I had a comment about the superfluous & limiting sorter in your system, but you addressed it later in the video. Drills do indeed push their inventory into the nearest accessible free cargo space. They'll fill the small container at the top of your tower, then the large container at the base. You don't need a small container to buffer your ore input and trigger your overflow events: just use the large container, and replace the little container with a conveyor. I prefer to use a horizontal surface-scraping drill that covers a wide fan shape. One hinge swings side to side, one hinge pivots limply up/down, a piston or 2, and some drills on a wheeled sled held down by gravity to ride along the voxels. Motion can be automated by event controllers or by using sensors. This rig is particularly effective on ice lakes, and can be scaled up to cover a huge area.
Awesome glad you got value out of this. These are the drills at their most basic forms, so feel free to play around with the design experiment on silly ideas.
Hey, so I'm actually in game and I'm having some trouble replicating your results my event controllers arnt seeming to recognize it needs to reverse and they keep hitting 90 and just not going back
I have looked at nearly twenty videos all trying to find how to automate the hinge driller, and the best I found was using timer blocks. This video was immensely helpful figuring out the event controllers. I'm new, very new, crashed three atmo miners cause I keep overloading them new to SE, and wanted to set up a drill rig. I've heard of event controllers but had no idea what they were other than they were advanced blocks that I hadn't yet tried to use yet. Thank you.
One quick tip I found useful when building these, instead of having pistons slowly inch their way down, you can use one of the event controllers to increase the maximum distance of the pistons each time the hinge is at the top
in addition to reversing the hinge, the event controllers can also extend the pistons for you. - start by setting the piston maximum distance to 0m - set a second slot in the Event Controller (by pressing CTRL + 2-9,0) to "Increase Maxium Distance" of the piston This will extend the piston 0.5meters per reversing, which the drills can easily handle. Similar, set up a Braodcast Controller to tell you when the Overfill Event Controller is stoping the dirlls.
I managed to buy the game along with all of the expansions in 58% off discount on Steam. I'm having a blast. This tutorial is definetly going to be used in my playthrough to mine gold and crap tons of ore and stone. I'm really looking forward into building fun and complex machinery to have a fully automated base, rovers and ships. For example: What about a rover-miver? With an 'arm' that extends from the rover, like a crane, using Pistons to stay still, with a drill at the end of it? Think of those trucks builders use to 'pump' cement/concrete when building high residentials. It may not be 'efficient' like these bad boys, but I'm sure as hell it would be VERY fun!! Thanks for this tutorial, looking forward for more in the future. Good luck growing your channel, mate!
After debating about getting the game for about a month (after 7k hrs of a different factory game I needed some variety) I took the plunge and just started it a couple days ago. SO much to learn and to figure out just what I want to do as a goal. That being said resources are always going to be a big part of that. Saw this video and immediately thought “Hey, another piston sideways would let you pull up, move, and eat more. I wonder if you could do that.” We’ll read the comments and question answered. Now to figure it out…
I got a tip I THINK works If you replace the top beam with a piston it has a bigger range I’m not sure if this really works bc I don’t have the game but I think I saw it in some other Lets plays Bdw I really love your Space Engineers videos I hope you will make more tutorials
You are correct with this, it does allow you to have a bigger range. I use a similar concept in my Let's Go to Mars Live streams to clear out a large area of stone for my base. I am planning on a tips and tricks video right now, and that is currently #4 on my list!
I am liking the hinge drill idea, I have a huge drill set up but I couldn't get the ore and stone to filter through to my cargo or refinery at all. I had to keep manually moving then over from all the drills. Don't know where I went wrong. Very frustrating. Loved your video. Thanks
Sounds like you are over filling or your refineries are getting bogged down. your drills will always push cargo to the available storage, and if there is no available storage they will get stuck in the drills. in my Video titled "Every drill should have this" I go through a overflow protection for your system. if it is your refineries try adding a conveyor line from your refineries to your cargo set it to whitelist, target ingots, and check drain all. Then set a line going to your refineries that is either set to a cargo container not tied into your main storage, or setting up a sorter in that line that black list ingots. hope this helps
The hinge mining is great for example to mine ice to maintain hydrogen prodyction for engines and ship fill-ups. This can be extended with additional pistons and automated to shit the mining rig to the side after drilling the first part making it a long term solution.
Hmm, tough one without seeing it. I can't really troubleshoot. But check your setting, and maybe try manually cycling the first time (EC don't like to fire if they start off in their trigger threshold).
@@KiltedBastard I had to manually hit the reverse once and it all seemed to kick on normally. Been working perfectly for a while now. Thanks for the tutorial!
I had a comment about the superfluous & limiting sorter in your system, but you addressed it later in the video. Drills do indeed push their inventory into the nearest accessible free cargo space. They'll fill the small container at the top of your tower, then the large container at the base. You don't need a small container to buffer your ore input and trigger your overflow events: just use the large container, and replace the little container with a conveyor.
I prefer to use a horizontal surface-scraping drill that covers a wide fan shape. One hinge swings side to side, one hinge pivots limply up/down, a piston or 2, and some drills on a wheeled sled held down by gravity to ride along the voxels. Motion can be automated by event controllers or by using sensors. This rig is particularly effective on ice lakes, and can be scaled up to cover a huge area.
