Splatoon 2 - Why Rapid Blasters are Ridiculously Strong? (Probably Nerfed Soon)

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  • เผยแพร่เมื่อ 15 มิ.ย. 2018
  • The Spawn Pad: / discord
    In Splatoon 2 we have found ourselves in a Meta where range and suppression is very dominate. However, is it really range or is it the Rapid Blasters that have come in with insane factors that can some what make other weapons seem more irrelevant then ever! In this video I will be explaining factors of the Rapid Blasters that make them extremely strong!
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ความคิดเห็น • 534

  • @CaptainAstronaut
    @CaptainAstronaut 6 ปีที่แล้ว +156

    The Blasters have always been pretty BS weapons. Playing as a Shooter or Bucket vs a Blaster, It's just like, "my aiming reticle is black but they're not taking damage. Meanwhile, the Blaster just missed me twice, so my kill just became their kill."

    • @luminark263
      @luminark263 6 ปีที่แล้ว +15

      Captain Astronaut Dont forget that blasters need to keep you at the end of their range in order to deal damage to you. So if they miss you, they are not going to deal you any damage if you are not near the explosion radius.

    • @heartofjustice6041
      @heartofjustice6041 6 ปีที่แล้ว +3

      ayy its cap love your videos

    • @foxboy64
      @foxboy64 6 ปีที่แล้ว +2

      thats not true though. worst case scenario if you get close to them is they now behave like any other gun, a direct hit will nearly splat you even if you're inside their detonation range. a direct hit does enough damage all they need to do is hit the floor near you to finish you, so they STILL need less aim than any other weapon even when they are in their "vulnerable" state

    • @coffiestar1743
      @coffiestar1743 6 ปีที่แล้ว

      crazymonkeyman441 I try to hide somewhere that I think they wouldn't ink. Like a corner or close behind a edge where there path they take. Most clash blasters go oh a opponent must take them out and then I sneek behind them.

    • @coffiestar1743
      @coffiestar1743 6 ปีที่แล้ว

      I try to ink a BIG spot and then a small spot so they can blast the big spot and I choose the small spot to hide in.

  • @callmelunaVEVO
    @callmelunaVEVO 6 ปีที่แล้ว +174

    If you ever told me back in 2015 that Rapid Blasters would be meta, I would've laughed in your face.
    Whew times have changed without the prescence of Damage Up.

    • @jadonwolfe5349
      @jadonwolfe5349 6 ปีที่แล้ว +5

      I actually have mained rapid blasters since S1 and I knew they had potential but now I agree that they need a nerf

    • @squiddler7731
      @squiddler7731 6 ปีที่แล้ว +6

      Even in splatoon 1 rapid blasters were really good, but for whatever reason people just ignored them in favor of the much slower and shorter-ranged blasters.

    • @shepp7207
      @shepp7207 6 ปีที่แล้ว +1

      A lot of people dissed the rapid because it was not a one shot. I preferred the Rapid Blaster Pro Deco over all of them because of it's set and prescence of longer range, but it had potential.
      Also, Distruptor/Killer Wail is an EVIL combo >:)

    • @kahlilbledsoe4848
      @kahlilbledsoe4848 6 ปีที่แล้ว +1

      SquidBag ummmmm... it kinda is dude.

    • @wi1dcard192
      @wi1dcard192 6 ปีที่แล้ว +1

      SquidBag I mean go say to the face of pro melee players that they play a children's game. Go complain to casual 10 yet old csgo players that they're not welcome because of their age and view on the game. Just because a game is designed for one audience doesn't mean it can't be enjoyed by another.

  • @Plotpurotto
    @Plotpurotto 6 ปีที่แล้ว +148

    The range is fine, but the impact radius? Oh hell no, nerf the radius of it

    • @Ehibika
      @Ehibika 6 ปีที่แล้ว +13

      then it would just be a worse clash blaster.
      personally I'd be all for a reduction in radius in exchange for range and higher ROF, get more shots at a safer range but with less aim leniency.

    • @YoshionoKimochi
      @YoshionoKimochi 6 ปีที่แล้ว +7

      I think there should be damage drop off the farther from the blast radius you are. I think the radius is fine tbh because you also have to deal with people getting within your range making direct hits the only viable means on hitting and that can be tough with its slow rate of fire. But when kiting an objective line the tower, that radius coupled with the high damage output is very strong. The paint coverage, ranges and speeds are fine, just the damage needs to scale to not reward poor aiming as much.
      No weapon should be more useful in more situations. Clearly some are better suited for some situations but if it's OP then it's too good for too many situations and thus makes other choices obsolete. That's why we balance, so there isn't one obvious pick.

    • @Plotpurotto
      @Plotpurotto 6 ปีที่แล้ว

      Shawn Kangiser i would say they should reduce the impact radius and it is utterly bull crap. Reduce impact radius and give a little bit range for the cost

    • @corgikun2579
      @corgikun2579 6 ปีที่แล้ว +4

      I don't care much about the strength and the range, what I don't like is that people don't aim, they just shoot and splat me. I'm a splat charger and need to be very focused and have a lot of accuracy to splat people, and then out of the blue comes a rapid blaster just pressing ZR and not even aiming at me and getting me splatted >

    • @ericvandenavond8748
      @ericvandenavond8748 3 ปีที่แล้ว

      @ZayZay 121 why nerf it when literally nobody uses it.

  • @StickMaster500
    @StickMaster500 6 ปีที่แล้ว +247

    Now I know why people really hate the Clash Blaster

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +7

      StickMaster500 how did u not know XD

    • @thisjuice657
      @thisjuice657 6 ปีที่แล้ว +37

      Dylan Irving Or he can comment wherever he wants, because it's a public comment section and everyone has the right to

    • @Isaac_Taken
      @Isaac_Taken 6 ปีที่แล้ว +16

      Dylan Irving you want him to stop commenting on videos? :/

    • @ThatSrb2DUDE
      @ThatSrb2DUDE  6 ปีที่แล้ว +29

      lol?

    • @Isaac_Taken
      @Isaac_Taken 6 ปีที่แล้ว +1

      ThatSrb2DUDE it's a dude!

  • @pisces6980
    @pisces6980 6 ปีที่แล้ว +46

    It’s a full circle. Rapid blaster started as one of the best, then it got outclassed, then it regained it’s place

  • @Inhaledcorn
    @Inhaledcorn 6 ปีที่แล้ว +248

    This is why I hate Blasters in general. You shouldn't be rewarded that much for poor aim.

