Yeah lol For example the draw card card stacking rule I swear was never actually in the original ruleset, though it does add an interesting dimension to the draw cards. I'm pretty sure the original rules also state you may only play a wild draw 4 if you can't play anything else
@@da_knug, each time we play I clarify "X & Y house rules, as always, right?", that way there's no confusion. If a new player enters, I explain the base rules, and only then the ones we use, because some people unknowingly believe other rules are the og ones
These are skills I picked up subconsciously. People look at me weird because I organize my cards by number and not by color, but it makes sense when your goal is to change the color as often as possible via numbers.
i usually play with house rules that allow playing any number of cards of the same number at once (given that at least one of them is a valid play on its own) so grouping cards by their number is quite a no-brainer for me besides, its just way easier to organize like that
also if youre playing with stacks and ESPECIALLY if youre also playing with jump ins if you got 3 sixes you need to put them down as fast as possible because someone might jump in and skip your turn
Once the dude next to me placed down a +5 (it was Uno Flip) and each of the five of us placed one down until we went full circle. What I was *not* expecting was the first dude having a *second* +5, leaving me with a *+30* And the most outstanding thing is that I finished *third*
The best part of "How to win X every time" guides are that having multiple people use the same strategy leads to either a statistic-related and probability-related anomaly or someone not winning every time they use the strategy.
the last official uno rule book I've read said if you've got a +4 and use it, then other players can 'call you out' if you have another card of the same color you could've used instead and force you to draw the +4 instead (but if you were in the right they have to draw 4 penalties instead) so make sure you also are aware of the rules you're using whenever you play, especially because lots of people use houserules
If you get tired of playing uno, you can always convert it into 52 card deck with 2-9 follows the numbers, 1 being the ace, 0 is ten, block for J jack, reverse for queen, and +2 for king. The four colors act as different suites. Tbh idk if its intentional, but a standard card deck is built into Uno. Btw just sharing 😁
uno was based of simmiler games that were played with the 52~ card deck traditionaly (wild cards woulde be jokers) thats why you have 4 colours, 4 suits 10 numbers, 10 ranks 3 special coloured cards (skip, reverse, +2), three suited non-numbered cards (king, queen, jack) Wild cards, (set of cards that doesnt have one of the 4 suits/colours, aka jokers) its just that they decided to redsign the cards and sell a whole deck, insted of selling the reguler deck while putting a rules card that explains how to play and so on idk if you woulde really say its „intentional” that an uno deck is kind of just two 52 card deck+jokers, its more that they based it of that deck, and really just changed the decks look insted of changing it mechanniclly(like adding a suit to have 5 colours, or extra number like from 0 to 15), Uno is just a reskin of games that alredy existed, with some rule changes and a „new deck” to play with (meanwhile the deck is just a reskin) but hey, theyre new decks for games like uno flip, and those 3 white blank cards and the 1 wild swap hands card ceartinly are more unique than just the 52 reskin it originally was
@@DoBetterAnteUp Exactly my thoughts so, since I know a lot of card games evolved from the standard 52 deck, I might look into the history of Uno. Thanks for sharing your own insights.
My grandparents had a deck they called the dirty deck. It was basically two decks combined, but then they took all the “power” card from another 2 or 3 decks and just added those alone into the two original decks. We could get some wild games going with that with just unmanageable handfuls of cards going.
4:10 this is assuming you're playing with the unofficial stacking rule Edit: which is technically not in the rulebook so it's unofficial. As much as I love it and think it should be an official optional rule like "you can choose to play like this if you like". It should totally be in the rulebook at this point. Before I edited this, you guys thought I didn't use that rule, didn't you! Also, what a difference capital letters makes in the tone of a comment on TH-cam Don't capital letters change everything? Does it mean that the very meaning of the word change has itself changed? Are you reading this right now, reading me describing you reading this, you're reading. Anyways. Something something Employee 427. Edit 2: It is official if you use the official video game instead of a free knockoff website
This is really just a beginner tutorial instead of a breakdown of statistically optimal strategies. These tips are really basic and will hardly give you an advantage over other players since any remotely rational person will easily figure this out after a few rounds. Playing like a regular player will certainly not let you win "every time".
@@kuroblakkaMy peoblwm with this rule is that it kinda takes away the little bit of freedom you have with your cards. If I have a wildcard I should be able to keep it and besides by doing that I'm aware of the fact that I might not get to play it.
@@The_Blackfur The simple solution is this: don't play with u-0. I mean if you use 7-0 you shouldn't feel like it's unfair since swapping hands is the whole mechanic with that.
Two things I'm sure everyone already said. The official rules do not let you play a +card on another +card as a form of defense. The official rules state that you can only play a Wild +4 if it's literally the only card you can play. If another player thinks you are lying about that, they can challenge you. If you get caught, you draw the cards instead. Also, UNO is ofiicially a game played over several rounds with a points system. You can't really talk about UNO strategy without actually talking about the real rules.
