I'd love to help support the channel, but already a Skillshare member, have had for a couple years and periodically jump in to learn things. It's a cool place.
@Joey Lalonde they say they offer a free month trial, but charge you before the month is over, it's in the fine print when you sign up so they don't have to offer you a refund. I don't know of any other services that do that
My biggest problem are the sages. I normally only activate Tulin. The rest of the sages obstruct my view specially in the depths where they are bright and keep popping in and out. Not to mention, they’re always running around when you need them and you end up interacting with the wrong. Still, I’m having a blast in my 100+ hours in the game.
Yeah, Tulin is the only essential Sage. The others are very situational. Personally, I never activated the 5th non-regional Sage (trying to avoid spoilers for the onlookers here :D) beyond their specific Temple. Yunobo is helpful for saving [bombs] when spelunking but otherwise meh...
Absolutely. This is the one area of the game where I think Breath of the Wild did it better. I'm sure if I activated all 5 of them then I'd be super OP, but they're otherwise a visual nuisance and it's just more of an interesting challenge to not use them most of the time.
I only ever use Sidon, because Sidon gives Zora weapons their boost, because the water shield makes Link have the same effect as being in water, combine that with the Lightscale Trident fused with a Silver Lynel Saber Horn, and you have an amazing 144 strength spear
It’s so funny to me that woods complaint about not having money is something I absolutely love. In every other zelda game I’ve always had way too much money where I wished I had more things to buy.
Literally this is probably the first Zelda game to handle it's rupee system properly. Every other Zelda game gives you way too many rupees with nothing to spend them on.
The dupe thing where you shoot your bow only works in one specific spot of the map because it exploits the way the game loads things when you shoot an arrow out of the depths and then follow it out to pick it up. It only works in one spot because it’s an almost flat area that slowly goes through the above ground to the depths.
Literally just exploited this for the first time 10 minutes ago and boy howdy I got half a mind to pull an all nighter and do it on my second save file too
The reason why there’s a “pause” before you can change your weapon is because there were bugs/exploits people would use to allow you to do things like cancel end lag of stuff or remove fall damage if timed correctly.
There's a glider suit that negates fall damage completely plus fast travelling can be done anytime to avoid dying from fall damage. Don't really need glitches for fall damage.
@@RoCkShaDoWWaLkEr I know that. Its a speedrunner thing. I have a maxed out glide suit. Just because an item can do the same thing as a glitch, doesn't mean they shouldn't patch it. It makes upgrading the glide suit less useful and there's not as much of a reason to do it.
I looked up the "turn into water" thing Wood was referencing and I see why he got that impression. The 2021 E3 teaser shows a clip of one of the geoglyph memory droplets rising into the air, and then cuts immediately to Link using Ascend. It's two totally separate scenes from the game, but they're immediately adjacent in the video.
Right. Like when in the final trailer they show the Lightning Temple rising out of the desert and then quickly switch scenes to Hyrule Castle rising. A lot of people were confused about that, too. But that's exactly why they did that. More questions means more curiosity. More curiosity means more hype.
Sidons ability is amazing once you realize that if you have the light scale trident with a silver lynel blade on it, being wet doubles the attack power.
My only gripes are when comparing to BOTW: 1. Fairies are in weird/exposed locations now 2. Zero references or evidence of guardians. In BOTW it had been 100 years and their junked hulks and tech were still hanging around. How are they erased just a few years later? They could have at least left a pile of parts somewhere. 3. Sky dragons seem a lot slower.
I think I finished the story with like 40 shrines, no inventory upgrades, essentially no armor upgrades, and no food to kill Ganondorf. It was definitely a challenging journey, but totally doable in under 25 hours. But now I'm full blown stoked to explore the rest.
I'm listening to Wood talk about how he "doesn't even try to solve the shrines" after getting his TotK brain on, and I honestly see that as such a major negative factor on this game. Like how many shrines have basically been turned into the no puzzle shrines for him cause he just rockets up and glides over to the end? Maybe it feels cool to be able to skip through things in unintentional ways, but you're legit not even solving a puzzle anymore. You're just walking through a loading zone to get the reward and then loading out. I get how that can be nice if you're just trying to grind through getting heart containers and Stamina vessels for something like pulling the master sword real quick, but you're literally skipping over the puzzles that the game is built on. Like what is even the point of playing the shrines if you're just gonna skip through them? What's the point of a puzzle if you're not gonna do the puzzle? You get the reward and then what? Get to the next puzzle to do the same thing? This is what I don't like about TotK. It's like junk food, and it gives you the freedom to engage with as much of its content as you want, but in doing so it makes so much of its own content pointless. Like what is even the points of the horses when you can collect zonai devices or just get auto-build and make whatever you need to go wherever even faster. You're not really exploring the land at that point, you're skipping over it to get to the content, and if the content is shrines, then you're skipping through those with the shortcuts too, so it's just one thing you're skipping over to the next. There's a benefit to players being able to make their own fun, but, to me, TotK takes it too far and in granting ultimate player freedom it essentially made itself a mobile game that you just do nonsense tasks over and over to get some reward that let's you do the next task and loops that was til you're done. Once I saw this and got this feeling, I just haven't been able to enjoy the game anymore because I realized I didn't have to interact with anything the way it "wants" me to. A puzzle is only as difficult as the number of ways there are to solve it, and TotK has so many ways for so many of the puzzles that most end up not even being puzzles anymore. I hope the next Zelda learns to appreciate the value of limitations as Zeldas of old did. This unlimited player freedom went too far for me
But he wasn't ranting about him not giving the score perfect, he was ranting because his reasoning wasn't good. The guy basically tried to start a review bomb but he was the only one that wanted it to fail lol
It was a tad on the fanboy side but it was also more about the fact that the guy gave it a 6, rather than any higher score above that. The game has problems but a 6 out of 10 is definitely an extreme take
@@thedragonborn problem is wood was wrong and criticized the reviewer for having incorrect reasoning, when in fact, wood terribly mischaracterized the reviewers review. I read the guys review and wood was way off base - so much so I was shocked that no one pushed back on wood
48:15 That scene in the trailer Wood refers to is a cut from one of the "water droplets" from one of the "Memory" scenes in-game to Link just using Ascend on one of the sky islands. It does look like link turns into a droplet at quick glance but it is just an edit.
In high school I used to not do the homework or do the reading assignments. When the class would talk about the reading, I would pretend to know what they were talking about. When they were on to me, I would act like I was confused. Very similar to the gentleman on the right whenever he talks about any zelda game
The only thing that bothered me about the controls was the way you use your allies powers.... a wheel-like menu like the one you have for your abilities would have been so much better, map it to the D-pad alongside the whistle and that's it, no reason for the whistle to have a dedicated button while i can't keep Yunobo from getting lost or blowing the spoils of battle to oblivion with Tulin's wind.
I agree.. the whistle is super annoying. I basicly only sometimes hit it by accident when its a moment when I definately don't want to pre fighting etc lol.
What a great podcast about TOTK . However , i actually like the small amount of money you gain in the game. It forces you to gain money from selling recourses that you find on your adventure. It adds to the reward of exploring the world.