    • @AdamSmasherReal
      @AdamSmasherReal 6 ปีที่แล้ว +59

      It's not really bad aim. Using indirect hits is part of the strategy and they take longer to kill.

    • @AdamSmasherReal
      @AdamSmasherReal 6 ปีที่แล้ว +12

      Inhaled Corn Ido think they should decrease the blast radius on the pro though or make it have more fall off damage.

    • @tymartin2519
      @tymartin2519 6 ปีที่แล้ว +56

      Nessmain 127 getting 3 shotted by somebody not even in the same postcode as you is still stupid. You shouldn't be rewarded for being bad at the game
      At least with really strong weapons like splatlings or the splat charger you have to charge, and actually need to aim.

    • @ricdavis9811
      @ricdavis9811 6 ปีที่แล้ว +17

      The thing is though is that by design blasters are able to kill even if you can't see your target. A balance like Dude was saying is to apply fall-off damage to the blast radius (close to the center you get the indirect hit and at the edges get reduced damage)

    • @despacheeto
      @despacheeto 6 ปีที่แล้ว +2

      Nessmain 127 It is true that it takes longer but simply going into your ink can take out all the end lag from your shot

  • @orb3796
    @orb3796 6 ปีที่แล้ว +53

    This discord server is SERIOUSLY helpful for improving. Anybody who wants to get better should consider joining it

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Orbit 01 I don’t have discord XD

    • @orb3796
      @orb3796 6 ปีที่แล้ว

      SquidBag Haha yes

    • @Cless
      @Cless 6 ปีที่แล้ว

      Orbit 01 people insult me :(

  • @CheesyCat
    @CheesyCat 6 ปีที่แล้ว +18

    As far as I am concerned, the point of the Blaster class is to be able to hit people around corners and ledges. No one is going to purposely have bad aim. It just so happens that in this case, yes, you can have terrible aim and still get a kill, but I don't think it was programmed with that intent. The best way to nerf it is to make the shot's damage decay if they're farther from the blast radius.

    • @christopherkelly1885
      @christopherkelly1885 6 ปีที่แล้ว +8

      the fixation people have with "aim" is ridiculous. Aim is important but it's really not that difficult to look at something and point at it. Many other skills in the game are as or more important--situational awareness, map knowledge, predicting your opponent, reading and cooperating with your teammates, general quickness and reflexes. But all anyone ever talks about is "aim" even when the developers clearly didn't make this game to be a marksmanship competition.

  • @seekingsolutions7078
    @seekingsolutions7078 6 ปีที่แล้ว +11

    The point of blasters is using them for their power and blast radius. Once you commit to your shot, you damn well better hit your opponent because of the slow fire rate. I think it's ok to maybe nerf a bit of the damage, but to me, even that's a stretch. It's like saying that you shouldn't be rewarded for blowing someone's arm off with a grenade because of your bad aim; just let him have his finger blown off.

  • @jean-simonlarocque4895
    @jean-simonlarocque4895 6 ปีที่แล้ว +23

    I personally don't think it's that bad because of 3 different reasons: 1.hitting direct shots is quite hard because of the small projectile and people's movements
    2. To do 35 dmg you have to be at the perfect range from your target and it's easy to just swim away from it.
    3.Floor shots being weak + small projectiles makes it hard to take fights at point blank.
    So basically this weapon is really strong at that perfect range but it's really hard to use in CQC

    • @hiltonvillegas951
      @hiltonvillegas951 6 ปีที่แล้ว

      The Portoboy it really, is in my opinion. It doesn't have the sub weapons either.

    • @trem5345
      @trem5345 6 ปีที่แล้ว

      Just to pick at your second, point any decent player would ink the floor around them to make a no escape situation

  • @meltenvy
    @meltenvy 6 ปีที่แล้ว +37

    No aim, no brain, must be a blaster main.

    • @tymartin2519
      @tymartin2519 6 ปีที่แล้ว +6

      Blaster, roller, etc.

    • @corgikun2579
      @corgikun2579 6 ปีที่แล้ว

      There should be weapons available according to the rank (skill) of each player;
      C- to B can use rollers,
      B+ to A+ can use blasters but not rollers,
      S can use rollers again but not blasters.
      S+ and above, can't use neither rollers nor blasters

    • @papermario6856
      @papermario6856 6 ปีที่แล้ว +19

      MyMajesty CorgiKun no. Splatoon is always about picking the weapon that suits you.

    • @ToxicPea
      @ToxicPea 5 ปีที่แล้ว +2

      But what if you only get direct hits?

    • @ericvandenavond8748
      @ericvandenavond8748 3 ปีที่แล้ว

      That's for tri slosher mains.

  • @TheHappyDino7
    @TheHappyDino7 6 ปีที่แล้ว +5

    I always loved the irony that
    Rapid Blaster
    Has more range
    Than the R A N G E D Blaster
    But ugh I hate all the Blasters

    • @shakinspider
      @shakinspider 3 ปีที่แล้ว

      and speaking of that the clash blaster has a faster firerate then the rapid blaster

  • @Gaardian
    @Gaardian 6 ปีที่แล้ว +6

    I think I have to disagree on its OPNes. Because, correct me if I am wrong but they need to be at that exact range to get hit with the splash. If they are closer or further you have to get direct hits to make the weapon effective. And also take into account the high mobility of opponents so it does take some skill. (I am awful with these weapons anyway)

  • @Ferniiiii
    @Ferniiiii 6 ปีที่แล้ว +122

    Idc if they are strong, I promised myself I wouldn’t be a disgusting blaster main ever since I played Splatoon 1.

