Lagoon fences should be a thing like you could place the fences in one lagoon to separate two aquatic species like Mosa on one side and Plios on the other and placing the fences should be the same as the normal fences so you could control how many space the two species get
I agree with these. I think it would be great if both lagoons and Aviaries had more variation in shape. I'd love to be able to make a square lagoon or a triangular shaped aviary. For an Evolution 3, Frontier should take notes.
We need the zoo tycoon 2 style freedom to make natural lagoons with the deep water brush as well as more traditional and vertical lagoon layouts. Add in the new biome brushes and habitat decorations and you have the utmost freedom to make any aquatic or semi aquatic habitat you want, like an above ground abyssal depths tank or a coastal mangrove forest exhibit for semiaquatics etc.
I agree that a ZT2 style system would be perfect. The whole semi aquatic habitat idea i feel is unrealistic. I dont see Frontier giving all animal species swimming animations and the resultant animation and mechanical complexity it would cause.
@@tri-clawgaming7682 They could have most groups of dinos share swimming animations eg theropods,ceratopsians, stegosaurs etc, or they could have terrestrial animals avoid deepwater altogether. Whilst only certain semiaquatic species like crocs, nothosaurs and spinosaurs get unique swimming animations and diving. That way instead of having to work on animations for every species you can make a handful for most dinos, or only for specific semiaquatic dinos getting unique animations only.
I've always wished that instead of drones, you'd have a dock for rangers to check on your aquatics. Similarly, you'd have a ranger gate for the aviary that allowed jeeps to enter and perform manual status checks. I just never liked the idea of drones, as it removes any sense of risk. Maybe they could be a late game upgrade instead.
While it does add risk, I just don't think it makes logical sense. Maybe for the JP era, but given how prevelent drones and submersiable robots are today, I think it makes sense they would be used extensively to avoid obvious human injury.
I think what the biggest thing fans are asking for is easy to understand, which is *more creative options for Lagoons.* So, I wanted to put some more ideas on the table. Wall Remove feature- Removes concrete fencing for a certain area or entire lagoon so that creatures like Nothosaurus and Spinosaurus my transfer from land to sea and vice versa. It could also act as a natural lagoon setting, so we can build lakes of our own. It also would introduce a way to make our dream dlc's come true. "cough, deinosuchus, cough" Complete Water Color and Transparency customization- Self explanitory Guest Tours- If the setting is at a greater depth, the Submarine tour is for use. If it's shallow, Boat tours can be used. Use the boat tour on a deep lagoon, and it has a chance to be attacked. Legacy Lagoons- the EXACT SHAPE of lagoons seen in the films (Jurassic World) so we don't have to keep improvizing the shape. Shark Feeding Show- a seperate cutout from the lagoon, complete with it's own shark-feeder (sorta like the San Diego stadium, but attaches to Lagoons) Cave setting- Don't like the roof? LAY IT OVER WITH LAND TO DECORATE ON!! The lagoon will go under the land and operate as a cave. (Note, certain species will not have a Oxygen meter, such as Megalodon and Dunkleosteus, and you can lay that one completely over, but do the same with a Mosasaur, and it'll suffocate.) Red Water Setting- Nope, not the color setting. That's right, REALISTIC GORE LETS GOO (obviously toggled off, don't want to traumatize people, unless they switch it on :) ) Natural Lagoon Sandbox setting- All maps have a pre-made lagoon carved into the map itself that can be toggled on. Need I say more? Built-in lights- Color customizeable lights that surround the lagoon walls, so you don't have to place 500 of them just for a little more light. Built-in water falls- Walls in lagoon with waterfall sticking out on top. And That's All Folks! To expand on the depth setting, how about this: Ultra-shallow- Perfect for Nothosaurus, with a thick sand bed underneath. About knee-height to Spinosaurus so it can hunt in lake. Shallow- Now allows for creatures such as Dunkleosteus and a live-shark feeder to be placed. Introduces deep-dive swimming for creatures such as Spinosaurus Deep- deeper than what is currently in-game, but now makes more sense for larger marine life Ultra Deep- All creatures can go in, and introduces new hunting features for Megalodon and Mosasaurus.
