Couple quick updates: With the current version of studio you don't need to mirror exported models anymore. Just rotate -90 degrees on the X axis. This one really tripped me up though. If you're having trouble with auto smooth, make sure to clear custom split normals data in object data properties. Thanks for watching and play well!
That was so flipping cool! Informative, fun, and it didn't drag on! You did an awesome job on this. I didn't even know that I wanted to bring a Bionicle character into blender until I saw this video! 😂
When merging by distance, a window will open in the bottom left side of the viewport. You can use this to further control the distance at which your vertices will merge. bumping it up a few fractions of a unit is usually enough, but you may end up combining multiple parts as a result. If you're just planning on using this workflow for posing and still renders, this shouldn't be an issue. Tris to Quads can also be done by just pressing Alt + J. The rest of the tutorial lines up pretty closely with how I've been doing it, so this should be pretty helpful for beginners. Good work.
This helped me so much! I struggled a bit when it came to the rigging part (Accidentally made a new armature for each bone lol) but it helped guide me through every step of the process! U deserve all the awards
Thanks! It’s still a work in progress. I don’t plan on making more tutorials but you could achieve a similar effect with a little delay + chorus or flanger in your audio software of choice
So... When I tried to import my version of Tahu... He was laying down instead of upside down. I think when I unparented everything is when he flipped upside down. That said, when I try to add bones, it won't let me. I see the Ampiture, but it doesn't have a second drop down menu. I don't know if this is becuase Im using a different version of Blender (I haven't updated it since 2020.) Also, what translucency do you set for the Brainstalk/ trans pieces when you're coloring them? And One last question... Do you kow how Awesome you are for making this video? Seriously, even with the issues I am running into, I never knew how easy it is to import lego models into blender. It has been incredibly motivating.
I plan on making animations with my custom mocs, which have custom decals and textures. How would I go about doing so. PS: if you can also let me know how to import into Source Filmmaker that'd be Awesome.
Kept you waiting huh? Sorry, I don't know anything about Source Filmmaker but that sounds awesome! Texturing can be tricky at first. With decals on flat surfaces you can probably just "project from view." There's also stuff like shrink-wrap modifier for curved decals. My favorite trick with repeating textures is to ignore UV mapping all together and just use box projection
@@DM_GLAUCON Thanks for the tips! I decided that I'm going to stick with blender for Custom Models, and leave SFM for others. I be sure to keep in mind you advice about UV maps.
i tried to import some mini spaceships into blender for the heck of it, they are cargo ships and there were two versions in the build scene, one loaded and one not, they imported the same way as tahu there but much worse both were upside down and clipped inside each other (despite being side by side a good distance apart in studio) and the ships' spines (rigid flex-tubes) were pointed vertically outside of the ships, the ends of these tubes are counted as separate objects, as is the lego branding on most of the studded parts, that and potentially another problem i have yet to find results in nearly 1811 recognised objects, even after extracting and deleting an entire unloaded cargo ship it only brings it down to 1772, which makes no sense to me because the part count of the loaded one barely scrapes 300, but i digress, is there a quick way to delete a massive number of a specific object, all the extraneous objects conveniently have the same name 'logo-lego' next to a green triangle thing, all the objects also have a material assosiatet with them, but they don't work at all as far as i can tell and how do i realighn the spine piece to attach to all the dozen or so chunks currently free floating
Flex tubes can be tricky. When I imported Makuta Teridax I basically had to make my own tube in Blender using a curve modifier. As for importing those spaceships, I've never tried to import complex system models, so I'd probably start with one ship at first. Maybe even focusing on modular parts before putting it all together
I wanted to texture a weapon that has 2 different colors: one for the base and the other for the blade. In Studio the blade color was orange and i couldn't change it, and i couldn't do it in Blender either because it made me change only the color of the base. How can i fix this?
In Blender you can assign multiple materials to a single object. Then in edit mode, by selecting a group of faces, you can make those a different color or texture. Other tutorials can probably explain it better than I can. Hope this helps!
Gotcha. If the merge distance is too low, it’ll eat away at your mesh. Try it again and look for a pop up in the bottom left. You should be able to set the merge distance manually
After I imported it into Blender, the parts of the model were out of order, what was the problem? Do not check any options when importing, have a friend know how to solve?
im having trouble with the torso (every other piece seems to be fine, same torso u used in this tutoral), I merge by distance and converted tris to quads. but everytime i rotate or move the torso I still get a wierd black texture? did u ever have this issue?
