Thank you so much for all the help you've given me in your tutorials, I started out mapping on a whim thinking it was easy (I was wrong) Your tutorials have given me the tools to make maps of all kinds, from bhop to dm. If only there were more people willing and able to teach their knowledge as you have.
Just a little correction: displacements do not need to be the same power in order for them to sew together. Also, a displacement brush that is exactly half the size of another displacement brush that it's touching will sew together.
You gotta create multiple brushes in a large grid scale to make smoother displacements, as Klik demonstrated. I kinda figured that out on my own, but I forgot I could "sew" the displacements together until more recently. Welp.
Mine were pointed as well. When you're in the paint geometry, make the radius larger. It spreads it out more, smoothing it. (round hills instead of strange triangles pointing out of the ground)
Damn I saw 3kliksphilip replied to a comment from someone else on this video. Just so you know THIS VIDEO IS 10 YEARS OLD How on earth do you keep up with all the comments.... What a legend....
Phillip, ever heard of a program called Propper? You might like it, it allows you to make models from map files! You simply put the model in a blank map, then place Propper_options entity that comes with it, and compile,and BAM! You have a new prop that hammer can read! It helps with really detailed stuff like pipes without chewing up the FPS like brushed-based versions of them do.
Hi there I’m not complaining about your voice I just wanna say.... your the only person who pointed this out (and I like this part 0:16 cracked me up lol)
As much as I enjoy creating maps in Portal, I would recomend using this tool on other source games, because it is far more common to have the tool, but oh well. Do what you want to do, but keep in mind that brushes that are complicated shaped like that in Portal 1, can crash the game if you shot a portal on it. This is due to the polygons making it impossible for the portal to be placed properly, and therefore causing an engine error. Happened to me a lot in Portal 1. However does not happen in Portal 2, luckily.
Brawler I know that, and as such, displacements aren't portalable. I have used displacements in various Portal maps now, but the most obvious one would be "12 days of Aperture - day 3". A part of a Portal collab. My chamber was placed outside in a snowy village.
Brawler It's out since Christmas. You can look for it in Steam. Search for 12 days of Aperture. It's a list of several maps (sadly, since a few couldn't make their map in time, we had to make a few cuts...)
Finally, thanks for this video, it clarified the use of displacement, it was very frustrating. Also thank you for making me laugh my ass off when you threw your keyboard
Yeah i was testing it, i realized to make a proper pond, you'd need to cross over 3 textures, the "grass, into mud then sand at the bottom of the pond.
@3kliksphilip im using 12 but it wasnt the displacement itself , it was the blendtexture with grass on it that made the framerate drop, 90 fps is still ok but i got over 160 before and im sure some people would have problems with theire framerate then...
You already have a displacement video but its nice you wen into a bit more detail however there are alot more important things you could have gone into detail with...
VERY good to know ty soo much! i didnt know what half that stuff ment.. lol "as u can see i have a new keyboard because the ctrl button wouldnt work on my old one" >throws keyboard away< lol
about the polygon count, how much is considered "lots"? Otherwise, really nice videos. I have watched most of your source sdk tutorials, and they are REALLY helpful!
gosh hecking darnit! i didn't know about this and made life hard for myself (lots of wedges, cuts and vertice edits) but thanks for this tutorial. i will now destroy the abomination of polygons and use a displacement instead.
3kliksphilip, can you help me with 1 problem? 1:38 when you click on "Paint Alpha" I cant see brushes in "Brush" window, there just empty .So I cant blend texture. Do you know what is the problem?
Thank you SO much! I have always seen this, but never knew how to make it! On a side note, how long have you been mapping? You should work for Valve...
This is great! I think I finally understand the sew and blending techniques. Though still get this error on one of my old maps I am touching up of "too many vertices at the t-junction" Upon getting this, Hammer freezes up and crashes. Any ides what the problem is?
