You pretty much covered everything I would have, great job. I could write a book about my personal specifics for each subject, so I'll just mention my ideas for food and feeding: -Herbivores and feeding them: Definitely bring back the Paleobotany system, but instead of feeders they can be placed like the other vegetation. However, have the amount requirement be lower since they are specifically what the animal wants and the animals prefer at least two of the PB plants which would also lower the amount needed for each. Keep the generic food plants and their requirements as a more general and difficult option, they appeal to more animals but you need to give them more to be happy. Also change Tapejara's requirements to the Fruit Foliage, when they get hungry they can fly down into a patch and forage for fruits. -Carnivores and feeding them: Definitely more variety of animals to feed them, and give the carnivores preferences as well. Goat, Pig, Cow, Poultry, and Wild Game/Deer for the Feeder options, and some of the Foliage options could have things like rodents or rabbits in them that the very small carnivores and some pterosaurs like Dimorphodon can hunt and catch. Giving the carnivores their preferred diet would also give them a small bonus to their lifespan, health stats, and ratings. Changing some of the pterosaurs' diets to Meat and Prey is also required, especially for Quetzalcoatlus and Dimorphodon. -Piscivores and feeding them: Along with the Fish Feeder, an option to mark a body of water to contain free-swimming fish would also work in tandem with an enrichment system, the animals would be able to chase and catch the fish, and it could use things like sawfish and coelacanths along with regular fish. Along with the fish the Feeder and Water Life can put crustaceans and bivalves in the water, giving Dsungaripterus its actual diet and hadrosaurs a snack, since crustacean bits have been found associated with hadrosaur remains. For the lagoon animals an option to toggle the Lagoon Fish Feeders between Fish, Squid, Ammonites, and other creatures would be great. Specialty Feeders: I'm 100% certain that the reason no animals were introduced or modified to use the Insect Feeder after it was added was because it would require having that particular DLC, which not everyone would have gotten. Frontier could have done something like make insects an optional food source, but alas. In JWE3 they need to have insects be essential for all of the very small theropods and the ornithomimids, either as their sole source or required along with their usual Meat or Foliage.
Plus we need more life from the visitors as well as seeing our staff & Guests interact with the dinosaurs in the park. Plus I would love to see janitors actually cleaning our paths that we lay down in the Park.
@@tri-clawgaming7682 Great Looking forward to your next video about that I'm definitely going to share that video on Frontiers forums. Hopefully Frontier will take your advice to Heart.👍
Honestly i get the impression the Pterosaur stuff is very bugged up given that they have had the most issues with escaping aviaries, getting stuck and bugeed out.
I really want the animals to act more like animals in the wild, like staying in a territory so they don't wander off. Its a pain in the neck cause they don't stay in the territory they make
Changing a creature’s wants and needs for sandbox would also be nice like making all herbivores have the same food needs making Pyroraptor like having snow in it’s environment making Quetzalcoatlus like eating from goat feeders rather then fish feeders
@@tri-clawgaming7682 another idea would also be able to give dinosaurs abilities by giving them unique DNA like giving Trex Komodo Dragon DNA making it venomous giving Spinosaurus Jellyfish DNA making it bioluminescent giving Giganotosaurus Cuddle Fish DNA making it able to camouflage
Would love to see leedsichthys with a plankton feeder, I’m personally not the keenest on terrestrial mammals, however things like basilosaurus, livyatan and perucetus could be interesting along with terror birds, argentavis, Titanoboa, purrasaurus and megalania would all fit well.
