It's wild to me how the ability to rewind time is so absolutely and insanely powerful and God like.... and it's likely the ability most people will replace with something else.
Because it's trash. If you die (which is what I would use it for) you get rewinded and plopped down on your back, the effect is impossible to fix with mods so during that slow fkin get up phase you already die four more times in a row. As a nuke it's also useless with small radius and bad attraction and no damage.
@@danser_theplayer01hold tf up, for one, you can completely cancel the rewind by holding ult, 2 her ult can do millions of damage, 3, you’re not supposed to use her ult for survivability, that’s what her 1 do with heavily improved shield gating, her ult is there to let you spam spells which, 4, her augment (temporal erosion) boosts massively by allowing her to strip armor making her ult nuke hit a lot harder.
I’ve basically never used Temporal Anchor in a useful way since Protea released, except for two days ago when my buddy said “can you craft energy for me in the engineering loft?” and I dropped one down from the artillery seat and ran down to craft energy and then warped back
I use temporal anchor for railjack as a boarder, she's a great pilot as well. But her temporal anchor can speed up how fast you can disembark an enemy cruiseship
Protea was meant to be "The Frame that controls Time itself" became however what Vauban originally was supposed to be and now everyone plays her like the equivalent of an engineer form any other shooter... And i deam love it.
Ill never forgive them for making Proteas 4 time based when her entire kit screams engineer her 4th shouldve been exalted K-drive or Necramech (preferably the ladder, especially since shes been released close to the necramechs and entire orphix venom event), it wouldve fit perfectly with the entire idea plus, it would leave place for a different, actual temporal frame that has entire kit based around that concept and not just 1 ability
Actually the other way around - she started development as "female tech frame", later commented by DE as "Vauban's sister", and the ability to control time was slapped because... actually I have no idea why. And that direction is clearly seen in the design - her tech abilities, all 3 of them, are a good synergistic kit, and temporal anchor feels like something slapped onto it as if they ran out of ideas, or just had to force tracer move onto something.
@@juanjox2006 Why though? They only share a theme, but are fundamentally different concepts. Protea is a damage and support hybrid while Vauban is a CC frame. His problem is that CC has fallen out of favour. Not really his fault but DE neglecting to consider CC as an important factor as the power creep keeps going. Eximus only worsened this and needs to be radically changed.
I noticed you missed out mentioning one of Protea's best parts of her shield orbs, the fact that they give shields not only to players but objectives too, meaning on defense and excavation type missions you can protect the pod/drill with constant shield regen and bumps, without waiting or using cells.
Yeah, i dreaded that farm for a long time, decided to get a Tenet Plasmor last month, and since you have to do Granum Void to get a sister, i decided to go for Protea as well, got the Neuro and Chassis first try, then got the System in 5 tries, it was wild. On the other hand, i guess my luck went all to the Protea Farm, cause all 3 Plasmors i farmed had a bonus of 30% and less lol.
I asked a clan mate to help me with her farm, he asked how many parts did I get already... I said zero, just starting, to which he just gifted me her for plat 😂 Now I'm almost Protea main
Guess I'm extremely lucky. Before protea prime was released I thought to myself maybe I should farm this frame and it took me only 1 and a half hours to obtain not only all of her parts+ blueprints but the weapons as well.
How I would fix temporal anchor: 1. Instead of creating no explosion at all upon a "death rewind", the explosion happens at the location you marked, inflicting a guarenteed knockdown along with the damage. 2. You can still gather pickups while rewinding, however they are not granted to you until AFTER you finish rewinding. (Pickups that would be wasted at your recorded state are NOT picked up) 3. During the "recording" of temporal anchor, Protea's fire rate, attack speed, movement speed, and parkour velocity are all accelerated. (50% Scaling with power strength?)
It creates 2 explosions . . . . . What? Not allowing pickups while rewinding would immediately and permanently make -efficiency impossible to run if you actually play spellcaster. This will gimp her build options. Protea with maxed archon or primed flow cant even cast all of her abilities in a full rotation which includes a couple of grenades, 2 sets of 3 blaze artillery, dispenser, and anchor itself. The gimmick is so plain as day, not using it to your advantage now is a [skill issue]. Temporal Anchor removes the need to run utility mods in weapons, 2-3 slots in some cases now can be populated with raw damage or additional fire rate or crit/status mods. You dont need to worry about Ammo Economy, so ditch pistoleer for a max dps build offset by the boon of never needing to worry about ammo. Crazy riven with fire rate to the moon? Have fun!
@@WhatWillYouFind You realize that as it currently stands, if you pick up energy orbs or ammo during the rewind they are wasted yes? They are granted to you before your stats are set to what they were on the initial cast. I was suggesting that during the rewind (NOT the "recording") you would only be able to pick up orbs/ammo that would not be wasted at that recorded value. (And that the pick ups would be delayed until after the rewind) The suggestions I made are exclusivly improvements...
Imagine it being a hold/tap ability. Tap to rewind back to where the ability activated, and restarting the buffs mentioned in your 3rd point, but without an AoE dmg. Holding causes Protea to end the ability with the massive AoE nuke but doesn’t reset the timer of her weapon buff, ending it instead. Doing neither will cause Protea to rewind in time with no AoE blast and no weapon buff resets, but is essentially the highest uptime on your “invincibility” as cutting her 4 short means you no longer survive a fatal shot unless you activate 4 again. I think this could create different play styles with her. Either use your 4 as a Nuke that you prep for, or a weapon buffing ability that you can elongate by tapping 4 and rewinding just before the ability ends. This adds an interesting thought where players could just keep using 4 as soon as it ends to keep her weapon buff up. However here is where that problem can be alleviated: Tapping her 4 allows you to have that weapon buff without the inevitable annoying factor of rewinding at the end of the buff. And if you want to use it alongside the nuke option, starting her 4 cancels the tap reset timer and starts a new one that ends when she nukes, meaning you would have to cast it once more after nuking, instead of manipulating timers to have both options active at once. This could really round out her kit and make it worthwhile to not Helminth anything on her!
Brozime: claims his favourite frame is protea, uses augur mods on her, doesn't mention the shield gating bugs, says "anyone who disgrees with me is a goddamn liar" The Kengineer: shows you the maths behind how the shield gating bugs work, does NOT refuse to explain further, provides to give you all the math you need So yeah, pretty obvious who has better content
Both content creators have bad takes though. Making a warframe amazing by ditching the primary gimmick of the WF, as if you remove the 4 on Mesa because of memes "there is a build for that and yes its as niche as they come." Both brozime and Kengineer are guilty of putting out lazy videos. The interaction with Augur and shield gating is NOT a bug, theres a reason why people used to run dragon key and eventually DE released the Catalyzing Shield mod. Nothing is buggy about it, the game has a set amount of i-frames for a given shield level with the invincibility being tied to shield value maximum and shield recharge state before it flatlined. A shield that fully recovers between activation's returns to the max value. Forcing shield regen at partial values begets the shorter i-frame duration. Brief Respite and Augur mods are intented to be run in builds that can achieve maxing your shields within a 1 or 2 fast ability casts. The use of Brief Respite for general player usage is just people wanting a lazy build with no afterthought. Since most players never see enemy levels in excess of Elite Deep Arch, their poorly setup shield gating does the job . . . until it doesnt. ;) Brozime Archon Ember and Kengineer Lavos videos were all great, not every video is going to come out gold. The fix for shield gating problems on protea is either running Cata Shield OR never being outside of anchor while ALWAYS having 1 shield satellite attached. Protea with a reduced shield and a shield satellite attached is functionally immortal even without anchor being active.
big words scary... meanwhile me just watching mrwarframeguy (and other similar content creators) and using arcane aegis as my only form of shieldgate lol
@@WhatWillYouFind You seem to be incredibly critical of their takes tho. This is a game where you can do almost anything you want. The customization is limitless and so is the amount of playstyles that you can adopt. Maybe rather than saying "he took the 4 off, unplayable", look at the options that he gave. What other ability are you subsuming off? Wouldn't you rather him list the synergies with other abilities? It costs you nothing to just keep going with her 4th ability and recognize that not everyone wants the same playstyle as you. Subsuming it off isn't a bad take, just a variation of playstyle. He didn't say "her 4 is bad and if you use it, you should feel bad". He just gave an objective review of it's potential uses and what to do if you don't like it.
I like Brozime as a guy, but he once claimed gamepad players don't have access to the tactical map. He should listen to Ordis more. "Nobody can learn what they think they already know." Also he isn't a good teacher, but Kengineer is. When archon shards became a thing, brozime boiled everything down to "get reds. Everything else bad." Kengineer went over each type of shard in their own videos outlining use cases.
