AAA Games Need to Step Up Their Traversal | Extra Punctuation

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
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ความคิดเห็น • 1.1K

  • @theescapist
    @theescapist  9 หลายเดือนก่อน +33

    Install Raid for Free Mobile and PC: pl.go-ga.me/gptd56xu and get a special starter pack with an Epic champion Knight Errant Use the Promo Code JTSKIN before October 7th to get both the Epic Champion Stag Knight and Gilded Glider Custom Skin!
    You can redeem the Promo Code either via this site plarium.com/en/redeem/raid-shadow-legends/, or inside RAID: Shadow Legends itself if you are playing via an Android device or on Plarium Play.

    • @IdiotRace
      @IdiotRace 9 หลายเดือนก่อน

      I'm glad you picked the most shitty overused sponsor on youtube because I've got no qualms skipping it

    • @whycantijusthaveausernameo3993
      @whycantijusthaveausernameo3993 9 หลายเดือนก่อน

      Shills and sellouts. Literally talking about how flawed the game industry is while shilling one of the most soulless, boring cash grabs out there. Really can't figure out how to muster income without selling your dignity.
      Kind of hard to take your channel seriously on its points when you do this.

    • @thecryingsoul
      @thecryingsoul 9 หลายเดือนก่อน +11

      @ Honestly kinda impressed, spam bots start speaking elvish to get around spam detection lol

    • @Jelly_Skelly
      @Jelly_Skelly 9 หลายเดือนก่อน +43

      No Jack! Bad Jack!

    • @Mene0
      @Mene0 9 หลายเดือนก่อน +12

      Get that bread Escapist. Its okay

  • @shr1mpsush1
    @shr1mpsush1 9 หลายเดือนก่อน +2158

    Don't worry guys, I'm sure Nick will figure out where the ads should go one of these days.

    • @MilanousMedia
      @MilanousMedia 9 หลายเดือนก่อน +525

      Like in the bin

    • @saroorsarao9958
      @saroorsarao9958 9 หลายเดือนก่อน +180

      It's not always upto Nick where the ad goes. He told us about it in advance on the Discord server.

    • @TheCreepyLantern
      @TheCreepyLantern 9 หลายเดือนก่อน +54

      Today is not that day and tomorrow won’t be either

    • @iExploder
      @iExploder 9 หลายเดือนก่อน +146

      He added punctuation to a Zero Punctuation video. Unforgivable.

    • @danald_dunk6373
      @danald_dunk6373 9 หลายเดือนก่อน +174

      ​@@iExplodernah this extra punctuation, man's did exactly what was needed

  • @CheesecakeMilitia
    @CheesecakeMilitia 9 หลายเดือนก่อน +629

    Space traversal is great in Outer Wilds' little pocket universe, where orbital mechanics are greatly exaggerated and you can't rely on your autopilot to not hurl you into the sun. It's definitely chill with a lot of time holding forwards, but you are also checking your speed values so you don't accelerate past your target and adjusting your thruster directions like any other platformer with mid-air input (and the ship controls transfer nearly one-to-one with your on-foot jetpack controls).

    • @Kenionatus
      @Kenionatus 9 หลายเดือนก่อน +29

      Other examples of engaging space travel are Kerbal Space Program and Children of a Dead Earth. (Although the travel gameplay is actually planning, while the travel time is fast forwarded through.)
      Bad match for Starfield though. Careful delta v conservation through well planned burns isn't something for a broad audience.

    • @Tat011
      @Tat011 9 หลายเดือนก่อน +23

      Also FTL
      Also, the whole idea that space travel is lame cuz there's nothing in space is void when you consider you can make an entire game out of controlling your ship, having to manage a bunch of different resources that interact with each other, repair stuff mid flight as it breaks as well as calculate your trajectory would make for a gameplay loop on its own.

    • @Scales3040
      @Scales3040 9 หลายเดือนก่อน +40

      The reason it works in Outer Wilds is because it takes less than a minute to get anywhere in the solar system. Dealing with realistic space distances means either spending way too much time travelling through the void or you're moving too fast to make any meaningful decisions along the way.

    • @paulgibbon5991
      @paulgibbon5991 9 หลายเดือนก่อน +8

      Indeed, plotting real space travel is often very interesting. Sometimes the quickest route can involve going in the opposite direction to slingshot around a totally different planet and get enough of a speed boost.

    • @EXCLMaker
      @EXCLMaker 9 หลายเดือนก่อน +4

      Pretty much sums up the problem with the indies vs AAA. Indies can't have huge scope or budgets so they have to do a lot with a little. AAA games have huge scope and budgets but that often leads to bloated games with tons of recycled content.

  • @muja_bunny
    @muja_bunny 9 หลายเดือนก่อน +508

    I'm glad Yahtzee brought up that BG3's traversal being boring isn't a big sticker because it's more about the things you run into on your way to where you're going

    • @SolaScientia
      @SolaScientia 9 หลายเดือนก่อน +10

      I haven't played BG3 (I'm not a fan of games where I have to worry about more than just my one character and have to manage a party), but I had the same thought about other open world games where slower exploration is more rewarding. I've really dropped off playing Elden Ring, but controlling Torrent was always a pain for me. I'd mainly use him to just nope away from areas where I was really underleveled or when I just wanted to grab a bunch of sites of grace to aid in slower exploration later on. I don't know how much stuff I'd just breeze by because of how fast he could be, but at the same time going on foot got a bit old rather quickly.

    • @uberculex
      @uberculex 9 หลายเดือนก่อน

      @@SolaScientia Why on Earth wouldn't you use Torrent to get around? That must have taken forever.

    • @MalzraAirwynn
      @MalzraAirwynn 9 หลายเดือนก่อน +14

      Yeah, I was going to leave a comment saying that I don't think more engaging traversal would actually work well in BG3 specifically but thankfully I didn't post before watching the whole video and he got around to using it as an example for why this isn't universal.

    • @secretlyaslug2325
      @secretlyaslug2325 9 หลายเดือนก่อน +37

      This I think is the specific reason why I think Starfield is so bad. It totally lost the sense of wandering and finding things that Skyrim and Fallout have. You never find things in Starfield unless you deliberately make the choice to go to them. Or they're part of an elaborate and forced progression through a quest.

    • @daiyadoggo
      @daiyadoggo 9 หลายเดือนก่อน +3

      You can argue the same thing for open worlds that are actually more fleshed out than others. The sheer amount of things along with the potential in your mind is part of the traversal experience.

  • @MightyMurloc
    @MightyMurloc 9 หลายเดือนก่อน +314

    If more games included the Jak 2 hoverboard that you could whip out and do tricks with at any time, the commutes would feel a lot more fun.

    • @GuidingOlive
      @GuidingOlive 9 หลายเดือนก่อน +35

      The Jak hoverboard (and subsequently the rovers) were always the most fun ways to traverse the game. Even Jak and Daxter had an interesting traversal scheme of rolling jumps and dash punches and high jumps plus hovering spin kicks. If Horizon had implemented a hoverboard it would have helped that game's downtime a lot.

    • @RobertJones-bs9pf
      @RobertJones-bs9pf 9 หลายเดือนก่อน +17

      I've been hearing a lot about Jak recently, after it was basically forgotten for a decade. I guess the nostalgia wave finally hit it.

    • @Patchnote2.0
      @Patchnote2.0 9 หลายเดือนก่อน +20

      Jak 3's "cheat" with the megaspeed jetboard in the desert was incredible. In my hero mode playthroughs, if a car wasn't mandatory, supersonic jetboard it is!

    • @Biggl
      @Biggl 9 หลายเดือนก่อน +4

      astroneer has a great version that combines with jetpacks to turn literally any biome / landscape into a skatepark

    • @mkm7251
      @mkm7251 9 หลายเดือนก่อน +1

      Ah, the Jak trilogy. Good times.

  • @ImNotGregGraffin
    @ImNotGregGraffin 9 หลายเดือนก่อน +26

    2:48 to skip the ad

  • @CassandrasChaos
    @CassandrasChaos 9 หลายเดือนก่อน +70

    Put the ad at the beginning or end, mid conversation is really jarring and hurts the video's quality

  • @mushuwu
    @mushuwu 9 หลายเดือนก่อน +68

    That's what I love about Death Stranding. It's a walking simulator, with emphasis on "simulator". You're constantly monitoring the terrain, incline, weight distribution, and your center of mass. Walking becomes such an involved mechanic that getting vehicles is all the sweeter. It's a rare example of fun traversal that isn't fast or acrobatic.