Titanaboa is a common request i hear however i think it would be just too difficult, especially since its rig would not really be usuable with anything else
Everything you said should be in BASE game. No questions asked however i will say i 100% agree with this so im not against it. But if frontier doesn't give us small enclosures at least give us glass fences like how some zoos have. It will not only be cool to see smaller dinosaurs up close but could also be considered a viewing area for the guest. As a bonus the enrichment and bringing back the original feeders from JWE should also help fuzzy creatures and creatures that have low life span. Example the iguanadon has a DNA defect in life span being cut in half. When modifying it, if you don't have enough modifying bars the enrichments and diet should help it by increasing its life span. Same with raptors enrichment will help reduce stress and reduce the chances if them escaping without messing with fuxzy trait
For #9, how would these sound in addition? •Skin scale textures (some dinos look too shinny or wet all the time, maybe have a matt,semi-gloss, iridescent option?) •More color options (more shades of existing ones) •Primary and secondary skin color boxes instead of just one. (Could pick a mostly green dino like currently or green with yellow highlights/countershading) •countershading toggle (if you don’t want dinos to have) •ability to choose 2 skin patterns to further distinguish animals. (the 1st pattern would be more prominent and the 2nd would appear faded but noticeable) •an actual skin preview in the hatchery itself so we can see what they look like •ability to save the whole dino skin under that species (instead of the ❤ the color you like we currently have)
i only NEED one change; bring back the old kill animations, currently most the animals just flop over, but i just miss so badly Triceratops impaling everything
Not make any pre-order DLC only animal, Cenozoic, all the QOL from JWE1 and 2 transferred over JWE3, changes to some animals (like the tadpole raptor having a feathered version), herbivores giving carnivores a run for their meal (not that Hommalo can take out a Rex), sauropods combat. Guest don't have to panic for the smaller animals that pose no threat to them (Lystro, Micro and Ovia). Edit: diet change (Tapejara eating fruits, Dimorphodon and Compies eating bugs) oh, and walking pterosaurus.
Ah i see...although there isnt any? Preorder for JWE2 gave you vehicle skins. There were teh duluxe edition animals but they came in their own upgrad epack later anyway
honestly maybe a new aquatic system? Like able to change depth of water and marine animals needing a certain depth? Along with this is marine, terrestrial and aerial interactions. I would love to see spinosaurus swim alongside other marine creatures and aerial animals landing on sauropod backs.
Amongst the skin variation thing, I think that we could have a different thing: individual color selection. Imagine we have 2 options for the color space (one for the overall creature, other for the belly) and 3 options for the pattern (main pattern color, secondary color and something for the crest, if it has one), which you could choose from a palette which colors you want to be used
@@tri-clawgaming7682 well the only thing they need to do is like they did with the stores but with animations. Plus, they're only colors. The programation would be simpler than baby dinosaurs or semi-aquatic creatures: Code “Color_number” stacked to palette, which puts the COLORS on the species, is pretty simpler. The only complicated things would be feathers, but even then it's not that bad
Gallis should kick called ostrich for a reason hadrosaur kicks and tail slams could kill and t Rex actually knew where to bite to disable these weapons showing they were afraid of these things
I have an Idea for the star System: Do a survey with the public to rank their favorite animals and assing bonus ratings to them on Evolution 3 based on the results. Of the real life public like them, so should the in game public hehe
Heeyy, Tri clawgaming...great video that you made....do you think you can made a video about improving ways to transporting dinosaurs and lagoon and flying animals in JWE 3..??
There are a few things I want Improved for JWE 3. 1. I want the territory system improved. It's great that Frontier added a territory system and even allowed us to see the animals' territories, but it has some issues. What should be improved about them should be that the territories shouldn't shrink on their own with no uncovered spots in the middle of a territory. Some additional features could be implemented, such as borders along territories where species that don't like each other can be right up against each other and cannot expand into the other's territory (Stegosaurus and Triceratops) unless they take over after a fight. 2. Expansion of species cohabitation. Some species should be able to cohabitate with each other, but for whatever reason, in JWE 2, these cohabitations are either negative or neutral. Some of these go against the lore of the films, such as Parasaurolophus with Corythosaurus and Pteranodon with Dimorphodon. 03. Hybrids should be able to help with cohabitation. Two of the hybrids in JWE 2 (Ankylodocus and Stegoceratops) should be able to allow species that don't get along or are neutral to each other to cohabitate. Ankylodocus could allow Stegosaurus to have a neutral cohabitation with Ceratopsians and Ankylosaurs (and vice versa) due to Ankylodocus being part Sauropod and Ankylosaur. Additionally, Ceratopsians could have a peaceful cohabitation with Pachycephalosaurs for the same reason. Stegoceratops, however, could have Triceratops and Stegosaurus cohabitate peacefully. 04. Interspecies interactions. The only interactions between two species in JWE 2 are fights or hybrids. JWE 3 should allow species to interact with each other. Some examples include a Gallimimus moving out of the way of a moving Brachiosaurus, a Parasaurolophus nuzzling up to a Corythosaurus, a Moros intrepidus feeding at the teeth of a Giganotosaurus, a Stygimoloch curiously examining a Stegosaurus, and a Velociraptor sleeping with an Indominus rex. 05. Species biome advantage. This has become more relevant given the recent leak on the possible plot of JW: Rebirth. If the leak is correct, it could be implemented that some dinosaurs have better advantages in certain biomes than others. Tropical should be a neutral/universal biome for all species (unless some Cenozoic species are included), species such as Pyroraptor, Pachyrhinosaurus, and Quetzalcoatlus should have the advantage in Temperate, Alpine, and Taiga biomes, and species such as Velociraptor and Carnotaurus should have an advantage in Desert and Mediterranean biomes. These advantages could be better health, less affected by weather events like snow storms, dust storms, and heavy rain storms, and improved water and food requirements.