Actually, I'm pretty sure "stacking" Plus Cards was codified as canon in certain versions over the past few years... Some "house rules" only became canon in _digital_ versions (like 0 rotates hands and 7 swaps hands, etc), but stacking Plus Cards is definitely an official rule in some of the _physical_ versions of Uno.
I loathe UNO so this knowledge is good because if I'm forced to play I can make it just as unfun for everyone else, and we can play a decent game instead.
@@arforafro5523 absolutely. I couldn't even get through a single game of that, and I own somewhere between 200-300 board games. I would honestly play normie games like UNO or even Monopoly over Exploding Kittens.
Yea its is a badly designed game. Its pretty random when everyone plays well and is paying attention but you can be bad at it too if say you are paying attention to conversation rather than the game. So its both bad as a party game and as a skill based game. It also encourages personal conflict in an unfun way with people being able to attack one another but never being really sure if that is what is happening. ehh I could go on.
The strategy is a bit loosely explained, not suggesting any action to be more important than the others. Also, playing some of the cards for their special effect may be worse if you're missing out on colors. Also also, when your friends see you're winning too much, they may collectively target you, destroying your odds.
Three things. First, nothing you said about +cards makes sense if you're actually playing by the rules. Second you are only alowed to play wild +4s if you don't have a choice. Otherwise your opponent can call your bluff and screw you over. Thirdly hoarding power cards trashes your score if you're playing the actual rules. This whole thing is based on a bunch of house and optional rules, not the official rule book.
No body plays by the official rules. They are boring. The challenge is an optional rule for my family, friends, and I because it can be abused. Stacking is logical because once again the og rules of Uno can be abused and makes games have less variance as well as less swings in the game. Uno by the books is a mega fast game that just boils down to who draws the most + cards so they can skip their opponents turns and put them further behind. Stack means you can’t just toss them out to thin your hand quickly you have to use a little strategy. Challenging can be abused to find out someone’s hand and abuse that info by turning the game into keep away till someone is hopelessly behind. In spite of them playing right.
Extremely usefull, unfortunatly the house rules that i use when i and my friends play uno majorly change the game loop, but for the longer games these tips are certainly gonna be usefull :3
Giving the numbers such power with the color switching is why I like to play with the psychotic rules that playing 0's forces rotating hands in the current direction of turn order and 7's force a hand swap with another player. I've also played in a game where the host added a house rule he called "Konc discard" where if you had 3 or more of the same number or sequential numbers, you could group them all together to discard as long as the color at the end stayed the same. This was interesting because it endorced collecting cards. Uno is the only card game I've played where the house rules made a single round take over an hour. We didn't play it again at our game nights for years after. Also, not my group but one we knew of in college apparently had a drinking game party where Uno was played. The winning card's color determined what kind of shot it was and the number was how many the losers took. I don't remember what happened if it was a special card, maybe something more elaborate like a Jäger-bomb? From what I heard that game turned into a 3 person drunken fist fight and one of the combatents tried to force another to eat a card, ha ha.
1: It's a very common house rule that you can't end on a power up card (usually intended as a +4 or colour switch) 2: I think I just saw someone say that you aren't meant to put down +4 if you have another card you can play and that is the worst rule I've ever heard. Like yes I usually end up playing that way anyway, but like... there's so few choices you can make in Uno (i.e if you have a card you have to play it, you can't hold it back) so I feel like if you have multiple potential cards you can use, you can use whichever one you want to increase the strategic element of the game.
Get good at card counting. Even if it's just for action cards, knowing how many skips or reverses are in play can help you decide whether it's too soon to play aggressively.
@DoDoAirplane It does. If you know all the skips were in the discard pile you know that no one can play it. Once the discard gets reshuffled you now know that those cards are possible plays again.
The algorithm recommended it to me. I would never search out Uno strategies. Actually I'm not even watching the video; I paused it immediately and started scrolling comments.
I actually find that saving your pairs of same numbers different colors for later and ridding of your lone numbers first works best because now you have a 50% that youll get a color you can use rather than 25%
One more thing I see very often: let's say you have three cards, a three in yellow, a five in yellow and a five in blue. The only option is to play a yellow card so a lot of people think it doesn't matter and play the three. However, I think it matters. I would play the five instead so you end up with two different numbers and not two of the same number. That boosts the probability of having a fitting number afterwards. Is it just me or is this something other players do as well?
I actually usually use the opposite strategy, but it depends on the situation and amount of players. I'd play the yellow 3 first and the yellow 5 after, because then, if nobody else was able to play that round, I know I'd be able to play the blue 5 and win. It especially works well if most other people have few cards left. Odds are that they won't have a fitting card, and if there are only 1 or 2 other players, that means the card you played before might still be on top when you go again.
i will never be able to top my greatest moment in uno. i had two cards. a colour change and a yellow. we were on blue. i dropped the the colour change and said GREEN. my mum dropped a colour change and said "HAH! YELLOW!" i dropped my last card and thanked her XD
Fun fact: plus card stacking is a house rule, and was not included in the original rules. Even now, manuals only sometimes include it as an optional rule.
i usually save a +4 or change color as my last card because that way i am not restricted by color/number and is basically a guaranteed play making me win the game
I’m unconvinced that changing colors often will force other players to use action cards. The cards a player has already played have no bearing on the cards they have remaining, unless they already used an action card to switch to a specific color.
