Good Note: if you use an axe (and don’t crit), you can leave it at 1hp, which is what I do whenever I want to get this advancement. If you don’t want to crit while flying, hold sprint. Also, here's a practice Datapack for Reverse Uneasy Alliance: github.com/Quidvio/Quidvio/releases/tag/v1.0.0
I’m so confused. Are you turning down the simulation distance when the Ghast freezes? Why does it go back to its previous location after being reeled in?
It's kind of complicated, but essentially lowering the render distance makes it so the ghast is frozen. If you pull a fishing rod on something that is frozen though, it will still try to move even though it cannot. The reason why it goes back is purely because of a visual error. In the game, the ghast doesn't really move forward, but it wants to move forward so it shows it moving forward and then corrects itself as the ghast didn't really move. it will only be able to move whenever it is loaded again, which happens when you increase the render distance.
@@maxthexpfarmer3957 Render Distance is weird and you can sometimes see more out of the corner of your field of view (could be because of planar fog), like I do in the video. Even if you can't see it, you should still be able to do this, and it should come into view after you pull on the fishing rod.
@@maxthexpfarmer3957 This was done in 1.16 (for aadv speedruns), but it can totally be done in 1.18 too (I have definitely tested it because I speedran 1.18 aadv before and used this technique during my run). Simulation distance actually doesn't control entities as much as render distance does in 1.18 for some reason....
When the fishing rod hits the ghast, it will remove by itself when the ghast is 2 chunks away from me(render distance is on 2) and the ghast is still shooting at me, so he s not unloaded. What did i do wrong?
I assume you are playing in 1.16 right? Also, just make sure you are going through the portal first and are aware of the 15 second timer during which the nether is loaded, because otherwise it will not work. The general timing should be go through the portal, go back into the nether, step out of the portal, step in, and maybe half a second to a second later light the TNT. The portal animation is pretty much the same time as TNT exploding. If that doesn't help, I would watch Feinberg's WR aa run for the timing as well. Hope that helps, if not, you can join the Minecraft AA Discord and either I or some others can help you with timing.
Yeah unfortunately it doesn’t work in 1.18.2+, might be 1.18.1. It also doesn’t work in pre1.13, quite unfortunate. You can do this however, th-cam.com/video/zaKG8KpNQ94/w-d-xo.html
That’s a good question. Sometimes you can walk 2 chunks away and still be in rodding range (technically you should still be able to do it if you get out of this range due to a bug..) but yeah you can either walk 2 chunks away from it, or let it wander out.
That's what Feinberg does when he speedruns all advancements
You are right. He watched this video on stream several months ago, and did it for the first time and has done it ever since.
Good Note: if you use an axe (and don’t crit), you can leave it at 1hp, which is what I do whenever I want to get this advancement. If you don’t want to crit while flying, hold sprint.
Also, here's a practice Datapack for Reverse Uneasy Alliance: github.com/Quidvio/Quidvio/releases/tag/v1.0.0
Ur so smart
I’m so confused. Are you turning down the simulation distance when the Ghast freezes? Why does it go back to its previous location after being reeled in?
It's kind of complicated, but essentially lowering the render distance makes it so the ghast is frozen. If you pull a fishing rod on something that is frozen though, it will still try to move even though it cannot. The reason why it goes back is purely because of a visual error. In the game, the ghast doesn't really move forward, but it wants to move forward so it shows it moving forward and then corrects itself as the ghast didn't really move. it will only be able to move whenever it is loaded again, which happens when you increase the render distance.
@@Klinbee But how come you can still see it if it's outside your Render Distance?
@@maxthexpfarmer3957 Render Distance is weird and you can sometimes see more out of the corner of your field of view (could be because of planar fog), like I do in the video. Even if you can't see it, you should still be able to do this, and it should come into view after you pull on the fishing rod.
@@Klinbee Is this in 1.18? I thought that Simulation Distance handles Entities being "frozen" an such.
@@maxthexpfarmer3957 This was done in 1.16 (for aadv speedruns), but it can totally be done in 1.18 too (I have definitely tested it because I speedran 1.18 aadv before and used this technique during my run). Simulation distance actually doesn't control entities as much as render distance does in 1.18 for some reason....
When the fishing rod hits the ghast, it will remove by itself when the ghast is 2 chunks away from me(render distance is on 2) and the ghast is still shooting at me, so he s not unloaded. What did i do wrong?
If you're playing on 1.18+, then it doesn't work in that version for that reason.
would it work if u like shoot it with a bow at a time when ur just about to go in the portal?
Hey Sia! :D
It does but it is tick-perfect timing from what I remember in testing this a while ago.
@@Klinbee hey quiddd!!!!
Hey, I'm having some trouble with the timing of the tnt and going back to the overworld, is there anyway I can count or some other trick?
I assume you are playing in 1.16 right? Also, just make sure you are going through the portal first and are aware of the 15 second timer during which the nether is loaded, because otherwise it will not work.
The general timing should be go through the portal, go back into the nether, step out of the portal, step in, and maybe half a second to a second later light the TNT. The portal animation is pretty much the same time as TNT exploding.
If that doesn't help, I would watch Feinberg's WR aa run for the timing as well.
Hope that helps, if not, you can join the Minecraft AA Discord and either I or some others can help you with timing.
@@Klinbee thanks, i'll try to get it to work consistenly. Also what's the discord? Got the link?
@@jeanpaul3518 discord.gg/jxcq8VTpM2
Sorry, was on a little vacation :P
@@Klinbee np thanks!!
Hi, the fishing rod only attracts when the mob is no more than just 2 chunks, is this availabe now?
Yeah unfortunately it doesn’t work in 1.18.2+, might be 1.18.1. It also doesn’t work in pre1.13, quite unfortunate.
You can do this however, th-cam.com/video/zaKG8KpNQ94/w-d-xo.html
Super cool! Is there a consistent method for getting the ghast to leave loaded chunks, or is it just "wait until it wanders out on its own"?
That’s a good question. Sometimes you can walk 2 chunks away and still be in rodding range (technically you should still be able to do it if you get out of this range due to a bug..) but yeah you can either walk 2 chunks away from it, or let it wander out.
op
Yo does this work in 1.19.3?
Nope. They patched one of the things that made it work in 1.17, and fully patched it in 1.18.2.
5Head
pagman
@CaptainSparklez @CaptainSparklez2
Lmao. Yeah, if only this worked in 1.18.2+. He should've used a proper nether roof set-up in those future versions though.