ไม่สามารถเล่นวิดีโอนี้
ขออภัยในความไม่สะดวก

Retopology in 3DS Max [Tutorial]

แชร์
ฝัง
  • เผยแพร่เมื่อ 15 พ.ย. 2017
  • This tutorial shows you my way to model a low poly object in 3DS Max based on a high poly object from Zbrush or any other 3D sculpting software.
    Follow me on: Twitch: / timremmers
    Twitter: / remmerstim
    Instagram: / teamreptile_tim
    You can also join my discord channel for support and feedback: / discord
    Music by: / cafemusicbgmchannel

ความคิดเห็น • 132

  • @jvlgar
    @jvlgar 5 ปีที่แล้ว +15

    Couldn't praise it enough how relaxing this tutorial is hahaha.
    Thanks for the vids man!

  • @user-qi3bm8nm4r
    @user-qi3bm8nm4r 3 หลายเดือนก่อน +1

    super useful! cant believe this is 6 yrs ago video

    • @TimRemmers
      @TimRemmers  3 หลายเดือนก่อน

      Happy to hear this is still useful!

  • @Spnotebook
    @Spnotebook 5 ปีที่แล้ว +16

    EditPoly 설정해야 리본에 뜸
    1:50
    1:50
    1:50
    뭔진 모르겠는데 Surface 설정
    2:35
    2:35
    2:35~3:10
    Shift+Ctrl+Alt 버텍스 잡고 드래그
    3:40
    3:40
    3:40~4:00
    Shift 누르고 엣지 잡고 드래그(한칸한칸 땡기기)
    4:55
    4:55
    4:55
    Ctrl+Shift 누르고 엣지 잡고 드래그(여러간 한꺼번에 땡기기)
    6:30
    6:30
    6:30
    Ctrl+Alt 누르고 엣지 잡고 드래그(서로 떨어져 있는데 자연스럽게 브릿지처럼 붙여주고 싶을떄)
    7:15
    7:15
    7:15
    그냥 칸하고 칸 빈부분 잡고 마우스로 잡고 드래그
    7:40
    7:40
    7:40
    Ctrl 누르고 칸 클릭 (칸 지우기)
    8:00
    8:00
    8:00

  • @markymark560
    @markymark560 ปีที่แล้ว +1

    Ive got in to the habit of listening to this while I am re topologizing. The music is great.

  • @maaarapa
    @maaarapa 2 ปีที่แล้ว

    Yoo tnx dude, everytNice tutorialng works. I LIKE IT

  • @mathieuvart
    @mathieuvart 3 ปีที่แล้ว

    Wow I never thought we could do retopology as easy with Max. Thank you very much for this great tutorial. Also great music.

  • @sandiechambers5540
    @sandiechambers5540 2 ปีที่แล้ว +1

    A massive thank you is the only way to begin this message!! Thank you, thank you, thank you to Tim Remmers, who went above and beyond helping me with a project that I'd got massively stuck on and with a tight deadline to boot!! I am so humbled by your generosity and time given up in directing me, a complete beginner when I had hit a brick wall in finding the solution. You were amazing and knew exactly how to resolve it. I can't find enough words to demonstrate my thanks, you were simply brilliant!!! I am soo very grateful and hope that I can call on you when I get into my next fix:. You have not only helped me finish my project to a good standard but also installed in me a want to do much more with it beyond what I had expected. I need to now go and play, learn to make mistakes, as it's a good way to find my way and get competent. Now I just want to do more and more. Thank you again and hope to chat again soon. Warmest wishes Sandie :)

    • @TimRemmers
      @TimRemmers  2 ปีที่แล้ว

      Thanks for the kind words! Happy to help!

  • @yousefrahib1937
    @yousefrahib1937 ปีที่แล้ว

    It can't get anymore simple than this. Thank you soo much howtobasic!