    • @honestylowkeye1171
      @honestylowkeye1171 9 หลายเดือนก่อน +4

      It's definitely the first Strand-type game

    • @TomBombadil515
      @TomBombadil515 9 หลายเดือนก่อน +11

      You seem to get the point across that a lot of people miss about DT as a “walking simulator” - it’s mindFULL, not mindLESS. Makes the game oddly absorbing.

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 9 หลายเดือนก่อน +2

      Unfortunately it gets bogged down in all that horror wank and the annoying story.

    • @whwhywhywhywhywhywhy
      @whwhywhywhywhywhywhy 9 หลายเดือนก่อน

      @@TomBombadil515 all I had to do was run on all the player made structures. it was super easy barely an inconvenience. Then I was told I should pick up things and bring them to each station to level them up and unlock an item...so I quit. Game sure looked cool, but Im glad I didn't pay for it

  • @Ultracity6060
    @Ultracity6060 9 หลายเดือนก่อน +14

    I don't think that Raid ad could have been more intrusive.

    • @masonasaro2118
      @masonasaro2118 9 หลายเดือนก่อน +2

      it’s in their standard contract to interrupt the video like that. the jontron collab part of the ad is what pissed me off more, honestly.

    • @Ultracity6060
      @Ultracity6060 9 หลายเดือนก่อน

      @@masonasaro2118 Did that happen? I skipped it.

  • @Er404ChannelNotFound
    @Er404ChannelNotFound 9 หลายเดือนก่อน +264

    Armored Core 6 is very gratifying in movement and game feel. It feels like you're in an action movie without having to take away control from the player like cinematic games do. Instead the risk of failure is always there and you get to wreck mobs with style.

    • @SolaScientia
      @SolaScientia 9 หลายเดือนก่อน +24

      I was looking for someone else to bring up AC6's movement and game feel. I absolutely love it. I just finished my first run finally and am about to start my second run (needed a bit of a breather after that particular final boss) and I've not been so addicted to a game in a very long time now. I love how important the legs are and how much they change the whole feel of the game. I've tried the fast wheelchair-based tank treads and both types of the tetrapod legs, and I really didn't get along with either (the tetrapod legs damn well infuriated me and I kept falling off stuff because of the tank treads). Bipedals are okay, but my love is for the reverse joints. The lightweight Kasuar reverse joints are my default legs that I build my energy weapon focused AC around. Spring Chicken legs for when I want or needed to use heavier weapons. I just gravitated toward that build automatically because of how it clicked for me. I've looked up nothing about the game beyond seeing which decision in chapter 5 would lead to which ending. I'm going for all 3 endings, of course, but I opted for Fires of Raven first.

    • @utisti4976
      @utisti4976 9 หลายเดือนก่อน +20

      Armored Core 6's gameplay and traversal is 10/10, traversal especially.

    • @echomjp
      @echomjp 9 หลายเดือนก่อน +13

      Yeah, it also does a much better job of this than other FromSoftware games (barring Sekiro with its constant grappling around and stealth, maybe).
      Though I give the other games a pass, since giving the chosen undead in Dark Souls a motorbike wouldn't make much sense, and things like wall running or advanced platforming mechanics would probably have taken a lot out of the gritty tone and difficulty of exploration from those kinds of games.
      Not every game needs to have advanced traversal mechanics if it clashes with the tone or other parts of the game. But if you aren't going to make it fun to get from point A to point B due to the movement, you need to make it fun due to other reasons. Make it fun because there are lots of things you can encounter and find along your path. Make it fun because you have to actually path-find and use your brain to figure out where to go efficiently (like in Death Stranding, controversial as it is to some), so getting to your destination - even slowly - feels worthwhile.
      Don't just make an open sand-box game like Starfield with procedurally generated landscapes, then make us hike around them boringly for ages.

    • @tomvandongen8075
      @tomvandongen8075 9 หลายเดือนก่อน +14

      Jacob Gellar summed it up best on the minn maxx podcast, "Did you guys feel cool immediately? Because I felt cool immediately"

    • @saxninja8464
      @saxninja8464 9 หลายเดือนก่อน +15

      the other thing that helps AC6 is the fact that it isn’t an open world game. you pick a mission, which spawns you in near the action and almost completely eliminates any commuting. there is still some commuting, but usually that gets balanced out by the fact that you’re traversing through a hail of artillery fire to explode things or a bit of dialogue from the NPCs to tide you over while you head toward a location with more things to explode.

  • @stevenchoza6391
    @stevenchoza6391 9 หลายเดือนก่อน +275

    Funnily enough, Starfield has a possible solution for this with jet packs. It can easily make entire gameplay loops out of that, if my first battle with a Terramorph was anything to go by.

    • @Sheldezare
      @Sheldezare 9 หลายเดือนก่อน +37

      And funnily enough, they could've stolen that from NMS as well.

    • @GYI5U
      @GYI5U 9 หลายเดือนก่อน +47

      How in fuck is tribes the only game that's ever made a jetpack a big deal

    • @meapickle
      @meapickle 9 หลายเดือนก่อน +27

      Jet packs AND grappling hooks. The amount of fun u can have with slingshot physics

    • @Sheldezare
      @Sheldezare 9 หลายเดือนก่อน +7

      @@meapickle Steamworld Dig 2 has both of them and they're both important for traversal. With enough skills and some upgrades one can pull off some pretty amazing looking shots.

    • @EightNineOne
      @EightNineOne 9 หลายเดือนก่อน

      Zero G battles are a giggle too

  • @MrSwanee11
    @MrSwanee11 9 หลายเดือนก่อน +73

    I have found myself desperately wanting more prototype/infamous style games where traversal is super fun but the rest of the game action packed and full of good gameplay. Really glad Yahtzee brought those up.

    • @mukkah
      @mukkah 9 หลายเดือนก่อน +7

      Prototype was such a hype way of booking around the city ^^

    • @zellleonheart7355
      @zellleonheart7355 9 หลายเดือนก่อน +3

      Would love a new prototype game with modern tech

    • @mukkah
      @mukkah 9 หลายเดือนก่อน +1

      @@zellleonheart7355 Wonder if there's been any other games with game-play akin to it's movement / fighting mechanic style released since then that I've missed o.O >?
      Aside from Infamous series.

    • @mandzph
      @mandzph 9 หลายเดือนก่อน +1

      You guys could check out a game called Undefeated. It's a simple, demo game that has superman flight. It's free on steam.
      It's also getting a sequel from the looks it.

    • @Quantumironturtle
      @Quantumironturtle 9 หลายเดือนก่อน

      Play Warframe. It's got tons of cool traversal mechanics from the first moment, unlocks more over time, has good combat on top of that, and it's free. I've been waiting for Yahtzee to acknowledge it for years now, because it's got enough things he loves and things he hates I don't know how he'll jump on it, but it should for make for an interesting review.

  • @JenkoRun
    @JenkoRun 9 หลายเดือนก่อน +65

    Seeing as how traversal can be one of the biggest time sinks, I agree that it should be fun.

    • @danilooliveira6580
      @danilooliveira6580 9 หลายเดือนก่อน +3

      I would say it needs to be entertaining, not necessarily fun. being fun implies a lot of interactivity, but a traversal that feels satisfying and immersive is also good. sometimes all you need is a good atmosphere and a nice view to make traversal worth it, and adding interactivity and impediments can actually be detrimental in this case.

  • @angelnickl
    @angelnickl 9 หลายเดือนก่อน +105

    Thanks Jack, save the others from having to read ads.

    • @BenqInferno
      @BenqInferno 9 หลายเดือนก่อน +5

      Totally zoned out on the ad.

    • @SgtDax
      @SgtDax 9 หลายเดือนก่อน +7

      I used fast forward.

    • @pirojfmifhghek566
      @pirojfmifhghek566 9 หลายเดือนก่อน +9

      I cried and huddled in the fetal position.

    • @seokkyunhong8812
      @seokkyunhong8812 9 หลายเดือนก่อน +1

      Someone has to take a bullet.

