Gunner, HEAT, PC! - The T-64A

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  • เผยแพร่เมื่อ 23 พ.ค. 2024
  • Hello everybody! With this video, we continue the Gunner, HEAT, PC! - All vehicle series.
    And this time, we are taking a closer look at the T-64A Soviet Main Battle Tank!
    Join the Akkapama discord server! / discord
    00:00 T-64A introduction
    04:31 Mission introduction
    06:31 Mission start
    34:12 Mission end and evaluation
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ความคิดเห็น • 60

  • @ActionScripter
    @ActionScripter 3 หลายเดือนก่อน +26

    A few notes from what I saw here:
    - The rangefinder doesn't adjust for ranges below 1000 meters, so if you think the target is within that range, just set to 1000 and aim at it.
    - At a couple of moments your tank didn't fire because the gun barrel wasn't able to depress enough to line up with the gunsight. The red light in the range wheel up top turned off to alert you to this problem.
    - If an Abrams cloaks itself with its smoke grenades, you are not safe. The thermal optics can see through all smoke except white phosphorous artillery shells.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +5

      Aaah okay, good to know about the rangefinder, thanks!
      About the barrel and sight alignment, legit question, why doesn't this work during barrel movement while driving the tank? So many times I'll be trying to shoot while on the move, only to find out that the barrel isn't aligned with the sight due to me driving over bumps. The light however does burn red all the time.
      Is there a way to know whether or not your barrel is aligned while driving?
      And yeah, I know about the smoke. But I suppose my mindset is "it's better than nothing". Lol

    • @ActionScripter
      @ActionScripter 3 หลายเดือนก่อน +1

      @@akkapamagaming The fire gating becomes glitchy when it's tuned too strictly, blocking you from firing much of the time. So until we get a chance to change how it's coded, it won't work for moving shots.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +2

      @@ActionScripter aaah okay, thanks!

    • @StupidLoginSystem2
      @StupidLoginSystem2 2 หลายเดือนก่อน +1

      @@ActionScripter I guess you did the fire control system a bit wrong - Red light is on when gun is loaded and ready to fire. Basically it tells the gunner that loading procedure is complete. The gun will not fire if it's not aligned with the sight however without any visual warning. The manual says that gunner should "hold" the trigger until the gun fires. And basically if you are on the move and gun is moving up and down it should fire automatically exactly when it's aligned with the sight. So basically when you are a gunner and hold trigger for several seconds and the gun is not firing you know that the gun if off target and something is wrong

    • @ActionScripter
      @ActionScripter 2 หลายเดือนก่อน +1

      @@StupidLoginSystem2 All sources I've seen say that the ready-to-fire light requires the gun to be loaded and armed *and* aligned to the sight. If you have evidence otherwise, I'm eager to see it.

  • @robingrewal8103
    @robingrewal8103 3 หลายเดือนก่อน +16

    Great work
    The T-64A is a good example of "boy this thing is way too advanced for its time" especially the turret armor

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +2

      Yeah, no kidding. What a little beast!

  • @samargrewal929
    @samargrewal929 3 หลายเดือนก่อน +11

    great work
    also two entrusting facts : the US had discovered composite armor quite a bit before the soviets with the T95E1 with it's siliceous cored armor inside the frontal hull and turret but the issue the US found was getting it to survive more the one round without completely destroying the entire plate as the armor was VERY VERY fragile and did not stand up to continues hits
    the soviet's found that they could easily built the turret armor for the 64A in small members but when it came to upscaling production that's where issues came mainly on to the balls getting knocked out of place or the wire Metrix attracted to them getting milted

    • @cumstantin_semen98
      @cumstantin_semen98 3 หลายเดือนก่อน +1

      Well, soviets were planning to implement composite armor on object 279, so they discovered it more or less at the same time.

  • @unfortunately_fortunate2000
    @unfortunately_fortunate2000 3 หลายเดือนก่อน +4

    I was so stoked to finally have a tank that can kill and defend against the M1's, the composite array in the turret and the front plate consisting of steel and glass (at least according the game) is super interesting.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +1

      I heard it was gonna be a strongly armored tank, but boy oh boy did she surprise me! What a little beast! Thanks for your comment!

    • @samargrewal929
      @samargrewal929 3 หลายเดือนก่อน

      the front full armor is more or less the same as the T-72M
      the turret consist of corundum balls that spin around and feed more material into the incoming projectile thus continually degrading it
      quite entrusting stuff when you look into it

  • @Leviathan268
    @Leviathan268 3 หลายเดือนก่อน +3

    This is my favorite tank in the game at the moment. She's powerful enough and armored enough to make it feel like a mean machine, but still fragile enough and with quirks like the rangefinder that require you to work for your victories. I find it really satisfying to do well in compared to say the M1 or even M60 TTS.
    Also this was the first mission I played after trying the gunnery range tutorials because I'd gotten the game right when the Soviets patch dropped and wanted to try the shiny new tank. I too narrowed things down to one T64 vs half of that final platoon company attack from the north, but it didn't go so well for me. It's absolutely bonkers mission in the best way and you did a great job capturing it in the video!

