Oathsworn Training Camp (Part 5): Knockback, Determination, Reactions, AoE & Throwing

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Welcome to the penultimate video in the series. Grab a beverage and enjoy the rodent-based carnage.
    Corrections & Clarifications
    14:43 - The video claims that, after breaking a location, the attacker loses ALL effects which come after the attack. In fact, they only lose effects which apply to their target (e.g. knockback or bleed). Other effects, such as gaining tokens, still apply.
    Throughout - I incorrectly refer to Combat Tokens as "Battle Tokens". (Which now makes me cringe).
    Next (and final) video in this series: • Oathsworn Training Cam...
    Oathsworn Training Camp Playlist: • Oathsworn Training Camp
    Kickstarter page: www.kickstarter.com/projects/s...
    Shadowborne Games: www.shadowborne-games.com
    Oathsworn on BGG: boardgamegeek.com/boardgame/25...
    00:00 Intro
    00:30 Refresh Phase
    01:50 The Ursus (Batter)
    02:00 Knockback
    05:29 The Ursus (Batter)
    06:33 The Ranger (Multishot)
    10:49 The Determination Rule
    11:08 The Ranger (Multishot)
    11:35 The Priest
    14:27 Breaking a Location
    17:14 The Exile (Reap)
    17:49 Area of Effect Attacks
    19:09 The Exile (Reap)
    19:56 The Ursus (Iron Hide)
    20:53 Companions & Battle Tokens
    22:18 The Priest
    22:42 The Exile (Weapon Throw)
    23:45 Thrown Items
    24:30 The Ranger (Thread the Needle)
    26:34 Encounter Phase
    27:15 Large Enemy Movement
    28:25 Stage Card
    23:13 Minion activation
    31:06 End of Round Phase
    31:15 Outro
    All Oathsworn content is copyright Shadowborne games. Thanks to Shadowborne Games, Blender Foundation, FXhome, Pixabay, Textures.com. CCBY attribution for images by Gregor Cresnar, parkjisun, soremba96, Engin Akyurt. Music by Nicolas Jeudy of Dark Fantasy Studio.
  • เกม

ความคิดเห็น • 48

  • @onearmedscissor4122
    @onearmedscissor4122 ปีที่แล้ว +24

    It absolutely baffles me how these videos have so low numbers. They're very well made, funny and easy to follow.

  • @AdrianPaneto
    @AdrianPaneto 2 ปีที่แล้ว +21

    The Ryan Gosling scene made me laugh so hard!!

  • @EsotericOrderGamers
    @EsotericOrderGamers ปีที่แล้ว +21

    Peter of the Esoteric Order of Gamers here, and yes, I WILL be making a rules summary and reference! 🤣 Absolutely love this tutorial series by the way, it's one of the most enjoyable I've watched - and great to hear it done by a fellow Australian. 👍

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  ปีที่แล้ว +3

      Hi Peter - thanks for commenting! (And great that you're going to do an Oathsworn rules summary). I really enjoy your channel, which taught me how to work with foamboard, amongst other things. Thanks for all your content, and for the positive feedback on my own attempts. -Jeremy, from Christchurch, Aotearoa.

    • @EsotericOrderGamers
      @EsotericOrderGamers ปีที่แล้ว +2

      @@adventuresincreativesoftwa6283 Whoops, are you Kiwi, or Australian moved to NZ, like me? Apologies if I got that wrong, Jamie from Shadowbourne said you were Aussie. In any case we should get in touch. Drop me an email from my website if you have a moment! BTW Played Oathsworn last night for the first time and it was brilliant!

  • @MarkYale
    @MarkYale 7 หลายเดือนก่อน +4

    I'm cramming tonight for my first session with this game tomorrow. Best "how to play" videos I've ever seen. Bravo!

  • @bertcoppens7129
    @bertcoppens7129 2 ปีที่แล้ว +19

    These video's are so clear and well made. The editing is amazing. Thanks!

  • @WojoO
    @WojoO 2 ปีที่แล้ว +8

    Lot of people getting emails about shipping. So hope your videos will pump this numbers up :D They are great and love to get back to them just as a reminder how great that game is. Also quality here is top-notch

  • @patrickvalo8822
    @patrickvalo8822 9 หลายเดือนก่อน +1

    The angry gosling from blade runner made me laugh 😂

  • @pobvox
    @pobvox ปีที่แล้ว +2

    I'm not going to lie extremely intimidated by the encounter phase, Ive just recently did a late pledge on the second edition, and now I'm feeling all the more confident after watching this video. Thank you so much for your explanation of the encounter phase as previous videos I have watched have caused this intimidation lol. Of course it won't ship until the fall so I'll have to rewatch this before it arrives😅

  • @damiankomimasa3609
    @damiankomimasa3609 4 หลายเดือนก่อน

    I have to say... this is great! I am suprised how good "how to play" material may be! Top of the top! Many thanks.

