Maya Medieval Shield Tutorial Part 2: Texturing

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 26

  • @dolphinsoul1727
    @dolphinsoul1727 ปีที่แล้ว

    Easy to follow, and Amazing Tutorial. Thank you so much!!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      Thanks for watching!

  • @simonebergamini7240
    @simonebergamini7240 ปีที่แล้ว

    Fantastic, thanks teacher!!!

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      You're very welcome!

  • @davidzarn
    @davidzarn ปีที่แล้ว

    Amazing tips, helped me with my current project

  • @tuncaybozkus3633
    @tuncaybozkus3633 8 หลายเดือนก่อน

    Super 👍

    • @AbeLeal3D
      @AbeLeal3D  8 หลายเดือนก่อน

      Thank you 👍

  • @xd1845
    @xd1845 ปีที่แล้ว

    Thanks!!!!

  • @jkasso7
    @jkasso7 ปีที่แล้ว

    Comment for the algo bump. Would be good to see a video on troubleshooting baking errors for game assets. I often find that when trying to create optimized game assets I have trouble getting normal maps without errors so it would be good some thought processes behind solutions to different errors. I especially have difficulty with baking round objects and objects with thin edges (ex, swords).

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      thats a great idea, let me see if i can find some examples and record something about it. Thin edges are definitely tricky

    • @jkasso7
      @jkasso7 ปีที่แล้ว

      @@AbeLeal3D yeah it'd be nice to see some guidelines are some of the more niche topics like that in terms of normal baking. my workarounds in the past have just been making the bevel wider so the baker can catch it easier or just adding more geo to the low poly, I've never worked in the industry though so I'm not sure what is actually regarded best practices in situations like these.

  • @MariaCarvalho-xw9qs
    @MariaCarvalho-xw9qs ปีที่แล้ว

    awesome tutorial...already did the first video and now for the texture...would you provide us the substance base you used, please? the rotten wood! thanks

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      glad you liked it!
      i cant share that one due to licensing but check this link for a lot of options available for free: substance3d.adobe.com/community-assets?q=wood&u=wood

  • @swapnanilnag3713
    @swapnanilnag3713 ปีที่แล้ว

    Amazing ❤️ are you doing portfolio review here now ?

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว

      yes you can submit in our discord channel! we have the submissions open for august

  • @meta3dstudio181
    @meta3dstudio181 ปีที่แล้ว

    ❤❤❤

  • @tadeomarines6135
    @tadeomarines6135 ปีที่แล้ว

    Nice!!! hahaha man....... nice hahaha

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      🤙do one yourself! good exercise to get back to 3D

    • @tadeomarines6135
      @tadeomarines6135 ปีที่แล้ว

      @@AbeLeal3D The emoji was like "man, that was really empressive haha" not like i'm upset or something xD I'll make one

  • @_517_
    @_517_ ปีที่แล้ว

    I MISTAKENLY UNINSTALL THE SUBSTANCE PLUG IN ANY ADVICE HOW TO INSTALL PERTICULLERLY THE SUBSTACE PLUGIN?

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      im not sure if you can uninstall it but if it is turned off just go to the windows menu inside of maya, check settings and preferences, plug in manager, look for it there and turn it on again

    • @_517_
      @_517_ ปีที่แล้ว

      THERE IS NO SUBSTANCE PLUG IN, IT WOULD BE GREAT IF YOU HELLP ME THROUGH THIS🙄

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      @@_517_ here you go my friend. Just select your OS, download and install substance3d.adobe.com/plugins/substance-in-maya/

    • @_517_
      @_517_ ปีที่แล้ว

      @@AbeLeal3D thank you very much 😇

  • @_517_
    @_517_ ปีที่แล้ว

    SHORT NICE INFORMATIVE TECNICAL 🤌

    • @AbeLeal3D
      @AbeLeal3D  ปีที่แล้ว +1

      Glad you liked it