@@battty_nattty i like the idea of the opposite happening. every "hey all" at once, then 17 minutes of every other video just becoming a black screen while this one plays in its entirety and then every "scott here" is synced
I think they'll start the sync at the "Scott here" and have it running the entire video before then. like, all the "Scott here"s are at the same time, but this one "hey all" will be 17 minutes before but i do like @serenaisepic2129's idea too
I think that Ultrakill’s “loading screen” where you’re falling through the elevator through hell is pretty cool and unique. It makes the different layers of hell feel connected, fits into the universe of the game, and it’s really fun to dive into that hole at the end of each level
The episode officially starts at 16:51 when Scott says "...Scott here", finishing his half completed catchphrase from the beginning of the video. Crazy how Scott can upload a 50 second video and it still be a banger 🔥
15:00 speaking of loading screens with “tips” Helldivers 2 has some great ones. “Don’t drink and drive” “Friendly Fire isn’t” “Don’t forget to take breaks!… that is, if you want to be remembered as a coward” And one my my favorites with the previous listed is… “Pay attention to these tips! They’ve been carefully calibrated to ensure your success”
Warhammer 40k Darktide has similar propaganda quotes, such as "Forgiveness is a crime punishable by death" and "Hope is the first step on the road to disappointment."
I'm glad we get to see the first 15 minutes of this video every time someone makes a "Hey all, Scott Here" video that has all of them happen at the same time from now on
One of the more interesting loadingscreens is from Spec Ops: The Line. At first, most of the loadscreen tips are generic stuff like "Use cover effectively" or "Press this button to to execute a melee attack". As the game goes on though and it quickly devolves into psychological horror, the messages change. Saying morbid stuff like "Do you feel like a hero yet?" or "To kill for yourself is murder, to kill for your country is patriotic, to kill in a video game is harmless entertainment." It's surprisingly effective, even if they should've written more stuff like that to avoid repeat messages.
this game STILL causes flamewars on any videogame discussion forum/group chat. jesus for a mediocre TPS cover shooter it sure is able to ruffle feathers years after
Silent Hill Downpour did this as well, only far less subtle and sometimes really stupid. It went from things like "If a weapon condition is low, don't be afraid to throw it for extra damage and pick up a new one." to "Don't look behind you." "It knows you're alone." "STOP DOING THAT!!!" and a few others. It was bottom of the barrel stuff but it was something.
what a pretentious game that the devs quite literally say was never intended to actually PLAY, just use as a paperweight since the only good ending is to “not play the game you spent $60 on”
He definitely finished his intro at the end of the video so that a few months down the line when someone makes an "all Scott the woz intros synced" update, they have to play this video in its entirety, alone.
Fun fact : Nintendo and Sega got in trouble with Namco's patent for Splatoon and Bayonetta's mini game's loading screen, but in the trial, they explained that Bayonetta's loading screen wasn't a mini game since it wasn't a different game and just a training session and that Splatoon just wasn't a loading screen at all but a search screen for matchmaking. So yep, all that for nothing, really a patent made with cardboard, thank namco for annoying everyone.
I always liked how Ty the Tasmanian Tiger 2 handled loading. Areas were separated by a set of big gates that took a while to open, and a machine dispenses some opals (money) for you to collect while you wait.
At 1:38, he says the "hold on" screen is on screen "for like two seconds." Don't tell anyone, but I think he had to edit the footage to make it load for longer than that.
To be honest they were a pretty smart choice - on modern hardware, the unintrusive load screens are practically just a flicker of the word "LOADING" on the original HL1. They're getting closer and closer to that on HL2 as well. Putting fade to blacks and starting up elaborate loading screen animations just to instantly end and fade back to the game again would've been really dumb looking in the long run as technology improved. Sure they could've always patched the games to remove them, maybe one day they even will when technology is such that they don't even need to be there at all because the transition is instantaneous, but as is they've aged pretty elegantly for their simplicity.
The Beta version of TWoC that recently got discovered actually has a little minigame where while falling during the loading screen, you collect wumpa fruit that contributes to your in-game total. Not sure why they took that out before release but that would have been cool
@@jamiewilliamson9829 Watch Lythero’s vid The Silver Campaign. He played SA2 during the load times on stream and beat the entirety of Hero Story by the time he reached the Final Campaign in Sonic 06
A few loading screens I liked: - Close ups of the main characters' faces in Heavy Rain - Subway montages in PS4 Spider-Man - Plasmid advertisements and accompanied music in BioShock
When you mask a loading screen behind an animation of a fixed length, once storage gets faster and allows old games to load instantly, the animations still have to be played in full, be every time, for the rest of time.
