Slight alteration: The IMPORTANCE of Logistics never changes. You ain't gonna convince me that there is no difference between horse drawn carriages/wagons delivering supplies recorded in someone's head, verses cargo ships/planes/trucks and automatic updating of databases networked between the entire force :D Edit: And yes, I am familiar with the original version describing war.
@@VertraicI’m gonna say they’re the same thing because they’re filling the same job. Shit doesn’t change, just what you’re using to fulfill the same action.
@@widdershins5383 Agreed, just like infantry stays infantry and artillery stays artillery, no matter if we are talking muskets and drake cannons or automatic rifles and self-propelled howitzers.
@@mattbrown5511 It is a oldie, but goldie. If we squint, we can probably find it in the Art of War: Dangers of having to forage, instead of being supplied. Morale impacts of poor supplies. Know yourself, know your enemy.
@@christopherg2347 Not even a squint, even though the Art of War is actually more about the inadvisability of waging war in the first place, but if you do, then the larger strategic actions needed to ensure you win and win it quickly. While logistics are not heavily emphasized, the costs and difficulties of supplying and army are and that they are non-negotiable and can't be ignored. Living off the land is not reliable or sustainable, and raiding is discouraged unless the populace is already outright hostile in order to not make them so. Not to mention that interfering with the other side's ability to resupply is highly encouraged so as to deny them supplies and to affect their morale.
"Amateurs talk about tatics. Master talk about logistics." "Military life is long stretches of boredom punctuated by brief bursts of panic." - Schlock Mercenary 29th November 2010 "Interviewer: I read that, yes. But what exactly is "security and armed response?" Sgt. Ebbirnoth: Weeks of boredom punctuated with short periods of terror, blood, and chaos. Interviewer: And why did you leave?" - Schlock Mercenary, 3rd March 2006
Those who quote that have never seen combat. Tactitians are combat heroes. Logistians allow those heroes to do what they do best. Strategists are the amateurs attempting to predict everything then flailing when something unexpected happens. No strategy survives first contact with the enemy, that is when tactics takes over. Tactics is limited by logistics, logistics is limited by tactics. Failed tactics will destroy your logistics. Failed logistics reduces what you can tactically accomplish. Strategy is limited by any outside force doing literally anything not in line with your predictions.
@@Nempo13 Strategy works wonderfully if you know your enemies moves, the second things change, tactics prevail. Logistics simply make the whole plan, big or small work. Zhukovs strategy only worked because his while strategy was idiotic, and his tactics were nonexistant, but his logistics were great compared to the enemy, his war theatre was the least valuable to the enemy. He was the afterthought, and great logistics without tactics and strategy is a meat grinder that ruins your logistics long term.
Oh dear god. This quote has been attributed too everyone from Sun Tzu! To Fred down the street. It's stupid. Inaccurate. And would get EVERYONE killed if taken seriously.
I played in a text rpg that had a "war" going on as part of the story. I went in there and got actual logistics going. It significantly changed how the game went. People who didn't play "war" characters were able to participate in the game's war effort. People who didn't have time or care to ensure they had gear never had to worry about it. I think I kinda annoyed one of the founders for overshadowing their "important" characters. Oopsie. ;) Every once in a while, the founders would attempt a "hard course correction" to get the story back on course to their vision that jarred most of the playerbase and made them unhappy. Adaptation is a necessary skill.
I think that is a lesson that pretty much everyone creating and running MMOs will have to learn and quite often, they do it the hard way. Players _will_ find a way to abuse the crap out of the game mechanics. Just take a look at the Ultima games, It was still relatively harmless when players were realising that they can stack loaves of bread, create bridges and soon, completely skipped huge parts of certain quests by crossing whole oceans on bread bridges. I mean, the moment the first Ultima went online, players completely wrecked its ecology. They had implemented a really great system of grass growing, herbivores eating the grass and carnivores eating the herbivores. And they thought, players would focus on fighting the carnivores - but as soon as the game went online, players swarmed out like a swarm of locusts, killing and looting _everything._ The people behind the game tried everything to mitigate this, but in the end they just grounded arms and ripped the entire ecology from the game. And I think it was Ultima Online as well where a player locked some small, insignificant, but incredibly fast breeding critter into a house, waited until they reached a number of a million or so and then opened the door - the creatures where explosively spreading (think Tribbles on speed), flooded a whole continent and, pun not intented, ultimately crashed the server.
