Why ULTRAKILL is the BEST FPS Right Now

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 693

  • @Cahrssomething
    @Cahrssomething 5 หลายเดือนก่อน +716

    Wait where are your subscribers

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +117

      Yes.

    • @Cahrssomething
      @Cahrssomething 5 หลายเดือนก่อน +33

      @@SchwingyPOV erm I think you are alien ⏧

    • @CursedSFMS
      @CursedSFMS 5 หลายเดือนก่อน +10

      @@Cahrssomething tf is that

    • @Cahrssomething
      @Cahrssomething 5 หลายเดือนก่อน +17

      @@CursedSFMS ⏧

    • @CursedSFMS
      @CursedSFMS 5 หลายเดือนก่อน +10

      @@Cahrssomething AHHHH

  • @sentv7401
    @sentv7401 5 หลายเดือนก่อน +1053

    The Ultrakill devs are actually currently working on revamping the early layers to stay in sync with later ones

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +262

      Yesss this is what I wanna hear!

    • @TheSweetestWatermelon
      @TheSweetestWatermelon 5 หลายเดือนก่อน +103

      There's also the code rewrite! It's gonna take a while, but it'll most likely be quite necessary for what they wanna do with Fraud and Treachery!

    • @crabking7616
      @crabking7616 5 หลายเดือนก่อน +89

      @@SchwingyPOVHakita just posted a video of the remade version of 0-4 and it looks so beautiful

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +82

      Yup I saw, looks vastly improved!

    • @camydaboss
      @camydaboss 5 หลายเดือนก่อน +5

      ​@SchwingyPOV also, I'm sure you know this but the entire game was made only by Hakita. There is only one dev and he made all of the music and sfx and stuff

  • @Spiderella3959
    @Spiderella3959 5 หลายเดือนก่อน +429

    The older levels are, in fact, getting a graphical revamp along with a code re-write to improve performance across the board! The level design, however, will remain unchanged

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +84

      Well a graphical update is still an upgrade! We'll take it.

    • @dragondust5023
      @dragondust5023 5 หลายเดือนก่อน +59

      @@SchwingyPOV hakita said that he didn't like the music he made for the prologue levels too, so those might also be rehauled

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +35

      @@dragondust5023 Oh wow interesting, I actually kinda like the music for it but hey, it's his game!

    • @gabusdeux
      @gabusdeux 4 หลายเดือนก่อน +21

      ​@@SchwingyPOVI think the first layer works thematically and lore-wise, it's layer zero since you're not actually in he'll yet, you're in the remnant factories made by humans to harness hell before they were wiped out, thus the tight corners, deathtrap machinery, etc.

    • @Vi_alt
      @Vi_alt 4 หลายเดือนก่อน +4

      ​@@dragondust5023dudeee i was thinking about it how the music could be revamped along with the level, cuz the music is everything about this game

  • @jamesThebulbmin
    @jamesThebulbmin 5 หลายเดือนก่อน +328

    4:17 schinhy caught actually opening the door on 1-4

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +86

      That was one of those spots that I spent 20 minutes on trying to figure out what the hell I was missing lol. Then I found out about the shortcut...

    • @hoodiekido2040
      @hoodiekido2040 5 หลายเดือนก่อน +20

      @@SchwingyPOV on the plus side, you found the challenge early on

    • @genericre
      @genericre 4 หลายเดือนก่อน +4

      @@SchwingyPOVthere are actually 3 skulls to find, breaking the window isn’t required.

    • @berrybeat
      @berrybeat 4 หลายเดือนก่อน +9

      @@genericre theres is actually 4

    • @beimanuel942
      @beimanuel942 4 หลายเดือนก่อน +1

      ​@@berrybeat one in the boarded off room, one behind the pushable bookshelf, one behind the gabriel mural, and one under the dining room floorboards

  • @CursedSFMS
    @CursedSFMS 5 หลายเดือนก่อน +160

    17:48 you can have different arms binded to different keys like Feedbacker to F and Knuckleblaster to G

    • @ZedDevStuff
      @ZedDevStuff 5 หลายเดือนก่อน +10

      Or your extra mouse buttons if you have those.

    • @internetwizard4922
      @internetwizard4922 5 หลายเดือนก่อน +7

      That's exactly what I did, revolutionized my gameplay.

    • @WreedTrimmer
      @WreedTrimmer 4 หลายเดือนก่อน +1

      you can also use the jackhammer to destroy the shields

    • @shoes4clues955
      @shoes4clues955 4 หลายเดือนก่อน +5

      @@WreedTrimmer small issue with that:
      you don't unlock the jackhammer unless you dig through 7-2 which you'll only likely do on your second or third time through it

  • @SuperS0ul
    @SuperS0ul 5 หลายเดือนก่อน +113

    Since you asked, here's a few ways to use the rocket launcher:
    Freezeframe is one of the best mobility tool in the game, and is essential for high wave cybergrind gameplay. You mentionned being able to ride the rockets, but with the proper technique and a bit of practise there is a way to mount the rockets instantly (known as a "quickmount"). Oh yeah and you can rocket jump too, wouldn't be a proper rocket launcher if you couldn't!
    A rocket that hits a falling enemy will produce a stronger and bigger red explosion, it's very satisfying, I love using the shockwave to launch enemies and then shooting one of them in the air to obliterate them. Alternatively, freezing your rockets will cause them to glow about a second later, in this state they will always produce a red explosion when unfrozen. You can use this to set up big damage on stationary targets, or just stick a magnet in them and watch the rockets fly right into them (yes magnets attract rockets)
    The srs variation (cannonball) is really good against Cerberi and Inssurectionists. Rocket launchers in general do a lot more damage against cerberi, if you hit them with the cannonball and then punch it back at them they will die, if you do it quickly you can basically instakill them. Hitting an Inssurectionist with a cannonball will make them fall on the ground, allowing you to do whatever you want to them for a short while (i'd recommend using the red rocket variation to cover it in oil and then to set it on fire with the overheat nailgun for big damage).
    Guttertanks use rockets. They're the same as your rockets. I'll let you figure this one out if you haven't already.

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +37

      Thanks for the extensive breakdown! It will come in handy! The only part I knew was the cannonballs and cerberi thing but yeah, it's all helpful information.