The cards they play do kinda sorta have bearing on what they have remaining though it’s more so that you are weaponizing the overall odds. Since most people play their number cards then their effect cards then their color changing cards by keeping the colors rotating you can either land on colors they don’t have or get them to use effect cards when it’s not optimal because that’s all they have in that color.
@@Draconic404 well at that point you didn’t use the constant switch strategy. But let’s say if they kept playing reds even after you kept switching them you would have drained them of their reds then you can try and keep it at red but by constantly changing it you aren’t letting your opponent have a read on what you have and you’ll hopefully run them out of special cards or find what they don’t have
Yea I've just got to the point of watching the games because no one seems to want to play UNO, but rather some weird custom game they made inspired by UNO.
This logic is weaker to some degree with the: draw until able to play rule, especially because it allows for strategically picking up more cards than nessicary if you choose to
This strategy is only really good if you are playing single hands. Its a very bad strategy if playing across a number of hands for points, since Wild Cards (and Draw 4) are worth 50 points and Action Cards 20 points. You ideally want to empty your hand of these early high scoring cards so they don't either count against you or massively count for your opponent once a hand ends (depending on what scoring method you use).
my favorite uno stategy is to constantly draw cards until I have a ton and forcing players onto one or two colors (OP strat in 1v1s because you can stack skips over and over and its much easier to keep it on the color you want if you have multiple duplicate cards) The game wont progress since others cant get rid of cards before they have to draw. especially good with draw until color house rules(also they are more likely to not be able to play anything if the deck is small because you have most of that color.)
I once managed to be the first to get to one card, said Uno, then the nect player had the audacity to tell me "This is chess" I sank their battleship aftwerards to prove a point
You also want to play numbers from biggest to smallest as if you lose and the winner only gets 2 points it doesn't really matter. Holding a draw 4 wild until the end is risky but it can pay off as if someone else wins they get 50 points from you but if you can make them draw 4 they can draw into some big points. Holding onto draw 2 doesn't really matter unless the person next to you hasn't drawn in a while but it's generally better to make them skip their turn and draw 2 cards, unless you're playing 4 player and the person opposite you is doing better then you want to hope your neighbours have a draw 2 and they don't reverse the flow
The most important rule is that you cant end the game with an action or wildcard, and I refuse to play with anyone that doesnt observe it. Has to be a normal number card. If anyone tries to put down a +4 as their last card, everyone else shall ritually sacrifice them
Some problems: +4 dont chain: You can only play a +4 when you dont have other options to play. When you play a +4 an opponent can make you show your hand, and if you had other options you draw 6 instead, if not, the player that made you show your hand draws 6.
That’s official rules which given the fact that most people agree that stacking is a pretty standard optional rule to use as well as putting an axe to challenging as a rule this video is targeting the majority.
Ok, I won't complain that this is based on house rules, as most people play with the assumed house rules, BUT the one I will absolutely push back on is being able to end the game with a wild/action card. No way is that either fun, nor a part of any group I play with. Being forced to plat a number card as your last card actually adds to the strategy and decision making of the game
Assumed house rules? I have never in my life heard that you aren’t allowed to win if your last card is a color-changing card. There are house rules in this video I push back against (I do side with stacking + cards, but only if they’re the same type. +2s stacking on +2s only and +4s stacking on +4s only, and so on), but can you imagine if that was your only card left and all of a sudden some snot-nosed tryhard is like “um ackshually you can’t win with those”. Like what’s the alternative, you forfeit and sit out? You’re acting like there’s any less strategy and decision-making in being patient and biding your time, taking the risks associated with not using the card during a time you potentially need it. Most people who try the “hold a color-changing card until the end” strategy fall to temptation and blow their load for number of different reasons and aren’t able to pull it off. I’m wondering why you think it’s a no-fun, no-strategy instant win button or something. Sometimes you have to make a risky choice that could potentially lose you the game, all because you’re hoping you can recover. Or alternatively you could lose you the game because you’re stubborn and didn’t know when to cut your losses (by giving up the card) and now you have a 20+ hand. What a bizarre nitpick I’ve never seen anyone make before. Did you lose to people using this strategy too often or something?
Or you can make the game more exciting (and stimulate a lot of fights) by doing what we did many years ago: whoever got distracted, played when it wasn't their turn, or didn't play fast enough when it was their turn, had to pick three cards. Things escalated quickly 😉
I used to play uno with my little brother all the time and always win, i was always confused why for a game that probability seems to be such a big factor in. Ig im just good at uno, lol
The people talking about playing by the book and im like. Bro it depends on who you're playing with whether you give everyone 7 or 8 cards so idk what to tell you. If i told my friends to play by the book they'd vote me out. Like in general.
I don't understand this strategy. If I have three blue cards, why would I change the color from blue just because I can? Instead, I play to keep as many different numbers in my hand as possible.