For Budokai 3, I once figured out you can eject the disk to stay on the loading screen and "complete" the minigame. As you spin the sticks, more saibamen spawn faster and eventually a red one will appear, it was almost impossible to do under normal circumstances.
Not so much the rental stores and magazines for me, but there was so much artistry that used to go into making those old instruction manuals and it's a real shame that we don't get that anymore.
I hate loading screens and will never miss them, but having a manual with cool artworks to explain the basic controls as well as some useful tips and tricks would actually be better than having a game stuffed full of tutorials and being able to rent a movie for a small one-time payment on the rare occasion that I want to watch a movie that's not in the cinema anymore, rather than having to pay a monthly fee to access it among loads of other content I don't care about would also be nice. Though neither of those have to come in the old dorm ro work: In-game manuals work just as well, like in Mario Smash Football (Super Mario Strikers) or DMC Devil May Cry and a video streaming services could just charge customers without a (paid) subscription a fee per video streamed (analogous to renting a DVD), rather than ONLY offering flatrate model subscriptions.
Instruction manuals are cool 'cause they can have lore on the enemies and the games world and stuff. You can read them in between play sessions, and that's pretty fun and relaxing. Sure, many games like Doom 2016 and Nier: Automata have that stuff in the game itself in the settings menu. You could read the in-game manual anytime you have the game on. But that's the thing. When I have the game on, I wanna play the game. Not read books. When I'm not playing a game, that's when I like reading up on the lore of a game. Just chilling in bed or a comfy chair or something, flipping trough the manual or browsing the fan wiki. When I play the game, the game conditions me to move and do stuff and solve puzzles. It doesn't condition me to read on the enemies. No, it just puts it to the side and says "if you're interested". Though I gotta admit, part of the reason I don't read the stuff in Doom 2016 is because I don't like the writing in those games. Nier: Automatas writing I do like, and I'm interested to read about the robots and the lore and stuff. Problem is though that there's so much text about the enemies in the in-game manual that I always put it off. Because again, if I have the game booted up, I'd rather be playing it. Still, since the printed manuals aren't a thing anymore, it's better that we at least have something instead of nothing. Maybe I'll get around to reading those enemy descriptions in Nier: Automata some day.
I actually really like physical manuals, that's one of the reasons why I bought the collectors edition of Tunic. An retro style game jam packed with a manual and everything that came with it in the old days.
I’m reminded of the joke Sakurai played when he made his video on loading screens. 12:42 I remember when Lythero beat the entirety of SA2’s Hero story in the amount of time it took 06 to load.
A common mistake is to think the door cutscene in Resident Evil is a loading screen, this is just a leftover visual effect from when the game originated on the Famicom, the loading screen is the black screen afterwards, there are even cheat codes that disable those cutscenes. This is similar to Sonic CD's warp cutscene, many people thought it was a loading screen but you can actually skip it with the pause button (on the Sega CD) the loading screen is the black screen afterwards.
@@whispercorner04 To be specific, Resident Evil on the PS1 was conceptualized as a remake of the Famicom game Sweet Home. In that game, it also had similar door opening animations between room transitions, and I guess they carried that over into Resident Evil.
15:53 As someone who has gone out of their way to collect original game manuals for Half-Life and its expansion packs and has a deep appreciation for the world building and story set up in them, I can say with complete confidence that I do, in fact, miss game manuals. Did you know that Dr. Kleiner, a key figure in Half-Life 2, was first established as a character in Half-Life 1's instruction manual through Gordon Freeman's acceptance letter to Black Mesa?
Preach. Manuals were a cool window into the devs' collective soul and I did learn actual gameplay mechanics from time to time that weren't always taught properly in game. Frankly, I'd rather have a game I can just jump right into if I'm smart enough to read at an 8th grade level, rather than a game that forces me into a drawn out handholding sequence where I learn to move the friggin camera.
What difference would it make if they made all that information part of a "guide" menu inside the actual game? It'd be the same stuff. Manuals just waste Earth's resources.
@@LZ02-OVERTURE You have to boot up the game for those. Also they're burning down the Amazon and filling the ocean with plastic. Game manuals are not an environmental concern.
@@LZ02-OVERTURE There's a huge difference between sitting down and reading something in your hands and looking at it on the TV. I don't think many people read e-books on their TV. Big screen from afar isn't an ideal reading mechanism. I read a lot and never on screens. And then there's the fact that when you're IN the game, you want to play the game, not read the in-game menu guide.