@3kliksphilip But i figured out i could use Right-click :) i meant lower the raised areas, but i didn't clear my self in a good way (sorry for my bad english, i'm to tired for this)
It's kind of a testament to source that these tutorials are still relevant.
Yeah.
@SlimyKlerburt Im making maps for TF2 lol
@SlimyKlerburt and yet we all still trash hammer for being so buggy and annoying :)
:/ you could also argue that this is a testament to how lazy valve is for not updating the hammer editor since 2009
@@TheTalkingLama i mean if it aint broke
To people who can't see what they are painting with the Paint Alpha tool, you must turn on 3D Textured in the camera window.
thank you so fucking much, boy
I always use 3D Shaded Textured Polygons so I can see how the map looks with the texture layouts.
@@TeamSilvertail me n my homies use h++ lighting preview
The good ol' days when it sounded like you had a cold.
good 'ol days lad
The good 'ol days
Y'know, the good ol days!
The good 'ol days
goold 'ol days
Its honestly still an incredibly powerful tool
Thank you so much for all the help you've given me in your tutorials, I started out mapping on a whim thinking it was easy (I was wrong) Your tutorials have given me the tools to make maps of all kinds, from bhop to dm. If only there were more people willing and able to teach their knowledge as you have.
3Kliksphilip We use your tutorials for teaching our newbs on how to make maps. Thank you very much!
Someone get this guy some tissues
+Pizzaguy121 hey dont tease phillip, hes a genius! lol
+Pizzaguy121 its a side effect of his shitty mic at the time, which during the 2009 yt era was a exceedingly common issue
at least he didn't produce this video in windows movie maker and have 'raining blood' play over the video
room "Plz rate and like the video"
yeah, he deserves them :V
I love that these tutorials are using Windows XP cuz it makes me feel like it's 2009 again
Just a little correction: displacements do not need to be the same power in order for them to sew together. Also, a displacement brush that is exactly half the size of another displacement brush that it's touching will sew together.
That keyboard getting thrown by rage , other wise, really good tutorial for hammer, it really helped!
damn i love this kind of tutorials, straight to the point, no channel plug mid talking, Awesome.
its been like nearly a decade since i first watched ur tutorials, and here i am again lol
So, I have a small problem, or maybe it's just me, but your displacements seem to be much smoother than mine.
Is this a problem with my map size?
no your scale is really small
on the paint geometry
@@boreal3255 he probably figured that out 7 years ago lmaooo
@@KillerDragoon87 lol
You gotta create multiple brushes in a large grid scale to make smoother displacements, as Klik demonstrated. I kinda figured that out on my own, but I forgot I could "sew" the displacements together until more recently. Welp.
Wow, really simplified tutorial and it covers all the basics. Great job on this! Definitely subscribing to check out your other videos!
This tutorial's pretty useful for 3D skyboxes
Never thought I'd be watching a video that's older then I am for something that's still relevant today.
Mine were pointed as well.
When you're in the paint geometry, make the radius larger. It spreads it out more, smoothing it. (round hills instead of strange triangles pointing out of the ground)
Glad you remade this with better quality.
2019 and 3kliksphilip is still helping
people!
This was actually useful unlike most other tuts out there
Watched your vids for a long time and never subbed,you taught me everything about source sdk so here's a 14,000 sub for you :3
Damn I saw 3kliksphilip replied to a comment from someone else on this video. Just so you know THIS VIDEO IS 10 YEARS OLD
How on earth do you keep up with all the comments.... What a legend....
These tutorials still help me in 2021. Much thanks
Oh my God why I found this information on this 12 years old video. Thank you!
11 years later still useful!
7 years after first seeing this, and I'm still using this method..
Thanks! I had wondered how to make hills and all that in a TF2 map. This really helps!
Remember to apply nodraw to all non-displacement sides as they are will compiled into the game where the nodraw texture stops this from happening.
Damn man you halped me a lot more them other youtubers btw.
