How Minecraft PvP ACTUALLY Works

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 296

  • @deml8553
    @deml8553 6 หลายเดือนก่อน +414

    holy shit that technoblade explanation is crazy

    • @adityanegi1604
      @adityanegi1604 6 หลายเดือนก่อน +20

      Blood for the blood god

    • @JDH___
      @JDH___ 6 หลายเดือนก่อน +16

      @@adityanegi1604 BLOOD FOR THE BLOOD GOD

    • @winmen5279
      @winmen5279 2 หลายเดือนก่อน

      that explanation is not the main reason why it works, also, the mean height here is meaningless because your opponent just need you for them to be lower to break the combo even if its the main reason why it works. combo require you to constantly keep them higher IF HEIGHT IS THE MAIN REASON or else the best you'll get is a few extra hit here and there in a trade logically assuming good aim. The real reason is actually server desync.

  • @ZeKermet
    @ZeKermet 6 หลายเดือนก่อน +83

    Long story short:
    "ITS OVER OBI WAN, I HAVE THE LOW GROUND"

    • @Dattebayo.sg143
      @Dattebayo.sg143 6 หลายเดือนก่อน

      only useful in 1.9+ pvp*

    • @aryadeshmukh1824
      @aryadeshmukh1824 8 วันที่ผ่านมา

      @@Dattebayo.sg143 nope reach advantage is everywhere and low ground will have more reach than high groud

    • @Dattebayo.sg143
      @Dattebayo.sg143 7 วันที่ผ่านมา

      @@aryadeshmukh1824 Reach advantage due to having low grounds works only in 1.8 pvp when you either have otherworldly cps or your opponents aim sucks

  • @salocraftmc
    @salocraftmc 6 หลายเดือนก่อน +124

    16:46 that hit was smoth lmao

    • @_thomas
      @_thomas  6 หลายเดือนก่อน +20

      bonk

  • @minecraftalpaca
    @minecraftalpaca 6 หลายเดือนก่อน +387

    even this 26 minute and 3 second video cannot fix my PVP skill issue 😭

    • @jeffallen191
      @jeffallen191 6 หลายเดือนก่อน +1

      Bro same

    • @HCFKK
      @HCFKK 6 หลายเดือนก่อน +1

      Tap w before u hit its simple

    • @jeffallen191
      @jeffallen191 6 หลายเดือนก่อน

      @@HCFKK am mobile

    • @Ciurk
      @Ciurk 6 หลายเดือนก่อน +14

      @@jeffallen191 well there is your issue

    • @Cyroonix
      @Cyroonix 6 หลายเดือนก่อน +4

      True if your on mobile its pretty impossible to understand this is for java so yeah it wont work

  • @Ascynx
    @Ascynx 6 หลายเดือนก่อน +44

    Thing is, since that affects PVE too, even for people that only play singleplayer/pve servers, this video is useful for them.
    Anyways, very cool, much pog.

    • @Swag.Hacker
      @Swag.Hacker 6 หลายเดือนก่อน +1

      All this teaches me about PvE is that all you need to survive is a Sharpness V Iron Sword with Protection III Diamond Armor

  • @sun3k
    @sun3k 6 หลายเดือนก่อน +83

    Dude I was always wondering why sprint resetting works from the code perspective because I was always too tired to look in the server code lmao. That is wild tho

    • @dobi2447
      @dobi2447 6 หลายเดือนก่อน +11

      I genuinely thought it was a feature, and id always wonder how mojang were so intelligent to add such an interesting way to do pvp 💀

    • @sun3k
      @sun3k 6 หลายเดือนก่อน

      @@dobi2447 I knew it wasnt in the client code, there was nothing that decreased knockback after the first hit

    • @kuhluhOG
      @kuhluhOG 3 หลายเดือนก่อน

      @@dobi2447 here a small thing about programmers: If it seems weird, it was very likely NOT done on purpose. Often even the developers, who implemented it, don't know about the quirk until someone else tells them about it.