  • @Anzehlm
    @Anzehlm 9 หลายเดือนก่อน +20

    When even Yahtzee thinks a a group vehicle should be added to the game, that's how you know you messed up.

  • @mc_cheshire
    @mc_cheshire 9 หลายเดือนก่อน +190

    It always amuses me how Yahtzee never reads the ads. He just can't be bothered. Nick will handle it.
    (Whoops. Meant Jack. Damn one syllable -CK names.)

    • @thimization
      @thimization 9 หลายเดือนก่อน +28

      I only noticed it this time, and I was like "did Yahtzee just straight up refuse to do an ad read for Raid?"

    • @slightlyjim5590
      @slightlyjim5590 9 หลายเดือนก่อน +39

      Can you really expect him to do an ad read for Raid?

    • @BSideWasTaken
      @BSideWasTaken 9 หลายเดือนก่อน +39

      Can't be bothered? I think Yahtzee would have choked on his own bile reading a Raid ad. Also, it was Jack that did it - not Nick.

    • @johnsnow5125
      @johnsnow5125 9 หลายเดือนก่อน

      @@thimization I recall him mentioning it

    • @theharvinator7935
      @theharvinator7935 9 หลายเดือนก่อน +24

      Yahtzee is clearly very passionate about quality games, and Raid is not a quality game. He'd probably feel like he's betraying his own values and beliefs if he did a Raid ad read.

  • @Ro9ge
    @Ro9ge 9 หลายเดือนก่อน +62

    You know, I think this might be why Sonic Frontiers is the first "open world" game of sorts for me to seriously enjoy. It's just fun to boost around the place with the jukebox of classic sonic music going on.

    • @aidangordon2713
      @aidangordon2713 9 หลายเดือนก่อน +4

      SAME! It's the best that Sonic has controlled in a while, and a great story to go with it more than makes up for the Starfall Islands' lack of... er, everything else.

    • @maromania7
      @maromania7 9 หลายเดือนก่อน +4

      Yeah, they've said in interviews that one of thier primary focuses was making sure that travelling around was fun in its own right. With how much time you spend doing it (especially if you get lost in the desert like some of my friends), it was important to make sure that it was FUN. weird how much these travel and exploration games tend to ignore the thing you do most.

    • @Excelsior1937
      @Excelsior1937 9 หลายเดือนก่อน

      Especially now with the spin dash being brought back in. There was this one point on either Ouranos or Rhea on one of the more cliffy parts of the map, and just by spindashing on each of those inclines I found myself zooming over this whole series of plateau’s and it felt incredible

    • @TonyTheTGR
      @TonyTheTGR 9 หลายเดือนก่อน +4

      Sonic's *entire premise* is on traversal, both to it's compliment and it's detriment. It's really nailed half the formula perfectly, NOW he just has to learn how to FIGHT. How about all of those marvelously memorable boss battles like... well, there's Big Arm, but let's face it, it's 99% because of the music - that track is such a banger. Okay, they've got two of three things down.
      Sonic needs a way to fight.

    • @Degalon
      @Degalon 9 หลายเดือนก่อน +1

      Just a shame it had the MGSV and DW9 problem of there being nothing IN the open world. Just copy pasting the same like 3 busywork activities to fill it up.

  • @Canadamus_Prime
    @Canadamus_Prime 9 หลายเดือนก่อน +43

    You see, this is why I loved the Mako in the first Mass Effect and never understood why everyone complained about it. Even if all the non-critical planets were generic and samey, it was damn fun to drive the damn thing around.

    • @richardhollis3783
      @richardhollis3783 9 หลายเดือนก่อน +8

      In you're driving on relatively flat terrain, then sure. But goddamn some of those maps were mountainous and if you wanted to get all the collectables, you'll be spending a significant amount of time painfully inching up vertical slopes.

    • @Canadamus_Prime
      @Canadamus_Prime 9 หลายเดือนก่อน +6

      @@richardhollis3783 then the complaints should have been about the placement of the collectibles.

    • @bilateralrope8643
      @bilateralrope8643 9 หลายเดือนก่อน +2

      @@richardhollis3783 I only had that issue if I drove straight at the collectable. The map gave enough detail for me to find easier routes.

    • @TheTriforceDragon
      @TheTriforceDragon 9 หลายเดือนก่อน +4

      @@Canadamus_Prime I think rather the design of the slopes actually. Placing a collectible atop a mountain is fine as long as you give the player the tools to get up there.

    • @Canadamus_Prime
      @Canadamus_Prime 9 หลายเดือนก่อน +1

      @@TheTriforceDragon in any case the complaints shouldn't have been about the vehicle and Bioware shouldn't have taken it away.

  • @conick87
    @conick87 9 หลายเดือนก่อน +41

    I was expecting to Mirror’s Edge be at least mentioned in this subject. Absolutely awesome game where traversal mechanics are the core gameplay element :)

    • @TheIyiytShow
      @TheIyiytShow 9 หลายเดือนก่อน +6

      Yahtzee hates first person parkour gameplay, and didn't like Mirror's Edge for that reason

    • @axelprino
      @axelprino 9 หลายเดือนก่อน +7

      Yes, but the first one is essentially a linear platformer so it wouldn't apply to this particular discussion regardless of how good it is. Catalyst on the other hand is open world and a good example of how to do traversal fun, although the entire game is build around said traversal so I'm unsure of how applicable it would be to something like an RPG with semi-randomly generated worlds. Basically Mirror's Edge approach to parkour is too involved and custom made to be plopped into a game that isn't specifically built from the ground up for it.
      It's similar to how you need an abundance of mountains and tall buildings that create a map with lots of verticality or Just Cause's traversal simply won't work.

    • @denny141196
      @denny141196 9 หลายเดือนก่อน +2

      @@TheIyiytShow Neon White (mentioned in this video) was literally GOTY 2022

    • @seokkyunhong8812
      @seokkyunhong8812 9 หลายเดือนก่อน

      ​@@denny141196NW doesn't require the awkward specificity that plagues ME.

    • @spacehamsterZH
      @spacehamsterZH 9 หลายเดือนก่อน +2

      I just CTRL+F'd to see if someone had mentioned this game in the comments. It didn't entirely succeed at what it tried to do, but I agree it would've at least been worth mentioning.

  • @mccasper5721
    @mccasper5721 9 หลายเดือนก่อน +76

    You just made me realize how much emphasis the recent Zelda games have put on traversal. Jogging, climbing, gliding, horseback riding, skydiving, shield surfing, dragon riding, rocket shields, time stop/reverse abuse, all of the different crazy vehicles you can build, there seems to be plenty of interesting ways to get from A to B.

    • @rossmorton7002
      @rossmorton7002 9 หลายเดือนก่อน +11

      I've got to be honest, I giggled like a schoolkid when I realised that fusing a minecart to your shield turned it into a skateboard.

    • @Roccondil
      @Roccondil 9 หลายเดือนก่อน +1

      Yeah, and similar to the note about how BG3's traversal is linked to discovery at most times, BotW/TotK are very much the same - there are waypoints to follow, but most of the time you are wondering "what's over that hill?" or "what cool vista can I get from the top of the Dueling Peaks?"

    • @tophermurphy
      @tophermurphy 9 หลายเดือนก่อน +3

      ​@@RoccondilYou know what's over that hill. Nothing or the same boring korok puzzle

    • @Airlord3670
      @Airlord3670 9 หลายเดือนก่อน +1

      More and more I’m finding the answer is “big scary monster” or “suspiciously mobile patch of gloom”…

    • @pramitpratimdas8198
      @pramitpratimdas8198 9 หลายเดือนก่อน

      ​@@Airlord3670a big part of what botw made so great was doing a deed in the game felt rewarding itself. Apparently the devs even put mediocre loot in challenging locations to short circuit that deed-dopamine cycle that gamers are so used to. Death stranding another game with very little similarity with botw seemed to have delved into similar concept of making the mundane feel special

  • @kingsleycy3450
    @kingsleycy3450 9 หลายเดือนก่อน +2

    Asking Bethesda to implement interesting gameplay mechanics into their games is like asking a cat to fly

  • @jatats7743
    @jatats7743 9 หลายเดือนก่อน +35

    Lmao man... you start talking about how games have weak gameplay loops, and then you pause it and push Raid shadow legends?

