Which character can go the FARTHEST (2022) - Super Smash Bros. Ultimate
ฝัง
- เผยแพร่เมื่อ 29 พ.ค. 2024
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How far will your main get, place your bets in this 2022 remake of a video from 2019, now with way more accuracy!
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Links and stuff:
Patreon
⯈ / pjiggles
Twitter
⯈ / pjiggles_
Subscribe
⯈ th-cam.com/users/PJiggles?su...
0:00 - Opening disclaimer
0:09 - Recoveries
16:58 - Explaining global stuff
25:22 - Explaining character specific stuff
46:03 - Outro, consider subscribing! :D
#SmashBros #SmashUltimate #SSBU
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Music used:
1 - "Earth" (Super Smash Bros. Ultimate)
2 - "Moonsiders 1st" (Super Smash Bros. Ultimate)
3 - "Halland / Dalarna" (Super Smash Bros. Ultimate)
4 - "Xenoblade Chronicles 2 Medley" (Super Smash Bros. Ultimate)
5 - "Stormy Saxophone 2 - KOF '96" (Super Smash Bros. Ultimate)
6 - "Snake Eater" (Super Smash Bros. Ultimate)
7 - "Training" (Super Smash Bros. Ultimate)
8 - "Vault" (Super Smash Bros. Ultimate)
9 - "Shop" (Super Smash Bros. Ultimate)
10 - "Try, Try Again" (Super Smash Bros. for 3DS & Wii U)
11 - "Termina Field" (Super Smash Bros. Ultimate)
12 - "Ryu Stage" (Super Smash Bros. for 3DS & Wii U)
13 - "Wii Sports Resort (Ver. 2)" (Super Smash Bros. for 3DS & Wii U)
14 - "Green Greens (Ver. 2)" (Super Smash Bros. for 3DS & Wii U)
15 - "Stage Select (Pikmin 2)" (Super Smash Bros. for 3DS & Wii U)
16 - "Practice Fights" (Super Smash Bros. Ultimate)
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Sources:
1 - Celeste Tweet explaining Coyote Time (21:32)
⯈ MaddyThorson/stat...
2 - Sonic Spin Shot Tutorial (27:31)
⯈ • Spin Shot & Spin Charg...
3 - Steve Elytra angle Tweet (40:44)
⯈ FrYonni/status/1521321032635850752?s=20&t=h6i_UsRPDUuHIhIs_j11YA
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Special Thanks:
Lewkiss (For drawing the Sora and Snake art on the thumbnail)
Twitter ⯈ / lewkiss40
Pinky Bowtie (For drawing the Pikmin Stock icons)
Twitter ⯈ / pinky_bow_tie
Instagram ⯈ / pinky_bow_tie
Mufufu and Barpaars
(For helping me record some gameplay I couldn't do alone) - เกม
Hey guys thanks for watching, I wanted to wait a bit with commenting this, but if you want the rankings in text form, here you go!
I have already had a tiny handful of recoveries shown to me on Twitter where I could've gotten a little bit further, but this list is still 99% correct!