  • @ShmavinShmenhouse
    @ShmavinShmenhouse 5 หลายเดือนก่อน

    Oooof, man... I felt that Ranger multishot dice roll, in my bones...

  • @Florian_Schaefer
    @Florian_Schaefer 2 ปีที่แล้ว +1

    I think I watched the whole series at least 3 times yet^^ Just because I am so hyped of the game. I hope for more content from you when the games arrived. Really appreciate your videos.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว +1

      Thanks, Florian. When the game arrives, you'll barely have to read the rulebook! Not long now, until it lands. I look forward to releasing some more content, after that.

  • @MrEldorado15
    @MrEldorado15 2 ปีที่แล้ว +2

    I am getting this game as soon as next Kickstarter comes ! Super videos btw !

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว

      Yeah, it's great that they're definitely going to do a reprint, at some point. Hopefully in time to catch some of the buzz from when the game drops, later this year. It'll be interesting to see how it goes.

  • @jaysonolson516
    @jaysonolson516 2 ปีที่แล้ว +2

    Please consider doing more of these, or revisiting teh combat ones once we get the game in our hands. Very good explanation.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว

      Thanks for the feedback, Jayson. I'm happy to report that more content is on the way (though the delivery method is yet to be determined).

  • @DekarNL
    @DekarNL ปีที่แล้ว +7

    At 4:50 applying the N then W rule, shouldn't the 2nd flank hex take the knockback damage?

  • @Quitchy
    @Quitchy 2 ปีที่แล้ว +1

    Unless I missed it it hasn't been mentioned what's happening to used might cards. They form a discard and reshuffled once all gone?
    This has been a great series so far. Well produced, and carefully thought out examples throughout.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว +2

      You're right, I should have mentioned that Might Card discard piles are offscreen. (Putting them on screen would have made continuity and editing a nightmare). Thanks for the feedback.

  • @swafybangi8724
    @swafybangi8724 6 หลายเดือนก่อน

    Very great content kudo to u

  • @sebastiang.5032
    @sebastiang.5032 2 ปีที่แล้ว

    Amazing!

  • @iihellionii9742
    @iihellionii9742 9 หลายเดือนก่อน

    I’m gonna “lose” a blank card or two cause damn they seem to get drawn a lot lol.

  • @timothywyatt7730
    @timothywyatt7730 ปีที่แล้ว

    At 30:34 if the card is used for its defense value why would it cause battleflow? Did I miss something? Thank you for these videos, they are amazing!

    • @cheetoritos
      @cheetoritos ปีที่แล้ว

      Defense cards still trigger battle flow. Items (usually) do not

  • @_Irr3versible
    @_Irr3versible 3 ปีที่แล้ว

    Quick question concerning weapon throw, which stays on the ground.
    Lets imagine Priest was not on the map, which means some rats would move towards Exile, do they push thrown object to different hex? If yes, is it pushed in straight line (taking into consideration hex rat moved from) or north than west rule takes place? Alternatively: 1/ does it simply remain beneath rat - effectively blocking it from reach until the rat is killed and moved upon. 2/ Hex is considered occupied and rat can not stand on it. Thanks.
    Great production value, neatly explained. Thank your :)

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  3 ปีที่แล้ว +2

      Good question. I'm pretty sure that enemies will just stand on top of thrown items, potentially making them hard to retrieve. (Nerve-wracking, but fun!)

  • @steelbeard151
    @steelbeard151 2 ปีที่แล้ว

    Great video, love the quality. From my reading of the Encounter rulebook, though, I think you moved the rats in the example at 29:45 in the wrong order. You counted their distance to the their targets as each one is being moved, but the order should be determined before any of the models are moved. The eastern most rat is at range 0, and the one immediately NW of him is at range 1. But there are THREE rats at range 2, not just one: the northernmost rat, and the one immediately SW of him are both at range 2 of the priest, while the southwesternmost rat is at range 2 of the ranger. These three rats would all activate at the same time, so the golden rule would have us move the northernmost rat first, then the one immediately SW of him, and then finally the southwesternmost rat. After all three had moved in that order, the final rat which was in range 3 of the priest, would move. All the rats would end up in the same final positions even with this different move order, so in this case it makes no difference, but in other situations when effects such as fire or water are on the board, the pathing of the models may make a difference to the outcome.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว +2

      Thanks for the pointing that out. You are correct. As you say, the rulebook shows an example where the order of activation is determined *before* any movement is taken. In practice, I found it a pain to memorize everyone's activation order before moving (as there could be up to a dozen minions on the board), so I house-ruled it. Then I forgot it was a house rule, and used it throughout these videos. I wish I had at least mentioned the issue in the video. My bad. I like to think that either approach, if applied consistently, should lead to a 'fair' game. (Also, note that Shadowborne Games has endorsed the target-move-repeat approach, in this BGG thread: boardgamegeek.com/thread/2900409/focus-and-movement).