Oh yeah the Territory system and the cohabitation systems were really bad in JWE2 and really didnt make much sense to me so fully agree there The hybrid idea is interesting although wouldnt that need mor ehybrids to be added for other groups? Intraspecies interactions i full agree with there. I forgot to add that to the animation section As much as i like the sound of the biome specialisation thing, i think Frontier would implement it in a way thats very tedious.
@@tri-clawgaming7682 When it comes to the hybrids, they could add more, but both the Stegoceratops and Ankylodocus could be enough if they decide to not add more hybrids. For example, Pachycephalosaurs get along with Sauropods, Ankylosaurs, and Stegosaurs but are neutral with Ceratopsians and vice versa. So, the Ankylodocus and Stegoceratops could make the two types cohabitate peacefully. I'm perfectly fine with more hybrids, but I understand why people wouldn't want them. So, "hybrid peacekeeping" could work with just those two hybrids. Plus, I understand that biome advantages could become tedious, but it could be fun and could make the challenge or story mode more challenging and engaging. If it is included, it could have the option of being turned off during sandbox mode. Cohabitation should be removed from a few species. Scavengers like Compsoganthus and Moros intrepidus shouldn't cohabitate with small carnivores like Velociraptor and Dilophosaurus since they get eaten. I also think that medium and large carnivores shouldn't eat scavengers after they've been tranquilized.
I mean personally im not against more hybrids, I think they should just select some other interesting ones For the biomes, dont get me wrong i love the idea of biome specification. Its Frontier who i dont trust to do it correctly. Cohabitation needs to be looked at more. In the wild so many animals are happy to live alongside each other without too much trouble.
I agree with a lot of this, but Frontier really needs to fix up the existing creatures before they even think of adding new ones. More creatures = less unique creatures in my opinion. On the topic of enrichment though, the idea of this game is so absurd that they should really lean into exaggeration. Imagine a giant punching bag for Triceratops, or a tour car shaped squeaky toy for T. Rex. It may not be everybody's cup of tea, it's even a bit silly, but it's also a video game which should be fun and exaggerated.
I agree that existing creatures need fixing up and better development ofcourse there will be new animals. lets hope they put more effort into it than JWE2
Someone at Frontier must really hate the Triceratops. In the first game it was very weak with very low status and in the second game low status but stronger... But it also has a big chance of getting the weakness gene
As much as we’d all love more dinosaurs I think decoration, park building and gameplay should be prioritised as those are what’s lacking the most in my opinion personally And dodos! I’m begging for dodos!
I'm curious as to why you're so insistent upon this. I could take or leave the inclusion of such species but you seem particularly emphatic in your dislike.
If we just had dinosaurs, it would just get kind of boring adding other paleo creatures such as synapsids & Cenozoic era animals. Would make the game more interesting add more diversity.
A commonly requested feature but i really dont trust Frontier not to make it really tedious. Making sure animals social and population needs are met is annoying enough without them changing without you seeing thanks to babies
I don't think they should add those Planet Zoo kind of animal life improvements. Jurassic Park's danger atmosphere is built around those dinosaurs being unknown, dangerous creatures. That's why we have 6 meter high electrified fences. It's built around the unknowledge around what they can do and the menace they are for it. If we treat them like normal animals, we're throwing away the mere idea that dinosaurs need to be in a human-free environment because they are dangerous for us. It's irrealistic for them to be that way, but Jurassic Park is not built around realism, it's built around the dangers and greed of corporativism.
