At last! Vertical Power Shafts in vanilla! Timberborn Update 6 Episode 07

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 126

  • @limabeen3589
    @limabeen3589 6 หลายเดือนก่อน +50

    Place Dam blocks on the top of the walls where you have the sluices, that way when there is extra water it can just spill over and down the main river. And the sluices will automatically start handling the slow water release when there is no water coming from the source
    Remember just because you have new toys doesn’t mean old dams are useless, use them to control where overflow spillage goes

    • @Grz349
      @Grz349 6 หลายเดือนก่อน +1

      That’s only efficient if the maximum height the sluice can be set to before overtopping is less than the height at which the dans overflow.

    • @emilsingapurcan8054
      @emilsingapurcan8054 6 หลายเดือนก่อน +10

      Literally what im begging him to understand.
      And for areas only one block deep, like the main town's river, it would actually work to just have a sluice gate among the dams, because
      When water us flowing, the water level aftee the sluice gate would be high enough to shut it, but water would still flow over the dams.
      When drought, water is automatically released by the sluice to maintain the water levels of the lower areas.
      This is incredibly powerful automation

    • @DisTurbedSimulations
      @DisTurbedSimulations 6 หลายเดือนก่อน +1

      Yup I have this setup and it works great, I use the down stream flow during temperate for power and then during droughts the sluices keep the river from going dry whilst I still pump water from it.

  • @MusingsMuses
    @MusingsMuses 6 หลายเดือนก่อน +34

    You didn't put paths on the bridge crossing the pump area so the beavers are still going all the way around. Also my vote for the mountain top district is "That Place Up There" which shall be populated by 'Them beavers Up There'

  • @Dealanach
    @Dealanach 6 หลายเดือนก่อน +6

    The new reservoir makes a perfect spot for gravity batteries.

  • @DisTurbedSimulations
    @DisTurbedSimulations 6 หลายเดือนก่อน +13

    Floodgates can now be adjusted in 0.05 increments

  • @nidodson
    @nidodson 6 หลายเดือนก่อน +2

    So many experiments I need to re-run with all of the 6 and beyond updates. Greatly appreciated you including the info in your videos.

  • @wm-nu1yf
    @wm-nu1yf 6 หลายเดือนก่อน +1

    It's nice to see that they are incorporating mod stuff into the base game. Shows that the developers are paying attention to what the player base enjoys.

  • @thomasfplm
    @thomasfplm 6 หลายเดือนก่อน +1

    59:52
    You need a chanel connecting the other source to that exit, so the bad water goes directly there without mixing with the water in the rest of the reservoir.

  • @anialator1000000
    @anialator1000000 6 หลายเดือนก่อน +2

    I have noticed that beavers build order is based 1st on there being materials to deliver to the build project, 2nd the set priority and then 3rd on the order you placed them down (First in First out) so you can mitigate beavers getting stuck by specifically placing the buildings in backwards order(starting at the end of a 1 tile wide channel instead of the entrance). So long as you don't have a large amount of extra builders, they won't get stuck, but its not exactly a guarantee unless you have very, very few builders.
    If you only have say 2 builders available, then you could place down a line of levees and pretty much guarantee they will not get stuck and build all of them in the correct order if you first place them at the end and then work back to the entrance. This however is not very useful since we almost never will have so few builders, but can be very useful for separate districts as a set it and forget it kind of approach rather than having to remember to go back and 1 by 1 unpause manually as they are built.

  • @rbartsch05
    @rbartsch05 6 หลายเดือนก่อน

    I just want to say that I find your videos quite delightful. I’ve recently become engrossed in this game and your videos have taught me much about how it works.

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      Thanks for watching!