    • @zakabog
      @zakabog 9 หลายเดือนก่อน

      It's not his decision what companies decide to advertise on The Escapist's TH-cam channel.

    • @zakabog
      @zakabog 9 หลายเดือนก่อน

      @@KrisBailey they literally wrote "you [Yahtzee] start talking about how games have weak gameplay loops, and then you [Yahtzee] pause it and push Raid shadow legends?"
      I'm informing this person that Yahtzee doesn't get a say in the ads, and someone needs to pay for this content.

    • @zakabog
      @zakabog 9 หลายเดือนก่อน

      @@KrisBailey the channel isn't the one reviewing the game or making remarks about weak gameplay loops, they're clearly talking about Yahtzee.

  • @InsaneToats
    @InsaneToats 9 หลายเดือนก่อน +45

    This is why I like death stranding soo much, the act of just walking has complexities that multiply depending on cargo, timers, location, equipment. I never liked trucking games but death strandings hostile roads made trucking fun.

    • @bramvanduijn8086
      @bramvanduijn8086 9 หลายเดือนก่อน +6

      I liked the traversal in Prey, because you really look differently at clutter once it has bitten off your face a couple times. It made revisiting locations actually interesting.

    • @Killicon93
      @Killicon93 9 หลายเดือนก่อน +4

      One could argue that having road projects completed would diminish from that aspect, but I found it to be so satisfying to be able to soar over the terrain that had given you so much trouble before now using a truck carrying a thousand kilo's worth of delivery.

    • @TuffMelon
      @TuffMelon 9 หลายเดือนก่อน

      @@bramvanduijn8086 There was also the zero-G sections (though some did drag on a bit) and the connecting paths so that backtracking was minimised once you actually had to seriously start doing it.
      Not to mention the goo-gun let you go up and down stuff more or less at will, combined with the vents/etc you explore through.

    • @danilooliveira6580
      @danilooliveira6580 9 หลายเดือนก่อน

      @@Killicon93 yes, its the right way to do it, dificult traversal is fun the first couple of times, but it can get frustrating if you need to keep repeating it over and over. so what they did was let you use your first couple runs to build the infrastructure to make the next traversals easier.

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 9 หลายเดือนก่อน

      If only it didn't ruin it all with the bad horror and annoying story.

  • @NigelThrashner
    @NigelThrashner 9 หลายเดือนก่อน +1

    In TOTK, the first thing I built was a rocket, strapped to the flat cart, with a steering wheel, and a korok. I couldn't steer and we hit a wall, everything fell apart, I ragdolled, korok fell into a chasm. 🤣 I really got a kick out of it.

  • @user-so1ri7bb7p
    @user-so1ri7bb7p 9 หลายเดือนก่อน +6

    I'm surprised we haven't seen more of the jetpack-and-gravity-skis combo from the old Tribes games, the movement in those was so much fun

    • @flatline42
      @flatline42 9 หลายเดือนก่อน +1

      Tribes 1 skiing was literally a glitch in the physics system that fundamentally changed the game. I played before and after skiing in tribes became big and it was such a wierd change. But even without it the jetpack was, unless you had the heavy armor, a lot of fun. Air duels were a thing.

    • @Ch4pp13
      @Ch4pp13 9 หลายเดือนก่อน

      omg fucking Tribes...
      Only ever managed to catch Tribes:Ascend on it's deathbed, but what I did play of it was amazing. With everyone going on and on about movement shooters, why has no one done skiing again? Or is everyone's idea of a "movement shooter" constantly sliding and jumping all over the place, not necessarily "moving", just trying to disorient your opponent?

  • @ABurst0fSunshine
    @ABurst0fSunshine 9 หลายเดือนก่อน +51

    I think space travel was made surprisingly fun in Outer Wilds. Having to account for gravity and momentum made for a lot of minute adjustments if you wanted to go somewhere without completely destroying your ship (assuming you don't just opt for the autopilot mode)

    • @galenwilds3273
      @galenwilds3273 9 หลายเดือนก่อน +1

      Even after i finished the game, i still wanted to keep playing it because just getting from point A to point B was so fun. Now that's a good traversal system.

    • @Chromeberd
      @Chromeberd 9 หลายเดือนก่อน +1

      @@galenwilds3273 Cool fact. You can go as fast as you want towards most of the planets if you aim for their edge/horizon as the atmosphere's friction will slow you down.

    • @ormhaxan
      @ormhaxan 9 หลายเดือนก่อน +1

      My goodness, that one achievement when you had to land on the sun station by hand. Exhilarating.

    • @CrispBaker
      @CrispBaker 9 หลายเดือนก่อน

      To be honest, it's pretty engaging in Elite: Dangeous too. But the gold standard for space traversal is definitely Kerbal Space Program. Actual space travel is the furthest thing from "point at something and push forward"; something you realize as soon as you try (and fail) to get into orbit in Kerbal.

    • @pramitpratimdas8198
      @pramitpratimdas8198 9 หลายเดือนก่อน

      ​@@ormhaxanhow TF do u do that man? The sun's gravity foils my attempts every time

  • @muddlewait8844
    @muddlewait8844 9 หลายเดือนก่อน +69

    Jack leaping in with the raid ad like a photobomber. But it’s Jack, it’s okay

  • @musicenjoyer4203
    @musicenjoyer4203 9 หลายเดือนก่อน +1

    The stop mid sentence for a raid shadow legends ad is truly one of the most surreal things I have seen on this website. I genuinely thought it was a bit at first. Totally understand it's what keeps the lights on but it caught me off guard.

  • @danielgrezda3339
    @danielgrezda3339 9 หลายเดือนก่อน +22

    An under appreciated part of traversal is decisions that could be wrong. The reason I find dungeon crawlers to be fun is because there is one objective, but multiple paths and some of them will get you closer to your goal and some will get you farther while your managing resources.

  • @mikeymike1792
    @mikeymike1792 9 หลายเดือนก่อน +4

    I know you're trying to work out which ad format works best, but my word, that one was disruptive.

  • @nemarsde
    @nemarsde 9 หลายเดือนก่อน +4

    I enjoyed riding around the countryside on my horse in Red Dead Redemption. In The Witcher 3, riding around the countryside on my horse made me curse like a sailor and beg for fast travel. It's fascinating how key traversal is to moment-to-moment enjoyment of many games designs, and confounding how forgotten it is in so many big budget games these days.

    • @pramitpratimdas8198
      @pramitpratimdas8198 9 หลายเดือนก่อน

      It sucks in cp2077 as well the cars drive like shit. Atleast they had the decency to have all the fast travel options open from the beginning

  • @Hjorth87
    @Hjorth87 9 หลายเดือนก่อน +1

    New rule. Only run commercials for games after Yathzee has had his way with them. Wanna see him tear that Shadow Raid apart

  • @ultgamercw6759
    @ultgamercw6759 9 หลายเดือนก่อน +1

    The irony of talking about the importance gameplay loops only to be interrupted by an ad for raid is so perfect it almost feels like it's mocking the very thing being promoted.

  • @SolaScientia
    @SolaScientia 9 หลายเดือนก่อน +7

    I know the context is different since it's mission-based and not fully open world, but I absolutely adore Armored Core VI for how we move in it. The importance of the legs can't be overstated. I've tried out tank treads (the fast, wheelchair ones) and both types of the tetrapod legs, and I had issues with both. Bipedals are okay, but I clicked right away with the Kasuar lightweight reverse joint legs and any time I had to switch to different legs because of a mission or a fight I did a bit of complaining. Zooming around and fighting at such a fast pace is an absolutely addicting experience. Yes, you have objectives to complete in each mission, but it's on you for how you do them and most areas are big enough to do some exploring for secret parts, weapons, and lore items. I've just finished my first run (went for the Fires of Raven ending first) and I cannot wait to dive back in for my second run. The movement and fighting and everything makes this about the most addicting game I've played in a very, very long time now. I've never played an AC game before this one, but now I'm considering playing at least AC4 and AC4A somehow.

  • @chumunga648
    @chumunga648 9 หลายเดือนก่อน +9

    traversal is one of the reasons why I kinda like forspoken. it sure as hell isn't worth $70 but something about timing your jumps to make yourself run faster is just relaxing...
    more effort than just holding the sprint button but not too much effort that it gets frustrating

  • @GretgorPooper
    @GretgorPooper 9 หลายเดือนก่อน +2

    I can hear poor Jack dying inside as he reads the advertisement text. I feel for him.