12:52 Fun fact: You can beat the Hero Story of Sonic Adventure 2 by the time it takes for all of 06’s combined loading screens to finish (According to Lythero)
Iirc the reason the loading screens are so long is due to the game loading everything each time unlike other games like xenoblade where there is loading only when changing maps which are quite big and filled with enemies that some can only spawn at certain times of day or weather ans quick traveling in the same map has no load time and with few exceptions all cutscenes take place in places that you can explore yourself
One of my favourite loading screens in a video game is in Elite Dangerous. You fly a spaceship and when you travel between star systems via hyperspace, that's a masked loading screen.
As someone who grew up playing every single DBZ game on ps2, I really dug the way the some of them had a little something to do. Usually just spinning the stick in a circle or tapping the button, but I’m not gonna lie, I ALWAYS went try hard on the loading screen minigame before my battles. I still remember being like 9 and telling myself “the game isn’t gonna load any faster if I keep tapping this button, but I really need to see how high I can make Goku stack these empty plates of food, and if I half ass it I’ll feel shame”. As for “do I miss them”? Yea, in the same way I miss being a kid, which is to say missing it doesn’t mean I wanna go back. Missing something doesn’t mean you’re saying it’s the best something ever was, sometimes you just miss something because you like to remember the fond feelings you had of it. Missing load screens and preferring load screens are two different things.
My phone froze on the frame 0:30 after the phrase “half the time you’re not” and my dumbass watched that one frame for 30 seconds thinking it was the funniest shit ever
I remember playing Resident Evil 2 as my first in the series, and there's that door loading screen when an actual zombie is there when the door opens. I didn't realize that was the only time that happened so all the other older RE games I played, I always thought there was a chance there'd be a zombie in the loading screen. Thanks, anxiety.
One loading screen that I think was expertly done was for the Project Diva series (minus X, Future Tone, and Mega Mix). It was mainly just art of the characters, but each piece was made by different artists with vastly different styles, and there were hundreds of them. It was actually an achievement to see all of them, and you could view them in a gallery alongside your other achievements and game stats. It's a damn shame that the latest games in the series don't feature this, as X just has the same boring design, and Mega Mix just rotates the same art made for each character. The only one that's slightly interesting is Future Tone, as they randomly choose between screenshots you take during MV mode, but that's it. What I love about the Vocaloid community is just how far reaching and connective it can be, and the art shown in the old loading screens really speaks to that for me.
One small thing I really like when games do is when they give you something to mess around with while you’re loading. The original splatoon had a little game you could play while loading into a match and I always found it really fun. Dragon ball z budokai tenkaichi 3 also had something like that to a lesser extent, but I appreciated having something to keep my attention
I love that Scott is coming back to weekly episodes. I love the hour long videos he releases but we don't need those types of videos all the time, sometimes the simpler ones can be fun.
9:14 So this specific load substitute is common with any game made in the Unreal Engine, which is most games now. I loved the random conversations that would trigger in the original Mass Effect that people for some reason got mad about & every other game in the series just went to loading screens.
I did not realize how prevalent Rayman was until I started playing Origins a week ago. The mention of the games at 6:57 caught me off guard. Either we’re finally giving them the recognition they deserve or I am just now realizing that they’re more popular than I thought they were.
That delay between "hey all" and "Scott here" is gonna fuck up all those "every hey all scott here at the same time" videos
I wonder if they'll decide to cut the loading time out, or if that will ruin the integrity of the playthrough
Don’t get me started on the multi-hour retrospectives where he says it at the end
Or in the Not an RPG Guy special
@@battty_nattty i like the idea of the opposite happening. every "hey all" at once, then 17 minutes of every other video just becoming a black screen while this one plays in its entirety and then every "scott here" is synced
I think they'll start the sync at the "Scott here" and have it running the entire video before then. like, all the "Scott here"s are at the same time, but this one "hey all" will be 17 minutes before
but i do like @serenaisepic2129's idea too
I hope they just play the whole video before any of the other ones can advance beyond scott here so the cataclysm of noise comes out of nowhere
Honestly love the implication that this entire video was just a loading screen with care put into it while Scott loaded a “hey all, Scott here”
I mean, it's neat at first, but it's gonna be a real drag after the 20th time the "Scott here!" has to load...
Thank you for not saying y'all
@@aarongargster2749 y'all
Makes me wonder how this will be played in one of those "hey all scott here all at the same time" videos
@@ThermiteKittyyou don't get it do you? Did you even watch the video?
That bastard Scott made me think my phone was loading for no reason.
it does, just really fast.