Basically it just removes some unnecessary edges. You could probably skip it if you want. I needed to manually merge vertices and sharpen edges on a few pieces so it made it easier to see what was going on
Hello, thanks for this guide it is very useful, I went to download the parts packages but there are 2 of them that are not available, I want to know if you can send me those files please. I need "Thannus' Bamboo & Kanoka Disk Pack" and "Kanoka Disks", thanks o/
Hmm, I only ever downloaded the Biopack myself. That pack does include Kanoka Disks, just without textures. Kingsidorak also makes awesome parts packs including Kanoka Disks which you can find on their Gumroad page
Couple quick updates:
With the current version of studio you don't need to mirror exported models anymore. Just rotate -90 degrees on the X axis. This one really tripped me up though. If you're having trouble with auto smooth, make sure to clear custom split normals data in object data properties.
Thanks for watching and play well!
That was so flipping cool! Informative, fun, and it didn't drag on! You did an awesome job on this. I didn't even know that I wanted to bring a Bionicle character into blender until I saw this video! 😂
When merging by distance, a window will open in the bottom left side of the viewport. You can use this to further control the distance at which your vertices will merge. bumping it up a few fractions of a unit is usually enough, but you may end up combining multiple parts as a result. If you're just planning on using this workflow for posing and still renders, this shouldn't be an issue. Tris to Quads can also be done by just pressing Alt + J. The rest of the tutorial lines up pretty closely with how I've been doing it, so this should be pretty helpful for beginners. Good work.
Thanks for the tip! Didn't know as much when I first made this vid
Thank you so fucking much for showing the buttons you press Holy shit man you're the bomb
Nowdays Blender is so powerful now Bionicle lovers can be very dangerous with the Blender power :D cool
This helped me so much! I struggled a bit when it came to the rigging part (Accidentally made a new armature for each bone lol) but it helped guide me through every step of the process! U deserve all the awards
I am going to refer back to this video A LOT in the coming weeks, thank you so much.
This was so helpful for all of my blender stuff, thanks man!
I learned alot from this video.
I watched this tutorial a year or two ago and it seriously helped me learn blender, thank you for this great tutorial you are really underrated!
You sound like a robot. I like it
Hey what a badass tutorial im with pleasure gonna make my LEGO sets and the animations working in Blender
Thank god you know what you're doing! I've been through to bs "tutorials" already. Lifesaver
I found your Chanel from the Swarm fanzine! And I really want to say that I loved your art in that It was so cool!!!
Thanks so much! Everyone did an awesome job with the zine. Stay tuned for Throwbots :]
hey kermit guy, just stopping by here to say dont give up on your DM Glaucon project man!
This is a beautiful tutorial :') Thank you so much!
This was a lifesaver!
thanks, now i know how to bring legos to blender O:
Nice one Glaucon!
im looking to make my moc into a digital avatar so this will be very helpful! Though mine is a lot more complicated than Tahu here haha :)
I like your voice post process, how did you achieve that :D could you do video about that im very interested
Thanks! It’s still a work in progress. I don’t plan on making more tutorials but you could achieve a similar effect with a little delay + chorus or flanger in your audio software of choice
So... When I tried to import my version of Tahu... He was laying down instead of upside down. I think when I unparented everything is when he flipped upside down.
That said, when I try to add bones, it won't let me. I see the Ampiture, but it doesn't have a second drop down menu. I don't know if this is becuase Im using a different version of Blender (I haven't updated it since 2020.)
Also, what translucency do you set for the Brainstalk/ trans pieces when you're coloring them?
And One last question... Do you kow how Awesome you are for making this video? Seriously, even with the issues I am running into, I never knew how easy it is to import lego models into blender. It has been incredibly motivating.
I plan on making animations with my custom mocs, which have custom decals and textures. How would I go about doing so. PS: if you can also let me know how to import into Source Filmmaker that'd be Awesome.