  • @rockyrebel3893
    @rockyrebel3893 2 ปีที่แล้ว

    I will be back for this video when i have this course in 3 weeks XD This will probably help me alot. I understand the basics for 3D Max but things like this is still very complicated for me. So I´m thankful for all the shortcuts

  • @quygoicobra1
    @quygoicobra1 2 ปีที่แล้ว

    by any ans, but I can make what I envision, and that's the greatest gift to . You are, without a doubt, an expert teacher. You may

  • @CecilioArt
    @CecilioArt 6 ปีที่แล้ว +6

    I've been looking for stuff like this for a while! Better than half the stuff they teach in my art school!

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว +1

      Thanks Cecil, that's great to hear! Feel free to give any suggestions for a next tutorial.

  • @anton6133
    @anton6133 4 ปีที่แล้ว

    Very fast and super fun way of making retopology, thanks so much!

  • @aroushaaskarizad9930
    @aroushaaskarizad9930 3 ปีที่แล้ว +1

    awesome tutorial thanks

  • @rachkaification
    @rachkaification 4 ปีที่แล้ว +1

    Very nice tutorial. Love the casino music.

  • @countmcdabbula4257
    @countmcdabbula4257 6 ปีที่แล้ว +9

    perfect video! classy music! Thanks!

  • @mahmoudaw9311
    @mahmoudaw9311 3 ปีที่แล้ว +1

    Oh you are the best techer i have ever seen

    • @TimRemmers
      @TimRemmers  3 ปีที่แล้ว

      That's very kind of you.

  • @sandakelumwickramasinghe9600
    @sandakelumwickramasinghe9600 ปีที่แล้ว

    Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last

  • @jonathaningram8157
    @jonathaningram8157 4 ปีที่แล้ว +1

    Very very useful. Learned so much..

  • @haininhnguyen398
    @haininhnguyen398 4 ปีที่แล้ว +3

    This is incredibly helpful. Thank you so much

  • @Basic_Technicality
    @Basic_Technicality 2 ปีที่แล้ว

    where I’d record one track of the soft and than use a second Edison to record scrubbing through the soft to mimic a wave table.

  • @gabehercules
    @gabehercules 6 ปีที่แล้ว +2

    Man, it was exactly what I'd looking for. Thanks!

  • @totallyrandom3610
    @totallyrandom3610 2 ปีที่แล้ว

    Thanks for the lesson. Just brought soft soft

  • @lakaiart
    @lakaiart 4 ปีที่แล้ว

    You can use symetrie without setting the pivot. Just select one edge where you want to apply the symetrie.

  • @ClaudiaShifferLA
    @ClaudiaShifferLA 5 ปีที่แล้ว

    Much better the topology of 3DMax than Zbrush, nice tutorial.

  • @Zamalshkay
    @Zamalshkay 3 ปีที่แล้ว

    Oh my fucking god how i didnt know about this before.. now making characters look much easier, thanks so much

  • @ektibor3756
    @ektibor3756 ปีที่แล้ว

    Thanks dude this really helped me a lot I did the steps that's you did thanks man!

  • @drewjackson3858
    @drewjackson3858 4 ปีที่แล้ว

    At 1.5 speed, the music is even better. Reminds me of Tropico.

  • @muhammadfikriabdulloh3975
    @muhammadfikriabdulloh3975 2 ปีที่แล้ว

    thank you so much , it worked 🙂

  • @did3d523
    @did3d523 5 หลายเดือนก่อน

    how change short KEY ctrl maj +alt ... to hard to do for each point move

  • @jefinhosilva6486
    @jefinhosilva6486 2 ปีที่แล้ว

    thank you straight to the point

  • @IgrwOw
    @IgrwOw 3 ปีที่แล้ว

    thats a very good tutorial. thank you!

  • @luhisslukus
    @luhisslukus 3 ปีที่แล้ว

    Super helpful. Thanks man.

  • @micaelgoitea8252
    @micaelgoitea8252 2 ปีที่แล้ว

    Fire!

  • @pehotosan
    @pehotosan ปีที่แล้ว

    Many thanks broh

  • @petertremblay3725
    @petertremblay3725 6 ปีที่แล้ว +1

    If you want to save a lot of headache just retopo in orthographic view since perspective will make retopo tools to behave erratically!