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน

      Yeah the T-64A is a little beast. Just advanced enough to be a modern tank but just old school enough to be a handful. Small (for a tank) and nimble.
      Thanks for your comment!

  • @Davoda2
    @Davoda2 3 หลายเดือนก่อน +10

    SIGINT stand for signal intelligence, as I'm no expert I won't go into what it means because I'll 100% say incorrect things.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +2

      Aaah okay well I suppose that clears things up a bit. Thanks!

    • @goforbroke4428
      @goforbroke4428 3 หลายเดือนก่อน +4

      Intel coming from listening in on enemy comms and triangulating

  • @ActionScripter
    @ActionScripter 3 หลายเดือนก่อน +4

    The mission Red Steel also has T-64A

  • @HotTacticalBoyfriendOfficial
    @HotTacticalBoyfriendOfficial 3 หลายเดือนก่อน +2

    Top quality as per!
    Taken as a whole, these are easily among the best gaming content I watch.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +1

      What an amazing compliment, Jim. Thank you so much!

  • @BobobVanBlob
    @BobobVanBlob 3 หลายเดือนก่อน +4

    Neat, more Akkapama Gaming to end the week.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +1

      Hope it's the start of a great weekend for you!

    • @BobobVanBlob
      @BobobVanBlob 3 หลายเดือนก่อน

      @@akkapamagaming if I get to try the new patch it'll be but I'm not holding my breath for that one. I'll enjoy it by procuration for now.

  • @katakansayaganteng8455
    @katakansayaganteng8455 16 วันที่ผ่านมา

    31:11 always love this moment😂🔥

  • @sylokthedefiled3047
    @sylokthedefiled3047 2 หลายเดือนก่อน

    Another great video, Akka! I really enjoy the trivia/information on the vehicles you play at the start of your videos!

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน

      Thank you so much, I'm happy to hear that!

  • @happychayka
    @happychayka 3 หลายเดือนก่อน +1

    Thank you for your videos!!

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน

      You're very welcome, thank you for your comment!

  • @dunkelgelb7744
    @dunkelgelb7744 2 หลายเดือนก่อน +1

    18:04 - Sigint - Signals intelligence, which is intelligence on enemy plans/operations gathered through interception or observation of enemy communications signals, such as radio transmissions

  • @user-nj9cq9so7e
    @user-nj9cq9so7e 2 หลายเดือนก่อน

    Seus vídeos são muito bons mano parabéns continue gravando vídeos e suas edições são excelentes seu canal vai fazer cada vez mais sucesso

  • @danmorgan3685
    @danmorgan3685 3 หลายเดือนก่อน +2

    The Soviets had better smoke launchers and you should use them more. They would launch their smoke grenades way further because they were meant to enable maneuver. Also the Soviet smokes were formulated to block thermal sensors. I think that would have helped a least a bit.
    Chobham armor was actually developed by the UK and not the US. The Brits were mad at the US because when the UK agreed to share the tech with the US the US didn't keep it secret. These beef persists to this day to the point the Brits have developed new armor tech and they aren't sharing it.
    The thing I dislike about the Abrams in games is designers act like the Abrams is indestructible. I've scored side shots on Abrams at the gunnery range that did nothing. That's laughable because the Abrams is weak on the sides. Especially the early M1 tanks. The idea of placing nearly all the armor on the front arc of the tank was the thing to do back then. About 70% of tank hits were to the front. In more recent conflicts side shots have been more common because the tanks are being (mis)used in combat in urban areas. The Abrams was deliberately designed to NOT fulfill the infantry support role. It was seen as "beneath" the Abrams. Hence the turbine engine that will burn to death infantry who are unfortunate enough to be behind the tank. Which is exactly what infantry are supposed to do when working with tanks in built up areas.