@@thatonek1duno I never found it to be necessary to sell 90% of my inventory to buy the armor I desired . I mostly sold what I had a lot of , like ambers and other various stones . Which mostly covered the bills . And If I didn’t have enough money for whatever I wanted to buy, I went out and explored again :) Additionally , a lot of the armor I needed I found by exploring 👍
For people wondering, the % completion on the map screen isn't GAME completion, it's MAP completion. There are certain areas on the map where the name will only show up after you've been there and explored it, and of course we have caves now that you need to explore, those are the only things that add to the map completion %, so that isn't a tracker of the CONTENT completion %
In Breath of the Wild that was part of it, but it also included things like shrines, koroks, divine beasts, etc. The koroks were a big part of the %. I'm assuming it's similar in Tears.
and you even get the unarmed Yiga-blademaster ability, no one really talks about it. and its so freaking awesome having it, it actually gives a lot to the stealth-playstyle. and its just so much fun actually becoming a freaking yiga clan member, undercover or whatever xD
Triple Stealth is certainly not useless. I use it all the time to sneak up on camps and sneakstrike the strongest enemy. And using the Mudblooms is really fun
The stealth suit is god tier for collecting animals. As long as youre not full sprinting at them frogs and lizards and fairies wont run from you. Also sneak strikes just give you so much value for your weapn when silver enemies start spawning
8:30 yea, even if you + pause the game, you cannot change a weapon/bow/shield while you're in the middle of an animation using that item. Also, there's a 2 or 3 second delay once you've selected a new weapon in the quick switch menu, it took a while getting used to it, because in botw you could move over to it and immediately closing the quick menu and using the weapon
If you progress in the story monsters will "level up" regardless of where you go (with a few exceptions). Also, items that break in 1 use can be fused with korok weapons in order to have "unlimited" uses (until the korok weapon breaks). I fought a hoard of monsters with a stick and smokeshroom by just backstabbing everything. Pretty cool!
I enjoyed the game but afyer 320 hours of play time im glad its over. Tulin was the only sage i ever used. The end was far easier than many other bosses. The sages didnt help much in battle, i felt like they caused more frame drop than help. Im glad they added the depths but i really didnt have fun with the depths. With sky islands its like once you seen a few you seen them all. Once i figured out how to make an effective flying machine i didnt use a horse anymore. But econemy in game is a hastle so your always doing one thing just to accomplish another.
There are definitely issues present within the game but what's crazy to me is that the issues I have and that most have and the ones that Bob and Wood have are mostly all minor inconveniences and pet peeves rather than any huge off putting flaws. Of course I wish the flaws with the game didn't exist however TOTK is one of those rare games that has it's strengths vastly outnumber and outsize the flaws to the point that I just can't get super upset with the game's issues.
Same. Even with it's issues aside, generally it's not my favorite type of game. But it is also just so good that it's been soaking up a lot of my free time. And the stuff they added makes me like it more than Breath of the Wild. In fact I've already put in more time in Tears than I ever did in Breath of the Wild. It took me 50 hours to finish Breath of the Wild, and many months, and haven't touched it since. Simply because I didn't really feel any drive to play it. Now in Tears of the Kingdom, I've already spent 60 hours in it and only around halfway done with the main quests. So obviously, they did a lot right and improved mostly on its predecessor. It still has its issues, but I'm liking it much more overall.
Your talking about a never ending game if you choice, this is how a game for 70 dollars should be. Just like in pokemon when your able to go fight the Elite 4 over and over or the Gym Leaders a 2nd time.
My opinion about room for improvement in this game is the main dungeons, I think they’re in the right direction, making special abilities the key item, but classic Zelda had more intricate dungeons. What’s holding the back is the mentality that the dungeon is part of the open world, in my opinion, for these sections only, it should be “linear”. You go in, solve riddles, navigate this foreign space with little information, slowly find maps and tools that help you move forward, and end with a boss fight that asks you to use what you learned in the dungeon. Current dungeons in totk, although fun as areas with special puzzles, don’t feel like it used to in older games where you felt more like an epic fantasy Indiana jones
This is why BotW and possibly this one just ain't for me... Cheesing thru the dungeons cuz you built something crazy sounds fun once or twice, but I rather just actually do the dungeon instead of skipping them like that. And for that, they gotta make them more intricate and "linear" like the old ones.
@@KevinAccetta In my experience it's pretty fun to play ONE of these games, but even as a big BoTW fan I did NOT want the same experience again - and that's exactly what happened with ToTK and I'm very disappointed. I wanted some great fusion of BoTW and Ocarina and this is NOT that.
@@charliez077 I played some of BotW and a combination of boredom and college (mostly college tbf) made me stop eventually. So I'll probably get the new one someday and play that instead
Sidon’s ability while definitely the least versatile, does have an incredible use. The water warrior weapons are by far the best in the game, sidon’s ability makes link wet and even after attacking he stays wet for about 20 to 30 seconds which is what is required to activate those weapons. There are also other ways to activate water warrior like throwing a splash fruit at your feet.
Was hoping someone would mention this. And I think it's closer to 1-2 minutes that you're wet. It's pretty incredible, and I always activate Sidon as soon as a fight starts, even if I don't actually have a Zora weapon equipped at the time, just in case I need to switch to one for a silver damage sponge enemy, but not waste the durability on the lower level reds/blues, even blacks often aren't too damage spongey.
Oh wow, I never tested it or anything I just assumed with how crazy strong those weapons could be it wouldn’t be a long time. 1 minute in any fight other than some boss fights is basically the entire fight
@@tadferd4340 Yeah, looks like I was mistakenly counting the time in the bubble too since I almost never do the water wave, just use it to tank a hit or bow from a distance. Just did a check with a stopwatch, and from using the water wave to drips stopping was 37.56 seconds, so with 10 seconds of the bubble that puts it pretty close to 1 minute.
While i do think they should've allowed for button remapping, i feel some controls they locked to only one way of performing an action so you would have muscle memory of how to do said action. Couple tips that might help: Dont be afraid if you accidentally hit the button to throw weapon. If you do either let go real quick and it should cancel, or if the weapon is fully cocked back ready to throw, just hit "X" to cancel the action like you would if you want to drop your bow from an aimed position. Also if you want to pull up the bows without going into the full menu, hold the bow button (even if you dont have a bow equipped) and then the bow quick menu can pop up with the d-pad button like you would change a sword.
4:30 In the 80s and 90s NOA had a relatively small marketing department, so it seems really likely that they would have been working with advertising agencies to write, film, produce television commercials. So it's totally possible no one who worked on the advertisement had played the game, especially if the commercial was created before launch so that it go into rotation on time.
the only thing about the arrow glitch is that it only works in one specific area between the overworld and the dephs, normally the arrow thing doesnt work in every other area. theres only one cave where it can be done between the dephs and the overworld.
41:16 this doesn’t work outside of a very specific area near the end of the game so it’s definitely a glitch. If you use a three shot bow and try to collect the arrows you shot it will only show one on the ground, so this doesn’t work for item duplication.
I actually solved that part in the fire temple the exact same way as Wood! I had no idea how to do it so I used fire hydrants to create platforms and went underneath the building and ascended to get the gong! Felt like such a boss.
Yah I just threw the cold fruit into the lava to creat floating platforms then hopped onto and used ultrahand to move them and alternate as I got under the temple and ascended through. Felt pretty cool using creativity to get where I wanted.
BOTW was definitely the same in that you couldn’t change your weapon until Link’s attack animation finished from your current hit. It’s always been that way.
