Arnold aiStandardSurface Material settings on Maya 2019.
ฝัง
- เผยแพร่เมื่อ 1 พ.ย. 2019
- Maya 2019(and more) Basic Material Settings for Arnold on aiStandardSurface: Displacement, Ambient Occlusion, Base Color, Specular, Roughness, Bump, and Normal map.
There is no audio explanation due to time constraints, but these are the basic material settings for the aiStandardSurface shader in Maya 2019. While fine-tuning may be necessary, please refer to these basic settings.
Key points include the Displacement map, its shape-side settings, and the connection between the Bump and Normal maps.
You can find my information at this link: itami.info/
Your Better 3D Life ✌
• Arnold aiStandardSurfa...
音声解説無しですが、Maya 2019の aiStandardSurface 基本マテリアル設定です。
微調整は必要ですが先ずは基本設定ということで参考にしてください。
ポイントとしてはディスプレイスメントマップのシェイプ側設定とバンプ、ノーマルマップの接続あたりです。
itami.info/
bamp, normal and mask mapping
• Arnold aiStandardSurfa... - แนวปฏิบัติและการใช้ชีวิต
By far one of the most helpful videos
Thank you so much for this info bro! It helps me a lot!
That all I need to learn. Thankx buddy for putting everything into one video! God Bless u.
Thank you! You help me very much!
you are god, I learnt so much!!!
Hi, I don't get why we put only the luminance value for the normal map?
Thank you ❤🔥🔥
bro can u also tell me where to connect "metallic map", "height map" in the node editor.
You saved my fucking semester!!!! Thank you very much.
Only negative about this tutorial is, I'm literally begging for a split screen where I can see the shading network and render at the same time
Hii bro In maya aistandardsurface is not working and also arnold render view. When I click on these arnold it turns off the maya
Thanks for the tutoriel, infortunatly, i couldn't do it on a Cube, i am still trying .. do anyone have any tips ? i m not used the UV editor and still fiduring it out :/
Hi, Thanks for waching!
Try the plane object before the cube test.
Actually, I think the image for mapping doesn't well for all other shapes.
Mapping needs the combination of shapes, images, UV settings.
This video describing fo Nodes connections.
UV settings were simply the camera axis. 😄
merci beaucoup
Was this sphere UV mapped by yourself?
And did you increase tessellation for high polygons? If so, what was the polygon count?
Hi,
This UV of mapping is very simple my created.
UV is a planar map from the camera. see 7:49
That isn't so high polygons object but displacement mapping needs enough polygons.
It is realized subdivision settings by Arnold.
see7:00
@@buzzlyhan Thanks so much for giving me this info! Have a good one
no sound in the tutorial
Plz speak
The video has audio? Or no?
Sorry, most people prefer sound, but there is no sound in this tutorial. 😭