    • @panagiotismagos3649
      @panagiotismagos3649 5 หลายเดือนก่อน +11

      ​@@SchwingyPOV The cannonball-punch the same cannonball again combo also one shots virtues, sentrys (very usefull in P-2) and in general is a very good way to chunk an enemy down.

  • @aidenmb7932
    @aidenmb7932 5 หลายเดือนก่อน +167

    Honestly i never really thought of how the Prologue could be seen that way since i didnt go in blind so that was a nice introspective

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +36

      Yeah I mean I'm not gonna claim that everyone who plays the game for the first time will feel the same way I did about it, but I figured I would mention my experience! Replaying the levels for P-ranks was simple enough since the enemies are straightforward and with the whole arsenal unlocked, it's really easy to get through.

    • @Thy_cockroach_crusader
      @Thy_cockroach_crusader หลายเดือนก่อน

      @@SchwingyPOV i dont agree with your opinion on the prolouge. its not hard and it starts of as a point and click game with wasd and a space bar. then it shows you that you can dash and slide and groundpound and the game starts to open up. i dont understand what you mean with the enemy surrounding you part. they just walk to your location and attack. theres no complex ai. its a good tutorial and yes. it could be slightly better but its a really good tutorial

    • @augustmancuso2272
      @augustmancuso2272 23 วันที่ผ่านมา

      ​@@SchwingyPOVyeah you right

  • @tuopi27
    @tuopi27 4 หลายเดือนก่อน +81

    important note about the style meter: initially, there was little reason to keep your style level up, since the end-of-level style is cumulative and easy to complete
    to rectify this, hakita connected it to hard damage, the grey part of your health bar. when at S ranks, hard damage depletes *much* faster, and when at ULTRAKILL, you are *entirely immune* to hard damage.
    the fact that ultrakill can connect something like a style meter to its combat is one of the things that just make it so fun to learn for me.

    • @TheMagicDragon-mm5dr
      @TheMagicDragon-mm5dr 4 หลายเดือนก่อน +5

      ULTRAKILL rank might make you immune to hard damage, but you lose it when taking damage, so womp womp :(

    • @cewla3348
      @cewla3348 3 หลายเดือนก่อน +1

      @@TheMagicDragon-mm5dr mfs when they forget the whiplash exists

    • @TheMagicDragon-mm5dr
      @TheMagicDragon-mm5dr 3 หลายเดือนก่อน +1

      @@cewla3348 Unless you're doing Cybergrind shenanigans, you're usually full health when using the whiplash at ULTRAKILL rank from my experience.
      Edit: I should add that I don't do Cybergrind. At the moment, I'm still grinding P-2 P rank Brutal on and off.

    • @tuopi27
      @tuopi27 หลายเดือนก่อน

      @TheMagicDragon-mm5dr the big thing is that when you reach ULTRAKILL, you immediately lose all hard damage, and the first hit afterwards deals no hard damage

  • @Flurb_y
    @Flurb_y 5 หลายเดือนก่อน +156

    Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change. Must shoot pocket change.

    • @potatorat2508
      @potatorat2508 5 หลายเดือนก่อน +8

      spare change?

    • @theorganizer27
      @theorganizer27 5 หลายเดือนก่อน +7

      punch change?

    • @waffles245
      @waffles245 5 หลายเดือนก่อน +8

      MACHINE, PUT THE COINS AWAY

    • @joshjo9405
      @joshjo9405 5 หลายเดือนก่อน +6

      "Shooting a coin isn't a martial art."
      -Gabriel Ultrakill

    • @dafurious6457
      @dafurious6457 4 หลายเดือนก่อน +4

      "BEHOLD! THE POWER OF AN ANGEL!"
      the spare change in my pocket:

  • @doog462
    @doog462 5 หลายเดือนก่อน +135

    MACHINE, I HAVE TAKEN A SELFIE WITH THE FUNNY ROCK

  • @Number_055
    @Number_055 4 หลายเดือนก่อน +6

    27:57 Slam storage is actually a bug. When Hakita found out about it, instead of removing it he added easter eggs that are only reachable using it. Truly the best dev ever.

  • @hifty7779
    @hifty7779 5 หลายเดือนก่อน +35

    A bit of a tip for mindflairs if they have the drill(tm) in them, they cannot teleport at all!
    Go nuts

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +15

      Ohhhhh, I think I hardly ever used the drill! There you go. Sleeping on it.

    • @ectoplasm4413
      @ectoplasm4413 5 หลายเดือนก่อน +3

      @@SchwingyPOV you can punch the drill with the feedbacker to do all its damage at once. So if you time it correctly, you can essentially double its damage

    • @Knightgaming396
      @Knightgaming396 5 หลายเดือนก่อน +5

      @@SchwingyPOV (as a addon to the comment above) when you punch the drill it's relaunched. This does enough damage to kill malicious faces. Pairs of enemys like sentries, malicious faces, and virtues will be demolished easily by the drill. Some enemys like Cerberuses might have to have you punch it multiple times between them. The screwdriver is a very powerful tool and weapon. (It also can summon lightning in 5-2 and 5-4.)

  • @petpuffin2059
    @petpuffin2059 5 หลายเดือนก่อน +19

    20:27 a good tip to kill that boss is if you use the red rail cannon and shoot a core from the shotgun it will kill most of the flesh things

  • @gamecavalier3230
    @gamecavalier3230 5 หลายเดือนก่อน +15

    18:01 Once the Gutterman's shield is broken, they will start using a parriable punch if you're in melee range, which stuns them for a sizeable duration if you land the parry.

  • @doog462
    @doog462 5 หลายเดือนก่อน +172

    “Ultrakill is like sex, but angrier,
    And sexier” -midnight

    • @cIIII91r_
      @cIIII91r_ 5 หลายเดือนก่อน

      Ultrakill is sex

    • @peeteee
      @peeteee 4 หลายเดือนก่อน

      so sex, but sexier.