Thats going to help so much with the algorithm lmao
I love scot the woz 😀😀😀😀😀😀
Same lol
For me I thought TH-cam paused itself again
I think that Ultrakill’s “loading screen” where you’re falling through the elevator through hell is pretty cool and unique. It makes the different layers of hell feel connected, fits into the universe of the game, and it’s really fun to dive into that hole at the end of each level
I heard the sounds in my head lol.
The episode officially starts at 16:51 when Scott says "...Scott here", finishing his half completed catchphrase from the beginning of the video. Crazy how Scott can upload a 50 second video and it still be a banger 🔥
Tbh this one wasn’t very good. He was just pouring water for 50 seconds. But at least the loading screen was neat
so this should have been a tick tock then?
Dang, you just gonna ignore the whole video. Wow. That's sad
@@dominicyeomans8107what video? Do you mean the loading screen?
16:52 if you wanna connect them better
I’ll never forget when Lythero beat the entirety of Sonic Adventure 2’s hero story while Sonic 06 was loading
That was perfect 😆
Only the hero story, not dark story or last story
Edit: I just noticed it did say hero story, my mistake🤡
@@Zuckussbuilderthat's what the comment says
clip link?
@@ZuckussbuilderDo you not know how to read?
Scott just casually jumpscaring us only a couple days after his last upload.
He actually uploaded 2 Sundays in a row like the old days
Funny how the video after the shortest turnaround in a long time for this channel is titled "now loading"
Gotta get that summer time ad revenue
Probably has a Batch of videos prepared
Believe it or not, but this vid has been loading for weeks and just now decided to publish online
15:00 speaking of loading screens with “tips” Helldivers 2 has some great ones.
“Don’t drink and drive”
“Friendly Fire isn’t”
“Don’t forget to take breaks!… that is, if you want to be remembered as a coward”
And one my my favorites with the previous listed is…
“Pay attention to these tips! They’ve been carefully calibrated to ensure your success”
Splitgate has one that says "if you see a dead body, walk over to it and try crouching repeatedly"
Warhammer 40k Darktide has similar propaganda quotes, such as "Forgiveness is a crime punishable by death" and "Hope is the first step on the road to disappointment."
I'm glad we get to see the first 15 minutes of this video every time someone makes a "Hey all, Scott Here" video that has all of them happen at the same time from now on
nice pfp
There’s like a 2 hour one that does the same
I was fully prepared for 20 minutes of Scott just sitting there after saying "Hey yall".
Same!!!
I hope someone makes that edit, then picks it up at 16:52
IT'S HEY ALL
@@ryko1478Its He Yall
One of the more interesting loadingscreens is from Spec Ops: The Line. At first, most of the loadscreen tips are generic stuff like "Use cover effectively" or "Press this button to to execute a melee attack". As the game goes on though and it quickly devolves into psychological horror, the messages change. Saying morbid stuff like "Do you feel like a hero yet?" or "To kill for yourself is murder, to kill for your country is patriotic, to kill in a video game is harmless entertainment."
It's surprisingly effective, even if they should've written more stuff like that to avoid repeat messages.
this game STILL causes flamewars on any videogame discussion forum/group chat. jesus for a mediocre TPS cover shooter it sure is able to ruffle feathers years after
Silent Hill Downpour did this as well, only far less subtle and sometimes really stupid. It went from things like "If a weapon condition is low, don't be afraid to throw it for extra damage and pick up a new one." to "Don't look behind you." "It knows you're alone." "STOP DOING THAT!!!" and a few others. It was bottom of the barrel stuff but it was something.
@@mongrel_97it’s not just generic.
"DO YOU FEEL LIKE A HERO YET" game mentioned!!
what a pretentious game that the devs quite literally say was never intended to actually PLAY, just use as a paperweight since the only good ending is to “not play the game you spent $60 on”
Thanks to my prehistoric internet connection, I got a practical example every few seconds while watching
bro 💀💀💀💀💀
And probably the definitive experience
Let me guess, the adds played at 4k against your consent, further loading the video?
same bro, 1MB down
@@Danitron904yep!
Scott just saying "Hey All!" Without the "Scott Here" Is just pure horror I can't describe.
It's like waiting for shrek to open the door after "SOME"
He definitely finished his intro at the end of the video so that a few months down the line when someone makes an "all Scott the woz intros synced" update, they have to play this video in its entirety, alone.
He does say “Scott here” near the end of the video though. The rest of that sentence was basically still loading. :P
@@DodgeThatAttack the whole video is a loading screen.. and that's the best loading screen
It’s hey yall
Scott running up to the DMV, jumping up, and yelling “yeah” has made my week.
My phone actually started loading the video half way through, and i genuinely thought it was scott messing with us again lol
I just like the fact Scott chose to delay after saying "hey all!", one of the best things I've heard from him.