  • @GignacPL
    @GignacPL 6 หลายเดือนก่อน +19

    You should make a video covering more advanced PvP techniques from this very technical and in-depth side, like for example jump resetting, hit selecting. CPS reducing etc. as well as covering how combos work and how reducing and generally taking knockback works. This was a very interesting and informative video, keep it up mate!

    • @GignacPL
      @GignacPL 6 หลายเดือนก่อน

      @@daanman-js6jo But it was actually pretty informative, there's nothing that could be considered scam in this.

  • @sparkustrashcontent5246
    @sparkustrashcontent5246 6 หลายเดือนก่อน +50

    You should definetly talk about the pvp snapshots released back in 1.16 as they changed pvp quite drastically. It would be so interesting to learn the differences between old, new and snapshot pvp

    • @_thomas
      @_thomas  6 หลายเดือนก่อน +15

      👀

    • @Kvech012
      @Kvech012 6 หลายเดือนก่อน +5

      There's an entire community and discord server that just plays this. You should join it!

    • @Decobra-
      @Decobra- 6 หลายเดือนก่อน +2

      Yes the player called riftoo has like 10 tutorials on how to join it now! Recommend checking him out

    • @Kvech012
      @Kvech012 6 หลายเดือนก่อน +1

      @@Decobra- Wait no way, your actually Decobra. I'm Astral012 in case you forgot.

  • @oglothenerd
    @oglothenerd 6 หลายเดือนก่อน +3

    As a software developer who loves disassembling how things work at a core level, I love supporting these kinds of channels! You earned by subscription!

  • @McpcmStavros
    @McpcmStavros 6 หลายเดือนก่อน +11

    20:53 that's wild

  • @selbendersiinge69
    @selbendersiinge69 5 หลายเดือนก่อน +1

    The reason were clicking fast in old combat isnt only to hit right after the opponents damage tick expired but also to take less knockback ourselves.

  • @benc1ark
    @benc1ark 6 หลายเดือนก่อน +9

    i cannot wait for the next tgwaffles video

    • @REALthoko9
      @REALthoko9 6 หลายเดือนก่อน +1

      agree

  • @GamingBren
    @GamingBren 6 หลายเดือนก่อน +43

    Imagine using a heavy hammer to one-shot the warden. Crazy idea, right?

    • @Llamu
      @Llamu 6 หลายเดือนก่อน +1

      You mean the mace?

    • @GamingBren
      @GamingBren 6 หลายเดือนก่อน +2

      @@Llamu yeah but you kinda ruined the joke

    • @cedarnomad
      @cedarnomad 6 หลายเดือนก่อน

      You mean a mace?

  • @ghostparadoxee
    @ghostparadoxee 6 หลายเดือนก่อน +4

    A video on the math behind pvp techniques would be rly cool ngl

  • @contrabass9531
    @contrabass9531 6 หลายเดือนก่อน +4

    Really good to see such a detailed breakdown with reference to the underlying code. Would love to hear those "interesting titbits"... Great video thanks, hopefully it becomes a series?

  • @Vaporwavelol
    @Vaporwavelol 6 หลายเดือนก่อน +3

    You forgot about rodtricking! In minecraft 1.8 there is a mechanic that stacks damage to double damage. Whenever you land a hit you have a .5 second window where you cannot be hit again, if a player is hit with an arrow, snowball, egg, or ofcourse, a rod before that period and then hit with a sword afterwords, the projectile hits damage will be replaced with the damage of the sword, effectively doing double damage. This is colloquially known as the “rod trick”

    • @selbendersiinge69
      @selbendersiinge69 5 หลายเดือนก่อน +1

      Uhh you mean they deal double damage in that one damage tick? I always thought it just applies the higher damage to the damagetick, which the video also explains. But twice the dmg is actually crazy.

  • @nikorinmp
    @nikorinmp 6 หลายเดือนก่อน +1

    This was a really good in-depth explanation of Minecraft combat mechanics.
    I loved to learn all this new information!