Phillip, ever heard of a program called Propper? You might like it, it allows you to make models from map files!
You simply put the model in a blank map, then place Propper_options entity that comes with it, and compile,and BAM!
You have a new prop that hammer can read! It helps with really detailed stuff like pipes without chewing up the FPS like brushed-based versions of them do.
Hi there I’m not complaining about your voice I just wanna say.... your the only person who pointed this out (and I like this part 0:16 cracked me up lol)
I was 4 years old when you posted this.
Hello there mr 14 or 15 years old
Hope this gentleman is doing well. He sounds like a nice person.
he is fine, thank you for asking!
Hahaha you threw the keyboard. XD
You give the most simple and easy tutorials. Thanks.
Is it a bad thing when I can't even select a brush (Because its just empty) for the Paint Alpha? How can I fix it?
This'll help so much for my Portal maps! I'm making maps that look old and abandoned, and that switch between in-and outside.
As much as I enjoy creating maps in Portal, I would recomend using this tool on other source games, because it is far more common to have the tool, but oh well. Do what you want to do, but keep in mind that brushes that are complicated shaped like that in Portal 1, can crash the game if you shot a portal on it. This is due to the polygons making it impossible for the portal to be placed properly, and therefore causing an engine error. Happened to me a lot in Portal 1. However does not happen in Portal 2, luckily.
Brawler I know that, and as such, displacements aren't portalable. I have used displacements in various Portal maps now, but the most obvious one would be "12 days of Aperture - day 3". A part of a Portal collab. My chamber was placed outside in a snowy village.
Are you gonna publish this map any time soon? Because it sounds interesting. :o
Brawler It's out since Christmas. You can look for it in Steam. Search for 12 days of Aperture. It's a list of several maps (sadly, since a few couldn't make their map in time, we had to make a few cuts...)
Oh, a Portal 2 map? Sweet!
thanks man,this realy helps me in my quest for the production of badass maps :3
Wow.. really great tutorial! I've seen many tutorials about this. But this helped more and was easier, and faster, and more fun to watch. Thank you!
compete and fast explanation , thats great
U always helping me, i thought u were better these days but it is the same, always helping :)
Its fun to learn it even now
Finally, thanks for this video, it clarified the use of displacement, it was very frustrating. Also thank you for making me laugh my ass off when you threw your keyboard
I love these videos so much please keep up the good work!!!
The keyboard got owned LOL
Thanks for the tutorial! You're awesome.
Hey Philip, could you please make a video just on blending textures? maybe 30 second video? Like more than 3 textures, from rock to grass to sand?
Yeah i was testing it, i realized to make a proper pond, you'd need to cross over 3 textures, the "grass, into mud then sand at the bottom of the pond.
3kliksphilip The sew button doesen't work for me. :( Any idea how to fix it?
hebbocake
i fixed, but thanks :)
It's just a placeholder texture. To find it, just search for dev in the texture list.
THANKS i couldnt love this video more ive been looking how to make hills for ages now... THANKS
I pressed Ctrl T... have I doomed my map or do i just need to remake the displacement
+minicritman999 That turned it into an entity, just turn it back to a brush object
One thing worth mentioning here:
Displacements must always have 4 sides, no more or less.
wat
I've heard that before but I don't know what you mean
He means the displacement tool doesn't work on anything that isn't a square in shape.
Thank you, I've been searching for a tutorial on this for so long! :)
Thank u so much ur the best ... Finally understood how to work with this tool.
holy hell 3kliksphilip when did you acquire half a million subscribers?! :O
This makes me remember...
I have a google doc with links to useful sources if you want to create a SpaceBuild map. (SpaceBuild is an add-on for GMod)
@3kliksphilip im using 12 but it wasnt the displacement itself , it was the blendtexture with grass on it that made the framerate drop, 90 fps is still ok but i got over 160 before and im sure some people would have problems with theire framerate then...