User Interface fix: 1. D-Pad should be the Sage ability triggers (maybe 1 press summons them in for battles and then when they are summoned you can press it again for their ability) 2. To bring up the map it should not be 2 different inputs of either press minus or hold left bumper, instead the left bumper method should be zooming in the camera via the purah pad. 3. Whistling for your horse should be right stick pressed down 4. Jumping and interact should both be on A, when locked onto enemies jumping should always be the priority result. 5. Left Bumper's menu should be on X, and then you can flip through the "Character Action option wheel" with left bumper and right bumper while that is open to be able to access ultrahand abilities, melee/midrange weapons, bows, shields, and ingredients/items. 6. Left Bumper should be the trigger button for whatever ultrahand ability you currently have equipped since in normal gameplay the rest of these fixes mean that Left bumper would do nothing. 7. The menu system that's been unified onto X should also then be used to pull up the item you want to hold and then you can go into the throw animation right away with Right Bumper. The UI being split into multiple button presses was the MOST irritating thing about BOTW and now TOTK. I can wholesale agree with Wood on that. Especially since some are only triggered if you are holding down another button so it makes interactions with the world and enemies really clunky sometimes.
That duplication arrow glitch, only works at a specific place, a casm, its called Tobio's Hollow, and you have to go down to a specific olace where the underside map and the level map meet, you shoot your fused arrows up and they freeze mid air, then you move towards them and they drop, so you can pick up your duplicates, it's a glitch, not how its intended to be definitely.
52:00 is the best solution They dont have a high enough attack rate/speed to be useful, you better off using a machines you build. Also their to focus on using abilities rather then timing a hit and a dodge.
Bob is leaving out the fact that glitch only works in one place on the map in a cave where u can stand exactly where the real world becomes the depths, and you have to stand inside the depths and shoot up towards the normal world.
I found the Goron area to be pretty easy personally. In the Rito area you had to put up with two layers of cold resistance, but you only need one layer of fire resistance for the Gorons. Buy the pants from Goron city and you dont even have to think about fire resistance anymore. If you can't afford the pants, there are black lizards you shoot with your bow and pick up everywhere, with a handful you can make 10 minute Elixir to 🔥 resist. You also need them to upgrade the fire armor, so just pop every one you see and you will be sitting on over 30 of them before you know it.
I haven’t personally had any problems with the controls, but there have been small things that frustrate me. Mainly the fusing and the sage powers. It hasn’t been a huge problem, but I can see how someone could get really frustrated with it.
I really love the game and having a lot of fun but there's a few things in my personal opinion that's a buzz kill. 1. Zonai devices felt it took away the Zelda experience that feels less medieval fantasy. I slowly learned to use them and had fun and then once I abused them along with making the hover bike after getting the autobuild, I felt like I was more Green Lantern with my rings of friendship than feeling like Link, the hero of courage exploring spooky temples. So I'm now trying to play the rest of the game without using any or as much Zonai as possible. 2. Trying to call the companion's ability for help. They either run away or not standing close enough for me to click them like being in a really awkward distance like a cliff in a cave. Sometimes they can be in the way but I'd be much happier if you could activate them other ways like Tulin when paragliding. I usually have Tulin out only but once in awhile I'll call the others if I need a little help. Also, where and what ever happen to Wolf Link? I'd rather trade them all for my puppy boy back! I had more fun being a fanboy playing as OoT Link, riding Epona and having Wolf Link by my side in BotW! 3. Not enough engaging stories. I mean there's story but nothing feeling deep.... Or at least I haven't found any yet. I'm still looking or hoping for a deep side story that gives those great emotional connection to a character. Kinda like Majora's Mask where there were so many side stories like those milk bandits or saving that marriage! There's so far none of that. I felt it was a super miss opportunity with the newspaper team sending you off to each ranch for those mystery Zelda rumors. So far every quest has been like 'If only I had item X... Oh! Do I smell item X in your pocket?" Quest complete. 4. The main story temples are SUPER repetitive. I enjoy the adventure getting to them but once you reach the temples it's simply unlocking 4 or 5 locks. The puzzles feel small and not as engaging. They could use their own unique monsters too like the Gerudo did with bringing back the redead.
If I ever use the duping glitch, it has been because I needed like one or two more of a specific item for an upgrade that is so rare that the only way to really get it is to farm and grind. An example is when you upgrade one of the armors, you need a level one enemy's horn. By the time they tell you, you're so far in the game that that particular enemy is almost non existent (the enemies level up the more enemies you kill and the farther in the story you are). When I googled that enemy's locations, I realized that the only way to get enough of them to get the upgrades would be if I traveled to like ten locations and wait for the blood moon to respawn them. That's just not fun enough for me. It takes too much time to do, so a duping glitch is fine. Same for dragon parts. I spent TOO MANY HOURS trying to grind out all the dragon parts bc upgrading the various outfits was literally the last thing there was to do (besides koroks, which is just more grinding at that point. They're more fun to get throughout the game, not all at once)
The way that the arrow dupe works is you go into tobio’ shollow and walk down till the atmosphere changes to fog and you shoot the arrow up into the normal atmosphere and it keeps all three arrows for you to pick up
One feature that makes Sidon a little more viable is that the abilities of all the Zora Weapons get activated as you‘re wet afterwards! So the weapons get a lot stronger and you can use it quite everywhere I guess
I hate having to change the armor for different enviorments. because I like playing the game in style, and dont want to look like some person in a bomb defuse suit
Guess what can help with really hot volcanic weather? Sidon’s power. And its cooling lasts almost a minute. Too bad in case of very cold weathers or thundestorms you might still need to change clothes, but often the shield with ruby or equipping non-metal weapons solve those two issues too. So the only situations, that might require changing of armor, are climbing on wet walls or swimming.
yeah it's not the type of game meant for wearing outfits "in style", Nintendo expects you to pick what to wear based on each piece's abilities and defense amount
I have tried to get into this game and gave up after 15 hours. I'm glad so many people are enjoying it, Lord knows we need a little more of it in the world. But I think I just have to accept the core gameloop of TOTK bores me to death
I sorta found that even if you get your as handed you usually can push through just by being creative. For example a lot of material you probably have in your inventory will significantly increase your attack power. You could also usually create traps etc. as well or send bomb arrows to push enemies into water for example.
Bob said he didn’t have enough money for the fireproof armor, meanwhile he was in a literal mine and could just break some ore deposits for gems and sell them.
Sidon's ability can sometimes be clutch. His water shell enhances Zora weapons by making Link be "wet". So a Zora Sword fused with a Silver Moblin horn while Link is wet has 78 power. Then you add in Attack Up x3 and you're swinging something fierce with decent durability.
Fun fact the game gets harder the more enemies you kill as there is a secret xp scaling system so you could end up accidently facing Armored Silver enemies before the first dungeon if you are too kill happy.
@@BitchChill Imagine someone kills one and the phantom ganon for a blood moon for a immediate grab by the no touch hands. They would piss their pants to find out that way
I bought a new controller for this game that only cost me $30 but had two additional buttons on the back that are programmable. I programmed the left one to A and the right one to B and it has been amazing. I’m able to look around as I’m collecting items and not go back-and-forth with my right thumb, I’m also able to run without taking my thumb off of the camera. In essence, it fixes what’s wrong with having a right analog stick, namely that your thumb has to do double duty between that and the face buttons. In contrast, the left analog stick has the directional pad but three of its actions freeze the game
The Goron tower st aprox 35:00 - I made a glider and Hail Mary'ed it underneath; no steering rod, and just SPAMMED Ascend until I pooped through the floor 😅
6:49 The controls are fine if it's the first time you've played a modern game with a controller ever. It just chooses to do everything it's own special way. Which is really annoying for everyone that knows what generic default controls tend to traditionally be.