  • @fireballman31
    @fireballman31 6 หลายเดือนก่อน +1

    After watching the whole video, I just wanna say that it is incredibly well made and if this had only existed when I first looked into this stuff it would saved tons of time looking at Minecraft parkour wikis and testing stuff and looking at damage calculations and sprint reseting. Additionally I learned several things including (it halves the velocity of the player being attacked before adding the 0.4 of a hit, blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and the 80% damage reduction maximum). With that being said, I think there are a couple of things you could have touched on or could include in a future video. 1. Latency: this is such a massive part of reach in any actual multiplayer server and has a greater effect than low ground from what I’ve seen (ie rodding can be better than low ground if you give them enough backwards velocity). Here’s a video link outlining it’s affect relatively well that you could emulate: th-cam.com/video/nOUDng4Z-rI/w-d-xo.htmlsi=_xAM3G6vLXEB1wc4. Although this doesn’t cover the way blocks and visibility can effect things but block pvp is entirely different challenge. 2. Jump reseting. It is a direct consequence of how Minecraft calculates whether the player is on ground 1 tick late so you can get the additional forward velocity of a jump while not being in the air during the hit and having reduced friction. There is easy code to point to and I think it would fit easily in with your style. 3. Reducing. The 0.6 times x / z reducing effect of kb / sprint attacking is incredibly important in pvp and could have been covered. 4. Miscellaneous stuff (go deeper into applications of invincibility frame damage and how you can override kb stick hits with sword hits or normal sword hits with crits (another reason you can’t just click 2 cps), talk about sprint key tapping, where you fix the sprint break bug by timing tapping sprint after every time you attack (better than w tapping and block hitting and shift tapping because you are walking forwards in the time you aren’t sprinting), any thing else I think of I might put in a reply.) Anyways, amazing video, loved what you did with your other video outlining how multiplayer is a “lie", and totally understand if you never wanna talk about these topics or lag because of how long it takes and wish to move on to other things, but I seriously appreciate how hard it is to organize a presentation like this, it’s super hard to know even where to start. Explanations on speedrunning mechanics, glitches (like the -45 degree nuking glitch, or hypixel ghost items), or really anything would be cool. Definitely earned a sub.

    • @_thomas
      @_thomas  6 หลายเดือนก่อน +1

      They're huge topics and it's honestly really hard to fit in so much information while still keeping it feeling more like entertainment than a lecture! I think in future if I continue this type of content I'll focus on smaller parts spread over a longer time so people can take it in a little easier - but thank you for the ideas, there's just so much I could cover! :')

    • @selbendersiinge69
      @selbendersiinge69 5 หลายเดือนก่อน

      Are you german?

  • @shreyansadhukhan3089
    @shreyansadhukhan3089 6 หลายเดือนก่อน +4

    Bro is criminally underrated

  • @OversizedPringleToe
    @OversizedPringleToe 6 หลายเดือนก่อน +3

    Thank you! This helps with modding!

  • @fireballman31
    @fireballman31 6 หลายเดือนก่อน +1

    Ive looked into this stuff a lot and still learned that blocking adds 1 damage point before halving the output, resistance pots can’t bypass the random part of the calculation, and maybe I just forgot or something but I’d never heard of the 80% damage reduction maximum

  • @Hlebuw3k
    @Hlebuw3k 6 หลายเดือนก่อน +1

    Note that the Protection enchantment is best, because if you have 4 specialised protection enchantments, it's the same as having 3 normal Protection and 1 specialised, because of how it's capped at 80% damage reduction, so that means it's completely useless to have more than 1 fire/blast/projectile armor piece. You want to have at least 3 Protection, and ideally 4.