Fun fact : Nintendo and Sega got in trouble with Namco's patent for Splatoon and Bayonetta's mini game's loading screen, but in the trial, they explained that Bayonetta's loading screen wasn't a mini game since it wasn't a different game and just a training session and that Splatoon just wasn't a loading screen at all but a search screen for matchmaking.
So yep, all that for nothing, really a patent made with cardboard, thank namco for annoying everyone.
Square got in trouble for Bayo? Weird
Square Enix did not develop or publish Bayo lmfao. That's Sega (Nintendo for 2 and 3) and PlatinumGames.
namco nintendo sqare enix sega sony there all the same thing. i couldnt tell you whats what.
@@johnmarkson1990 A basic Google search could tell you the difference. Jesus Christ, it's not quantum physics. It's video games, man.
@@Kingdom850people really are just lazy and hate being called out for it bro ong 😭😭😭
2017 Scott : My hopes for the switch!
2024 Scott : Let's talk about loading screens!
2077: THE L BUTTON RETROSPECTIVE
What 250 episodes does to a mfer
You’re telling me this guy made 17 minutes on fucking loading screens
you’re talking about a guy who owns like 9 wii us
yes :)
Idk man watch the video
I love scot the woz 😀😀😀😀😀😀
You are gonna be shocked when you see how long he talked about the l button
I always liked how Ty the Tasmanian Tiger 2 handled loading. Areas were separated by a set of big gates that took a while to open, and a machine dispenses some opals (money) for you to collect while you wait.
The "loading" at the beginning actually got me 😭
Same lol
Same, and the payoff is HUGE
Only Scott would make a video about loading screens and I love him for it
You mean Star Fox?
I love scot the woz 😀😀😀😀😀😀😀
I love scot the woz 😀😀😀😀😀😀
still waiting on the L button
tamago2474 - "Loading..."
A video about loading screens that's a wildly elaborate loading screen in and of itself. I see what you did there, Scott, and I _like_ it!
Fact I obnoxiously went "Scott here" ! And u just stared into my soul😂
1:44 I love how his TV reflection doesn't move lol
That's just creepy shit.
At 1:38, he says the "hold on" screen is on screen "for like two seconds." Don't tell anyone, but I think he had to edit the footage to make it load for longer than that.
Bro Scott's an ethereal being!
2:10 I love how he put the C64 game in backwards.
I didn't notice that until now.
4:20 I had a badly scratched copy that never made it past the loading screen, so I’ve seen beaker stretch to full capacity
17:04 he almost got us
I thought we had the old outro music back
SAME!!!!
(16:51)
i honestly just love the audacity of the Valve loading "screens"
To be honest they were a pretty smart choice - on modern hardware, the unintrusive load screens are practically just a flicker of the word "LOADING" on the original HL1. They're getting closer and closer to that on HL2 as well. Putting fade to blacks and starting up elaborate loading screen animations just to instantly end and fade back to the game again would've been really dumb looking in the long run as technology improved. Sure they could've always patched the games to remove them, maybe one day they even will when technology is such that they don't even need to be there at all because the transition is instantaneous, but as is they've aged pretty elegantly for their simplicity.
I could listen to scott talk about dirt for an hour and still be endlessly entertained! This man has talent!
*Scott makes a video about video game loading screens
Crash bandicoot the wrath of cortex : I HAVE BEEN SUMMONED!!!!
Crash tag team racing let you play far and burp noises in the loading screen, and gaming has never reached that peak since.
They fixed that in ports and re-releases
Good times playing Crash 4 and waiting for that Loading Screen to finish. 😂
He didn’t even talk about those games💀
He just showed some shots of the loading screens
The Beta version of TWoC that recently got discovered actually has a little minigame where while falling during the loading screen, you collect wumpa fruit that contributes to your in-game total. Not sure why they took that out before release but that would have been cool
8:57 We appreciate a bit of Scout Bat noises.
scout the woz
BONK!
If ya order now, I'll give ya a second beatin', absolutely free.
This man could talk about floor lint for an hour and i could still be entertained
IS THAT SCOTT THE WOZ OH MY GOD I LOVE SCOTT THE WOZ
evil the sniper96 be like " IS THAT NOT SCOTT THE WOZ OH MY DEVIL I HATE SCOTT THE WOZ"
@@TheLastBeanBender😱
neutral Thesnipper96 "maybe is scott the woz oh my mortal i am neutral of scott the woz"
I LOVE YOU LOVING SCOTT THE WOZ WHILE I LOVE SCOTT THE WOZ!
No, that's Star Fox.