Kept you waiting huh? Sorry, I don't know anything about Source Filmmaker but that sounds awesome! Texturing can be tricky at first. With decals on flat surfaces you can probably just "project from view." There's also stuff like shrink-wrap modifier for curved decals. My favorite trick with repeating textures is to ignore UV mapping all together and just use box projection
@@DM_GLAUCON Thanks for the tips! I decided that I'm going to stick with blender for Custom Models, and leave SFM for others. I be sure to keep in mind you advice about UV maps.
i tried to import some mini spaceships into blender for the heck of it, they are cargo ships and there were two versions in the build scene, one loaded and one not, they imported the same way as tahu there but much worse both were upside down and clipped inside each other (despite being side by side a good distance apart in studio) and the ships' spines (rigid flex-tubes) were pointed vertically outside of the ships, the ends of these tubes are counted as separate objects, as is the lego branding on most of the studded parts, that and potentially another problem i have yet to find results in nearly 1811 recognised objects, even after extracting and deleting an entire unloaded cargo ship it only brings it down to 1772, which makes no sense to me because the part count of the loaded one barely scrapes 300, but i digress, is there a quick way to delete a massive number of a specific object, all the extraneous objects conveniently have the same name 'logo-lego' next to a green triangle thing, all the objects also have a material assosiatet with them, but they don't work at all as far as i can tell
and how do i realighn the spine piece to attach to all the dozen or so chunks currently free floating
Flex tubes can be tricky. When I imported Makuta Teridax I basically had to make my own tube in Blender using a curve modifier. As for importing those spaceships, I've never tried to import complex system models, so I'd probably start with one ship at first. Maybe even focusing on modular parts before putting it all together
I wanted to texture a weapon that has 2 different colors: one for the base and the other for the blade.
In Studio the blade color was orange and i couldn't change it, and i couldn't do it in Blender either because it made me change only the color of the base. How can i fix this?
In Blender you can assign multiple materials to a single object. Then in edit mode, by selecting a group of faces, you can make those a different color or texture. Other tutorials can probably explain it better than I can. Hope this helps!
I tried the merge by distance on the Kakama and it came out very messy and warped. I'll see if I can mess around with it.
Gotcha. If the merge distance is too low, it’ll eat away at your mesh. Try it again and look for a pop up in the bottom left. You should be able to set the merge distance manually
Would you mind uploading the final result of the project you showed in the video? So that I can have a fram of reference when rigging.
You can now download the project file from this vid. Link in description
@@DM_GLAUCON huge thanks
Noice
glad to know my setup on blender looks nothing like yours and I cant get bones to extend with the E key :')
Toa Gali next please! 🙏
Are you working on any of the current Bionicle fan game projects?
I’m not involved in any fan projects right now, but props to all those guys! Real impressive stuff
After I imported it into Blender, the parts of the model were out of order, what was the problem? Do not check any options when importing, have a friend know how to solve?
You might have to mirror objects, as collada files have the Z axis inverted for some reason
How do you do to import it well in Blender? Bc when I import it, it appears completly messed up.
Thank u
I downloaded your file and found "Taha mata" there
Is it possible to somehow export your custom nodes frome there to my model?
im having trouble with the torso (every other piece seems to be fine, same torso u used in this tutoral), I merge by distance and converted tris to quads. but everytime i rotate or move the torso I still get a wierd black texture? did u ever have this issue?
That is weird! Honestly I have no idea. If you're still having trouble, you can shoot me an email with the .blend file
@@DM_GLAUCON what’s your email! I can gladly send the file
@@DM_GLAUCON still having trouble
@@itzdoggerday Oops, totally missed this. Should be on my channel page. digitalmediaglaucon@gmail.com
@@DM_GLAUCON Sent u an email!! youre a real one!
how do you fix rainbow color texture
how to make that transparent brain peace?
how do i properly 3d print these?
why is converting tris to quads important?
Basically it just removes some unnecessary edges. You could probably skip it if you want. I needed to manually merge vertices and sharpen edges on a few pieces so it made it easier to see what was going on
Hello, thanks for this guide it is very useful, I went to download the parts packages but there are 2 of them that are not available, I want to know if you can send me those files please. I need "Thannus' Bamboo & Kanoka Disk Pack" and "Kanoka Disks", thanks o/
Hmm, I only ever downloaded the Biopack myself. That pack does include Kanoka Disks, just without textures. Kingsidorak also makes awesome parts packs including Kanoka Disks which you can find on their Gumroad page