M4 - Getting Started with Presets, Heightfield and RVT (Updated for UNREAL ENGINE 5)

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 81

  • @AaronNeal
    @AaronNeal  ปีที่แล้ว +9

    The next video in the series (the deep dive) will be delayed, I've got to get some important life stuff solved first. Sorry about the wait.
    Please check out the docs in the mean time, for the latest up to date guides and info on the topics. :)
    aaronneal.online/docs/m4/

    • @Highcastle_of_Geek
      @Highcastle_of_Geek 11 หลายเดือนก่อน +3

      We'll be here. Take care of yourself and come back when you're ready. Looking forward to future vids!

  • @arturrosa3166
    @arturrosa3166 ปีที่แล้ว +1

    I just stumbled upon your product now. This is absolutely incredible. I had to pause the video at the 3 minute mark to write this comment to tell you that you got one more customer. Wow, just wow...

  • @chaoschaos-oy7qo
    @chaoschaos-oy7qo ปีที่แล้ว

    Just bought it, and I haven't seen him advertise it anywhere, but it even has slots for the different materials foot step sounds built in, this guy does good work.

  • @3sgamestudio
    @3sgamestudio 2 ปีที่แล้ว +9

    One of best purchases done in UE in general. translated into ue5 perfectly :)

  • @georgiosburnham
    @georgiosburnham 2 ปีที่แล้ว +2

    Really clean and nice, I am to going to get it. It will be one of best purchases done for Unreal Engine. Is nice to know that new tutorials are on the way. Your work has no price.

  • @Antiverse
    @Antiverse ปีที่แล้ว +2

    Man, this is absolutely fantastic. Great job

  • @UnchartedWorlds
    @UnchartedWorlds 2 ปีที่แล้ว +2

    Wow it's one of the best landscape solutions for UE5. I have this product, have not yet used it, but I can't wait to get some time and start plaing with it! :)

  • @tuna1867
    @tuna1867 ปีที่แล้ว +1

    This is awesome. Looking forward for the next video, hope to see tips on on creating a separate biome within a larger terrain, like snowy mountain peaks with let's say island preset on the lower parts of the terrain and a desert near the water, so, height based biome distribution + maybe using other maps for biome distribution or painting with a brush. Again, thank you for the work, it's an amazing tool :)

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว +3

      Thank you! Glad you're enjoying the project. I'll think about adding this into the deep dive or doing a separate tutorial on Paint Layers :)

  • @FluteboxFan
    @FluteboxFan 2 ปีที่แล้ว +1

    Been waiting for this one, and looking forward for your deep dive

  • @Rami-mc1oe
    @Rami-mc1oe 8 หลายเดือนก่อน

    I can only recommend. We bought and we are very satisfied. For You who don't have time to make nice Landscape Material, this is very simple and the result in a few hours is impressive. FPS in game maximum. Thank You so much man :-) I Like Your Product.

  • @fddesign
    @fddesign 2 ปีที่แล้ว +2

    Can't wait for the next one :)

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz ปีที่แล้ว

    Kia Ora,.. hopfully I'm not still in your black book, I brought this finally after a lot of research, I found it to be almost the only one the has a height adjustment for the seabed/ ocean level, you come a long long way man, kudos to you and ALL your effort, this tutorial is awesome too, will only join your Discord if your ok with me doing so

  • @Ihasfinger911
    @Ihasfinger911 2 ปีที่แล้ว +1

    Turning on notifications for the next tutorial 🤓

  • @Mj3DArts
    @Mj3DArts ปีที่แล้ว +3

    looking forward the next tutorial about the texture changes and how the instanced material works

  • @clipea2475
    @clipea2475 ปีที่แล้ว +1

    When it says to go to landscape paint menu, none appear in layers, nor do I have to press the + (I use world partition and I did all the steps)

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Heya, see this tutorial here, Epic updated World Partition since then :) aaronneal.online/docs/m4/unreal-engine-53-stuff/setting-up-world-partition-in-ue53/

  • @bbronzan2
    @bbronzan2 2 ปีที่แล้ว

    This was awesome man. Simplified perfectly. I definitely want to see the next one too.