Some of these are very good ideas, some of these I think would require far too many changes to the games mechanics to implement but I love all these ideas.
Everything you said is a must but one thing missing is the option for giant windows viewing gallery like the one they have in Japan. The lagoon viewing gallery is ok but is ridiculously small and we can't expand it. So either give us the option to expand it or give us the one I said above.
@@tri-clawgaming7682 hey there! great fan! wondering if its possible if you direct me to a tutorial where you insert blender models ddirectly into jwe2.
Some ideas and additions to your ideas: 1. The interior walls should have optional designs like rock or glacier walls. Many aquariums have walls that resemble naturalistic barriers because they help some species feel more comfortable and prevent them from ramming into a flat surface. While the lagoon species don't necessarily need these to improve their quality of life, it would allow players to create more naturalistic environments for them. 2. The ability to change salinity. Saline water (salt water) is the only one featured since all the species in JWE2 are marine species. However, some future species would prefer fresh or brackish water. Examples include Deinosuchus, Pannoniasaurus, and Diplocalus for freshwater species and Desmotylus as a brackish water species. 3. With different salinity and depth options, different textures, foliage, feeders, and decoration types could be implemented.
Some bigger corals are definitely a big wish of mine, as are more live feeder options, which i like to use just to add more life to the lagoons. Some normal sized sharks swimming around, some smaller reef fish similar to the ones that are part of the current coral decos, etc. Oh and maybe just let me change the stupid terrain height manually as i can do on land, that'd be fire.
It would be incredible to add a controllable first-person character to the game (a park employee), who could have access to the facilities and other places. A cool mechanic would also be creating your own island, like in JPOG. I would also like visitors to be more intelligent, more "realistic", so to speak, that in their interactions with each dinosaur they could react in different ways, among many other changes!
I actually agree with all of your ideas, the lagoons need a super sized improvement in a jwe3 game, I would love to make natural lagoon feel more like a ocean and a realistic one at that.
@@tri-clawgaming7682 no problem, granted my personal wish list for a jwe3 also includes a aviary upgrade featuring placable canyons, rock spiers, and more intricate features.
i made a hella low effort video on this topic of lagoon improvements and here was my wanted improvements Species: i did not care to add new species in my wishlist but i guess id add Livyitan or Cretoxyrhina Building Changes (general) You should have as much control with the shape as you do the shape of the monorail track at the bare minimum when building lagoon shape its wouldnt be difficult to add things on the side of them especially since we do that almost effortlessly with the normal fences Challenge mode: lagoons get a massive rework where you build two individual parts: first you build the shape of your lagoon and after construction it will be empty (this could also be toggled in sandbox to make it easier to decorate the bottom) Then you'd connect a tunnel (it could be built like the fish feeder where its super easy) and it would fill the lagoon pretty quickly (say 2 minutes in times 3 mode) The tunnel would be at minimum megalodon width so the animals can escape if their environment is not up to snuff and it will require you to search for the animal you would do that by getting "massive shark sighting" or "seamonster sighting" and you'd send a team to go look at it and hopefully retrieve your missing lagoon creature Requirements: there should be a similar system to lagoon "decore" as there is the foliage for herbivores Mosasaurus, Tylosaurus, Styxosaurus, Elasmosaurus, and Archelon would all like Coral and Kelp and a small amount of rocks and a "beaching area" (this is because they all lived in the general same area, that being the North American Sea passage and Europe Megalodon, Dunklelosteos, and Lioplurodon would all like deep ocean waters since thats where they would have lived and the rest could have any assortment of shallow to deep water with the coral kelp and rocks / beaching area again if these arent fulfilled, they will attack the gate and escape if the gate isnt strong enough Sandbox!: all the stuff i said before would come to sandbox (likely toggleable for the filling the lagoon) along with a beaching area which would give an appeal boost when viewed by guests, potentially some animals like Nothosaurus and Kronosaurus could do a trick for the guests which would be a massive appeal boost for just a small amount of time There would be different variations in the lagoon platform rocks there would be era specific lagoon viewing dome itself (we have era specific entrances but not the dome itself) you could be able to change the concrete type and fence type on the lagoon at any time as well as the already mentioned requirements would be brushes to be added along side the already placeable stuff
One thing I really want is to have a proper Aquarium-like Lagoon that places ontop of the ground instead of sinking in. It would show off the vast majority of animals way better (it's kinda obvious the current Lagoons were tailormade for the Mosasaurus, for example). I also want the water to be less stupidly murky. Atmosphere is fun and all, but god, I wouldn't be playing a zoo game if I didn't want to see these animals.
