The intricacies of quantum mechanics can be a confounding subject, even for those with a sophisticated understanding of physical principles. The fundamental principles of quantum mechanics revolve around the behavior of subatomic particles, which exhibit characteristics that are vastly different from those observed in classical mechanics. One of the most perplexing aspects of quantum mechanics is the concept of superposition, which states that a particle can exist in multiple states simultaneously. This phenomenon is the result of the wave-like nature of subatomic particles, which are able to interfere with one another in ways that are not possible in the macroscopic world. Another perplexing aspect of quantum mechanics is the concept of entanglement, which occurs when two particles become correlated in such a way that the state of one particle can be inferred by measuring the state of the other, even if the particles are separated by vast distances. This phenomenon, which has been demonstrated experimentally, defies the classical notion of locality and has profound implications for our understanding of the universe. Furthermore, the principles of quantum mechanics have been shown to have important applications in technologies such as quantum computing and cryptography, which rely on the ability to manipulate and control the quantum states of particles in order to perform calculations that are vastly more complex and powerful than those possible with classical computers. Overall, the study of quantum mechanics is a fascinating and complex field that continues to challenge our conventional understanding of the world and opens up new avenues for exploration and innovation.
Im a game dev channel that has done alot of work for you in the past in the form of assisting students of your courses, I would love to Collab at some point! Should I email you about it? Additionally, all of your youtube links for the devs are returning 404 errors, probably due to the new update, you need to get an new url from them.
if the asset and code for it was named well, people would have seen what the intended purpose was pretty quickly. "Corpse Eater" and a script like "base attack" with a timer and waypoint to eat corpses would have been obvious. Just depends how far the coding got to before it was left to rot. But the art and base code (if any) should have been enough to communicate the intent. There's also the game design thought of "does this add value or make the game more fun?" which each dev would have struggled with in turn, and just left it for other easier wins...
@@FridgeFucker96 seems like he did. the heart dude basically wiped beard dude's whole section out. might as well have made the title "7 devs make a game." was honestly for the best though, since beard dude's ideas were pretty garbage.
Ya, I didn't like beard dudes stage, he didn't even add anything, just changed and removed stuff the others added. He especially lost my appeal when he wanted to turn it into a PvP cause we don't have enough of those....
seeing someone redo the art on this made me think it would be cool to have a variant of this where you have some number of artists (just making assets of whatever sort) and some number of devs, nobody can communicate with anyone, and the devs can only use or make adjustments to the assets made by the artists, not make them from scratch, and only at or before the same point in the list as they are
Make it a thing where after the final dev, the order is done again once so that the dev can see how it progressed and give them a second chance to do things. So, Dev 1 ► Dev 2 ► Dev 3 ► Dev 1 ► Dev 2 ► Dev 3
@@TrueXiarno even if it isn't a bot, the commenter could still be malicious. Ive heard of some people sending links that send you towards the website you thought you were going to be sent to while at the same time installing something on your computer.
I really like this concept, but i do have some comments; one being that you (liam and noa) have a very defined artstyle, and i enjoy it but i think it makes it difficult for other creators to add other npcs or items because then they don't fit with the artstyle, especially when you guys are in the first 4 then later devs can only really tinker with what there already is in the game. I think it would be more interesting if the game started with a defined and simple artstyle like pixel art or blender 3d art so no matter who the dev was, they could add an object or an enemy or any sprite and it would look cohesive to the rest of the game.
Exactly, there is too much ego on display here, thought needs to be put towards the capabilities of the other devs and give contributions based on what will help achieve a coherent final product.
Love that the one developer is like “this health bar makes no sense, so I got rid of it and incorporated it into the food meter” And then the dev immediately after is like “I don’t understand why the food meter goes down when you take damage, I’m going to split it into health and hunger”
@@TactfulWaggle ...so you assume that none of the variables in the project were allowed to be named anything that hinted at what they're tracking, despite that we can see this isn't the case for the things we can see the names of when the project is being shown on screen...? Or do you somehow judge *re*-naming a variable/class as being communication while the initial naming of it isn't?
All the devs seemed to connect the concepts except Weimann. I'm sure he's great overall, just in this case he just made it take a huge step backwards but probably because the time constraint made it hard for some to grasp the concept fully. At least the next dev fixed it.
