How to jitter color in Texture Paint Mode || Blender 4.3

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 25

  • @CraftReaper-OmarFaruqTawsif
    @CraftReaper-OmarFaruqTawsif  22 ชั่วโมงที่ผ่านมา +3

    Early bird sale!: flippednormals.com/product/cr-graphical-brushpack-for-blender-texture-painting-50534?dst=sya8vK8K

  • @molemole-b2p
    @molemole-b2p 22 ชั่วโมงที่ผ่านมา +4

    awesome!!! I've been thinking lately about how to achieve this effect

  • @DM_Designs
    @DM_Designs 20 ชั่วโมงที่ผ่านมา +3

    Wow

  • @Arjjacks
    @Arjjacks 12 ชั่วโมงที่ผ่านมา +1

    Cool method for jitter, but Blender brushes do actually have jitter functionality already built-in. In the tool settings for any brush, open the Stroke dropdown and you'll see a Jitter checkbox.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  12 ชั่วโมงที่ผ่านมา +3

      Did you try it? It doesn't jitter color

    • @Arjjacks
      @Arjjacks 8 ชั่วโมงที่ผ่านมา +1

      @@CraftReaper-OmarFaruqTawsif Not by default, no. If you want jittered colours, under Color Picker further up, you need to change Color to Gradient and then add some stops/flags set to whatever colours you like (or just change the colour mode from RGB to HSV and then set the flags at either end to pure red for all possible colours). Then underneath, there's a dropdown for Gradient Mapping, you need to make sure that's set to Repeat as well. Unless you're using a tablet, then you can set it to Pressure and use your pen pressure to activate the colour jittering.

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  8 ชั่วโมงที่ผ่านมา

      @@Arjjacks yes. this trick has been around for a while. but it is not ideal since you need to rinse and repeat the process of setting colors in the color ramp when you try to change color. not as simple as picking a color from a color pallet

    • @Arjjacks
      @Arjjacks 8 ชั่วโมงที่ผ่านมา

      @@CraftReaper-OmarFaruqTawsif Mmmmmmmmm, yep. Can't argue with that. Still, now you could have multiple layers of jittering on top of each other, if you wanted.

  • @Clases3d
    @Clases3d ชั่วโมงที่ผ่านมา

    Is so beautiful, I love it, I supose that if you dont want any shading on the actual model you are painting in the emission channel?, or how do yo make that the original model has no shadows in it?

  • @aleksjazz354
    @aleksjazz354 23 ชั่วโมงที่ผ่านมา +3

    Nice!

  • @pstoxic5708
    @pstoxic5708 19 ชั่วโมงที่ผ่านมา +3

    All my homies love craft reaper

  • @jamaalsineke2405
    @jamaalsineke2405 5 ชั่วโมงที่ผ่านมา

    great tutorial.....can the texture you made here be used in a game engine like unreal engine?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  4 ชั่วโมงที่ผ่านมา

      Thank you! Sure. It is just a texture after all. though if you are painting for game be mindful about optimizations. I definitely wouldn't use a 8k map for a single apple XD

  • @tieguaili3d298
    @tieguaili3d298 11 ชั่วโมงที่ผ่านมา

    there's still a lot lacking before it matches 3d coat for handpainting, just getting colour jitter and layers wouldn't be enough to make it ideal but it would at least make it a viable option

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  10 ชั่วโมงที่ผ่านมา +1

      That is not the point of this video at all. But you are right. It lacks in some aspects (which is expected for a all rounder software). Texture painting mode hardly met any major changes all these years. Yet it has lots of room for figuring out stuffs and workarounds for good workflow. I reckon it will gain massive strength once the devs get fully committed to improve it further.

    • @tieguaili3d298
      @tieguaili3d298 10 ชั่วโมงที่ผ่านมา +1

      @@CraftReaper-OmarFaruqTawsif i was commenting mostly on the last bit where you said it's only a couple of features away from competing with the paid apps, but you are right that if the devs actually put some work into it instead of ignoring everything related to gamedev it'lll go far, 3d coat also hasn't had many upgrades on the texturing side in many years and pretty much hangs on the fact that is has the basic tools + a solid responsive brush engine and both of those are achievable by blender's team

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  10 ชั่วโมงที่ผ่านมา +1

      @@tieguaili3d298 oh! I understand the confusion. that is right. By ''painting software''. I was referring to 2d ones. (I was being sarcastic actually. blender doesn't need to compete with 2d software at all XD)I should have phrased it better

    • @tieguaili3d298
      @tieguaili3d298 6 ชั่วโมงที่ผ่านมา

      @@CraftReaper-OmarFaruqTawsif ahh yeah blender can't and should'nt waste time and effort trying to compete with the likes of photoshop, krita, clip studio, rebelle etc. but it's cool there's a chance for them compete with the likes of 3d coat for handpainting

  • @NicCrimson
    @NicCrimson วันที่ผ่านมา

    What's that one more feature is that, that's it missing?

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  23 ชั่วโมงที่ผ่านมา +4

      haha it is kind of controversial. different people will mention different features. to me it is a lasso tool! a good lasso system.

    • @KaterynaM_UA
      @KaterynaM_UA 21 ชั่วโมงที่ผ่านมา +2

      @@CraftReaper-OmarFaruqTawsif good point! for me it's smudge tool!

    • @CraftReaper-OmarFaruqTawsif
      @CraftReaper-OmarFaruqTawsif  12 ชั่วโมงที่ผ่านมา +1

      @@KaterynaM_UA I can manage with smudge tool. But something like a mixer brush will bring tear to my eyes (T-T) . it is in vertext paint mode though. so hardly useful.