You already have a displacement video but its nice you wen into a bit more detail however there are alot more important things you could have gone into detail with...
VERY good to know ty soo much! i didnt know what half that stuff ment..
lol "as u can see i have a new keyboard because the ctrl button wouldnt work on my old one" >throws keyboard away< lol
I have over 400 hours on Source SDK and I could never figure out how to make hills... Thanks so much... lol
OMG the truck in the zm map (thelostworld) is far from glitchy! it works PERFECT no glitches! omg i want it!
about the polygon count, how much is considered "lots"?
Otherwise, really nice videos. I have watched most of your source sdk tutorials, and they are REALLY helpful!
Man thank you. It really helps me. Thank you for tutorials.
gosh hecking darnit! i didn't know about this and made life hard for myself (lots of wedges, cuts and vertice edits) but thanks for this tutorial. i will now destroy the abomination of polygons and use a displacement instead.
I rated 5 Stars because you really helped me and duhh?? Ur awsome :p. Haha your tutorials are the best keep filming!!
This is INSANELY helpful!
i think a pressed ctrl+t... but it works now anyway so thanks for the tutorial.. m8
displacements are badass.
Great Tutorial, that helps a lot! Thanks!
I got one request to make a map for someone now. Thanks to you I can make better maps that little orange boxes that have npcs in them.
Holy shit! That was funny when you threw the keyboard!
also, great tutorial! hopefully I can get diplacesments to work for me soon.
Still super useful in (almost) 2020 :0
Thanks for the tutorial, worked great! :D
Uhh.. My displacements sometimes turn invisible.
Edit: nvm It only happens when you compile it with cs open.
3kliksphilip, can you help me with 1 problem? 1:38 when you click on "Paint Alpha" I cant see brushes in "Brush" window, there just empty .So I cant blend texture. Do you know what is the problem?
i love your tutorials you have helped me with so much
FINALY, THANK YOU! Ive ben looking everywhare for somthing like this!
Thank you SO much! I have always seen this, but never knew how to make it! On a side note, how long have you been mapping? You should work for Valve...
This guy is like the HAMMER GOD!!!
i used a dev displacement texture to make a really cool gradient from grey to orange.
@Skeiln you map is probably with leak, it does not allow VVIS to compile, so i think if your map is too bi it can lower FPS
OMG , your funny and smart . I wasn't expecting that keyboard smashing :)
This is great! I think I finally understand the sew and blending techniques.
Though still get this error on one of my old maps I am touching up of "too many vertices at the t-junction" Upon getting this, Hammer freezes up and crashes. Any ides what the problem is?
can you make a short "cave displacement" video?
make a square tunnel out of displacements and click subdivide
Cd5ssmffan umm mate this comment was 2 years old
so
Still helped me
So cool, thanks for the tutorial
THANK YOU!!! I OWE U EVERYTHING!!! U MADE MY LIFE
10 years ago.
Thank you helped me out alot.
@3kliksphilip no actually only the top side of the "floor" and the side of the "wall" that is facing out
Go to the materials tab, click the browse button..find your texture THEEEN right-click on the surface to change the textre :')
This aged like fine wine
Philip, I think your pretty cool. Hope your having a good day :)
Damn he do be doing these tutorials when I'm like 5 years old
Oh damn this is pre csgo
IMPORTANT: Dont set the power above 3 (atleast for CSGO's hammer), it will mess with your map!
Great tutorial!
we are going back to sims 2 with this one
Always good tutorials, keep up your good work.
/Helix
play at 1.5 speed to modernize this ancient video.
@3kliksphilip But i figured out i could use Right-click :) i meant lower the raised areas, but i didn't clear my self in a good way (sorry for my bad english, i'm to tired for this)
Great tutorial
you know your all calm and then we see your keyboard get thrown XD
this video inspired me to make a map with sdk u da best woho
Could you cover the subdivide tool for use in large scale terrain?