I just did that shrine with the ball you're "supposed to" knock onto the big target, and I think I did it the official way, putting the nail things into the ground and attaching the little rods to them to direct the ball. I even managed to get the second target on the right which was blocked by the big, hanging stone wall. Now I want to try it again and do it another way.
My biggest problem with Tears of the Kingdom is the story and mission structure. It has the ocarina of time story with the breath of the wild structure.
Sidon's ability is useful because it makes you wet... This amplifies the power of Zora weapons and their attachments by 2!! (Also Sidon's ability lets you go into hot places for a few minutes I think)
Maybe that's why I ended up thinking the game was mid, I love it when I figure out the way the dev wants me to do things and when I notice my solution isn't that I'm just sad.
@Matt Babineau first of all, jumping with b is in every good game I have ever played, and it could be done in both totk and botw. Second, how is it wrong? It's the only button we can use for it.
Sidon’s ability give the Lightscale Trident weapon double damage or something like that, making it one of the most powerful weapons in the game, but it's pretty hard and absurd to catch Sidon during battle to actually use it.
The shrine I struggled with was the one with a bunch of rails. In the end, I skipped the twisty rails and just used a rocket shield. I couldn't solve it normally. I tried for hours. Also Sidon's ability is for zora weapons because he makes you wet which boosts your attack power. It's not about the water blast itself.
A few changes they should've definitely done with the champions is yeah have a button you can hold to select their ability ABYX. Also Riju should always be casting a lighting bubble if you draw your bow, cause literally in her mission she's always starting a new bubble, just make it automatic when you draw a bow, Tulin is automatic while gliding afterall, maybe have Sidon auto activate when you shield or parry.. idk.. Also Riju and the fire sage usually I just use them to mine ore, their abilities aren't that great so I usually just use them for mining, Sidon you can technically use Sidon to protect you from extreme heat and catching on fire in caves, so it's actually low-key really useful but not obvious. And zora weapons do bonus damage when link is wet and Sidon can make Link wet with his ability (don't take that out of context) but yeah idk, their abilities are nice and I honestly appreciate they aren't as overpowered as botw, cause urbosa's fury was actually just unfun personally how overpowered it was I usually turned her off, Daruk' protection was annoying cause it kept messing up my parries and obviously it parries but still just annoyed me at how broken it was.. revali's gale is situationally OP yeah but Tulin I'd rather have tbh since there's not 3 uses every 20 minutes. And mipha's grace was honestly just a free fairy essentially.. most of the botw abilities were just way too good imo and I didn't really like the feel of the game myself. ToTK abilities are very well balanced but just tedious at times so I just turn them on or off accordingly
If your goal is to beat the game in “30 hours,” then you’re clearly rushing. Getting distracted during exploration is a natural way to play this masterpiece.
The shrine that got me was the one where you run into the lasers to get the key! I was questioning if I was supposed to get the key before entering. So I had to look it up. A little upset about it but now I know everything you need is already in the shrines. 😂
My biggest problem and it’s not really an issue but the game is just too much sometimes. It feels overwhelming and like it never ends. Also, I’m not sure if this game ends the same like botw but I absolutely hated how when the game ended it just reverted you to your last save file. I hope that doesn’t happen in this game.
the thing with building in the early game is you don't have much charge in your battery so what's the point of making vehicles if you're only going to be able to travel a short distance before you run out of battery, and it's not that fun to farm a bunch of zonai crystal things early in the game.
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/nontendopodcast06231
Skillshare is a scam guys, they charge you during the free trial for a year if you don't cancel before 2 weeks
I'd love to help support the channel, but already a Skillshare member, have had for a couple years and periodically jump in to learn things. It's a cool place.
There's maybe 5 minutes of complaints in the full video.
@@Dakernl Literally every subscription trial ever lol
@Joey Lalonde they say they offer a free month trial, but charge you before the month is over, it's in the fine print when you sign up so they don't have to offer you a refund. I don't know of any other services that do that
My biggest problem are the sages. I normally only activate Tulin. The rest of the sages obstruct my view specially in the depths where they are bright and keep popping in and out. Not to mention, they’re always running around when you need them and you end up interacting with the wrong.
Still, I’m having a blast in my 100+ hours in the game.
Yeah, Tulin is the only essential Sage. The others are very situational. Personally, I never activated the 5th non-regional Sage (trying to avoid spoilers for the onlookers here :D) beyond their specific Temple. Yunobo is helpful for saving [bombs] when spelunking but otherwise meh...
@@RealJeffTidwell the canon zonai device will help with caves
@@howlbastion further rendering Yunobo redundant. ouch
Absolutely. This is the one area of the game where I think Breath of the Wild did it better. I'm sure if I activated all 5 of them then I'd be super OP, but they're otherwise a visual nuisance and it's just more of an interesting challenge to not use them most of the time.
I only ever use Sidon, because Sidon gives Zora weapons their boost, because the water shield makes Link have the same effect as being in water, combine that with the Lightscale Trident fused with a Silver Lynel Saber Horn, and you have an amazing 144 strength spear
It’s so funny to me that woods complaint about not having money is something I absolutely love. In every other zelda game I’ve always had way too much money where I wished I had more things to buy.
He needs to stop playing and start selling that Flint!
Literally this is probably the first Zelda game to handle it's rupee system properly. Every other Zelda game gives you way too many rupees with nothing to spend them on.
just sell some ore, same as in botw.
@@j.s.669does the ripened flint guy ever find any? I'm tired of burning my flint on him and haven't gotten anything from him.
@@jceggbert5 Yes. He pays 1000 for any he finds.
The dupe thing where you shoot your bow only works in one specific spot of the map because it exploits the way the game loads things when you shoot an arrow out of the depths and then follow it out to pick it up. It only works in one spot because it’s an almost flat area that slowly goes through the above ground to the depths.
Exactly !
Literally just exploited this for the first time 10 minutes ago and boy howdy I got half a mind to pull an all nighter and do it on my second save file too
Thankyou for being the only person who understands it
@@Him_15 Lol
I’m starting to think Bob doesn’t really play games
Most people that talk about games play very little.
because everything is too hard for him
Most emulation people never beat any games.
yeah it's not like he have nothing to do other than playing games
Literally what I was thinking lol
The reason why there’s a “pause” before you can change your weapon is because there were bugs/exploits people would use to allow you to do things like cancel end lag of stuff or remove fall damage if timed correctly.
Yeah, still feels awful and clunky
There's a glider suit that negates fall damage completely plus fast travelling can be done anytime to avoid dying from fall damage. Don't really need glitches for fall damage.
@@RoCkShaDoWWaLkEr I know that. Its a speedrunner thing. I have a maxed out glide suit. Just because an item can do the same thing as a glitch, doesn't mean they shouldn't patch it. It makes upgrading the glide suit less useful and there's not as much of a reason to do it.
I was going to say that I scrolled first I figured someone would say it lol and copy cats are only cool in murder mystery 😎
@@asharpiesniffer7553 gal dang I'm gonna have to find the rest of that freakin glide suit
I looked up the "turn into water" thing Wood was referencing and I see why he got that impression. The 2021 E3 teaser shows a clip of one of the geoglyph memory droplets rising into the air, and then cuts immediately to Link using Ascend. It's two totally separate scenes from the game, but they're immediately adjacent in the video.
