How to craft culture in worldbuilding: Beyond royalty and peasantry!

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 34

  • @JustInTimeWorlds
    @JustInTimeWorlds  6 หลายเดือนก่อน

    Get the "How to Create Geography" Chapter here: ko-fi.com/s/9cb569bddf

  • @absolutelycitron1580
    @absolutelycitron1580 5 หลายเดือนก่อน +7

    I love how the first part of this video is like, "If you want to write an anarchist society, it's gonna get COMPLICATED". which is true af. Hierarchies are often very simple

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +3

      I’m working on an anarchy in fantasy video…. It’s complicated 🤣

    • @absolutelycitron1580
      @absolutelycitron1580 5 หลายเดือนก่อน

      ​@@JustInTimeWorlds oooooh hell ya I'm hyped to see it!

    • @catsjacinto
      @catsjacinto 5 หลายเดือนก่อน

      ⁠@@JustInTimeWorldsThat will be a very interesting topic! I find it both fascinating and tempting, but intimidating to tackle.

  • @ronecotex
    @ronecotex 5 หลายเดือนก่อน +2

    You use tassels I feel like you can do the same thing with stripes you could have lines like I'm going to take your stripes away you see the stripes boy

  • @ronecotex
    @ronecotex 5 หลายเดือนก่อน +1

    One saying you could use did the police in your world or sky blue uniforms Sky boys

  • @ronecotex
    @ronecotex 5 หลายเดือนก่อน +2

    One way to differentiate rank is regular police or sky blue but Lieutenant for sky blue with red stripes you slap a sky boy you get 10 years you slap someone with red stripes you get the death penalty

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +2

      Pretty strict status system 😅

  • @Hrafnasil
    @Hrafnasil 5 หลายเดือนก่อน

    A great example of how important culture is for a character is shown in The Belgariad. Belgarath may be the Mentor of Garion but Polgara spent centuries aquiring what would become Sendar, then molding the culture in Sendar behind the scene to get the kind of populace she felt was good for fostering the right kind of personality in Belgarion.

  • @lapiswolf2780
    @lapiswolf2780 5 หลายเดือนก่อน +2

    0:01 "The stories we tell have characters in them."
    What if there are no characters in the story? What if our worlds have no story? 😨
    I'm trying the idea of mixing cultures and hoping it works. 😅 For example, I want one conlang to have elements from Hebrew and Spanish with an abjad script. I also want the people of my world to have the desire to hold onto the traditions of their cultures while having their new machines. Imagine an autoguild building cars for a noble knight in a city that would fit aestheitcally in the medieval or even iron age. Ancient cities, new additions. I don't want the clothes and architecture to become homogenized to the same modern Western jeans or black and white suits, or the soulless glass and steel international style skyscrapers respectively like they have in real life. Anyone up for (not!)Aztecs wuth trains anyone? 😅

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน

      Mixing and matching cultures can work really well, as long as you work within the forces that shaped the culture and make sure that those forces are somewhere in the shaping forces of the fusion culture :D

    • @deadcat6212
      @deadcat6212 5 หลายเดือนก่อน

      This series and channel in general is mostly for writers with deadlines, from what I understand. If you and I are making worlds before the story, we can do way more. This video skips so many steps: ideology, religion, values, subcultures...

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +1

      @@deadcat6212 I have a series about religion, and the rest of the culture building videos are coming. I only have so much time to dedicate to this, sadly I still have a day-job too, which takes most of my time. There's at least 5 more just culture building videos to come before we even touch the economy, and religion, which I handle as separate but adjacent topics.

  • @catsjacinto
    @catsjacinto 5 หลายเดือนก่อน +2

    This has arrived at a great time! In my current project, I'm now entering the "culture building" stage. This video's given me some nice food for though, so thank you! 😄
    I'm building a smaller scale project, so it's a mainland roughly the size of the Iberian Peninsula (1396.4 km by 698.2 mm) and a bunch of smaller islanda. It only has one main mountain chain capable of affecting the climates, so it is essentially hot-summer mediterranean on one side (my climate, in Portugal) and hot steppe on the other, with it changing with altitude. On the mediterranean side I even have cold-summer mediterranean, which is fun, as it basically only happens in a few places in the Americas.
    So I was thinking of having a very agricultural based lifestyle on the mediterranean side, fertile crescent, ancient greece, the wholy trinity of olives, olive oil, grape juice 😏 and bread, etc. And on the hot steppe side, I though it would probably lend itself more to a nomadic lifestyle, with maybe some sedentary posts near the few rivers it has. And maybe more population in the altitude cold steppe, rather than the hot lowlands.
    (I also don't have horses or other odd-toed ungulates, so these islanders basically domesticated goats and bred them until they were fit to be mounts. 😂)

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +2

      Two words: Goat Chariots....