Pretty much covered all of the things I'd like to see in an Evolution 3, and they're all so basic it's a wonder why Frontier never did anything for so long and then only the bare minimum. My addendums would be: -Have a haul-out option that attaches to the side of the lagoon that would take up much of the surface space in a single section but would be a beach-like structure Nothosaurs and Archelons could come ashore on, as well as any other future animals like Tanystropheus. It can be propped up on stilts like the Rock Platform so animals can swim underneath it. -With the more Feeder options, adjust the needs of the animals so they require them, like the Nothosaurus requires both the Fish and Crustacean Feeder, Archelon requires Fish and Jellyfish or just Jellyfish, etc, so that players would put them to use. And also fix the problem that was never fixed in Evolution 2 where newly-placed Lagoon Fish Feeders don't work after a certain number of them is reached.
@@tri-clawgaming7682 Worst glitch in the game, it makes it impossible to have a park with a separate lagoon for each species unless you turn off the need to eat.
I agree with all of this, but I will also add the possibility of changing the water color (this would be great in the land water, I personally love the water color of the river in the Biosyn valley map) and make it more clear, also a submarine tour or the gyrosphere under water just like the JW scrapped idea. Also natural lagoons to make natural reserves, including maybe a map that is just a small island and the rest is sea where we can use as a lagoon like the San Marine bay. Great video, hopefully Frontier put some passion in the game this time and that Universal allows the inclusion of this ideas.
The different water biome colours is definitely needed especially if we get some semi aqautic crocodilians or spino being able to swim in jwe3 so we can make actual swamps
I think that free roaming sharks would be dangerous to small lagoon animals Also i like if some lagoon animals could sleep one some shipwhrecks or caves
Just a random question... but do u think in JWE3 will have dinosaur dlc’s from different franchises? Like Sentinels from Murder Drones, Prehistoric Planet Austroraptors and many more... (U can say no if u want, but I’m just wondering...)
Not at all. It would be far too complicated due to the nature of copyright law. In order to impliment say, Prehistoric Planets Austroraptors, Frontier would have to go and ask them for permission to do so, probably also pay for that priviliage. It would just be far too difficult, not to mention one of JWE's appeal is that it is the Jurassic brand. The brand is the big selling factor. If you removed the Jurassic branding from this game, it would not be as popular as it was. However I do think that frontier should take more insporation from other dinosaur shows for its skins and designs.
This is not really the lagoons we should get for jwe3. The old System for lagoons suck. It should be implemented into the water Terrain editing. That way we can shape the lagoons exactly to our liking
Yes but again you are ignoring the machnical complexities of a system like that. People who ask for deep water or water modification in this game fail to then add in the extra complexity required to make that actually work with the terrain system, map system, animals, animations, decorations, building etc etc. It isnt as easy as just plonking down deep water. The current lagoon system actually makes a lote more sense in terms of a 'park building game' which this game IS. It is not 'make a natural landscape' game.
Lagoon fences should be a thing like you could place the fences in one lagoon to separate two aquatic species like Mosa on one side and Plios on the other and placing the fences should be the same as the normal fences so you could control how many space the two species get
I believe i mentioned lagoon fences didnt i?
@@tri-clawgaming7682 no I don’t think so
Ah no i mentioned it in a different video. But yeah i agree lagoon walls would be really good to have
The ability to have lagoons connect to land based enclosures. Like the Spinosaurus being able to be on land but also swim in a small lagoon.
I agree with these. I think it would be great if both lagoons and Aviaries had more variation in shape. I'd love to be able to make a square lagoon or a triangular shaped aviary. For an Evolution 3, Frontier should take notes.