I normally don't use subsume roar but it's insane on protea since dots double dip and with mindful casting having the bonus ability str on your roar can skyrocket her damage
I'm glad you have Protea's kit all laid out. This was entertaining and insightful to watch from start to finish, thank you! I might be the odd-one-out, when it comes to Temporal Anchor, I did find it was oddly useful even in late game content as a useful "Oh Shit!" ability when things get hairy, and it's utility for proc'ing it, going to do something and let the "Rewind" take me back to someplace I still want to be (CoughNecramitesCough) is invaluable for my gameplay. But, as you pointed out in the video and I can't deny the caveats it has - it has taken me out of one "Oh shit!" moment and put me in another, especially if I don't place my anchor carefully before engaging something a bit too risky. Or I happen to get slain in mid-anchor and rewind only to end up in a vulnerable position. I've yet to see if mods like Sure Footed, Prime Sure Footed, etc; nullifies the knockdown after dying and beyond rewound - but it's nasty when it puts me in a bull shit moment.
I really hope DE will finally adress the Brief Respite thing now that the Prime is out. BR is an extremely popular aura so it's not something we can really build around, unlike the augr mods... I think it's a bit whacky that another shield frame's ability (Pillage) is a good fix for a built-in ability that's otherwise extremely good.
yeah there should be a way to not be affected by other players auras like for Volt speed, you can backspring (PC: ADS and then roll while holding s) to cancel it
DE loves to talk about how Dante was "disruptive" because his overguard upset all 6 Chroma mains but hasn't done anything about BR massively screwing off Protea for years.
Pillage sucks on protea, you don't need the armor strip or the shield gating from it. It is painful to see it being recommended by Keningeer. The fix for protea shield gating is leaning into the gimmick. Don't subsume 4 and always keep her shield drone active.
@@WhatWillYouFind I dunno, I feel like Pillage works a lot better when Brief Respite is going around, or maybe it's just me? Also, I have learned into it (with the new augment, Primed Redirection, and Adaptation) but I just can't seem to vibe with that rewind, no matter how much I dig the idea of its grouping. Maybe I'll try again now that I know its duration scales off distance moved, but I'm still skeptical
From my own testing with Protea: -Blaze Artillery will not shoot conculysts/battalysts that are held by Larva -Blaze Artillery will shoot the invincible enemy under Xaku's Gaze and build up the multiplier, but will not shoot an enemy under Blood Altar (currently testing Well of Life) -Silence removes most sources of toxin damage in infested missions -She is one of the best users of Arcane Eruption
for those that dont know Arcane Eruption - On Energy Pickup: 17/34/51/68/85/100% chance to Knockdown nearby enemies slashes mark rank 0 through through rank 5
You dont need that much protection on her though maybe if you are playing levelcap, but for 99% of the playerbase, her 1 and her kpm is more than enough
Suprised you didn't mention any grouping subsumes. I use Coil Horizon (Larva's probably better but I like the aesthetic) over her 4. it's great for condensing crowds into neat little puddles for Blaze Artillery to scale to the Moon off of. I'm also 75% sure I got that idea from your previous Protea video. Does this reflect a shift in opinion on the matter, or did it just not make the cut for the vid?
Great Vid! One thing i'd add, is the fact that roar double dips for the artillery and the slash from grenades for 4x the dmg, if you want to go all out. Also using the new Grimoire as secondary for +60% duration or strength. Reservoir fills the secondary fire charge too.
Hildryn with Protea makes Hildryn spam abilities right? Protea specters cast it too right? I kinda want series done with testing specters as assistants to mainly used frame. Like Nidus boost with someone and small things like that with Shield drones and Hildryn. Have a nice day!
I like the Temporal Erosion Protea. I use Shield Satellites and Blaze Artillery. It might not be the most efficient thing, but it keeps me mentally engaged on Protea which some builds failed to do, while also being comfortable enough.
Flashback to the time i was farming protea then my friend joined me like 10 runs in proceeds to get system in the next run chassis is the next and neuroptics two runs later
Personally I like to run a violet archon shard on Protea instead of Equilibrium. Equilibrium is amazing, but it's almost too amazing, like, it just generates way more energy than I even need with a dispensary out, so I use the violet archon shard instead that does the same thing as equilibrium, just with a much smaller percentage, that way I have an extra mod slot to use, and the violet archon shard provides enough energy for me with health orbs
If I ever wanted to subsume a skill off though, I would remove Dispenser and keep equilibrium since more than 1 violet tau shard feels like a bit of overkill. This would be the only case where I would readily use Viral Tempest or swap in a grouping ability.
My favorite Protea tech is using Ensnare to group enemies for her artillery and tossing down the Scourge to force headshots. You lose out on the scaling you'd get from tighter grouping with Larva, but in return you take advantage of the turrets' 100% critical chance for the headcrit multipliers. Plus it just feels right use a deployable weapon on her.
Honestly i really really like Temporal Anchor. I use it whenever i need to dump out my entire energy/ammo pool. After I'm done i usually have a couple health or energy orbs waiting to fully restock my supplies. It's useful with a negative power efficiency build.
I’d love to see a video on Equinox in 2024. With all the updates surely there’s something crazy lurking out there right? Using Inaros subsume and having sand cats running around has been fun!
most annoying part about the augur/brief respite issue; you need duration BADLY > you need narrow minded > you need to fix your range > you need non negative strength for decent armor strip rates > you don't use overextended > if you only use stretch you only have ~23 meters turret range > you need augur reach the main strength of her satellites is just having lots of them deployed at once regardless, and once you can camp a general location they just make you nearly immortal even at a minimal gate, but while on the move yeah the satellites shield gating can't be counted on if you really wanna go max duration while making the best of her 4 augment (which you really should do, despite this downside). Also while you're a client the delay can make them unreliable for shield gating in the first place, so yeah, back to regular shield gate durations. and yeah just get used to cancelling temporal anchor (listen for the ticking) instead of trying another armor strip, dumping strength is bad, but investing in it is basically worse, not only does it have major diminishing returns when her passive is properly used, it's far less effective than duration on her turrets and a good build is otherwise starved for mod slots already.
@@TheTundraTerror im sure they've done fine its what they do, yet they can do it faster with less recasting, free up more energy to instead replenish satellites as well as more time to do things that arent just juggling casts, with narrow minded vs without is an average of like 15-20x damage multiplier
A fourth option for replacing Temporal Anchor on lower-Strength builds is Ember's Fire Blast: It has a flat unmoddable 75% armor strip (which is going to be MUCH better than it already is after the upcoming global health&status rework) and applies a heavy Heat proc which can be doubled via Archon Vitality.
Not just that, but it also opens up status immunity augment to further lean into supporting the team. Turrets do so much dps with Arch Vitality that I wouldn't, but you definitely could.
I subsumed on Vauban's Tesla Nervos to heavily lean into the engineer class idea, throw in its augment and Archon Stretch, and I'm having a hell of a time just throwing things out to kill everything, gaining energy, as I roam around with the grinlok lmao
I'd say temportal anchor is a decent grouping ability, simmilarly to yareli's water tornado. But withhaving the added on "save from death" possibility. For me, dispensary is the useless one and i always run Nourish or Roar instead of Dispensary
Personally, I went with Roar over her 4. Her passive gives a 140% damage boost, and makes her 1 & 2 a fiery blender. In addition to the squad boost from Dispensary, and melee influence shenanigans Roar gets up to with >100% damage.
They honestly should just give Temporal Anchor a fire rate/ reload speed/ casting speed buff so it turns into the "spam everything as fast as you can" ability it's supposed to be.
Temporal Anchor should get a rework: keep the nuke on timeout but if you reactivate it, the anchor comes to you and nuke, and a little buff like mirage's hall of mirrors augment but smaller during the skill.
When using temporal erosion, if you still want a helminth ability, dispensery is the most expendable one. Since you're already going to be completely undoing any ammo/energy spent, it serves almost no purpose except for maybe filling up your initial energy in a mission. But that's not really worth an ability slot when we have energy pizzas that serve the exact same function It's also a bit of a contradiction to talk about the inconvenience of rewinding, yet stating that Protea is best served in camping situations. If she's best at camping, you won't be moving much, which makes the rewind shorter, and with the augment you're already getting free armor strip just for doing what you normally do
@@VioletSteel13 definitely not every frame if we are talking about railjack. That's why I brought up harrow since every kill with the railjack instantly gives him energy. The protea trick is pretty good tho
Just my personal opinion, but i think it’s kind of sad that every frame now has to have “the helminth slot”. Sure, her 4 is niche and needs to be built around rather than functioning well on its own. I’m still going to keep it on. Saves me having to helminth on an armour strip and i can use it for fun to hunt netracell drones for example. It’s just fun and like half her flavour/identity as a frame.