  • @nessaong1434
    @nessaong1434 3 ปีที่แล้ว

    this tutorial helped me so much ;_; Thank you!

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 2 ปีที่แล้ว +1

    Great tutorial. Quick question... don't we try to avoid triangle with topology or retopo?

    • @TimRemmers
      @TimRemmers  2 ปีที่แล้ว +1

      Sure! Try to avoid triangles on meshes that will have a lot of deformations or geometry you need to subdivide (or smooth). Other than that triangles are pretty harmless. You should even embrace them when optimizing models. Ngons are the real villains here though.

  • @az4270
    @az4270 4 ปีที่แล้ว +1

    very nice tutorial and i should say that your voice is awesome....its ASMR type of things..and. 🙂

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว +1

      That's very kind of you! Much appreciated.

  • @gamerboy3443
    @gamerboy3443 ปีที่แล้ว

    I started making soft recently, I was wondering if you wanna do any features.

  • @moatazeno1768
    @moatazeno1768 6 ปีที่แล้ว

    cool video.. but one thing to say.
    you don't have to make a plane then place it to the model.. you can just make a plane ..convert to edit poly..go to freeform.. choose surface option and pick the model you wanna work on it .. then begin making vertices and turn them to poly.. then you can easy delete the plane and continue from what you did.
    mush easier than what you make and so fast

    • @DaveUnreal
      @DaveUnreal 5 ปีที่แล้ว

      You can even just select ''New object'' or something like that and basically start right away to create vertices on the surface and retopo like in Maya holding shift to fill the in-between :) No need to create a poly, even faster!

  • @sandiechambers5540
    @sandiechambers5540 2 ปีที่แล้ว +1

    Hey Tim, thanks for an awesome video! I am an MSc student and undertaking a project in 3dmax, having to retop a vertabra. I have done as much as I can and now need to use the symmetry modifier, although the inside line is not quite perfectly straight, but when I use your method of select to balance up the line its not working. Please can you help, explain how do I select the line to get it straight so that when I use the symmetry it sits neatly together. Thanks soooo much. Sandie

    • @vadimschlee164
      @vadimschlee164 2 ปีที่แล้ว

      if you use Symmetry modifier, you still can select the editable poly (or edit poly modifier) beneath it. When you click a little blue symbol underneath your modifier stack window, that looks like a blue test tube you can toggle "Show end result", from then on you just move around what you need to, the symmetry mod has it's own slicing and snapping so if it's not working with the standard values try to crank the Threshold up in the symmetry mod. hope this helps

  • @IgrwOw
    @IgrwOw 2 ปีที่แล้ว

    Unfortunately it hass very random results. Sometimes the vertices snaps in blackface instead of snapping in the closest surface!! Any solution my dear friend?

    • @TimRemmers
      @TimRemmers  2 ปีที่แล้ว +1

      That happens sometimes yes. For me what helped sometimes is doing retopo in orthographic mode instead of perspective. Not a very satisfying solution but could help you a little further.

  • @trillestcuhhz
    @trillestcuhhz 2 ปีที่แล้ว

    wow thank you! i

  • @fancy.3d333
    @fancy.3d333 3 ปีที่แล้ว

    perfect,tnx!!!!

  • @jakefernandez9929
    @jakefernandez9929 2 ปีที่แล้ว

    is there a way for this live surface on freeform to also work on doing splines? like wrapping a spline on an object to make a rope/wires? the only way i know of, when doing that is by using the snapping tool

    • @TimRemmers
      @TimRemmers  2 ปีที่แล้ว

      Did you try the spline button? All the way on the right in the freeform tab. That might be the thing you're looking for.

  • @chrisbarnett6362
    @chrisbarnett6362 6 ปีที่แล้ว +1

    Thanks for this, buddy! Been meaning to get into retopology for years now but, to be honest, always been too lazy, or always stuck to medium to low polygon modeling. However, there are some thing s that simply have to be created from high polygon modeling first and then brought down to low poly, as seen here. I mean sure, I'm an experienced 3D model artist, with over a decade worth of experience, but my background has always been modeling for games such as Source, Halo CE, etc. where the textures are low detail by default. But I have a really powerful computer "i7 7700k quad core, GT 1080p graphics card and 16Gig RAM, as well as a Cintiq 22HD) so I should really start catching up with modern day games lol.