  • @Aurom0123
    @Aurom0123 6 หลายเดือนก่อน +8

    I maintain that the best way to deal with badwater is to just never let it get into your lakes/reservoirs in the first place. On this map, that means dynamite-ing an alternate route into the sides of each water source's' "crater" and using sluices to automate sending good water through the old/current route and badwater out through the new route. All the levees inside your lake could then be removed entirely to increase storage, and the sluices on the back (by the scrap metal) replaced with either dams to ONLY handle the case of too much good water.

    • @Grz349
      @Grz349 6 หลายเดือนก่อน +1

      Dams/gates are the best way to get the effect he wants at the back at its location.

    • @mjm3091
      @mjm3091 6 หลายเดือนก่อน +1

      Well early on - you can also just build fully around the source and use cheapest blocks to build up a badwater side route to the end of the map.

  • @Dealanach
    @Dealanach 6 หลายเดือนก่อน +1

    "Rim of the World" Which is an area in the mountains near my hometown where there are lakes at the top of the mountain range.

  • @GaryRiffel
    @GaryRiffel 6 หลายเดือนก่อน +5

    When manually operating the sluice gates, I think you need to change to normal speed mode and then let the water out. In turbo mode it seems harder to judge the volume and speed of water being released.

  • @21Kuranashi
    @21Kuranashi 6 หลายเดือนก่อน

    21:58
    U could desync the Sluice gates so as to experiment with lower flows to avoid surges.

  • @skrymerU
    @skrymerU 6 หลายเดือนก่อน +6

    Just wanted to say that the dam going across the lake/upper reservoir (the one you put to sluice gates in towards the end of the video) is totally pointless. It's probably even a tiny disadvantage to have it there, since all it does is to make it take a slightly longer for the badwater to flush out after the Badtide has ended.

  • @thomasfplm
    @thomasfplm 6 หลายเดือนก่อน +1

    21:16
    Maybe you should set the sluices between the two reservoirs a bit lower, so even if there is a little more water, it wouldn't be enough to overtop the bottom one.

  • @Redneck353
    @Redneck353 6 หลายเดือนก่อน +1

    35:25, might wanna go to 1x speed to do a "quick" open close

  • @MrDjdavy
    @MrDjdavy 6 หลายเดือนก่อน +2

    Name suggestion.
    Iron Stomps, cause there's metal and trees uptop, or maybe Stomp Hill

  • @lajawi.
    @lajawi. 5 หลายเดือนก่อน +2

    29:34 If you put at least one sluice gate in each direction, one can be set to open if the contamination rises (so close below % contamination), and the other one set to close above a contamination of %. That way, if the pump reservoir ever gets contaminated, the sluice gates will automatically open towards the bigger reservoir, and because they only let water through in one direction (as far as I'm aware).

  • @LodewijkVrije
    @LodewijkVrije 5 หลายเดือนก่อน

    as mentioned in the previous episode, the sluice gates are meant to go in the rim of your reservoir.
    its sloshing this much because you are opening a hole in the bottom of a levee, whilst there is a 4 meter tall stack of water standing behind it.
    the sluice gate is meant to manage flow out the top of the reservoir, not the bottom.
    i place them on several levels, so that i can drain my reservoirs 1 or 2 level at a time. and not the whole stack.
    so i would have a sluice gate on the bottom, then 2 layers of levee, then another layer of sluice gates, another 2 layers of levee. and repeat. if you set all those sluice gates to drain to the same level. then your reservoir will gradually drain, and the sloshing is minimized.
    even if your reservoir is multiple levels. for instance draining from a 10 levee high reservoir, into a 8 high, into a 6 high, into a 4 high. as long as you set the down stream option of the sluice gates correctly. so in the 10 block high reservoir going into the 8 block high one, you'd want to set all levee's from the 10 high in to the 8 high. to fill downstream until 7.75 then from the 8 high into the 6 high. you want to set the sluices out of the 8 high to deposit to 5.75 downstream into the 6 high. and so on.
    also the sluice gates, do work like a filter. exactly as you are wishing for in this video.
    as long as you have them in the top of your reservoir of course. you can have sluice gates on 2 sides of your reservoir, lets call one the clean side that is supplying your colony with water. you can set this clean sides sluice gates, to close automatically as soon as they detect 1% or more of pollution. the set of sluice gates on the other side. can be set to always be closed, unless they detect more then 0% pollution.
    so then once bad water enters your reservoir, the clean side sluice gates will pop shut as soon as they detect bad water. whilst the other sluice gates that are set to detect bad water and open. and will let out bad water until they stop detecting it.