I've been running Viral Tempest Protea since the prime released, it's excellent. Gloom is also excellent, but that's obvious, and Viral Tempest is a lot more interesting. It suits her turret defense gameplay style well. I don't have the Emerald Archon Shards, and I'm not sure I will go for them when duration shards get so much value on the blazing turrets. With the upcoming armor changes, it looks like 10 stacks of corrosive will be enough.
Really funny that the Warframe presented as the Time Manipulating Warframe, with the whole purpose of Rewinding Time and a quest attached to it and its link with Time Manipulation, has a major issue with the Time Rewinding ability (moreover on the 4th one). Even in the Prime Trailer focuses on that. I hope DE will fix her as it is really wierd.
Temporal anchor rework idea: 5,000 base damage (still blast, but temporal erosion turns it into corrosive) The implosion happens at the start AND the end, while also doing the same damage to enemies caught in the backtracking protea's path no stagger on lethal damage when saving from lethal damage, implosions still happen and enemies caught in Protea's path still take damage temporal erosion makes both implosions have 50% armour strip at base value, while enemies caught in protea's rewind path get fully armour stripped at base value. Duration of rewind animation is a static 2s, unless it would take less time normally. enemies can be damaged by the collision damage and both implosions in the same cast, and all damage instances stun or knockdown enemies instead of ragdolling During temporal anchor, she gains 75% weapon additive critical chance, and critical hits inflict a guaranteed blast status, with temporal erosion turning that into corrosive. Thoughts?
From my experience with her so far, Equilibrium is a wasted mod slot, I used a single tao forged purple shard for (30%) the same effect freeing up a mod slot.
I want a Blaze Artillary augment to change the element around so its not just heat damage so it gives more options, maybe make the augment similar to hystrix where you can change elements on the fly in combat instead of chromatic blade augment where you set element via color choice.
Her farm was literally the worst I ever had in the game. I was extremely unlucky. It took forever. I think as compensation, her prime farm was easy for me, one relic share for each part and got them all on the first try. So that helped a lot.
I Personally love temporal anchor because its a unique build with a lot of fun but man i WISH it had a longer duration, in my build i drop her 3 because there are so many way to get energy that i just dont need it and rather have a different ability that doesn't lock me in 1 location.
My take on fixing her 4: - Remove its initial Casting Cost. - Allow the Rewind to get cancelled. - Dying during Anchor or cancelling the Rewind costs as much Energy as the Ability currently does. And then either: - Easy solution: Keep track of all Health, Energy and Ammo Pickups during TA and grant them to Protea *again* after TA's Rewind or - Hard Solution: Keep track of every stat and buff at the start and end of TA. Compare them during rewind and grant Protea the best of all at the end of the Rewind.
Any tips on how to deal with toxin damage? I did an endless grineer disruption recently, and through all of my defensive setup and status immunity, I simply got 1-shot by Nox enemies. That's not a toxin proc, but pure toxin damage, that goes right through any shield gating.
Gringong the last protea part took me over at least 35 runs of zenith crowns.....lotus needs to never tell me the reactor is a complex system ever again and i never want to see that shoulder armor of a corpus head with a gunblade in it
i love her without a subsume or subsume over dispenser has her 4 is a ability i love for defence netra cell and other missions of its types and even just has a grouping ability where i can use 4 then cast 2 a few times then recast 4 to group them and great for energy being infinite and fun to look at and feels great like it for gun play is survival and the armor strip is great :D but not for everyone but i always say use the base kit for a bit and then think about if u like the ability or not :D
I decided to compare and contrast your builds to my current Temporal Erosion build. ... Max range with only Molt augmented for strength. I am fully relying on that and my passive boost give strength to Dispensary and Temporal Erosion. Iunno, it's taken me to Round 13 of Steel Circuit and an hour of Steel Survival, so I haven't felt much need to change it. Two Augur mods, completely not giving a crap about Augur incompatibility since picking up satellite orbs just instantly jams 500 shields on me regardless because in any given situation I'm usually sitting in a pile of like 12 satellites. 0 Forma Enemy Radar + Mobilize Primed Continuity, Stretch, Temporal Erosion, Equilibrium Augur Message, Augur Reach, Overextended, Primed Flow (Rank 8, never really felt any need to max it out?) Molt Augmented + Molt Efficiency Do note that I did go into my options to invert tap/hold functionality for Protea, so Shield Satellites go out on tapping my 1. I might slap a TauYellow on for casting speed to make whipping out satellites slightly less of a pain, but other than that I can't really think of anything else I'd do.
grouping ability for her 2s effectiveness, thermal sunder bevcause its thermal sunder, Octavias little roller or Vaubans tesla or Qorvexs subsume for another thematically fitting ability (its engineer-ish enough), hydroids one with the augment is insane on her, the regular meta subsumes all work well (except maybe nourish, its not neccessary, but breach, roar, eclipse, silence and gloom are all decent), titanias ability for just being status immune since Protea doesnt actually NEED anythng and its just flavour preference,
I'm in a phase of Warframe burnout. I crushed through the entire star chart and acquired 50 of the available frames or their prime variants in the first 60 days. 600 hours played, like a maniac. Now I'm at this point where I can't survive and steel path and there's nothing to do but grind to get the mods and things that I need to do true endgame builds. Right now I'm in maintenance mode doing my weekly circuits for incarnons and a couple of the loose frames like Khora or Nidus. I picked up the protea prime pack but right now I'm just waiting to see what they do with this big rebalance patch and if steel path becomes more fun then the current slog it feels like.
Hello, BTW i never see anyone know that you can cancel the temporal enchor rewind by stay press on the Key... listen the clock, cancel if needed , benefits from temporal erosion for free.
Before I would say 8:08 “defense, offense and nonsense” but now that they seem to have fixed the silly of her fan grenades and rewind affecting allies, I guess we can leave the last one out.
You as engineer of all people should know that is NOT a bug. It's working how intended, it's simply a substitution as a result of user error. The satellite shieldgate works perfectly fine, the normal shield shieldgate works perfectly fine, you transform energy into shields and trigger a chain reaction: new shield -> old shieldgate end -> new shieldgate too short. That is the same reason for why you consume every satellite in the vicinity before having 5 sec shieldgate on the last one.
@@ovencake523 saying a feature, is actually a bug is a huge miss and poor communication of the facts. Bugs eventually get fixed. Shield gating will NEVER be "fixed" De already finalized the system by allowing people to have Catalyzing Shields as a mod instead of abusing dragon keys and doing other gimmicks. The messaging is whats important. The dumb thing too is he presents the math showing the feature is doing THE THING properly but his words are all verbal vomit because people will walk away thinking "damn, protea has a bug interaction with augur mods and its bad." No, its that these mods do a thing and this system is working as intended so this is a WARNING not a bug report for you to observe and keep in the back of your mind. What he thinks is irrelevant, he completely botched that section . . . which is unfortunate because the dedicated video about it was amazing. As I've said in other comments, this video is a lazy miss.
@@WhatWillYouFind just watched the segment explaining the mechanics aside from the chapter title being called "shield gate bug", i never heard him verbally call the mechanic a bug. he says "issue" also this entire thing is kinda pedantic imo.
Protea is weird to me, because every other warframe are themed around something right, Octavia is music themed and all her abilities are music related, volt is all about lightning he can shock enemies, run as fast as lightning and overload a surge explosion. But protea? All of her abilities kinda seem like they’re all over the place, that’s not to say she’s not fun, she really is, it’s just that her abilities don’t seemed to be themed around something.
I thought her theme was to be a bodyguard/protector? Her kit is all stationary defensive measures+ area denial, anchor is just a contingency plan. Parvos commissioned the ultimate security frame to keep himself alive as best as possible.
To be quite honest, ive gotten used to temporal anchor, id rather deal with that than go farm exploitor orb for hyldren or continue doing khal's missions to get stynax..
Ballas: "All other aspects of protea are easy, but temporal manipulation is a big deal" Tenno: *subsume literally anything else over the temporal manipulation* sorry, you were saying?
i had to run more than 70 times just for the freakin neuroptics of her , got her weapon parts like crazy and i got her prime before the normal , the worst frame farm for me
Shield gating was fixed a long time ago since the release of CATALYZING SHIELDS. The difference with hildryn is that in most missions besides infested tilesets, she has both a much longer shield gate AND pillage is usually an instant reset with no cooldown or negatives.