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +1

      Thanks for your detailed comment! I do use the Soviet smoke launchers, but only when I feel like they'll actually help me out. For example, most of the fighting in this video was me shooting downhill to the enemy. In which case the smokes would be launched so far away and so much lower than me, that they wouldn't help me out at all. I did use the smoke launchers with the last Abrams of the video, because I was charging it and we were on the same height roughly.
      In GHPC I do struggle to find the usefulness of the Soviet smokes though. The grenades themselves spread a lot but then the smoke doesn't seem to spread so much, leaving many openings in the screen. Plus, I don't think the AI cares too much about the smoke anyway. Almost always when I use smoke, I still get shot by them. Meaning, the only one who gets blinded by them, is me, which is unfortunate, lol.
      And I know the Brits created the Chobham armor. But in GHPC we only have the US on the NATO side, which is why I use them as reference :)

  • @dab_jab404
    @dab_jab404 2 หลายเดือนก่อน

    its here!🎉🎉🎉

  • @superkittiesd1328
    @superkittiesd1328 3 หลายเดือนก่อน +1

    cool video i guess like always

  • @rossmum
    @rossmum 3 หลายเดือนก่อน +3

    ...Their thermals can see through smoke grenades and engine smokescreens as if they're not there, by the way 🤭

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน

      Yeah I know, but it's always a case of "better than nothing" lol. One can only hope they're not using their thermals or that the thermals are broken.

  • @masonicrat
    @masonicrat 2 หลายเดือนก่อน

    Nice video. The T64a was probably the nastiest production vehicle in the world in '71 when it was introduced.
    But the T64a of '71 and the Object 432 of the 60's are vastly different vehicles. 4 man crew with a manually loaded 115mm means that the original T64 was little more than a larger T62.

  • @albertorodriguez5891
    @albertorodriguez5891 3 หลายเดือนก่อน +1

    Hey Akkappama,what settings would you recommend for having good frames but looking decent at the same time?.Btw i have a mid-spec gaming laptop,just askin.Good video anywasy

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +2

      To be honest, I'm not sure. I'm a bit spoiled with a pretty beasty PC so I can just run everything on max settings without problems.
      Generally, anything regarding light can have big impacts on FPS. So think reflections, shadows, lightrays, etc. But I don't think GHPC is too advanced in that respect.
      I think the best thing you can do is just play around with the settings, change them one by one and check the impact on performance and overall looks they have. That way you can judge for yourself :)
      I did play GHPC on the lowest settings once just for fun and tbh, even then the game looked pretty good.
      Good luck!

    • @albertorodriguez5891
      @albertorodriguez5891 3 หลายเดือนก่อน

      @@akkapamagaming Thanks man. Appreciate it

  • @golumrat9479
    @golumrat9479 2 หลายเดือนก่อน

    Did i see it right that the t64a was reversing with 14kmh?
    Im pretty sure the t64s and t72s have a reverse speed of 4.2kmh?

  • @kevinregis6241
    @kevinregis6241 3 หลายเดือนก่อน +2

    Now the t62 please 😁😁😁😁

    • @akkapamagaming
      @akkapamagaming  3 หลายเดือนก่อน +2

      It's in the oven!

    • @kevinregis6241
      @kevinregis6241 3 หลายเดือนก่อน

      @@akkapamagaming 😍😍😍😍

  • @Corium1
    @Corium1 2 หลายเดือนก่อน

    Does anyone know why the US does not use auto loaders in their tanks? It seems like a advantage over having manual loading.

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน +1

      From what I know, there were several reasons why NATO in general hasn't implemented autoloaders.
      1: They are complex pieces of machinery which can break down. And once they don't work anymore, something simple like loading a gun can become a very complex task. Especially if you also don't have a specific loader crew member anymore.
      2: Sort of falls together with reason 1, is that an autoloader takes up valuable space inside a tank. Soviet tanks on the inside for example are EXTREMELY cramped.
      One way you could solve this is by removing the loader as crew member. But the loader can be crucial to a tank's combat ability, since they can also replace other crewmembers when needed.
      3: Autoloaders are again, very complex machines. Complexity means expensive. One of the reasons to not use autoloaders is to reduce both production, operation and maintenance costs.
      4: Human loaders tend to actually be faster than autoloaders. This of course does reduce based on battle duration and exhaustion. But at least for some time, humans are to load guns faster and more efficiently than autoloaders.

    • @wulfone5961
      @wulfone5961 2 หลายเดือนก่อน

      You also lose a crew member that can help with vehicle repairs and maintenance.

    • @AggrarFarmer
      @AggrarFarmer 2 หลายเดือนก่อน

      wrong French Tanks have very good revolver style autoloaders !@@akkapamagaming

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน

      @@AggrarFarmer Nobody counts the French...

    • @AggrarFarmer
      @AggrarFarmer 2 หลายเดือนก่อน

      @@akkapamagamingSo in your eyes French are not in Nato or what?

  • @AggrarFarmer
    @AggrarFarmer 2 หลายเดือนก่อน

    Still no T-80 and T-72 in this game very sad.

    • @akkapamagaming
      @akkapamagaming  2 หลายเดือนก่อน +1

      But.. the T-72 has been in this game for ages? Check out my video on it.