  • @Dktizano202
    @Dktizano202 6 หลายเดือนก่อน

    43:06 the basin that you made w9th the water pumps might need a sluice near the top to fill that resevoir

  • @darthyetgon
    @darthyetgon 6 หลายเดือนก่อน

    Build platforms in your reservoirs and then cap the entire reservoir with levies you can then put your water pumps on top of the levees and just remove the single block levee in those platforms under it for Access into your drinkable water areas or leave them capped altogether and put your water pumps in a water pumping area for just pumping water😊 great video keep them coming can't wait until tonight

  • @thomasfplm
    @thomasfplm 6 หลายเดือนก่อน

    14:26
    If you replace the two dams at the right with sluices, they can use the level of the reservoir with the aquatic crops as reference.

  • @Redneck353
    @Redneck353 6 หลายเดือนก่อน +3

    32:18 Prime spot for a frog statue!

    • @wm-nu1yf
      @wm-nu1yf 6 หลายเดือนก่อน +2

      Everywhere is a prime spot for a frog statue :)

    • @Redneck353
      @Redneck353 6 หลายเดือนก่อน +1

      can't argue with that !

  • @UnicornPastelPrincess
    @UnicornPastelPrincess 6 หลายเดือนก่อน +1

    For this map I have put boxes around the water at the top with 2 sets of gates on to let water into the big pool and there other out the back, so when the bad water comes, I open the gats at the back and the bad water goes down but I also put some power wheels there to get some power to because why not ehehe, it seems to be working for me so far can get a little bit of flooding if I don't set the gats to the correct hight but other than that, works, fine, I do wanna change them to the new gate so the work by themself right now I just got flood gats, so I need to be on the ball closing and opening them,

  • @marcbennett9232
    @marcbennett9232 6 หลายเดือนก่อน

    I thought the dam was .65 but I very well could be wrong. I like the idea of using the bad water pump to decontaminate the water, good job!

  • @BigOldGrizzly2
    @BigOldGrizzly2 6 หลายเดือนก่อน

    I've been playing that map too, and have a similar set up (as you did at the beginning of the episode). I have found that .65 allows for that first post sluice area to stay full and have the occasional spill over at that next dam area (like maybe half the water pulse gets to the dam and can spill over). If tightly controlled your way works, as long as you have a spill over somewhere when your reservoir fills up. I personally like dams at the very top to allow spill overs to continue through your main area, but sluices at the bottom to manage when water is low due to drought or bad tide.

  • @cstkto
    @cstkto 6 หลายเดือนก่อน +1

    is there a reason that you have diverted one source for bad tide but left the other one non diverted? You noticed 59:00

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      Only so much can get built at one time. We'll get the other one as soon as we can

  • @aethericbard9963
    @aethericbard9963 6 หลายเดือนก่อน

    interesting series so far. As of a second district name...."Tinsel Town" Beings you are doing most of the manufacturing there and most, if not all the metal will be showing up, sounds about right to me.

  • @colin3330
    @colin3330 6 หลายเดือนก่อน

    In time, it will probably be worth putting in some battery banks coming off the side of the mega dam. That extra height will store tons of energy. Especially if you utilize the overhangs so you can put a bunch side by side.

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      We'll be adding those at some point!

  • @Grz349
    @Grz349 6 หลายเดือนก่อน

    It might have been a good idea to build your “isolation” dam further back to create a path to the overflow/bad water outlet for the water-source with water wheels.
    That would give you a bigger reservoir for your water pumps. It’s a project for another time.

