Yeah, it makes no sense. Especially because the legacy editions were pretty much a copy of Java, and those are on not so powerful consoles So there’s no excuse for this big of a difference
Or Maybe Because is A Marketing Strategy For Example : This Video Shows The Sounds Of Java And Bedrock, This Gonna Bring Curiosity To The Viewers Making They Watching More Videos Of Minecraft And Buying The Game.
@@SidusBrist oh damn I didn’t notice that, I knew there was some sort of difference that I really liked but I didn’t actually know what it was lol. Thank you
Yea, as a bedrock player, this is the one difference I really care about. When you submerge in water it really FEELS like you submerged, and the same can be said when you come out too
The throwing sound is so much better on Bedrock. On Java, it stays the same pitch, but on Bedrock the pitch is random. It makes the sound much less annoying.
@@JoshyRB Personally bows feel the same, the only difference is that when I play on pc, I get more input lag from bedrock than I do from java, making aiming annoying. My pc isn't bad, but for some reason bedrock just gives me input lag and java doesn't.
I just wish the door sounds in bedrock weren’t random. I like having one sound for opening and one for closing. I like being able to associate the sound a door makes with its action; just like with the chest sounds.
I think the idea of java and bedrock is terrible idea because there are a lot of people saying java is better or bedrock is better so they fight each other’s and that’s bad so I hope minecraft will be a single game with no java and bedrock only 1 version for everyone
The only thing I hate about bedrock audio is that all sounds have far less range Listen to the creeper, it's so much quieter on bedrock yet not too far away But if you get close then it's super loud, hopefully mojang fixes this
honestly, as a java player i prefer the water, chest, door, trapdoor and fence gate sounds because they sound kinda nostalgic (the fist sound too) edit: i meant to say that as a java player i prefer the water, chest, door, trapdoor and fence gate sounds from bedrock
you can also notice a parity difference in Bedrock edition. The swimming mechanic is the same, but the transitional animations are far different. They're arguably better in Java in my opinion. Not only do they look smoother but the Java animations makes it much easier to get onto land when coming up from underwater!
0:05 this is the sound of the falling and the damage together, 0:59 I think that they are the same but not hitting the wall sound (that one is differant) 🤨, 1:48 the has the same sound in both of java & bedrock,
Whoever's reading this, i pray that whatever you're going through gets better and whatever you're struggling with or worrying about is going to be fine and that everyone has a fantastic day! Amen
Okay, I think I got it now… So if I’m correct then the Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
@@star5384 java is the original. Even tho I have played bedrock which use to be pocket edition since 2011 which is 11 years back. I preferred bedrock over java cuz I grew up with it.
Bro you got 4 chickens from one egg, how lucky [0:32]
lol I didn't even notice
ayo that's a 1 in 256 chance
Bedrock just isn't lucky ):
@pigman240 *Fax*
**420**
I like both of them, honestly.
Java sounds are pleasing to hear while Bedrock sounds are more nostalgic to me
Bedrock uses old sounds so that's why
Yup that makes sense
😍😍
hi😉😉
Yes old sounds
I thought both versions had identical sounds. I never realised it was different.
Yeah, it makes no sense. Especially because the legacy editions were pretty much a copy of Java, and those are on not so powerful consoles
So there’s no excuse for this big of a difference
Fr
@@_playa_ bedrock bedrock java java
@@Your_Guy166 I agree
Same
Bedrock sounds are just nostalgic for me
Because it's the old pocket edition just with controller support
For me its java
No bedrock has many bugs and its the worst version of minecraft. Java is the best
Me too
@Paul Vasques Nahh, java is better
I like how Mojang put effort in making unique sounds in the Java version, but kept the nostalgic ones in the bedrock edition.
Bedrock is like a classic minecraft
But With Updates!
@@ecraft4753 Not really, the old pocket edition though... Ahh, that was classic.
It's most likely not for nostalgia, but yes because they didn't bother to change them
that's basically a sum up of the entirety of Bedrock
Or Maybe Because is A Marketing Strategy For Example : This Video Shows The Sounds Of Java And Bedrock, This Gonna Bring Curiosity To The Viewers Making They Watching More Videos Of Minecraft And Buying The Game.
