Well played... you win the Internet tonight. Damn I love how you walk through stuff. It's not just about the module you feature either. It's your approach to the small details. Wow.
As soon as you added Pulsars, I gave myself full marks because I had already realised how well Torus would work with Pulsars, and I was expecting it! And this is a really nice patch, too :) Once I have VCV Rack installed and running, I think I will owe you a Patreon membership for all the help you've already given me in advance. I'm sure I'll get up to speed much faster because of watching your channel!
I would have been even more awesome if it did have a fourth low-pass gate mode (filter/attenuation combined), then you could have something like a "proximity mixer", simulating distance in space between voices or something like that (i don't know if it would sound like that though)
At around 12.30 I don't really understand (I am pretty new to VCV), what are you doing with polyphonic cables? What's the purpose of merging the three signals and then splitting them to send them to the FM-OPS? (Is it just not to use three Quantums?) Thanks
Yes, Quantum is polyphonic so you can use 1 instead of 3. In case you're using poly VCO(Basal from Vult for example) you can place 1 instance of it for all of the 3 signals too.
Thats all its for! At least to my understanding, more modules means more rack space, and more cpu usage, and repetitive cable routing. I'm assuming the split and merge modules use less cpu than three quantums, but that may not be the case.
Well, yes, exactly. I use polyphony so I don't have to use 3 Quantums. Merge and Split use less space and also less CPU. It's not such a big deal in this case, but I'm trying to use this more and more so people will get used to it because it can save a lot of space and CPU in bigger patches with more sequences and such.
@Zachary Sealey-Payne Yes, they use less CPU, and I also try to use this more and more in my videos so people will get used to it. It makes patching a bit easier I think.
....the most simple concept for this little mod, but then look at what you can do with it. Just amazing.
Man, the Geodesics collection is incredible...
Thanks for the Torus Multimixer explanation Omri - I appreciate it. Super nice patch build too
Thanks so much :)
Well played... you win the Internet tonight. Damn I love how you walk through stuff. It's not just about the module you feature either. It's your approach to the small details. Wow.
Hey, Jeremy, thank you so much! I'm really happy you enjoy my work :)
Geodesics modules are so flexible, they always have many potential use cases. Thanks for the tutorial Omri
Yes, it's such a unique collection, very inspiring and calls for creativity. Thank you!
I've juat discover this collection last night, those modules are absolutely beautiful.
Yeah, it's such a nice collection
As soon as you added Pulsars, I gave myself full marks because I had already realised how well Torus would work with Pulsars, and I was expecting it! And this is a really nice patch, too :) Once I have VCV Rack installed and running, I think I will owe you a Patreon membership for all the help you've already given me in advance. I'm sure I'll get up to speed much faster because of watching your channel!
I appreciate it, thank you so much!
Wonderful! I had no idea how powerful and flexible this module is.
Thanks! Yeah, there is much to explore with this one...
i really should start using geodesics modules - such an eye candy with tons of possibilities, good thing you have a whole series about them :)
Indeed my friend, you should use them more, they are brilliant!
awsome tutorial, really interesting playlist geodesics, and the grey wire catch my attention too :P
Glad you liked it!
Wonderful tutorial, Omri, and a lovely musical output. Thanks again ! :)
Thank you, Dave!
Love your videos. Good way to show what the modules can do.
Thank you so much!
I would have been even more awesome if it did have a fourth low-pass gate mode (filter/attenuation combined), then you could have something like a "proximity mixer", simulating distance in space between voices or something like that (i don't know if it would sound like that though)
Fantastic tutorials. You’re making me go vcv and eurorack, damn you :)
Haha, yes, if I go down, I take others with me :) No, but really, you're heading into a beautiful sonic adventure...
9:53 didn't know you can move multiple modules - YES! lol
Damn nice! What a nifty mixer.
Oh yes indeed!
Geodesics keeps getting more and more unteresting, thx cor showing us Omri!
Oh yes, indeed! Cheers!
very nice! thanks for this one! :)
My pleasure :) Cheers!
At around 12.30 I don't really understand (I am pretty new to VCV), what are you doing with polyphonic cables? What's the purpose of merging the three signals and then splitting them to send them to the FM-OPS? (Is it just not to use three Quantums?) Thanks
Yes, Quantum is polyphonic so you can use 1 instead of 3. In case you're using poly VCO(Basal from Vult for example) you can place 1 instance of it for all of the 3 signals too.
Thats all its for! At least to my understanding, more modules means more rack space, and more cpu usage, and repetitive cable routing. I'm assuming the split and merge modules use less cpu than three quantums, but that may not be the case.
Well, yes, exactly. I use polyphony so I don't have to use 3 Quantums. Merge and Split use less space and also less CPU. It's not such a big deal in this case, but I'm trying to use this more and more so people will get used to it because it can save a lot of space and CPU in bigger patches with more sequences and such.
@Zachary Sealey-Payne Yes, they use less CPU, and I also try to use this more and more in my videos so people will get used to it. It makes patching a bit easier I think.
👍👍
Cheers!
3 Minutes late, I was lost in VCV myself.
I get lost in VCV often lol
A good video is good because you don’t watch it to the end, but you go to make music yourself instead
I can totally relate :)