  • @joshuafalck_
    @joshuafalck_ 9 หลายเดือนก่อน +17

    Outer Wilds made space traversal interesting, but also largely optional. However, it does this by removing most of the automation in getting around and telling you to manage your speed/accel/inertia manually.

    • @orijimi
      @orijimi 9 หลายเดือนก่อน

      I'd argue that it doesn't make it optional. There's a considerable number of points in that game that demand a moderately high level of mastery of both forms of flight.

    • @joshuafalck_
      @joshuafalck_ 9 หลายเดือนก่อน

      Fair point@@orijimi

  • @Spifyninja
    @Spifyninja 9 หลายเดือนก่อน +5

    As a speed run enthusiast, there's a reason the games that keep me coming back to watch every time they have a slot at a GDQ are games like Mario (2d or 3d, doesn't matter), Ratchet and Clank, and Celeste. Those games put a big emphasis on movement and getting around their levels, which makes them not only very fun to play, but also fun to watch.

    • @T4gProd
      @T4gProd 9 หลายเดือนก่อน

      Titanfall 2 is the only game I actually run, because the movement is just so good. Super Fastball is one of the most visually stunning skips/glitches I've ever seen.

    • @Spifyninja
      @Spifyninja 9 หลายเดือนก่อน

      @@T4gProd I haven't seen a run of that game yet, but I did recently get the game myself. The fact that it has a cool speedrun does not surprise me in the least.

    • @T4gProd
      @T4gProd 9 หลายเดือนก่อน

      @@Spifyninja It's a great run! Tomatoanus has a great video explaining every second of it.

  • @sonfoku73
    @sonfoku73 9 หลายเดือนก่อน +10

    I would like to add too even when games have an optional travel mechanic such as the hoverboard from Jak 2 or the jetpack from NMS the clunkiness of it can actually make it better because it's sort of like a little minigame in trying to master it and time it, right what with the terrain and map. So the travel mechanic doesn't even have to be THAT polished just there and the player could fill it in themselves.

  • @navyhusky2020
    @navyhusky2020 9 หลายเดือนก่อน +2

    Wow, stopping a video one minute in for an ad REALLY makes me want to play Raid Shadow Legends

  • @flatline42
    @flatline42 9 หลายเดือนก่อน +1

    JFC that was such a long in-video commercial break that TH-cam interrupted the commercial break with a commercial break.

  • @bobcooper82
    @bobcooper82 9 หลายเดือนก่อน +3

    I love how Yahtzee has not once done an ad read. I feel like he's too cranky to do that😂.
    Never change, old man.

  • @ttrel787
    @ttrel787 9 หลายเดือนก่อน +3

    HYPER DEMON comes to mind as one of the best examples of skill based traversal imo. Discovering the different ways you can use the 2 actions to perform insane acrobatics over void demons is incredibly satisfying, if you can get the hang of it.

  • @Napper198
    @Napper198 9 หลายเดือนก่อน +1

    Meanwhile in Star Citizen: you need to find your own way out of your apartment (if you didn’t already glitched through the floor that is) and then go catch a fucking train so you even get to your ship

  • @tharun7290
    @tharun7290 8 หลายเดือนก่อน

    Idea to make space traversal interesting:
    Let’s say we invent a technology that makes spaceships super fast which goes like this- A continuous string of “accelerator beacons” are placed between planets.
    To achieve maximum speed the player must steer the ship along precise curves, passing through the “target area” of the beacons.
    The closer to the ideal line the greater the speed. Hitting the bullseye at big beacons gives instant boost. Mouse steering works great with this.
    To justify them not being in a straight line let’s say they move around due to the gravitational instability caused by the tech.
    This would allow for randomised curves each journey. The faster you go, the harder it is to sustain that speed. I’m sure this could be refined further!

  • @nathanb7733
    @nathanb7733 9 หลายเดือนก่อน +5

    Travel in space should be a gold mine. Assign a destination, and auto travel towards it. Walk around your ship and do activities. Crafting, organizing inventory, tend to plants/animals. Even repairs could be interesting. Include a chance for random events to occur. Pirate attacks, fires due to lack of maintenance, little alien creature that snuck aboard.

    • @pramitpratimdas8198
      @pramitpratimdas8198 9 หลายเดือนก่อน

      Issue is that it could get repetitive. You are not solving the main issue which is traversal, but only putting another issue on top of it

  • @screwed8182
    @screwed8182 9 หลายเดือนก่อน +74

    They couldve done space traversal right with gravity and orbital mechanics like what elite and outer wilds did. Fly too near a planet and youre at risk of crashing into it or getting a speed boost or completely changing your direction in a snap. They also have an influence on "holding forwards" as well, as you do need adjustments as you constantly get pulled off course.
    Another fun and simple traversal technique was in middile earth shadow of mordor, where timing jumps correctly over obstacles rewards you with a speed boost

    • @nordicfatcheese
      @nordicfatcheese 9 หลายเดือนก่อน +1

      Yeah, the hard part about space travel is making sure you slow down before you slam into your destination at mach 12.

    • @DankFloyd-fe9bi
      @DankFloyd-fe9bi 9 หลายเดือนก่อน

      KSP style manouver nodes and time compression

  • @clencheastwood1571
    @clencheastwood1571 9 หลายเดือนก่อน +1

    Ya, why the hell dont we have hover bikes on our spaceships?! When you land 5 miles away from your objective on a planet with nothing to do while you walk there, you really start to notice how little there is on each planet.

  • @CouncilofGeeks
    @CouncilofGeeks 9 หลายเดือนก่อน +1

    Well at least they’re comfortable with the ad being a blatant interruption.

  • @Bonkekook
    @Bonkekook 9 หลายเดือนก่อน +3

    That's why I always liked the Acrobatics and Athletics skills in Oblivion. Even if they were a small thing, it gave me a reason to walk and jump around exploring. I didn't have the same fun exploring Skyrim as I did Oblivion, and I think the lack of Acrobatics was a part of that. in Fallout, I could at least have the radio stations playing as I wandered the Wastelands, heading toward whatever point of interest I could see nearby(or on my radar). So far, Starfield feels like its hindering traversal, in that I need to keep flying to new planets and many of the locations I've found haven't had anything worth exploring for. It feels very random in its generation of the world, and it breaks immersion for me.

  • @AdityaReizoPrakash
    @AdityaReizoPrakash 9 หลายเดือนก่อน +14

    It doesn't quite fit, but this is what I like about Warframe's movement system over any other third person shooter. And is probably one of the best elements about Titanfall 2, where the simple act of "getting from point A to B" can actually be quite the challenge in and of itself.

  • @mythologymaniac500
    @mythologymaniac500 9 หลายเดือนก่อน

    That "nothing in space" idea makes me wonder: maybe traversal can be used in a ship battle.
    And I don't mean a standard space fight: What if you were a thief trying to make a living from stealing from both sides of an intergalactic war, and you get the big bucks from sneaking into their carriers without your ship during space fights to avoid getting caught. So, it's you in your piddly space suit and jet pack flying between two ships and their fighters as they're trying to blow the other ship into oblivion.
    Then, you need to avoid space debris, exploding ships, blaster fire, bombs, and if one side or fighter spots you, better find cover or they'll vaporize you.

  • @SweBeach2023
    @SweBeach2023 9 หลายเดือนก่อน +2

    Sunset Overdrive has one of the most amazing ways of traversing. At first it's a bit of a chore but as the game progresses and we as players increase in skill the way of traversing turns into an art. After a few hours of playing I often found myself in awe of the moves I was able to do.

  • @tiagogarcia4900
    @tiagogarcia4900 9 หลายเดือนก่อน +12

    Zelda TOTK is another great traversal game, if nothing else because it gives you options. You can horsehide, walk, glide, build a car, build a plane, or just go to tall place and jump down.

    • @GayBearBro2
      @GayBearBro2 9 หลายเดือนก่อน +5

      ​@@SimuLord I'll never forget the time I was turned away from a horse stable for trying to check in a bear I had rode in on.
      Or the goat.
      Or the Spirit of the Mountain that I found and had to look up what he was because everyone in the game seemed so scared.

