Wow, this presentation is actually brilliantly entertaining. These creatures are too adorable. I think the way they trot on their pointy feet makes my brain happy.
Having a penalty to erratic movement/output is something I've wanted to see people do in alife/AI for a while now. When you watch people doing AI toy examples or getting an AI to play some game, said AI is constantly jittering back and forth, probably from some tiny perturbations in the input causing radical changes in the output that just happen to still get it where it is supposed to go.
Your "chicken" tet reminds me of Diogenes' "man" but inverted. You explain the essential attributes of a chicken, then present something that has all those attributes but obviously isn't a chicken.
What you mentioned about walking motion being less about direct neural control and more about the natural physical dynamics of the motion was fascinating. It has so many implications regarding hand-eye coordination that I hadn't thought about. Cool stuff!
God this video has so much meme potential 9:36 my body, on 7 cups of coffee, giving up after powering through entire nights to finally finish a month long assignment thats due in 3 days.
I’m absolutely obsessed with the way these little guys move, the whole design of them is cool af, watched the whole thing with a big dumb grin on my face
Very cool! I always thought embedded cognition and balance were neat topics when I was studying cognitive science, even if I ended up taking a different stream of the program. It's nice to find work in machine learning that's not so cynical. I'll have to check out Vehicles too.
Yes! It's not just that the brain is somewhat hands off, it continuously engages the PNS and muscles as part of thinking. Embodied cognition really means what it implies.
A missed bit of available movement I noticed: Harmonics of the main frequency can still be in phase with the overall motion, and open the way for complex gaits. For instance, if I want to make a figure eight movement, I move with one frequency in one direction, and double of it in another.
An interesting modification would be giving each spring multiple sine waves and adding them up: it's a known mathematical result that you can approximate continuous functions with a sum of sine waves of differing frequencies and amplitudes. Since walking is such a periodic motion, probably 10 sine waves per spring would already give very rich motion control, potentially unlock far more efficient motion. (Especially if using 2 or more tetrahedra per leg to give more range of motion to the legs)
The algorithm is always listening. 😅 A penny here, sone location data there, a dev document or two thrown in the hopper and then it say oh yeah, I was supposed to show you this give days ago but you were busy and you sat your project down for a while but hey, now that you're back at it, check out this dude. Oh, remenber how you used to buildnhets and helicopters? Want to see an add on being a pilot? No? Okay, maybe again later. 😂 Yes? Can you remind me why that worked out this time? No? Its clasified? Got it. 🎉 LOL thanks, Skynet.
All fun and games until one falls over in a way that keeps its non-foot points off the ground and vibrates toward the point - algorithmically siring an entire lineage of vibrating worms that evolutionarily capitalize on the simulation's physics weaknesses.
Id be interested in knowing if theres a way to incorporate backpropagation as another way of converging on valid solutions. Im kind of a noob in regards to what situations it can be applied, but this intuitively seems like an interesting one to try it with
I wonder - what if you could let the creature's body evolve? Let it add tets, assign springs as balance checkers. What would be the most stable creature?
Have you read the Fabian, et al. nature communications article? The one about dorsal light response in insects, "Why flying insects gather at artificial light" it feels relevant to the zenith navigation method, or I guess how real world examples have inherent flaws.
- featherless
- biped
Behold, a MAN!
Plato would approve
"I Decided To Reduce The Components Of A Bipedal Creature- Such As A Chicken.."
- Diogenes, Creating A Human.
@@EMLtheViewer I thought it was Diogenes responding to Plato.
El torsó
I mean, I saw that goofy little guy stomping around at the start and was convinced that it was just footage of me before 8 a.m.
if they made sounds when they walked do you think they'd go "womp womp womp womp" or "hoing hoing hoing hoing"
They actually make the sound Mr.Krabs makes when he walks
each degree of freedom can be a harmonic and each velocity determines its total sound at any given moment
@@thefinalcopy Squidward would be closer
Something more like Donks by Felix Colgrave I think
They'd sound like spongebob walking during the prom episode.