    • @catsjacinto
      @catsjacinto 5 หลายเดือนก่อน

      @@JustInTimeWorlds I know that Thor had his chariot pulled by two goats. I also know that when I google gost chariots, it only comes up with results of stuff like a Sydell chariot, where the goats are the passengers, not the "drivers", of the chariot. So I don't know to which kind of result you are referring to? I imagine it's the first idea, with the goats pulling the chariots, but who knows? 😂😂

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +1

      @@catsjacinto either way could be funny af, but I was thinking of goats pulling the chariot

    • @catsjacinto
      @catsjacinto 5 หลายเดือนก่อน

      @@JustInTimeWorldsYeah, the visual is just too good. 😂

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน

      @@catsjacinto Weirdly, I did something similar on my southern continent. I removed horses and made African style antelope a little more domesticable. So instead of horse riding people, I have a content where people harness antelope with long straight horns to buggies, chariots, sulkies, and basically all manner of wheeled vehicles. It's a lot of a fun. (Oh and they have elephants. Because elephants are amazing. And giant snakes which they ride in the desert, because really, if you have the opportunity for a giant snake, who wouldn't use one?)

  • @douglasphillips5870
    @douglasphillips5870 5 หลายเดือนก่อน

    I have a character whose statuses clash. He's a soldier in the empire, but he's not part of the warrior class in his own society which is part of the empire, and that creates a tension

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน

      That kind of internal tension can generate such amazing storylines

  • @TheManFromWaco
    @TheManFromWaco 4 หลายเดือนก่อน

    I'm a long way from finished on this culture, but I have an idea for a Celtic-inspired civilization that "historically" has been a collection of thoroughly rural tribal kingdoms, yet is starting to see the rise of urban centers.
    In the former, leadership and status is largely decided by kinship and birthright, but the leaders are also forced by practical reasons to live closer to everyone else, both physically and economically. Sure, you don't get vote on who your tribe's king is, but his "palace" is simply the big house at the end of the dirt road. It's much harder to oppress the common people when they know where you live and can all be at your door in 5 minutes.
    The newly developing cities, however, have fewer legal boundaries to upward mobility at but plenty of informal ones. Like the Athens of Solon's era, blood might no longer make or break you, but you need wealth and lots of it if you want your voice heard. And because cities in any human culture are cash cows, the people at the top can ensconce themselves away from the "demos" in ways that a poor tribal king never could.
    How does the old order react to this change? And how does the new order justify itself? I think there are some interesting story threads I could uncover here.

    • @JustInTimeWorlds
      @JustInTimeWorlds  4 หลายเดือนก่อน +1

      I love stories where societal change is in play so that all sounds fantastic to me. You might want to research the transition from late Stone Age to Bronze Age as the elite started to become a completely separate class.

    • @TheManFromWaco
      @TheManFromWaco 4 หลายเดือนก่อน

      @@JustInTimeWorlds Thank you for the advice!

  • @jackbelinski2661
    @jackbelinski2661 3 หลายเดือนก่อน

    I’m surprised you didn’t get into detail regarding the following which make up culture.
    Values - ideas and beliefs of what is right/wrong, good/bad, normal, meaningful and significant
    Norms - the set of social rules during communication and practices
    Material goods - the goods, trinkets, tools, jewelry, weapons and resources produced. Ex: Fashion, Architecture, etc.

    • @JustInTimeWorlds
      @JustInTimeWorlds  3 หลายเดือนก่อน

      It's the first in a series. There are additional videos on this topic already out. Culture is too big to handle in one video :)

    • @jackbelinski2661
      @jackbelinski2661 3 หลายเดือนก่อน

      @@JustInTimeWorlds Understandable. Although what you presented in this video is certainly a very straightforward start, as opposed to getting stuck on figuring out values, norms and material goods for a culture. Do you have any advice for such a setback?

    • @JustInTimeWorlds
      @JustInTimeWorlds  3 หลายเดือนก่อน

      @@jackbelinski2661 Material goods, a little bit, though the video on economics is coming (that might also need to be broken in two, those are such HUGE topics), anyway, check out this video for some idea on material goods: th-cam.com/video/MaMKwZ48jA4/w-d-xo.html
      For values and norms, concentrate on the thematic elements of your story. What are the philosophical stakes you're playing with? And then make your cultures have norms and values that either oppose those stakes or play into them to create the conflict that will add tension to your story.
      That sounds a bit esoteric, so let me try an example. Say your theme is about the common man is more important than the king or general (Tolkien's theme with Frodo). Then you have cultures like the Gondor culture and the even the horse lords (sorry, can't spell that one off the top of my head) that are hierarchal, thus anti theme. And you have cultures like the hobbits that are much more egalitarian, thus pro theme.
      And so on for each of your themes and characters. Does that make sense?

    • @jackbelinski2661
      @jackbelinski2661 3 หลายเดือนก่อน

      @@JustInTimeWorlds It does, thank you :)

  • @tabbywolf801
    @tabbywolf801 5 หลายเดือนก่อน

    in the Setting I'm working on, the Trademaster is the Title of a Local Level Administrator of Trade who has the Authority to Issue and Revoke Localized Trading Permits, based on the recent Behavior of the Traders in Question, due to the Responsibility of making Shure that everyone adheres to the Local Laws when Visiting the Trading Hubs in Question, including foreign Traders

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +1

      I do like that trademaster title. It has a lot of flavor

  • @justwritenaomi4792
    @justwritenaomi4792 5 หลายเดือนก่อน

    Already helping me to answer some worldbuilding questions I've been stuck on

    • @JustInTimeWorlds
      @JustInTimeWorlds  5 หลายเดือนก่อน +1

      That is awesome to hear. :D Achievement unlocked: Virtual Worldbuilding Mentor