I still can't believe Woey actually SS'd Kanbu when I saw it first time, the weird "finger control" section was probably due to older osu! version allows you to move objects freely on the timeline with no restrictions on beat snapping, or maybe it's just because most mappers at that time changes beat snapping frequently to whatever suits them
Reminder - this map is so stupid, that WubWoofWolf considered his HDFL FC on this as a score that made him recognizable in early days of game, 12 years ago. This map could/can scare almost all players, no matter nowadays or a decade ago
woah I still can't believe Willyy actually SS'd Xanandra when I saw it first time, the weird "finger control" section was probably due to older osu! version allows you to move objects freely on the timeline with no restrictions on beat snapping
Of all the skills in the game finger control is definitely one of the less intuitive ones. While you can show anyone a high level aim or speed play and they can understand instantly why it's hard, high level finger control definitely takes some experience with tapping unique rhythms to begin to appreciate. Even then there are further nuances to finger control, and adding other skills into the mix can make it exponentially more difficult. This being said Woey's play on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein is a score where you have to know the map to understand how ridiculous it is. For a long time Kanbu was the oldest ranked map without an SS, and some of the best finger control players didn't believe an SS was even possible. As a 2008 map the patterning is quite awkward by current day standards but is nothing extreme, until the map goes into "overdrive" in one of the final sections. This section was supposed to be mapped to follow the vocals of the song, but some of the later patterns don't seem to follow it at all, making it all but impossible to let the music guide you. With 1/3, 1/4, 1/6, 1/8, 1/12, and even some 1/16 rhythms the notes almost appear to not even be snapped to anything. The OD8 timing window allowed for more freedom in early or late hits, but the finger control section is so strange that even this easier timing window is still restrictive. SSing Kanbu was just a dream for dozens of players, but Woey would take this goal more seriously than anyone before and turned it into a reality. He was ready to take on the challenge, and would dedicate himself harder than many had to getting the tapping perfect. Starting off not even able to FC the map he would begin the process of learning the rhythm and committing it to memory. There were a few other sections besides the obvious one which gave him trouble, but he quickly improved at them and continued to the next. Some parts of the map are so mistimed that in each run Woey needed to change his offset while playing to keep rhythm. Using the editor's timeline to learn the ending turned out to be the best method for breaking down the rhythm into manageable pieces. Over the course of three days he would practice the map for at least an hour or two per session, specifically working on the sections which gave everyone the most grief. Finally, on April 22, 2021, Woey achieved the SS, and I don't think there's any better way to illustrate how accurately you must tap than just showing his play. Although some players like YASEN had gotten very close to SSing before, Woey was the one to finally put this map to rest. From the day the map was ranked to its first SS, 4,671 days had passed, or nearly 13 years. What had been though nearly impossible had finally been done. Woey's three day grind ended up producing arguably one of the best finger control plays in the game. Kanbu is a very special map due to the time period when it was ranked, so it's unlikely we'll see another ranked map like it ever again. When the play was set it did get recognition by those who knew the map, but the majority of people didn't pay much attention. This is because not many players have a deep understanding of tapping weirdly snapped polyrhythms or even know about Kanbu in the first place. Underappreciated is one word that I feel describes this huge feat. There are plenty of other absolutely insane plays which go unnoticed too, but thankfully the players who work towards them still grind nonetheless. Hopefully this video has helped some see how ridiculous this score really is, and brings some more attention to it.
There are just some scores which you need to have a lot of prior game knowledge to really appreciate. Many of the craziest plays in the game actually largely go unnoticed due to this fact. One of the most prominent yet still underground of these being Woey's SS on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein.
oooh *KANBU* woey's a f%#$ beast, that map's maddening but so satisfying to hit properly (I still haven't reached the satisfying part nor I intent to) This also proves DJPop's also built different (long live his mapping)
As someone who just downloaded the game yesterday, have no previous rhythm game experience nor have ever seen any osu! footage until now, nothing in this video looks real.