  • @Someone_in_the_comments
    @Someone_in_the_comments 6 หลายเดือนก่อน

    28:50 if they've removed the high power shaft, what happens if your beavers try to build the one you've got attached to the water wheel?

    • @EllieODaire
      @EllieODaire 2 หลายเดือนก่อน +1

      Late reply, I know, but my understanding is that to avoid breaking save files or existing power networks, the high power shaft is still in the game but isn't unlockable in the tech tree anymore.

  • @ChrisBakerkewlaidkiddd
    @ChrisBakerkewlaidkiddd 6 หลายเดือนก่อน +3

    Feral Roomba Hill for the district

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      😂😂😂😂

  • @HideyHoleOrg
    @HideyHoleOrg 6 หลายเดือนก่อน +1

    Tap into the power to have gravity batteries dangling off of the face of the dam. More not quite hydroelectric. Name for the new district: Lakewood. There is a lake, there are trees, these are the things important to a beaver.

  • @jasonjazzz5
    @jasonjazzz5 6 หลายเดือนก่อน +1

    14:30 couldve just replace the 2 dam piece on the side that goes down 2 tiles and achieved the same thing

  • @anthonymudge9768
    @anthonymudge9768 6 หลายเดือนก่อน

    An update to my "Beavers can now build from bridges"
    I just noticed my beavers building stuff from the side of stairs, that's incredible!

  • @loganhutchersonhutcherson4431
    @loganhutchersonhutcherson4431 6 หลายเดือนก่อน

    I think a great name for the new district could be "Ebbs & Tides" as a pun on ebbs and flows and the changing tides in that area!

  • @tompeled6193
    @tompeled6193 6 หลายเดือนก่อน +1

    7:51 Just do away with the one-source badwater diversion project. The other water source will contaminate the reservoir anyways.
    The water pumps should be moved to the reservoir just downstream.

  • @Andrew.W712
    @Andrew.W712 6 หลายเดือนก่อน

    Hey now that you have overhangs, you can divert the non-secure water source. You just need to grab the water floors and a sluice or two to jump right over the reservoir. Nice.

  • @PauxloE
    @PauxloE 5 หลายเดือนก่อน

    → Ah, so the new vertical power shafts are a bit more expensive than the previous mod ones, in that they require planks and gears, not just the two logs.
    → A way to clean the bad water in your pumping area would be to build a bad water pump there. (Done at 33:53.)
    → If you want to wait until you got more planks, building a larger plank storage would be a good first step.

  • @Someone_in_the_comments
    @Someone_in_the_comments 6 หลายเดือนก่อน

    Almost time to build one of those plugs on the bad water source and get permanent power, too.

  • @Flying.Dutchm4n
    @Flying.Dutchm4n 6 หลายเดือนก่อน +1

    I hoped you would build the badwater disposer the way you said in the first or second episode, into the channel, that would look amazing, and you can flush the system!

  • @bjbilyk
    @bjbilyk 6 หลายเดือนก่อน

    Just starting the video, but I tried this map myself, and 1 high floodgates at the top of the dam above the sluices set at 0.90 lets the river flow downstream perfectly. My sluices are set at 0.80 and it refills the downstream during droughts and badtides. Using floodgates at 0.90 instead of dams downstream to keep everything nice and high.

  • @mjm3091
    @mjm3091 6 หลายเดือนก่อน +1

    They dropped it overnight and I was genuinely confused for a minute, where my regular S shape piece has gone... They made me pay extra technology points to get these, lol.

  • @targetdreamer257
    @targetdreamer257 6 หลายเดือนก่อน

    I think if you put bad water pumps up on the high revivor that pulls out bad water eventually decreasing the contamination.