Obvious spoilers for the video:
====================[F tier: -7 - -1]=====================
#40:
-7 - Shulk (Monado Shield)
-7 - Hero (Small, No MP)
#39:
-5 - Min Min*
#38:
-4 - Kirby (Shulk's Monado Shield)
-4 - Ganondorf
-4 - Hero (Small, Woosh)
#37:
-3 - Little Mac (No Jolt Haymaker)
-3 - Simon & Richter*
-3 - Hero (No MP)
-3 - Byleth*
-3 - Mii Brawler (26/81)
#36:
-2 - Mii Swordfigter (9/81)
-2 - Dr. Mario
-2 - Mii Gunner (Forwards start, 6/81)
-2 - Pyra (Solo)
-2 - Robin (No Thunder, 0 Elwind)
-2 - Chrom
#35:
-1 - Cloud (No Limit Break)
-1 - Shulk (No Monado Art)
-1 - Link (No Rune Bombs)
-1 - Mii Gunner (Forwards start, 6/81)
-1 - Squirtle (Solo)
=====================[E tier: 0 - 4]======================
#34:
0 - Mii Gunner (Forwards start, 15/81)
0 - Mii Brawler (10/81)
0 - Ice Climbers (Single)
0 - Little Mac (With Jolt Haymaker)
0 - Hero (Woosh)
0 - Shulk (Monado Speed)
0 - Hero (Small, Kaswoosh)
0 - Robin (With Thunder, 0 Elwind)
#33:
1 - Wario (No Waft, no Bike)
1 - Joker (No Arsene)*
1 - Marth & Lucina
1 - Robin (No Thunder, 1 Elwind)
1 - Mythra (Solo)
1 - Sephiroth (No Winged Form)
1 - Terry (Backwards start with Crack Shoot)
1 - Zero Suit Samus (No Flip Jump)*
1 - Young Link (No Bombs)
1 - Pyra (Teamwork)
1 - Corrin (Backwards start, 1 back air)
1 - Hero (Big, no MP)
1 - Hero (Small, Swoosh)
1 - Ivysaur (Solo)*
1 - Roy
#32:
2 - Ryu & Ken
2 - Mythra (Teamwork)
2 - Incineroar
2 - Banjo & Kazooie (0 Wonderwings, no Rear Eggs)
2 - Terry (Forwards start with Burning Knuckle)
2 - Mii Gunner (Backwards start, 27/81)
2 - Wario (Half Waft, no Bike)
2 - Mario
2 - Robin (With Thunder, 1 Elwind)
2 - Mii Swordfighter (45/81)
#31:
3 - Hero (Small, Acceleratle, no MP)
3 - Wolf
3 - Palutena
#30:
4 - Mii Brawler (12/81)
4 - Corrin (Forwards start, 2 back airs)
4 - Kazuya
4 - Hero (Big, Woosh)
4 - Mega Man
4 - Toon Link (No Bombs)
4 - Mii Gunner (Forwards start, 18/81)
4 - Hero (Kaswoosh)
=====================[D tier: 5 - 9]======================
#29:
5 - Mii Brawler (6/81)
5 - Ice Climbers (Together)
5 - Hero (Swoosh)
5 - Mii Gunner (Forwards start, 36/81)
#28:
6 - Ness
6 - Kirby (Shulk's Monado Speed)
6 - Captain Falcon
6 - Hero (Small, Acceleratle, Woosh)
6 - Ike
6 - Dark Samus*
6 - Joker (With Arsene)
6 - Samus*
#27:
7 - Zelda
7 - Bowser
7 - Mii Brawler (12/81)
7 - Olimar (3 Purple Pikmin)
7 - Inkling (No Ink for Splat Roller)
7 - Mii Gunner (Backwards start, 27/81)
7 - Luigi (No Misfire)
#26:
8 - Wii Fit Trainer (With Deep Breathing)
8 - Mii Gunner (Backwards start, 27/81)
8 - Olimar (1 Medium, 2 Purple Pikmin)
8 - King K. Rool
8 - Wii Fit Trainer (Without Deep Breathing)
8 - Sheik
8 - King Dedede
8 - Sonic
#25:
9 - Wario (Full Waft, no Bike)
9 - Sephiroth (Winged Form)
9 - Cloud (Limit Break)
9 - Olimar (2 Medium, 1 Purple Pikmin)
9 - Banjo & Kazooie (1 Wonderwing, no Rear Eggs)
9 - Hero (Big, Swoosh)
9 - Bayonetta (1 After Burner Kick)
9 - Hero (Big, Kaswoosh)
9 - Olimar (1 White, 2 Purple Pikmin)
9 - Robin (No Thunder, 2 Elwind)
====================[C tier: 10 - 14]=====================
#24:
10 - Donkey Kong
10 - Shulk (Monado Jump)
10 - Olimar (3 Medium Pikmin)
10 - Ridley
