1:26:40 The thing you have to keep in mind is Kindle sees two medium tanks about to demolish that tank and anti air. The fight in the north is lost for Kindle. She has no response to those medium tanks, even with the CO power.
Great commentary, very Interesting. I don't know if you saw but there was a Smacky round 3 game that just ended exactly as you previously suggested with the Olaf vs Eagle strategy of waiting until turn 20ish to fight: Kilmefirst vs. Sherrdreamz in division 1 - H. I would be very interested in a quick analysis of that game by you (it should be pretty short considering its just staring until a massive lightning strike slaughter)
yeah there have been a number of "interesting" games on that map, and i've watched almost all the replays to see if anything unexpected happened. i definitely saw the game you mentioned as well, would be a fun one, will keep this idea in mind
Elagatua turning his channel into a Swagmaster fan account! Jkjk, great analysis as always. Looking forward to the map analysis vid for Settles as Still Water
The math on Drake's SCOP is actually very simple: It does somewhere between 20% and 99% damage to the enemy army. If all enemy units are 10 hp full health, it does 20%. If all enemy units are 3 health, it does 99% damage, knocking them all down to 1% hp. And it's a linear relationship, meaning the more low health units the enemy has, and the lower the health those units have (down to peak of 3 hp) then the more of their value Drake's SCOP wipes out.
There's a few things wrong about this. If an enemy unit is at 3hp, it DOES NOT simply knock them down to 1%hp. Drake SCOP reduces unit hp by 20% from what it is at. a 3hp unit is at somewhere between 21% to 30% hp which will get reduced to 1% to 10% hp respectively. Additionally, in theory, Drake's SCOP can do less than 20% of the army value if there is sufficiently many 1hp units, that don't actually lose " army value" although that never actually happens in practice unless you're doing FFA and 6 Drakes SCOP your army in a row and that last Drake SCOP does absolutely nothing. That being said, the units at 1hp and 2hp units will be reduced to 1hp at 1%hp.
Thanks for the analysis, learned a lot. Just one thought - what do you think about building a battleship on this map? As I watched the video, around the time the Neotank was built, I thought that saving a bit a turn earlier and building a battleship would be basically a game over - it prevents Kindle from brawling in the middle, ensures the 2 middle cities captures (sooner or later) and forces Kindle to a stall on the sides, which I think favors Drake heavily. Is there something I'm missing? Seems to me as the most Drake response to Kindle aggresion.
the main challenge is that it's such an investment; imagine if that neotank didn't arrive and kindle just tries to fight elsewhere on the map. additionally the battleship takes a while to come online; you have to build it, move it once (eventually to avoid urban blight), and only then can it start shooting. so imo the neotank was a more versatile choice
Always learn a ton when watching your videos. What are your thoughts on the drake player not building a single copter!? When I play drake I often still like to throw in the odd one or two for the unit count and copter tank combo.
@@Cyraxslayer666 it’s kind of a gamble on drake’s part; the idea is that drake is trying to get those center properties with max pressure before drake runs out of infantry. If things were just a little bit more in Kindle’s favor by the end, the lack of infantry would become a big problem. I think mixing in a copter would have been good, but here Drake opts for tech which is the other option.
yeah i think there could have been merit to that in this game, although the risk is that kindle just plays for the top left corner or tries to sneak attack the city in the bottom right. building a battleship sacrifices a lot of mobility and can be more risky in a day limit game.
@@Elagatua we can hear you crinkle up your plastic bottle when you drink, maybe get a straw or a glass. otherwise dope analysis as always. really enjoying your series.
The professor returns. Time to learn some things
1:26:40 The thing you have to keep in mind is Kindle sees two medium tanks about to demolish that tank and anti air. The fight in the north is lost for Kindle. She has no response to those medium tanks, even with the CO power.