So dont agree with you here. These parks might be larger than zoos, but at the end of the day thats exactly what they are. As for the 'unknowledge'...well...that simply isnt true anymore. After all that was the whole point of the Indo Rex wasnt it. 'People arent interested in dinosaurs' ...'they look at a setgosaaurus like an elephant'...the whole aspect of them being unknown is long gone. In addition there are dangerous animals in every single zoo...so you comment about it them being dagerous and that being the onbly factor doesnt really work. Finally...at some point gameplay and complexity of gameplay systems has to take a backseat to realism or film logic.
@@tri-clawgaming7682 We're talking about Jurassic Park. Their dinosaurs are not treated like animals, they're treated as dangerous creatures, and such. Because they are. A tiger is 4 meters long, a Tyrannosaurus is a 13 meter long beast. They're alimented by machines and not by humans, they are agressive and are looked upon like the dangerous experiments they are, not like normal animals. People just got bored of them, yes, but that doesn't imply that they're not dangerous or that they act like normal, nowadays zoo animals. People see driving normal, even if it's more dangerous than many surgical interventions. If you want to play dinosaur zoo simulators, choose Prehistoric Kingdom. If you want to play on a “keep the 15 ton ultra agressive carnivore tank on its enclosure and DO NOT COME CLOSE TO IT OR IT'LL ONLY BITE YOUR HAND OF IF YOU'RE LUCKY” simulator choose Jurassic World Evolution
Sorry but fundementally dont agree with you there. Its a park building game. A zoo game. That is the genre of the game. The game is not a combat game with dinosaurs. I would argue this is the problem JWE as a franchise has. Its trying to be both while doing both very badly. Its tryting to please folks like you who seem to want a dinosaur combat game like The Isle, while trying to please folks like me, evo and others who want a better park building experiance. These ARE ANIMALS....that was the whole point of all the films. That you can not control what are, fundementally, natural systems. Animals. Not robotic machines. Just because a Trex is bigger than a Tiger, doesnt make the tiger not dangerous. They are both dangerous ANIMALS in their own right. That doesnt mean that enrichment items for the Rex wouldnt be a good idea. In fact, i would argue its EVEN MORE IMPORTANT to ensure that the animals have enrichement. Enrichment is not 'toys'. Its more complicated than that, and thats what i think you think i mean.
It's always a breath of fresh when i hear someone talking about realistic exspectations for JWE3.
Yeah some of the requests ive seen on Reddit for like total hybridisation or full island maps and stuff are just way too optimistic
@@tri-clawgaming7682 those Sound sooooooo cool but sadly that ain't happening here, somewhere out there in the multiverse yes.
You pretty much covered everything I would have, great job. I could write a book about my personal specifics for each subject, so I'll just mention my ideas for food and feeding:
-Herbivores and feeding them: Definitely bring back the Paleobotany system, but instead of feeders they can be placed like the other vegetation. However, have the amount requirement be lower since they are specifically what the animal wants and the animals prefer at least two of the PB plants which would also lower the amount needed for each. Keep the generic food plants and their requirements as a more general and difficult option, they appeal to more animals but you need to give them more to be happy. Also change Tapejara's requirements to the Fruit Foliage, when they get hungry they can fly down into a patch and forage for fruits.
-Carnivores and feeding them: Definitely more variety of animals to feed them, and give the carnivores preferences as well. Goat, Pig, Cow, Poultry, and Wild Game/Deer for the Feeder options, and some of the Foliage options could have things like rodents or rabbits in them that the very small carnivores and some pterosaurs like Dimorphodon can hunt and catch. Giving the carnivores their preferred diet would also give them a small bonus to their lifespan, health stats, and ratings. Changing some of the pterosaurs' diets to Meat and Prey is also required, especially for Quetzalcoatlus and Dimorphodon.
-Piscivores and feeding them: Along with the Fish Feeder, an option to mark a body of water to contain free-swimming fish would also work in tandem with an enrichment system, the animals would be able to chase and catch the fish, and it could use things like sawfish and coelacanths along with regular fish. Along with the fish the Feeder and Water Life can put crustaceans and bivalves in the water, giving Dsungaripterus its actual diet and hadrosaurs a snack, since crustacean bits have been found associated with hadrosaur remains. For the lagoon animals an option to toggle the Lagoon Fish Feeders between Fish, Squid, Ammonites, and other creatures would be great.