"Donkey kong barrel blast" always manages to make me smile
Sonic 06's loading screens are so long that Lythero was able to beat the entirety of Sonic Adventure 2's Hero Story during the loading times
I don't know who that is, but is that true?
@@jamiewilliamson9829 Watch Lythero’s vid The Silver Campaign. He played SA2 during the load times on stream and beat the entirety of Hero Story by the time he reached the Final Campaign in Sonic 06
@@jamiewilliamson9829 yes it is true. He finished the hero story just before starting the final part of the game
A few loading screens I liked:
- Close ups of the main characters' faces in Heavy Rain
- Subway montages in PS4 Spider-Man
- Plasmid advertisements and accompanied music in BioShock
Scott made us wait nearly 17 minutes, as he loaded the fact that he is no longer named Star Fox!
The Wii remote and butter hands broke me 😂😂😂😂😂
What, you DON'T cover your Wiimote in butter each time you play it? We have STANDARDS, you know.
@@UItEnthusiastdude chill, the normal people thought it was funny. Please don't be. Aj erk
@@dominicyeomans8107 It's sarcasm.
One of my favorite interactive loading screens is in Sims 3 because it rewards your sim based on how well you did in the loading screen
ok but was it worth it though? that setting tripled load times at best
When you mask a loading screen behind an animation of a fixed length, once storage gets faster and allows old games to load instantly, the animations still have to be played in full, be every time, for the rest of time.
Scott was really edging us over that "Hey all, Scott Here!"
3:16 wasn’t expecting Scott to suddenly start singing
Tooooo the dawn of the modern LOADING SCREEN.
Damn, that's gotta be the shortest Scott the Woz episode ever, love how he breaks expectations
Yeah, but every frame was sooo dense
For Budokai 3, I once figured out you can eject the disk to stay on the loading screen and "complete" the minigame.
As you spin the sticks, more saibamen spawn faster and eventually a red one will appear, it was almost impossible to do under normal circumstances.
"That's like saying you miss instruction manuals, game magazines, or video rental stores!"
I do Scott, and I'm not gonna pretend I don't
Not so much the rental stores and magazines for me, but there was so much artistry that used to go into making those old instruction manuals and it's a real shame that we don't get that anymore.
I hate loading screens and will never miss them, but having a manual with cool artworks to explain the basic controls as well as some useful tips and tricks would actually be better than having a game stuffed full of tutorials and being able to rent a movie for a small one-time payment on the rare occasion that I want to watch a movie that's not in the cinema anymore, rather than having to pay a monthly fee to access it among loads of other content I don't care about would also be nice.
Though neither of those have to come in the old dorm ro work:
In-game manuals work just as well, like in Mario Smash Football (Super Mario Strikers) or DMC Devil May Cry and a video streaming services could just charge customers without a (paid) subscription a fee per video streamed (analogous to renting a DVD), rather than ONLY offering flatrate model subscriptions.
Instruction manuals are cool 'cause they can have lore on the enemies and the games world and stuff. You can read them in between play sessions, and that's pretty fun and relaxing. Sure, many games like Doom 2016 and Nier: Automata have that stuff in the game itself in the settings menu. You could read the in-game manual anytime you have the game on. But that's the thing. When I have the game on, I wanna play the game. Not read books. When I'm not playing a game, that's when I like reading up on the lore of a game. Just chilling in bed or a comfy chair or something, flipping trough the manual or browsing the fan wiki.
When I play the game, the game conditions me to move and do stuff and solve puzzles. It doesn't condition me to read on the enemies. No, it just puts it to the side and says "if you're interested".
Though I gotta admit, part of the reason I don't read the stuff in Doom 2016 is because I don't like the writing in those games.
Nier: Automatas writing I do like, and I'm interested to read about the robots and the lore and stuff. Problem is though that there's so much text about the enemies in the in-game manual that I always put it off. Because again, if I have the game booted up, I'd rather be playing it.
Still, since the printed manuals aren't a thing anymore, it's better that we at least have something instead of nothing. Maybe I'll get around to reading those enemy descriptions in Nier: Automata some day.
I actually really like physical manuals, that's one of the reasons why I bought the collectors edition of Tunic.
An retro style game jam packed with a manual and everything that came with it in the old days.
The Fallout 1 manual is the only thing that brings me pleasure.
I really appreciate you sticking up for the squeeze-throughs. Gamers just like to complain for the sake of complaining sometimes.
Thank god he said "Scott here" at the end, now the world won't explode or fold over on itself.
Scott just makes me smile and makes life better for having watched his videos, thanks man.
The butter and meta-loading jokes killed me. This is a special upload.