You've risen to Science Diagrams That Look Like Shitposts fame!
which part of the vid/paper got posted there?
Wow, this presentation is actually brilliantly entertaining. These creatures are too adorable. I think the way they trot on their pointy feet makes my brain happy.
I'd like to think evolution would at least afford them feet instead of purely geometric points.
@@KaitoverMoon their god (the guy who made this video) is cold and cruel
his name is tetrahenry and i love him
tetrahenry, secretary
there's something so elegant about watching a triangular prism do a little jog
Having a penalty to erratic movement/output is something I've wanted to see people do in alife/AI for a while now. When you watch people doing AI toy examples or getting an AI to play some game, said AI is constantly jittering back and forth, probably from some tiny perturbations in the input causing radical changes in the output that just happen to still get it where it is supposed to go.
That first sentence crucially relies on “in alife/AI”
@@lucentlacuna LMAO
A tremendously lucid explanation - if you’re teaching, your students are very lucky. Wonderful video.
Your "chicken" tet reminds me of Diogenes' "man" but inverted. You explain the essential attributes of a chicken, then present something that has all those attributes but obviously isn't a chicken.
This is how Plato saw the world
I mean, you're not wrong in the sense of "trying to simplify things down to their most basic components"
A human might not be a chicken, but it has good wobble
Thank you Algorithm. This is 3Blue1Brown levels of quality content. Subbed
why is this funny as hell
i understand a total of 5 words in this video but i like the funny little shape guys
Now just get a swarm of these chasing you
they are going to tip over like dominoes if you push 1 over
What you mentioned about walking motion being less about direct neural control and more about the natural physical dynamics of the motion was fascinating. It has so many implications regarding hand-eye coordination that I hadn't thought about. Cool stuff!
It also contextualizes the quote "the brain deals with motor motions in a naïve way" quite nicely
Octopuses can walk. Got it
Feeling honored to be chosen by the algorithm!
same
I hadnt thought of Sodaplay in like 20 years, great video
So cute! I like how the little one falls on his “butt” at 10:40. Reminds me of a kid!
All that tech talk and not enough demo of their gaits. Fascinating model!
Amazing video, deserves much more attention!
God this video has so much meme potential
9:36 my body, on 7 cups of coffee, giving up after powering through entire nights to finally finish a month long assignment thats due in 3 days.
It's cool but Karl Sims was doing this stuff in the 90s. I remember perusing his website in the mid 2000s, it was a great place for young geniuses
I’m absolutely obsessed with the way these little guys move, the whole design of them is cool af, watched the whole thing with a big dumb grin on my face
I really like the sentence, “putting that wobble to good use.”
Very cool! I always thought embedded cognition and balance were neat topics when I was studying cognitive science, even if I ended up taking a different stream of the program. It's nice to find work in machine learning that's not so cynical. I'll have to check out Vehicles too.
Yes! It's not just that the brain is somewhat hands off, it continuously engages the PNS and muscles as part of thinking. Embodied cognition really means what it implies.
This is sick
THEY ARE SO CUTE this is so cool!!! incredible video
The “creatures” genuinely seem alive, not like an animated human, but like its own living thing, kinda scary
I never thought id find a grey completely undetailed pyramid cute
Hell yeah I'm glad you exist, this shit is my jam
This was such a wonderful video to be recommended!
now we need this in an actual game, that would be so cool
Amazing video so glad the algorithm showed me this
"Do me up a theoretical AI thingy that walks like it crapped its pants, fam."
Loved watching this! Thank you!
Excellent material and great work!
Fascinating! Wonderful work!
Amazing video, deserves more views
Thank you !
This video reminds me of CaryKH's 2d version of this, evolution simulator. He also made a 3d version but it only made tetrahedral creatures
very good explanator and very good summary
Fantastic job, really interesting and clear.
Amazing! I mourn the loss of all the bipeds that didn't make it.
Great presentation!!!
3:57 best thing I've seen today
wow. brilliantly done.