Specialty Feeders: I'm 100% certain that the reason no animals were introduced or modified to use the Insect Feeder after it was added was because it would require having that particular DLC, which not everyone would have gotten. Frontier could have done something like make insects an optional food source, but alas. In JWE3 they need to have insects be essential for all of the very small theropods and the ornithomimids, either as their sole source or required along with their usual Meat or Foliage.
Yeah i agree with a lot of this.
Maybe an advanced scar system. Missing eyes, chipped teeth, claws, tails, etc.
Plus we need more life from the visitors as well as seeing our staff & Guests interact with the dinosaurs in the park. Plus I would love to see janitors actually cleaning our paths that we lay down in the Park.
Yeah infact ill be talking about that in a different video
@@tri-clawgaming7682 Great Looking forward to your next video about that I'm definitely going to share that video on Frontiers forums. Hopefully Frontier will take your advice to Heart.👍
we can only hope
2:45 Yeah how come Frontier didn't touch the pterosaurs and didn't do something new about them during the game's development?
Honestly i get the impression the Pterosaur stuff is very bugged up given that they have had the most issues with escaping aviaries, getting stuck and bugeed out.
I really want the animals to act more like animals in the wild, like staying in a territory so they don't wander off. Its a pain in the neck cause they don't stay in the territory they make
Yeah the whole territory thing was so badly implemented
@@tri-clawgaming7682plus, if they fixes it, it be better game wise
Changing a creature’s wants and needs for sandbox would also be nice like making all herbivores have the same food needs making Pyroraptor like having snow in it’s environment making Quetzalcoatlus like eating from goat feeders rather then fish feeders
Thats an interesting idea
@@tri-clawgaming7682 another idea would also be able to give dinosaurs abilities by giving them unique DNA like giving Trex Komodo Dragon DNA making it venomous giving Spinosaurus Jellyfish DNA making it bioluminescent giving Giganotosaurus Cuddle Fish DNA making it able to camouflage
I mean it would give the genetic system more weight but i barely use it anyway
@@tri-clawgaming7682 and plays into that the movies give dinosaurs abilities from what animals DNA they have in them
Would love to see leedsichthys with a plankton feeder, I’m personally not the keenest on terrestrial mammals, however things like basilosaurus, livyatan and perucetus could be interesting along with terror birds, argentavis, Titanoboa, purrasaurus and megalania would all fit well.
Titanaboa is a common request i hear however i think it would be just too difficult, especially since its rig would not really be usuable with anything else
I don’t know about you, but I’m pretty keen, on wanting terrestrial prehistoric mammals. For JWE3, after all, JW CC season 4 introduced smilodons.
Everything you said should be in BASE game. No questions asked however i will say i 100% agree with this so im not against it. But if frontier doesn't give us small enclosures at least give us glass fences like how some zoos have. It will not only be cool to see smaller dinosaurs up close but could also be considered a viewing area for the guest.
As a bonus the enrichment and bringing back the original feeders from JWE should also help fuzzy creatures and creatures that have low life span. Example the iguanadon has a DNA defect in life span being cut in half. When modifying it, if you don't have enough modifying bars the enrichments and diet should help it by increasing its life span. Same with raptors enrichment will help reduce stress and reduce the chances if them escaping without messing with fuxzy trait
Yeah the next game really needs to improve how smaller animals are contained
For #9, how would these sound in addition?
•Skin scale textures (some dinos look too shinny or wet all the time, maybe have a matt,semi-gloss, iridescent option?)
•More color options (more shades of existing ones)
•Primary and secondary skin color boxes instead of just one. (Could pick a mostly green dino like currently or green with yellow highlights/countershading)
•countershading toggle (if you don’t want dinos to have)
•ability to choose 2 skin patterns to further distinguish animals. (the 1st pattern would be more prominent and the 2nd would appear faded but noticeable)
•an actual skin preview in the hatchery itself so we can see what they look like
•ability to save the whole dino skin under that species (instead of the ❤ the color you like we currently have)
A lot of these are good ideas, however i think given frontiers standards with the evolution games, i think some are a little unrealistic
@@tri-clawgaming7682 sadly i agree
i only NEED one change; bring back the old kill animations, currently most the animals just flop over, but i just miss so badly Triceratops impaling everything
I'm still confused on why they removed that.
agreed
Not make any pre-order
DLC only animal, Cenozoic, all the QOL from JWE1 and 2 transferred over JWE3, changes to some animals (like the tadpole raptor having a feathered version), herbivores giving carnivores a run for their meal (not that Hommalo can take out a Rex), sauropods combat. Guest don't have to panic for the smaller animals that pose no threat to them (Lystro, Micro and Ovia).