10 - Mii Brawler (15/81)
#23:
11 - Greninja
11 - Zero Suit Samus (With Flip Jump)
11 - Olimar (1 White, 1 Medium, 1 Purple Pikmin)
11 - Hero (Acceleratle, no MP)
11 - Robin (With Thunder, 2 Elwind)
11 - Kirby
11 - Piranha Plant
11 - Hero (Small, Acceleratle, Kaswoosh)
11 - Falco
11 - Hero (Small, Acceleratle, Swoosh)
#22:
12 - Olimar (1 White, 2 Medium Pikmin)
12 - Inkling (With Ink for Splat Roller)
12 - Kirby (Banjo & Kazooie's Breegull Blaster)
12 - Olimar (2 White, 1 Purple Pikmin)
12 - Kirby (Sora's Magic, Firaga)
#21:
13 - Lucario (No Aura, 0%)
13 - Duck Hunt Duo (No Trick Shot)
13 - Wario (No Waft, with Bike)
13 - Kirby (Greninja's Water Shuriken)
13 - Young Link (With 1 Bomb)***
13 - Hero (Acceleratle, Woosh)
13 - Fox
#20:
14 - Olimar (2 White, 1 Medium Pikmin)
14 - Olimar (2 Purple Pikmin)
14 - Kirby (Kazuya's Devil Blaster)
14 - Pit & Dark Pit
14 - Hero (Big, Acceleratle, Woosh)
14 - Pichu
14 - Charizard (Solo)
14 - Mewtwo
14 - Squirtle (Teamwork)
14 - Lucas
14 - Hero (Big, Acceleratle, no MP)
====================[B tier: 15 - 24]=====================
#19:
15 - Olimar (1 Medium, 1 Purple Pikmin)
15 - Bayonetta (2 After Burner Kicks)
15 - Wario (Half Waft, with Bike)
15 - Olimar (3 White Pikmin)
#18:
16 - Olimar (2 Medium Pikmin)
16 - Rosalina & Luma
16 - Ivysaur (Teamwork)
16 - Banjo & Kazooie (2 Wonderwings, no Rear Eggs)
16 - Olimar (1 White, 1 Purple Pikmin)
16 - Bowser Jr. (No Mechakoopa)
#17:
17 - Snake (No C4)
17 - Olimar (1 White, 1 Medium Pikmin)
#16:
18 - Diddy Kong
18 - Kirby (1 of Snake's Hand Grenades)**
18 - Sora
18 - Lucario (Half Aura, ~95%)
18 - Mii Swordfighter (27/81)
18 - Hero (Big, Acceleratle, Swoosh)
18 - Hero (Acceleratle, Swoosh)
#15:
19 - Pikachu
19 - Toon Link (With 1 Bomb)***
19 - Hero (Acceleratle, Kaswoosh)
19 - Olimar (2 White Pikmin)
#14:
20 - Hero (Big, Acceleratle, Kaswoosh)
20 - Olimar (1 Purple Pikmin)
20 - Wario (Full Waft, with Bike)
#13:
21 - Mr. Game & Watch (Full Oil Panick Bucket)
21 - Olimar (1 Medium Pikmin)
21 - Banjo & Kazooie (3 Wonderwings, no Rear Eggs)
#12:
22 - Mr. Game & Watch (Empty Oil Panick Bucket)
#11:
23 - Lucario (Max Aura, 190%)
23 - Olimar (1 White Pikmin)
#10:
24 - Villager
24 - Steve (Empty Inventory)
24 - Isabelle*
24 - Banjo & Kazooie (0 Wonderwings, with 2 Rear Eggs)**
24 - Meta Knight
====================[A tier: 25 - 29]=====================
#9:
25 - Yoshi
25 - Link (With 2 Rune Bombs)**
25 - PAC-MAN
#8:
27 - Olimar (No Pikmin)
27 - Kirby (Meta Knight's Mach Tornado)
27 - Kirby (Duck Hunt Duo's Trick Shot)**
#7:
28 - Kirby (2 of Snake's Hand Grenades)**
#6:
29 - Banjo & Kazooie (1 Wonderwing, with 2 Rear Eggs)**
======================[S tier: 30+]=======================
#5:
35 - Duck hunt Duo (With Trick Shot)**
35 - Banjo & Kazooie (2 Wonderwings, with 2 Rear Eggs)**
35 - Bowser Jr. (With Mechakoopa)**
#4:
36 - Steve (Starting Inventory, not placing Blocks)
#3:
OS - Kirby (Shulk's Monado Jump)
OS - Banjo & Kazooie (3 Wonderwings, with 2 Rear Eggs)**
OS - Peach & Daisy
#2:
KO - Banjo & Kazooie (4+ Wonderwings, with 2 Rear Eggs)**
KO - Jigglypuff
KO - Steve (Starting Inventory, with placing Blocks)
KO - R.O.B.