  • @Vectorr66
    @Vectorr66 ปีที่แล้ว

    Man I am glad I am coming back to trying to learn this year :)

  • @aleksandrrush4076
    @aleksandrrush4076 ปีที่แล้ว

    Yes, that's definately one of the best purchases ever!!!!

  • @morphmio
    @morphmio 2 ปีที่แล้ว

    yooo so hype for the next tutorial because there is SOO many layers in the material

  • @Axel.Peters
    @Axel.Peters ปีที่แล้ว

    It's 4 months ago that you mentioned in that video to create another beauty to explain more about switching materials, adding Megascans, colors, etc.! I would find that very helpful since I have to admit, the settings are very advanced, and I am having a hard time not knowing what all that would mean to the scene.

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว +2

      Yep, still planned man, just had a lot going on since then. New engine version and a different major update (wanted to get that done first so the vid wouldn't be obsolete) and life stuff. In the mean time, would use these docs for the automaterial aaronneal.online/docs/m4/using-the-automaterials/ . The next vids on my agenda, thanks for reaching out!

    • @Axel.Peters
      @Axel.Peters ปีที่แล้ว

      @@AaronNeal all good, that’s life.

  • @FlippedNormal
    @FlippedNormal 2 ปีที่แล้ว +1

    Awesome tut. Looking forward to more of these.

  • @AngryPenguinStudio
    @AngryPenguinStudio ปีที่แล้ว

    Great vid bro, nice work on this entire project.

  • @chejz
    @chejz 2 หลายเดือนก่อน

    hey man, this looks great :) any update on future development, and other tutorials?
    can we use paint tool to paint custom parts that we want too?

  • @chicoB001
    @chicoB001 6 หลายเดือนก่อน

    Be great to have the next tutorial to learn how to work with new textures and replace vegetation and all the things we need to make the terrain work with any other type of terrains and vegetation.

  • @CombatFXZone
    @CombatFXZone 3 หลายเดือนก่อน

    I would like to know how well your plugin works for pc vr development. has anyone has some experience with m4 in this context?

  • @dcspilot77
    @dcspilot77 11 หลายเดือนก่อน +1

    hello, did yu testted performacne on the ladscape size 8x8km or 16x16km?

  • @UnrealAnderson
    @UnrealAnderson 25 วันที่ผ่านมา

    Can’t get heightfield mesh working in ue 5.5, in general. (it keeps crashing when copy blunds)

    • @AaronNeal
      @AaronNeal  25 วันที่ผ่านมา

      Use the RVT+VHFsetupWidget, that can be found in the Blueprints folder.
      M4 doesn't use the Heightfield Mesh that Epic uses in 5.5, it uses it's own custom design, from what I've heard Epic's Heightfield mesh is broken in UE 5.5.
      Would use the widget that comes with the project.

    • @UnrealAnderson
      @UnrealAnderson 25 วันที่ผ่านมา

      Thank you @@AaronNealDoes the RVT+VHFsetupWidget have the same functions as the normal Heightfield Mesh? :)

  • @skate6
    @skate6 ปีที่แล้ว

    do you know if theres a way to lower perimeter of landscape faster? i tried the landscape tools noise preset with substitution, and it takes a while. then if you smooth it out, you wont need to add a static mesh acting as terrain. you only need add water plane after. the problem takes a while sculpting the landscape down.

  • @BraggsTippingPoint
    @BraggsTippingPoint ปีที่แล้ว

    When are we going to get the next video explaining texture replacements? It's been 9 months since the last vid.

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      I've got to take care of some life stuff first, then it'll get done. I don't have an ETA on that yet. Please see the docs for fully updated information. there's also a texture replacement guide in there.

  • @rasenganmax3446
    @rasenganmax3446 ปีที่แล้ว

    Is painting biomes possible with this? how well does snow deformation work on the VHFM? How compatible is this with UDS and it’s snow/puddle displacement depths?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      1. Yes
      2. Yes It works w VHFM
      3. Yes it works with UDS :)

    • @rasenganmax3446
      @rasenganmax3446 ปีที่แล้ว

      Went through your documentation and wow I’m getting this, I didn’t see an option for snow height or did I miss that?