Right. Like when in the final trailer they show the Lightning Temple rising out of the desert and then quickly switch scenes to Hyrule Castle rising. A lot of people were confused about that, too.
But that's exactly why they did that. More questions means more curiosity. More curiosity means more hype.
Sidons ability is amazing once you realize that if you have the light scale trident with a silver lynel blade on it, being wet doubles the attack power.
My only gripes are when comparing to BOTW:
1. Fairies are in weird/exposed locations now
2. Zero references or evidence of guardians. In BOTW it had been 100 years and their junked hulks and tech were still hanging around. How are they erased just a few years later? They could have at least left a pile of parts somewhere.
3. Sky dragons seem a lot slower.
I think I finished the story with like 40 shrines, no inventory upgrades, essentially no armor upgrades, and no food to kill Ganondorf. It was definitely a challenging journey, but totally doable in under 25 hours.
But now I'm full blown stoked to explore the rest.
Same here. Finished it with 12 hearts, 5 foods etc. Just get good at flurry rush/shield parry timing and your good
Did you get bored? I did after i finished the main story
I'm listening to Wood talk about how he "doesn't even try to solve the shrines" after getting his TotK brain on, and I honestly see that as such a major negative factor on this game. Like how many shrines have basically been turned into the no puzzle shrines for him cause he just rockets up and glides over to the end? Maybe it feels cool to be able to skip through things in unintentional ways, but you're legit not even solving a puzzle anymore. You're just walking through a loading zone to get the reward and then loading out. I get how that can be nice if you're just trying to grind through getting heart containers and Stamina vessels for something like pulling the master sword real quick, but you're literally skipping over the puzzles that the game is built on. Like what is even the point of playing the shrines if you're just gonna skip through them? What's the point of a puzzle if you're not gonna do the puzzle? You get the reward and then what? Get to the next puzzle to do the same thing?
This is what I don't like about TotK. It's like junk food, and it gives you the freedom to engage with as much of its content as you want, but in doing so it makes so much of its own content pointless. Like what is even the points of the horses when you can collect zonai devices or just get auto-build and make whatever you need to go wherever even faster. You're not really exploring the land at that point, you're skipping over it to get to the content, and if the content is shrines, then you're skipping through those with the shortcuts too, so it's just one thing you're skipping over to the next. There's a benefit to players being able to make their own fun, but, to me, TotK takes it too far and in granting ultimate player freedom it essentially made itself a mobile game that you just do nonsense tasks over and over to get some reward that let's you do the next task and loops that was til you're done. Once I saw this and got this feeling, I just haven't been able to enjoy the game anymore because I realized I didn't have to interact with anything the way it "wants" me to. A puzzle is only as difficult as the number of ways there are to solve it, and TotK has so many ways for so many of the puzzles that most end up not even being puzzles anymore. I hope the next Zelda learns to appreciate the value of limitations as Zeldas of old did. This unlimited player freedom went too far for me
Do y'all remember when wood ranted for 15 minutes about a guy that didn't give this game a perfect score? 😅
But he wasn't ranting about him not giving the score perfect, he was ranting because his reasoning wasn't good. The guy basically tried to start a review bomb but he was the only one that wanted it to fail lol
It was a tad on the fanboy side but it was also more about the fact that the guy gave it a 6, rather than any higher score above that. The game has problems but a 6 out of 10 is definitely an extreme take
@@thedragonborn problem is wood was wrong and criticized the reviewer for having incorrect reasoning, when in fact, wood terribly mischaracterized the reviewers review. I read the guys review and wood was way off base - so much so I was shocked that no one pushed back on wood
@@thillsification exactly, wood was mad at a caricature that he made up in his head of this reviewer
Can't stand wood sometimes
48:15 That scene in the trailer Wood refers to is a cut from one of the "water droplets" from one of the "Memory" scenes in-game to Link just using Ascend on one of the sky islands. It does look like link turns into a droplet at quick glance but it is just an edit.
In high school I used to not do the homework or do the reading assignments. When the class would talk about the reading, I would pretend to know what they were talking about. When they were on to me, I would act like I was confused. Very similar to the gentleman on the right whenever he talks about any zelda game
The only thing that bothered me about the controls was the way you use your allies powers.... a wheel-like menu like the one you have for your abilities would have been so much better, map it to the D-pad alongside the whistle and that's it, no reason for the whistle to have a dedicated button while i can't keep Yunobo from getting lost or blowing the spoils of battle to oblivion with Tulin's wind.
Instead of map on the wheel, a sage select thing would have been clutch
I agree.. the whistle is super annoying. I basicly only sometimes hit it by accident when its a moment when I definately don't want to pre fighting etc lol.
I hope the patch this into the game (or DLC). I hate that tilín is the only safe that stays close during combat when his isn’t a combat abilities
What a terrible idea to place sage powers on a wheel menu. NOT going to work, and NOT intuitive. You obviously didn’t think this through.
38:25 I just noticed that the beautiful sexy photo on the back makes Bob have cat ears and I love it 😂
What a great podcast about TOTK . However , i actually like the small amount of money you gain in the game. It forces you to gain money from selling recourses that you find on your adventure. It adds to the reward of exploring the world.
I used the duplication glitch
Dont sell em all you will need em for the fairys!
There’s also ton of side quests that reward you rupees
yeah but i need the resources, not the money, more often tbh
like
I shouldnt HAVE to get rid of 90% of my inventory just to buy NECESSARY armor.
@@thatonek1duno I never found it to be necessary to sell 90% of my inventory to buy the armor I desired . I mostly sold what I had a lot of , like ambers and other various stones . Which mostly covered the bills . And If I didn’t have enough money for whatever I wanted to buy, I went out and explored again :)
Additionally , a lot of the armor I needed I found by exploring 👍
For people wondering, the % completion on the map screen isn't GAME completion, it's MAP completion. There are certain areas on the map where the name will only show up after you've been there and explored it, and of course we have caves now that you need to explore, those are the only things that add to the map completion %, so that isn't a tracker of the CONTENT completion %
In Breath of the Wild that was part of it, but it also included things like shrines, koroks, divine beasts, etc. The koroks were a big part of the %. I'm assuming it's similar in Tears.
and you even get the unarmed Yiga-blademaster ability, no one really talks about it. and its so freaking awesome having it, it actually gives a lot to the stealth-playstyle. and its just so much fun actually becoming a freaking yiga clan member, undercover or whatever xD
Triple Stealth is certainly not useless. I use it all the time to sneak up on camps and sneakstrike the strongest enemy. And using the Mudblooms is really fun
The stealth suit is god tier for collecting animals. As long as youre not full sprinting at them frogs and lizards and fairies wont run from you.
Also sneak strikes just give you so much value for your weapn when silver enemies start spawning
8:30 yea, even if you + pause the game, you cannot change a weapon/bow/shield while you're in the middle of an animation using that item. Also, there's a 2 or 3 second delay once you've selected a new weapon in the quick switch menu, it took a while getting used to it, because in botw you could move over to it and immediately closing the quick menu and using the weapon
If you progress in the story monsters will "level up" regardless of where you go (with a few exceptions). Also, items that break in 1 use can be fused with korok weapons in order to have "unlimited" uses (until the korok weapon breaks). I fought a hoard of monsters with a stick and smokeshroom by just backstabbing everything. Pretty cool!
what is a korok weapon?