It's hard for first time but when highskilled player was grinding this for 3 days i dont think that its so impossible, remomerizing pattern thats all, for me GN is the best player overall
it's not underrated and sputnik was meant to be polyrhythmic, kanbu however is a normal 1/4 song but the map has so many mistimed objects and nonsense beat snapping, compared to ouran's mapset this map is terribly wack
Every once in a time, as I play a map, I notice that I'm either aiming too slow or tapping too slow. It's way easier to fix my aim than my tapping, so I've been stuck with 3.7-4.5 maps. I'm able to fc a 4.0 map but I'm not able to fc anything higher than that. I can get an A but not a FC. Everytime that happens, I focus on the thing I'm lacking in. Recently, I've improved cuz I wasn't able to play 4.5 maps unlike now. I also sometimes see the old plays I did. Also, playing 3.5 maps was my peak performance, they seemed really fast but now they're way too slow for me. Also, I've recently realized that I can't play HR at all. I've tried going on 3.3 maps with HR, turning them into 3.5 but they're too fast for me. I used the HR mode when I was starting but after getting to 3.0 maps I stopped using it and now I can't play it at all. This rant doesn't have anything to do with this video
I think that only who play osu can understand "finger control" term, so usually people see speed or streams as the "highest skill" because they cannot SEE finger control difficulty as much as reading skill.
im not sure if finger control is *that* fitting. the hard part, seems to me, is being able to understand when you should be tapping to begin with. idk i feel like reading and finger control are sort of being mixed up imo.
why not even mention yasen or jpjtyld's dt scores on the map when they're arguably even better than the nomod SS and are even more underappreciated than this one?
Of all the skills in the game finger control is definitely one of the less intuitive ones. While you can show anyone a high level aim or speed play and they can understand instantly why it's hard, high level finger control definitely takes some experience with tapping unique rhythms to begin to appreciate. Even then there are further nuances to finger control, and adding other skills into the mix can make it exponentially more difficult. This being said Woey's play on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein is a score where you have to know the map to understand how ridiculous it is. For a long time Kanbu was the oldest ranked map without an SS, and some of the best finger control players didn't believe an SS was even possible. As a 2008 map the patterning is quite awkward by current day standards but is nothing extreme, until the map goes into "overdrive" in one of the final sections. This section was supposed to be mapped to follow the vocals of the song, but some of the later patterns don't seem to follow it at all, making it all but impossible to let the music guide you. With 1/3, 1/4, 1/6, 1/8, 1/12, and even some 1/16 rhythms the notes almost appear to not even be snapped to anything. The OD8 timing window allowed for more freedom in early or late hits, but the finger control section is so strange that even this easier timing window is still restrictive. SSing Kanbu was just a dream for dozens of players, but Woey would take this goal more seriously than anyone before and turned it into a reality. He was ready to take on the challenge, and would dedicate himself harder than many had to getting the tapping perfect. Starting off not even able to FC the map he would begin the process of learning the rhythm and committing it to memory. There were a few other sections besides the obvious one which gave him trouble, but he quickly improved at them and continued to the next. Some parts of the map are so mistimed that in each run Woey needed to change his offset while playing to keep rhythm. Using the editor's timeline to learn the ending turned out to be the best method for breaking down the rhythm into manageable pieces. Over the course of three days he would practice the map for at least an hour or two per session, specifically working on the sections which gave everyone the most grief. Finally, on April 22, 2021, Woey achieved the SS, and I don't think there's any better way to illustrate how accurately you must tap than just showing his play. Although some players like YASEN had gotten very close to SSing before, Woey was the one to finally put this map to rest. From the day the map was ranked to its first SS, 4,671 days had passed, or nearly 13 years. What had been though nearly impossible had finally been done. Woey's three day grind ended up producing arguably one of the best finger control plays in the game. Kanbu is a very special map due to the time period when it was ranked, so it's unlikely we'll see another ranked map like it ever again. When the play was set it did get recognition by those who knew the map, but the majority of people didn't pay much attention. This is because not many players have a deep understanding of tapping weirdly snapped polyrhythms or even know about Kanbu in the first place. Underappreciated is one word that I feel describes this huge feat. There are plenty of other absolutely insane plays which go unnoticed too, but thankfully the players who work towards them still grind nonetheless. Hopefully this video has helped some see how ridiculous this score really is, and brings some more attention to it. credit to : fire
I still can't believe Woey actually SS'd Kanbu when I saw it first time, the weird "finger control" section was probably due to older osu! version allows you to move objects freely on the timeline with no restrictions on beat snapping, or maybe it's just because most mappers at that time changes beat snapping frequently to whatever suits them
you can still do this in the curent editor
@@goinkosu it's called holding shift
@@goinkosu oh I didn't know that, I only knew because I tried older editor where it's right in the editor screen
gganbu
this is definitely not true lol, upon looking again the hardest sections in kanbu are mostly snapped to 1/12 beats
rustbell managed to 6x100 this map with HDFL 6 years ago, and thinking and YASEN have 3x100 with HDFL too, with YASEN's score being 3 years ago
I think what's more amazing is YASEN's 1 miss DT 92% score on the map, you can find it on TH-cam I believe, it's so mindblowing to me
@@SinjoroMoseo moUse
@@stalehuman7585 TRUE
Thinking also has a 3x100 score with hdfl though no one has mentioned him yet, very sad
and yasen i believe
@@FOPAWESOME i made the comment because the video and the comments were mostly mentioning yasen's play, but not thinking's
Reminder - this map is so stupid, that WubWoofWolf considered his HDFL FC on this as a score that made him recognizable in early days of game, 12 years ago. This map could/can scare almost all players, no matter nowadays or a decade ago
woah I still can't believe Willyy actually SS'd Xanandra when I saw it first time, the weird "finger control" section was probably due to older osu! version allows you to move objects freely on the timeline with no restrictions on beat snapping
When this play was first set I remember wondering why this was the oldest map without an SS, until I actually looked at the map in the editor
As a veteran player, I feel ashamed of myself for not even knowing the map.