Also I do not recommend removing temporal anchor, swap dispensary for nourish if you wanna be more mobile, focus on strength and duration, add both the temporal augments and watch your enemies die
@@CrumpledMaccfor my protea build I'm using jade subsume ablity "Orphanim eyes" over her 4th ability and it works perfectly well. With precision intensify 90% strength and molt augmented 60% strength along with her passive granting 100% on every forth cast and with growing power 25% and 2 red strength shards I could armor strip in about 3 seconds and it feels really smooth to play. Way better then the temporal anchor setup imo
It feels like I'm going crazy. I looked at multiple videos of Protea builds, and why is nobody using roar? FFS it synergize with her 2 most important stats, with her passive, its double dips on all her dmg abilities, and it serves as a gun buff and team support. WHY IS NO ONE USING ROAR?? WHERE IS ROAR GODDAMMIT?? I though if anybody was gonna use it, it would have been The Kengineer. But pillage? Tempest barrage? I saw other videos with tharros strike?? Bro what the hell is happening?? oh and I never understood why people are using range on her, but the reason has eluded me for 3 years so I assume it's just unknowable at this point edit: no hate tho, it's just vets having their preferences and proposing them to their audience. I just feel a bit alone with my roar
your main damage comes from her 2, archon vitality already boosts it immensly, so roar is just kinda mid on her in comparison to other potential subsumes not bad by any stretch of imaginaiton, and people do use it, but other subsumes are just more impactful or more fitting for the purposes she is used for edit: as for the range part, her 2 is affected, and her 1 as well, you shouldnt go heavy into range (unless subsume requires it) but having some of it is not a bad thing on her but you are right that at base it sure is more than enough barring the open world missions maybe
@@nbassasin8092 saying archon vitality already boost it so roar is mid is like saying serration already boost your weapons so galvanized chamber is mid. It makes no sense. It's all multiplicative. Roar with 200%str + the passive gives about 100%dmg, double dipping on procs. So archon vita double the proc, roar quadruple the procs dmg. Boom, x8. I'm willing to accept other subsume are better. Armor strip can be considered as a general x20 buff (when armo dr hit 95%), so it's obviously better. Tempest Barrage + 2 green shards is a great setup to boost ability dmg as it full strip an applies viral. Pillage is the gold standard of armor stripping (if not for its los), tho it's very stat costly. But still, there is such thing as overkill, and builds always aim at a balance between performance and convenience. And Roar strikes me as an incredible sweet spot, yet nobody is talking about it this edit warms my heart. First time ever I read someone admitting base range is already pretty good for indoor tiles. I know what range affects, as stated I wondered for 3 years (meaning I mained her day 1). But it's mostly important for the grenades, and appart from a bit of crowd control I don't find them that usefull
@@fabienz31 the part you wrote about overkill and balance between performance and convenienece is exactly what i meant when i said roar is mid on her compared to other subsumes. not tha it isnt good, but you have much better, or should I say, more practical things to subsume on her, she doesnt need that boost when archon vitalitz already gives you more than enough and its just one mod slot and yeah, range is mostly not a tanking stat but not neccessary on her, except if you are runing subsumes that need it (which some of the most common ones on her, like grouping abilities for example, most certainly do need)
@@fabienz31 Protea with just panzer and 100% across all her abilities at r30 can afk mindlessly into the middle stages of an endurance run. Her kit is overloaded, bordering along the same lines as Octavia just minus the stealth. Roar makes sense, yes it is more damage and if you run the augment it makes her pop. Viral Tempest and Greens is a huge waste of resources unless you are only playing weapons platform and basically ignoring her 1 and 2, because thats a Subsume with 4 shards plus the fusion for what is effectively an augment. Protea doesnt need both weapon and ability damage, you only need 1 to win. Roar is "win more" Viral Tempest and greens is a "win differently" kind of strategy, which is fine but its by far way less efficient than playing into her strength and ability rotation. The thing with having her achor augment is that ANY weapon becomes viable, because armorless enemies usually just die "not so the case with murmur worms, certain flying murmur enemies which are just a mass of hp disguised behind a small amount of armor." Thats the problem with doing a corrosive green setup. Running the augment means you can skip corrosive damage and status if you want. Anything thats armor stripped permanently WILL die to any turret of any STR or Duration level by the end of the cast duration if you've not completely fallen asleep and applied viral from some kind of source. Viral Heat is meta and not even needing to think about armor is a huge QOL. It's true you dont need a huge amount of range in small tilesets, but you also dont need 300 or 400 str on her kit because everything synergizes and scales super well.
i kinda wish health and armor were a thing for a higher level missions. sorry, i know it has nothing to do with the video, but this shield gate or in general the invicibilty meta is boring af
It's wild to me how the ability to rewind time is so absolutely and insanely powerful and God like.... and it's likely the ability most people will replace with something else.
Turns out rewinding only yourself 8 seconds doesn't make your sister less mad about killing her robo-dog.
@@TheKengineer Galaxy Quest lied to us. :(
Slander! Galaxy Quest didn't lie to us, the Omega 13 rewound a lot more than just the commander!
Because it's trash. If you die (which is what I would use it for) you get rewinded and plopped down on your back, the effect is impossible to fix with mods so during that slow fkin get up phase you already die four more times in a row. As a nuke it's also useless with small radius and bad attraction and no damage.
@@danser_theplayer01hold tf up, for one, you can completely cancel the rewind by holding ult, 2 her ult can do millions of damage, 3, you’re not supposed to use her ult for survivability, that’s what her 1 do with heavily improved shield gating, her ult is there to let you spam spells which, 4, her augment (temporal erosion) boosts massively by allowing her to strip armor making her ult nuke hit a lot harder.
I’ve basically never used Temporal Anchor in a useful way since Protea released, except for two days ago when my buddy said “can you craft energy for me in the engineering loft?” and I dropped one down from the artillery seat and ran down to craft energy and then warped back
That is.. actually a really funny use
Can do the same for Interceptions as well!
That's actually the most genius thing I've heard in a while and that makes me feel concerned.
I use temporal anchor for railjack as a boarder, she's a great pilot as well. But her temporal anchor can speed up how fast you can disembark an enemy cruiseship
Protea was meant to be "The Frame that controls Time itself" became however what Vauban originally was supposed to be and now everyone plays her like the equivalent of an engineer form any other shooter... And i deam love it.
and vauban mains probably despise it XD
Ill never forgive them for making Proteas 4 time based when her entire kit screams engineer
her 4th shouldve been exalted K-drive or Necramech (preferably the ladder, especially since shes been released close to the necramechs and entire orphix venom event), it wouldve fit perfectly with the entire idea
plus, it would leave place for a different, actual temporal frame that has entire kit based around that concept and not just 1 ability
Actually the other way around - she started development as "female tech frame", later commented by DE as "Vauban's sister", and the ability to control time was slapped because... actually I have no idea why. And that direction is clearly seen in the design - her tech abilities, all 3 of them, are a good synergistic kit, and temporal anchor feels like something slapped onto it as if they ran out of ideas, or just had to force tracer move onto something.
@@juanjox2006 Why though? They only share a theme, but are fundamentally different concepts. Protea is a damage and support hybrid while Vauban is a CC frame. His problem is that CC has fallen out of favour. Not really his fault but DE neglecting to consider CC as an important factor as the power creep keeps going. Eximus only worsened this and needs to be radically changed.
@@nbassasin8092 Why should an engineer not be able to make a device for limited time control? Her 4 is great and my favourite ability. Hope it stays.
Loved the lore-ish intro!
Yeah it was a nice touch but what are the grineer doing in the granum void lol
They're doing their best
@@TheKengineer For their Brothers
took a few months off and literally going to start playing again solely cuz of this video. always so cozy and also informative! love u man
I noticed you missed out mentioning one of Protea's best parts of her shield orbs, the fact that they give shields not only to players but objectives too, meaning on defense and excavation type missions you can protect the pod/drill with constant shield regen and bumps, without waiting or using cells.
That's cool! I didn't know that, thanks for mentioning. :)
TIL
I farmed her when I first started playing
took me 112 tries glad to know just how unlucky I was
50 tries and no parts sofar
@@kitsune0012 good luck bro
Yeah, i dreaded that farm for a long time, decided to get a Tenet Plasmor last month, and since you have to do Granum Void to get a sister, i decided to go for Protea as well, got the Neuro and Chassis first try, then got the System in 5 tries, it was wild.
On the other hand, i guess my luck went all to the Protea Farm, cause all 3 Plasmors i farmed had a bonus of 30% and less lol.