    • @rasenganmax3446
      @rasenganmax3446 ปีที่แล้ว +1

      @@AaronNeal you are the best

  • @Blairjones3d
    @Blairjones3d 2 หลายเดือนก่อน

    Bro! Come back to us! 😅 You product is sick and so many of us love using it. By the way, none if this Discord links work...am I still able to join your Discord community?

  • @Mrjononotbono
    @Mrjononotbono 9 หลายเดือนก่อน

    I've just found out about your asset and it looks amazing. I'm considering buying it. I'm curious now that UE5 has Nanite Tessellation whether this has been used in M4?

  • @neivikn7246
    @neivikn7246 ปีที่แล้ว

    Hello! Thank you for your work) When will the next part of the tutorial be?

  • @NoobahSteve
    @NoobahSteve ปีที่แล้ว

    this is absolutely amazing. Even though i'm a noob and know very little about the technical side of this stuff (i mainly do modeling) its easy to see the passion and the hard work that went into this. One question though, can the most costly version of the virtual heightfield rvt be used in conjunction with landscape Nanite? as im using version 5.3.2. will this even work? and if so would the perf improvement even be noticeable and worth it?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Hello, happy holidays! Epic still needs to work on Nanite Landscape for it to be used in production, I would stay away from it for the time being, it's not good on performance and is still buggy. Here's a write up a did a little while back on the topic. I'll be implementing it when it's more production ready. aaronneal.online/docs/m4/unreal-engine-53-stuff/notes-on-nanite-landscape/

  • @Sinepi93
    @Sinepi93 ปีที่แล้ว

    Great video and even greater product!
    Im just having a problem with rvt. When activated the landscape is way too steep overall. How can I reduce the effect a bit?
    When do u plan on releasing a new video?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Hey thanks. Not 100% sure what you're meaning by steepness, if it's the entire landscape, would adjust the Z scale on your landscape actor. If you're talking about displacement, can adjust that in the Material Instance, here's more info on where to find that aaronneal.online/docs/m4/using-the-automaterials/basic-settings/ .
      Next video's coming out as soon as possible. Wanted to get the v1.6 update done before doing it, just got that done and published, and got tax filing going on right now (it's that season, fun stuff). So it'll be out after I get that done.

  • @Meijiayu
    @Meijiayu 2 ปีที่แล้ว +1

    cant wait for the next tutorial

  • @rosendovalentin8533
    @rosendovalentin8533 10 หลายเดือนก่อน

    do you know why in u5.3 didnt appear the grass

    • @AaronNeal
      @AaronNeal  10 หลายเดือนก่อน

      Most likely, you have your engine scalability settings too low

  • @justintimesYT
    @justintimesYT ปีที่แล้ว

    This is beautiful! Def worth the money. I am having an issue though. When I use the Island preset5, i get "Too many SRVs" crashes. It works when I use preset4 so idk what the difference is or if there is a fix. Using 5.2.1 with Voxel Plugin.

  • @NicolasBrack
    @NicolasBrack ปีที่แล้ว

    In ue5.1 virtual heightfield mesh does'nt cast shadow anymore no matter what is the shadow algorithm. Do you have the same issue ?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Nope, haven't seen that or had anyone else say they had that issue. Check it on a fresh copy off the marketplace, that'll narrow it down, it might be your landscape or light settings :)

    • @李骁-n8v
      @李骁-n8v ปีที่แล้ว

      @@AaronNeal ME TOO

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      ​@@李骁-n8v Hello, would check any custom settings you made or setup the directional light correctly if you added one or if you added a different custom lighting solution.
      Use Contact Shadows on your directional light if you want small detail shadows on the VHFM and "Far Shadow Cascade Count" if you want far shadows. Or use the WorldLightingBP that comes with the project in the Blueprints folder, it already has them enabled. Check and see that VHFM has shadows on the Island Map that comes with the pack, or any of the demo maps with the default settings (the shadows work fine for me using VHFM and for many other customers).
      Will need more info if that doesn't solve the issue, the exact steps taken to get it to do that, etc. so I can try and replicate the issue on my side, thanks