WTF YOU'RE BACK???? HUGE FAN.
WHAT THE FUCK
HOLY SHIT!!!
NO WAY YOU'RE BACK
he back tf
I can't believe it wasn't my Harumachi Clover (Kiss's easy) DTHDHRFL SS
4:11 dude turned into a v8 engine
Of all the skills in the game finger control is definitely one of the less intuitive ones.
While you can show anyone a high level aim or speed play and they
can understand instantly why it's hard, high level finger control definitely
takes some experience with tapping unique rhythms to begin to appreciate.
Even then there are further nuances to finger control,
and adding other skills into the mix can make it exponentially more difficult.
This being said Woey's play on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein
is a score where you have to know the map to understand how ridiculous it is.
For a long time Kanbu was the oldest ranked map without an SS, and some of the best finger control
players didn't believe an SS was even possible. As a 2008 map the patterning is quite awkward
by current day standards but is nothing extreme, until the map goes into "overdrive"
in one of the final sections. This section was supposed to be
mapped to follow the vocals of the song, but some of the later patterns don't seem
to follow it at all, making it all but impossible to let the music guide you.
With 1/3, 1/4, 1/6, 1/8, 1/12, and even some 1/16 rhythms the notes almost appear
to not even be snapped to anything. The OD8 timing window allowed for more
freedom in early or late hits, but the finger control section
is so strange that even this easier timing window is still restrictive.
SSing Kanbu was just a dream for dozens of players,
but Woey would take this goal more seriously than anyone before and turned it into a reality.
He was ready to take on the challenge, and would dedicate himself harder than
many had to getting the tapping perfect. Starting off not even able to FC the map
he would begin the process of learning the rhythm and committing it to memory.
There were a few other sections besides the obvious one which gave him trouble,
but he quickly improved at them and continued to the next.
Some parts of the map are so mistimed that in each run Woey needed to change
his offset while playing to keep rhythm. Using the editor's timeline to learn the
ending turned out to be the best method for breaking down the rhythm into manageable pieces.
Over the course of three days he would practice the map for at least an hour or two per session,
specifically working on the sections which gave everyone the most grief.
Finally, on April 22, 2021, Woey achieved the SS, and I don't think there's any better
way to illustrate how accurately you must tap than just showing his play.
Although some players like YASEN had gotten very close to SSing before,
Woey was the one to finally put this map to rest.
From the day the map was ranked to its first SS, 4,671 days had passed, or nearly 13 years.
What had been though nearly impossible had finally been done.
Woey's three day grind ended up producing arguably one of the best finger control plays in the game.
Kanbu is a very special map due to the time period when it was ranked, so it's unlikely
we'll see another ranked map like it ever again. When the play was set it did get recognition by
those who knew the map, but the majority of people didn't pay much attention.
This is because not many players have a deep understanding of tapping weirdly
snapped polyrhythms or even know about Kanbu in the first place.
Underappreciated is one word that I feel describes this huge feat.
There are plenty of other absolutely insane plays which go unnoticed too, but thankfully the players
who work towards them still grind nonetheless. Hopefully this video has helped some see
how ridiculous this score really is, and brings some more attention to it.