OK, but what if you're the one constantly being skipped or getting draw 2s or 4s. Or you just don't have the right color? Then it's kind of out of your control
Before watching the video I can already tell that none of these strategies will work for the Uno versions my family likes to play since they contain changing the hand cards with other players. As someone who hates rng, I really hate that
@@connorallgood0922the only time I've had Uno matches last this long is when the draw till you can play a card rule is in place. Everyone ends up having colossal hands that nobody can get an edge on
Seeing as you're not allowed to play plus cards on other people's plus cards, this is all moot. If someone plays plus cards on you, you pick up and forfeit your turn. No exceptions. This is why I refuse to play Uno, Monopoly and a few other games: nobody follows the rules and everyone makes up something different.
Sigh, and this I why I have a file with the official rulesets of common games where everyone just made up rules (like uno) on my phone. Some of this videos advice was for blatantly wrong rules.
We used to play Uno all the time at college. And we had about 9001 rules that we'd added to make it *much* more brutal. Stacking +s, jumping in with reverses, etc, one guy had to draw half the deck.
the best part of uno is arguing with the rest of the table about what the rules are.
y'all just dumb
Yeah lol
For example the draw card card stacking rule I swear was never actually in the original ruleset, though it does add an interesting dimension to the draw cards.
I'm pretty sure the original rules also state you may only play a wild draw 4 if you can't play anything else
And when everyone eventually read the rule book, we go bullshit that is not the rules lol
Thanks for the cards, Uno, we’ll take it from here.
@@da_knug, each time we play I clarify "X & Y house rules, as always, right?", that way there's no confusion. If a new player enters, I explain the base rules, and only then the ones we use, because some people unknowingly believe other rules are the og ones
Brother just explained every game of uno ever (with the exception of a semi-decent shuffler).
Yep, sometimes the shuffler might cheat by taking all the wild cards out to have them for himself
@adaptablerubenvideos3097 but you'd have to be super subtle to not get caught XD.
These are skills I picked up subconsciously. People look at me weird because I organize my cards by number and not by color, but it makes sense when your goal is to change the color as often as possible via numbers.
i usually play with house rules that allow playing any number of cards of the same number at once (given that at least one of them is a valid play on its own) so grouping cards by their number is quite a no-brainer for me
besides, its just way easier to organize like that
How are they seeing your cards?
also if youre playing with stacks and ESPECIALLY if youre also playing with jump ins
if you got 3 sixes you need to put them down as fast as possible because someone might jump in and skip your turn
@@carijun, wait you play jump ins with any color? Not just duplicates?? That's gotta be chaotic
@@planepantsgames1791she’s just lying for clout
Consider renaming your video into "How to win at UNO slightly more often".
Bro clickbaiting like his life depends on it. Ugh
@@Patrick-rw9el also he cant fckin speak
fr
Or maybe "Uno - Tips For People Who Never Played The Game"
I suggest "basic knowledge of card games"
Once the dude next to me placed down a +5 (it was Uno Flip) and each of the five of us placed one down until we went full circle. What I was *not* expecting was the first dude having a *second* +5, leaving me with a *+30*
And the most outstanding thing is that I finished *third*
I'm more impressed your 30+ cards didn't give that person enough points to instantly win the game XD
@@TheFoxYoukai oh we don't bother with points, we just see who finishes first
@@TheFoxYoukai i refuse to believe people actually play with points
@@TheFoxYoukai points? wtf are points?
I play with points, always.
The best part of "How to win X every time" guides are that having multiple people use the same strategy leads to either a statistic-related and probability-related anomaly or someone not winning every time they use the strategy.
I wonder if there is the inverse pareto optimum where not following this said strategy actually gives you better results if others do follow it.
the last official uno rule book I've read said if you've got a +4 and use it, then other players can 'call you out' if you have another card of the same color you could've used instead and force you to draw the +4 instead (but if you were in the right they have to draw 4 penalties instead)
so make sure you also are aware of the rules you're using whenever you play, especially because lots of people use houserules
Dumb official rules like this are why house rules were invented in the first place
They don’t know the funnest way to play their own game
This is how the app works. Though, there are a few game modes not sure if all game modes have this rule
Who checks that though? Are you required to suddenly show off all your cards for that?