I doubt they are since im far too small a content creator hehe but i agree and ill be discussing aviaries soon
@@tri-clawgaming7682 Looking forward to hearing about them. Especially when it comes to the Quetzalcoatlus in the current aviaries.
We need the zoo tycoon 2 style freedom to make natural lagoons with the deep water brush as well as more traditional and vertical lagoon layouts. Add in the new biome brushes and habitat decorations and you have the utmost freedom to make any aquatic or semi aquatic habitat you want, like an above ground abyssal depths tank or a coastal mangrove forest exhibit for semiaquatics etc.
I agree that a ZT2 style system would be perfect. The whole semi aquatic habitat idea i feel is unrealistic. I dont see Frontier giving all animal species swimming animations and the resultant animation and mechanical complexity it would cause.
@@tri-clawgaming7682 They could have most groups of dinos share swimming animations eg theropods,ceratopsians, stegosaurs etc, or they could have terrestrial animals avoid deepwater altogether. Whilst only certain semiaquatic species like crocs, nothosaurs and spinosaurs get unique swimming animations and diving. That way instead of having to work on animations for every species you can make a handful for most dinos, or only for specific semiaquatic dinos getting unique animations only.
I've always wished that instead of drones, you'd have a dock for rangers to check on your aquatics. Similarly, you'd have a ranger gate for the aviary that allowed jeeps to enter and perform manual status checks. I just never liked the idea of drones, as it removes any sense of risk. Maybe they could be a late game upgrade instead.
While it does add risk, I just don't think it makes logical sense. Maybe for the JP era, but given how prevelent drones and submersiable robots are today, I think it makes sense they would be used extensively to avoid obvious human injury.
I think what the biggest thing fans are asking for is easy to understand, which is *more creative options for Lagoons.*
So, I wanted to put some more ideas on the table.
Wall Remove feature- Removes concrete fencing for a certain area or entire lagoon so that creatures like Nothosaurus and Spinosaurus my transfer from land to sea and vice versa. It could also act as a natural lagoon setting, so we can build lakes of our own. It also would introduce a way to make our dream dlc's come true. "cough, deinosuchus, cough"
Complete Water Color and Transparency customization- Self explanitory
Guest Tours- If the setting is at a greater depth, the Submarine tour is for use. If it's shallow, Boat tours can be used. Use the boat tour on a deep lagoon, and it has a chance to be attacked.
Legacy Lagoons- the EXACT SHAPE of lagoons seen in the films (Jurassic World) so we don't have to keep improvizing the shape.
Shark Feeding Show- a seperate cutout from the lagoon, complete with it's own shark-feeder (sorta like the San Diego stadium, but attaches to Lagoons)
Cave setting- Don't like the roof? LAY IT OVER WITH LAND TO DECORATE ON!! The lagoon will go under the land and operate as a cave. (Note, certain species will not have a Oxygen meter, such as Megalodon and Dunkleosteus, and you can lay that one completely over, but do the same with a Mosasaur, and it'll suffocate.)
Red Water Setting- Nope, not the color setting. That's right, REALISTIC GORE LETS GOO (obviously toggled off, don't want to traumatize people, unless they switch it on :) )
Natural Lagoon Sandbox setting- All maps have a pre-made lagoon carved into the map itself that can be toggled on. Need I say more?
Built-in lights- Color customizeable lights that surround the lagoon walls, so you don't have to place 500 of them just for a little more light.
Built-in water falls- Walls in lagoon with waterfall sticking out on top. And That's All Folks!
To expand on the depth setting, how about this:
Ultra-shallow- Perfect for Nothosaurus, with a thick sand bed underneath. About knee-height to Spinosaurus so it can hunt in lake.
Shallow- Now allows for creatures such as Dunkleosteus and a live-shark feeder to be placed. Introduces deep-dive swimming for creatures such as Spinosaurus
Deep- deeper than what is currently in-game, but now makes more sense for larger marine life
Ultra Deep- All creatures can go in, and introduces new hunting features for Megalodon and Mosasaurus.