Edit: diet change (Tapejara eating fruits, Dimorphodon and Compies eating bugs) oh, and walking pterosaurus.
As much as i also hate animal only DLCs, the fact is that they earn big money for them so its unlikely they would stop that
@tri-clawgaming7682 ok, I meant no Pre order only creatures.
Ah i see...although there isnt any? Preorder for JWE2 gave you vehicle skins. There were teh duluxe edition animals but they came in their own upgrad epack later anyway
@@tri-clawgaming7682 Planet Zoo had pre-order creatures.
I like your Ideas.
Thank you. be sure to check out the other videos like this ive done ^^
honestly maybe a new aquatic system? Like able to change depth of water and marine animals needing a certain depth? Along with this is marine, terrestrial and aerial interactions. I would love to see spinosaurus swim alongside other marine creatures and aerial animals landing on sauropod backs.
So i discuss the lagoons and things to improve them in the lagoon video (you should check it out).
Amongst the skin variation thing, I think that we could have a different thing: individual color selection.
Imagine we have 2 options for the color space (one for the overall creature, other for the belly) and 3 options for the pattern (main pattern color, secondary color and something for the crest, if it has one), which you could choose from a palette which colors you want to be used
Yeah a full colour palette is another feature that would be cool to have, just i think it would be more troublesome to implement
@@tri-clawgaming7682 well the only thing they need to do is like they did with the stores but with animations. Plus, they're only colors. The programation would be simpler than baby dinosaurs or semi-aquatic creatures:
Code “Color_number” stacked to palette, which puts the COLORS on the species, is pretty simpler. The only complicated things would be feathers, but even then it's not that bad
I think its more difficult than you considering.
@@tri-clawgaming7682 it's simpler than baby dinosaurs whatsowever
Gallis should kick called ostrich for a reason hadrosaur kicks and tail slams could kill and t Rex actually knew where to bite to disable these weapons showing they were afraid of these things
one word, enrichment. Would show off awesome and unique and speculative behaviours.
Literally speak about this in the video ^^
The plural of 'genus' is 'genera' :)
Yeahi noticed that screw up after editing lol
I have an Idea for the star System:
Do a survey with the public to rank their favorite animals and assing bonus ratings to them on Evolution 3 based on the results.
Of the real life public like them, so should the in game public hehe
i love that idea although i doubt a lot of these species are known enough
@@tri-clawgaming7682 They should be known by anyone that has the game to be voting in the first place...
Heeyy, Tri clawgaming...great video that you made....do you think you can made a video about improving ways to transporting dinosaurs and lagoon and flying animals in JWE 3..??
Transporting animals is a pretty small part of gameplay and i think i mentioned it in the gameplay video i did on this topic
There are a few things I want Improved for JWE 3.
1. I want the territory system improved. It's great that Frontier added a territory system and even allowed us to see the animals' territories, but it has some issues. What should be improved about them should be that the territories shouldn't shrink on their own with no uncovered spots in the middle of a territory. Some additional features could be implemented, such as borders along territories where species that don't like each other can be right up against each other and cannot expand into the other's territory (Stegosaurus and Triceratops) unless they take over after a fight.
2. Expansion of species cohabitation. Some species should be able to cohabitate with each other, but for whatever reason, in JWE 2, these cohabitations are either negative or neutral. Some of these go against the lore of the films, such as Parasaurolophus with Corythosaurus and Pteranodon with Dimorphodon.
03. Hybrids should be able to help with cohabitation. Two of the hybrids in JWE 2 (Ankylodocus and Stegoceratops) should be able to allow species that don't get along or are neutral to each other to cohabitate. Ankylodocus could allow Stegosaurus to have a neutral cohabitation with Ceratopsians and Ankylosaurs (and vice versa) due to Ankylodocus being part Sauropod and Ankylosaur. Additionally, Ceratopsians could have a peaceful cohabitation with Pachycephalosaurs for the same reason. Stegoceratops, however, could have Triceratops and Stegosaurus cohabitate peacefully.