  • @lixix1337
    @lixix1337 4 หลายเดือนก่อน +21

    Dunno if anyone's pointed this out, but I'll do it here anyways in roughly the order of when you talk about stuff related to it.
    1: Punching your shotgun pellets was a developer oversight originally. They use the same code as the Swordsmachine's shotgun pellets, which are parriable, so therefore you can punch your shotgun pellets. Hakita left it in cause it was badass.
    2: The Railgun's "Secondary Fire" mode being a zoom was originally not in the game. People kept complaining at Hakita that the Railgun has no secondary fire, so he added the zoom just to make them shut up.
    3: The Sawed-On Shotgun can be parried with the Knuckleblaster arm (The only thing the Knuckleblaster can parry by the way, not counting the explosion which can parry multiple projectiles at once.) which detaches the chainsaw and makes it fly around the room while mildly homing in on enemies. No clue why this was added, but it was. Probably cause it was cool, as always.
    4: The S.R.S Cannonballs, when fired, can be whiplashed back to you and then punched. Makes it a lot easier to instakill Cerberi. Also it's a Serious Sam reference. Don't wanna make this list just "Here's how to get better at the game" obviously, this is just some fun facts.
    5: Mindflayers are sometimes considered trans representation in the community due to their lore of deliberately choosing a gender despite how inefficient having a human-like body is and them being willing to die rather continue to exist without it (Since the head is the actual robot, the body is just plastic. Also yes, all the robots are sentient). I personally take this interpretation of their lore as canon. Also as a trans woman, I can confirm we are probably all as annoying as them in a fight.
    6: For a less serious fact about the Mindflayer: when they are in their death animation, you can knuckleblaster them to send them flying and explode them elsewhere. Never been able to use it in any practical capacity, but it's a free blue explosion (Which I THINK, emphasis on THINK, deals the same or more damage as a red explosion)
    7: People asked Hakita about if PVP will be added. He said no. Man.
    8: You did find an easter egg. In order to get the alternate Revolver, one of the secrets you have to go through involves a "boss" with a rat and then a miniboss against a bigger rat. This is an easter egg to the youtuber Civvie11 who has made videos on the New Blood games (New Blood being the publisher of ULTRAKILL)

    • @SchwingyPOV
      @SchwingyPOV  4 หลายเดือนก่อน +4

      These are all great fun facts that I didn't know about! Really love that Hakita is all for keeping bugs in if they make the game more enjoyable, not many devs think that way.. I did realize that the rat thing was probably an easter egg, but I didn't know of what... :D
      Thanks for sharing all this, always fun to learn new things about a great game.

    • @galomir833
      @galomir833 4 หลายเดือนก่อน

      i love the shotgun fact, bug ? nop it a feather (remind me of hoink from terraria, which the dev said it was now official (for those wondering it a movement glich whit block orientation, go take a look, i'm not going to explaine it more, i dongt fully understnad it))

  • @gamerdoggo6435
    @gamerdoggo6435 4 หลายเดือนก่อน +41

    What if the Cyber grind was freaky and was called the freakgrind

    • @AngryMax
      @AngryMax 4 หลายเดือนก่อน +3

      thatd be wild

    • @SanteyKhena
      @SanteyKhena 4 หลายเดือนก่อน +4

      that would be quite freaky

    • @PoLygon05
      @PoLygon05 4 หลายเดือนก่อน +3

      thatd be wild

    • @acctdevilubsername
      @acctdevilubsername 3 หลายเดือนก่อน

      oiled up mindflayer

  • @endergeticknight1749
    @endergeticknight1749 4 หลายเดือนก่อน +3

    Something I did in order to use the knuckle blaster more was to bind its punch to the "c" key.
    So now I never need to press the switch key, just "r" for grapple, "f" for regular, and "c" for that.

  • @alguem292
    @alguem292 5 หลายเดือนก่อน +43

    holy shit i thought you had hundreds of thousands of subs, great quality

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +5

      Wow thank you for the kind words! Maybe one day!

  • @baronvonbork2856
    @baronvonbork2856 4 หลายเดือนก่อน +7

    Some explanation on the nature of the prologue levels: They are supposed to take place in the Mouth of Hell, not Hell itself, basically it is a refinery where resources extracted from Hell are refined and sent to be used on the surface. That’s why there are crushers and grinders. Though it is not really obvious. The redesign however is going to be imporving on things so it is a little less subtle about that fact. Considering most players play through these five levels without knowing much about the game or its lore.

  • @dafurious6457
    @dafurious6457 4 หลายเดือนก่อน +4

    if you're willing to look into it, the lore for this game actually goes pretty deep and IMO is extremely fascinating. you wont get the bulk of it just playing the game normally, though. you have to actively seek it out. also, even if you're not intending to play it, I would absolutely recommend checking out P-2 on youtube or something because it is insane how brutally difficult it is. if it puts it into perspective, I P-ranked P-1 on brutal on my second try of playing it on brutal, but it took me almost 2 hours just to beat P-2 on brutal. It makes me scared for P-3, especially with UKMD... anyways, always cool to see new people play this game and I enjoyed the review

    • @SchwingyPOV
      @SchwingyPOV  4 หลายเดือนก่อน +2

      Thanks I appreciate it! I did watch the P-2 WR, it's absolutely nutty lol.

  • @duartesantos9766
    @duartesantos9766 5 หลายเดือนก่อน +69

    "The fastest paced first person shooter ever to exist". Wait till he hears about Mullet Madjack

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +15

      Steam recommended that one to me, it's good??

    • @duartesantos9766
      @duartesantos9766 5 หลายเดือนก่อน +5

      @@SchwingyPOV If you like arcade games, it's a big Yes

    • @duartesantos9766
      @duartesantos9766 5 หลายเดือนก่อน +10

      @@SchwingyPOV I only have two complaints about it: it's short but it's on purpose so it's replayable and can be very easy (but there are 2 difficulties that make it more challenging). Also it has a demo on Steam but it's outdated

    • @batarnakdekosse1312
      @batarnakdekosse1312 5 หลายเดือนก่อน +3

      It's a POST-VOID ripoff but it's still good

    • @ZeallustImmortal
      @ZeallustImmortal 4 หลายเดือนก่อน +1

      ​@@SchwingyPOVits so good

  • @greencircle2063
    @greencircle2063 5 หลายเดือนก่อน +9

    Was watching this and looked down
    ONLY 951 SUBSCRIBERS?? BRO THIS IS SOME PEAK SHIT YOU DESERVE MORE

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +1

      Thanks greencircle, U R PEAK.

