You know what would be really entertaining? You doing an episode of the daily dose and commenting in Duncan Fisher's manner on every kill. :D Also Duncan Fisher Warhorn, triggering a comment on every kill and on team damage ;)
I have the same build without micros (inspired from a former daily dose...800ish episode, thx for that). It's the assault I prefer piloting. I may test with micros and trade heat dissipaton over close range damage boost. stealth snipers everywhere is sometime really hard to deal with. At least the team pushed the first one spotted so there were a "safe" angle for the back. nice vid
Aah, I've been in the World Tournament a year or two ago. But this is no proper teamplay and tactics we're seeing here, or comms discipline. :-) You'd use the center of the canyon to split an enemy company in two; trading from there is too risky. Anyway, nice built!
Every time I think I want to install this game again, I remember that the only build I liked was an AC boat Annihilator... which is fun for a day, then uninstall again =( That plus all the cheaters makes me so sad.... I miss Battletech Solaris Online (AOL Games) so much. It was just a more pure experience back then.
Man...hate this game - and this whole SKILL mechanics just killed it for good like engineers in Elite Dangerous. When you put simulation of skills you remove play of real players skills. Mechlab looks like some Mobile Title... did they already added some new game/battle modes or still same old boring shit on same flat unimagitive maps? Game like Fractured Space did same mistake with only 2 game modes... check Unreal Turnament from 2004, game de-evolved so much =/
I must admit, I am getting hooked on this Mechwarrior's videos . Good job on explaining how things run man 👍👍
That second game was crazy and very fun to watch.
I dont think I have commented on any of your stuff before but I have been watching your stuff on and off forever. Keep it up!
Second match is one of those rare ones where you feel lonely being at the top of the food chain with double the damage done.
>locks in on a gunless Viper
>shredded by Catapult behind it
Bad Baradul. R key is the power key!
That second match was awesome..shows stealth builds are so dangerous
You know what would be really entertaining? You doing an episode of the daily dose and commenting in Duncan Fisher's manner on every kill. :D
Also Duncan Fisher Warhorn, triggering a comment on every kill and on team damage ;)
Baradul, try playing Blood Asp in its Prime configuration, you can only shift armour around.
Skills and weapon groups are completely your choice.
I love me some Blood Asp wish the clans were in MechWarrior 5
Canyon Network Battle Plan: SHOOT EVERYTHING!
Mike Stanfill “The enemy has us surrounded. Those poor bastards.”
Thanks for the vid sir.👍🏼👍🏼
I have the same build without micros (inspired from a former daily dose...800ish episode, thx for that). It's the assault I prefer piloting. I may test with micros and trade heat dissipaton over close range damage boost.
stealth snipers everywhere is sometime really hard to deal with.
At least the team pushed the first one spotted so there were a "safe" angle for the back.
nice vid
Great matches!
this vid shows up in my subs tab, but not on your vids page
Random comment for channel interaction.
Aah, I've been in the World Tournament a year or two ago. But this is no proper teamplay and tactics we're seeing here, or comms discipline. :-)
You'd use the center of the canyon to split an enemy company in two; trading from there is too risky.
Anyway, nice built!
Every time I think I want to install this game again, I remember that the only build I liked was an AC boat Annihilator... which is fun for a day, then uninstall again =( That plus all the cheaters makes me so sad.... I miss Battletech Solaris Online (AOL Games) so much. It was just a more pure experience back then.
Is it just me or does Mechwarrior 5 make this game look very dated?
Man...hate this game - and this whole SKILL mechanics just killed it for good like engineers in Elite Dangerous. When you put simulation of skills you remove play of real players skills.
Mechlab looks like some Mobile Title... did they already added some new game/battle modes or still same old boring shit on same flat unimagitive maps? Game like Fractured Space did same mistake with only 2 game modes... check Unreal Turnament from 2004, game de-evolved so much =/
first again lol