Apiary: My Favorite Mechanism
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- เผยแพร่เมื่อ 21 ธ.ค. 2024
- Jamey discusses his favorite mechanism in the worker-placement, hive-expansion, engine-building game about spacefaring bees, Apiary.
Learn more about the game and sign up for a launch notification here: stonemaiergame...
The "feel good" nature of the game and the planets getting more and more resources per-visit reminds me of visiting/enhancing shops in Flamecraft. Looking forward to the release!
Great theming with the planet improvement mechanism when exploring, looks very interesting.
It's been a while since I was so excited about a new board game. Connie Vogelmann is brilliant, the theme is super-cool, and the design and component quality looks amazing. Can't wait to bring Apiary to my board game table!
I agree, Connie is a truly special designer, and I love what she created with Apiary!
Not a question, just want to say I love this fresh/refreshing theme
I love the bumping mechanism! Makes it seem less cutthroat while still being competitive. Looking forward to seeing more about this game.
Exactly! Lots of good interactions with bumping.
Bumping is one of my favorite mechanisms as well! @@jameystegmaier
I'm very excited for this game, Jamey!! Thank you for this overview of some of the mechanisms!! I'm looking forward to ordering this game at launch next month!!
Thanks! I'm excited for people to play it. :)
So very excited about this one. This hits a lot of buttons for me.
Love this design already. Can't wait to play this!
Looks really interesting, great theme and look with some new clever mechanics, looking forward to seeing more.
Bumping sound like Dice Forge. Love that part
The bumping reminds me of Euphoria. One of the things I like most about that game.
This is sounding like a great change to the mechanics of worker placement and "bumping" sounds interesting! cant wait to get it on the table. Not sure who of the South African suppliers will get the game as its not been listed on some of the places yet.
And a congrats for the designer of the game! 🎆
Those worker tokens are slick! 🐝🚀
I also really love the "reverse colonialism" where the bees improve the planets they go to. There's so many games that are about stripping resources, so it's nice seeing a unique twist on that 😊
Thanks Parker! That's exactly what we were aiming for with Apiary's exploration mechanism. :)
@@jameystegmaier Y'all nailed it! Looking forward to seeing how everything comes together for this game 😊
Looking good. Thanks for showing this to us.
It seems to be a "feel good" game. Loved it!
I'm hoping to hear that JonGetsGames will do a playthrough of this one? Enjoyed his Expeditions one.
We'll see! I enjoy Jon's work, but he's a pricey investment, so we have to pick and choose which games to send him.
Wow! I'm very excited about this game.
looks amazing jamie, inspiring
I want this game so bad! Can’t wait!!!!
Not going to lie, at first glance the theme did absolutely nothing for me but as I watched the trailer and saw the mechanics I am now very excited to try it.
The power of the workers as well as bumping of them seems a bit similar to Lancaster. Although there only the "last man standing" gets the reward and you don't upgrade the opponents worker (knight).
Nice! I need to play that one.
Very excited to try this. What's the tshirt you are wearing?
Thanks! That's a Scythe t-shirt from Meeplesource.
This looks awesome!!!
Love the nice innovations!
Could you explain the hibernation mechanism a bit more. From what you said, when a level 4 worker is bumped, it is removed from the game. Which would indicate that each player, having 4 bees. has only 16 turns because each bee has to hibernate. Yet when I review the end of game portion of the rules it talks about the end game being triggered when a player places their 7th hibernation token which indicates something entirely different and suggests a mechanic that takes them out of hibernation. I see nothing in the rules that suggests it comes back into play at a later point in the game. Or is that how the "Empty Hive Rule" applies? If you have no active bees on the board and none in your docking mat that would mean all your bees are in hibernation? And that is how you put your 5th bee and beyond into play. In theory this would give each player 8 bees effectively I guess? Thanks.
When a strength-4 bee is retrieved or bumped, that bee miniature returns to the supply (representing a new bee). To represent it in the hibernation comb, you place a hibernation token in your player color into hibernation.
@@jameystegmaier Thanks for the clarification. I think in this video you said when a 4 gets bumped it goes out of the game. Which normally means it is not coming back.
Super exciting game! I'm trying my hand at game design and I love strategic euro games, but I hate that they rarely have an interaction, (and if they do, it's almost never positive interaction!). But from the looks of it, this game brings some really innovative mechanics. I'm looking forward to it!