I asked a clan mate to help me with her farm, he asked how many parts did I get already... I said zero, just starting, to which he just gifted me her for plat 😂
Now I'm almost Protea main
Guess I'm extremely lucky. Before protea prime was released I thought to myself maybe I should farm this frame and it took me only 1 and a half hours to obtain not only all of her parts+ blueprints but the weapons as well.
How I would fix temporal anchor:
1. Instead of creating no explosion at all upon a "death rewind", the explosion happens at the location you marked, inflicting a guarenteed knockdown along with the damage.
2. You can still gather pickups while rewinding, however they are not granted to you until AFTER you finish rewinding. (Pickups that would be wasted at your recorded state are NOT picked up)
3. During the "recording" of temporal anchor, Protea's fire rate, attack speed, movement speed, and parkour velocity are all accelerated. (50% Scaling with power strength?)
Yeah I like the idea of protea gaining movement speed and fire rate on her 4th 😁
It creates 2 explosions . . . . . What?
Not allowing pickups while rewinding would immediately and permanently make -efficiency impossible to run if you actually play spellcaster. This will gimp her build options. Protea with maxed archon or primed flow cant even cast all of her abilities in a full rotation which includes a couple of grenades, 2 sets of 3 blaze artillery, dispenser, and anchor itself. The gimmick is so plain as day, not using it to your advantage now is a [skill issue].
Temporal Anchor removes the need to run utility mods in weapons, 2-3 slots in some cases now can be populated with raw damage or additional fire rate or crit/status mods. You dont need to worry about Ammo Economy, so ditch pistoleer for a max dps build offset by the boon of never needing to worry about ammo. Crazy riven with fire rate to the moon? Have fun!
@@WhatWillYouFind You realize that as it currently stands, if you pick up energy orbs or ammo during the rewind they are wasted yes? They are granted to you before your stats are set to what they were on the initial cast.
I was suggesting that during the rewind (NOT the "recording") you would only be able to pick up orbs/ammo that would not be wasted at that recorded value. (And that the pick ups would be delayed until after the rewind)
The suggestions I made are exclusivly improvements...
Imagine it being a hold/tap ability. Tap to rewind back to where the ability activated, and restarting the buffs mentioned in your 3rd point, but without an AoE dmg. Holding causes Protea to end the ability with the massive AoE nuke but doesn’t reset the timer of her weapon buff, ending it instead. Doing neither will cause Protea to rewind in time with no AoE blast and no weapon buff resets, but is essentially the highest uptime on your “invincibility” as cutting her 4 short means you no longer survive a fatal shot unless you activate 4 again.
I think this could create different play styles with her. Either use your 4 as a Nuke that you prep for, or a weapon buffing ability that you can elongate by tapping 4 and rewinding just before the ability ends.
This adds an interesting thought where players could just keep using 4 as soon as it ends to keep her weapon buff up. However here is where that problem can be alleviated: Tapping her 4 allows you to have that weapon buff without the inevitable annoying factor of rewinding at the end of the buff. And if you want to use it alongside the nuke option, starting her 4 cancels the tap reset timer and starts a new one that ends when she nukes, meaning you would have to cast it once more after nuking, instead of manipulating timers to have both options active at once.
This could really round out her kit and make it worthwhile to not Helminth anything on her!
Brozime: claims his favourite frame is protea, uses augur mods on her, doesn't mention the shield gating bugs, says "anyone who disgrees with me is a goddamn liar"
The Kengineer: shows you the maths behind how the shield gating bugs work, does NOT refuse to explain further, provides to give you all the math you need
So yeah, pretty obvious who has better content
Both content creators have bad takes though. Making a warframe amazing by ditching the primary gimmick of the WF, as if you remove the 4 on Mesa because of memes "there is a build for that and yes its as niche as they come." Both brozime and Kengineer are guilty of putting out lazy videos. The interaction with Augur and shield gating is NOT a bug, theres a reason why people used to run dragon key and eventually DE released the Catalyzing Shield mod. Nothing is buggy about it, the game has a set amount of i-frames for a given shield level with the invincibility being tied to shield value maximum and shield recharge state before it flatlined. A shield that fully recovers between activation's returns to the max value. Forcing shield regen at partial values begets the shorter i-frame duration. Brief Respite and Augur mods are intented to be run in builds that can achieve maxing your shields within a 1 or 2 fast ability casts. The use of Brief Respite for general player usage is just people wanting a lazy build with no afterthought. Since most players never see enemy levels in excess of Elite Deep Arch, their poorly setup shield gating does the job . . . until it doesnt. ;)
Brozime Archon Ember and Kengineer Lavos videos were all great, not every video is going to come out gold.
The fix for shield gating problems on protea is either running Cata Shield OR never being outside of anchor while ALWAYS having 1 shield satellite attached. Protea with a reduced shield and a shield satellite attached is functionally immortal even without anchor being active.
big words scary... meanwhile me just watching mrwarframeguy (and other similar content creators) and using arcane aegis as my only form of shieldgate lol
@@WhatWillYouFind You seem to be incredibly critical of their takes tho. This is a game where you can do almost anything you want. The customization is limitless and so is the amount of playstyles that you can adopt. Maybe rather than saying "he took the 4 off, unplayable", look at the options that he gave. What other ability are you subsuming off? Wouldn't you rather him list the synergies with other abilities? It costs you nothing to just keep going with her 4th ability and recognize that not everyone wants the same playstyle as you. Subsuming it off isn't a bad take, just a variation of playstyle.
He didn't say "her 4 is bad and if you use it, you should feel bad". He just gave an objective review of it's potential uses and what to do if you don't like it.
I like Brozime as a guy, but he once claimed gamepad players don't have access to the tactical map. He should listen to Ordis more. "Nobody can learn what they think they already know."
Also he isn't a good teacher, but Kengineer is.
When archon shards became a thing, brozime boiled everything down to "get reds. Everything else bad." Kengineer went over each type of shard in their own videos outlining use cases.
@@AsterBodhran damn, I never knew how close minded he is
I normally don't use subsume roar but it's insane on protea since dots double dip and with mindful casting having the bonus ability str on your roar can skyrocket her damage
Does Roar affect her turrent and orb damage?
@@driftermorrelo Yup, even double dips on the heat procs from your turret so Roar and Archon Vitality is actually stupid
one would think that protea would be the kengineer's second favorite warframe, since she is PRO tea...
I'll see myself out...
Not to mention Protea is also engineer frame!
Never knew how hard it was to farm her. I was just lucky to have started getting into warframe when DE did the free Protea twitch drop
I'm glad you have Protea's kit all laid out. This was entertaining and insightful to watch from start to finish, thank you!
I might be the odd-one-out, when it comes to Temporal Anchor, I did find it was oddly useful even in late game content as a useful "Oh Shit!" ability when things get hairy, and it's utility for proc'ing it, going to do something and let the "Rewind" take me back to someplace I still want to be (CoughNecramitesCough) is invaluable for my gameplay.
But, as you pointed out in the video and I can't deny the caveats it has - it has taken me out of one "Oh shit!" moment and put me in another, especially if I don't place my anchor carefully before engaging something a bit too risky. Or I happen to get slain in mid-anchor and rewind only to end up in a vulnerable position. I've yet to see if mods like Sure Footed, Prime Sure Footed, etc; nullifies the knockdown after dying and beyond rewound - but it's nasty when it puts me in a bull shit moment.
I really hope DE will finally adress the Brief Respite thing now that the Prime is out. BR is an extremely popular aura so it's not something we can really build around, unlike the augr mods...
I think it's a bit whacky that another shield frame's ability (Pillage) is a good fix for a built-in ability that's otherwise extremely good.
yeah there should be a way to not be affected by other players auras
like for Volt speed, you can backspring (PC: ADS and then roll while holding s) to cancel it
DE loves to talk about how Dante was "disruptive" because his overguard upset all 6 Chroma mains but hasn't done anything about BR massively screwing off Protea for years.
@@TheTundraTerror Yup, it's pretty frustrating.
Pillage sucks on protea, you don't need the armor strip or the shield gating from it. It is painful to see it being recommended by Keningeer. The fix for protea shield gating is leaning into the gimmick. Don't subsume 4 and always keep her shield drone active.
@@WhatWillYouFind I dunno, I feel like Pillage works a lot better when Brief Respite is going around, or maybe it's just me?