    • @monsterhunterdude569
      @monsterhunterdude569 6 ปีที่แล้ว

      Theonly bad blaster was Luna

    • @jadonwolfe5349
      @jadonwolfe5349 6 ปีที่แล้ว +1

      MonsterHunter Jerry yeah maybe in B- tower control but in A+ and on, CRB ruled the game. U would be lucky to survive 2 games without seeing that disgusting weapon *shivers*

    • @Dilly972
      @Dilly972 6 ปีที่แล้ว +7

      I made a promise not to go slosher, or as I like to call it the vomit bucket. disgusting imho :)

    • @half-elf9555
      @half-elf9555 6 ปีที่แล้ว +7

      I have yet to touch a blaster since splatoon 1

    • @beepbeeplettuce2779
      @beepbeeplettuce2779 6 ปีที่แล้ว +1

      Dilly Gill Slosher is god. Blaster is the devil. PRAISE THE BUCKET

  • @CheesyCat
    @CheesyCat 6 ปีที่แล้ว +5

    As far as I am concerned, the point of the Blaster class is to be able to hit people around corners and ledges. No one is going to purposely have bad aim. It just so happens that in this case, yes, you can have terrible aim and still get a kill, but I don't think it was programmed with that intent. The best way to nerf it is to make the shot's damage decay if they're farther from the blast radius, but in my opinion, it doesn't need a nerf.

    • @ericvandenavond8748
      @ericvandenavond8748 3 ปีที่แล้ว

      Honestly, I like the blast radius to pick off pesky chargers around corners.

  • @Swarming-Languendo
    @Swarming-Languendo 6 ปีที่แล้ว +50

    That's why I never play tower control. Too many clash blasters and rapid blasters. It's pain

    • @GuardianAngelEatos
      @GuardianAngelEatos 6 ปีที่แล้ว +6

      I haven't had trouble with Clash Blasters. Rapid Blasters are a problem though!

    • @Kylemsguy
      @Kylemsguy 6 ปีที่แล้ว +2

      Clash is stupid unless you're playing against good people. In the A ranks I shot up just by running at ppl with the clash blaster.
      Once you go up against ppl with better aim, you're toast though.

    • @XenogearsPS
      @XenogearsPS 6 ปีที่แล้ว +5

      No your not lol. If you're really good you get 2 direct hits and kill your opponent. Before etce recommended the clash blaster to everyone I was merking everyone. I go up against clash blasters and kill them easy with direct hits. People are still noobs. I don't use them anymore, because its cheap. Every blaster is cheap.

    • @cocowhat1065
      @cocowhat1065 6 ปีที่แล้ว +2

      *luna blasters

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Beast 6479 ehh rapids aren’t as bad as the clash blasters

  • @isnipeppl8207
    @isnipeppl8207 6 ปีที่แล้ว +124

    Just buff the Eliter's range please!

    • @houstonwehaveaproblem4187
      @houstonwehaveaproblem4187 6 ปีที่แล้ว +11

      Deviyon Williams I heard that buff won’t be coming out until everyone here dies of old age

    • @regulusking4299
      @regulusking4299 6 ปีที่แล้ว +3

      I HATE Eliters

    • @fridgepuff1722
      @fridgepuff1722 6 ปีที่แล้ว +2

      Deviyon Williams or give it a goo tuber type buff

    • @sey_81
      @sey_81 6 ปีที่แล้ว

      Brandon Tran why

    • @hiltonvillegas951
      @hiltonvillegas951 6 ปีที่แล้ว

      More like better sub weapons. Preferably the burst bombs.

  • @Articunix
    @Articunix 6 ปีที่แล้ว +27

    Don't all blasters have that kind of "no aiming required to deal damage" thing going on?

    • @GuardianAngelEatos
      @GuardianAngelEatos 6 ปีที่แล้ว +12

      The difference is the range and speed of the Rapid Blaster. The other ones either are too slow, have bad range, or both.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +2

      Articunix yea it’s the. velocity that makes these stand out

    • @flamingfire246
      @flamingfire246 6 ปีที่แล้ว

      Articunix AT MÀX RANGE. At close range blasters become almost useless. Just get close to them.

    • @treecko7424
      @treecko7424 6 ปีที่แล้ว +1

      At the highest level of play, you definitely need to aim with blasters. You can't get by just indirecting people if you're playing against good teams. And you can't just get close to good blasters either, because they will hit their directs every time.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Treecko78523 you can do fine in rank x with only indirects. Competence is another story dude

  • @kjetilbirkeland1
    @kjetilbirkeland1 6 ปีที่แล้ว +68

    I think the damage should be less the longer away you are from hitting the target.

    • @Joshua.670
      @Joshua.670 6 ปีที่แล้ว

      Kjetil Birkeland yeah it should be like 15

    • @dolan3623
      @dolan3623 6 ปีที่แล้ว

      Well it does work like that for the oneshot blasters, still a two miss kill

    • @BigaloMax
      @BigaloMax 6 ปีที่แล้ว +3

      Kjetil Birkeland actually the key to killing blasters is that there range is very specific. Rapid blasters are long range blasters and you need to actually aim to use up close because if you miss by the time your next shot is out you are dead and clash and luna are close range blasters(practically shotguns) that can be out gunned from far away

    • @dolan3623
      @dolan3623 6 ปีที่แล้ว

      R MCX clash out rules most dualies and the directs are wide and rapid, really it moves very fast and is mobile as with most blasters its hit or miss, but the clash can back off and blast you, or it can chase you down.

  • @bladearmorginga6582
    @bladearmorginga6582 6 ปีที่แล้ว +30

    Not gonna lie this weapon is why I dropped Splatoon and left my team because it is ridiculously hard to be the sniper of the team and dealing with this

    • @sweatyfeet8065
      @sweatyfeet8065 6 ปีที่แล้ว +3

      Yeh Snipers get the worst deal from it, since its very hard to hold a part of the map when your just getting killed constantly from behind walls or on top of ledges. I hate all blasters in general.

    • @bladearmorginga6582
      @bladearmorginga6582 6 ปีที่แล้ว

      DemureBrony I get their application, but between the general range of the rapid blaster and the blast radius, it was just impossible to be able to snipe. Ended up trading in the game, so who knows maybe I’ll pick it up again

    • @Embrio4119
      @Embrio4119 6 ปีที่แล้ว +2

      BladeArmorGinga glad to know im not the only one with this love hate relationship with splatoon.

    • @hiltonvillegas951
      @hiltonvillegas951 6 ปีที่แล้ว +4

      As someone who mainly uses chargers, my mentality with blasters is " if I missed the first shot back the fuck up" lol.

  • @tofucocoa
    @tofucocoa 6 ปีที่แล้ว +1

    For the expert Blaster main in dolo queue, I recommend Swim Speed Up because it can get you to the objective more quickly after your teammates mess things up. In other words, it helps the Blaster Master get to the Disaster Faster.