  • @PiTheGuyAlt
    @PiTheGuyAlt 6 หลายเดือนก่อน +2

    Bro this needs to be a series

  • @W0lfCL
    @W0lfCL 6 หลายเดือนก่อน +6

    While nerds research the source code, pvp community (they(we) are nerds too, who am I kidding) just fucks around and finds out

  • @vlrginizer927
    @vlrginizer927 6 หลายเดือนก่อน +3

    Its funny how I only notice your accent after you said the letter z. Nice explanation btw I learned a lot

  • @KL_the_artist_minecraft
    @KL_the_artist_minecraft 6 หลายเดือนก่อน +2

    i should have watched this when i was in a competitive season for minecraft 1.9 pvp!

  • @DriftingDraftsman
    @DriftingDraftsman 6 หลายเดือนก่อน +2

    wow never knew how w tapping actually worked. Awesome.

  • @XXLSteve
    @XXLSteve 6 หลายเดือนก่อน +4

    This is such a well made video, I learnt so much (especially about w-tapping) really interesting stuff!

    • @gg-fe7xm
      @gg-fe7xm 6 หลายเดือนก่อน +1

      there is literally every mc pvp tutorial is talking about w-tap

    • @XXLSteve
      @XXLSteve 6 หลายเดือนก่อน +2

      @@gg-fe7xm im well aware of w-tapping but not why it works, which is what this video explained

  • @TheBomb420
    @TheBomb420 6 หลายเดือนก่อน +1

    Wow the information in this video is very valuable! I'd love to see more breakdowns of other game mechanics!

  • @LeGhostFire
    @LeGhostFire 6 หลายเดือนก่อน +1

    Bro you can make this into a college course and nobody would bat an eye
    I had no idea what was going on throughout the entire video LMAO

  • @TheobaldTheBird
    @TheobaldTheBird 6 หลายเดือนก่อน +1

    This is a really, really, REALLY good video. Thank you for making this

  • @simplyeyeronic1443
    @simplyeyeronic1443 6 หลายเดือนก่อน +4

    Hi! Bit of an odd question here but.
    What makes minecraft pvp fun to you?
    To me it seems like a lot of the appeal lies in mechanical execution, which isnt something that I personally enjoy as the focus of a combat system. And this is probably just my own preferences. But Im curious to see what other people enjoy about a system I dont.

    • @Ziafo0574
      @Ziafo0574 6 หลายเดือนก่อน

      I personally just like minecraft and to compete Player versus Player, plus it's litterally on every big server so it's cool to be good at it. If you're good you have access to such cool communities as well so that's just amazing

  • @that_guy1211
    @that_guy1211 6 หลายเดือนก่อน +2

    you can get god armor and god swords in minecraft 1.14.4, since they removed the * thingy * that impedes "incompatible" enchants

  • @arttukettunen5757
    @arttukettunen5757 6 หลายเดือนก่อน +1

    One thing that I have experienced is that the servers are kinda terrible at calculating player positions in real time. In combat this means player locations are affected by latency more than player actions are. This means that combos are even more effective on people with higher ping, since on their screen they are knocked farther away from the attacker than the attacker sees them on their screen at the same point in time.

    • @AnEnderNon
      @AnEnderNon 4 หลายเดือนก่อน

      no it doesn't, the exact same logic can be applied to high ping combo comboing a low ping player - on the high ping player's screen they are closer to the low ping player compared to on the low ping player's screen

  • @ignasanchezl
    @ignasanchezl 11 วันที่ผ่านมา +1

    Literally had no idea that "crits" existed in Minecraft first of all.

  • @Ninozioz
    @Ninozioz 6 หลายเดือนก่อน +2

    8:21 - I think the function there should be "max", not "min"

    • @_thomas
      @_thomas  6 หลายเดือนก่อน +1

      yes it should that is my most common logic error, nice spot 😭

    • @repeater64
      @repeater64 6 หลายเดือนก่อน

      @@_thomasfar too relatable, I have to stop and think for like 10 seconds every time I need to either use max or min

  • @ILoveHorror928
    @ILoveHorror928 6 หลายเดือนก่อน +1

    THANK YOU SO MUCH! I was really thinking about video like this a month ago... Like if someone watch the code, and tell us the most useful tips, according it. That was the most useful video i have ever seen on TH-cam! Thank you again!🎉

  • @NotAvalible313
    @NotAvalible313 6 หลายเดือนก่อน +3

    This motivated me to learn math ngl

  • @SDice.
    @SDice. 6 หลายเดือนก่อน +1

    The reach for how far you can hit entities in survival was lowered ever since 1.9, it's not 3 blocks anymore, it's very slightly less

  • @kaz49
    @kaz49 6 หลายเดือนก่อน +1

    Ooh, networking video! Yes!

