Dooku and Windu leaders revealed! - Star Wars Unlimited TOTR Spoilers - 19/9

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ความคิดเห็น • 7

  • @MkZuO12345
    @MkZuO12345 5 ชั่วโมงที่ผ่านมา

    I think I have a high ground might be very good in some decks as a "protection" piece that would otherwise give your opponent favourable trades. Eg. You have 6/2 poe dameron and your enemy has a bunch of small units (crafty smuggler, that sort of things). You can throw it on your damaged unit and now your oponenent can't efficently finish it off. Might be usefull with bunch of 2/2 and 1/1 tokens running around (High grounds even blocks droid with suprise strike!)

  • @cosmo_cat64
    @cosmo_cat64 วันที่ผ่านมา +1

    I am so hyped to make a separatist deck,the playstyle is my fav from mtg with token spam with some aristocrats sacrifice

  • @PsychJ7
    @PsychJ7 12 ชั่วโมงที่ผ่านมา

    Count Dooky def looks like its gonna be a fun deck to build around for sure. Clones look like they will have options with other current leaders for more options

    • @HairyNick
      @HairyNick  10 ชั่วโมงที่ผ่านมา

      Agreed. I think green Ahsoka might be decent, if it's worth playing over something like Sabine. Tough ask, though.

  • @lukemayhew7113
    @lukemayhew7113 21 ชั่วโมงที่ผ่านมา

    On Count Dooku
    He is going to be great. We know this because every card with exploit has been understatted because of exploit. (See separatist super tank. 8/8 for 9 is terrible!) Dooku will be able to put exploit on regular statted cards.
    Here is 1 example.
    On turn 1 you can play a vanguard Infantry and then exploit it into a STAP with an XP for a 6/3 going into round 2. No other leader in the game can do this powerful of an opening.
    This works because you have to finish Dookus action ability before you resolve any triggers from the action.
    We will see how this comment ages. :)

    • @HairyNick
      @HairyNick  13 ชั่วโมงที่ผ่านมา +1

      While I don't think we'll be seeing a "whenever a unit you control is defeated, deal 1 damage to each opponents base" like in MTG aristocrats, the strategy looks really solid.
      You make a great point with the Stap, and swarm of vultures helps out red alot, too. Although I don't think that Vanguard infantry combo works, as you resolve it's "When Defeated" ability while paying costs (so it wont see the unit its exploiting into in order to give it the +1/+1. I'm going to look this up properly before my next video to make sure). Red/Green feels like it's in strong contender to come out as the best SWU-'crats shell (perhaps getting access to reds removal is just too important), I just love the look of the 2 double green enablers we have so far.
      Thanks for the comment. :)

  • @danteunknown2108
    @danteunknown2108 2 ชั่วโมงที่ผ่านมา

    Pau city > Chirrut leader