I realy like HeartGameDev changes. At first, it doesn't seem like much has been done.But it was the part that made it feel like a game . Just show don't tell philosophy and UI improvements really affect the game feel. Great video by the way. I hope it continues forever.
Hi that’s me! Thank you so much! I remember watching an EgoRaptor video where Arin talks about over-tutorialization in games and how “MegaMan X” avoided it through better level-design. This was years and years ago; way before I even started programming. But that thought process on design has stuck with me since then!
Please please please have the devs try out the end result or at least their thoughts on it. Would be awesome to hear what they think. Awesome series however, I will watch these every single time.
It has been an honor to be in one of these again - especially with such a stacked lineup! :0 The finished game looks so awesome, it's great to see what wonderful things the community put forth :) Can't wait to play it! Big props to all the other devs who came before me too!
I love that there's always one dev that dont understand the vibe of previous devs and destroys starting idea. It's like that one kid in your kindergarten that pass wrong words on purpose when you play "stupid/deaf phone" / "dead call" (whatever you call it).
This was so much fun to take part in! I love seeing how the game developed from where I left it and including the community was such a fantastic idea! Thanks for pulling all this together!
I still think the later devs should be given a little bonus time for bug-fixing, and for familiarizing themselves with the game. Maybe their timer doesn't start until they actually start coding or doing art, so they can properly prepare (if it isn't already this way)
We've got other pass the game challenges in the work, and the later devs have more time. We had already began this one when we got that feedback from the community :)
I love this series, I love all the devs you included this time (as always), been following Miziziz for ages, cool to see him. BUT this particular one felt like a perfect lesson in what Scope Creep is hahaha, I laughed particularly when you opened it up to the community to finish the game and they decided to add more features or redo all the fine art (it DID look damn good after, but it was already functionally good before), instead of polishing the game for release haha. That being said, yet again, I'm in awe at what you can all achieve with only 4 hours each! This series is so great!
Like many people mentioned, I'd too love having a reaction part on the video; highlights of each dev playing the final game for the first time and sharing their thoughts :)
Shoutout to one of the devs adding in the ability to just infinitely give the bugs resources for some reason only for the next dev to list it as a bug...such an unintentional burn.
Did you play the game? Most of his changes, like throwing up food and having the small spiders follow you were not removed and were good additions. You guys seem to dislike the guy, is he involved in some drama or something like that?
It seems like nobody actually play tested the game in these comments, the game came out unfinishable, the boss just respawns after getting killed so the game doesn't end (all the while he keeps spitting), once he activates "boss mode" and at that point you literally can't do anything but hope for the best by feeding spiders in big batches, since he just kills most of them before they even get out of the cave, I mean you obviously can't expect a polished game from this kind of project, but it was disappointing that you can't even finish it.
@@hornet-h3v I just noticed this too. Disappointing for sure, but the game up until then was pretty fun. Also it's a bit weird that the concept of the boss fight encourages you to not attack the boss and instead hide in your base. You can at least hide on the healing thing so your spiders usually don't get blasted before they leave. Knowing that someone else has this issue though, I'm just going to consider the game won.
There's a bug where if you stand in the healing area and be very close to the wall and spam spit food, your larva food will not deplete and the little spiders still grows. So you just spam food and will never lose.
This series is shaping up into something and I can see the potential as the episodes go by one after another. I have you keep pumping them out but also give it time and maintain the quality :3
love this series so much, keep going pls, i feel this is the start of a much more creative dev era on youtube and is raising the standards for everyone!!
I think it would be really cool to see a video where more developers worked on the game (10-12 maybe) without communication, but with a general objective for each of them. For example, the first dev would only work on characters, the second on scenery, third and fourth on mechanics and so on. It would require more planning and maybe limit creativity, but the project would probably still have twists and turns and maybe the game would have a larger scope by the end with more time put into it. You could also showcase the strengths of each dev, like assets, mechanics, etc.
Yoooo Miziziziz partook in making game this time? I've been so obsessed with his Endoparasitic these week, I wish I had discovered it and y'all talented devs earlier!
Might be my new favourite series! Would love these videos to be longer however as the vids seem so rushed! 20mins would work and give each dev a bit more breathing space to explain what they built into the game! Thanks for the great content!
Yes this is it! MORE DEV COLLABORATIONS + COMMUNITY COLLABORATION. Next time though you should include links to all the Community versions. I really want to play those too! Please, please please keep doing these collab videos. They're the best and maybe do a bigger one where we can all buy the game!!!