@@Furzkampfbomber There is definitely a naivete of "Oh, they wouldn't possibly do that" in some creators' minds. Heck, I'm having it in one of my real world projects that I inherited where how the system was designed and how it's used are two different things, and the people we code the thing for never, EVER gave us examples or requirements for load. And now that we're going to be getting it out of house and the people who use it are going to be responsible are suddenly acting like it's our problem and we have to fix it. Like, dudes, you literally had it in production for 4 years since the rewrite. NOW you have complaints? 😑😒
@@Tiewaz Now that sounds very, very stupid for sure. But when it comes to games, I think the problem is that one simply can not think of every idea the players might have. Do you know Painkiller? Still one of my most favourite shooters, not at least because of how awesome the weapons are. Each comes with two very different fire modes, the shotgun for instance is, well, a shotgun, but the second mode fires a blast that freezes enemies. One of the first guns you get is the Stake Gun, which, well again, fires stakes. Quite fun to pin enemies to walls with it. The second mode serves as a grenade launcher - and players, myself included, discovered that you can fire a grenade and then, when you have good aim, you can fire a stake, _pin_ the grenade in mid-air and thus, turn the thing into a makeshift rocket launcher. It was _so_ obvious, but according to the devs, they actually never thought of this.
@@Furzkampfbomber Unfortunately, no. I'm terrible with shooters. Or any game with significant motion to it. Effed up my inner ear in an accident once and now even fast scrolling text in chats can get me. Used to watch my son and late husband play HALO and other games together. (Or rather, glance over briefly because aforementioned motion sickness.) Not only did they find the tricks, they had absolute teamwork down. Was hilarious listening to them.
Sorry for the second comment, but my first answer was quite long already and I want to keep it readable. When it comes to what you've told about your work, I feel you. I am a nurse and even I are quite baffled sometimes how incredibly stupid and thick people are. I guess you know what a suppository is and how and, most of all, _where_ it is used. And you have no idea how often I handed a sup + fingerstall to patients, asked if they know how this is used, got a peeved and snippy answer... only to come back to hear complaints that this pill was waaay to huge, that it tasted terrible and that the chewing gum would not help with the bad taste. I had patients ripping open cold packs we handed out on hot days, those things with the neon-colored, poisonous looking gel inside, and complaining that the ice cream we gave them tasts so terrible and is so difficult to eat. I also handed out medical drops against vaginal yeast infection to a female patient that were meant to be used _orally._ And then I enter the room, only to find her lying on her back on the bed, half-naked, legs spread, while her husband was trying to pour the medicine into her vagina. One simply can not underestimate the stupidity or, in the best case, the ingenuity and phantasy of people. It's absolutely impossible to think of every moronic or ingenious move people might think of.
Exactly, WW2 Thompson SMG was a nice weapon but it was heavy and very expensive, it was effectively replaced by the ugly Grease Gun stamped lightweight and cost virtually nothing. Here in the UK we had the Sten gun, cheapest piece of shit you've ever seen, lightweight stamped out simple but so cheap and effective that we could thousands away to resistance fighters across Europe.
@vinnyganzano1930 yup, both the sten and grease gun were reliable and accurate. Though if fading memory serves. The M3 was a little more accurate at 95m. I've shot that but not the sten.
The main reason many Soviet-era personal weapons was so heavily exported by the Soviet Union is because of this, with the additional benefit of the fact that many could be made in a simple machine shop, though these versions were far less effective, durable, or reliable than one made in a weapon's factory. They were still reliable enough and worked well enough that insurgent forces without the needed manufacturing infrastructure were able to make and maintain their own, though they would buy exports whenever possible.
