Extract Dota 2 models including animations with VRF

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  • เผยแพร่เมื่อ 27 ส.ค. 2023
  • A while back I made a tutorial how to do this with Source Filmmaker and the workshop tools, but that will not always work for all assets. So here a tutorial on how to do it with VRF (a tool I did not make).
    Download VRF: valveresourceformat.github.io/
    File you need to open with VRF is called pak01_dir.vpk
    Every week on Tuesday a new tutorial of something that I use when producing (esports) broadcasts.
    Instagram: / sumatras_studios
    Twitter: / gjverhoeff
    Discord Server: / discord
    #dota2 #blender
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ความคิดเห็น • 40

  • @nilescongmakesgames
    @nilescongmakesgames 8 หลายเดือนก่อน

    Thanks a lot! Very useful!

  • @ceanfernandez6214
    @ceanfernandez6214 8 หลายเดือนก่อน

    Thanks Big help brother:)

  • @hyniu9372
    @hyniu9372 10 หลายเดือนก่อน

    very useful!

  • @twinker3d
    @twinker3d 7 หลายเดือนก่อน

    Thanks mate!

  • @mostafa_AMD
    @mostafa_AMD 10 หลายเดือนก่อน

    Hi this video help alot .

  • @EutopiaOVO
    @EutopiaOVO 22 วันที่ผ่านมา

    Thanks!

  • @irakuy17
    @irakuy17 7 หลายเดือนก่อน

    i just import Invoker‘s glTF assets into Blender,
    but the aix of skeleton work in wrong way and the skeleton very huge cuz the long distance between two points.

  • @user-lc8yt4mv3p
    @user-lc8yt4mv3p 14 วันที่ผ่านมา

    I was doing the same thing as you but during import I got some broken meshes. And then I noticed that for Bone Dir option you have 'Temperance' but not default 'Blender'. After I change it, everything starting to work as expected. Didn't think that it could have such impact. Thanks.

  • @mitchellsawtelle8217
    @mitchellsawtelle8217 2 หลายเดือนก่อน

    Thank you for the tutorial very useful! Has anyone had any success 3d printing the exported models? I followed this tutorial and it works to extract the files but when exporting to STL the meshes come out low poly/not considering the textures. Probably user error on my part but just curious if anyone has any pointers or things to consider. Thanks again!

  • @CaptainSisig
    @CaptainSisig 2 หลายเดือนก่อน

    Soo, what if the model gets distorted after applying a parent? Any idea how to fix it?

  • @LQDOrigami
    @LQDOrigami 9 หลายเดือนก่อน

    I have a question: if the base of model and the part (like hair) have different bones, how can we merge them?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน +1

      Really depends. Best is to search for Blender tutorials on that subject as at least I am not a Blender expert.

    • @LQDOrigami
      @LQDOrigami 8 หลายเดือนก่อน

      @@gjverhoeff_tutorials thank you for your tutorial, it helps me so much. I just have some problems when I try their different skins because they dont use same bone.

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  8 หลายเดือนก่อน

      @@LQDOrigami In that case best to look for a Blender tutorial on merging. As there is no way for me to tell what you are actually doing and someone with more Blender experience can probably help you way better than that I can.

  • @Navtyr
    @Navtyr 9 หลายเดือนก่อน

    nice tutorial. can you use this method to also import skins like arcanas, or is this only for base skins only?

  • @amavi_h
    @amavi_h 4 หลายเดือนก่อน

    Hey bro, thanks so much for this, its an awesome guide! You can spend hours just importing hero models.
    Small question - with some heroes (eg Anti-Mage), when parenting the weapon to the base hero model, none of the Set Parent options seem to correctly snap the weapon to the hero model.
    Armature deform works with the animation, but positioning is off, and moving the weapon with grab only makes it stretch. Any ideas on how to fix this?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  4 หลายเดือนก่อน +1

      I don't know per specific heroes, but maybe best to compare to the original models valve provides on their website or reach out/check on the GitHub issues page of VRF github.com/ValveResourceFormat/ValveResourceFormat/issues

  • @JohnPaulBuce
    @JohnPaulBuce 2 หลายเดือนก่อน

    thanks

  • @mostafa_AMD
    @mostafa_AMD 10 หลายเดือนก่อน

    One question, can we bring the hero skins from dota to Blender?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  10 หลายเดือนก่อน

      Textures are included of the default hero if you use this method. You can also download the textures for the default skins from the Dota2 Workshop page (but those won't include the game animations): www.dota2.com/workshop/requirements

  • @bezaar01
    @bezaar01 9 หลายเดือนก่อน

    Hey can you also make a video on how to take Dota 2 models to Daz Studio to pose & cloth?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน

      Hi, Unfortenately I have no experience with Daz Studio.

    • @bezaar01
      @bezaar01 9 หลายเดือนก่อน

      @@gjverhoeff_tutorials thanks for the reply. Can you guide me where can I find arcana models? There's only a few on the workshop.

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน

      @@bezaar01 Aren't most of them particle effects? Mm haven't seen them yet.

  • @mostafa_AMD
    @mostafa_AMD 10 หลายเดือนก่อน

    Or is there a place where you can download the skins for free

  • @mageslayerinfinitepay123x21
    @mageslayerinfinitepay123x21 5 หลายเดือนก่อน

    its possible to port with sets or specfic item?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  5 หลายเดือนก่อน

      Not sure to be honest. But the models for the items are probably in the gamefiles (can't imagine Valve loading those when you go online) so you could look in there if the models exists.

  • @DoDos266CZ
    @DoDos266CZ 9 หลายเดือนก่อน

    Do you know how to export to STL always i want to export animation is broken

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน

      Sorry no experience with STL files, best is to look into other Blender tutorials for that.

    • @mitchellsawtelle8217
      @mitchellsawtelle8217 2 หลายเดือนก่อน

      Did you ever find a solution?

  • @luismiguelgonzalezperez2243
    @luismiguelgonzalezperez2243 11 วันที่ผ่านมา

    It doesn't appear to me, the pak01_dir file

  • @EutopiaOVO
    @EutopiaOVO 22 วันที่ผ่านมา

    谢谢!!

  • @rafaellobo290
    @rafaellobo290 9 หลายเดือนก่อน

    can i export an entire map?

    • @gjverhoeff_tutorials
      @gjverhoeff_tutorials  9 หลายเดือนก่อน

      Mm never tried it but you might be able

    • @rafaellobo290
      @rafaellobo290 9 หลายเดือนก่อน

      ​@@gjverhoeff_tutorials im having some issues, but i figured out maps is some kind of file that call assets and your positions, scale and textures.
      when i decompiled and exported this file, its only show me a 3D project of every asset used on map, but not positioned.
      i just wanted a full map to do a camera tour in unreal engine :(

  • @dkdakty
    @dkdakty 11 หลายเดือนก่อน

    Hi =)

  • @saberserker410
    @saberserker410 6 หลายเดือนก่อน

    5:03 imagine the smell

  • @digkillneko
    @digkillneko 12 วันที่ผ่านมา

    Ths