ask to read the card when I played it, or at any point afterwards. He was pissy all night, even though he ended up winning the match overall.
I want to say Spirit Bonds makes 1/1 white flying spirit tokens somehow, and I feel like there's a cost of 1W on there somewhere, either as an activation or as a trigger. The art was vaguely familiar, but I probably would have been hard pressed to come up with "Spirit Bonds" on my own. The main thing about this card is that it always makes me think of Myth Realized, but it's not Myth Realized.
Edit after the reveal: ok, didn't do too bad. Missing a lot of details, but what I did remember was at least all correct.
The amount of missed triggers I've seen hinge on the word "may" is pretty insane. "It said at the beginning of my upkeep I draw an extra card" "No, it says you MAY draw an extra card, by missing that trigger you chose that you May Not"
I remember this approximate time period as well, and had a similar experience with an opponent accusing me of "cheating".
Went to the first weekend official event at my LGS, they were hosting 3x events across the whole day, and I attended them all (I was bored). I used the same deck for every event, Rakdos Aggro/Sligh, it was a super tight curve and had like 20 lands and a top mana curve of 3. Lots of cheap, angry dudes like Rakdos Cackler, Spike Jester, and other similar dudes, plus stuff like Thoughtseize to rip out hard counters and other similar stuff.
I absolutely stomped every match, 2-0'd every single game across every event until the finals of the 3rd event, where I finally lost a single game vs Esper Control. So, I actually got to SB in some new tech, Toil//Trouble to counter the Sphinx's Rev.
Game 3, we get into the grindy top deck mode after I drop them to ~4 life before they board wipe and try to stabilize. I top deck a few more lands and think im finally gonna lose, they get out the Jace from the era, Architect of Thought, and begin to rebuild their hand, I draw two copies of Toil/Trouble across a few turns, then draw a Spike Jester (2cmc 3/1 Haste+Trample). I play it and swing, put them at 1, Opponent uses Jace to dig for an answer, and reveals nothing but lands/more draw. He then uses an Elspeth to make some tokens to at least block, and passes.
My turn, I top deck a Shock clone, kill a token and swing. He declares blockers, then Sphinx's Rev for ~6 before damage. 2nd main, I cast Trouble at his face twice, and he just slowly blinks and reads the card then storms off. a few minutes later, while I am still waiting for the TO to confirm I had won, opponent returns with the Store Owner in tow and he starts accusing me of cheating and changing my deck list mid-event. While the events did have us submit a decklist, and my first two runs of the previous events had different SBs, I never used them and stomped the field without ever needing to change anything. between event 2 and 3, a few friends were talking about ways to counter SR, and one of them brought up Toil/Trouble, so I snagged 4x copies and changed my SB before the last event started, and resubmitted a new decklist. The opponent apparently was "meta decking" against the field he saw from the first few events, and chose the lack of anything really able to race SR and Board wipes, so was surprised when T//T came out.
The Owner, the TO, and basically everyone else at the event just told my opponent to F off, and that he was just being a sore loser. So I collected my 3rd prize for the night, being a Theros playmat and a bunch of packs/store credit. I also got added to my stores "hall of Fame" for deck performance, which was sort of an unofficial thing they tracked years ago for people who had extraordinary results at events.
Spirit bonds is great, “whenever you cast a creature you can pay a white and get a 1/1 spirit and then you can sac a spirit for 1 and a white to give a creature indestructible”
Rule changed in Feb 2013. That version of the card was at earliest June 2013. If it was a year prior the older player would be right. I admit due to life getting in the way I am still in the mindset of older rules. One I hated the most is lifelink can save you from getting 0 or less life during combat. Lost a round due to that change.
I believe you should always inform the opponent if you are aware. Technically I can explain it with math called the infinite prisoner’s dilemma. In short if you are going to interact with the other party in the future it is in your best interest to tell them and same for them to tell you if you miss a non-may trigger.
BTW under the rule change a judge can determine if they trigger can go back if the owner realizes it.
Thanks for this. I've always helped my opponent. Even helped them so much I've lost. So now I know I can stop doing that.
I prefer reminding someone they missed a trigger after it happens but before the next one would, just to give them the chance to play tighter as we go on. That said, I’d never blame a player for not reminding an opp of their triggers. Plus honestly if someone ever asked if they could do a trigger they missed I’d just say sure 🤷 it’s a game, Good video
I've struggled, ever since hearing the term live from SCG commentators and quickly followed up with, "You gotta do it," how a clearly intentional "Chalice check" is actually legal. I understand there's no way to PROVE awareness but I'd still feel dirty and, more consequently... COULD others legally admit it afterward?
I lost in the finals for that same playmat, Not being allowed by the op nor the store owner to kill the courser of kruphix after he had drawn for turn (but before mainstep) as it was a land on top, and I didnt want him gaining that life! :D
At least you didn't sneak a Resto in off a CoCo. THAT would be unforgivable.