Some of these are very good ideas, some of these I think would require far too many changes to the games mechanics to implement but I love all these ideas.
Everything you said is a must but one thing missing is the option for giant windows viewing gallery like the one they have in Japan. The lagoon viewing gallery is ok but is ridiculously small and we can't expand it. So either give us the option to expand it or give us the one I said above.
I did actually suggest large external windows in this video
@@tri-clawgaming7682 hey there! great fan! wondering if its possible if you direct me to a tutorial where you insert blender models ddirectly into jwe2.
Erm i have no idea. I dont do anything with blender
Some ideas and additions to your ideas:
1. The interior walls should have optional designs like rock or glacier walls. Many aquariums have walls that resemble naturalistic barriers because they help some species feel more comfortable and prevent them from ramming into a flat surface. While the lagoon species don't necessarily need these to improve their quality of life, it would allow players to create more naturalistic environments for them.
2. The ability to change salinity. Saline water (salt water) is the only one featured since all the species in JWE2 are marine species. However, some future species would prefer fresh or brackish water. Examples include Deinosuchus, Pannoniasaurus, and Diplocalus for freshwater species and Desmotylus as a brackish water species.
3. With different salinity and depth options, different textures, foliage, feeders, and decoration types could be implemented.
Some bigger corals are definitely a big wish of mine, as are more live feeder options, which i like to use just to add more life to the lagoons. Some normal sized sharks swimming around, some smaller reef fish similar to the ones that are part of the current coral decos, etc. Oh and maybe just let me change the stupid terrain height manually as i can do on land, that'd be fire.
Some really coral would just it so much easier to decorate the really big lagoons
It would be incredible to add a controllable first-person character to the game (a park employee), who could have access to the facilities and other places. A cool mechanic would also be creating your own island, like in JPOG. I would also like visitors to be more intelligent, more "realistic", so to speak, that in their interactions with each dinosaur they could react in different ways, among many other changes!
I actually agree with all of your ideas, the lagoons need a super sized improvement in a jwe3 game, I would love to make natural lagoon feel more like a ocean and a realistic one at that.
Thank you
@@tri-clawgaming7682 no problem, granted my personal wish list for a jwe3 also includes a aviary upgrade featuring placable canyons, rock spiers, and more intricate features.
i made a hella low effort video on this topic of lagoon improvements and here was my wanted improvements
Species:
i did not care to add new species in my wishlist but i guess id add Livyitan or Cretoxyrhina
Building Changes (general)
You should have as much control with the shape as you do the shape of the monorail track at the bare minimum when building lagoon shape
its wouldnt be difficult to add things on the side of them especially since we do that almost effortlessly with the normal fences
Challenge mode:
lagoons get a massive rework where you build two individual parts:
first you build the shape of your lagoon and after construction it will be empty (this could also be toggled in sandbox to make it easier to decorate the bottom)
Then you'd connect a tunnel (it could be built like the fish feeder where its super easy) and it would fill the lagoon pretty quickly (say 2 minutes in times 3 mode)
The tunnel would be at minimum megalodon width so the animals can escape if their environment is not up to snuff and it will require you to search for the animal
you would do that by getting "massive shark sighting" or "seamonster sighting" and you'd send a team to go look at it and hopefully retrieve your missing lagoon creature
Requirements:
there should be a similar system to lagoon "decore" as there is the foliage for herbivores
Mosasaurus, Tylosaurus, Styxosaurus, Elasmosaurus, and Archelon would all like Coral and Kelp and a small amount of rocks and a "beaching area" (this is because they all lived in the general same area, that being the North American Sea passage and Europe
Megalodon, Dunklelosteos, and Lioplurodon would all like deep ocean waters since thats where they would have lived
and the rest could have any assortment of shallow to deep water with the coral kelp and rocks / beaching area
again if these arent fulfilled, they will attack the gate and escape if the gate isnt strong enough
Sandbox!:
all the stuff i said before would come to sandbox (likely toggleable for the filling the lagoon) along with a beaching area which would give an appeal boost when viewed by guests, potentially some animals like Nothosaurus and Kronosaurus could do a trick for the guests which would be a massive appeal boost for just a small amount of time
There would be different variations in the lagoon platform rocks
there would be era specific lagoon viewing dome itself (we have era specific entrances but not the dome itself)
you could be able to change the concrete type and fence type on the lagoon at any time
as well as the already mentioned requirements would be brushes to be added along side the already placeable stuff
I agree that era specific viewing domes would be nice
One thing I really want is to have a proper Aquarium-like Lagoon that places ontop of the ground instead of sinking in. It would show off the vast majority of animals way better (it's kinda obvious the current Lagoons were tailormade for the Mosasaurus, for example).