I’m not sure what it is about the Java water sounds, but they are just amazing
It's different, also there is a sound when you get into the water and one when you get out, while Bedrock only when you get into it :D
@@SidusBrist oh damn I didn’t notice that, I knew there was some sort of difference that I really liked but I didn’t actually know what it was lol. Thank you
Yea, as a bedrock player, this is the one difference I really care about. When you submerge in water it really FEELS like you submerged, and the same can be said when you come out too
@@Omen_Burrito same men....When I watched pewdiepie do it I was surprised as a long time pe player....So satisfying
@@Omen_Burrito when I came out it didn't feel that way
Java: Feels classic but sounds anomalous
Bedrock: Feels anomalous but sounds classic
Bedrock sounds more Nostalgic
Wtf does that even mean
YES EXACTLY
@@SuperDuperSeb bro did not read the comment
@@SuperDuperSeb Are you asking for a dictionary definition. It really shouldn't be confusing to you
The only sound that I prefer so much more is Java’s door and trapdoor opening sounds
Nah i like the old door opening sounds
Ye
Naaaaah you are not OG
@@andhri6508 bruh i been playing minecraft since the Xbox 360 legacy edition
I like bedrocks much more but I guess it just depends on which you play.
The throwing sound is so much better on Bedrock. On Java, it stays the same pitch, but on Bedrock the pitch is random. It makes the sound much less annoying.
but the size of the throwables is like 2x bigger and the water sound is low quality
@@elreytilin8963 Yeah I hate the size of throwables, it’s so dumb. I swear throwables also can’t be thrown as far on Bedrock as well.
@@JoshyRB but bows shoot wayy better and more accurately
@@Shadhooe I swear bows are also worse on Bedrock though?
@@JoshyRB Personally bows feel the same, the only difference is that when I play on pc, I get more input lag from bedrock than I do from java, making aiming annoying. My pc isn't bad, but for some reason bedrock just gives me input lag and java doesn't.
Bedrock = Nostalgia
While Java = pleasing to hear
Hasn’t Java existed for way longer than bedrock? Well I wouldn’t understand since I’m an ex-Java current bedrock player
@@skyrrmish6207 java is 2009 and bedrock as we know it is 2017
@@justthenamekevin yea so y tf everyone saying bedrock is nostalgic lol it literally came out when Minecraft was a dead game
@@skyrrmish6207 because bedrock is literally minecraft pocket edition and has all the old sounds
@@skyrrmish6207 bedrock is new but sounds are old
I just wish the door sounds in bedrock weren’t random. I like having one sound for opening and one for closing. I like being able to associate the sound a door makes with its action; just like with the chest sounds.
Ok
I prefer bedrock
Bedrock door sounds is better no cap
@@therealloganyt237"said the TH-cam commenter who took a ginormous stinky dookie in their pants "
They are the same as java now, since 1.19.63
I think the idea of java and bedrock is terrible idea because there are a lot of people saying java is better or bedrock is better so they fight each other’s and that’s bad so I hope minecraft will be a single game with no java and bedrock only 1 version for everyone
I think Java and Bedrock are linked to Mojang, and the people said roblox is better game
So What if Mojang took Roblox?
Java made by java language
And bedrock made by c++
At least we aren’t on Education Edition
@@datnguyen21040 tbh that's better than all of them, cause then you can be doing school while playing minecraft
Bedrock is just so nostalgic to me.. especially the door sounds
Miss the old Steve “uuuhhhhaa” every time he fell and took damage
The door sounds hit me the most with nostalgia.
Bro them Bedrock sounds are the old minecraft sounds that is very nostalgic
Ye
Most of Java's sounds simply feel more "solid". Something about it seems more real
Exactlyy
The water splash sound of bedrock sound like the old water splash of java in the alphas and betas versions.
i noticed that too!!
Hmm, didn't notice that one but hey i still noticed the door one tho!
Like catching fish in older versions of Java
i think bedrock sounds are the same as legacy pocket and legacy console because is kinda like the successor
Legacy console does not have the same sounds like bedrock, they use almost all the java edition sounds.
@@Zrq23414 it does
No Legacy console minecraft is based on java edition and bedrock is now on every platform receiving the same updates at the same time
@@GabrielPoloczek we are not talking about java u know that right?
Bedrock is still Pocket Edition at it's core. It's the same program that's been tweaked since Alpha 0.1
The only thing I hate about bedrock audio is that all sounds have far less range
Listen to the creeper, it's so much quieter on bedrock yet not too far away
But if you get close then it's super loud, hopefully mojang fixes this
There’s nothing to “fix” here. It’s just a bedrock game mechanic.
that is for the most part on purpose. you shouldn't hear a creeper at full volume from 10 km away
most sounds on bedrock for whatever reason don't have an attenuation distance set on them at all.