Gotta say, I was looking for something like this for gathering insane amounts of ice. 100% gonna use this tutorial
Awesome glad you got value out of this. These are the drills at their most basic forms, so feel free to play around with the design experiment on silly ideas.
Hey, so I'm actually in game and I'm having some trouble replicating your results my event controllers arnt seeming to recognize it needs to reverse and they keep hitting 90 and just not going back
Never mind I think I got it
Awesome!
I have looked at nearly twenty videos all trying to find how to automate the hinge driller, and the best I found was using timer blocks. This video was immensely helpful figuring out the event controllers. I'm new, very new, crashed three atmo miners cause I keep overloading them new to SE, and wanted to set up a drill rig. I've heard of event controllers but had no idea what they were other than they were advanced blocks that I hadn't yet tried to use yet. Thank you.
Hey man glad you found the videos helpful. Also allow me to welcome you the the space engineers community!
One quick tip I found useful when building these, instead of having pistons slowly inch their way down, you can use one of the event controllers to increase the maximum distance of the pistons each time the hinge is at the top
Hey that works, I have also used sensors that do the same as well.
i use the newtons thingy
it pushes the drills once the voxels in the front of the drills erases
in addition to reversing the hinge, the event controllers can also extend the pistons for you.
- start by setting the piston maximum distance to 0m
- set a second slot in the Event Controller (by pressing CTRL + 2-9,0) to "Increase Maxium Distance" of the piston
This will extend the piston 0.5meters per reversing, which the drills can easily handle.
Similar, set up a Braodcast Controller to tell you when the Overfill Event Controller is stoping the dirlls.
Thats awesome, i made on my survival map a giant hydrogen rover that dredges the ice on the moon to refuel my ships , might add to it with this
I managed to buy the game along with all of the expansions in 58% off discount on Steam. I'm having a blast. This tutorial is definetly going to be used in my playthrough to mine gold and crap tons of ore and stone.
I'm really looking forward into building fun and complex machinery to have a fully automated base, rovers and ships.
For example: What about a rover-miver? With an 'arm' that extends from the rover, like a crane, using Pistons to stay still, with a drill at the end of it? Think of those trucks builders use to 'pump' cement/concrete when building high residentials. It may not be 'efficient' like these bad boys, but I'm sure as hell it would be VERY fun!!
Thanks for this tutorial, looking forward for more in the future. Good luck growing your channel, mate!
I'm glad you are having fun, and I can be a part of your space engineering journey!
After debating about getting the game for about a month (after 7k hrs of a different factory game I needed some variety) I took the plunge and just started it a couple days ago. SO much to learn and to figure out just what I want to do as a goal. That being said resources are always going to be a big part of that. Saw this video and immediately thought “Hey, another piston sideways would let you pull up, move, and eat more. I wonder if you could do that.” We’ll read the comments and question answered. Now to figure it out…
You can absolutely add pistons in other directions to affect a larger area!
I got a tip I THINK works
If you replace the top beam with a piston it has a bigger range
I’m not sure if this really works bc I don’t have the game but I think I saw it in some other Lets plays
Bdw I really love your Space Engineers videos I hope you will make more tutorials
You are correct with this, it does allow you to have a bigger range. I use a similar concept in my Let's Go to Mars Live streams to clear out a large area of stone for my base. I am planning on a tips and tricks video right now, and that is currently #4 on my list!
I am liking the hinge drill idea, I have a huge drill set up but I couldn't get the ore and stone to filter through to my cargo or refinery at all. I had to keep manually moving then over from all the drills. Don't know where I went wrong. Very frustrating. Loved your video. Thanks
Sounds like you are over filling or your refineries are getting bogged down. your drills will always push cargo to the available storage, and if there is no available storage they will get stuck in the drills. in my Video titled "Every drill should have this" I go through a overflow protection for your system. if it is your refineries try adding a conveyor line from your refineries to your cargo set it to whitelist, target ingots, and check drain all. Then set a line going to your refineries that is either set to a cargo container not tied into your main storage, or setting up a sorter in that line that black list ingots.
hope this helps
The hinge mining is great for example to mine ice to maintain hydrogen prodyction for engines and ship fill-ups. This can be extended with additional pistons and automated to shit the mining rig to the side after drilling the first part making it a long term solution.
Ok, I see all the ideas etc were already said haha :D love the SE community ^^
Absolutely! Plus, if you set it up right, adding extensions won't be time - or labor inducing.
Same, the SE community is one of the better gaming communities I have run across.
Put this same setup on small rover wheels so you can creep it forward and restart the drilling
I have done this, it works out quite well for large and small grid Rovers.
Tried to do this, my event controllers don't appear to be working though? I'm on Xbox if that gives you any idea what it might be?
Hmm, tough one without seeing it. I can't really troubleshoot. But check your setting, and maybe try manually cycling the first time (EC don't like to fire if they start off in their trigger threshold).
@@KiltedBastard I had to manually hit the reverse once and it all seemed to kick on normally. Been working perfectly for a while now. Thanks for the tutorial!
@@MeatwagonUKawesome! glad it is working now!
I like how ur choice of logo is a crow.. It matches my twitch 😂, (and obv name here also)
To be honest, I was going for a raven. But with just a silhouette, crow is acceptable.