    • @Hysteria98
      @Hysteria98 9 หลายเดือนก่อน

      Or just abuse the omnipresent fast travel and skip all of it.

    • @matthewmuir8884
      @matthewmuir8884 9 หลายเดือนก่อน

      Indeed, TOTK and BotW are great traversal games. That said, I hope that the next Zelda has a smaller world so that there is more variety in each location.

    • @EightNineOne
      @EightNineOne 9 หลายเดือนก่อน +1

      @@matthewmuir8884totally. If it were up to me, I’d keep the sky and the depths but an overworld 1/3rd the size. Use that scale to make the other two parts more substantial.
      Oh and somewhere else, biggest issue in TOTK is that it’s in hyrule again

    • @tiagogarcia4900
      @tiagogarcia4900 9 หลายเดือนก่อน +1

      A very prestigious institution. @@SimuLord

  • @Sam-iu8nb
    @Sam-iu8nb 9 หลายเดือนก่อน +3

    Off topic from the open world theme, but Celeste is what came to mind for me early in the video. It really feels like the devs focused hard on making a character that feels insanely fun to control, making the primary loop constantly engaging, then built everything else around that.
    Spyro the Dragon was famously developed on those principals, and is still so playable all these years later.

  • @barleysixseventwo6665
    @barleysixseventwo6665 9 หลายเดือนก่อน

    If Kerbal Space Program has taught me anything, it’s that Space Travel can be fun. You just need A) The possibility of your ship exploding, breaking apart, crashing into a gravity well, or running out of fuel and B) A variety of fast forward buttons

  • @FallingEastward
    @FallingEastward 9 หลายเดือนก่อน +2

    4:53
    Those a just called cops, Yahtzee

  • @atlev
    @atlev 9 หลายเดือนก่อน +6

    I enjoy these extra punctuation videos a ton :)

  • @joew1237
    @joew1237 9 หลายเดือนก่อน +4

    Traversal is almost always a primary gameplay loop. It is, in all likelihood, the thing you will be doing for the majority of the game.

  • @flaviosivieri3595
    @flaviosivieri3595 9 หลายเดือนก่อน

    I was thinking about a fun space traversal game and my conclusion was the following:
    - Place the planets in a relative vicinity one to each other (no one wants to spend years traveling in space in a video game) with each one its own gravity and their own orbit
    - with the spacecraft you can use the thrust/decelerate to change your own orbit ( this seems stupid until you take in consideration you can sling shot between planets and speed up way faster than with you boosters and also that the planets move, so you need to predict the position of the destination)
    - it's possible to add meteorites to create obstacles to avoid, or gravity changes with supernovas or other effects to make you improvise a new route

  • @ObsidianG
    @ObsidianG 9 หลายเดือนก่อน

    Starstruck vagabond does a good job with space travel.
    Your warp drive drops you off in a random part of the destination system and then you route from there, maybe going around the navigation hazards or just ploughing through.

  • @wariodude128
    @wariodude128 9 หลายเดือนก่อน +5

    Say what he will about the two most recent God of War games, but I think Yahtzee would probably admit they're quite fun to travel around even if half the time it's pushing forward. The other half of the time you're going up sheer walls, solving puzzles to move forward and sliding down ropes. Other games I think do traversal quite well are Yoku's Island Express, a game I just recently beat, and Wario Land 3 my top game of all time.

    • @sithdude2436
      @sithdude2436 9 หลายเดือนก่อน +1

      Yoku''s Island Express was very fun! I bought it for the interesting premise (pinball metroidvania is a great idea) and they really delivered.

    • @flatline42
      @flatline42 9 หลายเดือนก่อน

      GoW sounds like the Tomb Raider/Uncharted style of game and while the traversal is kind of interesting it's a set piece more than the intrinsic mechanics given to you to do cool stuff. Good traversal mechanics involve emergent gameplay. Otherwise it's just set pieces.

  • @DreamblitzX
    @DreamblitzX 9 หลายเดือนก่อน +4

    While not in traversal, I do actually think BG3 does have a good primary gameplay loop. But maybe that's because I already love messing with d&d mechanics

  • @KingOfElectricNinjas
    @KingOfElectricNinjas 9 หลายเดือนก่อน

    What comes to mind for me suddenly with traversal mechanics is Subnautica, where you start out just, well, swimming, but upgrading your movement is pretty much the entire game- and the vehicles handle differently, the Seamoth being basically an upgrade to your swimming, but then the Cyclops is a full on vehicle with a diegetic interface that requires attention, and makes you feel like you're in a multi-ton truck-sized submarine. And those tie in majorly with the progression, as getting better ways of getting around is a pretty good measurement of your progress and ability to explore and unlock new things.

  • @Ursa585
    @Ursa585 9 หลายเดือนก่อน +1

    I legitimately thought they raid Shadow Legends ad was a joke until I realized it wasn't

  • @Brainiacs0
    @Brainiacs0 9 หลายเดือนก่อน +40

    I think part of it is that a fun and interesting traversal mechanic injects fun energy into a game. And AAA games tend to avoid fun energy like the plague these days, because they’e “too serious” for any of that shit.

    • @sunlitsonata6853
      @sunlitsonata6853 9 หลายเดือนก่อน +4

      Only notable exceptions to that are like the Spider-Man games and Sonic Frontiers funny enough. The former bc the web swinging is meant to deliberately invoke thrill, and the latter because crazy boosting and spin jumping and flinging yourself off rails are Sonic’s general movement verbs

    • @GabrielOnuris
      @GabrielOnuris 9 หลายเดือนก่อน

      Ironic, isn't it?!

    • @scrittle
      @scrittle 9 หลายเดือนก่อน +1

      In AAA, creativity and fun depends on how the game designers can work around the limits placed by the executives to retain any semblance of fun for what's usually a 777 slot machine. But because game adjustments and miscellaneous mechanics need to be okd by the higher-ups, most just copy whatever's popular and shoehorn it in.

  • @fissionphoenix4995
    @fissionphoenix4995 9 หลายเดือนก่อน +5

    I'm sorry you got sponsored by Raid.

  • @nenekotan
    @nenekotan 9 หลายเดือนก่อน +1

    OMG, thank you for mentioning skyroads! It was occupying an obscure corner of my brain niggling away and now I finally know the game name.

  • @asturaetus7685
    @asturaetus7685 9 หลายเดือนก่อน +1

    Anyone still remembering the Tribes franchise? I reckon the skiing in it would be perfect for a fun traversal mechanic in games like Starfiield. I remember especially Vengeance for it being fun and a skill-based challenge. Lining up your course so that hills give you speed boosts, etc.

  • @YouPlague
    @YouPlague 9 หลายเดือนก่อน +47

    Yahtzee, my dislike is not aimed at you, I loved your piece today. But the ad was sooooo annoying, I had no choice.

    • @Letham316
      @Letham316 9 หลายเดือนก่อน +13

      As soon as I heard the word "raid", I just mashed the right arrow key until I heard Yahtzee's voice again. Made the experience a lot better. :P

    • @thegamesninja3119
      @thegamesninja3119 9 หลายเดือนก่อน +1

      Go meta! Your goal is to traverse the watching of the video without producing a bore splat from an ad! 🥷

  • @jacks.cosplay
    @jacks.cosplay 9 หลายเดือนก่อน +5

    When i think about fun traversal in the AAA space i the only fun traversal for me has been the insomniac spider-man games and even ratchet and clank with the hover boots. I feel like insomniac get it right mostly. Even sunset overdrive had fun traversal somewhat. I hope the new abilities in mario wonder make getting from A to B super fun

    • @AzureToroto
      @AzureToroto 9 หลายเดือนก่อน

      Sunset Overdrive had a pretty decent system with the grinding and bouncing on pretty much anything, it also rewards the player by giving a multiplier that increases the amount of currency you get from enemies and amping up the music in the process.

  • @sharrpshooter1
    @sharrpshooter1 9 หลายเดือนก่อน

    That wasn't a super abrupt cut in the video for an ad

  • @TheDoctorOfThrills
    @TheDoctorOfThrills 9 หลายเดือนก่อน +2

    I felt physically ill when Yahtzee got interrupted by Raid fucking Shadow Legends.