Esper control with 4 sphinxes revs was the best standard ever. I played the shit out of that deck. I spent like hundreds of bucks on lands, thought seizes, elspeths, supreme verdicts and sphinx rev. The finisher was aetherling and it was beautiful.
I actually pretty competitive but I would never not inform an opponent if they were missing their triggers or whatever. Though I don't expect them to do the same for me nor do I think less of anyone else who doesn't, though definitely bonus points for giving them the advice after the game. I generally want my opponents to be at the top of their game and if I win due to something being missed it kinda cheapens it for me. I'm pretty consistent with this mindset and do it in virtually every competitive environment. That said with stuff like card games I lose a lot :D
I was in a 5 player EDH game last week, and I missed maybe 10 triggers off Smothering Tithe. I still ended up with 36 Treasures at the end of the game (turning them into 4/4s with flying to end it out), but I'd never accuse my opponents of cheating me.
I play commander, so I often remind my opponents of their triggers. There's a lot of shit going on in commander, it's just the nice thing to do. But if I were competing? Hell no, you can miss those triggers and I will take that mistake to the bank.
While playing Commander, for sure I remind my opponents of missed triggers, but in a competitive settings, absolutely not. I feel that is part of the game and your ability to remember all the complex rules is part of how skilled you are as a player. If I beat someone due to them missing triggers, I still feel that is a reflection that I may be more skilled than my opponent and therefore deserve to win. The vis versa is also true as well.
Spirit Bonds is a 2 mana (1W) enchantment that whenever a creature ETB's, you get a spirit and then you can pay a white to sac a spirit and give something indestructible. I might be a little off, but I used to use it as a placeholder card when I had to keep certain decks budget until I could upgrade them. Spirit Bonds isn't a bad card, but it is pretty janky.
It’s part of the game. I don’t like winning games off of my opponents missing triggers so I always remind them but not everybody cares about playing magic the way it was intended.
One time I remember an opponent letting me miss a trigger that would’ve pretty much ended the game at a prerelease. I still won the game because the following turn, I didn’t miss it.
I didn’t say anything but I always remembered that he knew and let it happen anyway. It just changed my opinion of him, personally. I could never enjoy winning that way.
A lot of people just want to win, and that’s okay too.
Aura, gives life link to enchanted creature, when enchanted creature dies attach spirit bonds to another target creature you control
I'm still mad about a pre-release where I played a deathbringer dragon and the player I was against said that it didn't count towards the 5 creature limit. I believed him because he'd been playing competitively longer than me and won quite regularly. Found out later he'd just lied to win. Wonder how many of those wins he did that for...
It- the Deathbringer Regent- does _not_ count towards the 5 creature limit.
Its ability reads, "When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more *other* creatures on the battlefield, destroy all other creatures."
"Other" excludes the Deathbringer itself.
@@javierpatag3609 Interesting. I asked other people later and they said it did. Oh well, thanks for letting me know!
@@guybrushftw I don't blame you or other people. The difference is all hinged on a single word ("other"). All it takes is to miss that to make a big difference in the game.
I got cheated out of a game day mat, long game happening and I had instant removal in hand. If the opponent attack all out I would have used it and won the next turn. His kid walked behind me (not knowing it was his kid) texted his dad what was in my hand. Needles to say I lost the match from it. Found out after because he was telling his kid he was going to reward him for telling him what was in my hand. Idiot said it in front of the store owner. Found out he was caught and ran out the door and drove away. Still never got my mat but that player did get banned from all the stores within a 100 miles
I forget the exact wording but I'm pretty sure Spirit Bonds is an enchantment for 1 and a white that generates 1/1 spirits whenever a creature enters or dies (can't remember which it is exactly). And then I think it's for a White and sac a spirit and all creatures gain indestructible (or other spirts?). Boy I wish I could have used gatherer for this (though I like this card, it does blow hard XD). Magic 2015 had ONE card I love.... and it goes into most of my green decks. Genesis Hydra, my standard/modern/pioneer deck cheats Kiora, the Crashing Wave out on turn 3 sometimes with this card :P
in my group if you miss a trigger we'll let you retroactively fix it if its like one turn later depending on what it is but generally we just go "oops that sucks, it said 'may' though so you just didnt"
my memory of spirit bonds was
"when a non-spirit creature you control dies, you make a 1/1 spirit.
{3}{W} sac a spirit: exile target creature"
I wasnt too far off
quite often if my friend misses negative triggers or doesn't play a card of effect correctly, i'll just let it happen, or i'll avoid playing a bombcard or attacking planeswalkers, because i'd rather we both have fun and have a close game, than to rules-lawyer a casual match and make people not want to play with my anymore. but in a comp setting, each player is responcible for their own triggers, and can point out an opponent's trigger if its beneficial to yourself.
Forgeting triggers, upkeep stuff.. this lost me sooo many games when I was playing Standard back days. Its just fault of that player who forget to do his triggers and this "human" aspect belongs to the game.