KO - Kirby (Steve's Create Block, Starting Inventory)
================[SS+ tier: Snake with C4]=================
#1:
Almost infinite - Snake (With C4)
(Technically also Link with enough %)
===============[SSS+ tier: Hero with Zoom]================
#0:
Infinite - Hero (Zoom)
----------------------------------------------------------
*Does not utilize the character's Ledge Tether move
**at 70% damage
***Both disclaimers above apply
10:12 wolf with bike no waft
Robin can get 14 blocks rather than 11 if you utilize the little hop they get for using elwind while it is on recharge. Very niche, and requires a small bit of timed setup but so are some of these other recoveries.
How long did this take you
Terry was done durty
Steve can stall infinitely in the air by putting down a block, putting down an anvil on the edge of the block, mining from the anvil a little to get back the resources used for the technique, and then repeating the process. Even if you can only do it within a limited area on the game's stages, it's still more of an infinite recovery than Snake. Still considering how far he can get even with a starting inventory, it's no wonder you left it where it is.
Everyone knows Marth’s final smash is obviously the best horizontal recovery, it even kills you in the side blast zone
You can end it early actually so u really can go as far as you want
What
@@zernek9199 that's some really good information, i should have known this before dying like 1827272881 times because of that final smash
pac man actually goes the farthest horizontally with his final smash if you think about it
@@knoxville6445 lmao yeah I didnt know for awhile either. Just press the special button again and he'll slash early, which will sometimes hit enemies he would have originally gone past. Kinda funny how bad that final smash can be
Can we talk about how this man
-Included all the Mii movesets
-Included all of the Pikmin combinations
-Included every Hero recovery under the sun
-Included all of the applicable Monato arts
-And included the Kirby copy abilities
Monado*
Appreciate the fact that you called them arts though
This is standard for this kind of video though? These types of videos with everything you said have been made for years now.
@@Miriam_J_ Which other videos do this sort of thing? I genuinely haven’t seen another one that takes this many character states into account other than PJiggles’ own videos on this topic.
Also all of Banjo-Kazooie's Wonderwings
technically he didnt use every copy ability, he just used the ones that helped here.cause i dont think people need to know where dedede or jokers neutral b are
I love how the bottom tiers have characters with a bunch of conditions on them and then there’s just normal Ganondorf.
Are you even surprised?
I thought the same thing.
I love how in F tier, all lot of fighters have restrictions and Ganon’s like: *Don’t mind me!*
as a Ganon main for years as long as we have height on launch we have very decent (thought a bit too predictable) recovery. But you launch us far enough out and low and we have very little chances of ever getting back without comboing up specials off of someones way too greedy edge guard
Also there's Dr Mario...
@@TheDeathMare I also main Ganon. His recovery is a lot better than people give it credit for. Like you said, most of the time he can recovery from the side blast-zones by air dodging. He also has a few mixups such as down b (if he has enough height), and he has huge aerials that can protect him from the opponent and lead to reversals.
I never really understand it when people say that he has the worst recovery. I main Doc as well, and in my opinion (and from my experience) his recovery is far worse than Ganon’s.
Ganon mains rise up!
And then in C tier, instead of restrictions it's a lot of buffs and Pichu is like: *Piiiiii...!*
Luigi might be really good if he gets enough missfires in a row
Potentially, but that’s very unlikely and unrealistic. It wouldn’t be fair if he tested Luigi’s recovery x amount of times to get the most misfires so he wouldn’t do the same for other characters. It’s based *mostly off a real match so using mods to make him always misfire would be impractical and unfair.
Counter point first I wasn't talking about using mods I was just saying that the chance of Luigi getting at least one miss fire is nearly definite and if in the video other rng is being taken into account (Like literally all of hero's moves) then we should take some of Luigi eng with his miss fires into account.