  • @thr3308
    @thr3308 6 หลายเดือนก่อน

    you could name the new district Mt Catastrophe, given what's been issuing forth periodically from it.
    and hey just coincidentally, having that power shaft along your dam provides a perfect location for some gravity batteries.

  • @TheCaptainbeefylog
    @TheCaptainbeefylog 6 หลายเดือนก่อน

    Could you build a cap for the water sources, using levees and sluices, to only open for good water and close for bad water? That way only good water goes into the reservoir and if you want badwater for industry the beavers can schlep it over the hill from the badwater source.

  • @Inanimate-Object
    @Inanimate-Object 6 หลายเดือนก่อน

    30:53 Water pumps continue to pump water at a rate inverse to contamination level, and bad water pumps are the opposite. If you are maniacally stingy engineer enough, you can use bad water pumps to remove all contamination from the "quarantine tank", then allow water to flow again once contamination % reaches an acceptable amount.

  • @tron77777
    @tron77777 6 หลายเดือนก่อน

    40:41 - "All ready getting toward the time we should be wrapping up."
    Total video length 1 hour and 3 min

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      My time perception skills are not world-renowned, to be clear 😂

    • @LittleRedLemon04
      @LittleRedLemon04 5 หลายเดือนก่อน

      @@JCTheBeardthe Saskatchewan goodbye lasts about that long. It’s similar to the Minnesota/midwestern goodbye Charlie Bearns did a video about 😂

  • @Robert_Runyon
    @Robert_Runyon 6 หลายเดือนก่อน

    Has anyone told you about the single Oak left in the Chestnut grove? Looking at the front of the Tapper's Shack, 2 to the right.
    Also, "Industrial Metal Trees" is my submission for the district name.

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      I don't remember anyone bringing that up, no. We'll have to take a look!

  • @mikemccabe8015
    @mikemccabe8015 6 หลายเดือนก่อน +1

    Is there a reason JC couldn't have built platforms w/ impermeable floors and built a system of levees and sluices to just send the bad water to the side like he planned? Seems like that route would've been faster and less materials than the mega dam
    ALSO, HUGE DISCOVERY: we can place dynamite directly over paths now without removing them. Gone are the days of having to place dynamite, delete a section of paths, and then place more dynamite

  • @grimnir27
    @grimnir27 6 หลายเดือนก่อน +1

    A district for metal and a reservoir:
    Steel Reserve
    It sounds classy, but if you've ever tasted real Steel Reserve, you know it's not haha

  • @tenaciousdre
    @tenaciousdre 6 หลายเดือนก่อน

    Have the sluice gates close at different levels to control the splashing. Like they are all open when water level is bellow 1.25. bellow 1.5 two are open and between 1.5 and 1.9 just one is open. that way the flow tapers off as the reservoir fills.

  • @maara174
    @maara174 6 หลายเดือนก่อน

    Hi JC, wouldn’t it be a good idea to build platforms on the overhangs so that beavers can walk on them and build the shafts above? It’s a bit wasteful but you can get more plank makers and all will be good and fast😊

  • @demonicbunny3po
    @demonicbunny3po 6 หลายเดือนก่อน

    Metallwald.
    Translates from German as “Metal Forest”. You know, because it is a district focused on metal and wood. A bit on the nose.

  • @ehoffmeister8160
    @ehoffmeister8160 6 หลายเดือนก่อน

    10:38 💡💡💡💡BETTER IDEA: that upper reservoir is fed from 2 groups of water source blocks .... Make as SMALL as possible of a badwater diversion reservoir/channel & route the bad such that it doesn't contaminate the large upper reservoir ESPECIALLY since a large contaminated reservoir will take AGES to decontaminate ‼️‼️‼️‼️‼️ ( this is only cycle 12 ---> ✴️✴️✴️expect back to back bad seasons in future‼️‼️✴️✴️✴️✴️) ....... Sacrifice about 10 trees per group of sources to avoid contamination of the main reservoir is a small price‼️‼️‼️ as to power let existing wheels be for good water, & build more for bad seasons

  • @Left_to_Drift
    @Left_to_Drift 6 หลายเดือนก่อน

    theres an oak tree growing in your chestnuts 5 up and 1 right from the left

  • @zachariahrich3354
    @zachariahrich3354 6 หลายเดือนก่อน

    40:00 leave the tanks for a clean water supply

  • @jsbrads1
    @jsbrads1 5 หลายเดือนก่อน

    Anyone else notice that the diversion for one source’s bad water is going to block the other source’s Badwater?