    • @steelbeard151
      @steelbeard151 2 ปีที่แล้ว +1

      @@adventuresincreativesoftwa6283 I think you're right, consistent approaches should lead to fair game. Same with the north then west rule. I doubt there would be that much difference if a south then east rule were in effect, either, as long as it was consistently used. I know some folks on bgg have said they plan to just move the minions in the best way to favor the enemies, and throw out the north/west business altogether, which is fine, too. The whole point was not to get the encounter slowed to a crawl by worrying about minutiae. Thanks again for your videos. They truly are excellent.

  • @cheetoritos
    @cheetoritos ปีที่แล้ว

    Quick question about companion special battle token usage. In the rules it states that the +2 Animus and battle flow tokens can be used to attack (for companions). Is there a range involved? For ranged characters it seems silly that it would only be melee range.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  ปีที่แล้ว +1

      An official clarification made by Shadowborne (on BGG): The witch companion's basic range of four - as printed on her companion card - _does_ apply to attacks made with +2 Animus / Battleflow tokens.

    • @cheetoritos
      @cheetoritos ปีที่แล้ว

      @@adventuresincreativesoftwa6283 So in the case of the witch, the chapter one starting weapon is Gnarled Branch. No range is listed. But companion basic attack is range 4. Would this mean the attack from the token is melee? Even when all her attack abilities have range?

  • @kosterix123
    @kosterix123 9 หลายเดือนก่อน

    3:20 pushed to S then E seems weird. Should be pushed to the NE.
    4:50 not the bottom flank, but the front should lose a hp, since that also collides with the rat, and N > E.
    5:00 no, you first apply KB then remove the rat, so the top rat is NOT removed, it gets knocked back to the next rat, then both get removed. The net result is 3 dead rats, not two.

  • @LapahnYT
    @LapahnYT ปีที่แล้ว

    nooo the ranger multishot 😢

  • @sonderby
    @sonderby 2 ปีที่แล้ว

    what would have happened if the brood mother had moved on top of the tracker marker with the hatchet? Would it remain there, but just be inaccessible?

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว +1

      Yes, enemies are oblivious to thrown weapons, and may stand on top of them. (Retrieving it may involve knockback, murder, or waiting for them to leave).

  • @isaacthimbleby8926
    @isaacthimbleby8926 2 ปีที่แล้ว

    At 8:00, it shows the ranger as having LOS on the broodmother, but shouldn't the LOS go to the nearest point of the broodmother (South-east corner of the left flank), from the nearest point of the ranger (North-west corner)? -- Which, I think, would make the line touch the obstacle -- at least via a corner.

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว +1

      You're right that the Ranger has LoS to some, but not all, of the broodmother's hexes. In these situations, she'll target the nearest hex which is in LoS. (There's also an example of this in the Encounter Rulebook.)

  • @FrightfulFailures
    @FrightfulFailures 3 หลายเดือนก่อน

    But let's say the archer's multishot attack DID land... Would those damage numbers be weighed against all three targets? So if they rolls 8 damage, would that 8 damage be measured 8 vs broodmother's defense, 8 vs giant rat 1 and 8 vs giant rat 2?

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  3 หลายเดือนก่อน

      Yes, that's right. Provided you remember to ignore the highest value might card (as per multishot ability).

    • @FrightfulFailures
      @FrightfulFailures 3 หลายเดือนก่อน

      @@adventuresincreativesoftwa6283 I think in another video you attack two enemies with one attack and you split the damage - was that due to a specific attack or is the general rule of thumb to use the whole damage each time?

  • @RayMunchies
    @RayMunchies 2 ปีที่แล้ว

    I don't get the calculation 15:6=2 dmg in 31:00... I count 2.5 which still would cause 3 dmg? Did i misscalculate it?

    • @adventuresincreativesoftwa6283
      @adventuresincreativesoftwa6283  2 ปีที่แล้ว

      Always round down, when calculating Hit Point loss. You're right that I should have shown "round down" on the screen. (Especially since some other calculations, such as selling used items, use "round up"). I displayed "round down" in some earlier examples, but then stopped, regrettably.

  • @sshim950
    @sshim950 2 ปีที่แล้ว

    : )

  • @GNAON
    @GNAON 8 หลายเดือนก่อน

    You sir, should have 100k views and be considered a required primer for this game