@@twistedimagev2there are korok weapons (might have a different name idk?) in the korok forest that have the effect of making any consumable reusable
Forest dweller
Not all of them, gibdo bones and ancient arrowheads still break in one hit
@@Vatiaure those are for Arrows, not weapons. Arrows are one use anyways
I enjoyed the game but afyer 320 hours of play time im glad its over. Tulin was the only sage i ever used. The end was far easier than many other bosses. The sages didnt help much in battle, i felt like they caused more frame drop than help. Im glad they added the depths but i really didnt have fun with the depths. With sky islands its like once you seen a few you seen them all. Once i figured out how to make an effective flying machine i didnt use a horse anymore. But econemy in game is a hastle so your always doing one thing just to accomplish another.
There are definitely issues present within the game but what's crazy to me is that the issues I have and that most have and the ones that Bob and Wood have are mostly all minor inconveniences and pet peeves rather than any huge off putting flaws. Of course I wish the flaws with the game didn't exist however TOTK is one of those rare games that has it's strengths vastly outnumber and outsize the flaws to the point that I just can't get super upset with the game's issues.
Same.
Even with it's issues aside, generally it's not my favorite type of game.
But it is also just so good that it's been soaking up a lot of my free time.
And the stuff they added makes me like it more than Breath of the Wild.
In fact I've already put in more time in Tears than I ever did in Breath of the Wild.
It took me 50 hours to finish Breath of the Wild, and many months, and haven't touched it since. Simply because I didn't really feel any drive to play it.
Now in Tears of the Kingdom, I've already spent 60 hours in it and only around halfway done with the main quests.
So obviously, they did a lot right and improved mostly on its predecessor. It still has its issues, but I'm liking it much more overall.
Your talking about a never ending game if you choice, this is how a game for 70 dollars should be.
Just like in pokemon when your able to go fight the Elite 4 over and over or the Gym Leaders a 2nd time.
There are no minor flaws in TotK. You’re just not skilled at the game
My opinion about room for improvement in this game is the main dungeons, I think they’re in the right direction, making special abilities the key item, but classic Zelda had more intricate dungeons. What’s holding the back is the mentality that the dungeon is part of the open world, in my opinion, for these sections only, it should be “linear”. You go in, solve riddles, navigate this foreign space with little information, slowly find maps and tools that help you move forward, and end with a boss fight that asks you to use what you learned in the dungeon. Current dungeons in totk, although fun as areas with special puzzles, don’t feel like it used to in older games where you felt more like an epic fantasy Indiana jones
This is why BotW and possibly this one just ain't for me... Cheesing thru the dungeons cuz you built something crazy sounds fun once or twice, but I rather just actually do the dungeon instead of skipping them like that. And for that, they gotta make them more intricate and "linear" like the old ones.
@@KevinAccetta In my experience it's pretty fun to play ONE of these games, but even as a big BoTW fan I did NOT want the same experience again - and that's exactly what happened with ToTK and I'm very disappointed. I wanted some great fusion of BoTW and Ocarina and this is NOT that.
@@charliez077 I played some of BotW and a combination of boredom and college (mostly college tbf) made me stop eventually. So I'll probably get the new one someday and play that instead
Sidon’s ability while definitely the least versatile, does have an incredible use. The water warrior weapons are by far the best in the game, sidon’s ability makes link wet and even after attacking he stays wet for about 20 to 30 seconds which is what is required to activate those weapons. There are also other ways to activate water warrior like throwing a splash fruit at your feet.
Was hoping someone would mention this. And I think it's closer to 1-2 minutes that you're wet. It's pretty incredible, and I always activate Sidon as soon as a fight starts, even if I don't actually have a Zora weapon equipped at the time, just in case I need to switch to one for a silver damage sponge enemy, but not waste the durability on the lower level reds/blues, even blacks often aren't too damage spongey.
Oh wow, I never tested it or anything I just assumed with how crazy strong those weapons could be it wouldn’t be a long time. 1 minute in any fight other than some boss fights is basically the entire fight
@@8BitCerberus It's nowhere near a minute. It's about 30 seconds.
@@tadferd4340 Yeah, looks like I was mistakenly counting the time in the bubble too since I almost never do the water wave, just use it to tank a hit or bow from a distance. Just did a check with a stopwatch, and from using the water wave to drips stopping was 37.56 seconds, so with 10 seconds of the bubble that puts it pretty close to 1 minute.
You can make the game super easy by scanning amiibo all the time
While i do think they should've allowed for button remapping, i feel some controls they locked to only one way of performing an action so you would have muscle memory of how to do said action.
Couple tips that might help:
Dont be afraid if you accidentally hit the button to throw weapon. If you do either let go real quick and it should cancel, or if the weapon is fully cocked back ready to throw, just hit "X" to cancel the action like you would if you want to drop your bow from an aimed position.
Also if you want to pull up the bows without going into the full menu, hold the bow button (even if you dont have a bow equipped) and then the bow quick menu can pop up with the d-pad button like you would change a sword.
4:30 In the 80s and 90s NOA had a relatively small marketing department, so it seems really likely that they would have been working with advertising agencies to write, film, produce television commercials. So it's totally possible no one who worked on the advertisement had played the game, especially if the commercial was created before launch so that it go into rotation on time.
Pause at 7:04 and with the poster in the background, it looks like Bob has ears on top of his head LOL!😂
I believe that the multi arrow duplication glitch only works in a particular location of the game, it isn't just wherever you are.
the only thing about the arrow glitch is that it only works in one specific area between the overworld and the dephs, normally the arrow thing doesnt work in every other area. theres only one cave where it can be done between the dephs and the overworld.
I always throw the glowbloom seeds instead of shooting them so I don’t waste an arrow
That’s because you’re not skilled at getting arrows from wooden crates.
51:18 I like it for stealth since most enemies are too busy panicking from the lightning to notice you.
41:16 this doesn’t work outside of a very specific area near the end of the game so it’s definitely a glitch. If you use a three shot bow and try to collect the arrows you shot it will only show one on the ground, so this doesn’t work for item duplication.
I actually solved that part in the fire temple the exact same way as Wood! I had no idea how to do it so I used fire hydrants to create platforms and went underneath the building and ascended to get the gong! Felt like such a boss.
Yah I just threw the cold fruit into the lava to creat floating platforms then hopped onto and used ultrahand to move them and alternate as I got under the temple and ascended through. Felt pretty cool using creativity to get where I wanted.
i agree so much with what woods said ab shrine completion. that little dadadadadadadeh sound makes shrine traversal amazing
90% of playing Zelda is standing still looking at a menu or looking at items to fuse
BOTW was definitely the same in that you couldn’t change your weapon until Link’s attack animation finished from your current hit. It’s always been that way.
User Interface fix:
1. D-Pad should be the Sage ability triggers (maybe 1 press summons them in for battles and then when they are summoned you can press it again for their ability)
2. To bring up the map it should not be 2 different inputs of either press minus or hold left bumper, instead the left bumper method should be zooming in the camera via the purah pad.
3. Whistling for your horse should be right stick pressed down
4. Jumping and interact should both be on A, when locked onto enemies jumping should always be the priority result.
5. Left Bumper's menu should be on X, and then you can flip through the "Character Action option wheel" with left bumper and right bumper while that is open to be able to access ultrahand abilities, melee/midrange weapons, bows, shields, and ingredients/items.