Perhaps, but since this video measures every possible scenario, the possibility of Luigi getting 5 misfires still exists within the possibilities of vanilla Smash Ultimate even if unlikely. It may not be totally fair to include 5 misfires, but it also isn't really fair to include Kirby with Duck Hunt ability having a can at where his recovery ends. If this includes Hero having (specific status dependent on RNG) applied, misfires aren't out of the question
He could have used the items menu for hero, peach and daisy but yes he could've used an always misfire mod for a what if scenario
@@bigpapamanman1550 the Kirby can one is fine. You can be hit off stage with the duck hunt ability, and also be able to hit yourself with the can off stage. It's just that p jiggles isn't a duck hunt player to do it consistently
The format of them and editing of showing each character going one by one and then running across the screen is weirdly wholesome. Just makes me imagine they’re all off screen waiting in one massive queue lol
Omfg and then jigglypuff clearing the path moving wario’s bike trying not to mess up the others that is cute as hell
when in reality they’re running to their deaths, SDing and the blast zone
@@KojoBailey who knows, there might be some sort of bunker to hide under when they're done. It is off screen after all
@@enigmatic3194 anything is possible
Lmao
As a mii main, I highly appreciate all the effort you went through for us
people dont give the miis enough credit, although most players make the most hideous costumes or sans
@@huddled_upI use JetStream sam
This is probably one of the most intense games of Long Jump I've ever seen!
stop
link's bomb KB direction isn't random - it's based on where the bomb physically is in relation to him. e.g. it sends him backwards if he's holding it in front of him
(and spin attack makes it go behind him during some frames of the animation)
Thank you I came down here to reply this. Up B spins him around so when the bomb detonates if he is in his 180 degree position it sends him forward. Also if you get launched facing away you can do Up B, then it will launch you forward simply because you are facing away
yoo muno didn't think I'd see you here
@@sealvain6810 Couldn't you just always reverse Up B to face away and drift in?
woag
Also you can DI it to go higher/lower/further/less far/etc
I love the fact that characters went for warios bike. It adds such a feeling of dedication to the time it takes to record and edit and think of all of these combinations for a video
27:44 I KNEW IT!!! EVERY TIME I BRING THIS UP IN A RECOVERY CHALLENGE PEOPLE ALWAYS SAY I'M WRONG!
You also fall faster
@@ssbucombos5570 I know that
@@Moss_Dude ok thanks for letting me know that you know
I still love how Mario, known for his jump, is outclassed by all of his Mario co-stars when it comes to jumping, both vertically and horizontally.
Wow, this is incredibly well done. The little fun details like picking up Wario’s bike, and the layering to increase the pace, really good work. Love it.
11:34 I love how jiggs goes and grabs the bike and then walks offscreen
About Robin with no Wind Tome...Robin can do an "Empty Elwind" with make Robin do a little hop and doesn't put him in freefall which help him Recovering horizontally (Not Verticaly because it's non existent) so it can get one or 2 block further
Jigglypuff helping out Bayo with her recovery and then turning around to pick up Wario’s bike is the cutest and funniest thing I’ve seen in months
I hope this means we'll see other videos get updated. I feel most excited for series represented video (that's gonna be a pain for PJiggles).
I hope the video about how many series' are represented in smash gets updated
still waiting :)
Heheh Listening to you talk about your upload schedule hit me really close to home.
Great video as always love your deep dives into smash
You were the last person I expected to see here
@@thegr8leo5theunfunnyman44 that’s what I was thinking
10:11 damn, Wolf sure as hell got fatter and ate a TON of garlic if this is how he looks like nowadays
Little mac can go much further horizontally if while gaining hight from your double jump, you imput down air.
you forgot mac's d-air. It gives his up-b a small horizontal boost. It may still not be better than airdodge, but if so, you should have showed it in the end if you knew about it
Okay but he literally said at the beginning of the video to wait for part two for any "inaccuracies"
Mac falls on the same place so doesn't matter
@@oshahott2532 he means the second half of this video, not a separate “part 2” video
There is also Ryu and Ken's focus cancelling. That happens when you hit left or right twice quickly while charging their down specials
@@ABC-ik9vj most likely this is the case, however little mac down air significantly increase Little Mac’s forward momentum. Enough to maybe get to D tier (emphasise on maybe)
I already see this in a few comments about Mac, but they're all talking about his D-air, when it's his N-air that allows you to preserve momentum for more horizontal distance. It's actually insane sometimes.