Hmmm all things equal tactics and passion will win. When your in unfavorable conditions, tactics will ensure the edge. Never underestimate the passion losing soldiers will feel. They will always fight harder when they feel like they have nowhere left to go.
Here is a like and comment for the story, for entertaining me, to help your channel grow, to appease the great and powerful TH-cam algorithm demon, and get you the recognition you deserve.
Sucked me right in. And you know that production supervisor on the mobile foundry is going to fall to her knees and cry the ugliest crying ever, once she gets the message to stand down.
Far more men are used in the US military for logistics, only a small part actually fight the battles, which is why we have more transport planes than most other countries have actual fighter jets.
"Bogey" is an unknown track. The Oracle's fighter escorts are known hostiles, they'd be "Bandits" not "Bogeys" Sorry, just a little pet peeve of mine, lol.
In the rare tiger tank versus Sherman tank paddles, a tiger could destroy four or even 5 shermans. Tiger aces had even killed as many as 11. The United States made about 70 Sherman tanks for every tiger tank. Of course most tiger tanks simply broke down or were destroyed by airplanes.
Billions of humans. Losing millions to take real estate is 'acceptable losses' Because they aren't making more real estate. But we are making millions of humans every day. . And there you have the mathematics of war. Trade X lives for Y terrain. . In case you are wondering: 370K humans born PER DAY in 2024
lol I love how each viewpoints, the average age digresses younger. Those Xenos who spend more time trying to make their weapons works of art don't realize that if you're getting into a fair fight, then your tactics suck balls, lol.
Good writing. However the story about the bomber squadron made no sense. Even today we can coordinate fireing solutions between thousands of automated guns and guide targets into traps. Even in computergames. All within milliseconds by computer. Yet a thousands year in the future we lost this basic knowledge and manually shoot guns in space and loose a huge amount of bombers because of human inaccuracies. That bit made zero sense. But it was good writing. Just a bit lame.
Logistics. Logistics never changes.
Slight alteration: The IMPORTANCE of Logistics never changes. You ain't gonna convince me that there is no difference between horse drawn carriages/wagons delivering supplies recorded in someone's head, verses cargo ships/planes/trucks and automatic updating of databases networked between the entire force :D
Edit: And yes, I am familiar with the original version describing war.
Amateurs talk tactics, professionals talk logistics.
@@VertraicI’m gonna say they’re the same thing because they’re filling the same job. Shit doesn’t change, just what you’re using to fulfill the same action.
@@artyd42 russians have always failed at logistics.
@@widdershins5383 Agreed, just like infantry stays infantry and artillery stays artillery, no matter if we are talking muskets and drake cannons or automatic rifles and self-propelled howitzers.
“Amateurs talk about tactics, but professionals study logistics.”
- General Robert H. Barrow, USMC
Goerge S. Patton also said.
@@mattbrown5511 It is a oldie, but goldie.
If we squint, we can probably find it in the Art of War:
Dangers of having to forage, instead of being supplied. Morale impacts of poor supplies. Know yourself, know your enemy.
@@mattbrown5511 i belive its most commonly attributed to General Omar Bradley who served under Patton
I've heard a version that included "Dilettantes study strategy", but the sentiment ie basically the same.
@@christopherg2347 Not even a squint, even though the Art of War is actually more about the inadvisability of waging war in the first place, but if you do, then the larger strategic actions needed to ensure you win and win it quickly. While logistics are not heavily emphasized, the costs and difficulties of supplying and army are and that they are non-negotiable and can't be ignored. Living off the land is not reliable or sustainable, and raiding is discouraged unless the populace is already outright hostile in order to not make them so. Not to mention that interfering with the other side's ability to resupply is highly encouraged so as to deny them supplies and to affect their morale.
I love RegalLegalEagle's writing.
And this series about Logistics he is doing.
"An Army marches on its stomach." Napoleon
"Amateurs study tactics, Professionals study logistics." Unknown
20:24 mg-85 and 7.92 x57mm mauser. Nice german space mg xD
Soldiers talk battle
Officers talk strategy
Leaders talk logistics.