What does one have to do to get to the boss fight? I managed to get the King's health points down to 0, but before that, he starts burping and the game becomes very hard. When he runs out of health, a second king spawns, but also with no health, and on defeating that, a third king spawns and so on. It's not obvious to me what I have to do to actually win the game...
In my opinion, I think each dev should get 6 hours to work on the game, so that way you can get a little bit more out of each of them, and you can maybe see more of their personality/stlye in the final product.
I love the way this challenge has been done, but i have an idea for another twist. Have a set amount of devs ( about 4-6 ) Stick to the 4 hour limit, but then keep it going until one developer thinks and decides to proclaim the game finished and at that point its over. However there will be no set order. The order will be decided randomly ( Using a wheel-spin app or something like that.) All devs must have worked on the game at least once ( so should a dev proclaim it finished before every dev had a turn it will be invalid). If all of the developers have worked on it once, they will all be put back into the randomizer ( I would also add another rule that the person who was chosen last in the previous roundcan not go first in the second round so that he will have double time on the game) I would also recommend that another person who will not work on that game overlook the randomizer and passing on the game to the choosen dev so that no dev will have any idea how many people already worked on it.
It would take a fair amount of work to put it together, but it would be really cool to see a version of this that implements every idea that you like from the community submissions. Also, I tried the game out, and whenever I kill the king, it just spawns another king and doesn't give me a win.
Good to see the finish her up guy won :p A lot of new devs fall to the scope creep trap but as the final guy touching that game you gotta prioritize finishing what's already there to a shippable state rather than add new interesting ideas, and they were awesome ideas, it's just not the right time to add them to a project being the last dev in the chain.
Make one where they all make the game at the exact same time, just give them a concept, give them different roles like level design, artwork, whatever, and let their cluster of a game unfold
Very fun! I played through it myself and it was interesting. My one complaint is the king kept seeming to respawn. I heard death screams repeatedly, but then every time I poked my head out he was still alive. Plus once he got his cannon out, it became very hard to upgrade as it firing or taking damage from it would close the shop, often before it could even open. Still, despite those two things, it was a very fun little game!
I think it could be neat to do like a double digit dev special for some milestone but that could also probably lead the game to loose direction after so many devs
Should we invite more subscribers to take part in challenges like these? Would you be down to taking part?
Yes! (And I would 100% be down!)
yes 100%
ps would be glad to join
The intricacies of quantum mechanics can be a confounding subject, even for those with a sophisticated understanding of physical principles. The fundamental principles of quantum mechanics revolve around the behavior of subatomic particles, which exhibit characteristics that are vastly different from those observed in classical mechanics.
One of the most perplexing aspects of quantum mechanics is the concept of superposition, which states that a particle can exist in multiple states simultaneously. This phenomenon is the result of the wave-like nature of subatomic particles, which are able to interfere with one another in ways that are not possible in the macroscopic world.
Another perplexing aspect of quantum mechanics is the concept of entanglement, which occurs when two particles become correlated in such a way that the state of one particle can be inferred by measuring the state of the other, even if the particles are separated by vast distances. This phenomenon, which has been demonstrated experimentally, defies the classical notion of locality and has profound implications for our understanding of the universe.
Furthermore, the principles of quantum mechanics have been shown to have important applications in technologies such as quantum computing and cryptography, which rely on the ability to manipulate and control the quantum states of particles in order to perform calculations that are vastly more complex and powerful than those possible with classical computers.
Overall, the study of quantum mechanics is a fascinating and complex field that continues to challenge our conventional understanding of the world and opens up new avenues for exploration and innovation.
Im a game dev channel that has done alot of work for you in the past in the form of assisting students of your courses, I would love to Collab at some point! Should I email you about it?
Additionally, all of your youtube links for the devs are returning 404 errors, probably due to the new update, you need to get an new url from them.
I'd love to see at the end of the project, an initial reaction from each of the devs on the final product.
Damn we forgot about doing that, again 😱 Next vid we will give that extra segment a try!
@@Blackthornprod man, do a follow up video!