Also, I have learned into it (with the new augment, Primed Redirection, and Adaptation) but I just can't seem to vibe with that rewind, no matter how much I dig the idea of its grouping. Maybe I'll try again now that I know its duration scales off distance moved, but I'm still skeptical
From my own testing with Protea:
-Blaze Artillery will not shoot conculysts/battalysts that are held by Larva
-Blaze Artillery will shoot the invincible enemy under Xaku's Gaze and build up the multiplier, but will not shoot an enemy under Blood Altar (currently testing Well of Life)
-Silence removes most sources of toxin damage in infested missions
-She is one of the best users of Arcane Eruption
for those that dont know
Arcane Eruption - On Energy Pickup:
17/34/51/68/85/100% chance to Knockdown nearby enemies
slashes mark rank 0 through through rank 5
You dont need that much protection on her though
maybe if you are playing levelcap, but for 99% of the playerbase, her 1 and her kpm is more than enough
A new kengineer video is honestly the best part of my month. These videos are amazing.
Ayy the moment i start forma'ing her ur vid pops up:) Always lookin forward towards ur guides, most important infos all in one!
I was literally searching a couple hours ago to see if you made a guide on her yet, perfect
Suprised you didn't mention any grouping subsumes. I use Coil Horizon (Larva's probably better but I like the aesthetic) over her 4. it's great for condensing crowds into neat little puddles for Blaze Artillery to scale to the Moon off of.
I'm also 75% sure I got that idea from your previous Protea video. Does this reflect a shift in opinion on the matter, or did it just not make the cut for the vid?
If you can deal with it being a rolling orb that you detonate instead of a flying thing you detonate, coil horizon has a larger base range than larva.
Great Vid! One thing i'd add, is the fact that roar double dips for the artillery and the slash from grenades for 4x the dmg, if you want to go all out.
Also using the new Grimoire as secondary for +60% duration or strength.
Reservoir fills the secondary fire charge too.
Hildryn with Protea makes Hildryn spam abilities right?
Protea specters cast it too right?
I kinda want series done with testing specters as assistants to mainly used frame. Like Nidus boost with someone and small things like that with Shield drones and Hildryn.
Have a nice day!
I like the Temporal Erosion Protea. I use Shield Satellites and Blaze Artillery.
It might not be the most efficient thing, but it keeps me mentally engaged on Protea which some builds failed to do, while also being comfortable enough.
Flashback to the time i was farming protea then my friend joined me like 10 runs in proceeds to get system in the next run chassis is the next and neuroptics two runs later
Personally I like to run a violet archon shard on Protea instead of Equilibrium. Equilibrium is amazing, but it's almost too amazing, like, it just generates way more energy than I even need with a dispensary out, so I use the violet archon shard instead that does the same thing as equilibrium, just with a much smaller percentage, that way I have an extra mod slot to use, and the violet archon shard provides enough energy for me with health orbs
If I ever wanted to subsume a skill off though, I would remove Dispenser and keep equilibrium since more than 1 violet tau shard feels like a bit of overkill. This would be the only case where I would readily use Viral Tempest or swap in a grouping ability.
My favorite Protea tech is using Ensnare to group enemies for her artillery and tossing down the Scourge to force headshots. You lose out on the scaling you'd get from tighter grouping with Larva, but in return you take advantage of the turrets' 100% critical chance for the headcrit multipliers. Plus it just feels right use a deployable weapon on her.
Thank you for breaking down what her abilities do.
Roar also works well over her 4th. You can comfortably get a 400% strength Roar on her for mega-buffing both your weapons and Blaze Artillery.
15:00 now thats a big brain play!
I don't understand why he's put so many unnecessary steps in there, though.
Honestly i really really like Temporal Anchor. I use it whenever i need to dump out my entire energy/ammo pool. After I'm done i usually have a couple health or energy orbs waiting to fully restock my supplies. It's useful with a negative power efficiency build.
I’d love to see a video on Equinox in 2024. With all the updates surely there’s something crazy lurking out there right?
Using Inaros subsume and having sand cats running around has been fun!
most annoying part about the augur/brief respite issue; you need duration BADLY > you need narrow minded > you need to fix your range > you need non negative strength for decent armor strip rates > you don't use overextended > if you only use stretch you only have ~23 meters turret range > you need augur reach
the main strength of her satellites is just having lots of them deployed at once regardless, and once you can camp a general location they just make you nearly immortal even at a minimal gate, but while on the move yeah the satellites shield gating can't be counted on if you really wanna go max duration while making the best of her 4 augment (which you really should do, despite this downside). Also while you're a client the delay can make them unreliable for shield gating in the first place, so yeah, back to regular shield gate durations.
and yeah just get used to cancelling temporal anchor (listen for the ticking) instead of trying another armor strip, dumping strength is bad, but investing in it is basically worse, not only does it have major diminishing returns when her passive is properly used, it's far less effective than duration on her turrets and a good build is otherwise starved for mod slots already.
Just don't use Narrow Minded
@@chimpanzee243 if you understand how turret damage scales, that's really not a choice
Eh on base sp it's not a bother
@@deuterium2718 I have never had any issue with turrets doing damage.
@@TheTundraTerror im sure they've done fine its what they do, yet they can do it faster with less recasting, free up more energy to instead replenish satellites as well as more time to do things that arent just juggling casts, with narrow minded vs without is an average of like 15-20x damage multiplier
A fourth option for replacing Temporal Anchor on lower-Strength builds is Ember's Fire Blast: It has a flat unmoddable 75% armor strip (which is going to be MUCH better than it already is after the upcoming global health&status rework) and applies a heavy Heat proc which can be doubled via Archon Vitality.
Not just that, but it also opens up status immunity augment to further lean into supporting the team. Turrets do so much dps with Arch Vitality that I wouldn't, but you definitely could.
I subsumed on Vauban's Tesla Nervos to heavily lean into the engineer class idea, throw in its augment and Archon Stretch, and I'm having a hell of a time just throwing things out to kill everything, gaining energy, as I roam around with the grinlok lmao
I'd say temportal anchor is a decent grouping ability, simmilarly to yareli's water tornado. But withhaving the added on "save from death" possibility. For me, dispensary is the useless one and i always run Nourish or Roar instead of Dispensary
I just wish pickup is turned off during Temporal Anchor's windup. This has been a needed change for a long time.
Post about it under bugs on the forums
Personally, I went with Roar over her 4. Her passive gives a 140% damage boost, and makes her 1 & 2 a fiery blender. In addition to the squad boost from Dispensary, and melee influence shenanigans Roar gets up to with >100% damage.
They honestly should just give Temporal Anchor a fire rate/ reload speed/ casting speed buff so it turns into the "spam everything as fast as you can" ability it's supposed to be.
Sorry, but what upgrade from the emerald shards would you recommend for the tempest build?
Temporal Anchor should get a rework: keep the nuke on timeout but if you reactivate it, the anchor comes to you and nuke, and a little buff like mirage's hall of mirrors augment but smaller during the skill.
When using temporal erosion, if you still want a helminth ability, dispensery is the most expendable one. Since you're already going to be completely undoing any ammo/energy spent, it serves almost no purpose except for maybe filling up your initial energy in a mission. But that's not really worth an ability slot when we have energy pizzas that serve the exact same function
It's also a bit of a contradiction to talk about the inconvenience of rewinding, yet stating that Protea is best served in camping situations. If she's best at camping, you won't be moving much, which makes the rewind shorter, and with the augment you're already getting free armor strip just for doing what you normally do
nice alliteration at 7:55
that protea railjack trick is huge for me .... I love railjacks and find them quite efficient already I would use that trick in like 70-80% of my runs
Personally harrow is more effective but protea is pretty great
@@00Grimreaper00 more effective at what? Does he have tech for doing multiple roles? I don't have harrow yet but I would laser focus him if true
@@VioletSteel13 use his 3 and if you have homming rockets and are able to kill enemies you can spam with him
@@00Grimreaper00 every frame can spam except hildryn and lavos. teleporting to the inside of a ship seems to be protea exclusive
@@VioletSteel13 definitely not every frame if we are talking about railjack. That's why I brought up harrow since every kill with the railjack instantly gives him energy. The protea trick is pretty good tho
Just my personal opinion, but i think it’s kind of sad that every frame now has to have “the helminth slot”. Sure, her 4 is niche and needs to be built around rather than functioning well on its own. I’m still going to keep it on. Saves me having to helminth on an armour strip and i can use it for fun to hunt netracell drones for example. It’s just fun and like half her flavour/identity as a frame.
I've been running Viral Tempest Protea since the prime released, it's excellent. Gloom is also excellent, but that's obvious, and Viral Tempest is a lot more interesting. It suits her turret defense gameplay style well. I don't have the Emerald Archon Shards, and I'm not sure I will go for them when duration shards get so much value on the blazing turrets. With the upcoming armor changes, it looks like 10 stacks of corrosive will be enough.