Thank you for da script
most mentally stable osu player
Did you just?
Hope you had fun typing that lmao
U can copy that from the transcript
just by looking at the map i already know its gonna be hell to play
I like how a map with genuinely dumb parts that need recharting is a skill determining factor
maybe with the pinned scores feature now people will be able to find out about more insane plays like this one
Liking and leaving a comment for the algorithm. This play deserves the attention of the entire community.
wait why was i there
knew what map it was gonna be without even clicking on the video
What?? What a legend, can't believe that's possible
this map was submitted 7 months before i was born
im waiting for the day where he posts the video "the greatest play of all time" and shows his top play
Man that finger control is really impressive
There are just some scores which you need to have a lot of prior game knowledge to really appreciate. Many of the craziest plays in the game actually largely go unnoticed due to this fact. One of the most prominent yet still underground of these being Woey's SS on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein.
hey! I know who you are...
@@tm774 😎
oooh *KANBU*
woey's a f%#$ beast, that map's maddening but so satisfying to hit properly
(I still haven't reached the satisfying part nor I intent to)
This also proves DJPop's also built different (long live his mapping)
I ALREADY KNEW WHAT SCORE IT WAS WHEN I SAW WOEY IN THE THUMBNAIL
haha yeah man
Good jobe 👍
same
As someone who just downloaded the game yesterday, have no previous rhythm game experience nor have ever seen any osu! footage until now, nothing in this video looks real.
Who would've known that SS'ing a 5 star is one of the most impressive SS plays
I remember ranting on twitter about why his ss didn't get enough recog unlike sputnik and then willy came and made a video about it
It's hard for first time but when highskilled player was grinding this for 3 days i dont think that its so impossible, remomerizing pattern thats all, for me GN is the best player overall
Of all of the skills in the game, finger control is definitely one of the less intuitive ones.
You forgot ekoro's sputnik ss
Impressive play btw
Ekoro's Sputnik SS isn't really underrated at all
it's not underrated and sputnik was meant to be polyrhythmic, kanbu however is a normal 1/4 song but the map has so many mistimed objects and nonsense beat snapping, compared to ouran's mapset this map is terribly wack
@@varixalint ss it then
Why do i feel like i have watched this video before?
i dont even need to know what the map is just with the leaderboard and woey’s ss i already know the map
the instant i heard him pronouncing the iosys song name i fucking laughed
Yes overdrive is vwry known in crazy error community
I'm sure you could find some more oddly timed Taiko maps, if pattern reading, memorization and hitting is what you're after.
Just remember, if woey has the #1 on a map, it's probably ggs for you.
Respect to finger control
inb4 people are posting the video script as a copy pasta
yeah “finger control”
Every once in a time, as I play a map, I notice that I'm either aiming too slow or tapping too slow. It's way easier to fix my aim than my tapping, so I've been stuck with 3.7-4.5 maps. I'm able to fc a 4.0 map but I'm not able to fc anything higher than that. I can get an A but not a FC. Everytime that happens, I focus on the thing I'm lacking in. Recently, I've improved cuz I wasn't able to play 4.5 maps unlike now. I also sometimes see the old plays I did. Also, playing 3.5 maps was my peak performance, they seemed really fast but now they're way too slow for me. Also, I've recently realized that I can't play HR at all. I've tried going on 3.3 maps with HR, turning them into 3.5 but they're too fast for me. I used the HR mode when I was starting but after getting to 3.0 maps I stopped using it and now I can't play it at all. This rant doesn't have anything to do with this video
dang dude cant bealive you didnt laugh after saying that song
His SS on Rap God is WAY better /s
I think that only who play osu can understand "finger control" term, so usually people see speed or streams as the "highest skill" because they cannot SEE finger control difficulty as much as reading skill.
not only osu and rhythm gamer in general
still waiting for sotarks daidai genome to get a nomod ss
me who play with RX : cool.
Mans SS'd saying the song name correctly, most underated SS right there.
Wdym he pretty much murdered it with an American accent of Japanese
im so fucking hungry
someone make the copypasta already
Personally I think ekoro's sputnik as is better but still an absolutely insane ss
When I saw the thumbnail Woey SS I knew it was going to be this map lmao. Fucking stupid map but it's such an impressive SS.
i feel like Woey is WWW's brother
And I think this is pretty cool
No we ss this with HD
some players are younger than this map
kanbu was my first map at osu, and i passed (i used to play in the phone)
Schutzstaffel
fuck yeah woey mode
woey is a god
I couldn't even SS saying the name of the song
those last few streams were disgusting
It’s DjPop what do you expect?