Tactics win battles. Logistics win wars.
Updating the audio lets your mellifluous tones brim with causal charm, making it powerful enough to ignite the soul.
The occasional profanity slipping past the internal censor is hilarious!
More like infernal
"Amateurs talk about tatics.
Master talk about logistics."
"Military life is long stretches of boredom punctuated by brief bursts of panic." - Schlock Mercenary 29th November 2010
"Interviewer: I read that, yes. But what exactly is "security and armed response?"
Sgt. Ebbirnoth: Weeks of boredom punctuated with short periods of terror, blood, and chaos.
Interviewer: And why did you leave?" - Schlock Mercenary, 3rd March 2006
Those who quote that have never seen combat. Tactitians are combat heroes. Logistians allow those heroes to do what they do best. Strategists are the amateurs attempting to predict everything then flailing when something unexpected happens. No strategy survives first contact with the enemy, that is when tactics takes over. Tactics is limited by logistics, logistics is limited by tactics. Failed tactics will destroy your logistics. Failed logistics reduces what you can tactically accomplish. Strategy is limited by any outside force doing literally anything not in line with your predictions.
@@Nempo13 Strategy works wonderfully if you know your enemies moves, the second things change, tactics prevail. Logistics simply make the whole plan, big or small work. Zhukovs strategy only worked because his while strategy was idiotic, and his tactics were nonexistant, but his logistics were great compared to the enemy, his war theatre was the least valuable to the enemy. He was the afterthought, and great logistics without tactics and strategy is a meat grinder that ruins your logistics long term.
Pacific War in Space.
More like European i think, since the B-17 got a lot of exp over france, normandy and berlin
Armies run on their stomachs.
"An Amateur studies Tactics. A Professional studies Strategy. A *Master* studies Logistics." - Napoleon Bonaparte
Oh dear god.
This quote has been attributed too everyone from Sun Tzu! To Fred down the street.
It's stupid.
Inaccurate.
And would get EVERYONE killed if taken seriously.
Awesome, well done RegalLegalEagle - and perfectly narrated, of course.
The US military is a logistics organization who sometimes fights
George S. Patton once said, "Amateurs study tactics. Professionals study logistics."
For the story, For the beard, for the rhythm that is Algo. Thanks for sharing.
Quality does have its place in war. But quantity has a quality of its own. Lots of good enough beats a little perfection
This has been one of my favourite since I heard the original version.
Very good! Logistics are everything. I've had too many old soldiers tell me that.
Great story making a really good point about combat ops IRL. For the scroll... eggs have yolks, aircraft (in this case, spacecraft) have yokes. :-)
Bravo, another great story told by my favorite narrator. Thanks AGRO.
Solid combat sequences! Loved it
Man that lady was reaching mechanicus levels of efficiency timing
I played in a text rpg that had a "war" going on as part of the story. I went in there and got actual logistics going. It significantly changed how the game went. People who didn't play "war" characters were able to participate in the game's war effort. People who didn't have time or care to ensure they had gear never had to worry about it. I think I kinda annoyed one of the founders for overshadowing their "important" characters. Oopsie. ;) Every once in a while, the founders would attempt a "hard course correction" to get the story back on course to their vision that jarred most of the playerbase and made them unhappy. Adaptation is a necessary skill.
I think that is a lesson that pretty much everyone creating and running MMOs will have to learn and quite often, they do it the hard way. Players _will_ find a way to abuse the crap out of the game mechanics. Just take a look at the Ultima games, It was still relatively harmless when players were realising that they can stack loaves of bread, create bridges and soon, completely skipped huge parts of certain quests by crossing whole oceans on bread bridges.
I mean, the moment the first Ultima went online, players completely wrecked its ecology. They had implemented a really great system of grass growing, herbivores eating the grass and carnivores eating the herbivores. And they thought, players would focus on fighting the carnivores - but as soon as the game went online, players swarmed out like a swarm of locusts, killing and looting _everything._ The people behind the game tried everything to mitigate this, but in the end they just grounded arms and ripped the entire ecology from the game.