  • @TheManDude
    @TheManDude 4 หลายเดือนก่อน +3

    18:00 The main strat for the Gutterman is to stick close to him after his shield breaks and shotgun swap in its face. Most people don’t know this, but if you time your shotgun blast with a melee attack, it can parry it, lead to even more damage and a stun.

  • @natkill2435
    @natkill2435 5 หลายเดือนก่อน +5

    18:01 the easier way is to actely get close to them yes i know it sounds weird but if you do they will perform a Millay attack that is realy easy to parry , so you can take advantage of that ; D

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +4

      Madness

  • @baldrickthesphereofamusement
    @baldrickthesphereofamusement 5 หลายเดือนก่อน +2

    Because of punch decay (punches getting slower as you parry more), using the rocket launcher while shotgun-swapping / projectile boosting basically allows you to keep doing consistent mid-range explosive damage. Normally I projectile boost twice and then switch to the rocket launcher, then repeat. The SRS is also great because its alt fire deals high damage, especially if you parry it back into an enemy after it bounces off. Hope this helps!

  • @MistressNebula
    @MistressNebula 4 หลายเดือนก่อน +2

    To deal with guttermen: i suggest using the individual arm button keybinds (yes they are a thing that exists, you're gonna love it) and using the knuckleblaster to deal with the shields, then getting close and parrying them with the feedbacker every once in a while to reset their tracking.

  • @daktotathecolossus7404
    @daktotathecolossus7404 5 หลายเดือนก่อน +31

    Cool vid!
    Few things:
    Idk if this was specifically referring to the puzzle section in 1-4 but the comment about needing to find a obscure entrance is kinda misled. The footage with the window shooting is a shortcut, the intended way is to collect the skulls which the book in the level tells you where they are. Just fyi
    Also maybe this is old but they added keybinds for each variation(though it goes like a keybind for var 1 2 and 3 not specific variations)
    And theres binding for seperate arms so you dont need to swap between them

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +13

      Yeah it was the 1-4 and I was actually referring to the finding the skulls themselves as being obscure! I mean.. under planks under the table?? Really? Lol.
      I found out about that window shortcut when I got tired of trying to find them and watched a TH-cam video ofthe level.

    • @RunningShovel
      @RunningShovel 4 หลายเดือนก่อน +7

      @@SchwingyPOV There are actually 4 skulls in the level, meaning you can miss one (Or give it to Hank). That said, the planks one at least has precedent of breaking things and moving through. The one where you push the bookcase out of the way? This ain't half-life how tf was I supposed to know?

    • @RiTrev
      @RiTrev 4 หลายเดือนก่อน

      @@SchwingyPOVon my first playthrough I thought that there were only two skulls and just shot the window after remembering some gameplay I saw 😭😭😭 I honestly would’ve gotten stuck if I hadn’t seen a video on the game before hand

  • @celestialknight7271
    @celestialknight7271 4 หลายเดือนก่อน

    18:00 i found that after you break their shield, you can just stay up-close and personal with them making them try to punch you. However, you can parry these punches, which staggers them so you can just bully them at close range.
    Btw some knowledge that i slept on: doing a parry heals you to your current max hp.

  • @blazingtornado1
    @blazingtornado1 4 หลายเดือนก่อน

    Pro tip on flesh prison
    The bar underneath his health dictates when he'll try to heal, it runs out faster when you damage him. (You probably know this already)
    But, when he spins and launches blue orbs, he can't stop and heal until he finishes regardless of that bar.
    If you get a good cycle he may do it when he's low health, unload on him because you've got like 10 seconds before he can actually heal.
    Also learn how to shotgun swap.
    Once I learned both flesh prison became mostly trivial unless his AI decides to do everything but the blue attack

  • @josephsiddiqui6472
    @josephsiddiqui6472 4 หลายเดือนก่อน +2

    Coming from a hardcore ultrakill fan/speedrunner/ nerd. This is actually the best ultrakill review ive ever seen! You didn't just touch on the fact "Oh its chaotic and fun!" You looked at the sound design, music, story etc.
    Actual amazing video dude, keep up the good work and you earned a sub!

    • @SchwingyPOV
      @SchwingyPOV  4 หลายเดือนก่อน

      Thank you very much!! I tried to touch on a bit of everything without going super in depth on it all and getting bogged down in the technicalities (which I am not knowledgeable enough with anyways)!

  • @Caramel_Custard_Flan
    @Caramel_Custard_Flan 4 หลายเดือนก่อน +2

    Ultrakill player watching Ultrakill review for 43285 times:

  • @Lystr0saur
    @Lystr0saur 5 หลายเดือนก่อน +2

    Hakita is currently revamping the early layers with the lead 3d artist, this includes lust and limbo. It seems really cool from what I've seen so far

  • @gabrieldinis6382
    @gabrieldinis6382 4 หลายเดือนก่อน +1

    If you didn't know, you can parry the coin and you can also use it to chain hitscan attacks that aren't yours which usually, if performed on an enemy, one shots them, also yes by hitscan attacks I mean even the lightning in the wrath layer, anything goes.

  • @m72j32
    @m72j32 5 หลายเดือนก่อน +1

    Hakita is currently working on what I am affectionately calling “The Facelift Update” he seems to be going through the levels and revamping the feel and style of them. I’m very excited for it.

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน

      Yeah I knew he was redoing Limbo, but didn't know prelude was on the table too (looks really nice though)!

  • @MetalRamen44
    @MetalRamen44 5 หลายเดือนก่อน +14

    NOW THIS IS A CHANNEL WORTHY OF GOD'S SUBSCRIPTION!