  • @Sanngot
    @Sanngot 6 ปีที่แล้ว +4

    I know the 3 shot splat seems pretty op at first when you compare it to the splattershot and the splattershot pro, considering how you need to aim more with the other two. But I feel something you neglected to mention is how many frames it takes to splat. The splattershot and pro both splat opponents much quicker than the rapid blaster, even when you get a direct hit. And blasters do need to aim once an opponent gets close enough that their blasts don't damage them. At that point, it is the shooter who has the advantage. Additionally blasters have higher ink consumption per shot and therefore fewer shots to work with compared to shooters, who can just press and hold ZR while pointing at the enemy and a missed shot or two is not all that bad for a shooter.
    I'm not saying not to nerf the rapid blaster. Just that I feel this video makes it seem worse than it actually is.

  • @Tupster
    @Tupster 6 ปีที่แล้ว +23

    I would have taken this more seriously if you had mentioned that in order to benefit from such poor aim you also have to position yourself well. If somebody gets too close it doesn't work like that anymore.

    • @mberger15
      @mberger15 6 ปีที่แล้ว +1

      Very True, blasters suffer from having very specific ranges and that can be hard to learn, and even harder to unlearn when you change blasters. Blasters are very powerful, yes, but only at their specific ranges, to counter get in close or outrange, it's pretty easy. I barely pull out my clash blaster in Rank X because it's easy for someone to either outrange me or to get their kill shots quicker than I can get my shots on them, you have to ambush someone to get a kill, people are just too quick in Rank X for the clash blaster to be very effective.

  • @penguwu4311
    @penguwu4311 6 ปีที่แล้ว +1

    Every time i play against the rapid blaster i feel like a dog trapped in a cage

  • @moonshinetheleocat1235
    @moonshinetheleocat1235 6 ปีที่แล้ว +1

    It's fine to me. The problem with the blaster is that you have a sweet spot for that blast zone. Anyone who pushes past it forces you to actually aim.

  • @SuperKerrigor
    @SuperKerrigor 6 ปีที่แล้ว +5

    Or they can nerf them by returning chargers to their splatoon 1 ranges and bullet velocity.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +1

      SuperKerrigor ya that too

  • @bettercheddar1702
    @bettercheddar1702 6 ปีที่แล้ว +3

    Either they nerf the blast radius or the damage. Which ever they choose, it's a needed nerf.

  • @Splonton
    @Splonton 3 ปีที่แล้ว +1

    I love how it has more range than the range blaster

  • @GuardianAngelEatos
    @GuardianAngelEatos 6 ปีที่แล้ว +12

    I don't think not needing to aim well means that you're rewarded for having bad aim with the Rapid Blaster weapons. Just that a player that sucks with aiming can win with it, which I agree is a problem. I can't believe that the Rapid Blasters haven't gotten nerfed this whole time except for maybe one small nerf!

    • @XenogearsPS
      @XenogearsPS 6 ปีที่แล้ว +1

      Problem is this is a meta weapon which means that really good people know how to take advantage of it and just destroy people. If you take a normal weapon, give it to a pro he will do really good, if you give a pro an op weapon he will own everyone.

    • @GuardianAngelEatos
      @GuardianAngelEatos 6 ปีที่แล้ว

      yoyo Well yes obviously. That goes without saying. You're missing my point though.

    • @XenogearsPS
      @XenogearsPS 6 ปีที่แล้ว

      yeah, I just reread it. My bad.

  • @itsme132442
    @itsme132442 6 ปีที่แล้ว +1

    Thank-you! I've never tried that weapon, but I'm not a good aim so now I'm anxious to try it!

  • @hagopkiljian6065
    @hagopkiljian6065 6 ปีที่แล้ว +1

    Well these indirect shots only work at a certain range. Shooters don’t have this weakness. They can get close to you and then you’ll have to resort to direct hits or back up.

  • @seth9236
    @seth9236 6 ปีที่แล้ว +21

    Dude, u don’t take in account that you have to have the perfect range from your opponent to get the 35 damage thing. With the splattershot pro, u can at least win some close range encounters because it works with whatever range. But with the rapid blaster u have to rely on directs, which can be tricky considering it’s fire rate.

    • @dittogami
      @dittogami 6 ปีที่แล้ว +11

      seth923 It doesn’t matter, the best competitive players know positioning that allows them to be in the perfect range all the time on any stage with these weapons. They’re not that good up close, sure, but they’re really broken at long range right now.

    • @seth9236
      @seth9236 6 ปีที่แล้ว +1

      Awesome Emosewa I see what ur saying. In competitive it’s overpowered but in casual it’s pretty balanced. So should Nintendo adjust the weapons based on the competitive or casual scene. Cuz if it’s nerfed then you won’t see it in the C through A ranks.

    • @dittogami
      @dittogami 6 ปีที่แล้ว +2

      In my opinion, it's actually more broken in casual play because players with high skill tend to have good aim in the first place, but players who aren't quite on that level benefit more from barely having to aim at all essentially.

    • @corgikun2579
      @corgikun2579 6 ปีที่แล้ว

      I agree, is more broken in casual play with people with no skill. The weapon should be available to use only for people S or above!

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +1

      seth923 umm... swim speed up dude

  • @hekatetrivia1727
    @hekatetrivia1727 6 ปีที่แล้ว +10

    Similar to a sniper with a large range, the opposition wants to quickly close the gap while avoiding the slower fire rate that is typical of powerful long range shots. You fail to mention how Rapid Blasters can't switch to a semi automatic mode that increases its rate of fire while weakening its impact. This makes Rapid Blasters especially weak at close range because of how slow they are unless you happen to be particularly good at aiming which, correct me if I am wrong, is the opposite of the most common assumption made of Blaster mains. This reeks of saltiness.

    • @bens.1475
      @bens.1475 6 ปีที่แล้ว

      Hekate Trivia Right? I’m Rank X and I never have this complaint. Rapid Blasters are strong but not broken like the Tri-Sloshers in any way. (I main Splatterscope and Jet Squelched tho)

  • @Aego384
    @Aego384 6 ปีที่แล้ว +4

    They're broken on Camp Triggerfish Splat Zones. Ink Mines that detect incoming opponents from your side and long range to splat opponents standing on their zone.