Really funny that the Warframe presented as the Time Manipulating Warframe, with the whole purpose of Rewinding Time and a quest attached to it and its link with Time Manipulation, has a major issue with the Time Rewinding ability (moreover on the 4th one). Even in the Prime Trailer focuses on that. I hope DE will fix her as it is really wierd.
Temporal anchor rework idea:
5,000 base damage (still blast, but temporal erosion turns it into corrosive)
The implosion happens at the start AND the end, while also doing the same damage to enemies caught in the backtracking protea's path
no stagger on lethal damage
when saving from lethal damage, implosions still happen and enemies caught in Protea's path still take damage
temporal erosion makes both implosions have 50% armour strip at base value, while enemies caught in protea's rewind path get fully armour stripped at base value.
Duration of rewind animation is a static 2s, unless it would take less time normally.
enemies can be damaged by the collision damage and both implosions in the same cast, and all damage instances stun or knockdown enemies instead of ragdolling
During temporal anchor, she gains 75% weapon additive critical chance, and critical hits inflict a guaranteed blast status, with temporal erosion turning that into corrosive.
Thoughts?
I use temporal erosion and I just hold cast 4 to cancel it if I don’t want to rewind, it can be quite useful in some situations
Temporal erosion turns her 4th into an insane armour stripper
Yeah but the only real annoying thing is constantly having to babysit her 4th ability not rewinding you all the time
From my experience with her so far, Equilibrium is a wasted mod slot, I used a single tao forged purple shard for (30%) the same effect freeing up a mod slot.
I burned myself out really bad farming Protea. i didn't pick the game back up for like 6 months after that.
I want a Blaze Artillary augment to change the element around so its not just heat damage so it gives more options, maybe make the augment similar to hystrix where you can change elements on the fly in combat instead of chromatic blade augment where you set element via color choice.
after not getting a single part after 20 runs, i bought her from the market, since farming plat was faster
No roar setup? I use roar on Protea just for brute force damage without armor strip and its actually really good!
Her farm was literally the worst I ever had in the game. I was extremely unlucky. It took forever. I think as compensation, her prime farm was easy for me, one relic share for each part and got them all on the first try. So that helped a lot.
I Personally love temporal anchor because its a unique build with a lot of fun but man i WISH it had a longer duration, in my build i drop her 3 because there are so many way to get energy that i just dont need it and rather have a different ability that doesn't lock me in 1 location.
My take on fixing her 4:
- Remove its initial Casting Cost.
- Allow the Rewind to get cancelled.
- Dying during Anchor or cancelling the Rewind costs as much Energy as the Ability currently does.
And then either:
- Easy solution: Keep track of all Health, Energy and Ammo Pickups during TA and grant them to Protea *again* after TA's Rewind
or
- Hard Solution: Keep track of every stat and buff at the start and end of TA. Compare them during rewind and grant Protea the best of all at the end of the Rewind.
good idea here, was thinking the same about energy ammo and health tracking. BTW you can already cancel the rewind by stay press on the 4 Key ;)
Any tips on how to deal with toxin damage? I did an endless grineer disruption recently, and through all of my defensive setup and status immunity, I simply got 1-shot by Nox enemies. That's not a toxin proc, but pure toxin damage, that goes right through any shield gating.
4:09 how does he get a 5 second shield gate here? With only base shields, shouldn’t it be the same 3.19 second gate seen afterwards?
temporal anchor is for railjack pilots to get back into ship faster :) + the infinite energy
Gringong the last protea part took me over at least 35 runs of zenith crowns.....lotus needs to never tell me the reactor is a complex system ever again and i never want to see that shoulder armor of a corpus head with a gunblade in it
i love her without a subsume or subsume over dispenser has her 4 is a ability i love for defence netra cell and other missions of its types and even just has a grouping ability where i can use 4 then cast 2 a few times then recast 4 to group them and great for energy being infinite and fun to look at and feels great like it for gun play is survival and the armor strip is great :D
but not for everyone but i always say use the base kit for a bit and then think about if u like the ability or not :D
I decided to compare and contrast your builds to my current Temporal Erosion build.
... Max range with only Molt augmented for strength. I am fully relying on that and my passive boost give strength to Dispensary and Temporal Erosion.
Iunno, it's taken me to Round 13 of Steel Circuit and an hour of Steel Survival, so I haven't felt much need to change it. Two Augur mods, completely not giving a crap about Augur incompatibility since picking up satellite orbs just instantly jams 500 shields on me regardless because in any given situation I'm usually sitting in a pile of like 12 satellites.
0 Forma
Enemy Radar + Mobilize
Primed Continuity, Stretch, Temporal Erosion, Equilibrium
Augur Message, Augur Reach, Overextended, Primed Flow (Rank 8, never really felt any need to max it out?)
Molt Augmented + Molt Efficiency
Do note that I did go into my options to invert tap/hold functionality for Protea, so Shield Satellites go out on tapping my 1.
I might slap a TauYellow on for casting speed to make whipping out satellites slightly less of a pain, but other than that I can't really think of anything else I'd do.
Good to know I'm not just stupid and Temporal Anchor actually is just kinda bad.
Its not bad, its just on wrong Warframe.
So Grenade Fans can be destroyed and bypass your Shield Gate timer.... Thats explains everything. This should be fixed.
Love putting dispensary on support style wisp....
Still deciding on what to put over temporal anchor...
Oddly enough, you mentioned Wisp. Try Breach with her fan grenades
grouping ability for her 2s effectiveness, thermal sunder bevcause its thermal sunder, Octavias little roller or Vaubans tesla or Qorvexs subsume for another thematically fitting ability (its engineer-ish enough), hydroids one with the augment is insane on her, the regular meta subsumes all work well (except maybe nourish, its not neccessary, but breach, roar, eclipse, silence and gloom are all decent), titanias ability for just being status immune since Protea doesnt actually NEED anythng and its just flavour preference,
I'm in a phase of Warframe burnout. I crushed through the entire star chart and acquired 50 of the available frames or their prime variants in the first 60 days. 600 hours played, like a maniac. Now I'm at this point where I can't survive and steel path and there's nothing to do but grind to get the mods and things that I need to do true endgame builds. Right now I'm in maintenance mode doing my weekly circuits for incarnons and a couple of the loose frames like Khora or Nidus. I picked up the protea prime pack but right now I'm just waiting to see what they do with this big rebalance patch and if steel path becomes more fun then the current slog it feels like.
Get all the galvanised mods 😎
It never gets fun
Once you have Incarnon weapons are use the operator to heal the game becomes easier.
Hello, BTW i never see anyone know that you can cancel the temporal enchor rewind by stay press on the Key... listen the clock, cancel if needed , benefits from temporal erosion for free.
I just wish the turrets had a higher base duration of 6 or 7 then we could utilize dominion over void cascade
I personally call protea engineer
it has sentry, dispenser, and psuedo-teleport
the augar satalite thing isnt a big problem at base sp and a bit above
i mean dispens is stationary so yeah
Before I would say 8:08 “defense, offense and nonsense” but now that they seem to have fixed the silly of her fan grenades and rewind affecting allies, I guess we can leave the last one out.
base protea took me 8 straight hours to get. Can't wait to farm the last prime part for the same timeframe.
You as engineer of all people should know that is NOT a bug. It's working how intended, it's simply a substitution as a result of user error. The satellite shieldgate works perfectly fine, the normal shield shieldgate works perfectly fine, you transform energy into shields and trigger a chain reaction: new shield -> old shieldgate end -> new shieldgate too short.
That is the same reason for why you consume every satellite in the vicinity before having 5 sec shieldgate on the last one.
i think he knows its not a bug. he said basically the same thing you did while explaining why the mechanics place the user at a disadvantage
@@ovencake523 saying a feature, is actually a bug is a huge miss and poor communication of the facts. Bugs eventually get fixed. Shield gating will NEVER be "fixed" De already finalized the system by allowing people to have Catalyzing Shields as a mod instead of abusing dragon keys and doing other gimmicks.
The messaging is whats important. The dumb thing too is he presents the math showing the feature is doing THE THING properly but his words are all verbal vomit because people will walk away thinking "damn, protea has a bug interaction with augur mods and its bad." No, its that these mods do a thing and this system is working as intended so this is a WARNING not a bug report for you to observe and keep in the back of your mind.
What he thinks is irrelevant, he completely botched that section . . . which is unfortunate because the dedicated video about it was amazing. As I've said in other comments, this video is a lazy miss.