I love the tin foil bit it gives pepa silva energy.
11:01 is probably the only time the sentence "let's take a look at the NeoGeo CD" has ever been spoken
i keep forgetting it exists ;-;
I’m reminded of the joke Sakurai played when he made his video on loading screens.
12:42 I remember when Lythero beat the entirety of SA2’s Hero story in the amount of time it took 06 to load.
6:16 this is my childhood game... and its great LOL
A common mistake is to think the door cutscene in Resident Evil is a loading screen, this is just a leftover visual effect from when the game originated on the Famicom, the loading screen is the black screen afterwards, there are even cheat codes that disable those cutscenes.
This is similar to Sonic CD's warp cutscene, many people thought it was a loading screen but you can actually skip it with the pause button (on the Sega CD) the loading screen is the black screen afterwards.
Resident Evil on the Famicom? Whaaaaat?
@@whispercorner04 To be specific, Resident Evil on the PS1 was conceptualized as a remake of the Famicom game Sweet Home. In that game, it also had similar door opening animations between room transitions, and I guess they carried that over into Resident Evil.
@@aquasp102 This.
A new Scott the Woz video this soon shadow dropped, now that’s a pleasant surprise.
you......
I love scot the woz 😀😀😀😀😀😀
@@Thesnipper96 Sniping's a good job mate.
@@The_X-PO_Center lego dimensions jumpscare
@@knatred1489 You're welcome!
0:01 For a second I thought my phone froze.😂
Yeah, me too
Yea me too
I had to rewind to double check.
Same here 😂
put a fnaf jumpscare in it and people freaked out when scott is actually a psychosocial
15:53 As someone who has gone out of their way to collect original game manuals for Half-Life and its expansion packs and has a deep appreciation for the world building and story set up in them, I can say with complete confidence that I do, in fact, miss game manuals. Did you know that Dr. Kleiner, a key figure in Half-Life 2, was first established as a character in Half-Life 1's instruction manual through Gordon Freeman's acceptance letter to Black Mesa?
Preach. Manuals were a cool window into the devs' collective soul and I did learn actual gameplay mechanics from time to time that weren't always taught properly in game. Frankly, I'd rather have a game I can just jump right into if I'm smart enough to read at an 8th grade level, rather than a game that forces me into a drawn out handholding sequence where I learn to move the friggin camera.
What difference would it make if they made all that information part of a "guide" menu inside the actual game? It'd be the same stuff. Manuals just waste Earth's resources.
@@LZ02-OVERTURE You have to boot up the game for those. Also they're burning down the Amazon and filling the ocean with plastic. Game manuals are not an environmental concern.
@@LZ02-OVERTURE There's a huge difference between sitting down and reading something in your hands and looking at it on the TV. I don't think many people read e-books on their TV. Big screen from afar isn't an ideal reading mechanism. I read a lot and never on screens.
And then there's the fact that when you're IN the game, you want to play the game, not read the in-game menu guide.
5:27 scott always makes this same joke once per video this is like the scott the woz seal of quality
12:52
Fun fact: You can beat the Hero Story of Sonic Adventure 2 by the time it takes for all of 06’s combined loading screens to finish (According to Lythero)
Iirc the reason the loading screens are so long is due to the game loading everything each time unlike other games like xenoblade where there is loading only when changing maps which are quite big and filled with enemies that some can only spawn at certain times of day or weather ans quick traveling in the same map has no load time and with few exceptions all cutscenes take place in places that you can explore yourself
my favorite scott-ism is when hes staring at something and not talking and he wiggles slightly
One of my favourite loading screens in a video game is in Elite Dangerous. You fly a spaceship and when you travel between star systems via hyperspace, that's a masked loading screen.
As someone who grew up playing every single DBZ game on ps2, I really dug the way the some of them had a little something to do. Usually just spinning the stick in a circle or tapping the button, but I’m not gonna lie, I ALWAYS went try hard on the loading screen minigame before my battles.
I still remember being like 9 and telling myself “the game isn’t gonna load any faster if I keep tapping this button, but I really need to see how high I can make Goku stack these empty plates of food, and if I half ass it I’ll feel shame”.
As for “do I miss them”? Yea, in the same way I miss being a kid, which is to say missing it doesn’t mean I wanna go back. Missing something doesn’t mean you’re saying it’s the best something ever was, sometimes you just miss something because you like to remember the fond feelings you had of it. Missing load screens and preferring load screens are two different things.