  • @aaaron_walkden
    @aaaron_walkden 6 หลายเดือนก่อน +5

    oh my god, he posted

  • @effortless4588
    @effortless4588 6 หลายเดือนก่อน +2

    Bro this is an amazing channel im subbed

  • @sporatyt
    @sporatyt 6 หลายเดือนก่อน +1

    If you ever do this again, plz explain how shooting arrows work when accelerating towards the ground after jumping bc I SWEAR it isn't what it used to be

  • @confidosine
    @confidosine 5 หลายเดือนก่อน

    very good video that earned my subscription. i was also digging through the source code to see how knockback is calculated in hopes of trying to model the best timing for w-taps.

  • @PoOyA_pooor
    @PoOyA_pooor 6 หลายเดือนก่อน +1

    i have an math exam tomarrow ، after watchin this video I forgot everything i knew 😂 . but i like it , its so usefull video for server developer like me . thank u Thomas ❤

  • @Honzik207
    @Honzik207 6 หลายเดือนก่อน +1

    Ahh, I finally understand how combos work in 1.8. I knew about the "technoblade" theorem for a long time and I knew how sprint resetting deals more horizontal knockback. But your explanation of continuously hitted player's being at average 1.1 blocks, which when combined with that "technoblade theorem" gives you a slight range advantage made me finally understand the incredible technique displayed by 1.8 players(guess it is not spamclick only).
    Also I still think 1.9 is better combat system. It adds more strategic point to otherwise boring and repetitive game.

    • @gg-fe7xm
      @gg-fe7xm 6 หลายเดือนก่อน

      I like both version. I think the thing that 1.9 don’t have is block placement cause you can’t switch ur hotkey that fast ur weapon needs cooldown and rod pvp is gone in 1.9

  • @InfernoSheltersAchive
    @InfernoSheltersAchive 6 หลายเดือนก่อน +9

    OMG we got Thomas upload before GTA VI

    • @todde1660
      @todde1660 6 หลายเดือนก่อน +7

      This wasn’t funny i didnt laugh

  • @lomiification
    @lomiification 4 หลายเดือนก่อน

    Per zedaph, the arrows stuck in you do the same order every time, iirc based on when you log in

  • @NotNagruf
    @NotNagruf 6 หลายเดือนก่อน +2

    this was so useful! thanks 😂

  • @poke-
    @poke- 6 หลายเดือนก่อน +3

    15:43 its 250 millisecond + your own ping :DD

  • @MysteriousPotatoe
    @MysteriousPotatoe 6 หลายเดือนก่อน +1

    24:23 can you make a mod so I can practice using arrows and knowing how high I need to aim to hit them

  • @reaIIycooI
    @reaIIycooI 6 หลายเดือนก่อน +2

    this needs way more views

  • @deleted-something
    @deleted-something 6 หลายเดือนก่อน +1

    I guess you could talk about the “ snapshots” that tried to change combat and that are in hold for…forever…?

  • @Piggels
    @Piggels 6 หลายเดือนก่อน +1

    Thanks for the video! Very informative :D

  • @PALICORN_HQ
    @PALICORN_HQ 6 หลายเดือนก่อน +3

    Great video
    But one small issue
    *any bedrock combat?*

    • @alkilburn2
      @alkilburn2 6 หลายเดือนก่อน

      That what I was going to say

  • @kuhluhOG
    @kuhluhOG 3 หลายเดือนก่อน

    5:22 "F"
    Now either this was renamed by a source obfuscator, or meant as a temporary name for later and then forgotten until too many 3rd party things depended on the name.