0:18 They haven’t change the water sound in Bedrock
itamar likes kids
0:43 the bedrock is like Java but de pitch -3
The Java doors actually made it into bedrock recently! Well, along with the no more infinite furnace XP again…
But now I think bedrock underwater, explode, door, trapdoor, fence gate became Java sounds
Yeah, and do u like this new feature
honestly, as a java player i prefer the water, chest, door, trapdoor and fence gate sounds because they sound kinda nostalgic (the fist sound too)
edit: i meant to say that as a java player i prefer the water, chest, door, trapdoor and fence gate sounds from bedrock
Yeah but the water sound on bedrock is the really old sound of water
@@purpleguy3477 I was about to post that. That was the old sound effect water had. Old Java versions have the same sound as Bedrock does
I love the bedrock version better because its was very nostalgic for me (i played minecraft during 2014)
Honestly, I started on bedrock and I prefer the bedrock sounds waay more because it’s like you said, it’s nostalgic
I have started playing on Xbox 360 and that's why it's nostalgic to me
Bedrock sounds are compressed, from my experience
The bedrock 💦splash doesn't sound as real as java's, but is so much more nostalgic 💯
Both sounds truly just hit their own unique ways…!
Bedrock sounds are more nostalgic
Java sounds are definitely far superior when it comes to quality.
Agree, but Bedrock can run smooth on low end pc's
but bedrock is way more nostalgic
@@fish3166 can always just slap a resource pack for that on java
@@NoobHammer yep
@@NoobHammer do that for bedrock
Im giving applaud to bedrock for the og water sound, i love it.
Java is better cuz there new sound effects and stuff with new stuff is better
you can also notice a parity difference in Bedrock edition. The swimming mechanic is the same, but the transitional animations are far different. They're arguably better in Java in my opinion. Not only do they look smoother but the Java animations makes it much easier to get onto land when coming up from underwater!
I'm a java guy but there some sounds and things a I love from de rock. They should have only one and not have this vs thing they got going on.
De rock🤨
@@datnguyen21040 hahaha, freaking corrector changed it from bedrock. That's what happens when you have more than one language on your keyboard.
@@datnguyen21040 The rock
@@Qwwwis hahaha
yes they should keep only bedrock
The bedrock ones bring back so many memories, especially the water
The sounds are nostalgic but in java 1.7.10 or older :D
the bedrock door sounds used to be the main door sounds in java just so u know.
No cap Sherlock, it's like nobody remembered that 🤓
@@JoshuaGames4076please do not say "no cap Sherlock" ever again
@@tachytack No cap sherlock
@@JoshuaGames4076 ☹️
0:05 this is the sound of the falling and the damage together,
0:59 I think that they are the same but not hitting the wall sound (that one is differant) 🤨,
1:48 the has the same sound in both of java & bedrock,
Java: mods
Bedrock: nostalgia...
I still remember when I played bedrock, were beautiful times
As a Bedrock player... I like Java's water sounds.
Java door sounds are also quite neat.
I do think Bedrock TnT is better, though.
Nobody talking about the quadruple chicken hatch?
Guess I'll do it myself
As a Bedrock Edition player honestly I prefer Java Edition Water,Door/trapdoor/fence and Chest gate sounds
Same bro
Me
1:30 that changed... ARRGGHHH NOOO NO MORE NOSTALGIA FOR DOORS
Apparently doors, trapdoors,chest were changed to match java now
Bedrock sound effects will always give me nostalgia and i love it so much
The bedrock water sound is amazing 🤩
I like java water sound is cool
Yeah but the Java sound sounds even cooler I wishing was added to bedrock
*terrible
both are amzing
Sucks
i do wish the java water sounds would be added to bedrock, they’re so pleasing
Whoever's reading this, i pray that whatever you're going through gets better and whatever you're struggling with or worrying about is going to be fine and that everyone has a fantastic day! Amen
Begging for getting likes?
Minecraft was once imagined, once designed, a lot of times had been played since then. But until mankind lives on the planet will never be forgotten.