6. Left Bumper should be the trigger button for whatever ultrahand ability you currently have equipped since in normal gameplay the rest of these fixes mean that Left bumper would do nothing.
7. The menu system that's been unified onto X should also then be used to pull up the item you want to hold and then you can go into the throw animation right away with Right Bumper.
The UI being split into multiple button presses was the MOST irritating thing about BOTW and now TOTK. I can wholesale agree with Wood on that. Especially since some are only triggered if you are holding down another button so it makes interactions with the world and enemies really clunky sometimes.
I’ve been trying to find the source for all these short clips about TOTK of you guys. Glad I found it!
That duplication arrow glitch, only works at a specific place, a casm, its called Tobio's Hollow, and you have to go down to a specific olace where the underside map and the level map meet, you shoot your fused arrows up and they freeze mid air, then you move towards them and they drop, so you can pick up your duplicates, it's a glitch, not how its intended to be definitely.
Bob just Miiiiiiiight be a casual. But he’s our casual.
Just finished the fire temple last night. I got so frustrated with the mine cart puzzles that I built flying machines to get to the last few gongs.
I just tested the 3 arrow duplication and it seems to be patched out. Only one arrow is on the ground.
You have to perform it in a very particular location. It’s def a glitch that is unintended
52:00 is the best solution
They dont have a high enough attack rate/speed to be useful, you better off using a machines you build.
Also their to focus on using abilities rather then timing a hit and a dodge.
The recipe menu is so clutch. When i played thru botw originally, my switch album was just all screenshots of the recipe posters from around the game
super useful indeed. much better than writing on a paper next to me lol. there's so many more buff effects now too.
Bob is leaving out the fact that glitch only works in one place on the map in a cave where u can stand exactly where the real world becomes the depths, and you have to stand inside the depths and shoot up towards the normal world.
That's a pretty big detail to leave out
…read the title…I smell bait
I gotta figure out how to make the bike right because my always flys wonky
I found the Goron area to be pretty easy personally. In the Rito area you had to put up with two layers of cold resistance, but you only need one layer of fire resistance for the Gorons. Buy the pants from Goron city and you dont even have to think about fire resistance anymore. If you can't afford the pants, there are black lizards you shoot with your bow and pick up everywhere, with a handful you can make 10 minute Elixir to 🔥 resist. You also need them to upgrade the fire armor, so just pop every one you see and you will be sitting on over 30 of them before you know it.
I haven’t personally had any problems with the controls, but there have been small things that frustrate me. Mainly the fusing and the sage powers. It hasn’t been a huge problem, but I can see how someone could get really frustrated with it.
Because you’re not skilled at the game
I really love the game and having a lot of fun but there's a few things in my personal opinion that's a buzz kill.
1. Zonai devices felt it took away the Zelda experience that feels less medieval fantasy. I slowly learned to use them and had fun and then once I abused them along with making the hover bike after getting the autobuild, I felt like I was more Green Lantern with my rings of friendship than feeling like Link, the hero of courage exploring spooky temples. So I'm now trying to play the rest of the game without using any or as much Zonai as possible.
2. Trying to call the companion's ability for help. They either run away or not standing close enough for me to click them like being in a really awkward distance like a cliff in a cave. Sometimes they can be in the way but I'd be much happier if you could activate them other ways like Tulin when paragliding. I usually have Tulin out only but once in awhile I'll call the others if I need a little help.
Also, where and what ever happen to Wolf Link? I'd rather trade them all for my puppy boy back! I had more fun being a fanboy playing as OoT Link, riding Epona and having Wolf Link by my side in BotW!
3. Not enough engaging stories. I mean there's story but nothing feeling deep.... Or at least I haven't found any yet. I'm still looking or hoping for a deep side story that gives those great emotional connection to a character. Kinda like Majora's Mask where there were so many side stories like those milk bandits or saving that marriage! There's so far none of that. I felt it was a super miss opportunity with the newspaper team sending you off to each ranch for those mystery Zelda rumors. So far every quest has been like 'If only I had item X... Oh! Do I smell item X in your pocket?" Quest complete.
4. The main story temples are SUPER repetitive. I enjoy the adventure getting to them but once you reach the temples it's simply unlocking 4 or 5 locks. The puzzles feel small and not as engaging. They could use their own unique monsters too like the Gerudo did with bringing back the redead.
If I ever use the duping glitch, it has been because I needed like one or two more of a specific item for an upgrade that is so rare that the only way to really get it is to farm and grind. An example is when you upgrade one of the armors, you need a level one enemy's horn. By the time they tell you, you're so far in the game that that particular enemy is almost non existent (the enemies level up the more enemies you kill and the farther in the story you are). When I googled that enemy's locations, I realized that the only way to get enough of them to get the upgrades would be if I traveled to like ten locations and wait for the blood moon to respawn them.
That's just not fun enough for me. It takes too much time to do, so a duping glitch is fine. Same for dragon parts. I spent TOO MANY HOURS trying to grind out all the dragon parts bc upgrading the various outfits was literally the last thing there was to do (besides koroks, which is just more grinding at that point. They're more fun to get throughout the game, not all at once)
The way that the arrow dupe works is you go into tobio’ shollow and walk down till the atmosphere changes to fog and you shoot the arrow up into the normal atmosphere and it keeps all three arrows for you to pick up
If you want to swap things without it unfreezing just use the normal pause menu.
Majora's mask looks like he's the friend that holds the mikes. He's also holding on for dear life.
8:16 this was done to stop a lot of glitches that happened if you switched weapons/bows/shield quickly
One feature that makes Sidon a little more viable is that the abilities of all the Zora Weapons get activated as you‘re wet afterwards! So the weapons get a lot stronger and you can use it quite everywhere I guess
Yep, super underrated feature.
Loving Bob's bunny ears 😂
I hate having to change the armor for different enviorments. because I like playing the game in style, and dont want to look like some person in a bomb defuse suit
The bomb defuse suit IS STYLE! 😂
I mean I don't think this is really an issue with the game since it is a pretty universally used system.
Guess what can help with really hot volcanic weather? Sidon’s power. And its cooling lasts almost a minute. Too bad in case of very cold weathers or thundestorms you might still need to change clothes, but often the shield with ruby or equipping non-metal weapons solve those two issues too. So the only situations, that might require changing of armor, are climbing on wet walls or swimming.
If you don't like changing into another armor, maybe you can try utilizing foods that offer resistance instead
yeah it's not the type of game meant for wearing outfits "in style", Nintendo expects you to pick what to wear based on each piece's abilities and defense amount
I have tried to get into this game and gave up after 15 hours. I'm glad so many people are enjoying it, Lord knows we need a little more of it in the world. But I think I just have to accept the core gameloop of TOTK bores me to death
I used the dupe glitch myself, didn't have time to grind for many rupees. It enhanced the game for me
My biggest problem was the writing
I sorta found that even if you get your as handed you usually can push through just by being creative.
For example a lot of material you probably have in your inventory will significantly increase your attack power.
You could also usually create traps etc. as well or send bomb arrows to push enemies into water for example.
I’m 140 hours in and not even close to being done
Bob said he didn’t have enough money for the fireproof armor, meanwhile he was in a literal mine and could just break some ore deposits for gems and sell them.
This is a DLC is basically what you’re saying
I just finished the game. Is it ok to take advantage of the dupi glitch now?
