Arnold aiStandardSurface Material settings on Maya 2019.

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  • เผยแพร่เมื่อ 1 พ.ย. 2019
  • Maya 2019(and more) Basic Material Settings for Arnold on aiStandardSurface: Displacement, Ambient Occlusion, Base Color, Specular, Roughness, Bump, and Normal map.
    There is no audio explanation due to time constraints, but these are the basic material settings for the aiStandardSurface shader in Maya 2019. While fine-tuning may be necessary, please refer to these basic settings.
    Key points include the Displacement map, its shape-side settings, and the connection between the Bump and Normal maps.
    You can find my information at this link: itami.info/
    Your Better 3D Life ✌
    • Arnold aiStandardSurfa...
    音声解説無しですが、Maya 2019の aiStandardSurface 基本マテリアル設定です。
    微調整は必要ですが先ずは基本設定ということで参考にしてください。
    ポイントとしてはディスプレイスメントマップのシェイプ側設定とバンプ、ノーマルマップの接続あたりです。
    itami.info/
    bamp, normal and mask mapping
    • Arnold aiStandardSurfa...
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ความคิดเห็น • 21

  • @jelasco3775
    @jelasco3775 3 ปีที่แล้ว +1

    By far one of the most helpful videos

  • @cliffhton3199
    @cliffhton3199 3 ปีที่แล้ว +1

    Thank you so much for this info bro! It helps me a lot!

  • @hazaonly
    @hazaonly 3 ปีที่แล้ว +1

    That all I need to learn. Thankx buddy for putting everything into one video! God Bless u.

  • @quanghungle2262
    @quanghungle2262 3 ปีที่แล้ว

    Thank you! You help me very much!

  • @rik10219
    @rik10219 4 ปีที่แล้ว

    you are god, I learnt so much!!!

  • @AnimationDunk
    @AnimationDunk 4 ปีที่แล้ว +1

    Hi, I don't get why we put only the luminance value for the normal map?

  • @vfxjassyt
    @vfxjassyt 2 ปีที่แล้ว

    Thank you ❤🔥🔥

  • @hazaonly
    @hazaonly 3 ปีที่แล้ว

    bro can u also tell me where to connect "metallic map", "height map" in the node editor.

  • @juanbolanos7432
    @juanbolanos7432 ปีที่แล้ว +1

    You saved my fucking semester!!!! Thank you very much.

  • @jamesdavis625
    @jamesdavis625 3 ปีที่แล้ว +2

    Only negative about this tutorial is, I'm literally begging for a split screen where I can see the shading network and render at the same time

  • @rohithkumar6279
    @rohithkumar6279 3 ปีที่แล้ว

    Hii bro In maya aistandardsurface is not working and also arnold render view. When I click on these arnold it turns off the maya

  • @Houssamb99
    @Houssamb99 3 ปีที่แล้ว

    Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/

    • @buzzlyhan
      @buzzlyhan  3 ปีที่แล้ว

      Hi, Thanks for waching!
      Try the plane object before the cube test.
      Actually, I think the image for mapping doesn't well for all other shapes.
      Mapping needs the combination of shapes, images, UV settings.
      This video describing fo Nodes connections.
      UV settings were simply the camera axis. 😄

  • @christianrobertson7442
    @christianrobertson7442 7 หลายเดือนก่อน

    merci beaucoup

  • @HAJJ101
    @HAJJ101 2 ปีที่แล้ว

    Was this sphere UV mapped by yourself?
    And did you increase tessellation for high polygons? If so, what was the polygon count?

    • @buzzlyhan
      @buzzlyhan  2 ปีที่แล้ว +1

      Hi,
      This UV of mapping is very simple my created.
      UV is a planar map from the camera. see 7:49
      That isn't so high polygons object but displacement mapping needs enough polygons.
      It is realized subdivision settings by Arnold.
      see7:00

    • @HAJJ101
      @HAJJ101 2 ปีที่แล้ว

      @@buzzlyhan Thanks so much for giving me this info! Have a good one

  • @mahadihasan9713
    @mahadihasan9713 ปีที่แล้ว

    no sound in the tutorial

  • @justarandomguy5731
    @justarandomguy5731 4 ปีที่แล้ว +4

    Plz speak

  • @yukimoxd2810
    @yukimoxd2810 26 วันที่ผ่านมา

    The video has audio? Or no?

    • @buzzlyhan
      @buzzlyhan  26 วันที่ผ่านมา

      Sorry, most people prefer sound, but there is no sound in this tutorial. 😭