I've heard you mention a couple of times that you're working on an open-world game. Are you able to disclose any information on that? Do you have any idea when it could be released or would you be willing to share the theme? Stonemaier and Red Raven are my two favorite publishers and the thought of you creating an open-world game has me very excited!
Thanks Joseph! I love the amount of interaction in Apiary--lots of good tension (and some positive interactions).
@@jameystegmaier One of the hallmarks of a Stonemeier game!
Exciting! 😍
Is the how to play-video also scheduled to the beginning of october?
Thanks!
The bum action and total sum are used in Euphoria. We have that game and those actions were uniek at that time. Are there enough copy's at Essen of this game?
That's true, and I used it later in Charterstone too--it adds some great interactions to worker-placement games without rounds.
It's impossible to know if we'll have too many or too few copies at Essen, but if you aren't able to get a copy there, you can get one on our webstore at the same time and it will be delivered to you a few weeks later.
@@jameystegmaier i know, i did the same with Expeditions.
Hello, would it be an Upgrade pack for little components? Thinking of the hexagonal tiles, like synthetic/wooden ones, as they have to be placed face down and might wear off with the use guessing what comes next...Thank you.
We actually upgraded the resource tokens in Apiary in every copy with wooden tokens. The high-density tiles are designed to last a long time. :)
@@jameystegmaier Thank you Jamey. Looking forward to Apiary!
Awesome stuff
So do you lose a worker for the rest of the game when it goes into hibernation? Are you able to get more workers after one goes into hibernation?
You lose that specific worker, but the worker miniature goes back into the supply. So, you could have all 4 workers, have one enter hibernation (represented by a separate token), then use the Grow action to get another worker.
So many cool mechanics I can see how it was difficult for you to narrow it down to one and not to go on tangents about all the other cool things in the game.
When does Apiary legacy come out? That would be awesome! (partially joking).
:) We're currently just focusing on the core game release.
Love the look of the game. Is there much interaction in the game Jamie?
Quite a bit! Apiary uses a bumping worker-placement system, meaning that you cannot block other players, but you can save yourself a retrieve turn by being bumped or bumping your workers. The bumped worker increases its strength, which is good…but it also pushes your worker closer to hibernation. Also, some actions look at the total sum of all workers there, so timing your placement based on other high-strength workers presence is key. Almost every subsystem in Apiary also involves player interaction: Exploring has you move the shared QueenShip to gain limited explore tokens, reveal limited planets, and then improve the planet you explore; Advance has you gain a limited, unique tile; Converting with a 4-strength worker allows you to create a dance that benefits you and other players, and Carve has you gain a precious, powerful end-game scoring tile (Carve tiles are not replenished).
If the worker goes to hibernation, does it stays out for the rest of the game, or I could get it again with another action? Could not understand this part
If I’m understanding correctly, I think you gain credit for the hibernated worker for the rest of the game but you can replace it with a new worker (using whatever system is in place for gaining new workers) since the physical worker piece becomes available again. The rule book is available but I haven’t checked it out yet.
Love bees/pollinators, attempted bee keeping once but my wife and I weren’t cut out for it (and learned in the process that there are more effective bees and/or pollinators for our area than honeybees). However it takes something special for a worker placement game to get my attention (eg Pendulum’s timers or Euphoria’s dice) and the idea that each worker has a life span and will eventually need to be replaced is an exciting idea for me. I think there was a game where you literally bury your workers in the village’s cemetery for points but I don’t think that one had your workers increasing in strength. Not normally into space as a theme but man that box art looks cool.
When a worker goes to hibernation, it's represented by a cardboard hibernation token. The actual worker miniature goes back to the supply, representing a new worker for you to gain via the Grow action.
Are you coming to Spiel yourself?
I won't be there, but some of my coworkers will be there at a booth we're sharing with Inside Up Games.
@@jameystegmaier aw shame, would've been fun to have in-person game design discussions :)
So cool
I have a long way to go before I fully understand the game.
You can now watch playthrough and rules videos on this page: stonemaiergames.com/games/apiary/media-reviews/
That's no moon
Please be $60 or under
It’s in the $70-$80 range (or $60-$70 with the launch discount for a few days, or $50-$60 during launch for Stonemaier Champions).