    • @Aego384
      @Aego384 6 ปีที่แล้ว +1

      And the Bomb Launcher pressure too

    • @simondomino
      @simondomino 6 ปีที่แล้ว +1

      And this is why Splat Zones on Triggerfish is the worst mode and stage combo

  • @AP1412
    @AP1412 6 ปีที่แล้ว +6

    You totally ignore the fact, that if the enemy comes closer you'll have to deal direct or floor hits in order to kill. It won't deal its 35 damage in close combat. And since it doesn't shoot as fast as many other weapons you'll most likely be an easy kill.

  • @electromagg8958
    @electromagg8958 6 ปีที่แล้ว

    Also don't forget that blaster's shots also home in a little bit on inklings. Like it slightly changes it's trajectory towards you if you're around a corner. That also extends all blaster's potential range that are in the game.

  • @sdw4527
    @sdw4527 6 ปีที่แล้ว +5

    Honestly I don't like this video one bit. It would make more sense if they buffed the rapid recently but they haven't. It's literally been the same weapon for around 9 months or so now. Why weren't you screaming for nerfs on it all the time prior then? The reasoning being is that it's the new meta weapon and is very oppressive to players. The argument you presented saying the blast radius is too large and requires little aim is not strong. I can ask why are other blasters ok then? The blast radius on those blasters are larger than the rapid's by a longshot yet are fine because they somehow require aim?
    The Inkjet is similar too. People referred to it as "bad" or just alright prior to the nerf to splashdown, but now it is referred to as one of the top specials in the game. It received no buffs or nerfs since the last update, all that's changed is people's perspective of what the new meta weapons are.

  • @jiaxinjiang1593
    @jiaxinjiang1593 6 ปีที่แล้ว

    Couple of days ago, when I first time tried this weapon I was also surprised about the interesting blaster damage and range it brings to me. Thanks for your very detailed info to let us see clearly the statistics about this weapon specifically.

  • @tacomeme429
    @tacomeme429 6 ปีที่แล้ว +2

    Blasters aren't that strong, close the gap and suddenly they become really weak.
    Unless your blaster is the Luna, Clash, or normal Blaster, of course

  • @Typi
    @Typi 6 ปีที่แล้ว +21

    Im glad most people haven't realized a specific dualie type is a direct counter to this weapon. Not because I like the rapid (I hate it), I just hate that dualie type more.

    • @big_t260
      @big_t260 6 ปีที่แล้ว +10

      Its just the west scene being stubborn and sticking to their ttek. Enperries are better than ttek in this meta.

    • @Typi
      @Typi 6 ปีที่แล้ว +11

      T lis Not that dualie set...
      Custom Dualie Squelchers are currently one of the best Dualie Type weapons in the game, being able to easily take out most weapons (Rapid Blaster included). While it doesn't have as good a special as it originally had, it still compliments the weapon's range. Combined with having the same HTK (Hit-To-Kill) ratio as the vanilla dualies, and a good sub, makes the weapon dangerous...
      As for the western scene, I agree they can't get out of the TTek grind. I use the Octoshot as one of my mains, but I make sure to main under-used weapons (such as Tenta Brella and Bamboozler). Variety is something desperately needed currently, and hopefully the Rapid will make the western scene realize that. And yea, Emperrys are great Dualies overall :)

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +6

      Maiyu AGREED and im an L-3 main

    • @Typi
      @Typi 6 ปีที่แล้ว +6

      Jeremy Ames Huge respect for that main, don't see them too often nowadays :b

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +1

      Maiyu thank you :D. You should try it curling bomb and baller is the best rushing set in the game. It also paints rly well. It also kills faster than an nzap. You should try.

  • @Akantorz
    @Akantorz 6 ปีที่แล้ว +2

    Meanwhile, everyone bashes on the blasters, they forget about 2 buckets that are still 2 shots kills that fire far more rapidly and have just as much reach, *cough* *cough* slosher. You guys do realize that the buckets are still 2 shot and have far more rediculous stats, like no drop off damage right? This is why people need to play with the weapons themselves. The Blasters aren't as easy as people think, you run out of ink really fast and don't cover ink very well. Wanna kill one easy? Run Dapple dualies nouveau, throw toxic mist on them, then melt. Works Everytime.

    • @Akantorz
      @Akantorz 6 ปีที่แล้ว

      The only blaster that has more range than the slosher though is the rapid blaster, and if a slosher hits the rapid and they don't score 2 direct hits, the slosher will win the trade...Think about that for a moment...

  • @thiccbicc
    @thiccbicc 6 ปีที่แล้ว +6

    This comment is totally irrelevant to this vid btw, but I'm sad rn cuz I main (like) the Dualie squelchers alot and I get the feeling that it's going to get a nurf. Literally the first weapon that I picked up that I liked, and now I'm afraid the devs are gonna body the main weapon, both custom and vanilla alike.

    • @kirbyofthestars2269
      @kirbyofthestars2269 6 ปีที่แล้ว +3

      色つきゲッソー
      I mean, they probably should. I love them to death but they buffed them too much. There really isn't much of a drawback to them. I can't play a game without finding three in my match.

    • @tymartin2519
      @tymartin2519 6 ปีที่แล้ว +1

      I like the weapon but it's a bit ridiculous, basically the normal dualies but better in almost every way. Really prominent in solo queue

    • @thiccbicc
      @thiccbicc 6 ปีที่แล้ว +1

      Ty Martin Exactly. The only drawbacks are that you have to aim more (Higher weapon accuracy) and when comparing with splat dualies, it's only DPS, which is compensated by range and turfing capabilities. And the first one that I talked about isn't even necessarily a draw back in it of itself.

  • @peashooter6628
    @peashooter6628 6 ปีที่แล้ว

    I haven't even had a problem with rapid blasters lately. I usually use Splattershot Pro, Forge, or Dualie squelchers.

  • @keanuluis9568
    @keanuluis9568 6 ปีที่แล้ว +1

    I’m going to try this out after I defeat the Four Kings, great video dude!

  • @brucehc4975
    @brucehc4975 6 ปีที่แล้ว

    There was a time back in splatoon 1 where I thought the Luna blaster would only be useful it it aimed it upwards. It was probably one of the first blasters I used and didn't know about the up and down effect on the blasters splash at the time.