That would be a separate video
@@Blackthornprod maybe make a part two? more views + more content
@@Blackthornprod pleeeeeeeeeeeease! Share that with us, don't forget again hahahahahahaa IMaybe a separate video? Please, keep doing this
I like how due to the No Communication, no one knew what the weird purple bugs were for and never implemented the base attack mechanic
if the asset and code for it was named well, people would have seen what the intended purpose was pretty quickly. "Corpse Eater" and a script like "base attack" with a timer and waypoint to eat corpses would have been obvious. Just depends how far the coding got to before it was left to rot. But the art and base code (if any) should have been enough to communicate the intent. There's also the game design thought of "does this add value or make the game more fun?" which each dev would have struggled with in turn, and just left it for other easier wins...
@@KyranFindlater but that ruins the fun, imagine playing a game of telephone, but you get an image of the object
@@KyranFindlater That would be considered communicating and be against the rules
@@abcoincalsz well named code? Odd
@@abcoincalsz How?
I like how Weimann decided to fuse health and hunger just for iHeartGameDev to immediately unfuse them
Dude just moved around the queen and deleted health bar making it from game to not-game, whilst talking too fast and too much about nothing at all.
@@Rusty9017 did you even watch the video
@@FridgeFucker96 seems like he did. the heart dude basically wiped beard dude's whole section out. might as well have made the title "7 devs make a game." was honestly for the best though, since beard dude's ideas were pretty garbage.
Ya, I didn't like beard dudes stage, he didn't even add anything, just changed and removed stuff the others added.
He especially lost my appeal when he wanted to turn it into a PvP cause we don't have enough of those....
Most ironic part of his segment was him saying "I teach people how to make games"
The amount of times someone adds something only for it to get yeeted is incredible
welcome to the software development world
@@KyranFindlaterexcept your code will get removed and 2 months later you will be asked to do it again.
@@MrSqurkTRUE HAHAHAHAHAH
seeing someone redo the art on this made me think it would be cool to have a variant of this where you have some number of artists (just making assets of whatever sort) and some number of devs, nobody can communicate with anyone, and the devs can only use or make adjustments to the assets made by the artists, not make them from scratch, and only at or before the same point in the list as they are
E
F
@@EEEEEEEEe? E ee e? Know what I eeeeen?
Make it a thing where after the final dev, the order is done again once so that the dev can see how it progressed and give them a second chance to do things.
So, Dev 1 ► Dev 2 ► Dev 3 ► Dev 1 ► Dev 2 ► Dev 3
@@BuzzRizzyear I already saw his previous videos. I'm talking about a concept for the next videos.
@@TrueXiarno it's a bot i think
@@luislora8953 The link is to one of his previous vids and not a random vid online so I don't think it is.
@@TrueXiarno oh okay cool
@@TrueXiarno even if it isn't a bot, the commenter could still be malicious. Ive heard of some people sending links that send you towards the website you thought you were going to be sent to while at the same time installing something on your computer.
I really like this concept, but i do have some comments; one being that you (liam and noa) have a very defined artstyle, and i enjoy it but i think it makes it difficult for other creators to add other npcs or items because then they don't fit with the artstyle, especially when you guys are in the first 4 then later devs can only really tinker with what there already is in the game. I think it would be more interesting if the game started with a defined and simple artstyle like pixel art or blender 3d art so no matter who the dev was, they could add an object or an enemy or any sprite and it would look cohesive to the rest of the game.
Exactly, there is too much ego on display here, thought needs to be put towards the capabilities of the other devs and give contributions based on what will help achieve a coherent final product.
Love that the one developer is like “this health bar makes no sense, so I got rid of it and incorporated it into the food meter”
And then the dev immediately after is like “I don’t understand why the food meter goes down when you take damage, I’m going to split it into health and hunger”
It likely had to do with it not being renamed in the code to reflect the first change.
@@furbyfubar yes, that's the challenge they are doing, no communication
@@TactfulWaggle ...so you assume that none of the variables in the project were allowed to be named anything that hinted at what they're tracking, despite that we can see this isn't the case for the things we can see the names of when the project is being shown on screen...? Or do you somehow judge *re*-naming a variable/class as being communication while the initial naming of it isn't?
@@furbyfubar sorry i misread what you've said as somehow involving comments, haven't been having the best of days lately..
Tbf having food go down when you get hurt doesn't really make sense
It's finally here! Was a such a pleasure to be a part of this and add my own little touch to the game :D
Was awesome having you on board! Thanks man :)
U did really goodly😁👍
@@Luksu00 thank you so much 🙏
You really showed your game design skills here, Nicky. Well structured changes.
