4 steps to creating isometric animations | Blender tutorial 🇬🇧
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- เผยแพร่เมื่อ 11 ก.ย. 2023
- #3d #blender #animation #isometric #tutorial
Do you want to create little 3D isometric animations? Discover a few handy tricks for quickly designing an ortho scene, and get some ideas for animation tools :)
🇫🇷 Watch in French: • 4 étapes pour créer de...
00:41 - Properly designing your scene
01:36 - Picking a nice colour palette
02:27 - Finding a personal visual style
03:23 - Setting up the animations
05:58 - Conclusion - วิทยาศาสตร์และเทคโนโลยี
Inspiring and very creative. A lot of good advice and looking forward to more.
Totally underrated channel, nice you put the effort making these videos in your native and in english languages. Keep up the good work!
Thank you very much! I'm super glad you like my videos and find them interesting ;)
(Haha yep, doing English+French is a bit more work, but it's also something that's rarely available on the net and a lot of French-speaker are left empty handed... so hopefully it can be of service to some!)
@@minapecheux Well I am hungarian and usually watching videos in english because it seem most people not put enough effort to make a good tutorial video.
I just recently found your channel cause of the unity video few hours ago. I still believe tutorials like what you make is much needed.
I personally want to go for developing a game but I do no have enough coding knowledge and I am basically an all arounder person to try to make everything (time issues and burden) often makes my motivation low.
I really loved the tutorial do you have full blender tutorial 🥺
Glad you liked it, thanks for the nice feedback! I haven't made other videos on that specific topic - although I do have a few other Blender tutorials that you can find on my channel in a dedicated playlist :)
(th-cam.com/video/8pLd8Zcvl04/w-d-xo.html&pp=gAQBiAQB)
Cheers!
Could you make a step-by-step tutorial for the room animation? It would be really helpful. Thank you!
Heya - I'll add it to my to-do list and hopefully get some time to work on that in the near future, thanks for the suggestion :)