If im not mistaken (I may be) i think the frog man mazda maybe have a winds of magic increase defeat trait, which would be useful to make sure your army doesn't lose their physical resistance
I honestly think it would be better to have skulltaker off his mount yeah he won’t be able to move as fast but getting to actually watch him properly fight with all his glorious animations would be great not to mention he gets empowered by how many kills he gets so you could throw him into the line to carve a path through and power himself up before he duels the enemy lords
He'd get even less individual kills on foot, unfortunately. On top of being unable to maneuver and hunt single entities. Sadly it kind of neuters him to spend an entire battle killing like 20 basic infantry.
I don't mind the ladders, I just wish the besieging army had to MAKE them first. Like they have to make the towers and rams. Like besiegers had to do back in Rome: Total War.
I'm curious how Halfdir Knight-Bane's all ranged army will work. Khorne has like 3 ranged units in the Marauder Horsemen of Khorne, the Skullcannons, and the Soul Grinders of Khorne. It would make for an interesting army with how mobile it is with how fast each of the different units are.
Yep, I'm very excited to see how an army of those units will function. I'm surprised no Khornate melee troops have any precursor weapons for at least a couple volleys. If they're willing to throw axes from horseback...
Maybe you could give the chainsword to scyla when he goes to a spawn/blood beast and forsaken army? I feel like he can be a pretty good infantry blender and it would kind of be cool and thematic to see him lead that sort of army Also funny monkey with chainsaw
Hey RI! What are your thoughts about re-enabling the reduced visual effects mod for these vanilla campaigns since there’s no sfo abilities to disrupt? Assuming that mods updated to the latest patch of course. I’m sure Khorne would appreciate a better view of all this glorious carnage
Is there any benefit to colonising the sacred pools? It would be cool to have it nice and khornate, and it would make fore a good fight, but is there any good reason to take it? P.S. day 800 of trying to name a future skull cannon “skullduggery”
6:25 IIRC, the "negative" it was designed with was just that it went away if you wanted to progress the Realms of Chaos campaign objectives.
blood for the blood god
skulls for the skull throne
If im not mistaken (I may be) i think the frog man mazda maybe have a winds of magic increase defeat trait, which would be useful to make sure your army doesn't lose their physical resistance
I think this trait only exists in sfo, in vanilla the trait is related to leadership size
@francisleysantos7424 thanks, that's so odd for the frog
Man, my own confusion between SFO and vanilla traits does this all the time.
Skulls for the Algorithm. Chainsword should be given to Kuhar Bloodhunter.
Fleshhound name suggestion - Blood Hound Tides
Hmm, I think Kuharr is more of a sword of bloodshed guy, since he's also a lord hunter instead of an infantry blender.
On the list!
The cultist remains. I think there is a special cultist, that founds a special cult, that will expire
Whew, thanks for letting me know!
Other names:
-the frenzied reapers
-Hounds of Angron
-Thordak the Red
-the Bone Splitters
-the Red Maw
On the list!
You could Name your recruiter Lord
"War Caller"
That's pretty good, ngl.
Tzeentch needs a free third lord!!!
It's a bit odd that Aekold wasn't a lord.
Egrimm is the obvious choice, but I feel like he's a big enough deal he can't possibly be free.
Love this camp. Are you going to the run it in SFO?
Lustriacontains lust. So it should belong to slaanesh. But there is lust in bloodlust too...
I can't believe I didn't consider the bloodlust angle.
Though Slaanesh is pretty cool with bloodlust as well.
They put out a hot fix today for the splash attack bug.
I saw! Unfortunate they messed it up in the first place, but they fixed it quick.
Ho ray, Skullbrand can join up with the Scar Taker!
Let's confuse Ruinous even further, his descent into madness amuses us!
all glory tp the algorythm
All glory!
Poor doggos can't eat their prey thanks to the bug😢
On the bright side, they'll be fixed by the time best boi Karanak gets here.
I really hope CA will fix the bug problem of the monstrous units
Looks to be fixed, we'll see if it's everything.
Should be able to turn the Raging Beasts into a RoR lol, well deserved.
I honestly think it would be better to have skulltaker off his mount yeah he won’t be able to move as fast but getting to actually watch him properly fight with all his glorious animations would be great not to mention he gets empowered by how many kills he gets so you could throw him into the line to carve a path through and power himself up before he duels the enemy lords
I agree
He'd get even less individual kills on foot, unfortunately. On top of being unable to maneuver and hunt single entities. Sadly it kind of neuters him to spend an entire battle killing like 20 basic infantry.
I don't mind the ladders, I just wish the besieging army had to MAKE them first. Like they have to make the towers and rams. Like besiegers had to do back in Rome: Total War.
I'm curious how Halfdir Knight-Bane's all ranged army will work. Khorne has like 3 ranged units in the Marauder Horsemen of Khorne, the Skullcannons, and the Soul Grinders of Khorne. It would make for an interesting army with how mobile it is with how fast each of the different units are.
Yep, I'm very excited to see how an army of those units will function.
I'm surprised no Khornate melee troops have any precursor weapons for at least a couple volleys. If they're willing to throw axes from horseback...
What up my freaks
This comment never fails to make me smile
50 seconds. RHAAAAA
Maybe you could give the chainsword to scyla when he goes to a spawn/blood beast and forsaken army? I feel like he can be a pretty good infantry blender and it would kind of be cool and thematic to see him lead that sort of army
Also funny monkey with chainsaw
Unit name suggestion (furies): the hurricane of claws
On the list!
Hey RI! What are your thoughts about re-enabling the reduced visual effects mod for these vanilla campaigns since there’s no sfo abilities to disrupt? Assuming that mods updated to the latest patch of course. I’m sure Khorne would appreciate a better view of all this glorious carnage
Very much in agreement and way ahead of you my friend. By next ep.
SKULLSFORSKULLTAKER
Every day is your birthday when you just want skulls.
I'm enjoying this series a lot. Maybe you can name a hero (demon) Korg'th Bloodfather (just giving ideas)
Sure thing, on the list!
skulltaker animations are bugged he has no unique ones on foot atm unfortunately
Damn, that's a real shame.
All hail the algorithm 😊
All hail _you_ 🥹
guys im facing a problem my crushes as soon as i launch my campaign what should i do ?
Since we just had a hotfix it might be mod incompatibility?
RAAAAAAA
REEEEEE
👍
👉👈
🩸🩸🩸
💀
😎
Is there any benefit to colonising the sacred pools? It would be cool to have it nice and khornate, and it would make fore a good fight, but is there any good reason to take it?
P.S. day 800 of trying to name a future skull cannon “skullduggery”
No reason at all, just a good fight against elite blessed troops! The most Khornate reason of all.
It's on the list, we have no Skullcannons yet =P
❤
Hi 💀
Hey 🩸
Tyftv
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