U had the best part in this imo
The shop and upgrade system in the final version is absolutely wild! Great work
Thanks for joining man. Beautiful video and artwork!
Hey, will you upload your video? I really wanna see the full thing
@@BlazPecnikCreations Yup! Just posted it on my channel
@@Blackthornprod It was a ton a fun! Would love to join again sometime
The assets you created looked great.
All the devs seemed to connect the concepts except Weimann. I'm sure he's great overall, just in this case he just made it take a huge step backwards but probably because the time constraint made it hard for some to grasp the concept fully. At least the next dev fixed it.
I thought the same thing. It was actually kinda funny 😂
I realy like HeartGameDev changes. At first, it doesn't seem like much has been done.But it was the part that made it feel like a game . Just show don't tell philosophy and UI improvements really affect the game feel. Great video by the way. I hope it continues forever.
Hi that’s me! Thank you so much! I remember watching an EgoRaptor video where Arin talks about over-tutorialization in games and how “MegaMan X” avoided it through better level-design. This was years and years ago; way before I even started programming. But that thought process on design has stuck with me since then!
He unfucked the game restoring (and improving) the core idea of the game
7:20 Wow, visual story/objective telling. This guy knows what he is doing.
Please please please have the devs try out the end result or at least their thoughts on it. Would be awesome to hear what they think. Awesome series however, I will watch these every single time.
Awesome, I had a lot of fun participating, hope there is more of these challenges in the future :)
Very cool submission! Thanks for joining!
Who asked
Shut up your reported for your name now. Imagine being this dude
@@redtortoise that's called a comment and people use it to share their opinions of videos
TH-cam asked
I love your avatar btw
It has been an honor to be in one of these again - especially with such a stacked lineup! :0
The finished game looks so awesome, it's great to see what wonderful things the community put forth :) Can't wait to play it!
Big props to all the other devs who came before me too!
Thanks again for joining Yän!
Yo
@@aqibcool8989 Yo
I love that there's always one dev that dont understand the vibe of previous devs and destroys starting idea. It's like that one kid in your kindergarten that pass wrong words on purpose when you play "stupid/deaf phone" / "dead call" (whatever you call it).
This was so much fun to take part in! I love seeing how the game developed from where I left it and including the community was such a fantastic idea! Thanks for pulling all this together!
I still think the later devs should be given a little bonus time for bug-fixing, and for familiarizing themselves with the game.
Maybe their timer doesn't start until they actually start coding or doing art, so they can properly prepare (if it isn't already this way)
We've got other pass the game challenges in the work, and the later devs have more time. We had already began this one when we got that feedback from the community :)
I love this series, I love all the devs you included this time (as always), been following Miziziz for ages, cool to see him. BUT this particular one felt like a perfect lesson in what Scope Creep is hahaha, I laughed particularly when you opened it up to the community to finish the game and they decided to add more features or redo all the fine art (it DID look damn good after, but it was already functionally good before), instead of polishing the game for release haha.
That being said, yet again, I'm in awe at what you can all achieve with only 4 hours each! This series is so great!
Like many people mentioned, I'd too love having a reaction part on the video; highlights of each dev playing the final game for the first time and sharing their thoughts :)
Shoutout to one of the devs adding in the ability to just infinitely give the bugs resources for some reason only for the next dev to list it as a bug...such an unintentional burn.
2060: The population of Peru make a game without communicating
Excellent idea...
the community involvement was an amazing idea. really enjoy this series.
I would love to see Shaun Spalding in the next set of devs. ❤
5th guy: lemme just change everything you guys made up and totaly change everything
The changes Jason made seemed strange.
Stuff like removing the health bar and making you throw up food.
and they all got removed anyway
yeah he changed the whole gameplay
He was the only one that was really working against the team :/
A good thing that came out of it is now we know which game dev "teacher" to avoid on TH-cam
Did you play the game? Most of his changes, like throwing up food and having the small spiders follow you were not removed and were good additions. You guys seem to dislike the guy, is he involved in some drama or something like that?
Adding a boss fight to it was a great idea and came out amazing! Great work everyone, you guys killed it!