In the app, it works well, but irl kinda difficult
@@coolzapgaming8568 honor systems I guess? I’ve never played with it irl but seems ripe for abuse I agree
I love that og rule, specially when combined with the house rule of stacking
If you get tired of playing uno, you can always convert it into 52 card deck with 2-9 follows the numbers, 1 being the ace, 0 is ten, block for J
jack, reverse for queen, and +2 for king. The four colors act as different suites. Tbh idk if its intentional, but a standard card deck is built into Uno. Btw just sharing 😁
+4 left the chat
@@elen1ap It's intentional, I didn't consider it, maybe as an extra card or joker
uno was based of simmiler games that were played with the 52~ card deck traditionaly (wild cards woulde be jokers)
thats why you have 4 colours, 4 suits
10 numbers, 10 ranks
3 special coloured cards (skip, reverse, +2), three suited non-numbered cards (king, queen, jack)
Wild cards, (set of cards that doesnt have one of the 4 suits/colours, aka jokers)
its just that they decided to redsign the cards and sell a whole deck, insted of selling the reguler deck while putting a rules card that explains how to play and so on
idk if you woulde really say its „intentional” that an uno deck is kind of just two 52 card deck+jokers, its more that they based it of that deck, and really just changed the decks look insted of changing it mechanniclly(like adding a suit to have 5 colours, or extra number like from 0 to 15),
Uno is just a reskin of games that alredy existed, with some rule changes and a „new deck” to play with (meanwhile the deck is just a reskin)
but hey, theyre new decks for games like uno flip, and those 3 white blank cards and the 1 wild swap hands card ceartinly are more unique than just the 52 reskin it originally was
@@DoBetterAnteUp Exactly my thoughts so, since I know a lot of card games evolved from the standard 52 deck, I might look into the history of Uno. Thanks for sharing your own insights.
@@Somebody71828 your welcome :)
My grandparents had a deck they called the dirty deck. It was basically two decks combined, but then they took all the “power” card from another 2 or 3 decks and just added those alone into the two original decks. We could get some wild games going with that with just unmanageable handfuls of cards going.
Your grandparents sound like a great time
Look for the Uno No Mercy.
4:10 this is assuming you're playing with the unofficial stacking rule
Edit: which is technically not in the rulebook so it's unofficial. As much as I love it and think it should be an official optional rule like "you can choose to play like this if you like". It should totally be in the rulebook at this point.
Before I edited this, you guys thought I didn't use that rule, didn't you! Also, what a difference capital letters makes in the tone of a comment on TH-cam
Don't capital letters change everything? Does it mean that the very meaning of the word change has itself changed? Are you reading this right now, reading me describing you reading this, you're reading. Anyways. Something something Employee 427.
Edit 2: It is official if you use the official video game instead of a free knockoff website
If you aren’t you’re doing it wrong..
@@Kitchencrittergaming nah sometimes we wanna give the attack cards actual power to destroy someone instead of "oh I have one too guess I'm safe"
@@theAstarrr ok
@@KitchencrittergamingIf you follow this guy's rule, you're doing it wrong. If you use the nerd emoji on me, learn how to have a real discussion.
🤓
jk I can play by both rules but I prefer the official ones.
Technically the draw stacking is a house rule.
technically you need to show your hand when playing a +4 and proving you ve got no other option
@@keisuketakahasi4584 IF challenged.. and if challenged incorrectly, they pick up 6.
@@JT29501 yes
This is really just a beginner tutorial instead of a breakdown of statistically optimal strategies. These tips are really basic and will hardly give you an advantage over other players since any remotely rational person will easily figure this out after a few rounds. Playing like a regular player will certainly not let you win "every time".
Keeping a +4 card for the uno is the best play imo because noone can make you pull more cards
The problem is every friend group I play with says I am not allowed to save wild cards. They don't let me draw unless I have no possible card to play.
@@theneoreformationist We also play with that rule but it's possible to keep it if you're lucky lol
@@kuroblakkaMy peoblwm with this rule is that it kinda takes away the little bit of freedom you have with your cards. If I have a wildcard I should be able to keep it and besides by doing that I'm aware of the fact that I might not get to play it.
the only issue with this is the 7-0 house rule.. then someone else has your strategy filled deck then either ruins it or takes it to their advantage
@@The_Blackfur The simple solution is this: don't play with u-0. I mean if you use 7-0 you shouldn't feel like it's unfair since swapping hands is the whole mechanic with that.
Best strategy to win at uno is shut down house rules that weren't discussed before the game
Two things I'm sure everyone already said.
The official rules do not let you play a +card on another +card as a form of defense.
The official rules state that you can only play a Wild +4 if it's literally the only card you can play. If another player thinks you are lying about that, they can challenge you. If you get caught, you draw the cards instead.
Also, UNO is ofiicially a game played over several rounds with a points system. You can't really talk about UNO strategy without actually talking about the real rules.
Except not a single person in the history of UNO has played using those rules
The real rules are boring and nobody plays them
Well the Uno rulebook doesn't know how to play Uno then
Actually, I'm pretty sure "stacking" Plus Cards was codified as canon in certain versions over the past few years... Some "house rules" only became canon in _digital_ versions (like 0 rotates hands and 7 swaps hands, etc), but stacking Plus Cards is definitely an official rule in some of the _physical_ versions of Uno.
Finally somebody who actually knows the Uno rules
I loathe UNO so this knowledge is good because if I'm forced to play I can make it just as unfun for everyone else, and we can play a decent game instead.
Nah nah, you gotta play Doomsday Uno. With everything variant rule and exaggerated penalties so it takes 1hr+
Same energy as staring a little bit too long at your coworker's children's photo, so they never show you another picture again 😭
@@vlc-cosplayer lol
This, same goes for Exploding Kittens.