Trying to reclaim feelings is something we all feel.
scott could literally talk about a single blade of grass for 15 minutes and i'd STILL watch that shit
Two Scott the Woz episodes in less than a week? We have been blessed.
thanks for making the kind of videos that you make! if I'm having a rough day, a few scott the woz jokes get me feeling better.
Scott uploading after only 7 days?! If this is a dream don't fucking wake me up
I mean it only was a 50 second video
This is a dream, you need to wake up! Scott is uploading hourly in the real world, get out there and watch! Wake up! WAKE UP!!!
i hope next week's video should be another normal day episode of scott the woz
My phone froze on the frame 0:30 after the phrase “half the time you’re not” and my dumbass watched that one frame for 30 seconds thinking it was the funniest shit ever
Don't you just LOVE when Scott uploads?
That there was actually a legal "dibs" on minigames during loading screens is actually wild
This has to be Scott’s most amount of times putting “…” in a script with all of the silence for comedic effect and examples
Wi-fi has been freaking out lately, I genuinely thought my stream stopped…2 seconds in. 😂
I’m so glad you uploaded a video about loading screens !
I'm so glad about you uploaded loading screens a video!
Even the comments got loading screens.
I got a chuckle out of watching snake smoke ciggys for 15 minutes in MGS4 as it installed each chapter
The OG credits theme always makes me smile
Man Scott I love your vi-
*loading comment*
deos!
I remember playing Resident Evil 2 as my first in the series, and there's that door loading screen when an actual zombie is there when the door opens. I didn't realize that was the only time that happened so all the other older RE games I played, I always thought there was a chance there'd be a zombie in the loading screen. Thanks, anxiety.
Love that Scott gave us a 17 minute video as a load screen for the actual video!
1:38 “Were they afraid they were gonna lose ya?” 🤣🤣🤣🤣
This is the perfect video to trick people into thinking your wi-fi is buffering
4:50 one of the loudest Jesus Christs Scott ever screamed, and Rex didn’t show up?
The fact that splatoon 3 can let you PRACTICE while waiting for a match feels loads better than any other game!
Bro went from to posting every 2-3 months to posting weekly. Glad to see you on the grind, Scott.
Scott is like the virtual boy… just without the eye strain.
I don't think Scott is hellish red. 🤣🤣🤣
This video might have one of my favourite end gags to date. 16:50
you showing LEGO Racers 2 for 1 second at 14:31 made my day
0:40 *Laughs in ZX Spectrum*
*cries in multi-loader*
R-TAPE LOAD ERROR 1:0
PAIN.
7:10 good use of your three hands scott
One loading screen that I think was expertly done was for the Project Diva series (minus X, Future Tone, and Mega Mix). It was mainly just art of the characters, but each piece was made by different artists with vastly different styles, and there were hundreds of them. It was actually an achievement to see all of them, and you could view them in a gallery alongside your other achievements and game stats.
It's a damn shame that the latest games in the series don't feature this, as X just has the same boring design, and Mega Mix just rotates the same art made for each character. The only one that's slightly interesting is Future Tone, as they randomly choose between screenshots you take during MV mode, but that's it.
What I love about the Vocaloid community is just how far reaching and connective it can be, and the art shown in the old loading screens really speaks to that for me.
One small thing I really like when games do is when they give you something to mess around with while you’re loading. The original splatoon had a little game you could play while loading into a match and I always found it really fun. Dragon ball z budokai tenkaichi 3 also had something like that to a lesser extent, but I appreciated having something to keep my attention
8:02 it does have a progress bar. it's on the gamepad screen lmao.
14:10 petition to have Scott make a Scott’s stash video about his animal crossing island
yeah sure why not
Scott is the only person i know who can make a 20 min video about loading screens
I love that Scott is coming back to weekly episodes. I love the hour long videos he releases but we don't need those types of videos all the time, sometimes the simpler ones can be fun.
13:06 That's pre patch Bloodborne. Scott, update your game!!
11:26 HEY THATS ME
OH MY GOD IT IS YOU!!
Wrath of Cortex probably had my favorite loading screen. I just really enjoyed the theme and falling animation of Crash😂
now THIS is how you do a loading screen
The best loading screen I've ever seen
9:14 So this specific load substitute is common with any game made in the Unreal Engine, which is most games now.
I loved the random conversations that would trigger in the original Mass Effect that people for some reason got mad about & every other game in the series just went to loading screens.
Only Scott can get me interested in loading screens
I did not realize how prevalent Rayman was until I started playing Origins a week ago. The mention of the games at 6:57 caught me off guard. Either we’re finally giving them the recognition they deserve or I am just now realizing that they’re more popular than I thought they were.
Oh wow! My favorite, the video started with my favorite cliche in video games, a loading screen!