  • @РођакНенад
    @РођакНенад 4 หลายเดือนก่อน

    If there's one thing im noticing in your gameplay (except missing out on weapon techs like nuking which makes flesh prison much more feasible) is the lack of parrying. It's in the game for a reason.
    You reflect the enemy's damage with some slight extra, making it amazing for dealing quick and easy damage, it restores your dashes making it easier to disengage and stay quick on your feet, and most importantly, it heals you up completely (or until the grayed out part of your health bar if youre still suffering from hard damage). It enables you to be significantly more aggressive in your combat and makes you feel incomparably more badass.
    A lot of the enemy attacks are actually parryable, even things like minos' punch, and almost all projectiles are parryable. This means enemies like gabriel become close to trivial if you get the timing for their projectiles down, and taking on large groups becomes more feasible with the quick healing.
    Other than that, you should read up on the wiki for each of the weapons, almost all of them have their specific uses, for example:
    -you can oneshot maurices with the red revolver alt fire
    -you can oneshot cerberi with the green rocket launcher's alt fire + parry
    -the fire from the red rocket launcher causes enemies to take extra damage
    -electric damage from the red nailgun/sawgun is enhanced if you magnets are nearby/the enemy is pierced by nails
    -red railgun can be used to make nukes
    -green shotgun's overcharge explosion damage can be dodged by dashing, making it possible to oneshot virtues by getting up close
    and so on, all of the weapons have their utility and corresponding weapon techs, I have P ranked the whole game (safe for p-2 tho im not that far) on brutal and I have still yet to master all of them in my gameplay showing how much there is to learn.
    It's a high skill cap game and the higher your skill is the more enjoyable it becomes.

  • @lgmrszd
    @lgmrszd 4 หลายเดือนก่อน

    17:48 luckily, it is possible to set separate keys for Feedbacker and Knuckleblaster, I've been using latter much more often after setting separate key for it and F for just the Feedbacker.

  • @sanseggman7289
    @sanseggman7289 5 หลายเดือนก่อน +12

    wow the second this thing show i see it, youtibe knows i love ultrakill :]

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +3

      TH-cam knows all of us way too well now lol

  • @trbz_8745
    @trbz_8745 4 หลายเดือนก่อน

    13:53 You can set a keybind for swapping immediately to a variation slot so that you can access any weapon with two button presses, no cycling needed. I use Q, E, and R, so for example if I want to swap to Railgun #3 I just press 4 and R.
    You can also bind a key to punching with a specific arm. e.g. Bind F to Feedbacker punch, C to Knuckleblaster, no cycling needed

  • @-N-L-
    @-N-L- 4 หลายเดือนก่อน +2

    Excellent editing style and video flow, you'll 100% make it big

    • @SchwingyPOV
      @SchwingyPOV  4 หลายเดือนก่อน

      I appreciate that! Thank you :D

  • @emeraldhawk5148
    @emeraldhawk5148 4 หลายเดือนก่อน +1

    19:35 Gianni the voice actor for Gaberial is definitely one of my favorite VAs he constantly does memes and has excellent voice range and sometimes when doing meme content you kinda have to force him to take your money so you can pay him for his work

  • @dankjimmy486
    @dankjimmy486 4 หลายเดือนก่อน

    after you break the guttermans shield, switch to the blue arm, you can parry their punch which will reset the tracking of the minigun, also stunning the gutterman

    • @dafurious6457
      @dafurious6457 4 หลายเดือนก่อน

      doesnt work on brutal though, unfortunately

  • @orangeblanket7181
    @orangeblanket7181 4 หลายเดือนก่อน +6

    You should have thousands of subs! great quality, timestamps, great editing, spending time on the game, AND YOU'RE FUNNY????

  • @LethalOlive
    @LethalOlive 4 หลายเดือนก่อน

    If you’re ever curious about learning how to beat enemies more efficiently, you can always read the terminal entries on them.

  • @invis_potion
    @invis_potion 4 หลายเดือนก่อน +1

    Planning on buying this game when it fully releases
    Honestly it already looks super fun and I cant wait

    • @couchpotato5657
      @couchpotato5657 4 หลายเดือนก่อน

      You should have maybe 2 years left of waiting. The devs work slow 🤷‍♂️

  • @icommitdie8756
    @icommitdie8756 5 หลายเดือนก่อน

    btw the shop song is called “Take Care” and it’s an instrumental loop of the song “Were You Foolin’” by the Russ Morgan Orchestra. it’s such a good song and I listen to it all the time
    also Hakita is working on a remade version of the Prelude, as well as Layer 1

  • @lunaticalgideon
    @lunaticalgideon 4 หลายเดือนก่อน +1

    I’m really, REALLY surprised this video is made by someone with a criminally underrated channel! You deserve MUCH more subscribers, your videos are beautiful!

  • @icetide9411
    @icetide9411 4 หลายเดือนก่อน +1

    One thing I love about this game is when people find bugs that the devs never intended to be a mechanic, but they're just like "Y'know that's cool, give it a style bonus now"
    The punching your own bullets that everyone always mentioned was an accident but that doesn't mean it needed fixed, that was simply too cool

  • @ikcikor3670
    @ikcikor3670 4 หลายเดือนก่อน

    I completely agree about Prelude, it could use an overhaul.
    About Red arm: You can unbind melee and then instead bind arm-specific keybinds only. I personally have blue arm on F and red on C, it made it way easier to get used to using it more often

  • @Mushie_lol
    @Mushie_lol 4 หลายเดือนก่อน +1

    one of my favorite bits of lore is that most of the enemies aren't demons! there are only about 5 types of demons I think, 1 being a boss (the list is Malicious Faces, Cerberi, Hideous Masses, The Leviathan & The Minotaur. I think that's it! may be missing one though lol ^_^ )

  • @levibruner7553
    @levibruner7553 5 หลายเดือนก่อน

    The prelude is getting a visual overhaul and it looks amazing. As for the level design, it is simple and claustrophobic because the game is trying to teach you basic movement early on. You can't just walk and shoot, throw in jumps and dashes strategically to avoid the enemies.

  • @atazgd
    @atazgd 5 หลายเดือนก่อน +1

    The marksman can ricoshot *every single hitscan projectile*. this includes the Ferryman's lightning, Maurice's lasers, and Guttertank's miniguns.

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +1

      But that's madness....

    • @wrydfell3932
      @wrydfell3932 5 หลายเดือนก่อน

      Gutterman minigun is hitscan? I assume you mean gutterman not guttertank since the tanks use rocket launchers

  • @Fibblejoe
    @Fibblejoe 4 หลายเดือนก่อน

    "No memorable lines besides the ones bosses yell at you" wait until bro finds the books in violence, one of which is LITERAL poetry.