@@arforafro5523 absolutely. I couldn't even get through a single game of that, and I own somewhere between 200-300 board games. I would honestly play normie games like UNO or even Monopoly over Exploding Kittens.
Uno is one of those games which you win by not playing
Yea its is a badly designed game. Its pretty random when everyone plays well and is paying attention but you can be bad at it too if say you are paying attention to conversation rather than the game. So its both bad as a party game and as a skill based game. It also encourages personal conflict in an unfun way with people being able to attack one another but never being really sure if that is what is happening. ehh I could go on.
I played uno almost everyday for a year. I gathered a sixth sense; these tips from this video is what I also concluded. This video will make you win.
I was just given a run down of my usual strategy... am i.. SMART?!?
real 💀
The strategy is a bit loosely explained, not suggesting any action to be more important than the others.
Also, playing some of the cards for their special effect may be worse if you're missing out on colors.
Also also, when your friends see you're winning too much, they may collectively target you, destroying your odds.
Three things. First, nothing you said about +cards makes sense if you're actually playing by the rules. Second you are only alowed to play wild +4s if you don't have a choice. Otherwise your opponent can call your bluff and screw you over. Thirdly hoarding power cards trashes your score if you're playing the actual rules.
This whole thing is based on a bunch of house and optional rules, not the official rule book.
No body plays by the official rules. They are boring. The challenge is an optional rule for my family, friends, and I because it can be abused. Stacking is logical because once again the og rules of Uno can be abused and makes games have less variance as well as less swings in the game. Uno by the books is a mega fast game that just boils down to who draws the most + cards so they can skip their opponents turns and put them further behind. Stack means you can’t just toss them out to thin your hand quickly you have to use a little strategy. Challenging can be abused to find out someone’s hand and abuse that info by turning the game into keep away till someone is hopelessly behind. In spite of them playing right.
i know whos not getting invited to the uno game
You're absolutely right, they should've at least told which house rules they were using
+card stacking is a house rule though.
bruh even producers said that, they cant play their own game :P
Extremely usefull, unfortunatly the house rules that i use when i and my friends play uno majorly change the game loop, but for the longer games these tips are certainly gonna be usefull :3
What game are y'all playing?
Giving the numbers such power with the color switching is why I like to play with the psychotic rules that playing 0's forces rotating hands in the current direction of turn order and 7's force a hand swap with another player.
I've also played in a game where the host added a house rule he called "Konc discard" where if you had 3 or more of the same number or sequential numbers, you could group them all together to discard as long as the color at the end stayed the same. This was interesting because it endorced collecting cards. Uno is the only card game I've played where the house rules made a single round take over an hour. We didn't play it again at our game nights for years after.
Also, not my group but one we knew of in college apparently had a drinking game party where Uno was played. The winning card's color determined what kind of shot it was and the number was how many the losers took. I don't remember what happened if it was a special card, maybe something more elaborate like a Jäger-bomb? From what I heard that game turned into a 3 person drunken fist fight and one of the combatents tried to force another to eat a card, ha ha.
3:12 this reminds me of the “WHY CANT I GET A GREEN CAARDDD” and then proceeds to get reversed and draw 10 more cards
1: It's a very common house rule that you can't end on a power up card (usually intended as a +4 or colour switch)
2: I think I just saw someone say that you aren't meant to put down +4 if you have another card you can play and that is the worst rule I've ever heard. Like yes I usually end up playing that way anyway, but like... there's so few choices you can make in Uno (i.e if you have a card you have to play it, you can't hold it back) so I feel like if you have multiple potential cards you can use, you can use whichever one you want to increase the strategic element of the game.
Get good at card counting. Even if it's just for action cards, knowing how many skips or reverses are in play can help you decide whether it's too soon to play aggressively.
Does it matter though? When the deck ends the discard pile is reshuffled and put back into the pickup pile
@DoDoAirplane It does. If you know all the skips were in the discard pile you know that no one can play it. Once the discard gets reshuffled you now know that those cards are possible plays again.
Why are some people actively searching for thsi video, just enjoy the game ffs 😭
The algorithm recommended it to me. I would never search out Uno strategies. Actually I'm not even watching the video; I paused it immediately and started scrolling comments.
I actually find that saving your pairs of same numbers different colors for later and ridding of your lone numbers first works best because now you have a 50% that youll get a color you can use rather than 25%
So, psychology, got it.
“Wait until they start making speed and then destroy them.” 💀
Uno is so much more fun when you DONT shuffle.
One more thing I see very often: let's say you have three cards, a three in yellow, a five in yellow and a five in blue. The only option is to play a yellow card so a lot of people think it doesn't matter and play the three. However, I think it matters. I would play the five instead so you end up with two different numbers and not two of the same number. That boosts the probability of having a fitting number afterwards. Is it just me or is this something other players do as well?
I would play yellow 5 for points
I actually usually use the opposite strategy, but it depends on the situation and amount of players. I'd play the yellow 3 first and the yellow 5 after, because then, if nobody else was able to play that round, I know I'd be able to play the blue 5 and win.