And I think it was Ultima Online as well where a player locked some small, insignificant, but incredibly fast breeding critter into a house, waited until they reached a number of a million or so and then opened the door - the creatures where explosively spreading (think Tribbles on speed), flooded a whole continent and, pun not intented, ultimately crashed the server.
@@Furzkampfbomber There is definitely a naivete of "Oh, they wouldn't possibly do that" in some creators' minds. Heck, I'm having it in one of my real world projects that I inherited where how the system was designed and how it's used are two different things, and the people we code the thing for never, EVER gave us examples or requirements for load. And now that we're going to be getting it out of house and the people who use it are going to be responsible are suddenly acting like it's our problem and we have to fix it. Like, dudes, you literally had it in production for 4 years since the rewrite. NOW you have complaints? 😑😒
@@Tiewaz Now that sounds very, very stupid for sure.
But when it comes to games, I think the problem is that one simply can not think of every idea the players might have.
Do you know Painkiller? Still one of my most favourite shooters, not at least because of how awesome the weapons are. Each comes with two very different fire modes, the shotgun for instance is, well, a shotgun, but the second mode fires a blast that freezes enemies.
One of the first guns you get is the Stake Gun, which, well again, fires stakes. Quite fun to pin enemies to walls with it. The second mode serves as a grenade launcher - and players, myself included, discovered that you can fire a grenade and then, when you have good aim, you can fire a stake, _pin_ the grenade in mid-air and thus, turn the thing into a makeshift rocket launcher.
It was _so_ obvious, but according to the devs, they actually never thought of this.
@@Furzkampfbomber Unfortunately, no. I'm terrible with shooters. Or any game with significant motion to it. Effed up my inner ear in an accident once and now even fast scrolling text in chats can get me. Used to watch my son and late husband play HALO and other games together. (Or rather, glance over briefly because aforementioned motion sickness.) Not only did they find the tricks, they had absolute teamwork down. Was hilarious listening to them.
Sorry for the second comment, but my first answer was quite long already and I want to keep it readable.
When it comes to what you've told about your work, I feel you. I am a nurse and even I are quite baffled sometimes how incredibly stupid and thick people are.
I guess you know what a suppository is and how and, most of all, _where_ it is used. And you have no idea how often I handed a sup + fingerstall to patients, asked if they know how this is used, got a peeved and snippy answer... only to come back to hear complaints that this pill was waaay to huge, that it tasted terrible and that the chewing gum would not help with the bad taste.
I had patients ripping open cold packs we handed out on hot days, those things with the neon-colored, poisonous looking gel inside, and complaining that the ice cream we gave them tasts so terrible and is so difficult to eat.
I also handed out medical drops against vaginal yeast infection to a female patient that were meant to be used _orally._ And then I enter the room, only to find her lying on her back on the bed, half-naked, legs spread, while her husband was trying to pour the medicine into her vagina.
One simply can not underestimate the stupidity or, in the best case, the ingenuity and phantasy of people. It's absolutely impossible to think of every moronic or ingenious move people might think of.
It don't have be pretty. It just to work, be easy and cheap to make.
Exactly, WW2 Thompson SMG was a nice weapon but it was heavy and very expensive, it was effectively replaced by the ugly Grease Gun stamped lightweight and cost virtually nothing. Here in the UK we had the Sten gun, cheapest piece of shit you've ever seen, lightweight stamped out simple but so cheap and effective that we could thousands away to resistance fighters across Europe.
@vinnyganzano1930 yup, both the sten and grease gun were reliable and accurate. Though if fading memory serves. The M3 was a little more accurate at 95m. I've shot that but not the sten.
The main reason many Soviet-era personal weapons was so heavily exported by the Soviet Union is because of this, with the additional benefit of the fact that many could be made in a simple machine shop, though these versions were far less effective, durable, or reliable than one made in a weapon's factory. They were still reliable enough and worked well enough that insurgent forces without the needed manufacturing infrastructure were able to make and maintain their own, though they would buy exports whenever possible.