  • @rsbee7424
    @rsbee7424 6 ปีที่แล้ว +13

    2:02 OOF that voice crack tho XD

    • @kaitokisser_
      @kaitokisser_ 6 ปีที่แล้ว +1

      oh my god it's worse when you replay it out of context

    • @ThatSrb2DUDE
      @ThatSrb2DUDE  6 ปีที่แล้ว +8

      Its shows my youth.

  • @cullenlatham2366
    @cullenlatham2366 6 ปีที่แล้ว

    the simplest and most logical solution is that explosions get weaker the farther away from the center the target is. it is a bit hard to give an example measurement due to the type of game, but say that a direct hit does x damage, and an indirect hit does x-5 at one pixel off, and an additional -1 for every extra pixel away. Inserting some numbers into the equation: 35 direct, 30 splash at 1 pixel away, 29 at 2 pixels away, 28 at 3 pixels away, etc. (these are example numbers, not the actual solution. the real numbers or difference of damage per pixel is almost certainly gonna be different. a realistic formula would likely have exponential features, these numbers are solely for simplistic clarity.)

  • @Boomtendo4tw
    @Boomtendo4tw 6 ปีที่แล้ว

    It’s like a dynamo roller that shoots three times as fast. It’s like like a weapon that shoots splat bombs. And it’s radius is inescapable.

  • @pohatunuva3771
    @pohatunuva3771 6 ปีที่แล้ว +3

    I personally feel the rapid pro is more fun to play with and against than normal rapid, clash or Luna. The range and radius makes sense, and it gets hard countered by close range weapons once they get past your radius. You're not getting rewarded for bad aim then, and have to aim well... Or get splatted.

    • @XenogearsPS
      @XenogearsPS 6 ปีที่แล้ว +1

      Rapid blaster take positions that hard to get to and easy to defend. You take a spot with a good view point or just keep your distance from the enemy and its easy pickings. The pros outweigh the cons by a longshot.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +1

      Pohatu Uniter of Stone or ur just scared to have ur main nerfed. My main isn’t gonna be nerfed anytime soon.

    • @pohatunuva3771
      @pohatunuva3771 6 ปีที่แล้ว

      Jeremy Ames I main rapid pro/.52 gal, so I've got nothing to worry about. While I don't think rapid pro specifically deserves a Nerf, I do feel like blasters in general should get a nerf- particularly rapid and clash- and inclui rapid pro. I can only imagine how monstrous it would be in the hands of someone who can land all the hits. Either way, it'll be something new to try out when it gets changed, and if I don't like it, there's always Ol Reliable: .52 gal.
      Out of curiosity, what do you main?

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว +1

      Pohatu Uniter of Stone I main L-3

    • @pohatunuva3771
      @pohatunuva3771 6 ปีที่แล้ว +2

      Jeremy Ames Mad respect to you, I never liked using it, but I gotta honor anyone who sticks with it and (I'm assuming) does well.

  • @EmilLawliet
    @EmilLawliet 6 ปีที่แล้ว

    dude you vid are so awesome , my ability as a player has improved a lot with your videos bro
    and i hope see much more

  • @ricdavis9811
    @ricdavis9811 6 ปีที่แล้ว

    I agree with Dude that the blaster needs a rework and that most definitely by applying fall off to the edges of the blast radius is the best way to both balance the blaster(by rewarding good aim) while keeping the original design concept behind the weapon.

  • @wateen1437
    @wateen1437 6 ปีที่แล้ว +9

    dude is good at splatoon

  • @daphneqlf
    @daphneqlf 6 ปีที่แล้ว +2

    Maybe blasters have to be nerfed or etc but it's sad to see so many negative comments about them. People be mentioning they won't be "disgusting" blaster mains. It makes me sad when i'm a blaster main

  • @joed0e277
    @joed0e277 6 ปีที่แล้ว

    my thought is that instead of nerfing the overall damage,make the turf it blasts smaller so that player can either have time to react or ink to evade

  • @cpwcomputerplayerwill
    @cpwcomputerplayerwill 6 ปีที่แล้ว +10

    Y’all only hate blasters cuz they work. Wanna beat a blaster? MOVE FASTER

    • @cpwcomputerplayerwill
      @cpwcomputerplayerwill 6 ปีที่แล้ว +1

      Not hard to avoid if you get behind, retreat, or stay out of range. Sorry if you never retreat or look around the walls at all.

  • @willwunsche6940
    @willwunsche6940 6 ปีที่แล้ว +1

    I disagree with the radius Nerf the point of blasters is to shoot around corners. But it does need a radius damage fall off similar to the recent change to Junkrat's mines

  • @jeremykwan495
    @jeremykwan495 6 ปีที่แล้ว

    Damage falloff based on distance from the center makes sense and should happen, but otherwise other nerfs other than maybe a slight explosion radius nerf would make it just unusable. Getting anywhere closer forces the player to make directs and it’s pretty much garbo then.

  • @beanboy4421
    @beanboy4421 6 ปีที่แล้ว +1

    This is why I love blasters.

  • @foxboy64
    @foxboy64 6 ปีที่แล้ว

    the biggest problem is the paint it drops on the floor. it prevents you from swimming out of the blast range and also slows down your walking speed. if you get hit near the middle on the first shot the other two are going to finish you off even if they dont adjust their aim, because you cant get out of the blast range fast enough. your only chance against a blaster is to kill them first, retreat is not an option.
    with other fast killing weapons even on enemy turf you can still wiggle and jump enough to throw off their aim, buying you some seconds to get your own ink under your feet and either retreat or counter attack.

  • @antkrosecz8774
    @antkrosecz8774 6 ปีที่แล้ว +1

    Thanks for the discord DUDE

  • @ShirmaAkayaku
    @ShirmaAkayaku 6 ปีที่แล้ว

    I can see why the effective range is so big. It's to match the ink covered on the floor, but it's kind of a problem. It needs to have damage fall-off or a smaller hit box (I'd prefer the former, but I don't know much about balance. I'm just a Custom Jet Schelcher main).

  • @UNIT038
    @UNIT038 6 ปีที่แล้ว

    This Rapid Blaster was already strong since the first game, people underestimate the range of this weapon making splats easy

  • @thatoneguywhoowns2cats704
    @thatoneguywhoowns2cats704 6 ปีที่แล้ว

    If range and suppression are king in this meta then Custom Hydra will definitely have a future .
    I miss this weapon...