  • @invic24
    @invic24 ปีที่แล้ว

    Hey, I was wondering when this next tutorial is coming out? :)

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว +1

      Hi, it'll be here soon after some life things wrap up - I need to take care of some things first. Please check out the fully updated docs in the mean time. Sorry about the wait. Cheers :)

  • @AngryPenguinStudio
    @AngryPenguinStudio ปีที่แล้ว

    Possible to multi-biome with a single instance ?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว +1

      Yep, via Paint Layers. More info on it here, about halfway down aaronneal.online/docs/m4/getting-started/frequently-asked-questions/

  • @justinElms1986
    @justinElms1986 10 หลายเดือนก่อน

    Personally, this is better than Brushify imho for this type of work.

  • @Amor2point0
    @Amor2point0 5 หลายเดือนก่อน

    I had to buy this

  • @DemStef
    @DemStef ปีที่แล้ว +1

    Nice :)

  • @zelinzhang3964
    @zelinzhang3964 ปีที่แล้ว

    为什么我的地形不再接受贴花?UE5.3 M4格式

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Hello, please speak in English if you have a question, thanks

    • @zelinzhang3964
      @zelinzhang3964 ปีที่แล้ว

      Sorry, my English is terrible,hhhhhh,Why is my terrain not accepting decals? I have enabled the RVT feature, and I am using UE5.3.@@AaronNeal​

    • @zelinzhang3964
      @zelinzhang3964 ปีที่แล้ว

      Moreover, my decals work on procedural foliage but not on the terrain surface texture.@@AaronNeal

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      @@zelinzhang3964 Oh ok, thanks for letting me know, I'll add this in an update.:)
      Click on the VirtualHeightfieldBP, then in the components menu click on "TessSystem", then tick "Receives Decals". Can also set this to be the default by opening up the VirtualHeightfieldBP and editing it in there. This will let decals work on the VHF.
      Here's a pic for reference:
      drive.google.com/file/d/1Rezn5VMrzfw3Ycoymj_NOIlfctoEnqpp

    • @zelinzhang3964
      @zelinzhang3964 ปีที่แล้ว +1

      Awesome! Thank you for helping me solve the problem!@@AaronNeal

  • @mobildisko579
    @mobildisko579 ปีที่แล้ว

    Does it use nanit by default?

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      No, feel free to enable it, there are no performance benefits to enabling nanite on grass.

  • @mobildisko579
    @mobildisko579 ปีที่แล้ว

    This plugin is great, but even though I chose preset 3.low, shader complexity looks red

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว +1

      Hello, Shader Complexity View was created by Epic around 2014. Since then it has not been updated by them, don't use that as an indicator as that view is severely outdated and inaccurate (look it up, all landscape materials on the Marketplace have increased in material complexity since then and that view is pretty useless now), as well hardware has increased since then by a lot. I read somewhere that they will be updating that view in 5.4 or 5.5, I can't remember which.

    • @mobildisko579
      @mobildisko579 ปีที่แล้ว

      @@AaronNeal thank you for enlightening me🙂

    • @mobildisko579
      @mobildisko579 ปีที่แล้ว

      Is it suitable for an open world game with a size of 20 km2?@@AaronNeal

    • @AaronNeal
      @AaronNeal  ปีที่แล้ว

      Yes, you can use any regular Landscape Material on a 20km2 map, with leveling streaming and enough experience.

    • @mobildisko579
      @mobildisko579 ปีที่แล้ว

      @@AaronNeal What is virtual memory? Why does it show 9 GB on an empty level? I just applied this. 20km2 map, I didn't put anything else on it.

  • @topg2639
    @topg2639 ปีที่แล้ว

    Wow

  • @darrendavis37
    @darrendavis37 ปีที่แล้ว +1

    Wow