Sidon's ability can sometimes be clutch. His water shell enhances Zora weapons by making Link be "wet". So a Zora Sword fused with a Silver Moblin horn while Link is wet has 78 power. Then you add in Attack Up x3 and you're swinging something fierce with decent durability.
Fun fact the game gets harder the more enemies you kill as there is a secret xp scaling system so you could end up accidently facing Armored Silver enemies before the first dungeon if you are too kill happy.
I wonder if that applies to gloom spawns and phantom Ganon
@@BitchChill I don't know if they have variants if so then maybe
@@BitchChill wait i don't even know if those respawn
@@JohnnyYeTaecanUktena They respawn
@@BitchChill Imagine someone kills one and the phantom ganon for a blood moon for a immediate grab by the no touch hands. They would piss their pants to find out that way
I bought a new controller for this game that only cost me $30 but had two additional buttons on the back that are programmable. I programmed the left one to A and the right one to B and it has been amazing. I’m able to look around as I’m collecting items and not go back-and-forth with my right thumb, I’m also able to run without taking my thumb off of the camera.
In essence, it fixes what’s wrong with having a right analog stick, namely that your thumb has to do double duty between that and the face buttons. In contrast, the left analog stick has the directional pad but three of its actions freeze the game
The Goron tower st aprox 35:00 - I made a glider and Hail Mary'ed it underneath; no steering rod, and just SPAMMED Ascend until I pooped through the floor 😅
I got a Zelda wallet at the nintendo world store and I got the smash controler, Zelda bag, and mushroom piggy bank!
6:49 The controls are fine if it's the first time you've played a modern game with a controller ever. It just chooses to do everything it's own special way. Which is really annoying for everyone that knows what generic default controls tend to traditionally be.
That majoras mask looks like a terrifying creature. The table legs are it’s legs and it’s got 2 arms menacingly reaching for you
Really not understanding why Wood refers to farming as "hacks"
29:27 you can bombarrow those. But yes I didn't know that then. I built a long arrow of almost the peaces
10:21 this control problem of yours sounds alot like you selfs said, scill issues.
You can use the lightning ability to create an updraft and then fly up with that!
Or fire!
Bruh I just found out the lights of blessing were to increase my health and stamina....I have like 20 in my inventory...
45:24 - imagine if this line was just 100% of Nintendo's ad campaign for TotK
This was a good episode but it definitely felt like Bob talked more in the ad then he did in the entire rest of the episode
I just did that shrine with the ball you're "supposed to" knock onto the big target, and I think I did it the official way, putting the nail things into the ground and attaching the little rods to them to direct the ball. I even managed to get the second target on the right which was blocked by the big, hanging stone wall. Now I want to try it again and do it another way.
You go to the depths under the great plateua to get auto build.
I dunno, it feels at times that Bob hasnt actually played the game.
Great over view without any spoilers !!!! Thank you ! 🙏🏼
My biggest problem with Tears of the Kingdom is the story and mission structure. It has the ocarina of time story with the breath of the wild structure.
Sidon's ability is useful because it makes you wet... This amplifies the power of Zora weapons and their attachments by 2!! (Also Sidon's ability lets you go into hot places for a few minutes I think)
You also can swim up waterfalls.
@@DWS2020 oh cool I didn’t realise
@@Marcho Yeah, but I don't remember if it was the ability at the time or a specific item/ armor. So my apologies if I was a bit off.
@@DWS2020 zora chest-plate let’s you climb waterfalls
@@Marcho OK, sorry for my mistake on my last comment then. I appreciate the correction.
Maybe that's why I ended up thinking the game was mid, I love it when I figure out the way the dev wants me to do things and when I notice my solution isn't that I'm just sad.
Tbh the controls are fine and make sense, and I still don't see why people are complaining. Also, anyone who didn't swich x and b are maniacs.
People actually switch X and B?? I can’t imagine sprinting with X. That seems so incorrect. But to be each their own, I guess.
Yeah no sprinting with x is sociopathic behavior
@@doctorgoodson jumping with x was a mistake and should never be used in and game as the jump button. And that goes with sprinting with b too
@Matt Babineau first of all, jumping with b is in every good game I have ever played, and it could be done in both totk and botw. Second, how is it wrong? It's the only button we can use for it.
Sidon’s ability give the Lightscale Trident weapon double damage or something like that, making it one of the most powerful weapons in the game, but it's pretty hard and absurd to catch Sidon during battle to actually use it.
I usually just splash fruit myself.
NOT hard at all. You’re just not skilled at the game
It would be so cool if Link actually became a chef. There should be a chef side quest.
42:02 you shoot one arrow it shoots 3 but then you pick it up there is only 1arrow to pick up
The shrine I struggled with was the one with a bunch of rails. In the end, I skipped the twisty rails and just used a rocket shield. I couldn't solve it normally. I tried for hours.
Also Sidon's ability is for zora weapons because he makes you wet which boosts your attack power. It's not about the water blast itself.
A few changes they should've definitely done with the champions is yeah have a button you can hold to select their ability ABYX. Also Riju should always be casting a lighting bubble if you draw your bow, cause literally in her mission she's always starting a new bubble, just make it automatic when you draw a bow, Tulin is automatic while gliding afterall, maybe have Sidon auto activate when you shield or parry.. idk..
Also Riju and the fire sage usually I just use them to mine ore, their abilities aren't that great so I usually just use them for mining, Sidon you can technically use Sidon to protect you from extreme heat and catching on fire in caves, so it's actually low-key really useful but not obvious. And zora weapons do bonus damage when link is wet and Sidon can make Link wet with his ability (don't take that out of context) but yeah idk, their abilities are nice and I honestly appreciate they aren't as overpowered as botw, cause urbosa's fury was actually just unfun personally how overpowered it was I usually turned her off, Daruk' protection was annoying cause it kept messing up my parries and obviously it parries but still just annoyed me at how broken it was.. revali's gale is situationally OP yeah but Tulin I'd rather have tbh since there's not 3 uses every 20 minutes. And mipha's grace was honestly just a free fairy essentially.. most of the botw abilities were just way too good imo and I didn't really like the feel of the game myself. ToTK abilities are very well balanced but just tedious at times so I just turn them on or off accordingly
Also you can whistle to call the champions aside you in battle to reduce the amount of running you have to do.
If your goal is to beat the game in “30 hours,” then you’re clearly rushing. Getting distracted during exploration is a natural way to play this masterpiece.
The shrine that got me was the one where you run into the lasers to get the key! I was questioning if I was supposed to get the key before entering. So I had to look it up. A little upset about it but now I know everything you need is already in the shrines. 😂
That shrine took me forever lmao
I finally figured it out when I reread the shrine name (courage to fall iirc) and it clicked
@@loftwyng131 I jumped off the side 3 times cause I thought that’s what it meant the courage to jump of the edge 😂
My biggest problem and it’s not really an issue but the game is just too much sometimes. It feels overwhelming and like it never ends. Also, I’m not sure if this game ends the same like botw but I absolutely hated how when the game ended it just reverted you to your last save file. I hope that doesn’t happen in this game.
It does
@@IntrovertMaxxing lol nice
It does feel over whelming. But I just take a break then come back. You could literaly play this for months before end game..
the thing with building in the early game is you don't have much charge in your battery so what's the point of making vehicles if you're only going to be able to travel a short distance before you run out of battery, and it's not that fun to farm a bunch of zonai crystal things early in the game.