What is the difference between down air and nair? I always use down air
@@jumper2149 More than likely less lag and different air properties. I've had Macs recover from the edge of the blastzone, nearly straight horizontal, and it always caught me off guard.
Lol I literally scrolled down one comment and saw someone talking about mac's dair
Appreciate the extra effort of all the Mii combinations this time, can't wait for the updated vertical version!
The items exploding isn't random it's based on where you're holding it during the explosion, so you have to manipulate you're animation so that the arm holding the bomb explodes behind yourself and then you can recover
Can't wait to see the return of 18 olimars
3x5 is 15 why is there 18?
@@fanofindiegamesunpopulargames every combo of pikmin weight comes up to 18:
1. 3 heavies
2. 2 heavies and 1 medium
3. 1 heavy and 2 medium
4. 3 medium
5. 2 medium and 1 small
6. 1 medium and 2 small
7. 3 small
8. 2 heavies
9. 1 heavy 1 medium
10. 2 medium
11. 1 medium and 1 small
12: 2 smalls
13: 1 heavy
14. 1 medium
15. 1 small
16. 2 heavies and 1 small
17. 1 heavy and 2 smalls
18. No pikmin
Welp I forgot two, not figuring out which two cuz laziness
Slight add on: purple are heavy, white are small (light) and red, yellow and blue are all medium weight
@@videogamahagain You actually did every Pikmin combo
@@fanofindiegamesunpopulargames I made it up
10:11 Ah yes, my favorite Mario character, Wolf.
The amount of time and editing this must have taken is *insane!!*
The research needed to make this as accurate as one can as well!!!!
Massive props to you for creating this, cuz I can't imagine how stressful this could have been!
Great video, just wanted to add something I found for K. Rool. If you use his up-air after his first jump, K. Rool manages to reach all the way to square 10. If you are able to squeeze out two up-airs, one after the first jump and one after the second, he makes it to square 11, but he might touch the ground between when his up-air ends and his up-special begins. I honestly couldn't tell, because the controller vibration for K. Rool landing doesn't occur, but the poof of smoke does. Either way, it bumps him up a few spots. Keep up the great work!
These kinds of videos are neat because they are a good way to compare certain aspects of characters
As a Mii main, it cannot be underestimated how much I appreciate the effort you put into these three characters, especially considering you’ve probably given us more attention than the entire rest of the Smash community combined in this one episode lol
There are a lot of these you coudlve done more optimally, like mii brawler or captain falcon, but I can really complain because this is an amazingly high quality video and I really appreciate the work you put into your videos and improving the smash community as a whole
Amazing video! I’m sure 90% of the comments are going to say that while also complaining about something you did they felt like they could’ve done better so I just want to say I appreciate your effort unequivocally.
Robin can actually do empty Up B and then still do Elwind Up B if it recovers in time after the empty one, which still gives somewhat of a boost
Next “how meany franchise are represented in Super Smash Bros Ultimate” should get a 2022 updated video
INCREDIBLY well made! I'm so happy that you included all of the recovery boosting copy abilities too!
This is really really well done holy crap. I LOVED the little touches like all the different icons, "upper thirds" describing each character and their placements, and especially how wholesome it was that some characters walked off with Wario's bike like they were cleaning up his mess. Great vid. Can't wait to see you finally take a break and then come out with another banger!
31:25 This mechanic actually has to do with where the bomb physically is when link is holding it. During up b, links dominant hand moves behind him for a bit which is why sometimes it sends you forward, but when he’s just holding it he will always hold it in-front of him which will send him backwards.
my guess for the Link bomb launch is that his up special makes him spin, moving the bomb in his hand to the other side of him, making it launch him in another direction
About the "coyote time" thing, this mechanic already has a name for smash: softhopping.
I'm gonna be honest, I prefer coyote time just because I grew up with the older looney tunes and like the reference.
@@BlazingShadowSword Eh, too long and goofy sounding if you ask me. "softhop" is a nice smooth name for it.
10:11 Ah yes, Wolf from Wario Land
On a real note, great vid man! Looking forward to see more in the future!