  • @decusq
    @decusq 9 หลายเดือนก่อน +3

    This is a good point, if you can't make traversal fun i just say Opt for travel being menu based with a cute animation for loading time. Cuz whats the point of traveling if that isn't fun in itself or some sort of side activity?

  • @Tuss36
    @Tuss36 9 หลายเดือนก่อน +24

    The positing of scateboarding craters made me think of Tribes, which would indeed be a fun traversal system.
    Also on the overall topic, Sunset Overdrive is one that comes strongly to mind for enjoyable traversal. The game has to remind you there's fast travel, and I wish there was a button for you the player to tell your character "Thanks but no thanks".

    • @BladeSerph
      @BladeSerph 9 หลายเดือนก่อน +1

      I swear, if Sunset Overdrive was actually on Playstation, i would of likely picked it up in a heartbeat, rip that its still limited to microsoft/Xbox platforms even after 9 years. Because its certainly one of those games that even after all these years i would likely pick it up full price still. Since like certain legacy collection bundles, its a title that takes the collectible formula that Assassin`s creed type games over-popularized and makes it enjoyable with its witty design and just oozing that Rachet & Clank style of enjoyment.
      Welp, i still got about 1-2 weeks till some new fun stuff comes out so i`ll just have to find some decent discount game to tide me over, that aint some rogue-like burn out or overly lenghty title that usually leads into exploiting the game to `level grind.`

    • @tomvandongen8075
      @tomvandongen8075 9 หลายเดือนก่อน +1

      *Marty Sliva has entered the chat*

  • @dracosummoner
    @dracosummoner 9 หลายเดือนก่อน

    Some of my favorite navigation in open-world games:
    - Morrowind: There's no fast travel except for what you earn (magical items, spells, knowing which Mages' Guild NPCs to talk to), even for major locations you've been to before, but there's a set of boots that massively increases your walking speed
    - Saints Row IV: You can still drive cars, but you can also climb up buildings super-quick a la Prototype and then glide across half the city
    - Middle-earth: Shadow of War: You can unlock a dragon that you can fly around, without the separate zones feeling either too small for a dragon or too large to run/horse around
    In games like these, navigation itself is fun.

  • @erakfishfishfish
    @erakfishfishfish 9 หลายเดือนก่อน

    I can’t think of a better way to describe speedrunners than endearingly referring to them as “those nutty shitheads”.

  • @shadow-r3852
    @shadow-r3852 9 หลายเดือนก่อน +4

    Question: Would Freelancer's (I know I'm old) Space traversal with the jump gates and trade routes that you're constantly docking with be qualified to be called "interesting traversal"? I always challenge myself to be as close to the thing as possible when docking in order to not waste time....

    • @bramvanduijn8086
      @bramvanduijn8086 9 หลายเดือนก่อน

      I would classify it as "could be worse". Jump gates are an immersive way to region lock, and the trade route piracy was a cool enough touch to make the trade routes not entirely boring, but I wish it was worked out better. Was it even practically possible to be the kind of pirate that interrupts trade routes? I can't remember trying that. They were close to getting why traversal isn't fun, but they didn't reach to the point where they found a way to make it truly fun.

    • @shadow-r3852
      @shadow-r3852 9 หลายเดือนก่อน

      @@bramvanduijn8086well, in the Discovery MMORPG mod thing you certainly could pirate stuff if you wanted....
      I porbably just enjoy the whole quick docking stuff too much in that case....

  • @Shaltinanwenor
    @Shaltinanwenor 9 หลายเดือนก่อน +3

    I have a lot of nostalgic memories about Skyroads. Such a great game.

    • @butareyoureally1868
      @butareyoureally1868 9 หลายเดือนก่อน +1

      I liked Stun Runner in the arcade. Nobody's named Yahtz's mystery Amiga game yet??

    • @wtf4446
      @wtf4446 9 หลายเดือนก่อน +1

      Surprised and happy to see it mentioned. Still play it from time to time. Some great music.

  • @k0sashi
    @k0sashi 9 หลายเดือนก่อน +1

    Wing Commander Privateer did space traversal quite well, requiring you to navigate through sectors in specific order and engage/avoid hostiles in each before you'd jump into the blue warp blob thing

  • @dan-zz5cm
    @dan-zz5cm 9 หลายเดือนก่อน

    dyson sphere program has large-scale space travel that's interesting. you can warp but it literally just makes you go really fast, it's not a loading screen-you can come out of warp at any point and find yourself somewhere in the void between stars

  • @JustcallmeaGoGo
    @JustcallmeaGoGo 9 หลายเดือนก่อน +3

    suprised no one´s mentioned the game yet, its been like 5 minutes lol

  • @JDLaney-zk4wb
    @JDLaney-zk4wb 9 หลายเดือนก่อน +1

    I’ve noticed this about people who only play non-Nintendo AAA games. They don’t understand that games can be fun to just MOVE.

  • @jennyderr1426
    @jennyderr1426 9 หลายเดือนก่อน

    7:11 (challenge accepted)...managing and fixing your ships stuff as it's own 3d space, a-la subnautica. you hit an asteroid, you gotta straighten out the dings before they become a problem.
    you could also have unmarked caches and encounters with hostile or helpful people, or a deralict space station or two.
    or go in the opposite direction and use a linear path named"subspace tube" or something to get to the destination, it would be filled with obstacles, like that falling minigame in dream drop distance whenever you enter a new world.

  • @adamd0ggg2
    @adamd0ggg2 9 หลายเดือนก่อน +8

    TOTK deserves a medal for fun modern traversal! Im shocked it went unmentioned.

    • @fluorideinthechat7606
      @fluorideinthechat7606 9 หลายเดือนก่อน +2

      Probably since it requires a lot of grinding to really open up the abilities to make little vehicles to more than a fun gimmick to use for a bit before it recharges, and the Depths (where it gets the most mileage) fucks over air vehicles by its very nature of being unable to cross the whole map at once and being mostly optional.

    • @Cptn_Fabulous
      @Cptn_Fabulous 9 หลายเดือนก่อน +5

      Not in the slightest! Building vehicles in TOTK is fun, but actually piloting one (along with walking, climbing, gliding and horse riding) consists of pushing forward and waiting. Sometimes you chug a battery/stamina potion, or spam a boost ability if present, but that doesn't happen often enough to be a consistent skill challenge.
      Travel in TOTK is fun because of exploration, but once you need to go somewhere you've already been, it's fast-travel time.

  • @Ozz04
    @Ozz04 9 หลายเดือนก่อน +4

    Hey yay know how already good games could improve?
    Well I'll tell you, right after this ad for a predatory scam.

  • @Romalac
    @Romalac 9 หลายเดือนก่อน +1

    Funnily enough, I feel like BotW both absolutely nailed traversal (the climbing and paraglider make getting around a delight, at least for a while), and simultaneously absolutely cocked it up (by having so many warp points after a while that it's not really efficient to trek everywhere, you can essentially just plop yourself down increasingly closer to your desired destination). Horses in particular are in theory a delightful method of traversal, especially with their pathfinding ability, but I never found them to be more useful or satisfying than climbing, flying, and warping everywhere.
    And TotK only makes that stumble over its own feet worse- the game incentivizes building vehicles at every opportunity, and in fairness the flying ones are generally fun for a while, but I just never found the boats or cars very engaging or efficient to use.

  • @Atomsk2
    @Atomsk2 9 หลายเดือนก่อน

    Dude I never noticed that I loved the earlier web swinging but then completely blanked out on it in later games

  • @ultimategrungo
    @ultimategrungo 9 หลายเดือนก่อน +17

    I'd say Deep Rock Galactic is a good example of asymmetrical, team-based traversal, but it can take some getting used to.

    • @BladeSerph
      @BladeSerph 9 หลายเดือนก่อน +1

      Seen it plenty of times but i think the reason that works is your effectively `building` your path instead of traversing giant blank spaces. With having the addition of certain classes getting different ways to traverse between effectively digging thru rock, hook-shot (think it was the scouts?) traversal and even laying down `pipes` to grind(which doubles as a back/forth from objectives). Which since these are instanced short-term runs they understand to make it fast and quick to get around then turn what would be a 5 minute or less mission into a 30+ minute slog because of large amounts of travel with no means to speed up.
      This is why i got sick of large open map areas in many types of games, Dragon Quest Monsters: Dark Prince`s demo giving me a fine remembrance on very chunky sized maps on a game that is suppose to be about monster catching, not some shove in attempt you would see normally in an adventure game. If a game is not gonna give additional ways to travel while having these giant maps then it defeats the purpose of having the giant maps that are devoid of reasons WHY you want the large maps.
      Atleast `skating` games get the excuse of a large map because they populate it with a variety of objects to do various tricks and opportunities to pull off amazing stunts like jumping off a ramp, landing on a hanging pipe that spirals upwards and then jumping off to grind on a helicopter and finish landing on a nearby roof.