  • @Joefax
    @Joefax 4 หลายเดือนก่อน

    you should probably set separate binds for each arm, also minos prime is significantly harder because if you parry the blue projectiles from the flesh prison and then dash immediately after you won't take much damage and will end up killing the flesh prison really quickly.

  • @Pandadoxical
    @Pandadoxical 4 หลายเดือนก่อน

    Fun fact about the grenade shotgun if you aren't aware: You can fire the grenade then shoot it with any hitscan weapon-including railguns. If you shoot the grenade with the red railgun it gives you a massive red explosion that does a ridiculous amount of damage. So much that, if it's almost on top of a mindflayer, they'll die instantly. It's also great for clearing out large groups from the get go in cybergrind.

  • @neojarikbelicanec5403
    @neojarikbelicanec5403 5 หลายเดือนก่อน +2

    I really agree with the criticism he gives because hes not afraid to say something negative while not saying stuff that stops the fun and flow of the game like under the mayo and his criticism being the style meter and the lack ammo, but otherwise amazing video, and i always love when someone talks about my favorite game

  • @Colin.H
    @Colin.H 5 หลายเดือนก่อน +2

    A couple things:
    1. I heard you only mention the alternate revolver, but there are actually two more alternates. The first one being the alternate nailgun, which is found in 4-4 (great for taking out Guttermen btw), and the alternate shotgun found in 7-2 (can literally one tap Malicious Faces its amazing)
    2. You probably already know this but based on the gameplay from 25:30 I'm gonna assume you don't, you can just parry the punches from the Corpse of King Minos, the trick is to parry right before he hits you, it does like 1/4 of his health every time too which helps a lot lol
    3. Heard you mention easter eggs, so here's one if you wanna know. In 7-2, you can skip around the Guttermen and Swordsmachine that spawn near the beginning of the level, and as you never defeated them, the clocktower never falls, so you can actually enter the clocktower and go up the stairs, and near the top, there's a filth sitting on a bench taking a nap.
    Loved the video! Great editing and honestly thought you had at least 200k after watching it through. You picked a great time for a first play through, as all the weapon variants just got released, so you just had a lot to play around with.

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน

      1. Yup I know about em, haven't gotten around to unlocking them yet!
      2. Yeah I know, I just suck at it and never pulled it off :D
      3. That's pretty great. I guess the rats in the sewers in one of those early levels kinda counts as an easter egg, but you need to do it to unlock the slab revolver so I dunno if that counts or not..
      Thanks man! I saw that the devs said this is it in terms of weapons for the game, and well it's a pretty huge arsenal. A lot of fun was had playing through it!

  • @worldwideanimation2345
    @worldwideanimation2345 2 หลายเดือนก่อน +1

    I see where your coming from on the prelude, but I think that's either from an outsider perspective, because Ultrakill has a real emphasis on not overwhelming you with weapons to quickly, I this is their way of doing that on a lesser scale, by having the prelude be more confined, it teaches players not only how to ACTUALLY use the basic controls WELL, and it also teaches them how to deal with the hordes of enemies that come later without actually spawning too many enemies (by shrinking the arena so it feels like more enemies) that or, we just disagree, I mean we do disagree on the design, I personally quite like the design of the prelude, anyways, as a tutorial I think it's meant to be more of a slow ease in, actually, now that I think about it it's not on a smaller scale, limbo does the same thing but with a couple larger rooms, more rooms and just having the average room be a bit bigger, the *cough* the next layer, takes you a couple steps further into movement by expanding on what limbo does, but having it be mostly larger rooms and hallways, with the buildings allowing you to start using wall jumps, then gluttony fully introduces sliding and dodging certain parts of the ground (acid) then after it teaching you by letting you learn how to use all the movement mechanics WELL, it tosses you into greed and says good luck. Anyways that's why I think the prelude is good, agree to disagree tho, and to back up my point about movement 2-1 is hallways then shows you bounce pads, you don't really slide or anything there do you? Just jumping and dashing. (death traps are an issue I do agree with you on that one, more of a "be careful, we aren't afraid to hurt you" type thing which is really not needed, the grinders are fine their just pits, which appear decently often, maybe the crushers will return layer 8 or 9)

  • @swimupgaming
    @swimupgaming 4 หลายเดือนก่อน +1

    fun fact about "the mod" its actually developed by the lead programmer PITR

  • @melifaro9917
    @melifaro9917 5 หลายเดือนก่อน

    12:03 rockets actually useful for literally everything, but the most common things are rocket riding (which can be perform midair and grants you very fast and controllable movement), whiplashing the enemies and shot them immediately, which gives you a bigger and red explosion (red explosions gives you more damage and also they can hit the soldiers), instakill combos with s.r.s. cannon, which allows you to instakill cerbs, virtues and sentries, and also firestrater is incredible quickswap weapon which just boost your overall dps a bit and also can be used for movement. Also freezeframe rockets widely used for doing rocket traps in speedruns, when you know where the enemy will spawn

  • @francenkovcan5211
    @francenkovcan5211 4 หลายเดือนก่อน

    you can assign dedicated keybinds to arms, i personally moved punsh button to a random out of the way key, set Feedbacker to F and Knuckleblaster to G allowing me to both deal high damage and parry

  • @Dylberto_
    @Dylberto_ 5 หลายเดือนก่อน +1

    Hakita is redoing the first levels visually (also it is part of the lore that they look the way they do)

  • @Sanctum8888
    @Sanctum8888 5 หลายเดือนก่อน

    Tip for Guttermen: You can bind the two individual melee arms to different keys. If you have those little side buttons on your mouse, I would bind each of the fists to these two buttons. This makes it super easy and manageable to switch between arms quickly. There's even a few funny bugs with this feature that allows you to punch terminals.

  • @lukajuric399
    @lukajuric399 4 หลายเดือนก่อน +1

    While ULTRAKILLs main story is nothing too special the reason why its my favorite is due to the fact that every single layer has its own story to tell. Besides Gluttony and Heresy which are mainly used for the main conflict between V1 and Gabriel, every other layer has its own little story to tell and even the terminals at the end of secret levels do aswell.
    From the Final War to the Hell uprise and even the story of Minos made me fall in love with it.