10:11 as a wolf main, this is very helpful. I oftentimes find myself not being able to recover when I don’t have waft, even if I do have bike stored up.
i like how every single time kirby is on screen, its like they tried to ban him from a tournment but he just keeps coming back with different hats.
I know this was probably made before it but there's a trick with Steve where you can stall in the air pretty much forever
By placing a block, then doing down air and mining the Anvil, then repeat
Dunno how this would qualify since technically that means Steve never falls down but isn't really moving much either
Piranha plant has a recovery tech where if you spit out poison, double jump, and use poison again while double jumping, plant will rise in the air a bit. Plant possibly could have gone further with this.
I absolutely love these kinds on videos when they are amazingly well done as this, I really like how you even used the style of the character's games when making the title cards.
Thank you for always putting so much effort into these, Jiggs! Your Videos are great and they always make my day!
So much work went into this and it shows. Thank you so much for your findings and efforts
I really like and appreciate the quality and detail of this video. well done PJiggles! You went out of your way to make this super easy and quick to follow while still being packed with information. Big fan :)
I'm always impressed by how much polish your videos have, it really feels like something a big company like Nintendo themselves would put out if prompted to. Great work, as always! :)
im impressed with this video's editing and overall presentation, you really went the extra mile and it shows, amazing
I can't get over how good this editing it. The way you had Wario abandon his bike only for another character a few spots later to pick it up. Beautifully done.
Hero, Mii Gunner and Olimar must have been the most fun to do right? I mean look at all those different takes with different up-b's and fair's and pikmin. You totally were not losing sanity doing that. All in all thou, this is very informative and fun to watch 👍
10:20 premature comment here but i just saw this and it made me unreasonably happy. i love the little things, and the amount of effort put into your videos so much. one of the highest quality content i regularly watch
edit: 11:18 it got better. that was beautifully done. i wont update this more unless i feel like i have to but know i appreciate these things so much as a viewer. great work
Dude this was so much more extensive than it needed to be. I respect, admire, and appreciate all the work you put into it
for little mac, similarly to snake, he gains a very small horizontal boost from using his down air, and his fall speed slows REALLY small with neutral air
This video is ridiculously intricate, you put in so much effort and it shows! You're doing an awesome job dude, keep it up!
“You have a 0.40% chance of pulling anyways”
PJiggles out here talking shit about my love life
I am SOO HAPPY you remade this video because the original was how I discovered your channel and when you teased "ill remake it when all the DLC fighters are out" I was so hyped! Can't wait for the vertical version
35:30 the difference between samus and dark samus could possible be because samus is slightly taller than dark samus
robin can make it a tiny bit further if he uses an empty elwind tome to get a slight boost (doesnt put him in freefall) and then the elwind recharges mid jump for another up-B. great vid tho
You’re a god damn legend with the amount of work you put in your videos. It’s INSANE and… also kind of inspiring. If I had the resources and the knowledge to support you on Patreon, trust me, I *would!* Hopefully when I’ll get my shirt (- the r) together… someday…
This was very interesting to watch. It looks like a ton of effort went into this, thanks for making it!
This is so well produced! Amazing video! I love the edits so much
Im gotta be amazed of this remastered versión also big fan
What a polished, well put together, insanely specific video! I can't wait for the vertical recovery teir list!
Seeing Kirby, Olimar, and Banjo and Kazooie keep returning was the best part of this for me
Also the miis I guess
Oh and hero
I found it cute whenever Young Link went back and grabbed Wario’s bike to bring it out of the way.
Same with Jigglypuff omg
AND WHEN WARIO EVEN GOES BACK TO RIDE IT TO THE SIDE BRO
This is amazing, so much detail put into this, like the part where Young Link goes back to pick up Wario's Bike, gave me a good chuckle.
10:14 I love wolf’s bike and waft moves, they’re great parts of his moveset
You put in a lot of work for this one!
So I hate to do this, but I think my 2 characters have a slight bit extra.
Bayonetta jump cancelling on a witch twist *does* give her more height (Not much, but makes a massive difference for combos), meaning that if you were to do one on the second twist, and still preserve the jump, you could probably get *maybe* another block. Will be more important for the vertical one.