  • @TFWPLSSUB
    @TFWPLSSUB 6 ปีที่แล้ว

    Rapid blaster patch notes:
    Buffed range
    Larger explode radius
    Can see enemies through walls
    Wait did they nerf stingray?

  • @nyotowibintoro7649
    @nyotowibintoro7649 6 ปีที่แล้ว +2

    Clash blaster is the one need to be nerfed. Not range blaster or pro. Clash blaster can extend the range almost to next grid. From 2nd grid to almost 3. With consequence of 4 hit to kill. But the rapid fire make it less then 2 second to shot 4 hit. The impact of clash blaster is more bigger then rapid blaster or pro.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Nyoto Wibintoro THANK U

    • @hiltonvillegas951
      @hiltonvillegas951 6 ปีที่แล้ว +1

      Nyoto Wibintoro Yass, I honestly don't get the point of the clash blaster being added to this game. They nerfed the Luna, to basically add another cancerous type of blaster, which by the way I think is way better than the luna.

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Aura Master yeah but clash needs no talent, while custom blaster needs quite some talent to always direct. Clash is more annoying and ur probably a clash mains ur self. The only ppl who even defend clash is a clash main.

  • @Gewitt
    @Gewitt 6 ปีที่แล้ว

    “There’s a reason blaster rhymes with cancer.”

  • @MarioFanGamer659
    @MarioFanGamer659 6 ปีที่แล้ว

    Other blasters (save for Clash) at least are slow therefore leaving you defenseless after a bad shot and thus make you a slow type of glass cannon (glass cannon because they have low to no defence whereas mighty glaciers are slow but *have* defence _and_ power). In addition, a lot of people say that the Clash Blaster is too OP but as a long ranger I know that they and the non-rapid blasters can be easily countered by outranging them (even hacked blasters with Grizzco speed can be countered by this as Wesley showed).
    *These* are weapons which I fear. I noticed how good I was with the Rapid Pro and felt like it that it's the weapon which helped me this. Having one of the biggest shooting ranges of blasters, not many weapons can outrange them (especially the pro which probably requires weapons like splatling or chargers) and therefore require a surprise attack to safily defeat them and the quick speed outweights the weak power. That it even has got a ridiculous blast radius, which I only found out through your video, pretty much confirms that it's OP.

  • @Cheezmonka
    @Cheezmonka 6 ปีที่แล้ว

    Been a Rapid Blaster guy since launch day of this game, baby, never getting off this train (I do play other weapons too, roughly equally to each other with my favorite being the Bamboozler)

  • @wearewaluigiofficialchanne5567
    @wearewaluigiofficialchanne5567 6 ปีที่แล้ว +1

    How to make the other team rage quit

  • @SplintlyYT
    @SplintlyYT 6 ปีที่แล้ว

    Next grizzco weapon: Grizzco splatting basically a hydra splatting that needs no charge and you can move at normal speed by each 35 shots consume all you ink.

  • @genesisunderscoredenesis
    @genesisunderscoredenesis 6 ปีที่แล้ว +11

    I think they should either nerf the radius by 20-30% or nerf the spread damage to 20. Or both, while you're at it

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Aidan Ladutke just the damage imo

    • @squidoodle861
      @squidoodle861 6 ปีที่แล้ว

      I think the spread damage should go down to just 30 so it takes 4 indirect hits to kill and has to be up against the clash blaster, which also kills in 4 indirects

  • @cabrondemente1
    @cabrondemente1 6 ปีที่แล้ว

    You didn't mention that a single shot (even if indirect) covers ink all around you slowing you down and making the subsequent shots even easier.

  • @GeneralXarzu
    @GeneralXarzu 6 ปีที่แล้ว

    I like how the Spawn Pad has a list just for its one DUDE.

  • @dizquier91
    @dizquier91 6 ปีที่แล้ว +1

    explanation starts at 4:00

  • @belugabcool2896
    @belugabcool2896 6 ปีที่แล้ว

    etce: the new meta: use rapid blasters you don't need to aim

  • @justawimpod5067
    @justawimpod5067 6 ปีที่แล้ว

    I wish they would just make whiffs less frequent on Rollers.
    I'm tired of getting up-close hits and having them register as whiffs.

  • @HelixElement
    @HelixElement 6 ปีที่แล้ว

    As a casual player who played this weapon some, I'd be okay with them dealing less damage outside of the paint outline. Rapid Blaster for me really needs the large blast radius for ink coverage and for checking for enemies. But as a casual my opinion doesn't matter much for the competitive scene.

  • @technicalsniper3471
    @technicalsniper3471 6 ปีที่แล้ว

    This is why I don't play Ranked. There's blasters just everywhere and it make Ranked battles a pain in the ass

  • @StormySensei
    @StormySensei 6 ปีที่แล้ว

    Is this the same for other Blasters, like Luna? I'm asking bc the video seemed to focus on Rapid only.

  • @bean6895
    @bean6895 6 ปีที่แล้ว +1

    Well now the weapon is definitely gonna get nurfed because you released this video

  • @shatterbun4498
    @shatterbun4498 6 ปีที่แล้ว

    Thanks for the link dude, hope you can help me get better with a few weapons! You don't have to.

  • @Tiniestvoice
    @Tiniestvoice 6 ปีที่แล้ว

    I guess I have to "GIT GUD", because I'm always splatted when using a blaster. And it's the rollers, chargers, brushes, and dualies wrecking me.
    Guess I'll stick with Jet squelcher, Dark Tetras, the brushes, Flingza, and Hero replica Brella.

  • @matthewconley7568
    @matthewconley7568 6 ปีที่แล้ว

    One of the things that bothered me during the tournament was they had all the players connect their pro controllers to the Switch docks. I wonder how the tournament would have gone if the players did not have that extra lag. I know they do it for anti-cheating purposes, but still. Only a small nitpick.

  • @kingwoomy8781
    @kingwoomy8781 6 ปีที่แล้ว

    I thought I mained the Rapid Blaster in Splatoon 1. I did extremely well with it. Apparently, I mained damage up since I can't use the rapid blaster at all in this game.

  • @jaredhoeft2832
    @jaredhoeft2832 6 ปีที่แล้ว

    They should scale the indirect damage down the more indirect it is.

  • @mintce2238
    @mintce2238 6 ปีที่แล้ว

    Damage falloff.
    Just make it so the closer your shots the more damage you deal. For example if you were to hit them by the shoulder or right above the head it should deal 35. On the other hand the farthest distant should deal as much as a floor shot. This way missing your shot is dealing pressure damage where aiming a bit better will get you the kill.