    • @flatline42
      @flatline42 9 หลายเดือนก่อน

      @@BladeSerphYeah I think that the best traversal games expect emergent gameplay to come about just from getting around, and that's what makes it fun.

    • @BladeSerph
      @BladeSerph 9 หลายเดือนก่อน

      Just to add onto that, im currently trying to figure a title to `pick up` to pass the time for a week, shame some of the titles i had on a wish list either are not on discount or sadly hit my `burn out annoyances`, such as wanting to get something simple, won`t be a ridiculous long-term title, aka giant open maps for exploration and not gonna turn into some month long title i slough thru.
      Especially since i got three certain titles, one of them that fits the beeg grind method and dont want to be bouncing off from an action rpg title and be fatigued from the genre when i get FATE//Samurai remnant.
      I feel regardless if its 2D, 3D or a rogue-like when you too much traversal then it ruins the experience, hence a desire of progressive improvements on all parts then just simply combat.
      I mean, even if you have a giant open map, if your constantly getting into fights despite being so over-leveled you should be able to dash past them to insta kill or knock them aside, then whats the point of said open map to begin with.
      This is why Pokemon Violet annoyed the heck out of me where unlike Legends Arceus your constantly going into a `battle transition, where Arceus was alot quicker and you had the control to start the fight or if you just wanna run past the enemy.
      Funny how Star Ocean, the Divine Force, one of the older demos i kept prodding despite being a dated title having those `expansive areas` resolved those annoyances with a instant transition in/out of combat and way to `detect` loot out of view and so on.
      Which i say is one of the high lights any beeg open world games should have, have things so seemless that even if its not an action game specifically, it helps to shred away from lousy design when one has to do large amounts of `traversal` in a game.
      Prob also helped that DUMA system that let you do large ground to air dashes and hover in the air to avoid fights and get around the place was also nice and its a shame CERTAIN open world type games dont employ said features enough. @@flatline42

  • @TheRealSonicBeats
    @TheRealSonicBeats 9 หลายเดือนก่อน +6

    36 seconds? wow I was fast lmao I'm still waiting on an AC6 ZP

    • @SolaScientia
      @SolaScientia 9 หลายเดือนก่อน

      Escapist replied on another video that Yahtzee isn't going to do an AC6 ZP, because he tried the game and didn't really like it. I guess he didn't play enough of it to be able to do a ZP at all. I think they said it just wasn't his sort of game.
      I, myself, adore the game and am fully addicted to it and I haven't been so sucked into a game in a long time now. Much as I love Bloodborne and DS3, AC6 scratches an itch I didn't know I had and it's so much easier to spend hours playing missions; whereas in Bloodborne, DS3, and Elden Ring I needed regular breaks even after just an hour or so of playing. I'm about to start my 2nd run now, but I needed a breather after that particular final boss for the ending I went for first.

    • @TheRealSonicBeats
      @TheRealSonicBeats 9 หลายเดือนก่อน +1

      @@SolaScientia I was on a new playthrough of Bloodbourne and started the Demons Souls remake just before AC6 came out.
      Since, I've beaten AC6 twice and am already on chapter 3 on my 3rd playthrough. Its so addicting I had no idea a game could be made like this anymore.
      I'm looking forward to baluders gate though as its just sitting on my ps5 waiting lol

    • @SolaScientia
      @SolaScientia 9 หลายเดือนก่อน

      @@TheRealSonicBeats I adore AC6 so much. I'm on the attack the dam mission of chapter 1 and I'm choosing to go against Volta and Iguazu. It's so tough now. Damn Volta keeps stunlocking me. It's still so much fun though.

    • @TheRealSonicBeats
      @TheRealSonicBeats 9 หลายเดือนก่อน

      @@SolaScientia The fact that you get unique missions and unique objectives on different playthroughs was so fun honestly. Makes trophy hunting extremely rewarding

    • @SolaScientia
      @SolaScientia 9 หลายเดือนก่อน

      @@TheRealSonicBeats I finally defeated Volta and Iguazu and it was a pain in the ass to do. Well worth it for the new missions I've gotten to unlock, but I think on my 3rd run I might not bother betraying them since I know it doesn't affect the ending at all. I went for Fires of Raven as my first ending, so I'm going for Liberator of Rubicon now. Then obviously Alea Iacta Est on the 3rd run.

  • @speedracer2please
    @speedracer2please 9 หลายเดือนก่อน

    YES I've been playing Bomb Rush Cyberfunk and thinking similar things. I usually hate wandering endlessly around bland open environments, but then suddenly find myself skating around and finding collectibles now that it involves a bike, a jetpack, and colors.

  • @teutonicknight5664
    @teutonicknight5664 9 หลายเดือนก่อน +2

    I think the way to make space travel more interesting is to focus on what's going on inside of the ship rather than the outside. NPC dialogue(or even inner conflict between npcs on board), ship maintenance, pirates boarding, etc. Just have things to do while traversing the empty void that is space. I think that would make it still feel like you're really traveling through the vastness of space while still having interesting things to do for gameplay. I'm not sure what would all be possible as game mechanics for that but that's my thoughts on space travel as a game mechanic.

  • @quill487
    @quill487 9 หลายเดือนก่อน +2

    Raid Shadow Legends, really?
    You ok Escapist?

  • @barokle
    @barokle 9 หลายเดือนก่อน +4

    Never in 12 years of watching the escapist have I been this early

    • @thet411man9
      @thet411man9 9 หลายเดือนก่อน

      Same

    • @alex.g7317
      @alex.g7317 9 หลายเดือนก่อน

      smae

  • @LJW1912
    @LJW1912 9 หลายเดือนก่อน

    I might rifle through my dad's/my collection of disks to see if I can find that cover disk, that seems to ring a bell

  • @thespicypyro6010
    @thespicypyro6010 9 หลายเดือนก่อน

    “Love” the ad right in the middle of the video. I’ve had colonoscopies with better interruptions

  • @Mene0
    @Mene0 9 หลายเดือนก่อน +3

    ToTK had good traversal. And you can choose if you want horse, foot, flying death machine, etc

  • @Sureal87
    @Sureal87 9 หลายเดือนก่อน +3

    Starfield could've added a minigame to the fast travel, I'm imagining something like the StarFox 64 hyperspeed ring things. Have the ship go into warpdrive and you have to dodge enemies/debris or something.

    • @Acefreezies
      @Acefreezies 9 หลายเดือนก่อน +2

      You have to warp between systems constantly if you're running down your quest list, it'd get annoying after the third jump

    • @sunlitsonata6853
      @sunlitsonata6853 9 หลายเดือนก่อน

      I’m thinking moreso Kingdom Hearts III Gummi Ship

  • @Level80Sorcerer
    @Level80Sorcerer 9 หลายเดือนก่อน +1

    I think the tunnel game for the Amiga that Yahtzee is thinking about was also available on Mac by the name of CyberWar? It was also "featured" or maybe referenced in the film "The LawnMower man"

  • @kendaar9002
    @kendaar9002 9 หลายเดือนก่อน

    I do love a good movement system, but funnily enough my favourite one is actually a exploit/glitch, which I think has now been patched from Cyberpunk 2077.
    Simply when you did the slow mo dash using the kerenzikov, just before it ends do a jump/double jump to preserve the momentum, giving you a massive launch. The best bit is you could repeat this when you land, letting you build up infinite momentum, but if you hit a wall or a car your knocked prone and take some damage.
    Towards the end of my first playthrough I didn't use cars, I just super bunny hopped everywhere, overtaking every car at 100 MPH, it was even cooler in combat. I remember jumping across entire compounds to kill a enemy at the back before leaping back to the entrance, or using it to jump between shipping crates in a firefight to keep the high ground.