It seems like nobody actually play tested the game in these comments, the game came out unfinishable, the boss just respawns after getting killed so the game doesn't end (all the while he keeps spitting), once he activates "boss mode" and at that point you literally can't do anything but hope for the best by feeding spiders in big batches, since he just kills most of them before they even get out of the cave, I mean you obviously can't expect a polished game from this kind of project, but it was disappointing that you can't even finish it.
@@hornet-h3v I just noticed this too. Disappointing for sure, but the game up until then was pretty fun. Also it's a bit weird that the concept of the boss fight encourages you to not attack the boss and instead hide in your base. You can at least hide on the healing thing so your spiders usually don't get blasted before they leave. Knowing that someone else has this issue though, I'm just going to consider the game won.
I would love to see all the potential 8th devs' games combined into 1 somehow because I liked all their editions, especially the art rework.
There's a bug where if you stand in the healing area and be very close to the wall and spam spit food, your larva food will not deplete and the little spiders still grows. So you just spam food and will never lose.
I'm having a bug.
The King just doesn't die, he just duplicates and his clone dies.
Dev 5: here's what I did
Dev 6: so I undid all of that
This series is shaping up into something and I can see the potential as the episodes go by one after another. I have you keep pumping them out but also give it time and maintain the quality :3
wow great output and awesome youtubers ❤ would be cool to see these on steam!
Jason Weimann: Combined health and hunger
iHeartGameDev: Separated the health and hunger
I love these videos so much! Thank you for the content! Great work from all devs
love this series so much, keep going pls, i feel this is the start of a much more creative dev era on youtube and is raising the standards for everyone!!
0:59 love the little guy at the bottom right using the perfect path finding 😂
Wow this was awesome! You guys are great! The art reskin should have been kept though!
You are completely rocking!!!
Such cool ideas and high motivation, again I applaud you all 👏👏👏👏
These Devs are going to Create A Earth Simulation.
I think it would be really cool to see a video where more developers worked on the game (10-12 maybe) without communication, but with a general objective for each of them. For example, the first dev would only work on characters, the second on scenery, third and fourth on mechanics and so on. It would require more planning and maybe limit creativity, but the project would probably still have twists and turns and maybe the game would have a larger scope by the end with more time put into it. You could also showcase the strengths of each dev, like assets, mechanics, etc.
I think it would have been cool if they kept the spiderweb grappling hook and upgraded graphics with the final version.
yo liam goes crazy everytime.. dude is killing it
Yoooo Miziziziz partook in making game this time?
I've been so obsessed with his Endoparasitic these week, I wish I had discovered it and y'all talented devs earlier!
Thx for the invite on this, it was a lot of fun! :)
Thanks for joining Jason!
Seems like opinion is divided between you being great and almost ruining the game.
When the hollow night fan expectedly turns the ant game to the “space parasite attack simulator” genre
Thanks for showcasing my variant! I had a lot of fun doing this and learned a ton!
no way you got the guy who made endoparasitic. i saw that game on steam and it looks so cool!
Might be my new favourite series!
Would love these videos to be longer however as the vids seem so rushed! 20mins would work and give each dev a bit more breathing space to explain what they built into the game!
Thanks for the great content!
it could be fun if each dev got 2 or 3 shots at the game so they have to try and balance the new game with their original ideas
I literally just watched the previous video and wondered when the next one is coming😂
I feel bad that the one guy made all that awesome art work for the game that was never actually implemented :/
This series is awesome, please keep doing it
More episodes are in the making already :)!
Amazing, as always! *Love* these videos
I love that, thank you all for the commitment ❤ and id love2 see more
adding post processing is the main way you can show your incompetence. pack it, ship it and watch that unplayable mess
Yes this is it! MORE DEV COLLABORATIONS + COMMUNITY COLLABORATION.
Next time though you should include links to all the Community versions. I really want to play those too!
Please, please please keep doing these collab videos. They're the best and maybe do a bigger one where we can all buy the game!!!
Liam's first looked like very early empires of the undergrowth.
What does one have to do to get to the boss fight? I managed to get the King's health points down to 0, but before that, he starts burping and the game becomes very hard. When he runs out of health, a second king spawns, but also with no health, and on defeating that, a third king spawns and so on. It's not obvious to me what I have to do to actually win the game...
Same
In my opinion, I think each dev should get 6 hours to work on the game, so that way you can get a little bit more out of each of them, and you can maybe see more of their personality/stlye in the final product.