It especially works well if most other people have few cards left. Odds are that they won't have a fitting card, and if there are only 1 or 2 other players, that means the card you played before might still be on top when you go again.
Thank you for this interesting content
i will never be able to top my greatest moment in uno.
i had two cards. a colour change and a yellow. we were on blue. i dropped the the colour change and said GREEN. my mum dropped a colour change and said "HAH! YELLOW!" i dropped my last card and thanked her XD
Wilds are also worth 50 if you are keeping score. So you should absolutely try to use them if someone is close to going out.
I’ll learn this just by playing Uno
Fun fact: plus card stacking is a house rule, and was not included in the original rules. Even now, manuals only sometimes include it as an optional rule.
Now do "Uno: Show Em No Mercy." Its pretty intense but seems more of an activity vs a game with scoring much like normal Uno.
Just waiting for this but with Chemicards/Uno Amalgam
i’ve been using the method my entire uno career
Nice tricks mate
i usually save a +4 or change color as my last card because that way i am not restricted by color/number and is basically a guaranteed play making me win the game
always funny when the guy across from me thought he was safe but i played a skip of a color he didnt have
underated
I’m unconvinced that changing colors often will force other players to use action cards. The cards a player has already played have no bearing on the cards they have remaining, unless they already used an action card to switch to a specific color.
The cards they play do kinda sorta have bearing on what they have remaining though it’s more so that you are weaponizing the overall odds. Since most people play their number cards then their effect cards then their color changing cards by keeping the colors rotating you can either land on colors they don’t have or get them to use effect cards when it’s not optimal because that’s all they have in that color.
but if for instance they player red for a while, switching out of red is a bad idea since they are likely running out of red, no?
@@Draconic404 well at that point you didn’t use the constant switch strategy. But let’s say if they kept playing reds even after you kept switching them you would have drained them of their reds then you can try and keep it at red but by constantly changing it you aren’t letting your opponent have a read on what you have and you’ll hopefully run them out of special cards or find what they don’t have
My friends hate me for playing by the written rules
Yea I've just got to the point of watching the games because no one seems to want to play UNO, but rather some weird custom game they made inspired by UNO.
I feel them, official rules are stupid. Like, stacking is actually illegal?! How would I troll my friend if I couldn’t give em 10 +2 cards
This logic is weaker to some degree with the: draw until able to play rule, especially because it allows for strategically picking up more cards than nessicary if you choose to
When playing with 8 or more people you shuffle the discard pile quite often
I don’t think stacking draws to deflect to the next player is actually in the uno rules so I don’t want to hear anyone go but what about that
Who is here at 3AM
Username checks out:
That was way too simple.😝
Dudes first trick for how to win is to break the official uno rules...
This strategy is only really good if you are playing single hands. Its a very bad strategy if playing across a number of hands for points, since Wild Cards (and Draw 4) are worth 50 points and Action Cards 20 points. You ideally want to empty your hand of these early high scoring cards so they don't either count against you or massively count for your opponent once a hand ends (depending on what scoring method you use).
except there is actually a month behind uno? wtf
Ah yes, OИU
_Given the opportunity players will optimize the fun out of game_
If you're playing with children then another way to win is to look at their cards while they poorly fan them out.
my favorite uno stategy is to constantly draw cards until I have a ton and forcing players onto one or two colors (OP strat in 1v1s because you can stack skips over and over and its much easier to keep it on the color you want if you have multiple duplicate cards) The game wont progress since others cant get rid of cards before they have to draw. especially good with draw until color house rules(also they are more likely to not be able to play anything if the deck is small because you have most of that color.)
U can’t draw unless u have no matching cards
@@edgeribble just checked the rules. No U
@@edgeribble untrue
I once managed to be the first to get to one card, said Uno, then the nect player had the audacity to tell me
"This is chess"
I sank their battleship aftwerards to prove a point
You also want to play numbers from biggest to smallest as if you lose and the winner only gets 2 points it doesn't really matter. Holding a draw 4 wild until the end is risky but it can pay off as if someone else wins they get 50 points from you but if you can make them draw 4 they can draw into some big points. Holding onto draw 2 doesn't really matter unless the person next to you hasn't drawn in a while but it's generally better to make them skip their turn and draw 2 cards, unless you're playing 4 player and the person opposite you is doing better then you want to hope your neighbours have a draw 2 and they don't reverse the flow
We got Uno sweats now damn
Wouldn't a skip be better on players with more cards ? As a player with few cards is already more likely to not be able to play on their turn ?
I am quite good at UNO and I agree that this is a great strategy.
The most important rule is that you cant end the game with an action or wildcard, and I refuse to play with anyone that doesnt observe it. Has to be a normal number card. If anyone tries to put down a +4 as their last card, everyone else shall ritually sacrifice them
Olga-Ogaden-Ogaden-boogaloo. DINNER
Some problems:
+4 dont chain:
You can only play a +4 when you dont have other options to play. When you play a +4 an opponent can make you show your hand, and if you had other options you draw 6 instead, if not, the player that made you show your hand draws 6.