Na atualização mais recente o som das portas, alçapões e portões foram alterados
Fun fact: bedrock changed most of the"re sounds to java edition sounds. Except the chest and a few others. Door and water is the same
True,but i miss the old ones
They also made the Minecraft bedrock hotbar texture like java
@@rakeshsrivastava3922 same i want the old ones back. the old water splash just hit
Can't tell the difference cause I play both😃
Bedrock doors have been the same as Java for a while now. I do like Java’s door sound more but it’s sad they changed it.
Bro the sound of water in bedrock Is the same sound of water in alpha versions of java
Cool
The nostalgia on bedrock hit me like a freight train. I’m switching back to bedrock 🔥
I'm glad that there are still such interesting channels))) thanks
For the people saying that Bedrock is just Pocket Edition, remember that Legacy Console Edition ALSO used these old sounds.
no java o baú era de armadilha e no bedrock era normal
Haha I never noticed those differences
Java sounds is soo nostalgic to me))
Why so Java nostalgic when the sounds are newer than bedrock
@@InFamXYT cuz I never played bedrock when I was a child…
Bedrock Sounds More Real Than Java
Java le gana en explosiones y trampillas, pero en las puertas gana bedrock
Java: Calming
Bedrock: Nostalgic
I think you should use this default Minecraft music as the music for your videos for now on
Okay, I think I got it now…
So if I’m correct then the Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
У меня такая настольгия по майнкрафту 1.1 когда только начил играть в майнкрафт 0
This music makes me sleep
I have no idea why Bedrock still has old sounds.
Bc old sounds are nice
They sound nicer
I think you do sometimes get the Java door sounds in Bedrock.
Both editions have some good sounds.
ngl the only version I can play on is bedrock (I only have a phone) and trust me, IT SUCKS
compared to java*
cuz bedrock has a delay on placing blocks
@@yujinisshocked how about auto clicker pack
@@bitit_boy nvr heard of it b4
As someone who plays Minecraft, My version has the same sounds of Bedrock and Java Edition
cause 1.20 added parity fixes to bedrock to make sounds, mining speed, and gameplay features the same as java
Bedrock is the best I think
Seriously bedrock isn't bad but it is the inferior version in my opinion
And it's buggy also have microtransactions
@@star5384 java is the original. Even tho I have played bedrock which use to be pocket edition since 2011 which is 11 years back. I preferred bedrock over java cuz I grew up with it.
I love how the Creeper in the Java showcase is so confused on why is he even there.
Java is the best
Java is Java , i remember playing 1.0 with my friend 2011-2012, every sound brings me back
Downloading roblox 😂
As a cracked Minecraft enjoyer who never played Bedrock version, I have one thing to say... Java just better!
Java sounds is more satisfying than bedrock
@jaiden thomas clifford-jones yea
The bedrock is Soo nostalgic, other wise, java, is more gooder to hear... I think will support both of them
I love java
The door should in bedrock is the same as Java now
bedrock is better
No Java is better
@@Nothinghere278 bedrock
@@foniasgreg java is better because has more mobs
@@Nothinghere278 watever
@@Nothinghere278 nope two versions are same mobs
+bedrock has more optimisation
some of the bedrock sounds is java sounds but slightly lower pitch.
Is your bedrock édition is in russian?
0:18 the old java water sound.
1:25 the old (modified) java explosion sound.
1:42 the old java door sound.
Team bedrock
👇
It's so good to play minecraft java on the pc that I don't even have a cell phone
Oh my gosh the water sound just brought me back about 10 years
I once foolishly set this song as my alarm and now I get severe PTSD rather than calm minecraft vibes when i hear it
0:32 bro got 4 chickens in 1 egg. That's insanely rare
I regret playing Bedrock. Java is the only Minecraft game I trust
can we talk about how lucky he got with those chickens 0:32
спксибо за видео! если честно, то я и не замечал что звуки дверей в бедроке так и не изменили.
I never noticed the difference untill now.
I’m so glad they fixed the door and pressure plate sounds in bedrock to match Java.
Wait what did they really do it?
@@chronoshindou9848 As of now, it only happens when you enable "Next Major Update" in the experiments menu. But it will be fully released in 1.20.
I prefer both, that is if some are more real than other sounds
This gives me 2016 Minecraft vibes
Fr
I don’t care what other people think
Bedrock was the G.O.A.T of all Minecraft
Nostalgia at it's finest
I was wondering what happened to the TNT explosion sound until I figured it was in java
I'm a PS4 Bedrock player, I had no idea the sounds were even different in Java
1:38 so the minecraft 1.20 update the bedrock door sound like java