@jgkitarel you do realize some of us knew that interesting 80's right, just like we knew, only threat from soviets was their accurate nuke.
A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
95% of the art of war is logistics and getting your men to the fight, as well as preventing the other guy from doing so.
All things being equal, tactics can win battles. Strategically though Logistics wins the wars
Hmmm all things equal tactics and passion will win. When your in unfavorable conditions, tactics will ensure the edge.
Never underestimate the passion losing soldiers will feel. They will always fight harder when they feel like they have nowhere left to go.
@@widdershins5383 so true. With nothing left to lose but your life, winning is the only other option.
@widdershins5383 as Sun Tzu said," When in death ground, fight!"
The concept of a Pyrrhic victory is powerful.
I love the random logistics facts mixed in there
Here is a like and comment for the story, for entertaining me, to help your channel grow, to appease the great and powerful TH-cam algorithm demon, and get you the recognition you deserve.
Yes. That just about covers it.
You cannot beat superior industrial capacity.
Ask Tojo.
That was a damn good story.
Love the new outfit
a bit too long but very good story. Excellent narration as always, Thank you
Aircraft carriers when battles. Logistics wins wars...
Sucked me right in. And you know that production supervisor on the mobile foundry is going to fall to her knees and cry the ugliest crying ever, once she gets the message to stand down.
Thanks i needed this.
Loved this one
Far more men are used in the US military for logistics, only a small part actually fight the battles, which is why we have more transport planes than most other countries have actual fighter jets.
Amazing story
Good story.
I do like the works of RegalLegalEagle
For DA SKWERL and his Nest
fine story!
Woo!
New coat?
Great look ❤👍
"Bogey" is an unknown track. The Oracle's fighter escorts are known hostiles, they'd be "Bandits" not "Bogeys"
Sorry, just a little pet peeve of mine, lol.
War never changes
For the Algorithm, for the Author(s), for the Holographic Voice!
cool
That is one of the reasons the US won WWII
In the rare tiger tank versus Sherman tank paddles, a tiger could destroy four or even 5 shermans. Tiger aces had even killed as many as 11.
The United States made about 70 Sherman tanks for every tiger tank.
Of course most tiger tanks simply broke down or were destroyed by airplanes.
The enemy is a bit dumb though. I don't like that part. Even the Lanaktallan started to adapt to a changing situation eventually.
Amateurs study tactics. Professionals study logistics.
Phyrrrus vs the Romans, his army was better, he won, but the Romans kept coming as his numbers dwindled.
wow i am early: 14 minutes in
Billions of humans.
Losing millions to take real estate is 'acceptable losses'
Because they aren't making more real estate.
But we are making millions of humans every day.
.
And there you have the mathematics of war.
Trade X lives for Y terrain.
.
In case you are wondering: 370K humans born PER DAY in 2024
🚪🪓🪓🪓🪓🪓🪓🪓🪓🪓🪓🪓🪓HERES JOHHNY
Hi
Hi
Comment
lol I love how each viewpoints, the average age digresses younger. Those Xenos who spend more time trying to make their weapons works of art don't realize that if you're getting into a fair fight, then your tactics suck balls, lol.
Always relistitern to to theses
Amateurs talk tactics. Professionals talk logistics. Adults talk politics.
.
.
.
.
.
Meaning that to secure logicticts requires politics.
To make tactics realistics requires logistics.
Amateurs study tactics, experst study logistics.
3rd, 12 August 2024
Good writing. However the story about the bomber squadron made no sense. Even today we can coordinate fireing solutions between thousands of automated guns and guide targets into traps. Even in computergames. All within milliseconds by computer. Yet a thousands year in the future we lost this basic knowledge and manually shoot guns in space and loose a huge amount of bombers because of human inaccuracies. That bit made zero sense. But it was good writing. Just a bit lame.