  • @alexandraanghene5612
    @alexandraanghene5612 4 ปีที่แล้ว +1

    Best tutorial out there ,. pls . others//Learn how to make tutorials from this guy . ! Thanks man ,Really appreciate it !

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว +1

      Thanks Alexandra, much appreciated!

  • @binoyjoseph3592
    @binoyjoseph3592 4 ปีที่แล้ว

    very nice

  • @elttaalpaca1133
    @elttaalpaca1133 4 ปีที่แล้ว

    OMG thanks god I watch this.

  • @raulmartinezperez1083
    @raulmartinezperez1083 4 ปีที่แล้ว +1

    hi , thank you for the tutorial you helped me a lot, how do you hide the wireframe from the hp while doing the retopology?

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว +1

      Hi Raul, glad to hear it helped! The first thing is to just hide all wireframes with F4. The problem with this is that the wireframe of your low poly is also hidden. However you can turn on the wireframe of selected objects. In the viewport in the topleft click on Default Shading > Display Selected > and Check 'Display selected with edged faces'. Now all wireframes are hidden except for the object which is selected, this is always the low poly when you are doing the retopology.

    • @raulmartinezperez1083
      @raulmartinezperez1083 4 ปีที่แล้ว +1

      @@TimRemmers thank you again Tim, i appreciate it!

  • @davidallan7612
    @davidallan7612 6 ปีที่แล้ว

    Shift +CTL+ ALT does not move the vertex for me. Ant idea what I'm doing wrong?

  • @MrMeanor
    @MrMeanor 4 ปีที่แล้ว

    how'd you make it so that when you're retoping only the Low poly's wireframe is visible. it's very annoying when i'm trying to retopo and when i hit F3 the high poly is screaming in my face

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว +2

      Yes! Turn off the wireframe with F3. Next in the top left of the viewport click on the shading (most of the time it's on default shading). In that list you can see 'Display Selected'. In this menu select 'Display Selected with Edged Faces'. So the selected object always shows its wireframe but the high poly doesn't because that's not selected when you do retopo.

    • @MrMeanor
      @MrMeanor 4 ปีที่แล้ว

      @@TimRemmers Thanks man! :)

  • @juliensouhaite6620
    @juliensouhaite6620 ปีที่แล้ว

    I love you

  • @dido742500
    @dido742500 ปีที่แล้ว

    As always, everything is super. Waiting for new cheats from your side

  • @MrJoshspo0ngrez
    @MrJoshspo0ngrez 6 ปีที่แล้ว

    Great tutorial. I'm very new to 3D modelling and have a noob question. Does the new layer of topology you create in 3ds Max essentially become the new model and you 'discard' the high res one? Would the low poly version be more or less ready to animate and how does the low poly retain the detail from the high poly? Thanks a lot :)

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว +2

      Yes, you are correct there. However, you don't discard the high res one because you need to 'bake' all the details from the high onto the low poly mesh in a texture map ( to retain the details). Both high and low can be good or bad for animating this all depends on the flow of your topology.

    • @MrJoshspo0ngrez
      @MrJoshspo0ngrez 6 ปีที่แล้ว +1

      Tim Remmers thank you!

  • @rishiprasadjaipur7591
    @rishiprasadjaipur7591 ปีที่แล้ว

    Okay, okay yes, I get tNice tutorials and I get that-

  • @nikuzawhat5930
    @nikuzawhat5930 6 ปีที่แล้ว

    Got a question! I see your polygons have this line from corner to corner (the light bouncing off atleast) , almost as if they are non planar (if i am using that correctly), in some turorials i see this, in others i dont!
    Are there settings for this (and what is the difference)?

