This video is awesome!! Issues and fixes: when it wasnt working it, for me at least, it was due to armor that my character was wearing. By turning all their collisions to "No Collision" it started to work immediately. Also the do once node will limit you to one slice, what i suggest is to eliminate that node if you want to slice and dice. Also there isnt a reason to have the sequence node, it will not only work the same without it, just string them up sequentially, but it also adds another node every time this is used. Also i would suggest using a "destroy actor" node on the mesh after a specific time or else this will forever be in your world, but that is just preference. Also you can use a time node in the material for the inside material to remove emission over X amount of time, add a sample texture to the inside that will show when emission turns to 0 and it will make it look like you sliced it with heat, and then it "cools down", use a blend overly or multiply node with a constant 3 vector that is black or gray and it will make the inside look burned or chard when the emission disappears. This channel is great, but for the materials im describing check out "5 minute materials" on PrismaticaDev channel.
Update: using the time node starts when the level starts, instead use a dynamic material instance and run it through a timeline in blueprint and it will fix the issue
if you remove the do once node like i did make sure to set slice to false right after the cast to the procedural mesh or it may cause unintended slicing per attack
Hello great work I would love to use this in a project do you have an updated version or marketplace version for purchase(didn't find any last time checked). maybe a fellow creator you could recommend would help as well. thanks for the tutorial
How would I do this with a VR player? I got everything down, but there's a problem with who to cast to in the very beginning. You did Cast to Third Person Character, and it worked fine, but in VR there is no designated character, or at least not one I could find. Everything else works fine. Could you help?
You do have a character in VR too, like in TPS or FPS. You should check your GameMode and see what is the pawn you use (Project Settings => search "gamemode" => Default Pawn Class). If it's set to None it means you are either overriding it in the level (open your level and check in the Blueprints upper menu if there is an World Override for the GameMode) or you are spawning/possessing your actor class by hand and in this case it depends on how you implemented your VR code.
I've liked this so I can add it to a project later. thanks for uploading. But that music... sorry but I really don't like it. I almost had to stop watching.
Sorry for the late reply. This tutorial is a video on how to cut a regular mesh object. Slicing the Skeletal Mesh requires a different processing. Thanks
This video is awesome!!
Issues and fixes: when it wasnt working it, for me at least, it was due to armor that my character was wearing. By turning all their collisions to "No Collision" it started to work immediately. Also the do once node will limit you to one slice, what i suggest is to eliminate that node if you want to slice and dice. Also there isnt a reason to have the sequence node, it will not only work the same without it, just string them up sequentially, but it also adds another node every time this is used. Also i would suggest using a "destroy actor" node on the mesh after a specific time or else this will forever be in your world, but that is just preference. Also you can use a time node in the material for the inside material to remove emission over X amount of time, add a sample texture to the inside that will show when emission turns to 0 and it will make it look like you sliced it with heat, and then it "cools down", use a blend overly or multiply node with a constant 3 vector that is black or gray and it will make the inside look burned or chard when the emission disappears. This channel is great, but for the materials im describing check out "5 minute materials" on PrismaticaDev channel.
One more quick one, the end overlap is also unnecessary to get this to work, just run it though the begin overlap so you arnt doing calculations twice
Update: using the time node starts when the level starts, instead use a dynamic material instance and run it through a timeline in blueprint and it will fix the issue
if you remove the do once node like i did make sure to set slice to false right after the cast to the procedural mesh or it may cause unintended slicing per attack
thanks a lot!
there is any chance for a tutorial for skeletal mesh slice?
show me a good time, Jack!
VERY GOOD TUTO
😁
Wouldnt this work for a destructible mesh instead of doing all of this
You can apply this effect to all static mesh. Thanks
Can you slice through chunks of a chaos mesh?
any results? i cant connect geometry collections to static mesh node in copy procedural mesh from static component
@@shotzvfx3738 no, I'm a total beginner so it'll be a while before I figure it out
Hello great work I would love to use this in a project do you have an updated version or marketplace version for purchase(didn't find any last time checked). maybe a fellow creator you could recommend would help as well. thanks for the tutorial
Would it be possible to make the sliced section wider? like if you have a really thick sword, it would make the cut deeper?
How would I do this with a VR player? I got everything down, but there's a problem with who to cast to in the very beginning. You did Cast to Third Person Character, and it worked fine, but in VR there is no designated character, or at least not one I could find. Everything else works fine. Could you help?
You do have a character in VR too, like in TPS or FPS. You should check your GameMode and see what is the pawn you use (Project Settings => search "gamemode" => Default Pawn Class). If it's set to None it means you are either overriding it in the level (open your level and check in the Blueprints upper menu if there is an World Override for the GameMode) or you are spawning/possessing your actor class by hand and in this case it depends on how you implemented your VR code.
Its dont work to me (i do anything like in a movie and its wont work :C) can u give me project files?
Where is the download link for lightsaber
We uploaded it on our discord channel( #tutorial ). Thanks
Nice
Overlaps don't fire at all. I've tried friggin everything.
Y NEED YOU
So show it slice a skeletal mesh that is moving if it can chop everything.
☺
I've liked this so I can add it to a project later. thanks for uploading. But that music... sorry but I really don't like it. I almost had to stop watching.
Thanks for feedback and we will reflect your opinion.
No offense but the music is fucking unbearable
I guess it can't cut everything then since you didn't even bother with a reply. Disappointing, and yet expected.
Sorry for the late reply. This tutorial is a video on how to cut a regular mesh object. Slicing the Skeletal Mesh requires a different processing. Thanks