If Robin's wind tome is about to come back, you can use it before it recharges for the tiny hop it gives, which doesnt send you into free fall, then when it recharges, pop the elwind. Might make a slight difference.
Figured these are good info to have, wonderful video!
This is such a relaxing video to watch! Im a big nerd for stuff like this, so I loved it!
Really cool and creative showcase of something I never really thought I wanted to know until now.
Amazing video with great explanations at the end!
Though I want to point out that similar to Snake Down Air and Fox Forward Air, Mega Man Down Air lets Mega Man stall a bit midair as well and is best used immediately after inputting double jump, letting him cover more horizontal distance
I love the score display, clearly a lot of effort was put in and it pays off!
Thank you for going above and beyond with your efforts!
Such a thorough case study, great job!
Phenomenal editing on this video! You can definitely tell how much time went into this video and I think it turned out beautifully. Props to you!
Nice editing, really impressed by the presentation
aight, as for other stuff, Robin can regain his wind tome during his recovery, allowing him to use 2 el wind blades after using an empty version. So, I conducted my own very rough experiment using this knowledge and timing the recharge so that it comes almost immediately after the empty elwind.
Without charging Thunder, but while using an empty elwind and a full elwind use, I was able to get Robin on the line between blocks 12 and 13, which is 4 blocks further than with only 2 blades of elwind. Since I'm not well versed in using Thunder to recover, I can only assume how far Robin will go with this condition, which requires you to be out of recovery, but have the perfect timing to get it back after an empty elwind use
I love the little details like young link and Taking warios bike at around 10:18 and g
Jigglypuff dying from a hit from bayo, I like it
Fantastically researched and well presented video, props to you man.
With links bomb timer, the bombs launch angle is omni directional. It always sends him I the same direction: away from the bomb. But Link can spin with spin attack to make the direction correct which is what you saw happening
the extra details/effort like having some characters go back to pick up Wario's bike is just incredible
I usually don’t comment on videos but holy shit I have to applaud you PJiggles, this video must have taken forever and was extremely high quality, great job!
I loved and still love the editing that is present in this video (it may be something simple but for some reason I think it's really cool to see the characters appearing and then leaving)
Edit : funnily enough I think the original was the first video that I saw from this channel and the editing made me subscribe (which I'm happy that I did)
Well done putting the video together!
For Robin, when he has no Elwind, he can use Up b and still not go into freefall. This means you can use it high in the Air to stall after your jumps and then airdodge (improving the distance of the no-elwind versions) and that if you get the tome back midair, you can Up B once without Elwinds, then Up b again. Combine this with thunder and you'll get a new version of his recovery that covers the most horizontal distance
Cool Hero montage! Amazing video
Something that could help with rng elements is working with people who mod the game to say make it so that hero has 4 constant spells and hocus pocus only give you big/small form. Other things could be giving peach a bob-omb infinite Luigi misfires etc also maybe a larger map/better map could be possible.
You are a mad man, insane editing and game skills man
10:15 it's not wolf but wario, apart from that very clean video, as usual
10:25 Young Link taking the Bike hahaha amazing editing and wonderful graphics
There's actually another variation for Robin recovery. That is, you use it without Elwind when it's without charge- and then, as soon as that happens, (timing matters) it regenerates, and so you can use the full elwind.
Perhaps you already did this, but it's interesting to note nonetheless.
Very good, i'd say is the best video from you (that i have seen).
I love your editing
PJiggles is a gift we don’t deserve. The amount of sheer, tedious work and effort put into this video is incredible. Thank you for the content you make!
I really like videos like this which show all the comparisons of all the variations. It was also cute how you had characters grab wario's bike and take it off screen lol. Looking forward to the vertical height one and any others that you can do.
Wouldn't it be fun to somehow photoshop together all the characters racing across the screen all at the same time? That'd be a ton of video editing but it'd look really cool. Of course Sonic would win, right? XD Could have two versions: Straight dash speed, or "all abilities allowed" speed. The latter version may have to do one at a time instead of simultaneous, though.
Either way, great content as always!
I think ROB technically can go further using a burner boost to get more beginning momentum, but it doesn't matter too much anyway
holy hell the editing must have been insane to do, amazing video
The effort you put into this is insane homie, great job!