04. Interspecies interactions. The only interactions between two species in JWE 2 are fights or hybrids. JWE 3 should allow species to interact with each other. Some examples include a Gallimimus moving out of the way of a moving Brachiosaurus, a Parasaurolophus nuzzling up to a Corythosaurus, a Moros intrepidus feeding at the teeth of a Giganotosaurus, a Stygimoloch curiously examining a Stegosaurus, and a Velociraptor sleeping with an Indominus rex.
05. Species biome advantage. This has become more relevant given the recent leak on the possible plot of JW: Rebirth. If the leak is correct, it could be implemented that some dinosaurs have better advantages in certain biomes than others. Tropical should be a neutral/universal biome for all species (unless some Cenozoic species are included), species such as Pyroraptor, Pachyrhinosaurus, and Quetzalcoatlus should have the advantage in Temperate, Alpine, and Taiga biomes, and species such as Velociraptor and Carnotaurus should have an advantage in Desert and Mediterranean biomes. These advantages could be better health, less affected by weather events like snow storms, dust storms, and heavy rain storms, and improved water and food requirements.
Oh yeah the Territory system and the cohabitation systems were really bad in JWE2 and really didnt make much sense to me so fully agree there
The hybrid idea is interesting although wouldnt that need mor ehybrids to be added for other groups?
Intraspecies interactions i full agree with there. I forgot to add that to the animation section
As much as i like the sound of the biome specialisation thing, i think Frontier would implement it in a way thats very tedious.
@@tri-clawgaming7682 When it comes to the hybrids, they could add more, but both the Stegoceratops and Ankylodocus could be enough if they decide to not add more hybrids. For example, Pachycephalosaurs get along with Sauropods, Ankylosaurs, and Stegosaurs but are neutral with Ceratopsians and vice versa. So, the Ankylodocus and Stegoceratops could make the two types cohabitate peacefully. I'm perfectly fine with more hybrids, but I understand why people wouldn't want them. So, "hybrid peacekeeping" could work with just those two hybrids.
Plus, I understand that biome advantages could become tedious, but it could be fun and could make the challenge or story mode more challenging and engaging. If it is included, it could have the option of being turned off during sandbox mode.
Cohabitation should be removed from a few species. Scavengers like Compsoganthus and Moros intrepidus shouldn't cohabitate with small carnivores like Velociraptor and Dilophosaurus since they get eaten. I also think that medium and large carnivores shouldn't eat scavengers after they've been tranquilized.
I mean personally im not against more hybrids, I think they should just select some other interesting ones
For the biomes, dont get me wrong i love the idea of biome specification. Its Frontier who i dont trust to do it correctly.
Cohabitation needs to be looked at more. In the wild so many animals are happy to live alongside each other without too much trouble.
MAKE THE SAUROPODS FIGHT BACK GODDAMN IT
you tell em
I agree with a lot of this, but Frontier really needs to fix up the existing creatures before they even think of adding new ones. More creatures = less unique creatures in my opinion. On the topic of enrichment though, the idea of this game is so absurd that they should really lean into exaggeration. Imagine a giant punching bag for Triceratops, or a tour car shaped squeaky toy for T. Rex. It may not be everybody's cup of tea, it's even a bit silly, but it's also a video game which should be fun and exaggerated.
I agree that existing creatures need fixing up and better development ofcourse there will be new animals. lets hope they put more effort into it than JWE2
Speaking of diets why do all the pterosaurs eat fish. Like Tape would eat fruits and Quetz would feed on the goats most likely.
it was a persistant bug bear of mine for this game
Someone at Frontier must really hate the Triceratops. In the first game it was very weak with very low status and in the second game low status but stronger... But it also has a big chance of getting the weakness gene
As much as we’d all love more dinosaurs I think decoration, park building and gameplay should be prioritised as those are what’s lacking the most in my opinion personally
And dodos!
I’m begging for dodos!
Oh i agree hence all the other parts of this series looking at the otyher aspects of the game
More accurate sizes and WTF did they make the triceratops have the weak trait?
9:31 NO INSECTS, CENOZOICS, OR SYNAPSIDS!