  • @TheIhealme
    @TheIhealme 6 หลายเดือนก่อน

    Incorporate windmills into the power line, drought proofing the power(somewhat).

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      It's like you read my mind!

  • @fromscratch388
    @fromscratch388 3 หลายเดือนก่อน

    Maybe another builder lodge so you can turn haulers over to building when there's a rush.

  • @BGerbs66
    @BGerbs66 6 หลายเดือนก่อน

    When you have your sluices, shouldn't you have them close above 0% contamination?

  • @shaunacarnline
    @shaunacarnline 6 หลายเดือนก่อน

    JC Are you doing anything with the wheat besides growing it?

  • @saiyanprince989
    @saiyanprince989 6 หลายเดือนก่อน

    Badwater pump to help clean out contamination?

  • @marcbennett9232
    @marcbennett9232 6 หลายเดือนก่อน

    OK, I am confused. I am on the experimental version, I have the sluices, but I dont have the vertical power shafts..... any idea why?

  • @Devilish_Fun
    @Devilish_Fun 6 หลายเดือนก่อน +1

    🐸!

  • @thomasfplm
    @thomasfplm 6 หลายเดือนก่อน

    15:03
    If you set them for 0.5m, then you can keep the dams below.
    15:36
    It seems my comment was unnecessary.

  • @shreyaskashyap5769
    @shreyaskashyap5769 6 หลายเดือนก่อน

    Oakridge Heights is a good name

  • @rajaaekant
    @rajaaekant 6 หลายเดือนก่อน

    I can't get my head around on the difference between a sluice and floodgate? Why would you use a floodgate now given you have sluices?

    • @Space_Colours
      @Space_Colours 5 หลายเดือนก่อน

      The only thing sluices don’t do is direct overflow and even in that case you could just use a dam and sluice combo to direct the extra water because floodgates are kind of too much hassle. I’m already bracing for sluices to be made more expensive before they go to the main branch.

  • @donarnold2249
    @donarnold2249 6 หลายเดือนก่อน

    Thanks again Bro 😊

  • @darthyetgon
    @darthyetgon 6 หลายเดือนก่อน

    District name idea "The Retreat" they think they're going on a vacay but unfortunately they're going to work their butts off😂😂😂😂 for the good of beaver kind

  • @walkir2662
    @walkir2662 6 หลายเดือนก่อน

    I tried a stream, but it had too much stuff I didn't care about. Congrats to all the gifted memberships, but that's not what I want to listen to.
    - That protected area for the pumps is too small for the ig pump unless you want to move the entry over the badwater part or the pump to where yo uwanted to build that badwater pump
    Although you could just put it on the intermediate reservoir you finsihed this episode and save the pumpers some stairs
    - you have a ton of logs your haulers could easily move into the piles. Shoudl also include planks if they weren't picked out a long time ago anyway

  • @mathis6716
    @mathis6716 6 หลายเดือนก่อน

    Hey JC, this all is incredible, but I don't think you saw that there is no way for water to get to where the pumps are, and everywhere where your crops are groing. Be aware!

  • @Lost.911
    @Lost.911 6 หลายเดือนก่อน

    hey, any idea when update 6 will leave beta?

  • @Shadowgun453
    @Shadowgun453 6 หลายเดือนก่อน

    Indy Basion for the industry area.