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว

      The software is lying to you if you don't see the line. A polygon is always built up from 2 triangles. It depends on the shading if the triangles are shown or not. You can also flip the 'line' if it's not bending like you want it to bend.

    • @nikuzawhat5930
      @nikuzawhat5930 6 ปีที่แล้ว

      Aha that makes sense :) Thanks a lot

  • @Dirty2D
    @Dirty2D 5 ปีที่แล้ว

    i click pick, and then teh model, but nothing happens, just does not work...

    • @TimRemmers
      @TimRemmers  5 ปีที่แล้ว

      Maybe the model you want to pick is frozen?

  • @alexeyg4315
    @alexeyg4315 4 ปีที่แล้ว

    Какой же 3Dsmax каменный век, в плане делать ретопологии.

  • @vincevice8141
    @vincevice8141 6 ปีที่แล้ว

    Thank you so much!

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว

      No problem Vince!

  • @bensong8518
    @bensong8518 6 ปีที่แล้ว

    Are max users satisfied with polydraw as a retopology tool? It's insane how quickly people get retopology done with plugins from 10 years ago or things like quadpaint.
    Are we really stuck with polydraw tools still or am I just not using the retopo well enough?

    • @alexilaiho1st
      @alexilaiho1st 5 ปีที่แล้ว

      Name those plugins. I personally use Zbrush Zsphere to retopo, it's the same thing as here, just faster, and less chances to crash (coz max loves to crash for no reason).

  • @supermum3435
    @supermum3435 4 ปีที่แล้ว

    Better to make the low poly mesh semi transparent so you can see what you are doing

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว

      From my personal opinion this is not always better but it can definitely help sometimes!

  • @adosadios
    @adosadios 5 ปีที่แล้ว

    how show you wireframe on active object, but hide on all other mesh? i know only about F4 button, but it is't whot i need)

    • @TimRemmers
      @TimRemmers  5 ปีที่แล้ว

      In your viewport click in Default Shading > Display Selected > Display Selected with Edged Faces. :)

    • @napperracoon9608
      @napperracoon9608 5 ปีที่แล้ว

      @@TimRemmers Oh great, I was looking for it

  • @fernandolandry8976
    @fernandolandry8976 ปีที่แล้ว

    Are you live?

  • @canweng5546
    @canweng5546 6 ปีที่แล้ว

    great

  • @foxyfox7627
    @foxyfox7627 2 ปีที่แล้ว

    I thought all the topology has to be in quad and no triangle should be allowed... that's what i was thought through shcool...

    • @TimRemmers
      @TimRemmers  2 ปีที่แล้ว

      The probably could have some fine arguments for it but in general it doesn't matter that much, the game doesn't care. Having quads and nice loops does make it a bit easier to unwrap, skin, animate etc though.

    • @foxyfox7627
      @foxyfox7627 2 ปีที่แล้ว

      @@TimRemmers Thanks for telling me that.

  • @smokysmoka
    @smokysmoka 5 ปีที่แล้ว +1

    oh my f. gog is like remake from begining..

  • @jasbarlegaspina1220
    @jasbarlegaspina1220 2 ปีที่แล้ว

    missing my ti line sir.

  • @velequest
    @velequest 5 ปีที่แล้ว

    mmmmmmmmmmmmmmm..........yeah.......... mmmmmmmmmmmmmmmmmmm.......yeaaaaaaaah

  • @30MinsGaming
    @30MinsGaming 6 ปีที่แล้ว +1

    Expected to see something closer to Maya retopology tool honestly, this looks like SO... SO behind that I do not know what to say. I guess I am missing something because the difference between both programs on this aspect is simply abysmal.

  • @ExacoMvm
    @ExacoMvm 5 ปีที่แล้ว

    Nice tutorial, but i think 3ds Max retopo is broken.
    I pretty much never used retopo in my life, always found that remodeling from scratch is easier and faster or in some cases selecing every second edge loop and deleting it that way making it low poly and doing some custom cuts etc is even faster than retopo/remodeling.
    But then the CAD models is fkn pain in the ass, it gets glitched n stuff, max doesn't know where to put the vertexes in most cases so u can't fix it and can't retopo it. Another retopo problem is that it ends up messed up anyway, like the quads are skewed etc or it doesn't align with 90deg edges properly.