I’d honestly like to see a mashup of the final version and the submissions that were featured but didn’t make it, as all of them added so much.
yeah the retextures were neat
That's a cool idea, a "Complete the game"-jam
THis was awesome! Great work all of you!
this reminds me of a certain steam game named "Empires of The Undergrowth"
Interesting, I'll have a look
YESSSSSSSSSSSSSSSSSSSSSSSS MORE MORE MORE OF THESE!!!!!!!!!!!!!!! Someones gotta start doing these with other game engines too!
I love the way this challenge has been done, but i have an idea for another twist.
Have a set amount of devs ( about 4-6 ) Stick to the 4 hour limit, but then keep it going until one developer thinks and decides to proclaim the game finished and at that point its over. However there will be no set order. The order will be decided randomly ( Using a wheel-spin app or something like that.) All devs must have worked on the game at least once ( so should a dev proclaim it finished before every dev had a turn it will be invalid). If all of the developers have worked on it once, they will all be put back into the randomizer ( I would also add another rule that the person who was chosen last in the previous roundcan not go first in the second round so that he will have double time on the game)
I would also recommend that another person who will not work on that game overlook the randomizer and passing on the game to the choosen dev so that no dev will have any idea how many people already worked on it.
Watching this videos about different developers making games feels like a marvel movie. AMAZING !
This game looks like it has loads of bugs.
hahaha.
I am a comedy genius.
Very cool game
one issue is that we cannot use tab to open the shop when the king is firing fireballs
Keep making more devs making games without communicating VIDEOS, really really awesome concept and I love every single one i need.. more..
I really hope that there will be more of these type of videos in the future!
Love seeing these type of videos. It could either be chaotic or VERY funny.
Liam literally started to remake Empires of the Undergrowth.
It would take a fair amount of work to put it together, but it would be really cool to see a version of this that implements every idea that you like from the community submissions.
Also, I tried the game out, and whenever I kill the king, it just spawns another king and doesn't give me a win.
I wanted to see the other Devs react to the final product, would have made the video really fun
I really didn't expect this!!! I'm so grateful I got to participate! Everyone else did so well!!!!
I love how they made hunger and health, then merged them, then separated them.
Now do 6000 devs
It would be really cool to give each developer 4 hours then after they've all had a turn, give each of them another 2-4 hours.
Thanks a lot for showing my game. Please keep doing this! It was a great experience.
Always inspiring to see stuff like this. I need to up MY development!!
This project seems like the saying of “Great minds think alike” the whole way through
I liked the way you get gam dev slaves, first you create the concept, then you let your slaves finish the job
Liam:I Added A Path Finding System
A worker immediately phase through a wall
Should have combined the best community efforts. The cool reskin, with the grappling hook, the army management and the shop.
Good to see the finish her up guy won :p A lot of new devs fall to the scope creep trap but as the final guy touching that game you gotta prioritize finishing what's already there to a shippable state rather than add new interesting ideas, and they were awesome ideas, it's just not the right time to add them to a project being the last dev in the chain.
Fixing "bugs" or clearing it in a bug based game totally seals the deal ironically
It would have been awesome to see many of the communities ideas combined, the nice artwork, web slinging, transformations and so on and so forth...
I hope the Devs band together properly to make this a full on game
I LOVE WHEN YOU GUYS MAKE THESE I WATCH THESE JUST WHEN THEY COME OUT
Make one where they all make the game at the exact same time, just give them a concept, give them different roles like level design, artwork, whatever, and let their cluster of a game unfold
Now time for 16 devs
Wow, Miziziziz participated! I thought he only worked in Godot.
This was a really nice video.
Pretty sure you could get 15 game devs to make a game. Would be very fun.
Very fun! I played through it myself and it was interesting. My one complaint is the king kept seeming to respawn. I heard death screams repeatedly, but then every time I poked my head out he was still alive. Plus once he got his cannon out, it became very hard to upgrade as it firing or taking damage from it would close the shop, often before it could even open.
Still, despite those two things, it was a very fun little game!
I think it could be neat to do like a double digit dev special for some milestone but that could also probably lead the game to loose direction after so many devs
Can’t wait for an entire studio makes a game without communicating
Love this channel so happy I came across these videos!
8 devs? Wow this is crzy! Loved the end result!
I hope you’ll continue doing these in the future :D