That’s official rules which given the fact that most people agree that stacking is a pretty standard optional rule to use as well as putting an axe to challenging as a rule this video is targeting the majority.
LITERLY git an UNO ADD before this video😂
Ok, I won't complain that this is based on house rules, as most people play with the assumed house rules, BUT the one I will absolutely push back on is being able to end the game with a wild/action card. No way is that either fun, nor a part of any group I play with. Being forced to plat a number card as your last card actually adds to the strategy and decision making of the game
But being unable to win using a wild *is* a house rule
Who plays with "assumed house rules"? I prefer to play Uno.
Assumed house rules? I have never in my life heard that you aren’t allowed to win if your last card is a color-changing card. There are house rules in this video I push back against (I do side with stacking + cards, but only if they’re the same type. +2s stacking on +2s only and +4s stacking on +4s only, and so on), but can you imagine if that was your only card left and all of a sudden some snot-nosed tryhard is like “um ackshually you can’t win with those”. Like what’s the alternative, you forfeit and sit out?
You’re acting like there’s any less strategy and decision-making in being patient and biding your time, taking the risks associated with not using the card during a time you potentially need it. Most people who try the “hold a color-changing card until the end” strategy fall to temptation and blow their load for number of different reasons and aren’t able to pull it off. I’m wondering why you think it’s a no-fun, no-strategy instant win button or something.
Sometimes you have to make a risky choice that could potentially lose you the game, all because you’re hoping you can recover. Or alternatively you could lose you the game because you’re stubborn and didn’t know when to cut your losses (by giving up the card) and now you have a 20+ hand. What a bizarre nitpick I’ve never seen anyone make before. Did you lose to people using this strategy too often or something?
You must remember to not break the rules with these strats! You cannot end on a black card and you can also not stack +4 cards either!
Or you can make the game more exciting (and stimulate a lot of fights) by doing what we did many years ago: whoever got distracted, played when it wasn't their turn, or didn't play fast enough when it was their turn, had to pick three cards. Things escalated quickly 😉
The way to win at UNO is the War Games way
I already figured this out in my first match of Uno as a toddler in 1908 but the presentation of your video is excellent!
I used to play uno with my little brother all the time and always win, i was always confused why for a game that probability seems to be such a big factor in. Ig im just good at uno, lol
Wait i was right, that is what i do
How to win uno every time:
Cheat
The people talking about playing by the book and im like. Bro it depends on who you're playing with whether you give everyone 7 or 8 cards so idk what to tell you. If i told my friends to play by the book they'd vote me out. Like in general.
0:00 Uno is a game where you can be dealt a losing hand. If you think you can win every game ever, you are mistaken.
Skipped for clickbait title
The problem with this video is it relies on your group playing uno by the rules with no house rules.
No one does this
This comment section is the first time I heard about points in UNO can someone explain wtf theyre supposed to be
3:00 Yea? Wassup?
I literally just knew it by playing Uno just a few times, not that hard. Always funny how easy is to manipulate the card set
I don't understand this strategy. If I have three blue cards, why would I change the color from blue just because I can? Instead, I play to keep as many different numbers in my hand as possible.
OK, but what if you're the one constantly being skipped or getting draw 2s or 4s. Or you just don't have the right color? Then it's kind of out of your control
What if you change to a colour the opponent has more of?
subscribed
Now that my friends have learnt this, the game has become endless
Before watching the video I can already tell that none of these strategies will work for the Uno versions my family likes to play since they contain changing the hand cards with other players. As someone who hates rng, I really hate that
Oh that's a VERY interesting play style ngl 👀 might steal it at some point.
So quick question. What if you can drop 3 cards if you play the same color?
My favorite strate is all my friends targeting 1 person
Me, who already plays like this 😅
Like video game sweats weren’t enough. No we have board game sweats
can u do a connect for guide next pls.
Anybody ever just slip a card under the one your placing down lowkey?
A single hand of uno can take an hour. The only winning move is not to play
I've never ahd uno take that long?
@@connorallgood0922the only time I've had Uno matches last this long is when the draw till you can play a card rule is in place.
Everyone ends up having colossal hands that nobody can get an edge on
@@connorallgood0922if you reshuffle the discard pile it can take that long
"how to win at Uno slightly more often assuming you don't actually know the rules and nobody else does either"
This was unconvincing.
Seeing as you're not allowed to play plus cards on other people's plus cards, this is all moot. If someone plays plus cards on you, you pick up and forfeit your turn. No exceptions. This is why I refuse to play Uno, Monopoly and a few other games: nobody follows the rules and everyone makes up something different.
Sigh, and this I why I have a file with the official rulesets of common games where everyone just made up rules (like uno) on my phone.
Some of this videos advice was for blatantly wrong rules.
We used to play Uno all the time at college. And we had about 9001 rules that we'd added to make it *much* more brutal.
Stacking +s, jumping in with reverses, etc, one guy had to draw half the deck.
Video would have been titled “ How to lose all your friends and make people want to punch you in the face” but that was too long
I have played uno constantly for a while and developed these strategies over time and I win about 80% of 1v1s at this point