@@WhatWillYouFind just watched the segment explaining the mechanics
aside from the chapter title being called "shield gate bug", i never heard him verbally call the mechanic a bug. he says "issue"
also this entire thing is kinda pedantic imo.
Protea is weird to me, because every other warframe are themed around something right, Octavia is music themed and all her abilities are music related, volt is all about lightning he can shock enemies, run as fast as lightning and overload a surge explosion. But protea? All of her abilities kinda seem like they’re all over the place, that’s not to say she’s not fun, she really is, it’s just that her abilities don’t seemed to be themed around something.
I thought her theme was to be a bodyguard/protector? Her kit is all stationary defensive measures+ area denial, anchor is just a contingency plan.
Parvos commissioned the ultimate security frame to keep himself alive as best as possible.
To be quite honest, ive gotten used to temporal anchor, id rather deal with that than go farm exploitor orb for hyldren or continue doing khal's missions to get stynax..
I think I've seen that color pallet before. Also, not everyone has $76 in ps gift cards or any type of currency amount lying around.
So we are just going to ignore #TemporalErosion and how it makes her 4 one of the best armour straps in the game, got it 😅😂
If Temporal Anchor didn't forcefully recall you when it expired, that would solve like 99% of everyone's complaint with it.
you can cancel it by stay press on the key so .. no complaint =O
What about Gloom on protea, a different type of time control build?
bad, low synergie, will give you nothing
Ballas: "All other aspects of protea are easy, but temporal manipulation is a big deal"
Tenno: *subsume literally anything else over the temporal manipulation* sorry, you were saying?
Brozime said she works the shaft really good, idk bout that....
what the hell? i've been gimping myself because of augur/respite?
yeah axi p7 is the worst just the absolute worst, it took me 22 relics to get that bloody chassis.relics i farmed from terrorem before the update
I'm around 12 radiant neo P6 deep, still haven't gotten neurooptics
It's an uncommon, not rare part, why is it taking so long?
i had to run more than 70 times just for the freakin neuroptics of her , got her weapon parts like crazy and i got her prime before the normal , the worst frame farm for me
How does the shield gate doubling work with hildryns passive
Iirc it doesnt
Shield gating was fixed a long time ago since the release of CATALYZING SHIELDS. The difference with hildryn is that in most missions besides infested tilesets, she has both a much longer shield gate AND pillage is usually an instant reset with no cooldown or negatives.
When I decided to farm every base frame, the two worst for me were khora and protea. Protea was infinitely worse. I was the 1/100 player 😭
why no one is talking about terrify as armor striping instead of all this?
imagine having armor strip AND Roar instead of juste armor strip.. =O
im so sad i don't have that signa
If de haven't change it then it's 1 in 8 and not 9
If you hold 4 it cancels the rewind...
Also I do not recommend removing temporal anchor, swap dispensary for nourish if you wanna be more mobile, focus on strength and duration, add both the temporal augments and watch your enemies die
@@CrumpledMaccfor my protea build I'm using jade subsume ablity "Orphanim eyes" over her 4th ability and it works perfectly well. With precision intensify 90% strength and molt augmented 60% strength along with her passive granting 100% on every forth cast and with growing power 25% and 2 red strength shards I could armor strip in about 3 seconds and it feels really smooth to play. Way better then the temporal anchor setup imo
It feels like I'm going crazy.
I looked at multiple videos of Protea builds, and why is nobody using roar? FFS it synergize with her 2 most important stats, with her passive, its double dips on all her dmg abilities, and it serves as a gun buff and team support.
WHY IS NO ONE USING ROAR?? WHERE IS ROAR GODDAMMIT??
I though if anybody was gonna use it, it would have been The Kengineer. But pillage? Tempest barrage? I saw other videos with tharros strike?? Bro what the hell is happening??
oh and I never understood why people are using range on her, but the reason has eluded me for 3 years so I assume it's just unknowable at this point
edit: no hate tho, it's just vets having their preferences and proposing them to their audience. I just feel a bit alone with my roar
Well 1 its obvious and people do but grouping or armor strip are iirc better
your main damage comes from her 2, archon vitality already boosts it immensly, so roar is just kinda mid on her in comparison to other potential subsumes
not bad by any stretch of imaginaiton, and people do use it, but other subsumes are just more impactful or more fitting for the purposes she is used for
edit: as for the range part, her 2 is affected, and her 1 as well, you shouldnt go heavy into range (unless subsume requires it) but having some of it is not a bad thing on her
but you are right that at base it sure is more than enough barring the open world missions maybe
@@nbassasin8092 saying archon vitality already boost it so roar is mid is like saying serration already boost your weapons so galvanized chamber is mid. It makes no sense. It's all multiplicative. Roar with 200%str + the passive gives about 100%dmg, double dipping on procs. So archon vita double the proc, roar quadruple the procs dmg. Boom, x8.
I'm willing to accept other subsume are better. Armor strip can be considered as a general x20 buff (when armo dr hit 95%), so it's obviously better. Tempest Barrage + 2 green shards is a great setup to boost ability dmg as it full strip an applies viral. Pillage is the gold standard of armor stripping (if not for its los), tho it's very stat costly. But still, there is such thing as overkill, and builds always aim at a balance between performance and convenience. And Roar strikes me as an incredible sweet spot, yet nobody is talking about it
this edit warms my heart. First time ever I read someone admitting base range is already pretty good for indoor tiles. I know what range affects, as stated I wondered for 3 years (meaning I mained her day 1). But it's mostly important for the grenades, and appart from a bit of crowd control I don't find them that usefull
@@fabienz31 the part you wrote about overkill and balance between performance and convenienece is exactly what i meant when i said roar is mid on her compared to other subsumes. not tha it isnt good, but you have much better, or should I say, more practical things to subsume on her, she doesnt need that boost when archon vitalitz already gives you more than enough and its just one mod slot
and yeah, range is mostly not a tanking stat but not neccessary on her, except if you are runing subsumes that need it (which some of the most common ones on her, like grouping abilities for example, most certainly do need)
@@fabienz31 Protea with just panzer and 100% across all her abilities at r30 can afk mindlessly into the middle stages of an endurance run. Her kit is overloaded, bordering along the same lines as Octavia just minus the stealth. Roar makes sense, yes it is more damage and if you run the augment it makes her pop. Viral Tempest and Greens is a huge waste of resources unless you are only playing weapons platform and basically ignoring her 1 and 2, because thats a Subsume with 4 shards plus the fusion for what is effectively an augment. Protea doesnt need both weapon and ability damage, you only need 1 to win. Roar is "win more" Viral Tempest and greens is a "win differently" kind of strategy, which is fine but its by far way less efficient than playing into her strength and ability rotation.
The thing with having her achor augment is that ANY weapon becomes viable, because armorless enemies usually just die "not so the case with murmur worms, certain flying murmur enemies which are just a mass of hp disguised behind a small amount of armor." Thats the problem with doing a corrosive green setup. Running the augment means you can skip corrosive damage and status if you want. Anything thats armor stripped permanently WILL die to any turret of any STR or Duration level by the end of the cast duration if you've not completely fallen asleep and applied viral from some kind of source. Viral Heat is meta and not even needing to think about armor is a huge QOL. It's true you dont need a huge amount of range in small tilesets, but you also dont need 300 or 400 str on her kit because everything synergizes and scales super well.
Second?
I love Protea, but her design is... odd
Only one of her 4 abilities has anything to do with time manipulation, and it's probably her worst ability imo
i kinda wish health and armor were a thing for a higher level missions. sorry, i know it has nothing to do with the video, but this shield gate or in general the invicibilty meta is boring af
First
Me slapping Nourish on every build:
probably one of the worst frames to subsume Nourish on
@@nbassasin8092 with my 45% efficiency build? Not too shabby
@@Truck_Kun_Driver her 3 exists tho
@@nbassasin8092 ah, I'm lazy and all my weapons are modded with Corrosive too. So yeah
@@Truck_Kun_Driver thats fair
Third!
{Warframe} is {trite adjective}[!]
Wtf you talking about? Who in the world farms all those different places for the prime relics? you take her Prime relics to the Omni. Done
He's talking about getting the relics...not opening them...
isnt protea prime lore breaking? parvos commissioned her and shes supposed to be the one and only....so how does a protea prime exist
They have broken lore before remeber nidus prime also xaku
many frames arent supposed to exist in multiple copies by that logic
so she wouldnt be first
If DE cared about lore, would Kullervo be able to hit Skittergirl?
Yeah Ballas and the Orokin really care about some Corpus deal. 😂
They think they're gods.