  • @MysteriousPotatoe
    @MysteriousPotatoe 6 หลายเดือนก่อน +1

    You have earned my subscription

  • @kiferwtfkiferwtfque7284
    @kiferwtfkiferwtfque7284 วันที่ผ่านมา

    against shadowblade in hoplite (it let u use the invisibility for 8 seccods), now i know that i should not shoot so many arrows because they will disapear and ill no longer see who use it, thanks 23:48

  • @kuhluhOG
    @kuhluhOG 3 หลายเดือนก่อน

    Now I have a question: Back when I played 1.8 (and before) I often encountered people who had a considerably lower or considerably higher ping than me. (German Internet infrastructure back then (and technically even today) is of, let's say very diverse quality.) And quite a lot of servers (at least in the German PvP community) tried to remove the half second damage immunity (some with more success and less problems than others).
    So, could it be that the ping practically acts as some sort of cap at how many attacks one can do per second?

  • @Deeply-fs8jz
    @Deeply-fs8jz 6 หลายเดือนก่อน +3

    This was for sure a very solid video however I feel like this tutorial is more based upon 1.8.9 pvp and not 1.9. Do you think you could create a 1.9 pvp guide? there is so much more than axe pvp such as uhc, netherite pot, crystals, sword, and smp. (Also damage ticks are very important in gamemodes such as crystal)

    • @_thomas
      @_thomas  6 หลายเดือนก่อน +2

      👀

    • @Honzik207
      @Honzik207 6 หลายเดือนก่อน +2

      I would assume that explosion damage is calculated based on the distance from the explosion to your feet, modified by block hardness of blocks it passes through(that would be why you take almost no damage when crystal explodes on obsidian at eye level.)
      UHC, netherite pot, sword and SMP are a combination of previously mentioned things. The only worthy addition would be healing mechanics.
      Still, knowing exactly how these things work could be helpful and is interesting. But I think they are much more intuitive than 1.8 PvP.

    • @Deeply-fs8jz
      @Deeply-fs8jz 6 หลายเดือนก่อน

      @@Honzik207 he stilly really didn't talk about any 1.9 combos and techniques such as w tapping, jump resetting, hit selecting, p crits, double crits, etc.

    • @Honzik207
      @Honzik207 6 หลายเดือนก่อน +1

      @@Deeply-fs8jz alright, that would be cool if he made video on these

  • @mastermeowy
    @mastermeowy 6 หลายเดือนก่อน +2

    Ive been playing 1.8 PVP for 5 years and never knew half of these, i though 1.8 and latest have same dmg calculation...

  • @im_a_blobfish
    @im_a_blobfish 6 หลายเดือนก่อน +2

    i thought that comboing works less because of the pitch the opponent has to face (if this was the case theyd just hit you when they fall down since thats also when you have to hit them again)
    its more because of the ping
    if you recieve the packet that a player has hit you, you will also have their position at the time of hitting you (so however long ago is your ping is how long ago that was their position on the server)
    while you have the other players old position which is further away as they are moving forwards to combo you, you are also moving further away from the other player as you are taking knockback
    so while you have your own current position, the enemy position is {your ping} off from what the server knows, making a sort of desync making combos possble

    • @_thomas
      @_thomas  6 หลายเดือนก่อน

      very correct, didn't go over networking much here on purpose (there's a LOT), but that plus less friction (from being in the air rather than on the ground, so it's harder to slow down and go the opposite direction) and the slight reach disadvantage all add together to make combos as powerful as they are :)

    • @oli_dev
      @oli_dev 6 หลายเดือนก่อน

      Yesss, I was looking for this comment.
      It is kind of similar to peekers advantage in FPS games