Cool this looks really nice can I have a link to the article please
11:00
A missed bit of available movement I noticed: Harmonics of the main frequency can still be in phase with the overall motion, and open the way for complex gaits. For instance, if I want to make a figure eight movement, I move with one frequency in one direction, and double of it in another.
An interesting modification would be giving each spring multiple sine waves and adding them up: it's a known mathematical result that you can approximate continuous functions with a sum of sine waves of differing frequencies and amplitudes. Since walking is such a periodic motion, probably 10 sine waves per spring would already give very rich motion control, potentially unlock far more efficient motion. (Especially if using 2 or more tetrahedra per leg to give more range of motion to the legs)
Crazy Content, Bro's gonna blow up !!
this is incredible!!!
The algorithm is always listening. 😅
A penny here, sone location data there, a dev document or two thrown in the hopper and then it say oh yeah, I was supposed to show you this give days ago but you were busy and you sat your project down for a while but hey, now that you're back at it, check out this dude. Oh, remenber how you used to buildnhets and helicopters? Want to see an add on being a pilot? No? Okay, maybe again later. 😂
Yes? Can you remind me why that worked out this time? No? Its clasified? Got it. 🎉
LOL thanks, Skynet.
walking is more like falling and repeatedly catching yourself
Amazing video
Technically, there are mentions of vestibular tortion in this paper.
Anyone remember an old physics based browser thing called Sodaplay? This reminds me of it but in 3d
amazing work
not a joke, give some a tail. many bipeds use tails as a counter balance
carykh eat your heart out
this should have more views it's so cool
wow thats really interesting, really intuitive way to think about evolution.
Very nice!
All fun and games until one falls over in a way that keeps its non-foot points off the ground and vibrates toward the point - algorithmically siring an entire lineage of vibrating worms that evolutionarily capitalize on the simulation's physics weaknesses.
great stuff!
This video looks like if it was made before 2010
Love this
Really cool dude! (Octopi btw)
...deve ser muito interessante para a robótica. Não só "Mecânica corporal" , mas, movimentos, formas, mecânica, entre outros...
Id be interested in knowing if theres a way to incorporate backpropagation as another way of converging on valid solutions. Im kind of a noob in regards to what situations it can be applied, but this intuitively seems like an interesting one to try it with
Stuntin like the creator
I used to know a flash game like this but it was 2D
I wonder - what if you could let the creature's body evolve? Let it add tets, assign springs as balance checkers. What would be the most stable creature?
I don't know why but this things walking make me unease
That was amazing
9:36 me at 3am tweeking over my existential crises i have about every month
I'm watching these move and thinking about what it would be like to meet an alien that looks similar to these things
He low polyed a chicken for science
Petition for a Vestibular Biped plushie!
Awesome video! Amazing organization and presentation. Wheres you're honorary masters degree?
Have you read the Fabian, et al. nature communications article? The one about dorsal light response in insects, "Why flying insects gather at artificial light" it feels relevant to the zenith navigation method, or I guess how real world examples have inherent flaws.
instantly awesome vid after hearing the frggin sound effects at the start??!!
Now make Vestibular quadrupeds, or hexapeds, or octapeds
They are trying very hard ❤️🥰
🤗 so cute 💕
look at them go
hey this is really cool
How are the parent sine waves coalated?
Love this. Thoroughly engaging stuff.
Triangle, the most powerful shape
The animation at 3.45 looks like it is dancing in a conga line!
6:01 super fascinating
now make a vestibular tripod, and make it have tendrils tha tpick up things
would be cooler if they chased each other. Have ones that run away and others who chase
0:56 someone put raging, high pitched chimpanzee screams over this part like that dude who raises African Dwarf Diving Frogs does in his videos
0:00 my silly little boy :333
They remind me of penguins
It’s so cute 😭
I have no idea how I got here. I must have been selected (by yt algorithm)
pretty cool though.
8:03 Who was it that said walking is just controlled falling? Anyway, great video
ITS SOO CUTE. ITS SO CUTE. ITS SO CUTE. AAAAAAAAAAAAAAAAAA WALIKNG SIMPLE GEOMETRIC OBJECTS AAAAAAAAAAAAA