Amazing.
Now do it with hard rock
WTF, DJPop???
This map is really hard ngl
the map name is a mouth full xD
wait you need song do guid you for me no i just click if i see it and i dont miss
Can't wait for copypasta
Learn the map = finger control?
As someone who has been trying to improve my finger control recently, HOW THE FUCK
magma hddthr tho
Couldnt you just make a beat that corresponds to the hit circles and play it over the actual sound while playing....
kid named finger
Cool map
incoming new copypasta
is he tapping with middle + ring? lol
no
im not sure if finger control is *that* fitting. the hard part, seems to me, is being able to understand when you should be tapping to begin with. idk i feel like reading and finger control are sort of being mixed up imo.
What ths skin
So catch players easily SS this diff lol
I stopped playing STD but these videos are still so interesting, I love them. Thanks Will(l)y :D
why not even mention yasen or jpjtyld's dt scores on the map when they're arguably even better than the nomod SS and are even more underappreciated than this one?
jpjtyld dt fced it lol
Idk man I think that my NFEZHTPF SS on osu! tutorial is better.
Cool
i hate dj pop maps
if note not syn with any thing, this map is suck
jj
I don't think that this is the most underated SS there is even one play HDFL 3x100, that's far more impressive
owo
No views (so ig first)
Of all the skills in the game finger control is definitely one of the less intuitive ones.
While you can show anyone a high level aim or speed play and they
can understand instantly why it's hard, high level finger control definitely
takes some experience with tapping unique rhythms to begin to appreciate.
Even then there are further nuances to finger control,
and adding other skills into the mix can make it exponentially more difficult.
This being said Woey's play on Kanbu de Todomatte Sugu Tokeru ~ Kyouki no Udongein
is a score where you have to know the map to understand how ridiculous it is.
For a long time Kanbu was the oldest ranked map without an SS, and some of the best finger control
players didn't believe an SS was even possible. As a 2008 map the patterning is quite awkward
by current day standards but is nothing extreme, until the map goes into "overdrive"
in one of the final sections. This section was supposed to be
mapped to follow the vocals of the song, but some of the later patterns don't seem
to follow it at all, making it all but impossible to let the music guide you.
With 1/3, 1/4, 1/6, 1/8, 1/12, and even some 1/16 rhythms the notes almost appear
to not even be snapped to anything. The OD8 timing window allowed for more
freedom in early or late hits, but the finger control section
is so strange that even this easier timing window is still restrictive.
SSing Kanbu was just a dream for dozens of players,
but Woey would take this goal more seriously than anyone before and turned it into a reality.
He was ready to take on the challenge, and would dedicate himself harder than
many had to getting the tapping perfect. Starting off not even able to FC the map
he would begin the process of learning the rhythm and committing it to memory.
There were a few other sections besides the obvious one which gave him trouble,
but he quickly improved at them and continued to the next.
Some parts of the map are so mistimed that in each run Woey needed to change
his offset while playing to keep rhythm. Using the editor's timeline to learn the
ending turned out to be the best method for breaking down the rhythm into manageable pieces.
Over the course of three days he would practice the map for at least an hour or two per session,
specifically working on the sections which gave everyone the most grief.
Finally, on April 22, 2021, Woey achieved the SS, and I don't think there's any better
way to illustrate how accurately you must tap than just showing his play.
Although some players like YASEN had gotten very close to SSing before,
Woey was the one to finally put this map to rest.
From the day the map was ranked to its first SS, 4,671 days had passed, or nearly 13 years.
What had been though nearly impossible had finally been done.
Woey's three day grind ended up producing arguably one of the best finger control plays in the game.
Kanbu is a very special map due to the time period when it was ranked, so it's unlikely
we'll see another ranked map like it ever again. When the play was set it did get recognition by
those who knew the map, but the majority of people didn't pay much attention.
This is because not many players have a deep understanding of tapping weirdly
snapped polyrhythms or even know about Kanbu in the first place.
Underappreciated is one word that I feel describes this huge feat.
There are plenty of other absolutely insane plays which go unnoticed too, but thankfully the players
who work towards them still grind nonetheless. Hopefully this video has helped some see
how ridiculous this score really is, and brings some more attention to it.
credit to : fire