    • @gg-fe7xm
      @gg-fe7xm 6 หลายเดือนก่อน

      You can just run out of combo by pressing s in the fight or using jump reset to reduce your knockback and combo them. I always do the second thing because I’m not good at getting first hit so after I run out the combo I just get hit again

    • @gg-fe7xm
      @gg-fe7xm 6 หลายเดือนก่อน

      btw you can use hit select if you’re not good at getting first hit, this is really strong combine with blockhit

    • @repeater64
      @repeater64 6 หลายเดือนก่อน

      Yeah great comment and very true. I personally find the networking side of pvp mechanics incredibly interesting (especially because of how important it is) and I’ve always been keen to make a video explaining how combos are actually possible (since unlike OP, very few minecraft players understand it)

  • @thepjninja2265
    @thepjninja2265 6 หลายเดือนก่อน +2

    next time talk about pvp in beta 1.7.3
    (armor defense is based on durability rather than material, bows are machine guns)

  • @christopheollier7242
    @christopheollier7242 6 หลายเดือนก่อน +1

    Yeah thx. Plz do a latency video explained in detail

  • @qy9MC
    @qy9MC 6 หลายเดือนก่อน

    I had the exact video idea!!!! Oh well I'll do it anyways. Good job on the video.

    • @qy9MC
      @qy9MC 6 หลายเดือนก่อน

      ​@@daanman-js6jo This video wasn't click bait. It is correctly displaying different mechanics of the game in a more indept way. What else were you expecting. Also you are right mine will be a lot better with all the time I spend on it.

  • @Fangamer1254
    @Fangamer1254 6 หลายเดือนก่อน +2

    Pythagorean theorem my best friend.

  • @tsukimotoX
    @tsukimotoX 6 หลายเดือนก่อน

    Would like if you continued the series and explained every mechanic, to be pro in minecraft 😅🙏

  • @ragingenby
    @ragingenby 6 หลายเดือนก่อน +1

    i love you thomas please dont die

  • @winmen5279
    @winmen5279 2 หลายเดือนก่อน

    I think the game always rounds the damage modifier for armor protection isn't it? bc if you run that formula, prot 4 is 5.5. and I believe the damage block from prot can only be 80% in total. So prot 4 actually already has the highest prot if you get lucky, and more prot level or different prot simply increases the lower limit and therefore increase expected damage blocked.

  • @MysteriousPotatoe
    @MysteriousPotatoe 6 หลายเดือนก่อน +1

    Is sprint resetting really a bug

  • @PokemongoninjaOtaku
    @PokemongoninjaOtaku 6 หลายเดือนก่อน +1

    I want to know more about the "blockhitting"

    • @Ziafo0574
      @Ziafo0574 6 หลายเดือนก่อน

      Not really much to say, you hit as quickly as your opponent gets out of hitstun and block right after for some ticks. It's basically just adding right click at the end of your left clicks

  • @Mr_Blackbird
    @Mr_Blackbird 6 หลายเดือนก่อน +1

    do a breakdown on 1.8 kb reducing

  • @TheGreenPig321
    @TheGreenPig321 6 หลายเดือนก่อน +1

    we will never know why he placed a crafting table

  • @SayfuHQ
    @SayfuHQ 6 หลายเดือนก่อน +2

    thanks

  • @minocraftt
    @minocraftt 2 หลายเดือนก่อน

    Thanks a lot ! Will it be intresting to do the old pvp in new version ? Is it possible do you think ?

  • @Cancelable_
    @Cancelable_ 6 หลายเดือนก่อน +2

    Where'd you get the code?

  • @thesuaviestbeatle
    @thesuaviestbeatle วันที่ผ่านมา

    21:48 sneak key has left the chat

  • @drstepan1078
    @drstepan1078 6 หลายเดือนก่อน +1

    Holy fuck I needed this

  • @Average_Max
    @Average_Max 6 หลายเดือนก่อน +1

    OG's know bro from TFM

  • @animator-exe
    @animator-exe 2 หลายเดือนก่อน

    1:49, so steve has a reach of 3 meters?