  • @buttersddragon
    @buttersddragon 6 ปีที่แล้ว +1

    I can't tell if it's just people just overreacting and not considering just countering it by getting in close or keeping far enough away or if it's actually stupid broken in which case i would suggest giving the blasters explosion falloff but making the explosion radius larger so the nerf doesn't make it complete garbo

  • @taxuenowoz4038
    @taxuenowoz4038 6 ปีที่แล้ว +1

    Looks fine to me. I swear I hit people more than four times and they don’t die.

    • @Sqwivig
      @Sqwivig 6 ปีที่แล้ว

      Lol ikr?! It's so frustrating when you get like 3 direct hits and they won't die!

  • @MarcosGarcia-vi3jw
    @MarcosGarcia-vi3jw 6 ปีที่แล้ว

    Okay the Rapid Blastsr pro is one of my mains, but I do agree the blast radius should be nurfed

  • @massim0g
    @massim0g 6 ปีที่แล้ว

    What's the music in the background?

  • @professorshyguy5173
    @professorshyguy5173 6 ปีที่แล้ว

    I never understood why the rapid was 'the meta' nowadays, but dang. While we're at it can we nerf the other blaster's radius?

  • @icecreambone
    @icecreambone 6 ปีที่แล้ว

    i just started playing a few days ago and i really enjoy using the normal blaster but the rapid blaster pro seems like it just removes all of the downsides of the normal blaster. why is the radius on the rapid version still so big even though the slosher's radius is a lot smaller for similar increased range and fire rate

  • @BeetleTheBoy
    @BeetleTheBoy 6 ปีที่แล้ว +1

    Heh heh, remember when the big overpowered thing was the tri shlosher

    • @jermm5302
      @jermm5302 6 ปีที่แล้ว

      Beetle Cry that’s the clash now when u think about it

  • @zerarch77
    @zerarch77 6 ปีที่แล้ว

    With other weapons having longer ranges and shorter TTKs, I'd expect the Rapid Blaster to lose to a player with good aim.
    Sure, the damage radius is huge, but the fire rate is quite slow if you only expect to deal 35 damage.

  • @coreyfields2499
    @coreyfields2499 6 ปีที่แล้ว

    More videos like this plz!

  • @S4FaZEr
    @S4FaZEr 6 ปีที่แล้ว

    This is the reason I play Range Blaster since it requires more skill than this... It needs has weak hits and floor shots with the RNG just makes it more difficult.

  • @FloxyTekTV
    @FloxyTekTV 6 ปีที่แล้ว +5

    as a pretty new splatoon player i hate blasters the mostly take 0 skill to get some kills

    • @anthonymarshall2012
      @anthonymarshall2012 6 ปีที่แล้ว +2

      FloxyTek _ I’ve had both games and the blaster take some skill. People will try and rush you if you miss.

    • @Xacris
      @Xacris 6 ปีที่แล้ว +1

      Knowing your effective range with a blaster is very important, because if someone gets in close you have to rely on a 2-shot kill with perfect aim on a weapon that doesn't have an amazing rate of fire. Sloshers will get in on you with a 2-shot kill at the same range but with a better rate of fire

  • @bloodasp8028
    @bloodasp8028 6 ปีที่แล้ว

    so that's why I'm doing so well with those weapons in ranked

  • @Ryuji777x
    @Ryuji777x 6 ปีที่แล้ว +25

    Completely disagree with this video. I have mained the Rapid Blaster since Splatoon 1 and you're missing a few points; one of the being that you're still able to get away in most situations. If I start shooting and get all indirects, you'll notice right away and will back up or move to a safer spot. You're not stuck in ink or anything, so I guarantee you'll be able to get away. This leads to my next point. The set 35 damage you take for indirects is because of damage up being gone. Save for the regular Blaster and Luna, all other blasters have a set amount of damage you take for indirects, and that's very fair. And lastly, knowing how the Rapid blaster works is that it's a mid to long range weapon. Meaning the shorter ranged weapons have an easier time dealing with them. Dualies in particular are a great counter to rapids, because they close in fast. This means no indirect damage other than a 17.5 damage floor shot, which even that is fair considering you're forced to get a direct and an indirect in order to get the splat. And believe me, in these close encounters it's hard to be able to shoot a player dodge rolling like crazy.
    Rapid blaster won't be touched. Everything that you demonstrated in the video was known already to the devs. If it does get nerfed, it won't be big. It would probably just get a radius nerf like the Blaster got, not a damage nerf. Remember, damage up is gone so any less damage would make it unviable. But I honestly don't see it being nerfed considering the Rapid has been pretty much unchanged since release.

    • @ponponpatapon9670
      @ponponpatapon9670 6 ปีที่แล้ว +1

      I disagree on the Dualies point. Just because one weapon class can counter another, doesn't mean that one weapon class being countered isn't overpowered or broken. While i'm using an Octo Shot and require pin-point aim to get a 3 shot kill, a rapid-blaster already has me entrapped in ink, and by the time i have myself free, boom, second shot, rinse and repeat for another 3rd time and im fucking dead. I used to even main blasters and I can admit it felt really unfair and dirty to use.

    • @christopherkelly1885
      @christopherkelly1885 6 ปีที่แล้ว +4

      but the octo can take 8 shots in less time than the blaster gets 3, so you can miss 5 times and still get the splat

    • @ponponpatapon9670
      @ponponpatapon9670 6 ปีที่แล้ว

      Don't forget damage tapering. Blasters are more often than not on higher ground. Not only that, but the Rapid's blast radius and the Octo's range are about the same, but the radius is.. well, a radius.

    • @MarioFanGamer659
      @MarioFanGamer659 6 ปีที่แล้ว +1

      @Christopher Kelly: The problem is to reach the Rapid Blaster in the first place, though...

  • @jupiter4602
    @jupiter4602 6 ปีที่แล้ว

    I love the rapid blaster and i've used it since splat1 but I can't find any fault in your arguments. I do think the fairest way to deal with this would be to implement the same "damage-radius-falloff" that other blasters have. It's weird and surprising to me that it wasn't implemented for the rapids already, because I thought that i'd definitely had to 4-shot some weirdly placed kills. I must have hit a different player for the first shot or something