  • @goliyth5134
    @goliyth5134 6 หลายเดือนก่อน +1

    Ahem, Starfish Lake ..

  • @catinahoward3732
    @catinahoward3732 6 หลายเดือนก่อน

    Wells burg because all the water

  • @jonbehling6678
    @jonbehling6678 6 หลายเดือนก่อน

    I hate that the vertical power shafts don't have any sort of tee or corner options

  • @etmidust
    @etmidust 6 หลายเดือนก่อน

    should turn your top pumps back on

  • @thomascross8320
    @thomascross8320 6 หลายเดือนก่อน

    "Sluice Industrial park"

  • @tristanridley1601
    @tristanridley1601 6 หลายเดือนก่อน

    I guess I have to restart my game, since Cliffside is where I live IRL.

  • @BrandonCallen
    @BrandonCallen 6 หลายเดือนก่อน +1

    You made your space for water pumps to small for large pumps

    • @BrandonCallen
      @BrandonCallen 6 หลายเดือนก่อน

      Need more gear storage

  • @hetampatel8853
    @hetampatel8853 6 หลายเดือนก่อน +2

    I think there is a oak tree sneakily hiding in between all those chestnut trees

  • @thomasfplm
    @thomasfplm 6 หลายเดือนก่อน

    57:11
    I think it would look better if you don't step it down.

  • @julienmeunierwolfgunnm6536
    @julienmeunierwolfgunnm6536 6 หลายเดือนก่อน

    do the discord is onlie for youtube member?

    • @JCTheBeard
      @JCTheBeard  6 หลายเดือนก่อน

      No, anyone is welcome. But the Beard Boosters do have a private channel within it.

  • @demonspawnedangel
    @demonspawnedangel 6 หลายเดือนก่อน

    New district name: Industrial Heights Lake

  • @johnabbot6325
    @johnabbot6325 6 หลายเดือนก่อน

    Use dams above sluices

  • @isme959
    @isme959 6 หลายเดือนก่อน

    new district name "beaverly hills"

  • @rebecca_finds_life
    @rebecca_finds_life 6 หลายเดือนก่อน

    Peakness or Verticalia

  • @mikeriley2475
    @mikeriley2475 6 หลายเดือนก่อน

    District name: "Moist Heights"

  • @hallohoegaathet7182
    @hallohoegaathet7182 6 หลายเดือนก่อน

    I submit “star lake” as the new district name. Please remove the one oak tree in the chestnuts and increase the waterlevel by the waterpumps and lido.

  • @Dktizano202
    @Dktizano202 6 หลายเดือนก่อน

    Pamela's Nursery

  • @bushit123456
    @bushit123456 5 หลายเดือนก่อน

    For some reason I don't have that...

  • @Zhorith
    @Zhorith 6 หลายเดือนก่อน

    Why do people call it a lido (l-ee-do)? It’s as far as I know called a lido (l-eye-do)

    • @DisTurbedSimulations
      @DisTurbedSimulations 6 หลายเดือนก่อน

      American English vs English English I think

  • @wilkoufert8758
    @wilkoufert8758 6 หลายเดือนก่อน

    Orewood Pond

  • @BrandonCallen
    @BrandonCallen 6 หลายเดือนก่อน

    “Upper district”

  • @casperbalke7264
    @casperbalke7264 6 หลายเดือนก่อน

    Namesuggestion: Beaverton XVII II

  • @julienmeunierwolfgunnm6536
    @julienmeunierwolfgunnm6536 6 หลายเดือนก่อน

    metal bear?
    for a distric name

  • @Pawiie
    @Pawiie 6 หลายเดือนก่อน

    science building are 100% viable!! wasn't it 10 an hour?!

  • @Singh_Harsh
    @Singh_Harsh 6 หลายเดือนก่อน

    Add more hauling post

  • @yellowninja19
    @yellowninja19 6 หลายเดือนก่อน

    Maxed out on resources. Doesn't choose to use any of them