No Dimetrodon then?
What? We already have all three, they're just not all in the game. Its surely coming and having just dinosaurs is boring lazy and dry
I'm curious as to why you're so insistent upon this. I could take or leave the inclusion of such species but you seem particularly emphatic in your dislike.
seems you might need to defend your position...
If we just had dinosaurs, it would just get kind of boring adding other paleo creatures such as synapsids & Cenozoic era animals. Would make the game more interesting add more diversity.
They need to add babies or atleast juvies/teenage dinos
A commonly requested feature but i really dont trust Frontier not to make it really tedious. Making sure animals social and population needs are met is annoying enough without them changing without you seeing thanks to babies
All of these should be base game. I won’t be impressed by JWE3 if there aren’t major changes
Same here they have got to introduce some really big features for me
I want to have gender differences like a female having less bright colours and like the trex couple in tlw different head shapes
Herbivours can defend..
Agreed
Pls next film jwe3
what are you on about?
Firstly JWE3 isnt even announced yet
Secondly all these videos are on JWE3 so what are you wanting?
Film od this series
They need to add amphibians like the Sarco, Kapro, and Deino
You listed crocs not amphibians but ok
I would also add purusaurus into that list of yours
*amphibious animals...not amphibians.
And i see this request a lot but i think that either needs a whole new terrain system OR modifiable lagoons
@@Viperboi-qn5of I’m just going off of all the water Dinos from Jurassic world the game
I don't think they should add those Planet Zoo kind of animal life improvements. Jurassic Park's danger atmosphere is built around those dinosaurs being unknown, dangerous creatures. That's why we have 6 meter high electrified fences. It's built around the unknowledge around what they can do and the menace they are for it. If we treat them like normal animals, we're throwing away the mere idea that dinosaurs need to be in a human-free environment because they are dangerous for us. It's irrealistic for them to be that way, but Jurassic Park is not built around realism, it's built around the dangers and greed of corporativism.
So dont agree with you here. These parks might be larger than zoos, but at the end of the day thats exactly what they are.
As for the 'unknowledge'...well...that simply isnt true anymore. After all that was the whole point of the Indo Rex wasnt it. 'People arent interested in dinosaurs' ...'they look at a setgosaaurus like an elephant'...the whole aspect of them being unknown is long gone.
In addition there are dangerous animals in every single zoo...so you comment about it them being dagerous and that being the onbly factor doesnt really work.
Finally...at some point gameplay and complexity of gameplay systems has to take a backseat to realism or film logic.
@@tri-clawgaming7682
We're talking about Jurassic Park. Their dinosaurs are not treated like animals, they're treated as dangerous creatures, and such. Because they are. A tiger is 4 meters long, a Tyrannosaurus is a 13 meter long beast. They're alimented by machines and not by humans, they are agressive and are looked upon like the dangerous experiments they are, not like normal animals. People just got bored of them, yes, but that doesn't imply that they're not dangerous or that they act like normal, nowadays zoo animals. People see driving normal, even if it's more dangerous than many surgical interventions. If you want to play dinosaur zoo simulators, choose Prehistoric Kingdom. If you want to play on a “keep the 15 ton ultra agressive carnivore tank on its enclosure and DO NOT COME CLOSE TO IT OR IT'LL ONLY BITE YOUR HAND OF IF YOU'RE LUCKY” simulator choose Jurassic World Evolution
Sorry but fundementally dont agree with you there.
Its a park building game. A zoo game. That is the genre of the game. The game is not a combat game with dinosaurs.
I would argue this is the problem JWE as a franchise has. Its trying to be both while doing both very badly. Its tryting to please folks like you who seem to want a dinosaur combat game like The Isle, while trying to please folks like me, evo and others who want a better park building experiance.
These ARE ANIMALS....that was the whole point of all the films. That you can not control what are, fundementally, natural systems. Animals. Not robotic machines. Just because a Trex is bigger than a Tiger, doesnt make the tiger not dangerous. They are both dangerous ANIMALS in their own right. That doesnt mean that enrichment items for the Rex wouldnt be a good idea. In fact, i would argue its EVEN MORE IMPORTANT to ensure that the animals have enrichement. Enrichment is not 'toys'. Its more complicated than that, and thats what i think you think i mean.
@@tri-clawgaming7682
I agree with you!