I also want the water to be less stupidly murky. Atmosphere is fun and all, but god, I wouldn't be playing a zoo game if I didn't want to see these animals.
Heh one of the things i was gunna mention in my video on decorations for this series wa splacable small aquairums and exhibits ^^
I really wanna be able to make things like trenches. It would also be awesome if we could get some prehistoric cephalopods and more sharks.
Pretty much covered all of the things I'd like to see in an Evolution 3, and they're all so basic it's a wonder why Frontier never did anything for so long and then only the bare minimum. My addendums would be:
-Have a haul-out option that attaches to the side of the lagoon that would take up much of the surface space in a single section but would be a beach-like structure Nothosaurs and Archelons could come ashore on, as well as any other future animals like Tanystropheus. It can be propped up on stilts like the Rock Platform so animals can swim underneath it.
-With the more Feeder options, adjust the needs of the animals so they require them, like the Nothosaurus requires both the Fish and Crustacean Feeder, Archelon requires Fish and Jellyfish or just Jellyfish, etc, so that players would put them to use.
And also fix the problem that was never fixed in Evolution 2 where newly-placed Lagoon Fish Feeders don't work after a certain number of them is reached.
oh man i hated that fish feeder glitch. so bloody stupid
@@tri-clawgaming7682 Worst glitch in the game, it makes it impossible to have a park with a separate lagoon for each species unless you turn off the need to eat.
I agree with all of this, but I will also add the possibility of changing the water color (this would be great in the land water, I personally love the water color of the river in the Biosyn valley map) and make it more clear, also a submarine tour or the gyrosphere under water just like the JW scrapped idea.
Also natural lagoons to make natural reserves, including maybe a map that is just a small island and the rest is sea where we can use as a lagoon like the San Marine bay.
Great video, hopefully Frontier put some passion in the game this time and that Universal allows the inclusion of this ideas.
I did actually mention changing the water colour of the lagoons in this video.
The different water biome colours is definitely needed especially if we get some semi aqautic crocodilians or spino being able to swim in jwe3 so we can make actual swamps
Agreed.
I think that free roaming sharks would be dangerous to small lagoon animals
Also i like if some lagoon animals could sleep one some shipwhrecks or caves
Just a random question... but do u think in JWE3 will have dinosaur dlc’s from different franchises? Like Sentinels from Murder Drones, Prehistoric Planet Austroraptors and many more...
(U can say no if u want, but I’m just wondering...)
Not at all. It would be far too complicated due to the nature of copyright law. In order to impliment say, Prehistoric Planets Austroraptors, Frontier would have to go and ask them for permission to do so, probably also pay for that priviliage. It would just be far too difficult, not to mention one of JWE's appeal is that it is the Jurassic brand. The brand is the big selling factor. If you removed the Jurassic branding from this game, it would not be as popular as it was.
However I do think that frontier should take more insporation from other dinosaur shows for its skins and designs.
This is not really the lagoons we should get for jwe3. The old System for lagoons suck. It should be implemented into the water Terrain editing. That way we can shape the lagoons exactly to our liking
Yes but again you are ignoring the machnical complexities of a system like that. People who ask for deep water or water modification in this game fail to then add in the extra complexity required to make that actually work with the terrain system, map system, animals, animations, decorations, building etc etc. It isnt as easy as just plonking down deep water. The current lagoon system actually makes a lote more sense in terms of a 'park building game' which this game IS. It is not 'make a natural landscape' game.
imagine controlable dinosuars
Just go play the isle then