    • @dafurious6457
      @dafurious6457 4 หลายเดือนก่อน

      the part that intrigues me most is about the final war and how it was actually a 200 year long continuation of world war I, which culminated in a neverending arms race that left humanity doomed. I just think that is such a cool idea

  • @reformedorthodoxmunmanquara
    @reformedorthodoxmunmanquara 5 หลายเดือนก่อน +2

    Bro uses slab marksman! Awesome!
    6:46 Also I believe he is at least changing up the look of the early levels. I know he’s updating Limbo’s look at least.
    17:45 You can bind the Knuckleblaster to a different button to mitigate the problem of switching to it mid-combat.

  • @darkmega97
    @darkmega97 5 หลายเดือนก่อน +1

    Small tip, you can actually bind the knuckleblaster to it's own key so you don't have to switch between the two arms

  • @retakermain8334
    @retakermain8334 2 หลายเดือนก่อน

    i think the reason that there are so many death traps in the first few levels is because it knows that you wont be dying to them that much after the prologue since you already learned the hazards so it uses them while they are still semi-effective

  • @goldberg91
    @goldberg91 5 หลายเดือนก่อน +1

    14:07. that would get really overwhelming really quickly since you can have 15 weapons equipped at the same time

  • @SpaceDoggoWithCheese
    @SpaceDoggoWithCheese 5 หลายเดือนก่อน +1

    Hey fun fact! You can hot key each arm! I use Z and X for each arm and it makes it super easy to use both of them!

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน

      Yeah a lot of you guys are letting me know about that! Woulda been great to know that sooner hahaha.

    • @SpaceDoggoWithCheese
      @SpaceDoggoWithCheese 5 หลายเดือนก่อน +1

      @SchwingyPOV yeah the game doesn't tell you a lot of stuff. They should probably create an offical TH-cam channel or something and post tips and create a link to it from the main menu.
      It's actually very impressive to see all the stuff you figured out all on your own. It's definitely more than I figured out the first time playing.
      So if it feels like people are telling you "how to play the game correctly," it's just because they watched / played hours upon hours of ultrakill
      Awesome video 👍

  • @EMan-xj5cz
    @EMan-xj5cz 5 หลายเดือนก่อน +1

    17:49 you can actually bind each arm to a button instead of switching

  • @koneko6800
    @koneko6800 4 หลายเดือนก่อน +1

    GREAT NEWS: Hakita is currently reworking the prelude and act 1, or atleast parts of them :) mostly visually but still, its better

  • @frostburn2982
    @frostburn2982 5 หลายเดือนก่อน +2

    the gripe about the first few levels is being addressed, actually. the dev team is overhauling the visuals of the prelude and limbo.

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +1

      I saw! What a coincidence!

    • @bigdued7039
      @bigdued7039 5 หลายเดือนก่อน

      Well yes, but the layout is still staying practically the same its basically just a visual overhaul

  • @koneko6800
    @koneko6800 4 หลายเดือนก่อน +1

    If you see this, just a tip- you said that it's hard to switch arms in the middle of combat, but did you know that you can bind one arm to for example "f" and the other to "c" or something else, whatever you feel like, so you don't have to switch. Another tip - to deal with guttermen, you might have noticed that they get stunned for a few seconds when their shield is broken, which means you can deal some good damage with shotgun switching, the nailgun, or the alternate nailgun or similar. anything with high DPS works. the alternate nailgun (sawgun) is amazing, it does a big circle around the magnet and pierces a lot, i think you can see what i mean

  • @darksidethelol
    @darksidethelol 4 หลายเดือนก่อน

    After each shotgun shot, instead of waiting through the cooldown animation, try swapping between variants. This compeletely skips the process and when combined with the sawed on shotgun (which doesn't have the damage penalty like the pump charge) it becomes a great way to keep freshness while quickly delivering damage and healing.

  • @smolderingwing
    @smolderingwing 5 หลายเดือนก่อน

    the thing i like most about this game is that learning the tech feels so good and satisfying and the game absolutely rewards you for it because the whole point is using the tools youre given to their absolute extremes. so many of the guns have so much to do with each other and theyre not single purpose, no matter how niche they might seem

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +1

      100% I think that may be the best part in terms of replayability. Without all the cool tech, there'd be a lot less to improve and learn and there'd be a lot less incentive to go and play through the levels again. Sure, you may still be motivated by getting p-ranks and challenges or harder difficulties, but would you really care if it wasn't fun?

  • @Un-NainConnu
    @Un-NainConnu 3 หลายเดือนก่อน +1

    idk if someone mentioned it yet but the screwdriver (green railgun) makes mindflayer unable to teleport if they have the drill inside them, making them way easier to kill and also a good free source of health

    • @SchwingyPOV
      @SchwingyPOV  3 หลายเดือนก่อน

      It's been mentioned a couple times but I appreciate the reminder :D

    • @Un-NainConnu
      @Un-NainConnu 3 หลายเดือนก่อน

      @@SchwingyPOV some others gameplay tips that probably have been mentioned before but i'm still saying them :
      -you can shoot the core of the blue shotgun with the red railgun to make an explosion bigger than usual (a nuke)
      -you can use the s of the dash to avoid your own explosions (especially the overpumped green shotgun)
      -you can punch your own coins, making them act like you shot them but they bounce above the enemy afterwards, and since the coins follow your momentum, if you're in the air you can look straight down, you can throw a coin and punch it shortly after. This creates almost infinite possible combos but thats way too difficult for me lmao
      -there's official body pillows of the game you can buy (it's a gameplay tip fr trust)
      Otherwise great video great content, (ultrakill players love watching 230 different videos on why the game is very good) keep up the great work :)

  • @BlightedRascal
    @BlightedRascal 5 หลายเดือนก่อน

    There's actually also custom levels with custom enemies, music, level design, tilesets, mechanics, etc.! But it's still in it's infancy and will likely be replaced by the official game's level editor when (or if) that comes out.