Great commentary, very Interesting. I don't know if you saw but there was a Smacky round 3 game that just ended exactly as you previously suggested with the Olaf vs Eagle strategy of waiting until turn 20ish to fight: Kilmefirst vs. Sherrdreamz in division 1 - H. I would be very interested in a quick analysis of that game by you (it should be pretty short considering its just staring until a massive lightning strike slaughter)
yeah there have been a number of "interesting" games on that map, and i've watched almost all the replays to see if anything unexpected happened. i definitely saw the game you mentioned as well, would be a fun one, will keep this idea in mind
Elagatua turning his channel into a Swagmaster fan account! Jkjk, great analysis as always. Looking forward to the map analysis vid for Settles as Still Water
The math on Drake's SCOP is actually very simple: It does somewhere between 20% and 99% damage to the enemy army. If all enemy units are 10 hp full health, it does 20%. If all enemy units are 3 health, it does 99% damage, knocking them all down to 1% hp. And it's a linear relationship, meaning the more low health units the enemy has, and the lower the health those units have (down to peak of 3 hp) then the more of their value Drake's SCOP wipes out.
There's a few things wrong about this. If an enemy unit is at 3hp, it DOES NOT simply knock them down to 1%hp. Drake SCOP reduces unit hp by 20% from what it is at. a 3hp unit is at somewhere between 21% to 30% hp which will get reduced to 1% to 10% hp respectively. Additionally, in theory, Drake's SCOP can do less than 20% of the army value if there is sufficiently many 1hp units, that don't actually lose " army value" although that never actually happens in practice unless you're doing FFA and 6 Drakes SCOP your army in a row and that last Drake SCOP does absolutely nothing. That being said, the units at 1hp and 2hp units will be reduced to 1hp at 1%hp.
@fluhfie4602 okay you said i was wrong but then you basically agreed with me. Love you fluhfie
@@inversepie6512 but… it wasn’t an agwee. It was the misconception that 3hp units drop to 1% I disagweed with.
@fluhfie4602 okay that's a very small disagreement
The water bottle squeezing/crinkling is actually unhinged....
Thanks for the analysis, learned a lot. Just one thought - what do you think about building a battleship on this map? As I watched the video, around the time the Neotank was built, I thought that saving a bit a turn earlier and building a battleship would be basically a game over - it prevents Kindle from brawling in the middle, ensures the 2 middle cities captures (sooner or later) and forces Kindle to a stall on the sides, which I think favors Drake heavily. Is there something I'm missing? Seems to me as the most Drake response to Kindle aggresion.
the main challenge is that it's such an investment; imagine if that neotank didn't arrive and kindle just tries to fight elsewhere on the map. additionally the battleship takes a while to come online; you have to build it, move it once (eventually to avoid urban blight), and only then can it start shooting. so imo the neotank was a more versatile choice
Always learn a ton when watching your videos. What are your thoughts on the drake player not building a single copter!? When I play drake I often still like to throw in the odd one or two for the unit count and copter tank combo.
@@Cyraxslayer666 it’s kind of a gamble on drake’s part; the idea is that drake is trying to get those center properties with max pressure before drake runs out of infantry. If things were just a little bit more in Kindle’s favor by the end, the lack of infantry would become a big problem. I think mixing in a copter would have been good, but here Drake opts for tech which is the other option.
Yay new video
Reason for/against building a battleship to help capture the 2 properties? Drake has good naval right?
yeah i think there could have been merit to that in this game, although the risk is that kindle just plays for the top left corner or tries to sneak attack the city in the bottom right. building a battleship sacrifices a lot of mobility and can be more risky in a day limit game.
Thanks for the response and insight.
1:18:42 why did you not talk about that disappearing tank, lol
I had to rewind that part 3 times XD
'cluster........fight'
Did you get a new mic? It sounds better
Same as always, I think I had it in a different place on the table when recording so I'll have to remember to keep it this way
@@Elagatua we can hear you crinkle up your plastic bottle when you drink, maybe get a straw or a glass. otherwise dope analysis as always. really enjoying your series.