  • @ImSuchAZero
    @ImSuchAZero 6 หลายเดือนก่อน +1

    I love that technoblade refrence

  • @donutstudios6353
    @donutstudios6353 6 หลายเดือนก่อน

    you also forgot about the mace in the 1.9 damage modifying items

  • @Unpug
    @Unpug 6 หลายเดือนก่อน +1

    An incredible video

  • @tsdomi
    @tsdomi 6 หลายเดือนก่อน +1

    wtf thomas from TEM moving up in da content world ggs

  • @TheRealMangoDev
    @TheRealMangoDev 6 หลายเดือนก่อน

    that "box" is called a ray

    • @_thomas
      @_thomas  6 หลายเดือนก่อน

      no the box is just the hitbox, the ray is eg. the check that ensures you're actually looking at the entity :)

  • @sunitadevi-oh7oh
    @sunitadevi-oh7oh 6 หลายเดือนก่อน

    19:02 honey blocks

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 6 หลายเดือนก่อน +2

    The reason diamonds are refered to as emeralds is because they were originally called emeralds.

  • @rygyd
    @rygyd 6 หลายเดือนก่อน +1

    great video.

  • @vytalow
    @vytalow 6 หลายเดือนก่อน +1

    new video holy moly

  • @cheesiesticks
    @cheesiesticks 6 หลายเดือนก่อน

    7:07 u couldnt go into 1.7 or semothign just so the animatoin wouldnt look like dookie

  • @Classfied3D
    @Classfied3D 6 หลายเดือนก่อน +1

    1:12 This code is making me insane already (if (condition) return true else return false -> return condition)

    • @_thomas
      @_thomas  6 หลายเดือนก่อน

      Please read line 72

    • @Classfied3D
      @Classfied3D 6 หลายเดือนก่อน

      @@_thomas xD

  • @wolfieboy09
    @wolfieboy09 6 หลายเดือนก่อน

    There are different tiers that is at 4:15 and not what material it's made of

  • @connorfitzgerald8078
    @connorfitzgerald8078 6 หลายเดือนก่อน +1

    i love this, pls make more

  • @itzmrgreen
    @itzmrgreen 6 หลายเดือนก่อน

    How do you do that blue effect?

  • @Shadow-dd1qp
    @Shadow-dd1qp 6 หลายเดือนก่อน +1

    underrated asf

  • @0269_m
    @0269_m 6 หลายเดือนก่อน +2

    o7 TECHNOBLADE

  • @AbyssalMC
    @AbyssalMC 6 หลายเดือนก่อน +3

    i dont pvp at all but this is a really insightful video, just a correction for the kb:
    at least on the version i tested (modern), the initial vertical velocity for a non sprint hit is ~0.36075b and for a sprint hit is 0.4b (not 0.5).
    i only knew because with 0.4b you would be able to go over a block as it is almost the same as the 0.42b initial velocity with a jump.
    also was hoping u could clarify with the attack cooldown, in the pickaxe example would the 0.83s be ceiling rounded to 0.1s/2 ticks? or would it be floored instead? thankss

  • @SuSu-mq3dd
    @SuSu-mq3dd 6 หลายเดือนก่อน +1

    need more : D

  • @ExzaktVid
    @ExzaktVid 6 หลายเดือนก่อน +2

    8:16
    Yeah Im sure 16/2 is 4 no mistakes here!

    • @_thomas
      @_thomas  6 หลายเดือนก่อน

      NO wtf where did the /2 come from 😭

    • @xanderreade
      @xanderreade 6 หลายเดือนก่อน +1

      He is literally the worst at maths, probably should go to university or something

    • @_thomas
      @_thomas  6 หลายเดือนก่อน

      I fixed it ;)

    • @dobi2447
      @dobi2447 6 หลายเดือนก่อน

      happens to the best of us

  • @bifruvin
    @bifruvin 6 หลายเดือนก่อน +1

    Intel should hire you to explain PVP