  • @smithe53
    @smithe53 6 ปีที่แล้ว

    No follow up video for unwrapping/substance painter?

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว

      There is an unwrap video as well, maybe I'll do a texturing tutorial later.

  • @user-br4fm6kg8e
    @user-br4fm6kg8e 2 ปีที่แล้ว

    I was tNice tutorialnking the sa tNice tutorialng. Im a married man... I have a cNice tutorialld... No homo!! Jk idgaf. Dudes voice is nice.

  • @rahulvaidya4816
    @rahulvaidya4816 ปีที่แล้ว +1

    Great tutorial, annoying background music

  • @leozacic
    @leozacic 6 ปีที่แล้ว

    Any guidance on getting a list of shortcuts.

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว +3

      They are on the screen..right? In 3DS Max just hover over (and hold) to see all the shortcuts for things like extend and stepbuild etc.

    • @leozacic
      @leozacic 6 ปีที่แล้ว

      Tim Remmers thank you.

  • @ImmanuelVLG
    @ImmanuelVLG 2 ปีที่แล้ว

    hahahaha

  • @Titsasiku
    @Titsasiku 6 ปีที่แล้ว

    Very nice video. could you make one on uvs?

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว

      UV's might be interesting for a next tutorial.

  • @majid3d812
    @majid3d812 6 ปีที่แล้ว

    U COUID just remesh the object zbrush then export it to 3ds max

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว

      You definitely could! There are tons of ways to do it. The downside of remeshing it in Zbrush is the lack of control over your loops/topology.

    • @konraddobson
      @konraddobson 5 ปีที่แล้ว

      @@TimRemmers In the latest versions it is possible to add a few more guides to the remeshing so you have a bit more control over it. But it's still not exactly the same as a manual retopologization.

    • @TimRemmers
      @TimRemmers  5 ปีที่แล้ว

      @@konraddobson Yep, it's getting better! Even using it for some bits and pieces.

  • @user-hx3hc5kt4e
    @user-hx3hc5kt4e 2 ปีที่แล้ว

    Sa

  • @jackliu8991
    @jackliu8991 6 ปีที่แล้ว

    so basically polydraw from Maya? Great, I want to focus on 3dsmax for now

  • @xxVeidxx
    @xxVeidxx 6 ปีที่แล้ว

    Your voice is almost a buda xD

    • @TimRemmers
      @TimRemmers  6 ปีที่แล้ว +1

      Best comment so far!

  • @rafaelramos8429
    @rafaelramos8429 2 ปีที่แล้ว

    mac

  • @davewood6868
    @davewood6868 4 ปีที่แล้ว

    Great tutorial, HORRIBLE music! ;)

  • @MrBobcow
    @MrBobcow 6 ปีที่แล้ว

    poor keyboard

  • @jadedsoul1
    @jadedsoul1 6 ปีที่แล้ว

    porn music lol

  • @kevinm3751
    @kevinm3751 5 ปีที่แล้ว

    Could not stay awake with that horrid music!

    • @TimRemmers
      @TimRemmers  5 ปีที่แล้ว

      Kevin Morrison that would be the best thing ever if you suffer from insomnia!

    • @kevinm3751
      @kevinm3751 5 ปีที่แล้ว

      @@TimRemmers I guess if that is your take on it you are successful because as a tutorial you failed miserably!

  • @Robinssoncravents
    @Robinssoncravents 4 ปีที่แล้ว

    Maya can do this tooo much easy...

    • @TimRemmers
      @TimRemmers  4 ปีที่แล้ว +1

      OK! This tutorial is for people who prefer using 3DS Max though.

    • @Robinssoncravents
      @Robinssoncravents 4 ปีที่แล้ว

      @@TimRemmers yeah, I understand...but for example I use Cinema 4D but I prefer use Maya for retopo.... is really amazing...respect for you and your tuto...