  • @SuperDudeV1
    @SuperDudeV1 4 หลายเดือนก่อน

    fun fact you can change your save file in ULTRAKILL (cause at 2:20 you have clearly beaten the game before) other than that small issue absolutely amazing video

  • @ProfessorChickon1
    @ProfessorChickon1 หลายเดือนก่อน

    I felt the same thing about the Gutterman when I first played Ultrakill but honestly, they grow on you. You can also use them as a free heal if you parry the shield. The guttertank on the otherhand is really annoying as there isn't really a way to deal with them (that I know of).
    Update: Nevermind, just use the Sawblade to deal with the Guttertanks.

  • @surytrap
    @surytrap 4 หลายเดือนก่อน

    try reading enemy terminal entries for strategy on taking some of them down
    they have some hints on a lot of stuff you might not know about

  • @CinderedSilver
    @CinderedSilver 4 หลายเดือนก่อน

    The Green Railgun stops Mindflayers from teleporting, it also gives you basically unlimited health as long as you stay close to it
    Edit: Also you can hotkey your different arms, I use F for the Blue Arm and Q for the Red Arm (Q is for Previous Weapon Variation by default but I never really used it)

  • @MrSluFa
    @MrSluFa หลายเดือนก่อน

    about the critique on prelude, every level before act 2 is getting a reworked design to be up to par with stuff like violence and heresy

  • @signout932
    @signout932 5 หลายเดือนก่อน +1

    in case no one pointed it out you can bind your knuckle blaster to it's own key, you do not need to swap fist

    • @SchwingyPOV
      @SchwingyPOV  5 หลายเดือนก่อน +1

      Yep everyone is telling me that hahaha. Big L on my part.

  • @astrob4t
    @astrob4t 5 หลายเดือนก่อน +1

    he is remaking the prelude and limbo and from what we have seen so far it is amazing, although it does amplify your critiques even more, it gives the prelude it's own theme, which it doesn't currently have, and Limbo is just gonna look better and have more obviously fake trees

    • @astrob4t
      @astrob4t 5 หลายเดือนก่อน

      also you can bind a seperate punch to the feedbacker and knuckleblaster if you want

  • @Insert6character4name.
    @Insert6character4name. 5 หลายเดือนก่อน

    I feel the need to mention that you can parry guttermen's melee attacks if their shield is broken, they stop using their guns while doing that attack and a little bit after parrying it, and it does a lot of damage.

  • @43aceman
    @43aceman 5 หลายเดือนก่อน

    tip for gutterman
    getting up close to him after his shield breaks makes him try to melee you, which you can parry for loads of damage

  • @BigBoyCarp
    @BigBoyCarp 4 หลายเดือนก่อน

    You're kinda right about the prolouge. It was made back when hakita was a solo dev and he actually is remastering it right now!

  • @randomname8066
    @randomname8066 4 หลายเดือนก่อน

    If you're having trouble with swaping arms you can set seperate keybindings for the different arms, for me i have my feedbacker bound to my f key and my knuckleblaster to one of the buttons on the side of my mouse, this lets you use the arm you want without having to swap

  • @TheLazyWitch
    @TheLazyWitch 4 หลายเดือนก่อน

    little tip for the mindflayers
    you can use the green railcannon to make them stop teleporting

  • @soldum321
    @soldum321 5 หลายเดือนก่อน +1

    5:30 the prologue is being remade (or remastered) btw

  • @Dawnanims
    @Dawnanims 5 หลายเดือนก่อน +1

    Yes, hakita will revamp the whole prelude (i think he will revamp the whole act 1)
    Hes also posting some of it already in his channel (one machine army and heart if the sunrise currently)

  • @10000voltage
    @10000voltage 2 หลายเดือนก่อน

    17:46 Schwingy caught trying to parry with the knuckleblaster

  • @brain-WAV
    @brain-WAV 4 หลายเดือนก่อน

    Hakita is going back to previous levels to revamp the quality to be on-par with later levels, so that's nice

  • @evilrymon
    @evilrymon 4 หลายเดือนก่อน

    Rocket launcher in casual play is not very necessary, but fun to use, especially as a follow-up weapon, easy to use to add into combos, especially with it's quick draw time, swapping between shotgun proboosts and the rocket launcher causes big damage, and anything that launches enemies in the air can be used in tandom with the rocket launcher to cause bigger explosions, and bigger damage. Additionally, whiplashing and rocket launching in quick succession garuntees a red explosion, which is extremely useful. It's great for combat but definitely not as needed as the other weapons, however, you can get EXTREMELY good at rocket riding, to the point where many people, myself included, can initiate a rocket ride in less than a second, anywhere, when airborne, in the direction where the player is facing. This makes it one of the best - if not THE best - way to move around a level quickly where ultra-long distances do not need to be travelled (SSJs work better in those cases).

  • @Piokoxer
    @Piokoxer 5 หลายเดือนก่อน

    17:45 IIRC they recently added separate keybinds for the 2 arms you can use instead of swapping between them

  • @nbiproductions6887
    @nbiproductions6887 4 หลายเดือนก่อน

    If you’re into the story of this game. It’s goes much further into depth than he gives credit for. The terminals will give you information on each enemy you encounter. As you progress and read through, the descriptions start to tell a story of what happened. It’s very satisfying to see it all connect so well

  • @siriussev3900
    @siriussev3900 5 หลายเดือนก่อน +1

    On the critique of the prelude's level design, I'd have to disagree. IMO the confined spaces of the prelude force you to learn to use your maneuverability to evade attacks and get used to the pace of combat early on before you are eventually granted more freedom to move in the later layers. Starting off with wider, more open spaces would encourage newer, weaker players to keep a good deal of distance from enemies and would thus slow the growth of their movement skills.
    Also i'm glad i'm not the only one who mistankingly believed that blue projectiles weren't parryable at first.

  • @Kkbleeblob
    @Kkbleeblob 5 หลายเดือนก่อน

    dealing with guttermen becomes MUCH easier when you learn to parry them; when yin break their shield, their close range punch becomes parryable, which resets their tracking.

  • @ubmunique
    @ubmunique 5 หลายเดือนก่อน

    you can now set different weapon variations to separate keys in the controls! (but, you can't set keys to specific weapon variations [e.g. the sharpshooter revolver or overpump shotgun)